Replace _mesa_malloc, _mesa_calloc and _mesa_free with plain libc versions
[mesa.git] / src / mesa / vbo / vbo_exec_array.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * Copyright 2009 VMware, Inc.
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/state.h"
32 #include "main/api_validate.h"
33 #include "main/api_noop.h"
34 #include "main/varray.h"
35 #include "main/bufferobj.h"
36 #include "main/enums.h"
37 #include "main/macros.h"
38
39 #include "vbo_context.h"
40
41
42 /**
43 * Compute min and max elements for glDraw[Range]Elements() calls.
44 */
45 void
46 vbo_get_minmax_index(GLcontext *ctx,
47 const struct _mesa_prim *prim,
48 const struct _mesa_index_buffer *ib,
49 GLuint *min_index, GLuint *max_index)
50 {
51 GLuint i;
52 GLuint count = prim->count;
53 const void *indices;
54
55 if (_mesa_is_bufferobj(ib->obj)) {
56 const GLvoid *map =
57 ctx->Driver.MapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB,
58 GL_READ_ONLY, ib->obj);
59 indices = ADD_POINTERS(map, ib->ptr);
60 } else {
61 indices = ib->ptr;
62 }
63
64 switch (ib->type) {
65 case GL_UNSIGNED_INT: {
66 const GLuint *ui_indices = (const GLuint *)indices;
67 GLuint max_ui = ui_indices[count-1];
68 GLuint min_ui = ui_indices[0];
69 for (i = 0; i < count; i++) {
70 if (ui_indices[i] > max_ui) max_ui = ui_indices[i];
71 if (ui_indices[i] < min_ui) min_ui = ui_indices[i];
72 }
73 *min_index = min_ui;
74 *max_index = max_ui;
75 break;
76 }
77 case GL_UNSIGNED_SHORT: {
78 const GLushort *us_indices = (const GLushort *)indices;
79 GLuint max_us = us_indices[count-1];
80 GLuint min_us = us_indices[0];
81 for (i = 0; i < count; i++) {
82 if (us_indices[i] > max_us) max_us = us_indices[i];
83 if (us_indices[i] < min_us) min_us = us_indices[i];
84 }
85 *min_index = min_us;
86 *max_index = max_us;
87 break;
88 }
89 case GL_UNSIGNED_BYTE: {
90 const GLubyte *ub_indices = (const GLubyte *)indices;
91 GLuint max_ub = ub_indices[count-1];
92 GLuint min_ub = ub_indices[0];
93 for (i = 0; i < count; i++) {
94 if (ub_indices[i] > max_ub) max_ub = ub_indices[i];
95 if (ub_indices[i] < min_ub) min_ub = ub_indices[i];
96 }
97 *min_index = min_ub;
98 *max_index = max_ub;
99 break;
100 }
101 default:
102 assert(0);
103 break;
104 }
105
106 if (_mesa_is_bufferobj(ib->obj)) {
107 ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, ib->obj);
108 }
109 }
110
111
112 /**
113 * Check that element 'j' of the array has reasonable data.
114 * Map VBO if needed.
115 */
116 static void
117 check_array_data(GLcontext *ctx, struct gl_client_array *array,
118 GLuint attrib, GLuint j)
119 {
120 if (array->Enabled) {
121 const void *data = array->Ptr;
122 if (_mesa_is_bufferobj(array->BufferObj)) {
123 if (!array->BufferObj->Pointer) {
124 /* need to map now */
125 array->BufferObj->Pointer =
126 ctx->Driver.MapBuffer(ctx, GL_ARRAY_BUFFER_ARB,
127 GL_READ_ONLY, array->BufferObj);
128 }
129 data = ADD_POINTERS(data, array->BufferObj->Pointer);
130 }
131 switch (array->Type) {
132 case GL_FLOAT:
133 {
134 GLfloat *f = (GLfloat *) ((GLubyte *) data + array->StrideB * j);
135 GLint k;
136 for (k = 0; k < array->Size; k++) {
137 if (IS_INF_OR_NAN(f[k]) ||
138 f[k] >= 1.0e20 || f[k] <= -1.0e10) {
139 _mesa_printf("Bad array data:\n");
140 _mesa_printf(" Element[%u].%u = %f\n", j, k, f[k]);
141 _mesa_printf(" Array %u at %p\n", attrib, (void* ) array);
142 _mesa_printf(" Type 0x%x, Size %d, Stride %d\n",
143 array->Type, array->Size, array->Stride);
144 _mesa_printf(" Address/offset %p in Buffer Object %u\n",
145 array->Ptr, array->BufferObj->Name);
146 f[k] = 1.0; /* XXX replace the bad value! */
147 }
148 /*assert(!IS_INF_OR_NAN(f[k]));*/
149 }
150 }
151 break;
152 default:
153 ;
154 }
155 }
156 }
157
158
159 /**
160 * Unmap the buffer object referenced by given array, if mapped.
