1 /**************************************************************************
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #include "main/glheader.h"
29 #include "main/context.h"
30 #include "main/state.h"
31 #include "main/api_validate.h"
32 #include "main/api_noop.h"
33 #include "main/varray.h"
34 #include "main/bufferobj.h"
35 #include "glapi/dispatch.h"
37 #include "vbo_context.h"
39 /* Compute min and max elements for drawelements calls.
41 static void get_minmax_index( GLuint count
, GLuint type
,
42 const GLvoid
*indices
,
49 case GL_UNSIGNED_INT
: {
50 const GLuint
*ui_indices
= (const GLuint
*)indices
;
51 GLuint max_ui
= ui_indices
[count
-1];
52 GLuint min_ui
= ui_indices
[0];
53 for (i
= 0; i
< count
; i
++) {
54 if (ui_indices
[i
] > max_ui
) max_ui
= ui_indices
[i
];
55 if (ui_indices
[i
] < min_ui
) min_ui
= ui_indices
[i
];
61 case GL_UNSIGNED_SHORT
: {
62 const GLushort
*us_indices
= (const GLushort
*)indices
;
63 GLuint max_us
= us_indices
[count
-1];
64 GLuint min_us
= us_indices
[0];
65 for (i
= 0; i
< count
; i
++) {
66 if (us_indices
[i
] > max_us
) max_us
= us_indices
[i
];
67 if (us_indices
[i
] < min_us
) min_us
= us_indices
[i
];
73 case GL_UNSIGNED_BYTE
: {
74 const GLubyte
*ub_indices
= (const GLubyte
*)indices
;
75 GLuint max_ub
= ub_indices
[count
-1];
76 GLuint min_ub
= ub_indices
[0];
77 for (i
= 0; i
< count
; i
++) {
78 if (ub_indices
[i
] > max_ub
) max_ub
= ub_indices
[i
];
79 if (ub_indices
[i
] < min_ub
) min_ub
= ub_indices
[i
];
92 /* Just translate the arrayobj into a sane layout.
94 static void bind_array_obj( GLcontext
*ctx
)
96 struct vbo_context
*vbo
= vbo_context(ctx
);
97 struct vbo_exec_context
*exec
= &vbo
->exec
;
98 struct gl_array_object
*arrayObj
= ctx
->Array
.ArrayObj
;
101 /* TODO: Fix the ArrayObj struct to keep legacy arrays in an array
102 * rather than as individual named arrays. Then this function can
105 exec
->array
.legacy_array
[VERT_ATTRIB_POS
] = &arrayObj
->Vertex
;
106 exec
->array
.legacy_array
[VERT_ATTRIB_WEIGHT
] = &vbo
->legacy_currval
[VERT_ATTRIB_WEIGHT
];
107 exec
->array
.legacy_array
[VERT_ATTRIB_NORMAL
] = &arrayObj
->Normal
;
108 exec
->array
.legacy_array
[VERT_ATTRIB_COLOR0
] = &arrayObj
->Color
;
109 exec
->array
.legacy_array
[VERT_ATTRIB_COLOR1
] = &arrayObj
->SecondaryColor
;
110 exec
->array
.legacy_array
[VERT_ATTRIB_FOG
] = &arrayObj
->FogCoord
;
111 exec
->array
.legacy_array
[VERT_ATTRIB_COLOR_INDEX
] = &arrayObj
->Index
;
112 if (arrayObj
->PointSize
.Enabled
) {
113 /* this aliases COLOR_INDEX */
114 exec
->array
.legacy_array
[VERT_ATTRIB_POINT_SIZE
] = &arrayObj
->PointSize
;
116 exec
->array
.legacy_array
[VERT_ATTRIB_EDGEFLAG
] = &arrayObj
->EdgeFlag
;
118 for (i
= 0; i
< MAX_TEXTURE_COORD_UNITS
; i
++)
119 exec
->array
.legacy_array
[VERT_ATTRIB_TEX0
+ i
] = &arrayObj
->TexCoord
[i
];
121 for (i
= 0; i
< VERT_ATTRIB_MAX
; i
++)
122 exec
->array
.generic_array
[i
] = &arrayObj
->VertexAttrib
[i
];
124 exec
->array
.array_obj
= arrayObj
->Name
;
127 static void recalculate_input_bindings( GLcontext
*ctx
)
129 struct vbo_context
*vbo
= vbo_context(ctx
);
130 struct vbo_exec_context
*exec
= &vbo
->exec
;
131 const struct gl_client_array
**inputs
= &exec
->array
.inputs
[0];
132 GLbitfield const_inputs
= 0x0;
135 exec
->array
.program_mode
= get_program_mode(ctx
);
136 exec
->array
.enabled_flags
= ctx
->Array
.ArrayObj
->_Enabled
;
138 switch (exec
->array
.program_mode
) {
140 /* When no vertex program is active, we put the material values
141 * into the generic slots. This is the only situation where
142 * material values are available as per-vertex attributes.
