mesa/vbo: move some Draw checks out of validation
[mesa.git] / src / mesa / vbo / vbo_exec_array.c
1 /**************************************************************************
2 *
3 * Copyright 2003 VMware, Inc.
4 * Copyright 2009 VMware, Inc.
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 #include <stdio.h>
30 #include "main/arrayobj.h"
31 #include "main/glheader.h"
32 #include "main/context.h"
33 #include "main/state.h"
34 #include "main/api_validate.h"
35 #include "main/dispatch.h"
36 #include "main/varray.h"
37 #include "main/bufferobj.h"
38 #include "main/enums.h"
39 #include "main/macros.h"
40 #include "main/transformfeedback.h"
41
42 #include "vbo_context.h"
43
44
45 /**
46 * Check that element 'j' of the array has reasonable data.
47 * Map VBO if needed.
48 * For debugging purposes; not normally used.
49 */
50 static void
51 check_array_data(struct gl_context *ctx, struct gl_vertex_array_object *vao,
52 GLuint attrib, GLuint j)
53 {
54 const struct gl_array_attributes *array = &vao->VertexAttrib[attrib];
55 if (array->Enabled) {
56 const struct gl_vertex_buffer_binding *binding =
57 &vao->BufferBinding[array->BufferBindingIndex];
58 struct gl_buffer_object *bo = binding->BufferObj;
59 const void *data = array->Ptr;
60 if (_mesa_is_bufferobj(bo)) {
61 if (!bo->Mappings[MAP_INTERNAL].Pointer) {
62 /* need to map now */
63 bo->Mappings[MAP_INTERNAL].Pointer =
64 ctx->Driver.MapBufferRange(ctx, 0, bo->Size,
65 GL_MAP_READ_BIT, bo, MAP_INTERNAL);
66 }
67 data = ADD_POINTERS(_mesa_vertex_attrib_address(array, binding),
68 bo->Mappings[MAP_INTERNAL].Pointer);
69 }
70 switch (array->Type) {
71 case GL_FLOAT:
72 {
73 GLfloat *f = (GLfloat *) ((GLubyte *) data + binding->Stride * j);
74 GLint k;
75 for (k = 0; k < array->Size; k++) {
76 if (IS_INF_OR_NAN(f[k]) || f[k] >= 1.0e20F || f[k] <= -1.0e10F) {
77 printf("Bad array data:\n");
78 printf(" Element[%u].%u = %f\n", j, k, f[k]);
79 printf(" Array %u at %p\n", attrib, (void *) array);
80 printf(" Type 0x%x, Size %d, Stride %d\n",
81 array->Type, array->Size, binding->Stride);
82 printf(" Address/offset %p in Buffer Object %u\n",
83 array->Ptr, bo->Name);
84 f[k] = 1.0F; /* XXX replace the bad value! */
85 }
86 /*assert(!IS_INF_OR_NAN(f[k])); */
87 }
88 }
89 break;
90 default:
91 ;
92 }
93 }
94 }
95
96
97 /**
98 * Unmap the buffer object referenced by given array, if mapped.
99 */
100 static void
101 unmap_array_buffer(struct gl_context *ctx, struct gl_vertex_array_object *vao,
102 GLuint attrib)
103 {
104 const struct gl_array_attributes *array = &vao->VertexAttrib[attrib];
105 if (array->Enabled) {
106 const struct gl_vertex_buffer_binding *binding =
107 &vao->BufferBinding[array->BufferBindingIndex];
108 struct gl_buffer_object *bo = binding->BufferObj;
109 if (_mesa_is_bufferobj(bo) && _mesa_bufferobj_mapped(bo, MAP_INTERNAL)) {
110 ctx->Driver.UnmapBuffer(ctx, bo, MAP_INTERNAL);
111 }
112 }
113 }
114
115
116 /**
117 * Examine the array's data for NaNs, etc.
118 * For debug purposes; not normally used.
119 */
120 static void
121 check_draw_elements_data(struct gl_context *ctx, GLsizei count,
122 GLenum elemType, const void *elements,
123 GLint basevertex)
124 {
125 struct gl_vertex_array_object *vao = ctx->Array.VAO;
126 const void *elemMap;
127 GLint i;
128 GLuint k;
129
130 if (_mesa_is_bufferobj(vao->IndexBufferObj)) {
131 elemMap = ctx->Driver.MapBufferRange(ctx, 0,
132 vao->IndexBufferObj->Size,
133 GL_MAP_READ_BIT,
134 vao->IndexBufferObj, MAP_INTERNAL);
135 elements = ADD_POINTERS(elements, elemMap);
136 }
137
138 for (i = 0; i < count; i++) {
139 GLuint j;
140
141 /* j = element[i] */
142 switch (elemType) {
143 case GL_UNSIGNED_BYTE:
144 j = ((const GLubyte *) elements)[i];
145 break;
146 case GL_UNSIGNED_SHORT:
147 j = ((const GLushort *) elements)[i];
148 break;
149 case GL_UNSIGNED_INT:
150 j = ((const GLuint *) elements)[i];
151 break;
152 default:
153 assert(0);
154 }
155
156 /* check element j of each enabled array */
157 for (k = 0; k < VERT_ATTRIB_MAX; k++) {
158 check_array_data(ctx, vao, k, j);
159 }
160 }
161
162 if (_mesa_is_bufferobj(vao->IndexBufferObj)) {
163 ctx->Driver.UnmapBuffer(ctx, vao->IndexBufferObj, MAP_INTERNAL);
164 }
165
166 for (k = 0; k < VERT_ATTRIB_MAX; k++) {
167 unmap_array_buffer(ctx, vao, k);
168 }
169 }
170
171
172 /**
173 * Check array data, looking for NaNs, etc.
174 */
175 static void
176 check_draw_arrays_data(struct gl_context *ctx, GLint start, GLsizei count)
177 {
178 /* TO DO */
179 }
180
181
182 /**
183 * Check if we should skip the draw call even after validation was successful.
184 */
185 static bool
186 skip_validated_draw(struct gl_context *ctx)
187 {
188 switch (ctx->API) {
189 case API_OPENGLES2:
190 /* For ES2, we can draw if we have a vertex program/shader). */
191 return ctx->VertexProgram._Current == NULL;
192
193 case API_OPENGLES:
194 /* For OpenGL ES, only draw if we have vertex positions
195 */
196 if (ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS].Enabled)
197 return false;
198 break;
199
200 case API_OPENGL_CORE:
201 /* Section 7.3 (Program Objects) of the OpenGL 4.5 Core Profile spec
202 * says:
203 *
204 * "If there is no active program for the vertex or fragment shader
205 * stages, the results of vertex and/or fragment processing will be
206 * undefined. However, this is not an error."
207 *
208 * The fragment shader is not tested here because other state (e.g.,
209 * GL_RASTERIZER_DISCARD) affects whether or not we actually care.
210 */
211 return ctx->VertexProgram._Current == NULL;
212
213 case API_OPENGL_COMPAT:
214 if (ctx->VertexProgram._Current != NULL) {
215 /* Draw regardless of whether or not we have any vertex arrays.
216 * (Ex: could draw a point using a constant vertex pos)
217 */
218 return false;
219 } else {
220 /* Draw if we have vertex positions (GL_VERTEX_ARRAY or generic
221 * array [0]).
222 */
223 return (!ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS].Enabled &&
224 !ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_GENERIC0].Enabled);
225 }
226 break;
227
228 default:
229 unreachable("Invalid API value in check_valid_to_render()");
230 }
231
232 return false;
233 }
234
235
236 /**
237 * Print info/data for glDrawArrays(), for debugging.
238 */
239 static void
240 print_draw_arrays(struct gl_context *ctx,
241 GLenum mode, GLint start, GLsizei count)
242 {
243 const struct gl_vertex_array_object *vao = ctx->Array.VAO;
244
245 printf("vbo_exec_DrawArrays(mode 0x%x, start %d, count %d):\n",
246 mode, start, count);
247
248 unsigned i;
249 for (i = 0; i < VERT_ATTRIB_MAX; ++i) {
250 const struct gl_array_attributes *array = &vao->VertexAttrib[i];
251 if (!array->Enabled)
252 continue;
253
254 const struct gl_vertex_buffer_binding *binding =
255 &vao->BufferBinding[array->BufferBindingIndex];
256 struct gl_buffer_object *bufObj = binding->BufferObj;
257
258 printf("attr %s: size %d stride %d enabled %d "
259 "ptr %p Bufobj %u\n",
260 gl_vert_attrib_name((gl_vert_attrib) i),
261 array->Size, binding->Stride, array->Enabled,
262 array->Ptr, bufObj->Name);
263
264 if (_mesa_is_bufferobj(bufObj)) {
265 GLubyte *p = ctx->Driver.MapBufferRange(ctx, 0, bufObj->Size,
266 GL_MAP_READ_BIT, bufObj,
267 MAP_INTERNAL);
268 int offset = (int) (GLintptr)
269 _mesa_vertex_attrib_address(array, binding);
270 float *f = (float *) (p + offset);
271 int *k = (int *) f;
272 int i;
273 int n = (count * binding->Stride) / 4;
274 if (n > 32)
275 n = 32;
276 printf(" Data at offset %d:\n", offset);
277 for (i = 0; i < n; i++) {
278 printf(" float[%d] = 0x%08x %f\n", i, k[i], f[i]);
279 }
280 ctx->Driver.UnmapBuffer(ctx, bufObj, MAP_INTERNAL);
281 }
282 }
283 }
284
285
286 /**
287 * Set the vbo->exec->inputs[] pointers to point to the enabled
288 * vertex arrays. This depends on the current vertex program/shader
289 * being executed because of whether or not generic vertex arrays
290 * alias the conventional vertex arrays.