161 */
162 static void
163 unmap_array_buffer(GLcontext *ctx, struct gl_client_array *array)
164 {
165 if (array->Enabled &&
166 _mesa_is_bufferobj(array->BufferObj) &&
167 _mesa_bufferobj_mapped(array->BufferObj)) {
168 ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB, array->BufferObj);
169 }
170 }
171
172
173 /**
174 * Examine the array's data for NaNs, etc.
175 */
176 static void
177 check_draw_elements_data(GLcontext *ctx, GLsizei count, GLenum elemType,
178 const void *elements, GLint basevertex)
179 {
180 struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
181 const void *elemMap;
182 GLint i, k;
183
184 if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
185 elemMap = ctx->Driver.MapBuffer(ctx,
186 GL_ELEMENT_ARRAY_BUFFER_ARB,
187 GL_READ_ONLY,
188 ctx->Array.ElementArrayBufferObj);
189 elements = ADD_POINTERS(elements, elemMap);
190 }
191
192 for (i = 0; i < count; i++) {
193 GLuint j;
194
195 /* j = element[i] */
196 switch (elemType) {
197 case GL_UNSIGNED_BYTE:
198 j = ((const GLubyte *) elements)[i];
199 break;
200 case GL_UNSIGNED_SHORT:
201 j = ((const GLushort *) elements)[i];
202 break;
203 case GL_UNSIGNED_INT:
204 j = ((const GLuint *) elements)[i];
205 break;
206 default:
207 assert(0);
208 }
209
210 /* check element j of each enabled array */
211 check_array_data(ctx, &arrayObj->Vertex, VERT_ATTRIB_POS, j);
212 check_array_data(ctx, &arrayObj->Normal, VERT_ATTRIB_NORMAL, j);
213 check_array_data(ctx, &arrayObj->Color, VERT_ATTRIB_COLOR0, j);
214 check_array_data(ctx, &arrayObj->SecondaryColor, VERT_ATTRIB_COLOR1, j);
215 for (k = 0; k < Elements(arrayObj->TexCoord); k++) {
216 check_array_data(ctx, &arrayObj->TexCoord[k], VERT_ATTRIB_TEX0 + k, j);
217 }
218 for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) {
219 check_array_data(ctx, &arrayObj->VertexAttrib[k],
220 VERT_ATTRIB_GENERIC0 + k, j);
221 }
222 }
223
224 if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
225 ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB,
226 ctx->Array.ElementArrayBufferObj);
227 }
228
229 unmap_array_buffer(ctx, &arrayObj->Vertex);
230 unmap_array_buffer(ctx, &arrayObj->Normal);
231 unmap_array_buffer(ctx, &arrayObj->Color);
232 for (k = 0; k < Elements(arrayObj->TexCoord); k++) {
233 unmap_array_buffer(ctx, &arrayObj->TexCoord[k]);
234 }
235 for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) {
236 unmap_array_buffer(ctx, &arrayObj->VertexAttrib[k]);
237 }
238 }
239
240
241 /**
242 * Check array data, looking for NaNs, etc.
243 */
244 static void
245 check_draw_arrays_data(GLcontext *ctx, GLint start, GLsizei count)
246 {
247 /* TO DO */
248 }
249
250
251 /**
252 * Print info/data for glDrawArrays().
253 */
254 static void
255 print_draw_arrays(GLcontext *ctx, struct vbo_exec_context *exec,
256 GLenum mode, GLint start, GLsizei count)
257 {
258 int i;
259
260 _mesa_printf("vbo_exec_DrawArrays(mode 0x%x, start %d, count %d):\n",
261 mode, start, count);
262
263 for (i = 0; i < 32; i++) {
264 GLuint bufName = exec->array.inputs[i]->BufferObj->Name;
265 GLint stride = exec->array.inputs[i]->Stride;
266 _mesa_printf("attr %2d: size %d stride %d enabled %d "
267 "ptr %p Bufobj %u\n",
268 i,
269 exec->array.inputs[i]->Size,
270 stride,
271 /*exec->array.inputs[i]->Enabled,*/
272 exec->array.legacy_array[i]->Enabled,
273 exec->array.inputs[i]->Ptr,
274 bufName);
275
276 if (bufName) {
277 struct gl_buffer_object *buf = _mesa_lookup_bufferobj(ctx, bufName);
278 GLubyte *p = ctx->Driver.MapBuffer(ctx, GL_ARRAY_BUFFER_ARB,
279 GL_READ_ONLY_ARB, buf);
280 int offset = (int) (GLintptr) exec->array.inputs[i]->Ptr;
281 float *f = (float *) (p + offset);
282 int *k = (int *) f;
283 int i;
284 int n = (count * stride) / 4;
285 if (n > 32)
286 n = 32;
287 _mesa_printf(" Data at offset %d:\n", offset);
288 for (i = 0; i < n; i++) {
289 _mesa_printf(" float[%d] = 0x%08x %f\n", i, k[i], f[i]);
290 }
291 ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB, buf);
292 }
293 }
294 }
295
296
297 /**
298 * Just translate the arrayobj into a sane layout.
