b3650e26978b636ea904254241f00f99399f5e8f
[mesa.git] / src / mesa / vbo / vbo_exec_array.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "glheader.h"
29 #include "context.h"
30 #include "state.h"
31 #include "api_validate.h"
32 #include "api_noop.h"
33 #include "dispatch.h"
34
35 #include "vbo_context.h"
36
37 static GLuint get_max_index( GLuint count, GLuint type,
38 const GLvoid *indices )
39 {
40 GLint i;
41
42 /* Compute max element. This is only needed for upload of non-VBO,
43 * non-constant data elements.
44 *
45 * XXX: Postpone this calculation until it is known that it is
46 * needed. Otherwise could scan this pointlessly in the all-vbo
47 * case.
48 */
49 switch(type) {
50 case GL_UNSIGNED_INT: {
51 const GLuint *ui_indices = (const GLuint *)indices;
52 GLuint max_ui = 0;
53 for (i = 0; i < count; i++)
54 if (ui_indices[i] > max_ui)
55 max_ui = ui_indices[i];
56 return max_ui;
57 }
58 case GL_UNSIGNED_SHORT: {
59 const GLushort *us_indices = (const GLushort *)indices;
60 GLuint max_us = 0;
61 for (i = 0; i < count; i++)
62 if (us_indices[i] > max_us)
63 max_us = us_indices[i];
64 return max_us;
65 }
66 case GL_UNSIGNED_BYTE: {
67 const GLubyte *ub_indices = (const GLubyte *)indices;
68 GLuint max_ub = 0;
69 for (i = 0; i < count; i++)
70 if (ub_indices[i] > max_ub)
71 max_ub = ub_indices[i];
72 return max_ub;
73 }
74 default:
75 return 0;
76 }
77 }
78
79
80 /* Just translate the arrayobj into a sane layout.
81 */
82 static void bind_array_obj( GLcontext *ctx )
83 {
84 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
85 GLuint i;
86
87 /* TODO: Fix the ArrayObj struct to keep legacy arrays in an array
88 * rather than as individual named arrays. Then this function can
89 * go away.
90 */
91 exec->array.legacy_array[VERT_ATTRIB_POS] = &ctx->Array.ArrayObj->Vertex;
92 exec->array.legacy_array[VERT_ATTRIB_NORMAL] = &ctx->Array.ArrayObj->Normal;
93 exec->array.legacy_array[VERT_ATTRIB_COLOR0] = &ctx->Array.ArrayObj->Color;
94 exec->array.legacy_array[VERT_ATTRIB_COLOR1] = &ctx->Array.ArrayObj->SecondaryColor;
95 exec->array.legacy_array[VERT_ATTRIB_FOG] = &ctx->Array.ArrayObj->FogCoord;
96 exec->array.legacy_array[VERT_ATTRIB_COLOR_INDEX] = &ctx->Array.ArrayObj->Index;
97 exec->array.legacy_array[VBO_ATTRIB_EDGEFLAG] = &ctx->Array.ArrayObj->EdgeFlag;
98
99 for (i = 0; i < 8; i++)
100 exec->array.legacy_array[VBO_ATTRIB_TEX0 + i] = &ctx->Array.ArrayObj->TexCoord[i];
101
102 for (i = 0; i < VERT_ATTRIB_MAX; i++)
103 exec->array.generic_array[i] = &ctx->Array.ArrayObj->VertexAttrib[i];
104
105 exec->array.array_obj = ctx->Array.ArrayObj->Name;
106 }
107
108 static void recalculate_input_bindings( GLcontext *ctx )
109 {
110 struct vbo_context *vbo = vbo_context(ctx);
111 struct vbo_exec_context *exec = &vbo->exec;
112 const struct gl_client_array **inputs = &exec->array.inputs[0];
113 GLuint i;
114
115 exec->array.program_mode = get_program_mode(ctx);
116 exec->array.enabled_flags = ctx->Array.ArrayObj->_Enabled;
117
118 /* TODO: Get rid of NV_program (please!).
119 */
120 switch (exec->array.program_mode) {
121 case VP_NONE:
122 /* When no vertex program is active, we put the material values
123 * into the generic slots. This is the only situation where
124 * material values are available as per-vertex attributes.