291 * For arrays that aren't enabled, we set the input[attrib] pointer
292 * to point at a zero-stride current value "array".
293 */
294 static void
295 recalculate_input_bindings(struct gl_context *ctx)
296 {
297 struct vbo_context *vbo = vbo_context(ctx);
298 struct vbo_exec_context *exec = &vbo->exec;
299 const struct gl_array_attributes *array = ctx->Array.VAO->VertexAttrib;
300 struct gl_vertex_array *vertexAttrib = ctx->Array.VAO->_VertexAttrib;
301 const struct gl_vertex_array **inputs = &exec->array.inputs[0];
302 GLbitfield64 const_inputs = 0x0;
303 GLuint i;
304
305 switch (get_program_mode(ctx)) {
306 case VP_NONE:
307 /* When no vertex program is active (or the vertex program is generated
308 * from fixed-function state). We put the material values into the
309 * generic slots. This is the only situation where material values
310 * are available as per-vertex attributes.
311 */
312 for (i = 0; i < VERT_ATTRIB_FF_MAX; i++) {
313 if (array[VERT_ATTRIB_FF(i)].Enabled)
314 inputs[i] = &vertexAttrib[VERT_ATTRIB_FF(i)];
315 else {
316 inputs[i] = &vbo->currval[VBO_ATTRIB_POS + i];
317 const_inputs |= VERT_BIT(i);
318 }
319 }
320
321 for (i = 0; i < MAT_ATTRIB_MAX; i++) {
322 inputs[VERT_ATTRIB_GENERIC(i)] =
323 &vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT + i];
324 const_inputs |= VERT_BIT_GENERIC(i);
325 }
326
327 /* Could use just about anything, just to fill in the empty
328 * slots:
329 */
330 for (i = MAT_ATTRIB_MAX; i < VERT_ATTRIB_GENERIC_MAX; i++) {
331 inputs[VERT_ATTRIB_GENERIC(i)] =
332 &vbo->currval[VBO_ATTRIB_GENERIC0 + i];
333 const_inputs |= VERT_BIT_GENERIC(i);
334 }
335 break;
336
337 case VP_ARB:
338 /* There are no shaders in OpenGL ES 1.x, so this code path should be
339 * impossible to reach. The meta code is careful to not use shaders in
340 * ES1.
341 */
342 assert(ctx->API != API_OPENGLES);
343
344 /* In the compatibility profile of desktop OpenGL, the generic[0]
345 * attribute array aliases and overrides the legacy position array.
346 * Otherwise, legacy attributes available in the legacy slots,
347 * generic attributes in the generic slots and materials are not
348 * available as per-vertex attributes.
349 *
350 * In all other APIs, only the generic attributes exist, and none of the
351 * slots are considered "magic."
352 */
353 if (ctx->API == API_OPENGL_COMPAT) {
354 if (array[VERT_ATTRIB_GENERIC0].Enabled)
355 inputs[0] = &vertexAttrib[VERT_ATTRIB_GENERIC0];
356 else if (array[VERT_ATTRIB_POS].Enabled)
357 inputs[0] = &vertexAttrib[VERT_ATTRIB_POS];
358 else {
359 inputs[0] = &vbo->currval[VBO_ATTRIB_POS];
360 const_inputs |= VERT_BIT_POS;
361 }
362
363 for (i = 1; i < VERT_ATTRIB_FF_MAX; i++) {
364 if (array[VERT_ATTRIB_FF(i)].Enabled)
365 inputs[i] = &vertexAttrib[VERT_ATTRIB_FF(i)];
366 else {
367 inputs[i] = &vbo->currval[VBO_ATTRIB_POS + i];
368 const_inputs |= VERT_BIT_FF(i);
369 }
370 }
371
372 for (i = 1; i < VERT_ATTRIB_GENERIC_MAX; i++) {
373 if (array[VERT_ATTRIB_GENERIC(i)].Enabled)
374 inputs[VERT_ATTRIB_GENERIC(i)] =
375 &vertexAttrib[VERT_ATTRIB_GENERIC(i)];
376 else {
377 inputs[VERT_ATTRIB_GENERIC(i)] =
378 &vbo->currval[VBO_ATTRIB_GENERIC0 + i];
379 const_inputs |= VERT_BIT_GENERIC(i);
380 }
381 }
382
383 inputs[VERT_ATTRIB_GENERIC0] = inputs[0];
384 } else {
385 /* Other parts of the code assume that inputs[0] through
386 * inputs[VERT_ATTRIB_FF_MAX] will be non-NULL. However, in OpenGL
387 * ES 2.0+ or OpenGL core profile, none of these arrays should ever
388 * be enabled.
389 */
390 for (i = 0; i < VERT_ATTRIB_FF_MAX; i++) {
391 assert(!array[VERT_ATTRIB_FF(i)].Enabled);
392
393 inputs[i] = &vbo->currval[VBO_ATTRIB_POS + i];
394 const_inputs |= VERT_BIT_FF(i);
395 }
396
397 for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; i++) {
398 if (array[VERT_ATTRIB_GENERIC(i)].Enabled)
399 inputs[VERT_ATTRIB_GENERIC(i)] =
400 &vertexAttrib[VERT_ATTRIB_GENERIC(i)];
401 else {
402 inputs[VERT_ATTRIB_GENERIC(i)] =
403 &vbo->currval[VBO_ATTRIB_GENERIC0 + i];
404 const_inputs |= VERT_BIT_GENERIC(i);
405 }
406 }
407 }
408
409 break;
410 }
411
412 _mesa_set_varying_vp_inputs(ctx, VERT_BIT_ALL & (~const_inputs));
413 ctx->NewDriverState |= ctx->DriverFlags.NewArray;
414 }
415
416
417 /**
418 * Examine the enabled vertex arrays to set the exec->array.inputs[] values.
419 * These will point to the arrays to actually use for drawing. Some will
420 * be user-provided arrays, other will be zero-stride const-valued arrays.
421 * Note that this might set the _NEW_VARYING_VP_INPUTS dirty flag so state
422 * validation must be done after this call.
423 */
424 void
425 vbo_bind_arrays(struct gl_context *ctx)
426 {
427 struct vbo_context *vbo = vbo_context(ctx);
428 struct vbo_exec_context *exec = &vbo->exec;
429
430 vbo_draw_method(vbo, DRAW_ARRAYS);
431
432 if (exec->array.recalculate_inputs) {
433 recalculate_input_bindings(ctx);
434 exec->array.recalculate_inputs = GL_FALSE;
435
436 /* Again... because we may have changed the bitmask of per-vertex varying
437 * attributes. If we regenerate the fixed-function vertex program now
438 * we may be able to prune down the number of vertex attributes which we
439 * need in the shader.
440 */
441 if (ctx->NewState) {
442 /* Setting "validating" to TRUE prevents _mesa_update_state from
443 * invalidating what we just did.
444 */
445 exec->validating = GL_TRUE;
446 _mesa_update_state(ctx);
447 exec->validating = GL_FALSE;
448 }
449 }
450 }
451
452
453 /**
454 * Helper function called by the other DrawArrays() functions below.
455 * This is where we handle primitive restart for drawing non-indexed
456 * arrays. If primitive restart is enabled, it typically means
457 * splitting one DrawArrays() into two.
458 */
459 static void
460 vbo_draw_arrays(struct gl_context *ctx, GLenum mode, GLint start,
461 GLsizei count, GLuint numInstances, GLuint baseInstance,
462 GLuint drawID)
463 {
464 struct vbo_context *vbo = vbo_context(ctx);
465 struct _mesa_prim prim[2];
466
467 if (skip_validated_draw(ctx))
468 return;
469
470 vbo_bind_arrays(ctx);
471
472 /* OpenGL 4.5 says that primitive restart is ignored with non-indexed
473 * draws.
474 */
475 memset(prim, 0, sizeof(prim));
476 prim[0].begin = 1;
477 prim[0].end = 1;
478 prim[0].mode = mode;
479 prim[0].num_instances = numInstances;
480 prim[0].base_instance = baseInstance;
481 prim[0].draw_id = drawID;
482 prim[0].is_indirect = 0;
483 prim[0].start = start;
484 prim[0].count = count;
485
486 vbo->draw_prims(ctx, prim, 1, NULL,
487 GL_TRUE, start, start + count - 1, NULL, 0, NULL);
488
489 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
490 _mesa_flush(ctx);
491 }
492 }
493
494
495 /**
496 * Execute a glRectf() function.