299 */
300 static void
301 bind_array_obj(GLcontext *ctx)
302 {
303 struct vbo_context *vbo = vbo_context(ctx);
304 struct vbo_exec_context *exec = &vbo->exec;
305 struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
306 GLuint i;
307
308 /* TODO: Fix the ArrayObj struct to keep legacy arrays in an array
309 * rather than as individual named arrays. Then this function can
310 * go away.
311 */
312 exec->array.legacy_array[VERT_ATTRIB_POS] = &arrayObj->Vertex;
313 exec->array.legacy_array[VERT_ATTRIB_WEIGHT] = &arrayObj->Weight;
314 exec->array.legacy_array[VERT_ATTRIB_NORMAL] = &arrayObj->Normal;
315 exec->array.legacy_array[VERT_ATTRIB_COLOR0] = &arrayObj->Color;
316 exec->array.legacy_array[VERT_ATTRIB_COLOR1] = &arrayObj->SecondaryColor;
317 exec->array.legacy_array[VERT_ATTRIB_FOG] = &arrayObj->FogCoord;
318 exec->array.legacy_array[VERT_ATTRIB_COLOR_INDEX] = &arrayObj->Index;
319 if (arrayObj->PointSize.Enabled) {
320 /* this aliases COLOR_INDEX */
321 exec->array.legacy_array[VERT_ATTRIB_POINT_SIZE] = &arrayObj->PointSize;
322 }
323 exec->array.legacy_array[VERT_ATTRIB_EDGEFLAG] = &arrayObj->EdgeFlag;
324
325 for (i = 0; i < Elements(arrayObj->TexCoord); i++)
326 exec->array.legacy_array[VERT_ATTRIB_TEX0 + i] = &arrayObj->TexCoord[i];
327
328 for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) {
329 assert(i < Elements(exec->array.generic_array));
330 exec->array.generic_array[i] = &arrayObj->VertexAttrib[i];
331 }
332
333 exec->array.array_obj = arrayObj->Name;
334 }
335
336
337 static void
338 recalculate_input_bindings(GLcontext *ctx)
339 {
340 struct vbo_context *vbo = vbo_context(ctx);
341 struct vbo_exec_context *exec = &vbo->exec;
342 const struct gl_client_array **inputs = &exec->array.inputs[0];
343 GLbitfield const_inputs = 0x0;
344 GLuint i;
345
346 exec->array.program_mode = get_program_mode(ctx);
347 exec->array.enabled_flags = ctx->Array.ArrayObj->_Enabled;
348
349 switch (exec->array.program_mode) {
350 case VP_NONE:
351 /* When no vertex program is active (or the vertex program is generated
352 * from fixed-function state). We put the material values into the
353 * generic slots. This is the only situation where material values
354 * are available as per-vertex attributes.
355 */
356 for (i = 0; i <= VERT_ATTRIB_TEX7; i++) {
357 if (exec->array.legacy_array[i]->Enabled)
358 inputs[i] = exec->array.legacy_array[i];
359 else {
360 inputs[i] = &vbo->legacy_currval[i];
361 const_inputs |= 1 << i;
362 }
363 }
364
365 for (i = 0; i < MAT_ATTRIB_MAX; i++) {
366 inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->mat_currval[i];
367 const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
368 }
369
370 /* Could use just about anything, just to fill in the empty
371 * slots:
372 */
373 for (i = MAT_ATTRIB_MAX; i < VERT_ATTRIB_MAX - VERT_ATTRIB_GENERIC0; i++) {
374 inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i];
375 const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
376 }
377 break;
378
379 case VP_NV:
380 /* NV_vertex_program - attribute arrays alias and override
381 * conventional, legacy arrays. No materials, and the generic
382 * slots are vacant.
383 */
384 for (i = 0; i <= VERT_ATTRIB_TEX7; i++) {
385 if (exec->array.generic_array[i]->Enabled)
386 inputs[i] = exec->array.generic_array[i];
387 else if (exec->array.legacy_array[i]->Enabled)
388 inputs[i] = exec->array.legacy_array[i];
389 else {
390 inputs[i] = &vbo->legacy_currval[i];
391 const_inputs |= 1 << i;
392 }
393 }
394
395 /* Could use just about anything, just to fill in the empty
396 * slots:
397 */
398 for (i = VERT_ATTRIB_GENERIC0; i < VERT_ATTRIB_MAX; i++) {
399 inputs[i] = &vbo->generic_currval[i - VERT_ATTRIB_GENERIC0];
400 const_inputs |= 1 << i;
401 }
402 break;
403
404 case VP_ARB:
405 /* GL_ARB_vertex_program or GLSL vertex shader - Only the generic[0]
406 * attribute array aliases and overrides the legacy position array.
