Merge remote branch 'origin/master' into lp-setup-llvm
[mesa.git] / src / mesa / vbo / vbo_exec_array.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * Copyright 2009 VMware, Inc.
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/state.h"
32 #include "main/api_validate.h"
33 #include "main/varray.h"
34 #include "main/bufferobj.h"
35 #include "main/enums.h"
36 #include "main/macros.h"
37
38 #include "vbo_context.h"
39
40
41 /**
42 * Compute min and max elements by scanning the index buffer for
43 * glDraw[Range]Elements() calls.
44 */
45 void
46 vbo_get_minmax_index(struct gl_context *ctx,
47 const struct _mesa_prim *prim,
48 const struct _mesa_index_buffer *ib,
49 GLuint *min_index, GLuint *max_index)
50 {
51 GLuint i;
52 GLuint count = prim->count;
53 const void *indices;
54
55 if (_mesa_is_bufferobj(ib->obj)) {
56 const GLvoid *map =
57 ctx->Driver.MapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB,
58 GL_READ_ONLY, ib->obj);
59 indices = ADD_POINTERS(map, ib->ptr);
60 } else {
61 indices = ib->ptr;
62 }
63
64 switch (ib->type) {
65 case GL_UNSIGNED_INT: {
66 const GLuint *ui_indices = (const GLuint *)indices;
67 GLuint max_ui = ui_indices[count-1];
68 GLuint min_ui = ui_indices[0];
69 for (i = 0; i < count; i++) {
70 if (ui_indices[i] > max_ui) max_ui = ui_indices[i];
71 if (ui_indices[i] < min_ui) min_ui = ui_indices[i];
72 }
73 *min_index = min_ui;
74 *max_index = max_ui;
75 break;
76 }
77 case GL_UNSIGNED_SHORT: {
78 const GLushort *us_indices = (const GLushort *)indices;
79 GLuint max_us = us_indices[count-1];
80 GLuint min_us = us_indices[0];
81 for (i = 0; i < count; i++) {
82 if (us_indices[i] > max_us) max_us = us_indices[i];
83 if (us_indices[i] < min_us) min_us = us_indices[i];
84 }
85 *min_index = min_us;
86 *max_index = max_us;
87 break;
88 }
89 case GL_UNSIGNED_BYTE: {
90 const GLubyte *ub_indices = (const GLubyte *)indices;
91 GLuint max_ub = ub_indices[count-1];
92 GLuint min_ub = ub_indices[0];
93 for (i = 0; i < count; i++) {
94 if (ub_indices[i] > max_ub) max_ub = ub_indices[i];
95 if (ub_indices[i] < min_ub) min_ub = ub_indices[i];
96 }
97 *min_index = min_ub;
98 *max_index = max_ub;
99 break;
100 }
101 default:
102 assert(0);
103 break;
104 }
105
106 if (_mesa_is_bufferobj(ib->obj)) {
107 ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, ib->obj);
108 }
109 }
110
111
112 /**
113 * Check that element 'j' of the array has reasonable data.
114 * Map VBO if needed.
115 * For debugging purposes; not normally used.
116 */
117 static void
118 check_array_data(struct gl_context *ctx, struct gl_client_array *array,
119 GLuint attrib, GLuint j)
120 {
121 if (array->Enabled) {
122 const void *data = array->Ptr;
123 if (_mesa_is_bufferobj(array->BufferObj)) {
124 if (!array->BufferObj->Pointer) {
125 /* need to map now */
126 array->BufferObj->Pointer =
127 ctx->Driver.MapBuffer(ctx, GL_ARRAY_BUFFER_ARB,
128 GL_READ_ONLY, array->BufferObj);
129 }
130 data = ADD_POINTERS(data, array->BufferObj->Pointer);
131 }
132 switch (array->Type) {
133 case GL_FLOAT:
134 {
135 GLfloat *f = (GLfloat *) ((GLubyte *) data + array->StrideB * j);
136 GLint k;
137 for (k = 0; k < array->Size; k++) {
138 if (IS_INF_OR_NAN(f[k]) ||
139 f[k] >= 1.0e20 || f[k] <= -1.0e10) {
140 printf("Bad array data:\n");
141 printf(" Element[%u].%u = %f\n", j, k, f[k]);
142 printf(" Array %u at %p\n", attrib, (void* ) array);
143 printf(" Type 0x%x, Size %d, Stride %d\n",
144 array->Type, array->Size, array->Stride);
145 printf(" Address/offset %p in Buffer Object %u\n",
146 array->Ptr, array->BufferObj->Name);
147 f[k] = 1.0; /* XXX replace the bad value! */
148 }
149 /*assert(!IS_INF_OR_NAN(f[k]));*/
150 }
151 }
152 break;
153 default:
154 ;
155 }
156 }
157 }
158
159
160 /**
161 * Unmap the buffer object referenced by given array, if mapped.
162 */
163 static void
164 unmap_array_buffer(struct gl_context *ctx, struct gl_client_array *array)
165 {
166 if (array->Enabled &&
167 _mesa_is_bufferobj(array->BufferObj) &&
168 _mesa_bufferobj_mapped(array->BufferObj)) {
169 ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB, array->BufferObj);
170 }
171 }
172
173
174 /**
175 * Examine the array's data for NaNs, etc.
176 * For debug purposes; not normally used.
