1 /**************************************************************************
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #include "main/glheader.h"
29 #include "main/context.h"
30 #include "main/state.h"
31 #include "main/api_validate.h"
32 #include "main/api_noop.h"
33 #include "main/varray.h"
34 #include "main/bufferobj.h"
35 #include "glapi/dispatch.h"
37 #include "vbo_context.h"
39 /* Compute min and max elements for drawelements calls.
41 static void get_minmax_index( GLuint count
, GLuint type
,
42 const GLvoid
*indices
,
49 case GL_UNSIGNED_INT
: {
50 const GLuint
*ui_indices
= (const GLuint
*)indices
;
51 GLuint max_ui
= ui_indices
[count
-1];
52 GLuint min_ui
= ui_indices
[0];
53 for (i
= 0; i
< count
; i
++) {
54 if (ui_indices
[i
] > max_ui
) max_ui
= ui_indices
[i
];
55 if (ui_indices
[i
] < min_ui
) min_ui
= ui_indices
[i
];
61 case GL_UNSIGNED_SHORT
: {
62 const GLushort
*us_indices
= (const GLushort
*)indices
;
63 GLuint max_us
= us_indices
[count
-1];
64 GLuint min_us
= us_indices
[0];
65 for (i
= 0; i
< count
; i
++) {
66 if (us_indices
[i
] > max_us
) max_us
= us_indices
[i
];
67 if (us_indices
[i
] < min_us
) min_us
= us_indices
[i
];
73 case GL_UNSIGNED_BYTE
: {
74 const GLubyte
*ub_indices
= (const GLubyte
*)indices
;
75 GLuint max_ub
= ub_indices
[count
-1];
76 GLuint min_ub
= ub_indices
[0];
77 for (i
= 0; i
< count
; i
++) {
78 if (ub_indices
[i
] > max_ub
) max_ub
= ub_indices
[i
];
79 if (ub_indices
[i
] < min_ub
) min_ub
= ub_indices
[i
];
92 /* Just translate the arrayobj into a sane layout.
94 static void bind_array_obj( GLcontext
*ctx
)
96 struct vbo_context
*vbo
= vbo_context(ctx
);
97 struct vbo_exec_context
*exec
= &vbo
->exec
;
98 struct gl_array_object
*arrayObj
= ctx
->Array
.ArrayObj
;
101 /* TODO: Fix the ArrayObj struct to keep legacy arrays in an array
102 * rather than as individual named arrays. Then this function can
105 exec
->array
.legacy_array
[VERT_ATTRIB_POS
] = &arrayObj
->Vertex
;
106 exec
->array
.legacy_array
[VERT_ATTRIB_WEIGHT
] = &vbo
->legacy_currval
[VERT_ATTRIB_WEIGHT
];
107 exec
->array
.legacy_array
[VERT_ATTRIB_NORMAL
] = &arrayObj
->Normal
;
108 exec
->array
.legacy_array
[VERT_ATTRIB_COLOR0
] = &arrayObj
->Color
;
109 exec
->array
.legacy_array
[VERT_ATTRIB_COLOR1
] = &arrayObj
->SecondaryColor
;
110 exec
->array
.legacy_array
[VERT_ATTRIB_FOG
] = &arrayObj
->FogCoord
;
111 exec
->array
.legacy_array
[VERT_ATTRIB_COLOR_INDEX
] = &arrayObj
->Index
;
112 if (arrayObj
->PointSize
.Enabled
) {
113 /* this aliases COLOR_INDEX */
114 exec
->array
.legacy_array
[VERT_ATTRIB_POINT_SIZE
] = &arrayObj
->PointSize
;
116 exec
->array
.legacy_array
[VERT_ATTRIB_EDGEFLAG
] = &arrayObj
->EdgeFlag
;
118 for (i
= 0; i
< MAX_TEXTURE_COORD_UNITS
; i
++)
119 exec
->array
.legacy_array
[VERT_ATTRIB_TEX0
+ i
] = &arrayObj
->TexCoord
[i
];
121 for (i
= 0; i
< MAX_VERTEX_GENERIC_ATTRIBS
; i
++) {
122 assert(i
< Elements(arrayObj
->VertexAttrib
));
123 assert(i
< Elements(exec
->array
.generic_array
));
124 exec
->array
.generic_array
[i
] = &arrayObj
->VertexAttrib
[i
];
127 exec
->array
.array_obj
= arrayObj
->Name
;
130 static void recalculate_input_bindings( GLcontext
*ctx
)
132 struct vbo_context
*vbo
= vbo_context(ctx
);
133 struct vbo_exec_context
*exec
= &vbo
->exec
;
134 const struct gl_client_array
**inputs
= &exec
->array
.inputs
[0];
135 GLbitfield const_inputs
= 0x0;
138 exec
->array
.program_mode
= get_program_mode(ctx
);
139 exec
->array
.enabled_flags
= ctx
->Array
.ArrayObj
->_Enabled
;
141 switch (exec
->array
.program_mode
) {
143 /* When no vertex program is active, we put the material values
144 * into the generic slots. This is the only situation where
145 * material values are available as per-vertex attributes.