125 */
126 for (i = 0; i <= VERT_ATTRIB_TEX7; i++) {
127 if (exec->array.legacy_array[i]->Enabled)
128 inputs[i] = exec->array.legacy_array[i];
129 else
130 inputs[i] = &vbo->legacy_currval[i];
131 }
132
133 for (i = 0; i < MAT_ATTRIB_MAX; i++) {
134 inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->mat_currval[i];
135 }
136 break;
137 case VP_NV:
138 /* NV_vertex_program - attribute arrays alias and override
139 * conventional, legacy arrays. No materials, and the generic
140 * slots are vacant.
141 */
142 for (i = 0; i <= VERT_ATTRIB_TEX7; i++) {
143 if (exec->array.generic_array[i]->Enabled)
144 inputs[i] = exec->array.generic_array[i];
145 else if (exec->array.legacy_array[i]->Enabled)
146 inputs[i] = exec->array.legacy_array[i];
147 else
148 inputs[i] = &vbo->legacy_currval[i];
149 }
150 break;
151 case VP_ARB:
152 /* ARB_vertex_program - Only the attribute zero (position) array
153 * aliases and overrides the legacy position array.
154 *
155 * Otherwise, legacy attributes available in the legacy slots,
156 * generic attributes in the generic slots and materials are not
157 * available as per-vertex attributes.
158 */
159 if (exec->array.generic_array[0]->Enabled)
160 inputs[0] = exec->array.generic_array[0];
161 else if (exec->array.legacy_array[0]->Enabled)
162 inputs[0] = exec->array.legacy_array[0];
163 else
164 inputs[0] = &vbo->legacy_currval[0];
165
166
167 for (i = 1; i <= VERT_ATTRIB_TEX7; i++) {
168 if (exec->array.legacy_array[i]->Enabled)
169 inputs[i] = exec->array.legacy_array[i];
170 else
171 inputs[i] = &vbo->legacy_currval[i];
172 }
173
174 for (i = 0; i < 16; i++) {
175 if (exec->array.generic_array[0]->Enabled)
176 inputs[VERT_ATTRIB_GENERIC0 + i] = exec->array.generic_array[i];
177 else
178 inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i];
179 }
180 break;
181 }
182 }
183
184 static void bind_arrays( GLcontext *ctx )
185 {
186 #if 0
187 if (ctx->Array.ArrayObj.Name != exec->array.array_obj) {
188 bind_array_obj(ctx);
189 recalculate_input_bindings(ctx);
190 }
191 else if (exec->array.program_mode != get_program_mode(ctx) ||
192 exec->array.enabled_flags != ctx->Array.ArrayObj->_Enabled) {
193
194 recalculate_input_bindings(ctx);
195 }
196 #else
197 bind_array_obj(ctx);
198 recalculate_input_bindings(ctx);
199 #endif
200 }
201
202
203
204 /***********************************************************************
205 * API functions.
206 */
207
208 static void GLAPIENTRY
209 vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
210 {
211 GET_CURRENT_CONTEXT(ctx);
212 struct vbo_context *vbo = vbo_context(ctx);
213 struct vbo_exec_context *exec = &vbo->exec;
214 struct _mesa_prim prim[1];
215
216 if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
217 return;
218
219 FLUSH_CURRENT( ctx, 0 );
220
221 if (ctx->NewState)
222 _mesa_update_state( ctx );
223
224 bind_arrays( ctx );
225
226 prim[0].begin = 1;
227 prim[0].end = 1;
228 prim[0].weak = 0;
229 prim[0].pad = 0;
230
231 if (exec->array.inputs[0]->BufferObj->Name) {
232 /* Use vertex attribute as a hint to tell us if we expect all
233 * arrays to be in VBO's and if so, don't worry about avoiding
234 * the upload of elements < start.
235 */
236 prim[0].mode = mode;
237 prim[0].start = start;
238 prim[0].count = count;
239 prim[0].indexed = 0;
240
241 vbo->draw_prims( ctx, exec->array.inputs, prim, 1, NULL, 0, start + count );
242 }
243 else {
244 /* If not using VBO's, we don't want to upload any more elements
245 * than necessary from the arrays as they will not be valid next
246 * time the application tries to draw with them.