177 */
178 static void
179 check_draw_elements_data(struct gl_context *ctx, GLsizei count, GLenum elemType,
180 const void *elements, GLint basevertex)
181 {
182 struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
183 const void *elemMap;
184 GLint i, k;
185
186 if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
187 elemMap = ctx->Driver.MapBuffer(ctx,
188 GL_ELEMENT_ARRAY_BUFFER_ARB,
189 GL_READ_ONLY,
190 ctx->Array.ElementArrayBufferObj);
191 elements = ADD_POINTERS(elements, elemMap);
192 }
193
194 for (i = 0; i < count; i++) {
195 GLuint j;
196
197 /* j = element[i] */
198 switch (elemType) {
199 case GL_UNSIGNED_BYTE:
200 j = ((const GLubyte *) elements)[i];
201 break;
202 case GL_UNSIGNED_SHORT:
203 j = ((const GLushort *) elements)[i];
204 break;
205 case GL_UNSIGNED_INT:
206 j = ((const GLuint *) elements)[i];
207 break;
208 default:
209 assert(0);
210 }
211
212 /* check element j of each enabled array */
213 check_array_data(ctx, &arrayObj->Vertex, VERT_ATTRIB_POS, j);
214 check_array_data(ctx, &arrayObj->Normal, VERT_ATTRIB_NORMAL, j);
215 check_array_data(ctx, &arrayObj->Color, VERT_ATTRIB_COLOR0, j);
216 check_array_data(ctx, &arrayObj->SecondaryColor, VERT_ATTRIB_COLOR1, j);
217 for (k = 0; k < Elements(arrayObj->TexCoord); k++) {
218 check_array_data(ctx, &arrayObj->TexCoord[k], VERT_ATTRIB_TEX0 + k, j);
219 }
220 for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) {
221 check_array_data(ctx, &arrayObj->VertexAttrib[k],
222 VERT_ATTRIB_GENERIC0 + k, j);
223 }
224 }
225
226 if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
227 ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB,
228 ctx->Array.ElementArrayBufferObj);
229 }
230
231 unmap_array_buffer(ctx, &arrayObj->Vertex);
232 unmap_array_buffer(ctx, &arrayObj->Normal);
233 unmap_array_buffer(ctx, &arrayObj->Color);
234 for (k = 0; k < Elements(arrayObj->TexCoord); k++) {
235 unmap_array_buffer(ctx, &arrayObj->TexCoord[k]);
236 }
237 for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) {
238 unmap_array_buffer(ctx, &arrayObj->VertexAttrib[k]);
239 }
240 }
241
242
243 /**
244 * Check array data, looking for NaNs, etc.
245 */
246 static void
247 check_draw_arrays_data(struct gl_context *ctx, GLint start, GLsizei count)
248 {
249 /* TO DO */
250 }
251
252
253 /**
254 * Print info/data for glDrawArrays(), for debugging.
255 */
256 static void
257 print_draw_arrays(struct gl_context *ctx, struct vbo_exec_context *exec,
258 GLenum mode, GLint start, GLsizei count)
259 {
260 int i;
261
262 printf("vbo_exec_DrawArrays(mode 0x%x, start %d, count %d):\n",
263 mode, start, count);
264
265 for (i = 0; i < 32; i++) {
266 GLuint bufName = exec->array.inputs[i]->BufferObj->Name;
267 GLint stride = exec->array.inputs[i]->Stride;
268 printf("attr %2d: size %d stride %d enabled %d "
269 "ptr %p Bufobj %u\n",
270 i,
271 exec->array.inputs[i]->Size,
272 stride,
273 /*exec->array.inputs[i]->Enabled,*/
274 exec->array.legacy_array[i]->Enabled,
275 exec->array.inputs[i]->Ptr,
276 bufName);
277
278 if (bufName) {
279 struct gl_buffer_object *buf = _mesa_lookup_bufferobj(ctx, bufName);
280 GLubyte *p = ctx->Driver.MapBuffer(ctx, GL_ARRAY_BUFFER_ARB,
281 GL_READ_ONLY_ARB, buf);
282 int offset = (int) (GLintptr) exec->array.inputs[i]->Ptr;
283 float *f = (float *) (p + offset);
284 int *k = (int *) f;
285 int i;
286 int n = (count * stride) / 4;
287 if (n > 32)
288 n = 32;
289 printf(" Data at offset %d:\n", offset);
290 for (i = 0; i < n; i++) {
291 printf(" float[%d] = 0x%08x %f\n", i, k[i], f[i]);
292 }
293 ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB, buf);
294 }
295 }
296 }
297
298
299 /**
300 * Bind the VBO executor to the current vertex array object prior
301 * to drawing.
302 *
303 * Just translate the arrayobj into a sane layout.
304 */
305 static void
306 bind_array_obj(struct gl_context *ctx)
307 {
308 struct vbo_context *vbo = vbo_context(ctx);
309 struct vbo_exec_context *exec = &vbo->exec;
310 struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
311 GLuint i;
312
313 /* TODO: Fix the ArrayObj struct to keep legacy arrays in an array
314 * rather than as individual named arrays. Then this function can
315 * go away.