147 for (i
= 0; i
<= VERT_ATTRIB_TEX7
; i
++) {
148 if (exec
->array
.legacy_array
[i
]->Enabled
)
149 inputs
[i
] = exec
->array
.legacy_array
[i
];
151 inputs
[i
] = &vbo
->legacy_currval
[i
];
152 const_inputs
|= 1 << i
;
156 for (i
= 0; i
< MAT_ATTRIB_MAX
; i
++) {
157 inputs
[VERT_ATTRIB_GENERIC0
+ i
] = &vbo
->mat_currval
[i
];
158 const_inputs
|= 1 << (VERT_ATTRIB_GENERIC0
+ i
);
161 /* Could use just about anything, just to fill in the empty
164 for (i
= MAT_ATTRIB_MAX
; i
< VERT_ATTRIB_MAX
- VERT_ATTRIB_GENERIC0
; i
++) {
165 inputs
[VERT_ATTRIB_GENERIC0
+ i
] = &vbo
->generic_currval
[i
];
166 const_inputs
|= 1 << (VERT_ATTRIB_GENERIC0
+ i
);
171 /* NV_vertex_program - attribute arrays alias and override
172 * conventional, legacy arrays. No materials, and the generic
175 for (i
= 0; i
<= VERT_ATTRIB_TEX7
; i
++) {
176 if (exec
->array
.generic_array
[i
]->Enabled
)
177 inputs
[i
] = exec
->array
.generic_array
[i
];
178 else if (exec
->array
.legacy_array
[i
]->Enabled
)
179 inputs
[i
] = exec
->array
.legacy_array
[i
];
181 inputs
[i
] = &vbo
->legacy_currval
[i
];
182 const_inputs
|= 1 << i
;
186 /* Could use just about anything, just to fill in the empty
189 for (i
= VERT_ATTRIB_GENERIC0
; i
< VERT_ATTRIB_MAX
; i
++) {
190 inputs
[i
] = &vbo
->generic_currval
[i
- VERT_ATTRIB_GENERIC0
];
191 const_inputs
|= 1 << i
;
196 /* ARB_vertex_program - Only the attribute zero (position) array
197 * aliases and overrides the legacy position array.
199 * Otherwise, legacy attributes available in the legacy slots,
200 * generic attributes in the generic slots and materials are not
201 * available as per-vertex attributes.