497 */
498 static void GLAPIENTRY
499 vbo_exec_Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
500 {
501 GET_CURRENT_CONTEXT(ctx);
502 ASSERT_OUTSIDE_BEGIN_END(ctx);
503
504 CALL_Begin(GET_DISPATCH(), (GL_QUADS));
505 CALL_Vertex2f(GET_DISPATCH(), (x1, y1));
506 CALL_Vertex2f(GET_DISPATCH(), (x2, y1));
507 CALL_Vertex2f(GET_DISPATCH(), (x2, y2));
508 CALL_Vertex2f(GET_DISPATCH(), (x1, y2));
509 CALL_End(GET_DISPATCH(), ());
510 }
511
512
513 static void GLAPIENTRY
514 vbo_exec_EvalMesh1(GLenum mode, GLint i1, GLint i2)
515 {
516 GET_CURRENT_CONTEXT(ctx);
517 GLint i;
518 GLfloat u, du;
519 GLenum prim;
520
521 switch (mode) {
522 case GL_POINT:
523 prim = GL_POINTS;
524 break;
525 case GL_LINE:
526 prim = GL_LINE_STRIP;
527 break;
528 default:
529 _mesa_error(ctx, GL_INVALID_ENUM, "glEvalMesh1(mode)");
530 return;
531 }
532
533 /* No effect if vertex maps disabled.
534 */
535 if (!ctx->Eval.Map1Vertex4 && !ctx->Eval.Map1Vertex3)
536 return;
537
538 du = ctx->Eval.MapGrid1du;
539 u = ctx->Eval.MapGrid1u1 + i1 * du;
540
541 CALL_Begin(GET_DISPATCH(), (prim));
542 for (i = i1; i <= i2; i++, u += du) {
543 CALL_EvalCoord1f(GET_DISPATCH(), (u));
544 }
545 CALL_End(GET_DISPATCH(), ());
546 }
547
548
549 static void GLAPIENTRY
550 vbo_exec_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
551 {
552 GET_CURRENT_CONTEXT(ctx);
553 GLfloat u, du, v, dv, v1, u1;
554 GLint i, j;
555
556 switch (mode) {
557 case GL_POINT:
558 case GL_LINE:
559 case GL_FILL:
560 break;
561 default:
562 _mesa_error(ctx, GL_INVALID_ENUM, "glEvalMesh2(mode)");
563 return;
564 }
565
566 /* No effect if vertex maps disabled.
567 */
568 if (!ctx->Eval.Map2Vertex4 && !ctx->Eval.Map2Vertex3)
569 return;
570
571 du = ctx->Eval.MapGrid2du;
572 dv = ctx->Eval.MapGrid2dv;
573 v1 = ctx->Eval.MapGrid2v1 + j1 * dv;
574 u1 = ctx->Eval.MapGrid2u1 + i1 * du;
575
576 switch (mode) {
577 case GL_POINT:
578 CALL_Begin(GET_DISPATCH(), (GL_POINTS));
579 for (v = v1, j = j1; j <= j2; j++, v += dv) {
580 for (u = u1, i = i1; i <= i2; i++, u += du) {
581 CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
582 }
583 }
584 CALL_End(GET_DISPATCH(), ());
585 break;
586 case GL_LINE:
587 for (v = v1, j = j1; j <= j2; j++, v += dv) {
588 CALL_Begin(GET_DISPATCH(), (GL_LINE_STRIP));
589 for (u = u1, i = i1; i <= i2; i++, u += du) {
590 CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
591 }
592 CALL_End(GET_DISPATCH(), ());
593 }
594 for (u = u1, i = i1; i <= i2; i++, u += du) {
595 CALL_Begin(GET_DISPATCH(), (GL_LINE_STRIP));
596 for (v = v1, j = j1; j <= j2; j++, v += dv) {
597 CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
598 }
599 CALL_End(GET_DISPATCH(), ());
600 }
601 break;
602 case GL_FILL:
603 for (v = v1, j = j1; j < j2; j++, v += dv) {
604 CALL_Begin(GET_DISPATCH(), (GL_TRIANGLE_STRIP));
605 for (u = u1, i = i1; i <= i2; i++, u += du) {
606 CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
607 CALL_EvalCoord2f(GET_DISPATCH(), (u, v + dv));
608 }
609 CALL_End(GET_DISPATCH(), ());
610 }
611 break;
612 }
613 }
614
615
616 /**
617 * Called from glDrawArrays when in immediate mode (not display list mode).
618 */
619 static void GLAPIENTRY
620 vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
621 {
622 GET_CURRENT_CONTEXT(ctx);
623
624 if (MESA_VERBOSE & VERBOSE_DRAW)
625 _mesa_debug(ctx, "glDrawArrays(%s, %d, %d)\n",
626 _mesa_enum_to_string(mode), start, count);
627
628 if (!_mesa_validate_DrawArrays(ctx, mode, count))
629 return;
630
631 if (0)
632 check_draw_arrays_data(ctx, start, count);
633
634 vbo_draw_arrays(ctx, mode, start, count, 1, 0, 0);
635
636 if (0)
637 print_draw_arrays(ctx, mode, start, count);
638 }
639
640
641 /**
642 * Called from glDrawArraysInstanced when in immediate mode (not
643 * display list mode).
644 */
645 static void GLAPIENTRY
646 vbo_exec_DrawArraysInstanced(GLenum mode, GLint start, GLsizei count,
647 GLsizei numInstances)
648 {
649 GET_CURRENT_CONTEXT(ctx);
650
651 if (MESA_VERBOSE & VERBOSE_DRAW)
652 _mesa_debug(ctx, "glDrawArraysInstanced(%s, %d, %d, %d)\n",
653 _mesa_enum_to_string(mode), start, count, numInstances);
654
655 if (!_mesa_validate_DrawArraysInstanced(ctx, mode, start, count,
656 numInstances))
657 return;
658
659 if (0)
660 check_draw_arrays_data(ctx, start, count);
661
662 vbo_draw_arrays(ctx, mode, start, count, numInstances, 0, 0);
663
664 if (0)
665 print_draw_arrays(ctx, mode, start, count);
666 }
667
668
669 /**
670 * Called from glDrawArraysInstancedBaseInstance when in immediate mode.
671 */
672 static void GLAPIENTRY
673 vbo_exec_DrawArraysInstancedBaseInstance(GLenum mode, GLint first,
674 GLsizei count, GLsizei numInstances,
675 GLuint baseInstance)
676 {
677 GET_CURRENT_CONTEXT(ctx);
678
679 if (MESA_VERBOSE & VERBOSE_DRAW)
680 _mesa_debug(ctx,
681 "glDrawArraysInstancedBaseInstance(%s, %d, %d, %d, %d)\n",
682 _mesa_enum_to_string(mode), first, count,
683 numInstances, baseInstance);
684
685 if (!_mesa_validate_DrawArraysInstanced(ctx, mode, first, count,
686 numInstances))
687 return;
688
689 if (0)
690 check_draw_arrays_data(ctx, first, count);
691
692 vbo_draw_arrays(ctx, mode, first, count, numInstances, baseInstance, 0);
693
694 if (0)
695 print_draw_arrays(ctx, mode, first, count);
696 }
697
698
699 /**
700 * Called from glMultiDrawArrays when in immediate mode.
701 */
702 static void GLAPIENTRY
703 vbo_exec_MultiDrawArrays(GLenum mode, const GLint *first,
704 const GLsizei *count, GLsizei primcount)
705 {
706 GET_CURRENT_CONTEXT(ctx);
707 GLint i;
708
709 if (MESA_VERBOSE & VERBOSE_DRAW)
710 _mesa_debug(ctx,
711 "glMultiDrawArrays(%s, %p, %p, %d)\n",
712 _mesa_enum_to_string(mode), first, count, primcount);
713
714 if (!_mesa_validate_MultiDrawArrays(ctx, mode, count, primcount))
715 return;
716
717 for (i = 0; i < primcount; i++) {
718 if (count[i] > 0) {
719 if (0)
720 check_draw_arrays_data(ctx, first[i], count[i]);
721
722 /* The GL_ARB_shader_draw_parameters spec adds the following after the
723 * pseudo-code describing glMultiDrawArrays:
724 *
725 * "The index of the draw (<i> in the above pseudo-code) may be
726 * read by a vertex shader as <gl_DrawIDARB>, as described in
727 * Section 11.1.3.9."
728 */
729 vbo_draw_arrays(ctx, mode, first[i], count[i], 1, 0, i);
730
731 if (0)
732 print_draw_arrays(ctx, mode, first[i], count[i]);
733 }
734 }
735 }
736
737
738
739 /**
740 * Map GL_ELEMENT_ARRAY_BUFFER and print contents.