316 */
317 exec->array.legacy_array[VERT_ATTRIB_POS] = &arrayObj->Vertex;
318 exec->array.legacy_array[VERT_ATTRIB_WEIGHT] = &arrayObj->Weight;
319 exec->array.legacy_array[VERT_ATTRIB_NORMAL] = &arrayObj->Normal;
320 exec->array.legacy_array[VERT_ATTRIB_COLOR0] = &arrayObj->Color;
321 exec->array.legacy_array[VERT_ATTRIB_COLOR1] = &arrayObj->SecondaryColor;
322 exec->array.legacy_array[VERT_ATTRIB_FOG] = &arrayObj->FogCoord;
323 exec->array.legacy_array[VERT_ATTRIB_COLOR_INDEX] = &arrayObj->Index;
324 if (arrayObj->PointSize.Enabled) {
325 /* this aliases COLOR_INDEX */
326 exec->array.legacy_array[VERT_ATTRIB_POINT_SIZE] = &arrayObj->PointSize;
327 }
328 exec->array.legacy_array[VERT_ATTRIB_EDGEFLAG] = &arrayObj->EdgeFlag;
329
330 for (i = 0; i < Elements(arrayObj->TexCoord); i++)
331 exec->array.legacy_array[VERT_ATTRIB_TEX0 + i] = &arrayObj->TexCoord[i];
332
333 for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) {
334 assert(i < Elements(exec->array.generic_array));
335 exec->array.generic_array[i] = &arrayObj->VertexAttrib[i];
336 }
337
338 exec->array.array_obj = arrayObj->Name;
339 }
340
341
342 /**
343 * Set the vbo->exec->inputs[] pointers to point to the enabled
344 * vertex arrays. This depends on the current vertex program/shader
345 * being executed because of whether or not generic vertex arrays
346 * alias the conventional vertex arrays.
347 * For arrays that aren't enabled, we set the input[attrib] pointer
348 * to point at a zero-stride current value "array".
349 */
350 static void
351 recalculate_input_bindings(struct gl_context *ctx)
352 {
353 struct vbo_context *vbo = vbo_context(ctx);
354 struct vbo_exec_context *exec = &vbo->exec;
355 const struct gl_client_array **inputs = &exec->array.inputs[0];
356 GLbitfield const_inputs = 0x0;
357 GLuint i;
358
359 exec->array.program_mode = get_program_mode(ctx);
360 exec->array.enabled_flags = ctx->Array.ArrayObj->_Enabled;
361
362 switch (exec->array.program_mode) {
363 case VP_NONE:
364 /* When no vertex program is active (or the vertex program is generated
365 * from fixed-function state). We put the material values into the
366 * generic slots. This is the only situation where material values
367 * are available as per-vertex attributes.
368 */
369 for (i = 0; i <= VERT_ATTRIB_TEX7; i++) {
370 if (exec->array.legacy_array[i]->Enabled)
371 inputs[i] = exec->array.legacy_array[i];
372 else {
373 inputs[i] = &vbo->legacy_currval[i];
374 const_inputs |= 1 << i;
375 }
376 }
377
378 for (i = 0; i < MAT_ATTRIB_MAX; i++) {
379 inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->mat_currval[i];
380 const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
381 }
382
383 /* Could use just about anything, just to fill in the empty
384 * slots:
385 */
386 for (i = MAT_ATTRIB_MAX; i < VERT_ATTRIB_MAX - VERT_ATTRIB_GENERIC0; i++) {
387 inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i];
388 const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
389 }
390 break;
391
392 case VP_NV:
393 /* NV_vertex_program - attribute arrays alias and override
394 * conventional, legacy arrays. No materials, and the generic
395 * slots are vacant.
396 */
397 for (i = 0; i <= VERT_ATTRIB_TEX7; i++) {
398 if (exec->array.generic_array[i]->Enabled)
399 inputs[i] = exec->array.generic_array[i];
400 else if (exec->array.legacy_array[i]->Enabled)
401 inputs[i] = exec->array.legacy_array[i];
402 else {
403 inputs[i] = &vbo->legacy_currval[i];
404 const_inputs |= 1 << i;
405 }
406 }
407
408 /* Could use just about anything, just to fill in the empty
409 * slots:
410 */
411 for (i = VERT_ATTRIB_GENERIC0; i < VERT_ATTRIB_MAX; i++) {
412 inputs[i] = &vbo->generic_currval[i - VERT_ATTRIB_GENERIC0];
413 const_inputs |= 1 << i;
414 }
415 break;
416
417 case VP_ARB:
418 /* GL_ARB_vertex_program or GLSL vertex shader - Only the generic[0]
419 * attribute array aliases and overrides the legacy position array.
420 *
421 * Otherwise, legacy attributes available in the legacy slots,
422 * generic attributes in the generic slots and materials are not
423 * available as per-vertex attributes.
424 */
425 if (exec->array.generic_array[0]->Enabled)
426 inputs[0] = exec->array.generic_array[0];
427 else if (exec->array.legacy_array[0]->Enabled)
428 inputs[0] = exec->array.legacy_array[0];
429 else {
430 inputs[0] = &vbo->legacy_currval[0];
431 const_inputs |= 1 << 0;
432 }
433
434 for (i = 1; i <= VERT_ATTRIB_TEX7; i++) {
435 if (exec->array.legacy_array[i]->Enabled)
436 inputs[i] = exec->array.legacy_array[i];
437 else {
438 inputs[i] = &vbo->legacy_currval[i];
439 const_inputs |= 1 << i;
440 }
441 }
442
443 for (i = 0; i < MAX_VERTEX_GENERIC_ATTRIBS; i++) {
444 if (exec->array.generic_array[i]->Enabled)
445 inputs[VERT_ATTRIB_GENERIC0 + i] = exec->array.generic_array[i];
446 else {
447 inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i];
448 const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
449 }
450
451 }
452 break;
453 }
454
455 _mesa_set_varying_vp_inputs( ctx, ~const_inputs );
456 }
457
458
459 /**
460 * Examine the enabled vertex arrays to set the exec->array.inputs[] values.