203 if (exec
->array
.generic_array
[0]->Enabled
)
204 inputs
[0] = exec
->array
.generic_array
[0];
205 else if (exec
->array
.legacy_array
[0]->Enabled
)
206 inputs
[0] = exec
->array
.legacy_array
[0];
208 inputs
[0] = &vbo
->legacy_currval
[0];
209 const_inputs
|= 1 << 0;
213 for (i
= 1; i
<= VERT_ATTRIB_TEX7
; i
++) {
214 if (exec
->array
.legacy_array
[i
]->Enabled
)
215 inputs
[i
] = exec
->array
.legacy_array
[i
];
217 inputs
[i
] = &vbo
->legacy_currval
[i
];
218 const_inputs
|= 1 << i
;
222 for (i
= 0; i
< MAX_VERTEX_GENERIC_ATTRIBS
; i
++) {
223 if (exec
->array
.generic_array
[i
]->Enabled
)
224 inputs
[VERT_ATTRIB_GENERIC0
+ i
] = exec
->array
.generic_array
[i
];
226 inputs
[VERT_ATTRIB_GENERIC0
+ i
] = &vbo
->generic_currval
[i
];
227 const_inputs
|= 1 << (VERT_ATTRIB_GENERIC0
+ i
);
234 _mesa_set_varying_vp_inputs( ctx
, ~const_inputs
);
237 static void bind_arrays( GLcontext
*ctx
)
240 if (ctx
->Array
.ArrayObj
.Name
!= exec
->array
.array_obj
) {
242 recalculate_input_bindings(ctx
);
244 else if (exec
->array
.program_mode
!= get_program_mode(ctx
) ||
245 exec
->array
.enabled_flags
!= ctx
->Array
.ArrayObj
->_Enabled
) {
247 recalculate_input_bindings(ctx
);
251 recalculate_input_bindings(ctx
);
257 /***********************************************************************
261 static void GLAPIENTRY
262 vbo_exec_DrawArrays(GLenum mode
, GLint start
, GLsizei count
)
264 GET_CURRENT_CONTEXT(ctx
);
265 struct vbo_context
*vbo
= vbo_context(ctx
);
266 struct vbo_exec_context
*exec
= &vbo
->exec
;
267 struct _mesa_prim prim
[1];
269 if (!_mesa_validate_DrawArrays( ctx
, mode
, start
, count
))
272 FLUSH_CURRENT( ctx
, 0 );
275 _mesa_update_state( ctx
);
277 if (!vbo_validate_shaders(ctx
)) {
278 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glDrawArrays(bad shader)");
287 _mesa_update_state( ctx
);
294 prim
[0].start
= start
;
295 prim
[0].count
= count
;
298 vbo
->draw_prims( ctx
, exec
->array
.inputs
, prim
, 1, NULL
, start
, start
+ count
- 1 );
304 _mesa_printf("vbo_exec_DrawArrays(mode 0x%x, start %d, count %d):\n",
307 for (i
= 0; i
< 32; i
++) {
308 GLuint bufName
= exec
->array
.inputs
[i
]->BufferObj
->Name
;
309 GLint stride
= exec
->array
.inputs
[i
]->Stride
;
310 _mesa_printf("attr %2d: size %d stride %d enabled %d "
311 "ptr %p Bufobj %u\n",
313 exec
->array
.inputs
[i
]->Size
,
315 /*exec->array.inputs[i]->Enabled,*/
316 exec
->array
.legacy_array
[i
]->Enabled
,
317 exec
->array
.inputs
[i
]->Ptr
,
321 struct gl_buffer_object
*buf
= _mesa_lookup_bufferobj(ctx
, bufName
);
322 GLubyte
*p
= ctx
->Driver
.MapBuffer(ctx
, GL_ARRAY_BUFFER_ARB
,
323 GL_READ_ONLY_ARB
, buf
);
324 int offset
= (int) exec
->array
.inputs
[i
]->Ptr
;
325 float *f
= (float *) (p
+ offset
);
328 int n
= (count
* stride
) / 4;
331 _mesa_printf(" Data at offset %d:\n", offset
);
332 for (i
= 0; i
< n
; i
++) {
333 _mesa_printf(" float[%d] = 0x%08x %f\n", i
, k
[i
], f
[i
]);
335 ctx
->Driver
.UnmapBuffer(ctx
, GL_ARRAY_BUFFER_ARB
, buf
);
344 static void GLAPIENTRY
345 vbo_exec_DrawRangeElements(GLenum mode
,
346 GLuint start
, GLuint end
,
347 GLsizei count
, GLenum type
, const GLvoid
*indices
)
349 GET_CURRENT_CONTEXT(ctx
);
350 struct vbo_context
*vbo
= vbo_context(ctx
);
351 struct vbo_exec_context
*exec
= &vbo
->exec
;
352 struct _mesa_index_buffer ib
;
353 struct _mesa_prim prim
[1];
355 if (!_mesa_validate_DrawRangeElements( ctx
, mode
, start
, end
, count
, type
, indices
))
358 FLUSH_CURRENT( ctx
, 0 );
361 _mesa_update_state( ctx
);
363 if (!vbo_validate_shaders(ctx
)) {
364 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glDrawRangeElements(bad shader)");
371 _mesa_update_state( ctx
);
375 ib
.obj
= ctx
->Array
.ElementArrayBufferObj
;
384 prim
[0].count
= count
;
387 /* Need to give special consideration to rendering a range of
388 * indices starting somewhere above zero. Typically the
389 * application is issuing multiple DrawRangeElements() to draw
390 * successive primitives layed out linearly in the vertex arrays.