741 * For debugging.
742 */
743 #if 0
744 static void
745 dump_element_buffer(struct gl_context *ctx, GLenum type)
746 {
747 const GLvoid *map =
748 ctx->Driver.MapBufferRange(ctx, 0,
749 ctx->Array.VAO->IndexBufferObj->Size,
750 GL_MAP_READ_BIT,
751 ctx->Array.VAO->IndexBufferObj,
752 MAP_INTERNAL);
753 switch (type) {
754 case GL_UNSIGNED_BYTE:
755 {
756 const GLubyte *us = (const GLubyte *) map;
757 GLint i;
758 for (i = 0; i < ctx->Array.VAO->IndexBufferObj->Size; i++) {
759 printf("%02x ", us[i]);
760 if (i % 32 == 31)
761 printf("\n");
762 }
763 printf("\n");
764 }
765 break;
766 case GL_UNSIGNED_SHORT:
767 {
768 const GLushort *us = (const GLushort *) map;
769 GLint i;
770 for (i = 0; i < ctx->Array.VAO->IndexBufferObj->Size / 2; i++) {
771 printf("%04x ", us[i]);
772 if (i % 16 == 15)
773 printf("\n");
774 }
775 printf("\n");
776 }
777 break;
778 case GL_UNSIGNED_INT:
779 {
780 const GLuint *us = (const GLuint *) map;
781 GLint i;
782 for (i = 0; i < ctx->Array.VAO->IndexBufferObj->Size / 4; i++) {
783 printf("%08x ", us[i]);
784 if (i % 8 == 7)
785 printf("\n");
786 }
787 printf("\n");
788 }
789 break;
790 default:
791 ;
792 }
793
794 ctx->Driver.UnmapBuffer(ctx, ctx->Array.VAO->IndexBufferObj, MAP_INTERNAL);
795 }
796 #endif
797
798
799 static bool
800 skip_draw_elements(struct gl_context *ctx, GLsizei count,
801 const GLvoid *indices)
802 {
803 if (count == 0)
804 return true;
805
806 /* Not using a VBO for indices, so avoid NULL pointer derefs later.
807 */
808 if (!_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj) && indices == NULL)
809 return true;
810
811 if (skip_validated_draw(ctx))
812 return true;
813
814 return false;
815 }
816
817
818 /**
819 * Inner support for both _mesa_DrawElements and _mesa_DrawRangeElements.
820 * Do the rendering for a glDrawElements or glDrawRangeElements call after
821 * we've validated buffer bounds, etc.
822 */
823 static void
824 vbo_validated_drawrangeelements(struct gl_context *ctx, GLenum mode,
825 GLboolean index_bounds_valid,
826 GLuint start, GLuint end,
827 GLsizei count, GLenum type,
828 const GLvoid * indices,
829 GLint basevertex, GLuint numInstances,
830 GLuint baseInstance)
831 {
832 struct vbo_context *vbo = vbo_context(ctx);
833 struct _mesa_index_buffer ib;
834 struct _mesa_prim prim[1];
835
836 if (skip_draw_elements(ctx, count, indices))
837 return;
838
839 vbo_bind_arrays(ctx);
840
841 ib.count = count;
842 ib.type = type;
843 ib.obj = ctx->Array.VAO->IndexBufferObj;
844 ib.ptr = indices;
845
846 prim[0].begin = 1;
847 prim[0].end = 1;
848 prim[0].weak = 0;
849 prim[0].pad = 0;
850 prim[0].mode = mode;
851 prim[0].start = 0;
852 prim[0].count = count;
853 prim[0].indexed = 1;
854 prim[0].is_indirect = 0;
855 prim[0].basevertex = basevertex;
856 prim[0].num_instances = numInstances;
857 prim[0].base_instance = baseInstance;
858 prim[0].draw_id = 0;
859
860 /* Need to give special consideration to rendering a range of
861 * indices starting somewhere above zero. Typically the
862 * application is issuing multiple DrawRangeElements() to draw
863 * successive primitives layed out linearly in the vertex arrays.
864 * Unless the vertex arrays are all in a VBO (or locked as with
865 * CVA), the OpenGL semantics imply that we need to re-read or
866 * re-upload the vertex data on each draw call.
867 *
868 * In the case of hardware tnl, we want to avoid starting the
869 * upload at zero, as it will mean every draw call uploads an
870 * increasing amount of not-used vertex data. Worse - in the
871 * software tnl module, all those vertices might be transformed and
872 * lit but never rendered.
873 *
874 * If we just upload or transform the vertices in start..end,
875 * however, the indices will be incorrect.
876 *
877 * At this level, we don't know exactly what the requirements of
878 * the backend are going to be, though it will likely boil down to
879 * either:
880 *
881 * 1) Do nothing, everything is in a VBO and is processed once
882 * only.
883 *
884 * 2) Adjust the indices and vertex arrays so that start becomes
885 * zero.
886 *
887 * Rather than doing anything here, I'll provide a helper function
888 * for the latter case elsewhere.
889 */
890
891 vbo->draw_prims(ctx, prim, 1, &ib,
892 index_bounds_valid, start, end, NULL, 0, NULL);
893
894 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
895 _mesa_flush(ctx);
896 }
897 }
898
899
900 /**
901 * Called by glDrawRangeElementsBaseVertex() in immediate mode.
902 */
903 static void GLAPIENTRY
904 vbo_exec_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end,
905 GLsizei count, GLenum type,
906 const GLvoid * indices, GLint basevertex)
907 {
908 static GLuint warnCount = 0;
909 GLboolean index_bounds_valid = GL_TRUE;
910
911 /* This is only useful to catch invalid values in the "end" parameter
912 * like ~0.
913 */
914 GLuint max_element = 2 * 1000 * 1000 * 1000; /* just a big number */
915
916 GET_CURRENT_CONTEXT(ctx);
917
918 if (MESA_VERBOSE & VERBOSE_DRAW)
919 _mesa_debug(ctx,
920 "glDrawRangeElementsBaseVertex(%s, %u, %u, %d, %s, %p, %d)\n",
921 _mesa_enum_to_string(mode), start, end, count,
922 _mesa_enum_to_string(type), indices, basevertex);
923
924 if (!_mesa_validate_DrawRangeElements(ctx, mode, start, end, count,
925 type, indices))
926 return;
927
928 if ((int) end + basevertex < 0 || start + basevertex >= max_element) {
929 /* The application requested we draw using a range of indices that's
930 * outside the bounds of the current VBO. This is invalid and appears
931 * to give undefined results. The safest thing to do is to simply
932 * ignore the range, in case the application botched their range tracking
933 * but did provide valid indices. Also issue a warning indicating that
934 * the application is broken.
935 */
936 if (warnCount++ < 10) {
937 _mesa_warning(ctx, "glDrawRangeElements(start %u, end %u, "
938 "basevertex %d, count %d, type 0x%x, indices=%p):\n"
939 "\trange is outside VBO bounds (max=%u); ignoring.\n"
940 "\tThis should be fixed in the application.",
941 start, end, basevertex, count, type, indices,
942 max_element - 1);
943 }
944 index_bounds_valid = GL_FALSE;
945 }
946
947 /* NOTE: It's important that 'end' is a reasonable value.
948 * in _tnl_draw_prims(), we use end to determine how many vertices
949 * to transform. If it's too large, we can unnecessarily split prims
950 * or we can read/write out of memory in several different places!
951 */
952
953 /* Catch/fix some potential user errors */
954 if (type == GL_UNSIGNED_BYTE) {
955 start = MIN2(start, 0xff);
956 end = MIN2(end, 0xff);
957 }
958 else if (type == GL_UNSIGNED_SHORT) {
959 start = MIN2(start, 0xffff);
960 end = MIN2(end, 0xffff);
961 }
962
963 if (0) {
964 printf("glDraw[Range]Elements{,BaseVertex}"
965 "(start %u, end %u, type 0x%x, count %d) ElemBuf %u, "
966 "base %d\n",
967 start, end, type, count,
968 ctx->Array.VAO->IndexBufferObj->Name, basevertex);
969 }
970
971 if ((int) start + basevertex < 0 || end + basevertex >= max_element)
972 index_bounds_valid = GL_FALSE;
973
974 #if 0
975 check_draw_elements_data(ctx, count, type, indices, basevertex);
976 #else
977 (void) check_draw_elements_data;
978 #endif
979
980 vbo_validated_drawrangeelements(ctx, mode, index_bounds_valid, start, end,
981 count, type, indices, basevertex, 1, 0);
982 }
983
984
985 /**
986 * Called by glDrawRangeElements() in immediate mode.