461 * These will point to the arrays to actually use for drawing. Some will
462 * be user-provided arrays, other will be zero-stride const-valued arrays.
463 * Note that this might set the _NEW_ARRAY dirty flag so state validation
464 * must be done after this call.
465 */
466 static void
467 bind_arrays(struct gl_context *ctx)
468 {
469 bind_array_obj(ctx);
470 recalculate_input_bindings(ctx);
471 }
472
473
474
475 /**
476 * Called from glDrawArrays when in immediate mode (not display list mode).
477 */
478 static void GLAPIENTRY
479 vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
480 {
481 GET_CURRENT_CONTEXT(ctx);
482 struct vbo_context *vbo = vbo_context(ctx);
483 struct vbo_exec_context *exec = &vbo->exec;
484 struct _mesa_prim prim[1];
485
486 if (MESA_VERBOSE & VERBOSE_DRAW)
487 _mesa_debug(ctx, "glDrawArrays(%s, %d, %d)\n",
488 _mesa_lookup_enum_by_nr(mode), start, count);
489
490 if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
491 return;
492
493 FLUSH_CURRENT( ctx, 0 );
494
495 if (!_mesa_valid_to_render(ctx, "glDrawArrays")) {
496 return;
497 }
498
499 #if 0
500 check_draw_arrays_data(ctx, start, count);
501 #else
502 (void) check_draw_arrays_data;
503 #endif
504
505 bind_arrays( ctx );
506
507 /* Again... because we may have changed the bitmask of per-vertex varying
508 * attributes. If we regenerate the fixed-function vertex program now
509 * we may be able to prune down the number of vertex attributes which we
510 * need in the shader.
511 */
512 if (ctx->NewState)
513 _mesa_update_state( ctx );
514
515 prim[0].begin = 1;
516 prim[0].end = 1;
517 prim[0].weak = 0;
518 prim[0].pad = 0;
519 prim[0].mode = mode;
520 prim[0].start = start;
521 prim[0].count = count;
522 prim[0].indexed = 0;
523 prim[0].basevertex = 0;
524 prim[0].num_instances = 1;
525
526 vbo->draw_prims( ctx, exec->array.inputs, prim, 1, NULL,
527 GL_TRUE, start, start + count - 1 );
528
529 #if 0
530 print_draw_arrays(ctx, exec, mode, start, count);
531 #else
532 (void) print_draw_arrays;
533 #endif
534 }
535
536
537 /**
538 * Called from glDrawArraysInstanced when in immediate mode (not
539 * display list mode).
540 */
541 static void GLAPIENTRY
542 vbo_exec_DrawArraysInstanced(GLenum mode, GLint start, GLsizei count,
543 GLsizei primcount)
544 {
545 GET_CURRENT_CONTEXT(ctx);
546 struct vbo_context *vbo = vbo_context(ctx);
547 struct vbo_exec_context *exec = &vbo->exec;
548 struct _mesa_prim prim[1];
549
550 if (MESA_VERBOSE & VERBOSE_DRAW)
551 _mesa_debug(ctx, "glDrawArraysInstanced(%s, %d, %d, %d)\n",
552 _mesa_lookup_enum_by_nr(mode), start, count, primcount);
553
554 if (!_mesa_validate_DrawArraysInstanced(ctx, mode, start, count, primcount))
555 return;
556
557 FLUSH_CURRENT( ctx, 0 );
558
559 if (!_mesa_valid_to_render(ctx, "glDrawArraysInstanced")) {
560 return;
561 }
562
563 #if 0 /* debug */
564 check_draw_arrays_data(ctx, start, count);
565 #endif
566
567 bind_arrays( ctx );
568
569 /* Again... because we may have changed the bitmask of per-vertex varying
570 * attributes. If we regenerate the fixed-function vertex program now
571 * we may be able to prune down the number of vertex attributes which we
572 * need in the shader.
573 */
574 if (ctx->NewState)
575 _mesa_update_state( ctx );
576
577 prim[0].begin = 1;
578 prim[0].end = 1;
579 prim[0].weak = 0;
580 prim[0].pad = 0;
581 prim[0].mode = mode;
582 prim[0].start = start;
583 prim[0].count = count;
584 prim[0].indexed = 0;
585 prim[0].basevertex = 0;
586 prim[0].num_instances = primcount;
587
588 vbo->draw_prims( ctx, exec->array.inputs, prim, 1, NULL,
589 GL_TRUE, start, start + count - 1 );
590
591 #if 0 /* debug */
592 print_draw_arrays(ctx, exec, mode, start, count);
593 #endif
594 }
595
596
597 /**
598 * Map GL_ELEMENT_ARRAY_BUFFER and print contents.
599 * For debugging.