407 *
408 * Otherwise, legacy attributes available in the legacy slots,
409 * generic attributes in the generic slots and materials are not
410 * available as per-vertex attributes.
411 */
412 if (exec->array.generic_array[0]->Enabled)
413 inputs[0] = exec->array.generic_array[0];
414 else if (exec->array.legacy_array[0]->Enabled)
415 inputs[0] = exec->array.legacy_array[0];
416 else {
417 inputs[0] = &vbo->legacy_currval[0];
418 const_inputs |= 1 << 0;
419 }
420
421 for (i = 1; i <= VERT_ATTRIB_TEX7; i++) {
422 if (exec->array.legacy_array[i]->Enabled)
423 inputs[i] = exec->array.legacy_array[i];
424 else {
425 inputs[i] = &vbo->legacy_currval[i];
426 const_inputs |= 1 << i;
427 }
428 }
429
430 for (i = 0; i < MAX_VERTEX_GENERIC_ATTRIBS; i++) {
431 if (exec->array.generic_array[i]->Enabled)
432 inputs[VERT_ATTRIB_GENERIC0 + i] = exec->array.generic_array[i];
433 else {
434 inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i];
435 const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
436 }
437
438 }
439 break;
440 }
441
442 _mesa_set_varying_vp_inputs( ctx, ~const_inputs );
443 }
444
445
446 /**
447 * Examine the enabled vertex arrays to set the exec->array.inputs[] values.
448 * These will point to the arrays to actually use for drawing. Some will
449 * be user-provided arrays, other will be zero-stride const-valued arrays.
450 * Note that this might set the _NEW_ARRAY dirty flag so state validation
451 * must be done after this call.
452 */
453 static void
454 bind_arrays(GLcontext *ctx)
455 {
456 #if 0
457 if (ctx->Array.ArrayObj.Name != exec->array.array_obj) {
458 bind_array_obj(ctx);
459 recalculate_input_bindings(ctx);
460 }
461 else if (exec->array.program_mode != get_program_mode(ctx) ||
462 exec->array.enabled_flags != ctx->Array.ArrayObj->_Enabled) {
463 recalculate_input_bindings(ctx);
464 }
465 #else
466 bind_array_obj(ctx);
467 recalculate_input_bindings(ctx);
468 #endif
469 }
470
471
472
473 /***********************************************************************
474 * API functions.
475 */
476
477 static void GLAPIENTRY
478 vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
479 {
480 GET_CURRENT_CONTEXT(ctx);
481 struct vbo_context *vbo = vbo_context(ctx);
482 struct vbo_exec_context *exec = &vbo->exec;
483 struct _mesa_prim prim[1];
484
485 if (MESA_VERBOSE & VERBOSE_DRAW)
486 _mesa_debug(ctx, "glDrawArrays(%s, %d, %d)\n",
487 _mesa_lookup_enum_by_nr(mode), start, count);
488
489 if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
490 return;
491
492 FLUSH_CURRENT( ctx, 0 );
493
494 if (!_mesa_valid_to_render(ctx, "glDrawArrays")) {
495 return;
496 }
497
498 #if 0
499 check_draw_arrays_data(ctx, start, count);
500 #else
501 (void) check_draw_arrays_data;
502 #endif
503
504 bind_arrays( ctx );
505
506 /* Again... because we may have changed the bitmask of per-vertex varying
507 * attributes. If we regenerate the fixed-function vertex program now
508 * we may be able to prune down the number of vertex attributes which we
509 * need in the shader.
510 */
511 if (ctx->NewState)
512 _mesa_update_state( ctx );
513
514 prim[0].begin = 1;
515 prim[0].end = 1;
516 prim[0].weak = 0;
517 prim[0].pad = 0;
518 prim[0].mode = mode;
519 prim[0].start = start;
520 prim[0].count = count;
521 prim[0].indexed = 0;
522 prim[0].basevertex = 0;
523
524 vbo->draw_prims( ctx, exec->array.inputs, prim, 1, NULL,
525 GL_TRUE, start, start + count - 1 );
526
527 #if 0
528 print_draw_arrays(ctx, exec, mode, start, count);
529 #else
530 (void) print_draw_arrays;
531 #endif
532 }
533
534
535 /**
536 * Map GL_ELEMENT_ARRAY_BUFFER and print contents.