987 */
988 static void GLAPIENTRY
989 vbo_exec_DrawRangeElements(GLenum mode, GLuint start, GLuint end,
990 GLsizei count, GLenum type, const GLvoid * indices)
991 {
992 if (MESA_VERBOSE & VERBOSE_DRAW) {
993 GET_CURRENT_CONTEXT(ctx);
994 _mesa_debug(ctx,
995 "glDrawRangeElements(%s, %u, %u, %d, %s, %p)\n",
996 _mesa_enum_to_string(mode), start, end, count,
997 _mesa_enum_to_string(type), indices);
998 }
999
1000 vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type,
1001 indices, 0);
1002 }
1003
1004
1005 /**
1006 * Called by glDrawElements() in immediate mode.
1007 */
1008 static void GLAPIENTRY
1009 vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type,
1010 const GLvoid * indices)
1011 {
1012 GET_CURRENT_CONTEXT(ctx);
1013
1014 if (MESA_VERBOSE & VERBOSE_DRAW)
1015 _mesa_debug(ctx, "glDrawElements(%s, %u, %s, %p)\n",
1016 _mesa_enum_to_string(mode), count,
1017 _mesa_enum_to_string(type), indices);
1018
1019 if (!_mesa_validate_DrawElements(ctx, mode, count, type, indices))
1020 return;
1021
1022 vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
1023 count, type, indices, 0, 1, 0);
1024 }
1025
1026
1027 /**
1028 * Called by glDrawElementsBaseVertex() in immediate mode.
1029 */
1030 static void GLAPIENTRY
1031 vbo_exec_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
1032 const GLvoid * indices, GLint basevertex)
1033 {
1034 GET_CURRENT_CONTEXT(ctx);
1035
1036 if (MESA_VERBOSE & VERBOSE_DRAW)
1037 _mesa_debug(ctx, "glDrawElementsBaseVertex(%s, %d, %s, %p, %d)\n",
1038 _mesa_enum_to_string(mode), count,
1039 _mesa_enum_to_string(type), indices, basevertex);
1040
1041 if (!_mesa_validate_DrawElements(ctx, mode, count, type, indices))
1042 return;
1043
1044 vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
1045 count, type, indices, basevertex, 1, 0);
1046 }
1047
1048
1049 /**
1050 * Called by glDrawElementsInstanced() in immediate mode.
1051 */
1052 static void GLAPIENTRY
1053 vbo_exec_DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type,
1054 const GLvoid * indices, GLsizei numInstances)
1055 {
1056 GET_CURRENT_CONTEXT(ctx);
1057
1058 if (MESA_VERBOSE & VERBOSE_DRAW)
1059 _mesa_debug(ctx, "glDrawElementsInstanced(%s, %d, %s, %p, %d)\n",
1060 _mesa_enum_to_string(mode), count,
1061 _mesa_enum_to_string(type), indices, numInstances);
1062
1063 if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, indices,
1064 numInstances))
1065 return;
1066
1067 vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
1068 count, type, indices, 0, numInstances, 0);
1069 }
1070
1071
1072 /**
1073 * Called by glDrawElementsInstancedBaseVertex() in immediate mode.
1074 */
1075 static void GLAPIENTRY
1076 vbo_exec_DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count,
1077 GLenum type, const GLvoid * indices,
1078 GLsizei numInstances,
1079 GLint basevertex)
1080 {
1081 GET_CURRENT_CONTEXT(ctx);
1082
1083 if (MESA_VERBOSE & VERBOSE_DRAW)
1084 _mesa_debug(ctx,
1085 "glDrawElementsInstancedBaseVertex(%s, %d, %s, %p, %d; %d)\n",
1086 _mesa_enum_to_string(mode), count,
1087 _mesa_enum_to_string(type), indices,
1088 numInstances, basevertex);
1089
1090 if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, indices,
1091 numInstances))
1092 return;
1093
1094 vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
1095 count, type, indices,
1096 basevertex, numInstances, 0);
1097 }
1098
1099
1100 /**
1101 * Called by glDrawElementsInstancedBaseInstance() in immediate mode.
1102 */
1103 static void GLAPIENTRY
1104 vbo_exec_DrawElementsInstancedBaseInstance(GLenum mode, GLsizei count,
1105 GLenum type,
1106 const GLvoid *indices,
1107 GLsizei numInstances,
1108 GLuint baseInstance)
1109 {
1110 GET_CURRENT_CONTEXT(ctx);
1111
1112 if (MESA_VERBOSE & VERBOSE_DRAW)
1113 _mesa_debug(ctx,
1114 "glDrawElementsInstancedBaseInstance"
1115 "(%s, %d, %s, %p, %d, %d)\n",
1116 _mesa_enum_to_string(mode), count,
1117 _mesa_enum_to_string(type), indices,
1118 numInstances, baseInstance);
1119
1120 if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, indices,
1121 numInstances))
1122 return;
1123
1124 vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
1125 count, type, indices, 0, numInstances,
1126 baseInstance);
1127 }
1128
1129
1130 /**
1131 * Called by glDrawElementsInstancedBaseVertexBaseInstance() in immediate mode.
1132 */
1133 static void GLAPIENTRY
1134 vbo_exec_DrawElementsInstancedBaseVertexBaseInstance(GLenum mode,
1135 GLsizei count,
1136 GLenum type,
1137 const GLvoid *indices,
1138 GLsizei numInstances,
1139 GLint basevertex,
1140 GLuint baseInstance)
1141 {
1142 GET_CURRENT_CONTEXT(ctx);
1143
1144 if (MESA_VERBOSE & VERBOSE_DRAW)
1145 _mesa_debug(ctx,
1146 "glDrawElementsInstancedBaseVertexBaseInstance"
1147 "(%s, %d, %s, %p, %d, %d, %d)\n",
1148 _mesa_enum_to_string(mode), count,
1149 _mesa_enum_to_string(type), indices,
1150 numInstances, basevertex, baseInstance);
1151
1152 if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, indices,
1153 numInstances))
1154 return;
1155
1156 vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
1157 count, type, indices, basevertex,
1158 numInstances, baseInstance);
1159 }
1160
1161
1162 /**
1163 * Inner support for both _mesa_MultiDrawElements() and
1164 * _mesa_MultiDrawRangeElements().
1165 * This does the actual rendering after we've checked array indexes, etc.
1166 */
1167 static void
1168 vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode,
1169 const GLsizei *count, GLenum type,
1170 const GLvoid * const *indices,
1171 GLsizei primcount, const GLint *basevertex)
1172 {
1173 struct vbo_context *vbo = vbo_context(ctx);
1174 struct _mesa_index_buffer ib;
1175 struct _mesa_prim *prim;
1176 unsigned int index_type_size = vbo_sizeof_ib_type(type);
1177 uintptr_t min_index_ptr, max_index_ptr;
1178 GLboolean fallback = GL_FALSE;
1179 int i;
1180
1181 if (primcount == 0)
1182 return;
1183
1184 prim = calloc(primcount, sizeof(*prim));
1185 if (prim == NULL) {
1186 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMultiDrawElements");
1187 return;
1188 }
1189
1190 vbo_bind_arrays(ctx);
1191
1192 min_index_ptr = (uintptr_t) indices[0];
1193 max_index_ptr = 0;
1194 for (i = 0; i < primcount; i++) {
1195 min_index_ptr = MIN2(min_index_ptr, (uintptr_t) indices[i]);
1196 max_index_ptr = MAX2(max_index_ptr, (uintptr_t) indices[i] +
1197 index_type_size * count[i]);
1198 }
1199
1200 /* Check if we can handle this thing as a bunch of index offsets from the
1201 * same index pointer. If we can't, then we have to fall back to doing
1202 * a draw_prims per primitive.
1203 * Check that the difference between each prim's indexes is a multiple of
1204 * the index/element size.
1205 */
1206 if (index_type_size != 1) {
1207 for (i = 0; i < primcount; i++) {
1208 if ((((uintptr_t) indices[i] - min_index_ptr) % index_type_size) !=
1209 0) {
1210 fallback = GL_TRUE;
1211 break;
1212 }
1213 }
1214 }
1215
1216 /* Draw primitives individually if one count is zero, so we can easily skip
1217 * that primitive.
1218 */
1219 for (i = 0; i < primcount; i++) {
1220 if (count[i] == 0) {
1221 fallback = GL_TRUE;
1222 break;
1223 }
1224 }
1225
1226 /* If the index buffer isn't in a VBO, then treating the application's
1227 * subranges of the index buffer as one large index buffer may lead to
1228 * us reading unmapped memory.