600 */
601 static void
602 dump_element_buffer(struct gl_context *ctx, GLenum type)
603 {
604 const GLvoid *map = ctx->Driver.MapBuffer(ctx,
605 GL_ELEMENT_ARRAY_BUFFER_ARB,
606 GL_READ_ONLY,
607 ctx->Array.ElementArrayBufferObj);
608 switch (type) {
609 case GL_UNSIGNED_BYTE:
610 {
611 const GLubyte *us = (const GLubyte *) map;
612 GLint i;
613 for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size; i++) {
614 printf("%02x ", us[i]);
615 if (i % 32 == 31)
616 printf("\n");
617 }
618 printf("\n");
619 }
620 break;
621 case GL_UNSIGNED_SHORT:
622 {
623 const GLushort *us = (const GLushort *) map;
624 GLint i;
625 for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size / 2; i++) {
626 printf("%04x ", us[i]);
627 if (i % 16 == 15)
628 printf("\n");
629 }
630 printf("\n");
631 }
632 break;
633 case GL_UNSIGNED_INT:
634 {
635 const GLuint *us = (const GLuint *) map;
636 GLint i;
637 for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size / 4; i++) {
638 printf("%08x ", us[i]);
639 if (i % 8 == 7)
640 printf("\n");
641 }
642 printf("\n");
643 }
644 break;
645 default:
646 ;
647 }
648
649 ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB,
650 ctx->Array.ElementArrayBufferObj);
651 }
652
653
654 /**
655 * Inner support for both _mesa_DrawElements and _mesa_DrawRangeElements.
656 * Do the rendering for a glDrawElements or glDrawRangeElements call after
657 * we've validated buffer bounds, etc.
658 */
659 static void
660 vbo_validated_drawrangeelements(struct gl_context *ctx, GLenum mode,
661 GLboolean index_bounds_valid,
662 GLuint start, GLuint end,
663 GLsizei count, GLenum type,
664 const GLvoid *indices,
665 GLint basevertex, GLint primcount)
666 {
667 struct vbo_context *vbo = vbo_context(ctx);
668 struct vbo_exec_context *exec = &vbo->exec;
669 struct _mesa_index_buffer ib;
670 struct _mesa_prim prim[1];
671
672 FLUSH_CURRENT( ctx, 0 );
673
674 if (!_mesa_valid_to_render(ctx, "glDraw[Range]Elements")) {
675 return;
676 }
677
678 bind_arrays( ctx );
679
680 /* check for dirty state again */
681 if (ctx->NewState)
682 _mesa_update_state( ctx );
683
684 ib.count = count;
685 ib.type = type;
686 ib.obj = ctx->Array.ElementArrayBufferObj;
687 ib.ptr = indices;
688
689 prim[0].begin = 1;
690 prim[0].end = 1;
691 prim[0].weak = 0;
692 prim[0].pad = 0;
693 prim[0].mode = mode;
694 prim[0].start = 0;
695 prim[0].count = count;
696 prim[0].indexed = 1;
697 prim[0].basevertex = basevertex;
698 prim[0].num_instances = primcount;
699
700 /* Need to give special consideration to rendering a range of
701 * indices starting somewhere above zero. Typically the
702 * application is issuing multiple DrawRangeElements() to draw
703 * successive primitives layed out linearly in the vertex arrays.
704 * Unless the vertex arrays are all in a VBO (or locked as with
705 * CVA), the OpenGL semantics imply that we need to re-read or
706 * re-upload the vertex data on each draw call.
707 *
708 * In the case of hardware tnl, we want to avoid starting the
709 * upload at zero, as it will mean every draw call uploads an
710 * increasing amount of not-used vertex data. Worse - in the
711 * software tnl module, all those vertices might be transformed and
712 * lit but never rendered.
713 *
714 * If we just upload or transform the vertices in start..end,
715 * however, the indices will be incorrect.
716 *
717 * At this level, we don't know exactly what the requirements of
718 * the backend are going to be, though it will likely boil down to
719 * either:
720 *
721 * 1) Do nothing, everything is in a VBO and is processed once
722 * only.
723 *
724 * 2) Adjust the indices and vertex arrays so that start becomes
725 * zero.
726 *
727 * Rather than doing anything here, I'll provide a helper function
728 * for the latter case elsewhere.
729 */
730
731 vbo->draw_prims( ctx, exec->array.inputs, prim, 1, &ib,
732 index_bounds_valid, start, end );
733 }
734
735
736 /**
737 * Called by glDrawRangeElementsBaseVertex() in immediate mode.
738 */
739 static void GLAPIENTRY
740 vbo_exec_DrawRangeElementsBaseVertex(GLenum mode,
741 GLuint start, GLuint end,
742 GLsizei count, GLenum type,
743 const GLvoid *indices,
744 GLint basevertex)
745 {
746 static GLuint warnCount = 0;
747 GET_CURRENT_CONTEXT(ctx);
748
749 if (MESA_VERBOSE & VERBOSE_DRAW)
750 _mesa_debug(ctx,
751 "glDrawRangeElementsBaseVertex(%s, %u, %u, %d, %s, %p, %d)\n",
752 _mesa_lookup_enum_by_nr(mode), start, end, count,
753 _mesa_lookup_enum_by_nr(type), indices, basevertex);
754
755 if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count,
756 type, indices, basevertex ))
757 return;
758
759 /* NOTE: It's important that 'end' is a reasonable value.