537 */
538 static void
539 dump_element_buffer(GLcontext *ctx, GLenum type)
540 {
541 const GLvoid *map = ctx->Driver.MapBuffer(ctx,
542 GL_ELEMENT_ARRAY_BUFFER_ARB,
543 GL_READ_ONLY,
544 ctx->Array.ElementArrayBufferObj);
545 switch (type) {
546 case GL_UNSIGNED_BYTE:
547 {
548 const GLubyte *us = (const GLubyte *) map;
549 GLint i;
550 for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size; i++) {
551 _mesa_printf("%02x ", us[i]);
552 if (i % 32 == 31)
553 _mesa_printf("\n");
554 }
555 _mesa_printf("\n");
556 }
557 break;
558 case GL_UNSIGNED_SHORT:
559 {
560 const GLushort *us = (const GLushort *) map;
561 GLint i;
562 for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size / 2; i++) {
563 _mesa_printf("%04x ", us[i]);
564 if (i % 16 == 15)
565 _mesa_printf("\n");
566 }
567 _mesa_printf("\n");
568 }
569 break;
570 case GL_UNSIGNED_INT:
571 {
572 const GLuint *us = (const GLuint *) map;
573 GLint i;
574 for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size / 4; i++) {
575 _mesa_printf("%08x ", us[i]);
576 if (i % 8 == 7)
577 _mesa_printf("\n");
578 }
579 _mesa_printf("\n");
580 }
581 break;
582 default:
583 ;
584 }
585
586 ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB,
587 ctx->Array.ElementArrayBufferObj);
588 }
589
590
591 /* Inner support for both _mesa_DrawElements and _mesa_DrawRangeElements */
592 static void
593 vbo_validated_drawrangeelements(GLcontext *ctx, GLenum mode,
594 GLboolean index_bounds_valid,
595 GLuint start, GLuint end,
596 GLsizei count, GLenum type,
597 const GLvoid *indices,
598 GLint basevertex)
599 {
600 struct vbo_context *vbo = vbo_context(ctx);
601 struct vbo_exec_context *exec = &vbo->exec;
602 struct _mesa_index_buffer ib;
603 struct _mesa_prim prim[1];
604
605 FLUSH_CURRENT( ctx, 0 );
606
607 if (!_mesa_valid_to_render(ctx, "glDraw[Range]Elements")) {
608 return;
609 }
610
611 bind_arrays( ctx );
612
613 /* check for dirty state again */
614 if (ctx->NewState)
615 _mesa_update_state( ctx );
616
617 ib.count = count;
618 ib.type = type;
619 ib.obj = ctx->Array.ElementArrayBufferObj;
620 ib.ptr = indices;
621
622 prim[0].begin = 1;
623 prim[0].end = 1;
624 prim[0].weak = 0;
625 prim[0].pad = 0;
626 prim[0].mode = mode;
627 prim[0].start = 0;
628 prim[0].count = count;
629 prim[0].indexed = 1;
630 prim[0].basevertex = basevertex;
631
632 /* Need to give special consideration to rendering a range of
633 * indices starting somewhere above zero. Typically the
634 * application is issuing multiple DrawRangeElements() to draw
635 * successive primitives layed out linearly in the vertex arrays.
636 * Unless the vertex arrays are all in a VBO (or locked as with
637 * CVA), the OpenGL semantics imply that we need to re-read or
638 * re-upload the vertex data on each draw call.
639 *
640 * In the case of hardware tnl, we want to avoid starting the
641 * upload at zero, as it will mean every draw call uploads an
642 * increasing amount of not-used vertex data. Worse - in the
643 * software tnl module, all those vertices might be transformed and
644 * lit but never rendered.
645 *
646 * If we just upload or transform the vertices in start..end,
647 * however, the indices will be incorrect.
648 *
649 * At this level, we don't know exactly what the requirements of
650 * the backend are going to be, though it will likely boil down to
651 * either:
652 *
653 * 1) Do nothing, everything is in a VBO and is processed once
654 * only.
655 *
656 * 2) Adjust the indices and vertex arrays so that start becomes
657 * zero.
658 *
659 * Rather than doing anything here, I'll provide a helper function
660 * for the latter case elsewhere.
661 */
662
663 vbo->draw_prims( ctx, exec->array.inputs, prim, 1, &ib,
664 index_bounds_valid, start, end );
665 }
666
667 static void GLAPIENTRY
668 vbo_exec_DrawRangeElementsBaseVertex(GLenum mode,
669 GLuint start, GLuint end,
670 GLsizei count, GLenum type,
671 const GLvoid *indices,
672 GLint basevertex)
673 {
674 static GLuint warnCount = 0;
675 GET_CURRENT_CONTEXT(ctx);
676
677 if (MESA_VERBOSE & VERBOSE_DRAW)
678 _mesa_debug(ctx,
679 "glDrawRangeElementsBaseVertex(%s, %u, %u, %d, %s, %p, %d)\n",
680 _mesa_lookup_enum_by_nr(mode), start, end, count,
681 _mesa_lookup_enum_by_nr(type), indices, basevertex);
682
683 if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count,
684 type, indices, basevertex ))
685 return;
686
687 /* NOTE: It's important that 'end' is a reasonable value.
688 * in _tnl_draw_prims(), we use end to determine how many vertices
689 * to transform. If it's too large, we can unnecessarily split prims
690 * or we can read/write out of memory in several different places!