391 * Unless the vertex arrays are all in a VBO (or locked as with
392 * CVA), the OpenGL semantics imply that we need to re-read or
393 * re-upload the vertex data on each draw call.
395 * In the case of hardware tnl, we want to avoid starting the
396 * upload at zero, as it will mean every draw call uploads an
397 * increasing amount of not-used vertex data. Worse - in the
398 * software tnl module, all those vertices might be transformed and
399 * lit but never rendered.
401 * If we just upload or transform the vertices in start..end,
402 * however, the indices will be incorrect.
404 * At this level, we don't know exactly what the requirements of
405 * the backend are going to be, though it will likely boil down to
408 * 1) Do nothing, everything is in a VBO and is processed once
411 * 2) Adjust the indices and vertex arrays so that start becomes
414 * Rather than doing anything here, I'll provide a helper function
415 * for the latter case elsewhere.
418 vbo
->draw_prims( ctx
, exec
->array
.inputs
, prim
, 1, &ib
, start
, end
);
421 static void GLAPIENTRY
422 vbo_exec_DrawElements(GLenum mode
, GLsizei count
, GLenum type
, const GLvoid
*indices
)
424 GET_CURRENT_CONTEXT(ctx
);
425 GLuint min_index
= 0;
426 GLuint max_index
= 0;
428 if (!_mesa_validate_DrawElements( ctx
, mode
, count
, type
, indices
))
431 if (!vbo_validate_shaders(ctx
)) {
432 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glDrawElements(bad shader)");
436 if (ctx
->Array
.ElementArrayBufferObj
->Name
) {
437 const GLvoid
*map
= ctx
->Driver
.MapBuffer(ctx
,
438 GL_ELEMENT_ARRAY_BUFFER_ARB
,
440 ctx
->Array
.ElementArrayBufferObj
);
442 get_minmax_index(count
, type
, ADD_POINTERS(map
, indices
), &min_index
, &max_index
);
444 ctx
->Driver
.UnmapBuffer(ctx
,
445 GL_ELEMENT_ARRAY_BUFFER_ARB
,
446 ctx
->Array
.ElementArrayBufferObj
);
449 get_minmax_index(count
, type
, indices
, &min_index
, &max_index
);
452 vbo_exec_DrawRangeElements(mode
, min_index
, max_index
, count
, type
, indices
);
456 /***********************************************************************
463 void vbo_exec_array_init( struct vbo_exec_context
*exec
)
466 exec
->vtxfmt
.DrawArrays
= vbo_exec_DrawArrays
;
467 exec
->vtxfmt
.DrawElements
= vbo_exec_DrawElements
;
468 exec
->vtxfmt
.DrawRangeElements
= vbo_exec_DrawRangeElements
;
470 exec
->vtxfmt
.DrawArrays
= _mesa_noop_DrawArrays
;
471 exec
->vtxfmt
.DrawElements
= _mesa_noop_DrawElements
;
472 exec
->vtxfmt
.DrawRangeElements
= _mesa_noop_DrawRangeElements
;
477 void vbo_exec_array_destroy( struct vbo_exec_context
*exec
)
483 /* This API entrypoint is not ordinarily used */
485 _mesa_DrawArrays(GLenum mode
, GLint first
, GLsizei count
)
487 vbo_exec_DrawArrays(mode
, first
, count
);
491 /* This API entrypoint is not ordinarily used */
493 _mesa_DrawElements(GLenum mode
, GLsizei count
, GLenum type
,
494 const GLvoid
*indices
)
496 vbo_exec_DrawElements(mode
, count
, type
, indices
);
500 /* This API entrypoint is not ordinarily used */
502 _mesa_DrawRangeElements(GLenum mode
, GLuint start
, GLuint end
, GLsizei count
,
503 GLenum type
, const GLvoid
*indices
)
505 vbo_exec_DrawRangeElements(mode
, start
, end
, count
, type
, indices
);