760 * in _tnl_draw_prims(), we use end to determine how many vertices
761 * to transform. If it's too large, we can unnecessarily split prims
762 * or we can read/write out of memory in several different places!
763 */
764
765 /* Catch/fix some potential user errors */
766 if (type == GL_UNSIGNED_BYTE) {
767 start = MIN2(start, 0xff);
768 end = MIN2(end, 0xff);
769 }
770 else if (type == GL_UNSIGNED_SHORT) {
771 start = MIN2(start, 0xffff);
772 end = MIN2(end, 0xffff);
773 }
774
775 if (end >= ctx->Array.ArrayObj->_MaxElement) {
776 /* the max element is out of bounds of one or more enabled arrays */
777 warnCount++;
778
779 if (warnCount < 10) {
780 _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, count %d, "
781 "type 0x%x, indices=%p)\n"
782 "\tend is out of bounds (max=%u) "
783 "Element Buffer %u (size %d)\n"
784 "\tThis should probably be fixed in the application.",
785 start, end, count, type, indices,
786 ctx->Array.ArrayObj->_MaxElement - 1,
787 ctx->Array.ElementArrayBufferObj->Name,
788 (int) ctx->Array.ElementArrayBufferObj->Size);
789 }
790
791 if (0)
792 dump_element_buffer(ctx, type);
793
794 if (0)
795 _mesa_print_arrays(ctx);
796
797 #ifdef DEBUG
798 /* 'end' was out of bounds, but now let's check the actual array
799 * indexes to see if any of them are out of bounds.
800 */
801 {
802 GLuint max = _mesa_max_buffer_index(ctx, count, type, indices,
803 ctx->Array.ElementArrayBufferObj);
804 if (max >= ctx->Array.ArrayObj->_MaxElement) {
805 if (warnCount < 10) {
806 _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, "
807 "count %d, type 0x%x, indices=%p)\n"
808 "\tindex=%u is out of bounds (max=%u) "
809 "Element Buffer %u (size %d)\n"
810 "\tSkipping the glDrawRangeElements() call",
811 start, end, count, type, indices, max,
812 ctx->Array.ArrayObj->_MaxElement - 1,
813 ctx->Array.ElementArrayBufferObj->Name,
814 (int) ctx->Array.ElementArrayBufferObj->Size);
815 }
816 }
817 /* XXX we could also find the min index and compare to 'start'
818 * to see if start is correct. But it's more likely to get the
819 * upper bound wrong.
820 */
821 }
822 #endif
823
824 /* Set 'end' to the max possible legal value */
825 assert(ctx->Array.ArrayObj->_MaxElement >= 1);
826 end = ctx->Array.ArrayObj->_MaxElement - 1;
827 }
828 else if (0) {
829 printf("glDraw[Range]Elements{,BaseVertex}"
830 "(start %u, end %u, type 0x%x, count %d) ElemBuf %u, "
831 "base %d\n",
832 start, end, type, count,
833 ctx->Array.ElementArrayBufferObj->Name,
834 basevertex);
835 }
836
837 #if 0
838 check_draw_elements_data(ctx, count, type, indices);
839 #else
840 (void) check_draw_elements_data;
841 #endif
842
843 vbo_validated_drawrangeelements(ctx, mode, GL_TRUE, start, end,
844 count, type, indices, basevertex, 1);
845 }
846
847
848 /**
849 * Called by glDrawRangeElements() in immediate mode.
850 */
851 static void GLAPIENTRY
852 vbo_exec_DrawRangeElements(GLenum mode, GLuint start, GLuint end,
853 GLsizei count, GLenum type, const GLvoid *indices)
854 {
855 GET_CURRENT_CONTEXT(ctx);
856
857 if (MESA_VERBOSE & VERBOSE_DRAW)
858 _mesa_debug(ctx,
859 "glDrawRangeElements(%s, %u, %u, %d, %s, %p)\n",
860 _mesa_lookup_enum_by_nr(mode), start, end, count,
861 _mesa_lookup_enum_by_nr(type), indices);
862
863 vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type,
864 indices, 0);
865 }
866
867
868 /**
869 * Called by glDrawElements() in immediate mode.
870 */
871 static void GLAPIENTRY
872 vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type,
873 const GLvoid *indices)
874 {
875 GET_CURRENT_CONTEXT(ctx);
876
877 if (MESA_VERBOSE & VERBOSE_DRAW)
878 _mesa_debug(ctx, "glDrawElements(%s, %u, %s, %p)\n",
879 _mesa_lookup_enum_by_nr(mode), count,
880 _mesa_lookup_enum_by_nr(type), indices);
881
882 if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices, 0 ))
883 return;
884
885 vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
886 count, type, indices, 0, 1);
887 }
888
889
890 /**
891 * Called by glDrawElementsBaseVertex() in immediate mode.
892 */
893 static void GLAPIENTRY
894 vbo_exec_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
895 const GLvoid *indices, GLint basevertex)
896 {
897 GET_CURRENT_CONTEXT(ctx);
898
899 if (MESA_VERBOSE & VERBOSE_DRAW)
900 _mesa_debug(ctx, "glDrawElementsBaseVertex(%s, %d, %s, %p, %d)\n",
901 _mesa_lookup_enum_by_nr(mode), count,
902 _mesa_lookup_enum_by_nr(type), indices, basevertex);
903
904 if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices,
905 basevertex ))
906 return;
907
908 vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
909 count, type, indices, basevertex, 1);
910 }
911
912
913 /**
914 * Called by glDrawElementsInstanced() in immediate mode.