691 */
692
693 /* Catch/fix some potential user errors */
694 if (type == GL_UNSIGNED_BYTE) {
695 start = MIN2(start, 0xff);
696 end = MIN2(end, 0xff);
697 }
698 else if (type == GL_UNSIGNED_SHORT) {
699 start = MIN2(start, 0xffff);
700 end = MIN2(end, 0xffff);
701 }
702
703 if (end >= ctx->Array.ArrayObj->_MaxElement) {
704 /* the max element is out of bounds of one or more enabled arrays */
705 warnCount++;
706
707 if (warnCount < 10) {
708 _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, count %d, "
709 "type 0x%x, indices=%p)\n"
710 "\tend is out of bounds (max=%u) "
711 "Element Buffer %u (size %d)\n"
712 "\tThis should probably be fixed in the application.",
713 start, end, count, type, indices,
714 ctx->Array.ArrayObj->_MaxElement - 1,
715 ctx->Array.ElementArrayBufferObj->Name,
716 ctx->Array.ElementArrayBufferObj->Size);
717 }
718
719 if (0)
720 dump_element_buffer(ctx, type);
721
722 if (0)
723 _mesa_print_arrays(ctx);
724
725 #ifdef DEBUG
726 /* 'end' was out of bounds, but now let's check the actual array
727 * indexes to see if any of them are out of bounds.
728 */
729 {
730 GLuint max = _mesa_max_buffer_index(ctx, count, type, indices,
731 ctx->Array.ElementArrayBufferObj);
732 if (max >= ctx->Array.ArrayObj->_MaxElement) {
733 if (warnCount < 10) {
734 _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, "
735 "count %d, type 0x%x, indices=%p)\n"
736 "\tindex=%u is out of bounds (max=%u) "
737 "Element Buffer %u (size %d)\n"
738 "\tSkipping the glDrawRangeElements() call",
739 start, end, count, type, indices, max,
740 ctx->Array.ArrayObj->_MaxElement - 1,
741 ctx->Array.ElementArrayBufferObj->Name,
742 ctx->Array.ElementArrayBufferObj->Size);
743 }
744 }
745 /* XXX we could also find the min index and compare to 'start'
746 * to see if start is correct. But it's more likely to get the
747 * upper bound wrong.
748 */
749 }
750 #endif
751
752 /* Set 'end' to the max possible legal value */
753 assert(ctx->Array.ArrayObj->_MaxElement >= 1);
754 end = ctx->Array.ArrayObj->_MaxElement - 1;
755 }
756 else if (0) {
757 _mesa_printf("glDraw[Range]Elements{,BaseVertex}"
758 "(start %u, end %u, type 0x%x, count %d) ElemBuf %u, "
759 "base %d\n",
760 start, end, type, count,
761 ctx->Array.ElementArrayBufferObj->Name,
762 basevertex);
763 }
764
765 #if 0
766 check_draw_elements_data(ctx, count, type, indices);
767 #else
768 (void) check_draw_elements_data;
769 #endif
770
771 vbo_validated_drawrangeelements(ctx, mode, GL_TRUE, start, end,
772 count, type, indices, basevertex);
773 }
774
775
776 static void GLAPIENTRY
777 vbo_exec_DrawRangeElements(GLenum mode, GLuint start, GLuint end,
778 GLsizei count, GLenum type, const GLvoid *indices)
779 {
780 GET_CURRENT_CONTEXT(ctx);
781
782 if (MESA_VERBOSE & VERBOSE_DRAW)
783 _mesa_debug(ctx,
784 "glDrawRangeElements(%s, %u, %u, %d, %s, %p)\n",
785 _mesa_lookup_enum_by_nr(mode), start, end, count,
786 _mesa_lookup_enum_by_nr(type), indices);
787
788 vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type,
789 indices, 0);
790 }
791
792
793 static void GLAPIENTRY
794 vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type,
795 const GLvoid *indices)
796 {
797 GET_CURRENT_CONTEXT(ctx);
798
799 if (MESA_VERBOSE & VERBOSE_DRAW)
800 _mesa_debug(ctx, "glDrawElements(%s, %u, %s, %p)\n",
801 _mesa_lookup_enum_by_nr(mode), count,
802 _mesa_lookup_enum_by_nr(type), indices);
803
804 if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices, 0 ))
805 return;
806
807 vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
808 count, type, indices, 0);
809 }
810
811
812 static void GLAPIENTRY
813 vbo_exec_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
814 const GLvoid *indices, GLint basevertex)
815 {
816 GET_CURRENT_CONTEXT(ctx);
817
818 if (MESA_VERBOSE & VERBOSE_DRAW)
819 _mesa_debug(ctx, "glDrawElementsBaseVertex(%s, %d, %s, %p, %d)\n",
820 _mesa_lookup_enum_by_nr(mode), count,
821 _mesa_lookup_enum_by_nr(type), indices, basevertex);
822
823 if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices,
824 basevertex ))
825 return;
826
827 vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
828 count, type, indices, basevertex);
829 }
830
831
832 /** Inner support for both _mesa_DrawElements and _mesa_DrawRangeElements */
833 static void
834 vbo_validated_multidrawelements(GLcontext *ctx, GLenum mode,
835 const GLsizei *count, GLenum type,
836 const GLvoid **indices, GLsizei primcount,
837 const GLint *basevertex)
838 {
839 struct vbo_context *vbo = vbo_context(ctx);
840 struct vbo_exec_context *exec = &vbo->exec;
841 struct _mesa_index_buffer ib;
842 struct _mesa_prim *prim;
843 unsigned int index_type_size = 0;
844 uintptr_t min_index_ptr, max_index_ptr;
845 GLboolean fallback = GL_FALSE;
846 int i;
847
848 if (primcount == 0)
849 return;
850
851 FLUSH_CURRENT( ctx, 0 );
852
853 if (!_mesa_valid_to_render(ctx, "glMultiDrawElements")) {
854 return;
855 }
856
857 prim = calloc(1, primcount * sizeof(*prim));
858 if (prim == NULL) {
859 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMultiDrawElements");
860 return;
861 }
862
863 /* Decide if we can do this all as one set of primitives sharing the
864 * same index buffer, or if we have to reset the index pointer per primitive.