247 */
248 prim[0].mode = mode;
249 prim[0].start = 0;
250 prim[0].count = count;
251 prim[0].indexed = 0;
252
253 vbo->draw_prims( ctx, exec->array.inputs, prim, 1, NULL, start, start + count );
254 }
255 }
256
257
258
259 static void GLAPIENTRY
260 vbo_exec_DrawRangeElements(GLenum mode,
261 GLuint start, GLuint end,
262 GLsizei count, GLenum type, const GLvoid *indices)
263 {
264 GET_CURRENT_CONTEXT(ctx);
265 struct vbo_context *vbo = vbo_context(ctx);
266 struct vbo_exec_context *exec = &vbo->exec;
267 struct _mesa_index_buffer ib;
268 struct _mesa_prim prim[1];
269
270 if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count, type, indices ))
271 return;
272
273 FLUSH_CURRENT( ctx, 0 );
274
275 if (ctx->NewState)
276 _mesa_update_state( ctx );
277
278 ib.count = count;
279 ib.type = type;
280 ib.obj = ctx->Array.ElementArrayBufferObj;
281 ib.ptr = indices;
282
283 if (ctx->Array.ElementArrayBufferObj->Name) {
284 /* Use the fact that indices are in a VBO as a hint that the
285 * program has put all the arrays in VBO's and we don't have to
286 * worry about performance implications of start > 0.
287 *
288 * XXX: consider passing start as min_index to draw_prims instead.
289 */
290 ib.rebase = 0;
291 }
292 else {
293 ib.rebase = start;
294 }
295
296 prim[0].begin = 1;
297 prim[0].end = 1;
298 prim[0].weak = 0;
299 prim[0].pad = 0;
300 prim[0].mode = mode;
301 prim[0].start = 0;
302 prim[0].count = count;
303 prim[0].indexed = 1;
304
305 vbo->draw_prims( ctx, exec->array.inputs, prim, 1, &ib, ib.rebase, end+1 );
306 }
307
308
309 static void GLAPIENTRY
310 vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
311 {
312 GET_CURRENT_CONTEXT(ctx);
313 GLuint max_index;
314
315 if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices ))
316 return;
317
318 if (ctx->Array.ElementArrayBufferObj->Name) {
319 const GLvoid *map = ctx->Driver.MapBuffer(ctx,
320 GL_ELEMENT_ARRAY_BUFFER_ARB,
321 GL_DYNAMIC_READ_ARB,
322 ctx->Array.ElementArrayBufferObj);
323
324 max_index = get_max_index(count, type, ADD_POINTERS(map, indices));
325
326 ctx->Driver.UnmapBuffer(ctx,
327 GL_ELEMENT_ARRAY_BUFFER_ARB,
328 ctx->Array.ElementArrayBufferObj);
329 }
330 else {
331 max_index = get_max_index(count, type, indices);
332 }
333
334 vbo_exec_DrawRangeElements(mode, 0, max_index, count, type, indices);
335 }
336
337
338 /***********************************************************************
339 * Initialization
340 */
341
342
343
344
345 void vbo_exec_array_init( struct vbo_exec_context *exec )
346 {
347 GLcontext *ctx = exec->ctx;
348
349 #if 1
350 exec->vtxfmt.DrawArrays = vbo_exec_DrawArrays;
351 exec->vtxfmt.DrawElements = vbo_exec_DrawElements;
352 exec->vtxfmt.DrawRangeElements = vbo_exec_DrawRangeElements;
353 #else
354 exec->vtxfmt.DrawArrays = _mesa_noop_DrawArrays;
355 exec->vtxfmt.DrawElements = _mesa_noop_DrawElements;
356 exec->vtxfmt.DrawRangeElements = _mesa_noop_DrawRangeElements;
357 #endif
358
359 exec->array.index_obj = ctx->Driver.NewBufferObject(ctx, 1, GL_ARRAY_BUFFER_ARB);
360 }
361
362
363 void vbo_exec_array_destroy( struct vbo_exec_context *exec )
364 {
365 GLcontext *ctx = exec->ctx;
366
367 ctx->Driver.DeleteBuffer(ctx, exec->array.index_obj);
368 }