1229 */
1230 if (!_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj))
1231 fallback = GL_TRUE;
1232
1233 if (!fallback) {
1234 ib.count = (max_index_ptr - min_index_ptr) / index_type_size;
1235 ib.type = type;
1236 ib.obj = ctx->Array.VAO->IndexBufferObj;
1237 ib.ptr = (void *) min_index_ptr;
1238
1239 for (i = 0; i < primcount; i++) {
1240 prim[i].begin = (i == 0);
1241 prim[i].end = (i == primcount - 1);
1242 prim[i].weak = 0;
1243 prim[i].pad = 0;
1244 prim[i].mode = mode;
1245 prim[i].start =
1246 ((uintptr_t) indices[i] - min_index_ptr) / index_type_size;
1247 prim[i].count = count[i];
1248 prim[i].indexed = 1;
1249 prim[i].num_instances = 1;
1250 prim[i].base_instance = 0;
1251 prim[i].draw_id = i;
1252 prim[i].is_indirect = 0;
1253 if (basevertex != NULL)
1254 prim[i].basevertex = basevertex[i];
1255 else
1256 prim[i].basevertex = 0;
1257 }
1258
1259 vbo->draw_prims(ctx, prim, primcount, &ib,
1260 false, ~0, ~0, NULL, 0, NULL);
1261 }
1262 else {
1263 /* render one prim at a time */
1264 for (i = 0; i < primcount; i++) {
1265 if (count[i] == 0)
1266 continue;
1267 ib.count = count[i];
1268 ib.type = type;
1269 ib.obj = ctx->Array.VAO->IndexBufferObj;
1270 ib.ptr = indices[i];
1271
1272 prim[0].begin = 1;
1273 prim[0].end = 1;
1274 prim[0].weak = 0;
1275 prim[0].pad = 0;
1276 prim[0].mode = mode;
1277 prim[0].start = 0;
1278 prim[0].count = count[i];
1279 prim[0].indexed = 1;
1280 prim[0].num_instances = 1;
1281 prim[0].base_instance = 0;
1282 prim[0].draw_id = i;
1283 prim[0].is_indirect = 0;
1284 if (basevertex != NULL)
1285 prim[0].basevertex = basevertex[i];
1286 else
1287 prim[0].basevertex = 0;
1288
1289 vbo->draw_prims(ctx, prim, 1, &ib, false, ~0, ~0, NULL, 0, NULL);
1290 }
1291 }
1292
1293 free(prim);
1294
1295 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
1296 _mesa_flush(ctx);
1297 }
1298 }
1299
1300
1301 static void GLAPIENTRY
1302 vbo_exec_MultiDrawElements(GLenum mode,
1303 const GLsizei *count, GLenum type,
1304 const GLvoid * const *indices, GLsizei primcount)
1305 {
1306 GET_CURRENT_CONTEXT(ctx);
1307
1308 if (!_mesa_validate_MultiDrawElements(ctx, mode, count, type, indices,
1309 primcount))
1310 return;
1311
1312 if (skip_validated_draw(ctx))
1313 return;
1314
1315 vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
1316 NULL);
1317 }
1318
1319
1320 static void GLAPIENTRY
1321 vbo_exec_MultiDrawElementsBaseVertex(GLenum mode,
1322 const GLsizei *count, GLenum type,
1323 const GLvoid * const *indices,
1324 GLsizei primcount,
1325 const GLsizei *basevertex)
1326 {
1327 GET_CURRENT_CONTEXT(ctx);
1328
1329 if (!_mesa_validate_MultiDrawElements(ctx, mode, count, type, indices,
1330 primcount))
1331 return;
1332
1333 if (skip_validated_draw(ctx))
1334 return;
1335
1336 vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
1337 basevertex);
1338 }
1339
1340
1341 static void
1342 vbo_draw_transform_feedback(struct gl_context *ctx, GLenum mode,
1343 struct gl_transform_feedback_object *obj,
1344 GLuint stream, GLuint numInstances)
1345 {
1346 struct vbo_context *vbo = vbo_context(ctx);
1347 struct _mesa_prim prim[2];
1348
1349 if (!_mesa_validate_DrawTransformFeedback(ctx, mode, obj, stream,
1350 numInstances)) {
1351 return;
1352 }
1353
1354 if (ctx->Driver.GetTransformFeedbackVertexCount &&
1355 (ctx->Const.AlwaysUseGetTransformFeedbackVertexCount ||
1356 !_mesa_all_varyings_in_vbos(ctx->Array.VAO))) {
1357 GLsizei n =
1358 ctx->Driver.GetTransformFeedbackVertexCount(ctx, obj, stream);
1359 vbo_draw_arrays(ctx, mode, 0, n, numInstances, 0, 0);
1360 return;
1361 }
1362
1363 if (skip_validated_draw(ctx))
1364 return;
1365
1366 vbo_bind_arrays(ctx);
1367
1368 /* init most fields to zero */
1369 memset(prim, 0, sizeof(prim));
1370 prim[0].begin = 1;
1371 prim[0].end = 1;
1372 prim[0].mode = mode;
1373 prim[0].num_instances = numInstances;
1374 prim[0].base_instance = 0;
1375 prim[0].is_indirect = 0;
1376
1377 /* Maybe we should do some primitive splitting for primitive restart
1378 * (like in DrawArrays), but we have no way to know how many vertices
1379 * will be rendered. */
1380
1381 vbo->draw_prims(ctx, prim, 1, NULL, GL_FALSE, ~0, ~0, obj, stream, NULL);
1382
1383 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
1384 _mesa_flush(ctx);
1385 }
1386 }
1387
1388
1389 /**
1390 * Like DrawArrays, but take the count from a transform feedback object.
1391 * \param mode GL_POINTS, GL_LINES, GL_TRIANGLE_STRIP, etc.
1392 * \param name the transform feedback object
1393 * User still has to setup of the vertex attribute info with
1394 * glVertexPointer, glColorPointer, etc.
1395 * Part of GL_ARB_transform_feedback2.
1396 */
1397 static void GLAPIENTRY
1398 vbo_exec_DrawTransformFeedback(GLenum mode, GLuint name)
1399 {
1400 GET_CURRENT_CONTEXT(ctx);
1401 struct gl_transform_feedback_object *obj =
1402 _mesa_lookup_transform_feedback_object(ctx, name);
1403
1404 if (MESA_VERBOSE & VERBOSE_DRAW)
1405 _mesa_debug(ctx, "glDrawTransformFeedback(%s, %d)\n",
1406 _mesa_enum_to_string(mode), name);
1407
1408 vbo_draw_transform_feedback(ctx, mode, obj, 0, 1);
1409 }
1410
1411
1412 static void GLAPIENTRY
1413 vbo_exec_DrawTransformFeedbackStream(GLenum mode, GLuint name, GLuint stream)
1414 {
1415 GET_CURRENT_CONTEXT(ctx);
1416 struct gl_transform_feedback_object *obj =
1417 _mesa_lookup_transform_feedback_object(ctx, name);
1418
1419 if (MESA_VERBOSE & VERBOSE_DRAW)
1420 _mesa_debug(ctx, "glDrawTransformFeedbackStream(%s, %u, %u)\n",
1421 _mesa_enum_to_string(mode), name, stream);
1422
1423 vbo_draw_transform_feedback(ctx, mode, obj, stream, 1);
1424 }
1425
1426
1427 static void GLAPIENTRY
1428 vbo_exec_DrawTransformFeedbackInstanced(GLenum mode, GLuint name,
1429 GLsizei primcount)
1430 {
1431 GET_CURRENT_CONTEXT(ctx);
1432 struct gl_transform_feedback_object *obj =
1433 _mesa_lookup_transform_feedback_object(ctx, name);
1434
1435 if (MESA_VERBOSE & VERBOSE_DRAW)
1436 _mesa_debug(ctx, "glDrawTransformFeedbackInstanced(%s, %d)\n",
1437 _mesa_enum_to_string(mode), name);
1438
1439 vbo_draw_transform_feedback(ctx, mode, obj, 0, primcount);
1440 }
1441
1442
1443 static void GLAPIENTRY
1444 vbo_exec_DrawTransformFeedbackStreamInstanced(GLenum mode, GLuint name,
1445 GLuint stream,
1446 GLsizei primcount)
1447 {
1448 GET_CURRENT_CONTEXT(ctx);
1449 struct gl_transform_feedback_object *obj =
1450 _mesa_lookup_transform_feedback_object(ctx, name);
1451
1452 if (MESA_VERBOSE & VERBOSE_DRAW)
1453 _mesa_debug(ctx, "glDrawTransformFeedbackStreamInstanced"
1454 "(%s, %u, %u, %i)\n",
1455 _mesa_enum_to_string(mode), name, stream, primcount);
1456
1457 vbo_draw_transform_feedback(ctx, mode, obj, stream, primcount);
1458 }
1459
1460
1461 static void
1462 vbo_validated_drawarraysindirect(struct gl_context *ctx,
1463 GLenum mode, const GLvoid *indirect)
1464 {
1465 struct vbo_context *vbo = vbo_context(ctx);
1466
1467 vbo_bind_arrays(ctx);
1468
1469 vbo->draw_indirect_prims(ctx, mode,
1470 ctx->DrawIndirectBuffer, (GLsizeiptr) indirect,
1471 1 /* draw_count */ , 16 /* stride */ ,
1472 NULL, 0, NULL);
1473
1474 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH)
1475 _mesa_flush(ctx);
1476 }
1477
1478
1479 static void
1480 vbo_validated_multidrawarraysindirect(struct gl_context *ctx,
1481 GLenum mode,
1482 const GLvoid *indirect,
1483 GLsizei primcount, GLsizei stride)
1484 {
1485 struct vbo_context *vbo = vbo_context(ctx);
1486 GLsizeiptr offset = (GLsizeiptr) indirect;
1487
1488 if (primcount == 0)
1489 return;
1490
1491 vbo_bind_arrays(ctx);
1492
1493 vbo->draw_indirect_prims(ctx, mode, ctx->DrawIndirectBuffer, offset,
1494 primcount, stride, NULL, 0, NULL);
1495
1496 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH)
1497 _mesa_flush(ctx);
1498 }
1499
1500
1501 static void
1502 vbo_validated_drawelementsindirect(struct gl_context *ctx,
1503 GLenum mode, GLenum type,