865 */
866 bind_arrays( ctx );
867
868 /* check for dirty state again */
869 if (ctx->NewState)
870 _mesa_update_state( ctx );
871
872 switch (type) {
873 case GL_UNSIGNED_INT:
874 index_type_size = 4;
875 break;
876 case GL_UNSIGNED_SHORT:
877 index_type_size = 2;
878 break;
879 case GL_UNSIGNED_BYTE:
880 index_type_size = 1;
881 break;
882 default:
883 assert(0);
884 }
885
886 min_index_ptr = (uintptr_t)indices[0];
887 max_index_ptr = 0;
888 for (i = 0; i < primcount; i++) {
889 min_index_ptr = MIN2(min_index_ptr, (uintptr_t)indices[i]);
890 max_index_ptr = MAX2(max_index_ptr, (uintptr_t)indices[i] +
891 index_type_size * count[i]);
892 }
893
894 /* Check if we can handle this thing as a bunch of index offsets from the
895 * same index pointer. If we can't, then we have to fall back to doing
896 * a draw_prims per primitive.
897 */
898 if (index_type_size != 1) {
899 for (i = 0; i < primcount; i++) {
900 if ((((uintptr_t)indices[i] - min_index_ptr) % index_type_size) != 0) {
901 fallback = GL_TRUE;
902 break;
903 }
904 }
905 }
906
907 /* If the index buffer isn't in a VBO, then treating the application's
908 * subranges of the index buffer as one large index buffer may lead to
909 * us reading unmapped memory.
910 */
911 if (!_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj))
912 fallback = GL_TRUE;
913
914 if (!fallback) {
915 ib.count = (max_index_ptr - min_index_ptr) / index_type_size;
916 ib.type = type;
917 ib.obj = ctx->Array.ElementArrayBufferObj;
918 ib.ptr = (void *)min_index_ptr;
919
920 for (i = 0; i < primcount; i++) {
921 prim[i].begin = (i == 0);
922 prim[i].end = (i == primcount - 1);
923 prim[i].weak = 0;
924 prim[i].pad = 0;
925 prim[i].mode = mode;
926 prim[i].start = ((uintptr_t)indices[i] - min_index_ptr) / index_type_size;
927 prim[i].count = count[i];
928 prim[i].indexed = 1;
929 if (basevertex != NULL)
930 prim[i].basevertex = basevertex[i];
931 else
932 prim[i].basevertex = 0;
933 }
934
935 vbo->draw_prims(ctx, exec->array.inputs, prim, primcount, &ib,
936 GL_FALSE, ~0, ~0);
937 } else {
938 /* render one prim at a time */
939 for (i = 0; i < primcount; i++) {
940 ib.count = count[i];
941 ib.type = type;
942 ib.obj = ctx->Array.ElementArrayBufferObj;
943 ib.ptr = indices[i];
944
945 prim[0].begin = 1;
946 prim[0].end = 1;
947 prim[0].weak = 0;
948 prim[0].pad = 0;
949 prim[0].mode = mode;
950 prim[0].start = 0;
951 prim[0].count = count[i];
952 prim[0].indexed = 1;
953 if (basevertex != NULL)
954 prim[0].basevertex = basevertex[i];
955 else
956 prim[0].basevertex = 0;
957
958 vbo->draw_prims(ctx, exec->array.inputs, prim, 1, &ib,
959 GL_FALSE, ~0, ~0);
960 }
961 }
962
963 free(prim);
964 }
965
966
967 static void GLAPIENTRY
968 vbo_exec_MultiDrawElements(GLenum mode,
969 const GLsizei *count, GLenum type,
970 const GLvoid **indices,
971 GLsizei primcount)
972 {
973 GET_CURRENT_CONTEXT(ctx);
974 GLint i;
975
976 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
977
978 for (i = 0; i < primcount; i++) {
979 if (!_mesa_validate_DrawElements(ctx, mode, count[i], type, indices[i],
980 0))
981 return;
982 }
983
984 vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
985 NULL);
986 }
987
988
989 static void GLAPIENTRY
990 vbo_exec_MultiDrawElementsBaseVertex(GLenum mode,
991 const GLsizei *count, GLenum type,
992 const GLvoid **indices,
993 GLsizei primcount,
994 const GLsizei *basevertex)
995 {
996 GET_CURRENT_CONTEXT(ctx);
997 GLint i;
998
999 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