144 for (i
= 0; i
<= VERT_ATTRIB_TEX7
; i
++) {
145 if (exec
->array
.legacy_array
[i
]->Enabled
)
146 inputs
[i
] = exec
->array
.legacy_array
[i
];
148 inputs
[i
] = &vbo
->legacy_currval
[i
];
149 const_inputs
|= 1 << i
;
153 for (i
= 0; i
< MAT_ATTRIB_MAX
; i
++) {
154 inputs
[VERT_ATTRIB_GENERIC0
+ i
] = &vbo
->mat_currval
[i
];
155 const_inputs
|= 1 << (VERT_ATTRIB_GENERIC0
+ i
);
158 /* Could use just about anything, just to fill in the empty
161 for (i
= MAT_ATTRIB_MAX
; i
< VERT_ATTRIB_MAX
- VERT_ATTRIB_GENERIC0
; i
++) {
162 inputs
[VERT_ATTRIB_GENERIC0
+ i
] = &vbo
->generic_currval
[i
];
163 const_inputs
|= 1 << (VERT_ATTRIB_GENERIC0
+ i
);
168 /* NV_vertex_program - attribute arrays alias and override
169 * conventional, legacy arrays. No materials, and the generic
172 for (i
= 0; i
<= VERT_ATTRIB_TEX7
; i
++) {
173 if (exec
->array
.generic_array
[i
]->Enabled
)
174 inputs
[i
] = exec
->array
.generic_array
[i
];
175 else if (exec
->array
.legacy_array
[i
]->Enabled
)
176 inputs
[i
] = exec
->array
.legacy_array
[i
];
178 inputs
[i
] = &vbo
->legacy_currval
[i
];
179 const_inputs
|= 1 << i
;
183 /* Could use just about anything, just to fill in the empty
186 for (i
= VERT_ATTRIB_GENERIC0
; i
< VERT_ATTRIB_MAX
; i
++) {
187 inputs
[i
] = &vbo
->generic_currval
[i
- VERT_ATTRIB_GENERIC0
];
188 const_inputs
|= 1 << i
;
193 /* ARB_vertex_program - Only the attribute zero (position) array
194 * aliases and overrides the legacy position array.
196 * Otherwise, legacy attributes available in the legacy slots,
197 * generic attributes in the generic slots and materials are not
198 * available as per-vertex attributes.
200 if (exec
->array
.generic_array
[0]->Enabled
)
201 inputs
[0] = exec
->array
.generic_array
[0];
202 else if (exec
->array
.legacy_array
[0]->Enabled
)
203 inputs
[0] = exec
->array
.legacy_array
[0];
205 inputs
[0] = &vbo
->legacy_currval
[0];
206 const_inputs
|= 1 << 0;
210 for (i
= 1; i
<= VERT_ATTRIB_TEX7
; i
++) {
211 if (exec
->array
.legacy_array
[i
]->Enabled
)
212 inputs
[i
] = exec
->array
.legacy_array
[i
];
214 inputs
[i
] = &vbo
->legacy_currval
[i
];
215 const_inputs
|= 1 << i
;
219 for (i
= 0; i
< 16; i
++) {
220 if (exec
->array
.generic_array
[i
]->Enabled
)
221 inputs
[VERT_ATTRIB_GENERIC0
+ i
] = exec
->array
.generic_array
[i
];
223 inputs
[VERT_ATTRIB_GENERIC0
+ i
] = &vbo
->generic_currval
[i
];
224 const_inputs
|= 1 << (VERT_ATTRIB_GENERIC0
+ i
);
231 _mesa_set_varying_vp_inputs( ctx
, ~const_inputs
);
234 static void bind_arrays( GLcontext
*ctx
)
237 if (ctx
->Array
.ArrayObj
.Name
!= exec
->array
.array_obj
) {
239 recalculate_input_bindings(ctx
);
241 else if (exec
->array
.program_mode
!= get_program_mode(ctx
) ||
242 exec
->array
.enabled_flags
!= ctx
->Array
.ArrayObj
->_Enabled
) {