1504 const GLvoid *indirect)
1505 {
1506 struct vbo_context *vbo = vbo_context(ctx);
1507 struct _mesa_index_buffer ib;
1508
1509 vbo_bind_arrays(ctx);
1510
1511 ib.count = 0; /* unknown */
1512 ib.type = type;
1513 ib.obj = ctx->Array.VAO->IndexBufferObj;
1514 ib.ptr = NULL;
1515
1516 vbo->draw_indirect_prims(ctx, mode,
1517 ctx->DrawIndirectBuffer, (GLsizeiptr) indirect,
1518 1 /* draw_count */ , 20 /* stride */ ,
1519 NULL, 0, &ib);
1520
1521 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH)
1522 _mesa_flush(ctx);
1523 }
1524
1525
1526 static void
1527 vbo_validated_multidrawelementsindirect(struct gl_context *ctx,
1528 GLenum mode, GLenum type,
1529 const GLvoid *indirect,
1530 GLsizei primcount, GLsizei stride)
1531 {
1532 struct vbo_context *vbo = vbo_context(ctx);
1533 struct _mesa_index_buffer ib;
1534 GLsizeiptr offset = (GLsizeiptr) indirect;
1535
1536 if (primcount == 0)
1537 return;
1538
1539 vbo_bind_arrays(ctx);
1540
1541 /* NOTE: IndexBufferObj is guaranteed to be a VBO. */
1542
1543 ib.count = 0; /* unknown */
1544 ib.type = type;
1545 ib.obj = ctx->Array.VAO->IndexBufferObj;
1546 ib.ptr = NULL;
1547
1548 vbo->draw_indirect_prims(ctx, mode,
1549 ctx->DrawIndirectBuffer, offset,
1550 primcount, stride, NULL, 0, &ib);
1551
1552 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH)
1553 _mesa_flush(ctx);
1554 }
1555
1556
1557 /**
1558 * Like [Multi]DrawArrays/Elements, but they take most arguments from
1559 * a buffer object.
1560 */
1561 static void GLAPIENTRY
1562 vbo_exec_DrawArraysIndirect(GLenum mode, const GLvoid *indirect)
1563 {
1564 GET_CURRENT_CONTEXT(ctx);
1565
1566 if (MESA_VERBOSE & VERBOSE_DRAW)
1567 _mesa_debug(ctx, "glDrawArraysIndirect(%s, %p)\n",
1568 _mesa_enum_to_string(mode), indirect);
1569
1570 if (!_mesa_validate_DrawArraysIndirect(ctx, mode, indirect))
1571 return;
1572
1573 if (skip_validated_draw(ctx))
1574 return;
1575
1576 vbo_validated_drawarraysindirect(ctx, mode, indirect);
1577 }
1578
1579
1580 static void GLAPIENTRY
1581 vbo_exec_DrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect)
1582 {
1583 GET_CURRENT_CONTEXT(ctx);
1584
1585 if (MESA_VERBOSE & VERBOSE_DRAW)
1586 _mesa_debug(ctx, "glDrawElementsIndirect(%s, %s, %p)\n",
1587 _mesa_enum_to_string(mode),
1588 _mesa_enum_to_string(type), indirect);
1589
1590 if (!_mesa_validate_DrawElementsIndirect(ctx, mode, type, indirect))
1591 return;
1592
1593 if (skip_validated_draw(ctx))
1594 return;
1595
1596 vbo_validated_drawelementsindirect(ctx, mode, type, indirect);
1597 }
1598
1599
1600 static void GLAPIENTRY
1601 vbo_exec_MultiDrawArraysIndirect(GLenum mode, const GLvoid *indirect,
1602 GLsizei primcount, GLsizei stride)
1603 {
1604 GET_CURRENT_CONTEXT(ctx);
1605
1606 if (MESA_VERBOSE & VERBOSE_DRAW)
1607 _mesa_debug(ctx, "glMultiDrawArraysIndirect(%s, %p, %i, %i)\n",
1608 _mesa_enum_to_string(mode), indirect, primcount, stride);
1609
1610 /* If <stride> is zero, the array elements are treated as tightly packed. */
1611 if (stride == 0)
1612 stride = 4 * sizeof(GLuint); /* sizeof(DrawArraysIndirectCommand) */
1613
1614 if (!_mesa_validate_MultiDrawArraysIndirect(ctx, mode, indirect,
1615 primcount, stride))
1616 return;
1617
1618 if (skip_validated_draw(ctx))
1619 return;
1620
1621 vbo_validated_multidrawarraysindirect(ctx, mode, indirect,
1622 primcount, stride);
1623 }
1624
1625
1626 static void GLAPIENTRY
1627 vbo_exec_MultiDrawElementsIndirect(GLenum mode, GLenum type,
1628 const GLvoid *indirect,
1629 GLsizei primcount, GLsizei stride)
1630 {
1631 GET_CURRENT_CONTEXT(ctx);
1632
1633 if (MESA_VERBOSE & VERBOSE_DRAW)
1634 _mesa_debug(ctx, "glMultiDrawElementsIndirect(%s, %s, %p, %i, %i)\n",
1635 _mesa_enum_to_string(mode),
1636 _mesa_enum_to_string(type), indirect, primcount, stride);
1637
1638 /* If <stride> is zero, the array elements are treated as tightly packed. */
1639 if (stride == 0)
1640 stride = 5 * sizeof(GLuint); /* sizeof(DrawElementsIndirectCommand) */
1641
1642 if (!_mesa_validate_MultiDrawElementsIndirect(ctx, mode, type, indirect,
1643 primcount, stride))
1644 return;
1645
1646 if (skip_validated_draw(ctx))
1647 return;
1648
1649 vbo_validated_multidrawelementsindirect(ctx, mode, type, indirect,
1650 primcount, stride);
1651 }
1652
1653
1654 static void
1655 vbo_validated_multidrawarraysindirectcount(struct gl_context *ctx,
1656 GLenum mode,
1657 GLintptr indirect,
1658 GLintptr drawcount,
1659 GLsizei maxdrawcount,
1660 GLsizei stride)
1661 {
1662 struct vbo_context *vbo = vbo_context(ctx);
1663 GLsizeiptr offset = indirect;
1664
1665 if (maxdrawcount == 0)
1666 return;
1667
1668 vbo_bind_arrays(ctx);
1669
1670 vbo->draw_indirect_prims(ctx, mode,
1671 ctx->DrawIndirectBuffer, offset,
1672 maxdrawcount, stride,
1673 ctx->ParameterBuffer, drawcount, NULL);
1674
1675 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH)
1676 _mesa_flush(ctx);
1677 }
1678
1679
1680 static void
1681 vbo_validated_multidrawelementsindirectcount(struct gl_context *ctx,
1682 GLenum mode, GLenum type,
1683 GLintptr indirect,
1684 GLintptr drawcount,
1685 GLsizei maxdrawcount,
1686 GLsizei stride)
1687 {
1688 struct vbo_context *vbo = vbo_context(ctx);
1689 struct _mesa_index_buffer ib;
1690 GLsizeiptr offset = (GLsizeiptr) indirect;
1691
1692 if (maxdrawcount == 0)
1693 return;
1694
1695 vbo_bind_arrays(ctx);
1696
1697 /* NOTE: IndexBufferObj is guaranteed to be a VBO. */
1698
1699 ib.count = 0; /* unknown */
1700 ib.type = type;
1701 ib.obj = ctx->Array.VAO->IndexBufferObj;
1702 ib.ptr = NULL;
1703
1704 vbo->draw_indirect_prims(ctx, mode,
1705 ctx->DrawIndirectBuffer, offset,
1706 maxdrawcount, stride,
1707 ctx->ParameterBuffer, drawcount, &ib);
1708
1709 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH)
1710 _mesa_flush(ctx);
1711 }
1712
1713
1714 static void GLAPIENTRY
1715 vbo_exec_MultiDrawArraysIndirectCount(GLenum mode, GLintptr indirect,
1716 GLintptr drawcount,
1717 GLsizei maxdrawcount, GLsizei stride)
1718 {
1719 GET_CURRENT_CONTEXT(ctx);
1720
1721 if (MESA_VERBOSE & VERBOSE_DRAW)
1722 _mesa_debug(ctx, "glMultiDrawArraysIndirectCountARB"
1723 "(%s, %lx, %lx, %i, %i)\n",
1724 _mesa_enum_to_string(mode),
1725 (unsigned long) indirect, (unsigned long) drawcount,
1726 maxdrawcount, stride);
1727
1728 /* If <stride> is zero, the array elements are treated as tightly packed. */
1729 if (stride == 0)
1730 stride = 4 * sizeof(GLuint); /* sizeof(DrawArraysIndirectCommand) */
1731
1732 if (!_mesa_validate_MultiDrawArraysIndirectCount(ctx, mode,
1733 indirect, drawcount,
1734 maxdrawcount, stride))
1735 return;
1736
1737 if (skip_validated_draw(ctx))
1738 return;
1739
1740 vbo_validated_multidrawarraysindirectcount(ctx, mode, indirect, drawcount,
1741 maxdrawcount, stride);
1742 }
1743
1744
1745 static void GLAPIENTRY
1746 vbo_exec_MultiDrawElementsIndirectCount(GLenum mode, GLenum type,
1747 GLintptr indirect, GLintptr drawcount,
1748 GLsizei maxdrawcount, GLsizei stride)
1749 {
1750 GET_CURRENT_CONTEXT(ctx);
1751
1752 if (MESA_VERBOSE & VERBOSE_DRAW)
1753 _mesa_debug(ctx, "glMultiDrawElementsIndirectCountARB"
1754 "(%s, %s, %lx, %lx, %i, %i)\n",
1755 _mesa_enum_to_string(mode), _mesa_enum_to_string(type),
1756 (unsigned long) indirect, (unsigned long) drawcount,
1757 maxdrawcount, stride);
1758
1759 /* If <stride> is zero, the array elements are treated as tightly packed. */
1760 if (stride == 0)
1761 stride = 5 * sizeof(GLuint); /* sizeof(DrawElementsIndirectCommand) */
1762
1763 if (!_mesa_validate_MultiDrawElementsIndirectCount(ctx, mode, type,
1764 indirect, drawcount,
1765 maxdrawcount, stride))
1766 return;
1767
1768 if (skip_validated_draw(ctx))
1769 return;
1770
1771 vbo_validated_multidrawelementsindirectcount(ctx, mode, type, indirect,
1772 drawcount, maxdrawcount,
1773 stride);
1774 }
1775
1776
1777 /**
1778 * Initialize the dispatch table with the VBO functions for drawing.