1000
1001 for (i = 0; i < primcount; i++) {
1002 if (!_mesa_validate_DrawElements(ctx, mode, count[i], type, indices[i],
1003 basevertex[i]))
1004 return;
1005 }
1006
1007 vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
1008 basevertex);
1009 }
1010
1011
1012 /***********************************************************************
1013 * Initialization
1014 */
1015
1016 void
1017 vbo_exec_array_init( struct vbo_exec_context *exec )
1018 {
1019 #if 1
1020 exec->vtxfmt.DrawArrays = vbo_exec_DrawArrays;
1021 exec->vtxfmt.DrawElements = vbo_exec_DrawElements;
1022 exec->vtxfmt.DrawRangeElements = vbo_exec_DrawRangeElements;
1023 exec->vtxfmt.MultiDrawElementsEXT = vbo_exec_MultiDrawElements;
1024 exec->vtxfmt.DrawElementsBaseVertex = vbo_exec_DrawElementsBaseVertex;
1025 exec->vtxfmt.DrawRangeElementsBaseVertex = vbo_exec_DrawRangeElementsBaseVertex;
1026 exec->vtxfmt.MultiDrawElementsBaseVertex = vbo_exec_MultiDrawElementsBaseVertex;
1027 #else
1028 exec->vtxfmt.DrawArrays = _mesa_noop_DrawArrays;
1029 exec->vtxfmt.DrawElements = _mesa_noop_DrawElements;
1030 exec->vtxfmt.DrawRangeElements = _mesa_noop_DrawRangeElements;
1031 exec->vtxfmt.MultiDrawElementsEXT = _mesa_noop_MultiDrawElements;
1032 exec->vtxfmt.DrawElementsBaseVertex = _mesa_noop_DrawElementsBaseVertex;
1033 exec->vtxfmt.DrawRangeElementsBaseVertex = _mesa_noop_DrawRangeElementsBaseVertex;
1034 exec->vtxfmt.MultiDrawElementsBaseVertex = _mesa_noop_MultiDrawElementsBaseVertex;
1035 #endif
1036 }
1037
1038
1039 void
1040 vbo_exec_array_destroy( struct vbo_exec_context *exec )
1041 {
1042 /* nothing to do */
1043 }
1044
1045
1046 /* This API entrypoint is not ordinarily used */
1047 void GLAPIENTRY
1048 _mesa_DrawArrays(GLenum mode, GLint first, GLsizei count)
1049 {
1050 vbo_exec_DrawArrays(mode, first, count);
1051 }
1052
1053
1054 /* This API entrypoint is not ordinarily used */
1055 void GLAPIENTRY
1056 _mesa_DrawElements(GLenum mode, GLsizei count, GLenum type,
1057 const GLvoid *indices)
1058 {
1059 vbo_exec_DrawElements(mode, count, type, indices);
1060 }
1061
1062 void GLAPIENTRY
1063 _mesa_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
1064 const GLvoid *indices, GLint basevertex)
1065 {
1066 vbo_exec_DrawElementsBaseVertex(mode, count, type, indices, basevertex);
1067 }
1068
1069
1070 /* This API entrypoint is not ordinarily used */
1071 void GLAPIENTRY
1072 _mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count,
1073 GLenum type, const GLvoid *indices)
1074 {
1075 vbo_exec_DrawRangeElements(mode, start, end, count, type, indices);
1076 }
1077
1078
1079 void GLAPIENTRY
1080 _mesa_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end,
1081 GLsizei count, GLenum type,
1082 const GLvoid *indices, GLint basevertex)
1083 {
1084 vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type,
1085 indices, basevertex);
1086 }
1087
1088
1089 /* GL_EXT_multi_draw_arrays */
1090 void GLAPIENTRY
1091 _mesa_MultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type,
1092 const GLvoid **indices, GLsizei primcount)
1093 {
1094 vbo_exec_MultiDrawElements(mode, count, type, indices, primcount);
1095 }
1096
1097
1098 void GLAPIENTRY
1099 _mesa_MultiDrawElementsBaseVertex(GLenum mode,
1100 const GLsizei *count, GLenum type,
1101 const GLvoid **indices, GLsizei primcount,
1102 const GLint *basevertex)
1103 {
1104 vbo_exec_MultiDrawElementsBaseVertex(mode, count, type, indices,
1105 primcount, basevertex);
1106 }