915 */
916 static void GLAPIENTRY
917 vbo_exec_DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type,
918 const GLvoid *indices, GLsizei primcount)
919 {
920 GET_CURRENT_CONTEXT(ctx);
921
922 if (MESA_VERBOSE & VERBOSE_DRAW)
923 _mesa_debug(ctx, "glDrawElementsInstanced(%s, %d, %s, %p, %d)\n",
924 _mesa_lookup_enum_by_nr(mode), count,
925 _mesa_lookup_enum_by_nr(type), indices, primcount);
926
927 if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, indices,
928 primcount))
929 return;
930
931 vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
932 count, type, indices, 0, primcount);
933 }
934
935
936 /**
937 * Inner support for both _mesa_MultiDrawElements() and
938 * _mesa_MultiDrawRangeElements().
939 * This does the actual rendering after we've checked array indexes, etc.
940 */
941 static void
942 vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode,
943 const GLsizei *count, GLenum type,
944 const GLvoid **indices, GLsizei primcount,
945 const GLint *basevertex)
946 {
947 struct vbo_context *vbo = vbo_context(ctx);
948 struct vbo_exec_context *exec = &vbo->exec;
949 struct _mesa_index_buffer ib;
950 struct _mesa_prim *prim;
951 unsigned int index_type_size = 0;
952 uintptr_t min_index_ptr, max_index_ptr;
953 GLboolean fallback = GL_FALSE;
954 int i;
955
956 if (primcount == 0)
957 return;
958
959 FLUSH_CURRENT( ctx, 0 );
960
961 if (!_mesa_valid_to_render(ctx, "glMultiDrawElements")) {
962 return;
963 }
964
965 prim = calloc(1, primcount * sizeof(*prim));
966 if (prim == NULL) {
967 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMultiDrawElements");
968 return;
969 }
970
971 /* Decide if we can do this all as one set of primitives sharing the
972 * same index buffer, or if we have to reset the index pointer per
973 * primitive.
974 */
975 bind_arrays( ctx );
976
977 /* check for dirty state again */
978 if (ctx->NewState)
979 _mesa_update_state( ctx );
980
981 switch (type) {
982 case GL_UNSIGNED_INT:
983 index_type_size = 4;
984 break;
985 case GL_UNSIGNED_SHORT:
986 index_type_size = 2;
987 break;
988 case GL_UNSIGNED_BYTE:
989 index_type_size = 1;
990 break;
991 default:
992 assert(0);
993 }
994
995 min_index_ptr = (uintptr_t)indices[0];
996 max_index_ptr = 0;
997 for (i = 0; i < primcount; i++) {
998 min_index_ptr = MIN2(min_index_ptr, (uintptr_t)indices[i]);
999 max_index_ptr = MAX2(max_index_ptr, (uintptr_t)indices[i] +
1000 index_type_size * count[i]);
1001 }
1002
1003 /* Check if we can handle this thing as a bunch of index offsets from the
1004 * same index pointer. If we can't, then we have to fall back to doing
1005 * a draw_prims per primitive.
1006 */
1007 if (index_type_size != 1) {
1008 for (i = 0; i < primcount; i++) {
1009 if ((((uintptr_t)indices[i] - min_index_ptr) % index_type_size) != 0) {
1010 fallback = GL_TRUE;
1011 break;
1012 }
1013 }
1014 }
1015
1016 /* If the index buffer isn't in a VBO, then treating the application's
1017 * subranges of the index buffer as one large index buffer may lead to
1018 * us reading unmapped memory.