1779 */
1780 void
1781 vbo_initialize_exec_dispatch(const struct gl_context *ctx,
1782 struct _glapi_table *exec)
1783 {
1784 SET_DrawArrays(exec, vbo_exec_DrawArrays);
1785 SET_DrawElements(exec, vbo_exec_DrawElements);
1786
1787 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
1788 SET_DrawRangeElements(exec, vbo_exec_DrawRangeElements);
1789 }
1790
1791 SET_MultiDrawArrays(exec, vbo_exec_MultiDrawArrays);
1792 SET_MultiDrawElementsEXT(exec, vbo_exec_MultiDrawElements);
1793
1794 if (ctx->API == API_OPENGL_COMPAT) {
1795 SET_Rectf(exec, vbo_exec_Rectf);
1796 SET_EvalMesh1(exec, vbo_exec_EvalMesh1);
1797 SET_EvalMesh2(exec, vbo_exec_EvalMesh2);
1798 }
1799
1800 if (ctx->API != API_OPENGLES &&
1801 ctx->Extensions.ARB_draw_elements_base_vertex) {
1802 SET_DrawElementsBaseVertex(exec, vbo_exec_DrawElementsBaseVertex);
1803 SET_MultiDrawElementsBaseVertex(exec,
1804 vbo_exec_MultiDrawElementsBaseVertex);
1805
1806 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
1807 SET_DrawRangeElementsBaseVertex(exec,
1808 vbo_exec_DrawRangeElementsBaseVertex);
1809 SET_DrawElementsInstancedBaseVertex(exec,
1810 vbo_exec_DrawElementsInstancedBaseVertex);
1811 }
1812 }
1813
1814 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
1815 SET_DrawArraysInstancedBaseInstance(exec,
1816 vbo_exec_DrawArraysInstancedBaseInstance);
1817 SET_DrawElementsInstancedBaseInstance(exec,
1818 vbo_exec_DrawElementsInstancedBaseInstance);
1819 SET_DrawElementsInstancedBaseVertexBaseInstance(exec,
1820 vbo_exec_DrawElementsInstancedBaseVertexBaseInstance);
1821 }
1822
1823 if (ctx->API == API_OPENGL_CORE || _mesa_is_gles31(ctx)) {
1824 SET_DrawArraysIndirect(exec, vbo_exec_DrawArraysIndirect);
1825 SET_DrawElementsIndirect(exec, vbo_exec_DrawElementsIndirect);
1826 }
1827
1828 if (ctx->API == API_OPENGL_CORE) {
1829 SET_MultiDrawArraysIndirect(exec, vbo_exec_MultiDrawArraysIndirect);
1830 SET_MultiDrawElementsIndirect(exec, vbo_exec_MultiDrawElementsIndirect);
1831 SET_MultiDrawArraysIndirectCountARB(exec,
1832 vbo_exec_MultiDrawArraysIndirectCount);
1833 SET_MultiDrawElementsIndirectCountARB(exec,
1834 vbo_exec_MultiDrawElementsIndirectCount);
1835 }
1836
1837 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
1838 SET_DrawArraysInstancedARB(exec, vbo_exec_DrawArraysInstanced);
1839 SET_DrawElementsInstancedARB(exec, vbo_exec_DrawElementsInstanced);
1840 }
1841
1842 if (_mesa_is_desktop_gl(ctx)) {
1843 SET_DrawTransformFeedback(exec, vbo_exec_DrawTransformFeedback);
1844 SET_DrawTransformFeedbackStream(exec,
1845 vbo_exec_DrawTransformFeedbackStream);
1846 SET_DrawTransformFeedbackInstanced(exec,
1847 vbo_exec_DrawTransformFeedbackInstanced);
1848 SET_DrawTransformFeedbackStreamInstanced(exec,
1849 vbo_exec_DrawTransformFeedbackStreamInstanced);
1850 }
1851 }
1852
1853
1854
1855 /**
1856 * The following functions are only used for OpenGL ES 1/2 support.
1857 * And some aren't even supported (yet) in ES 1/2.
1858 */
1859
1860
1861 void GLAPIENTRY
1862 _mesa_DrawArrays(GLenum mode, GLint first, GLsizei count)
1863 {
1864 vbo_exec_DrawArrays(mode, first, count);
1865 }
1866
1867
1868 void GLAPIENTRY
1869 _mesa_DrawArraysInstanced(GLenum mode, GLint first, GLsizei count,
1870 GLsizei primcount)
1871 {
1872 vbo_exec_DrawArraysInstanced(mode, first, count, primcount);
1873 }
1874
1875
1876 void GLAPIENTRY
1877 _mesa_DrawElements(GLenum mode, GLsizei count, GLenum type,
1878 const GLvoid *indices)
1879 {
1880 vbo_exec_DrawElements(mode, count, type, indices);
1881 }
1882
1883
1884 void GLAPIENTRY
1885 _mesa_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
1886 const GLvoid *indices, GLint basevertex)
1887 {
1888 vbo_exec_DrawElementsBaseVertex(mode, count, type, indices, basevertex);
1889 }
1890
1891
1892 void GLAPIENTRY
1893 _mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count,
1894 GLenum type, const GLvoid * indices)
1895 {
1896 vbo_exec_DrawRangeElements(mode, start, end, count, type, indices);
1897 }
1898
1899
1900 void GLAPIENTRY
1901 _mesa_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end,
1902 GLsizei count, GLenum type,
1903 const GLvoid *indices, GLint basevertex)
1904 {
1905 vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type,
1906 indices, basevertex);
1907 }
1908
1909
1910 void GLAPIENTRY
1911 _mesa_MultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type,
1912 const GLvoid ** indices, GLsizei primcount)
1913 {
1914 vbo_exec_MultiDrawElements(mode, count, type, indices, primcount);
1915 }
1916
1917
1918 void GLAPIENTRY
1919 _mesa_MultiDrawElementsBaseVertex(GLenum mode,
1920 const GLsizei *count, GLenum type,
1921 const GLvoid **indices, GLsizei primcount,
1922 const GLint *basevertex)
1923 {
1924 vbo_exec_MultiDrawElementsBaseVertex(mode, count, type, indices,
1925 primcount, basevertex);
1926 }
1927
1928
1929 void GLAPIENTRY
1930 _mesa_DrawTransformFeedback(GLenum mode, GLuint name)
1931 {
1932 vbo_exec_DrawTransformFeedback(mode, name);
1933 }