1019 */
1020 if (!_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj))
1021 fallback = GL_TRUE;
1022
1023 if (!fallback) {
1024 ib.count = (max_index_ptr - min_index_ptr) / index_type_size;
1025 ib.type = type;
1026 ib.obj = ctx->Array.ElementArrayBufferObj;
1027 ib.ptr = (void *)min_index_ptr;
1028
1029 for (i = 0; i < primcount; i++) {
1030 prim[i].begin = (i == 0);
1031 prim[i].end = (i == primcount - 1);
1032 prim[i].weak = 0;
1033 prim[i].pad = 0;
1034 prim[i].mode = mode;
1035 prim[i].start = ((uintptr_t)indices[i] - min_index_ptr) / index_type_size;
1036 prim[i].count = count[i];
1037 prim[i].indexed = 1;
1038 prim[i].num_instances = 1;
1039 if (basevertex != NULL)
1040 prim[i].basevertex = basevertex[i];
1041 else
1042 prim[i].basevertex = 0;
1043 }
1044
1045 vbo->draw_prims(ctx, exec->array.inputs, prim, primcount, &ib,
1046 GL_FALSE, ~0, ~0);
1047 } else {
1048 /* render one prim at a time */
1049 for (i = 0; i < primcount; i++) {
1050 ib.count = count[i];
1051 ib.type = type;
1052 ib.obj = ctx->Array.ElementArrayBufferObj;
1053 ib.ptr = indices[i];
1054
1055 prim[0].begin = 1;
1056 prim[0].end = 1;
1057 prim[0].weak = 0;
1058 prim[0].pad = 0;
1059 prim[0].mode = mode;
1060 prim[0].start = 0;
1061 prim[0].count = count[i];
1062 prim[0].indexed = 1;
1063 prim[0].num_instances = 1;
1064 if (basevertex != NULL)
1065 prim[0].basevertex = basevertex[i];
1066 else
1067 prim[0].basevertex = 0;
1068
1069 vbo->draw_prims(ctx, exec->array.inputs, prim, 1, &ib,
1070 GL_FALSE, ~0, ~0);
1071 }
1072 }
1073
1074 free(prim);
1075 }
1076
1077
1078 static void GLAPIENTRY
1079 vbo_exec_MultiDrawElements(GLenum mode,
1080 const GLsizei *count, GLenum type,
1081 const GLvoid **indices,
1082 GLsizei primcount)
1083 {
1084 GET_CURRENT_CONTEXT(ctx);
1085 GLint i;
1086
1087 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
1088
1089 for (i = 0; i < primcount; i++) {
1090 if (!_mesa_validate_DrawElements(ctx, mode, count[i], type, indices[i],
1091 0))
1092 return;
1093 }
1094
1095 vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
1096 NULL);
1097 }
1098
1099
1100 static void GLAPIENTRY
1101 vbo_exec_MultiDrawElementsBaseVertex(GLenum mode,
1102 const GLsizei *count, GLenum type,
1103 const GLvoid **indices,
1104 GLsizei primcount,
1105 const GLsizei *basevertex)
1106 {
1107 GET_CURRENT_CONTEXT(ctx);
1108 GLint i;
1109
1110 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
1111
1112 for (i = 0; i < primcount; i++) {
1113 if (!_mesa_validate_DrawElements(ctx, mode, count[i], type, indices[i],
1114 basevertex[i]))
1115 return;
1116 }
1117
1118 vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
1119 basevertex);
1120 }
1121
1122
1123 /**
1124 * Plug in the immediate-mode vertex array drawing commands into the
1125 * givven vbo_exec_context object.
1126 */
1127 void
1128 vbo_exec_array_init( struct vbo_exec_context *exec )
1129 {
1130 exec->vtxfmt.DrawArrays = vbo_exec_DrawArrays;
1131 exec->vtxfmt.DrawElements = vbo_exec_DrawElements;
1132 exec->vtxfmt.DrawRangeElements = vbo_exec_DrawRangeElements;
1133 exec->vtxfmt.MultiDrawElementsEXT = vbo_exec_MultiDrawElements;
1134 exec->vtxfmt.DrawElementsBaseVertex = vbo_exec_DrawElementsBaseVertex;
1135 exec->vtxfmt.DrawRangeElementsBaseVertex = vbo_exec_DrawRangeElementsBaseVertex;
1136 exec->vtxfmt.MultiDrawElementsBaseVertex = vbo_exec_MultiDrawElementsBaseVertex;
1137 exec->vtxfmt.DrawArraysInstanced = vbo_exec_DrawArraysInstanced;
1138 exec->vtxfmt.DrawElementsInstanced = vbo_exec_DrawElementsInstanced;
1139 }
1140
1141
1142 void
1143 vbo_exec_array_destroy( struct vbo_exec_context *exec )
1144 {
1145 /* nothing to do */
1146 }
1147
1148
1149
1150 /**
1151 * The following functions are only used for OpenGL ES 1/2 support.
1152 * And some aren't even supported (yet) in ES 1/2.
1153 */
1154
1155
1156 void GLAPIENTRY
1157 _mesa_DrawArrays(GLenum mode, GLint first, GLsizei count)
1158 {
1159 vbo_exec_DrawArrays(mode, first, count);
1160 }
1161
1162
1163 void GLAPIENTRY
1164 _mesa_DrawElements(GLenum mode, GLsizei count, GLenum type,
1165 const GLvoid *indices)
1166 {
1167 vbo_exec_DrawElements(mode, count, type, indices);
1168 }
1169
1170
1171 void GLAPIENTRY
1172 _mesa_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
1173 const GLvoid *indices, GLint basevertex)
1174 {
1175 vbo_exec_DrawElementsBaseVertex(mode, count, type, indices, basevertex);
1176 }
1177
1178
1179 void GLAPIENTRY
1180 _mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count,
1181 GLenum type, const GLvoid *indices)
1182 {
1183 vbo_exec_DrawRangeElements(mode, start, end, count, type, indices);
1184 }
1185
1186
1187 void GLAPIENTRY
1188 _mesa_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end,
1189 GLsizei count, GLenum type,
1190 const GLvoid *indices, GLint basevertex)
1191 {
1192 vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type,
1193 indices, basevertex);
1194 }
1195
1196
1197 void GLAPIENTRY
1198 _mesa_MultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type,
1199 const GLvoid **indices, GLsizei primcount)
1200 {
1201 vbo_exec_MultiDrawElements(mode, count, type, indices, primcount);
1202 }
1203
1204
1205 void GLAPIENTRY
1206 _mesa_MultiDrawElementsBaseVertex(GLenum mode,
1207 const GLsizei *count, GLenum type,
1208 const GLvoid **indices, GLsizei primcount,
1209 const GLint *basevertex)
1210 {
1211 vbo_exec_MultiDrawElementsBaseVertex(mode, count, type, indices,
1212 primcount, basevertex);
1213 }