244 recalculate_input_bindings(ctx
);
248 recalculate_input_bindings(ctx
);
254 /***********************************************************************
258 static void GLAPIENTRY
259 vbo_exec_DrawArrays(GLenum mode
, GLint start
, GLsizei count
)
261 GET_CURRENT_CONTEXT(ctx
);
262 struct vbo_context
*vbo
= vbo_context(ctx
);
263 struct vbo_exec_context
*exec
= &vbo
->exec
;
264 struct _mesa_prim prim
[1];
266 if (!_mesa_validate_DrawArrays( ctx
, mode
, start
, count
))
269 FLUSH_CURRENT( ctx
, 0 );
272 _mesa_update_state( ctx
);
274 if (!vbo_validate_shaders(ctx
)) {
275 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glDrawArrays(bad shader)");
284 _mesa_update_state( ctx
);
291 prim
[0].start
= start
;
292 prim
[0].count
= count
;
295 vbo
->draw_prims( ctx
, exec
->array
.inputs
, prim
, 1, NULL
, start
, start
+ count
- 1 );
301 _mesa_printf("vbo_exec_DrawArrays(mode 0x%x, start %d, count %d):\n",
304 for (i
= 0; i
< 32; i
++) {
305 GLuint bufName
= exec
->array
.inputs
[i
]->BufferObj
->Name
;
306 GLint stride
= exec
->array
.inputs
[i
]->Stride
;
307 _mesa_printf("attr %2d: size %d stride %d enabled %d "
308 "ptr %p Bufobj %u\n",
310 exec
->array
.inputs
[i
]->Size
,
312 /*exec->array.inputs[i]->Enabled,*/
313 exec
->array
.legacy_array
[i
]->Enabled
,
314 exec
->array
.inputs
[i
]->Ptr
,
318 struct gl_buffer_object
*buf
= _mesa_lookup_bufferobj(ctx
, bufName
);
319 GLubyte
*p
= ctx
->Driver
.MapBuffer(ctx
, GL_ARRAY_BUFFER_ARB
,
320 GL_READ_ONLY_ARB
, buf
);
321 int offset
= (int) exec
->array
.inputs
[i
]->Ptr
;
322 float *f
= (float *) (p
+ offset
);
325 int n
= (count
* stride
) / 4;
328 _mesa_printf(" Data at offset %d:\n", offset
);
329 for (i
= 0; i
< n
; i
++) {
330 _mesa_printf(" float[%d] = 0x%08x %f\n", i
, k
[i
], f
[i
]);
332 ctx
->Driver
.UnmapBuffer(ctx
, GL_ARRAY_BUFFER_ARB
, buf
);
341 static void GLAPIENTRY
342 vbo_exec_DrawRangeElements(GLenum mode
,
343 GLuint start
, GLuint end
,
344 GLsizei count
, GLenum type
, const GLvoid
*indices
)
346 GET_CURRENT_CONTEXT(ctx
);
347 struct vbo_context
*vbo
= vbo_context(ctx
);
348 struct vbo_exec_context
*exec
= &vbo
->exec
;
349 struct _mesa_index_buffer ib
;
350 struct _mesa_prim prim
[1];
352 if (!_mesa_validate_DrawRangeElements( ctx
, mode
, start
, end
, count
, type
, indices
))
355 if (end
>= ctx
->Array
.ArrayObj
->_MaxElement
) {
356 /* the max element is out of bounds of one or more enabled arrays */
357 _mesa_warning(ctx
, "glDraw[Range]Elements() index=%u is "
358 "out of bounds (max=%u)", end
,
359 ctx
->Array
.ArrayObj
->_MaxElement
);
363 FLUSH_CURRENT( ctx
, 0 );
366 _mesa_update_state( ctx
);
368 if (!vbo_validate_shaders(ctx
)) {
369 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glDrawRangeElements(bad shader)");
376 _mesa_update_state( ctx
);
380 ib
.obj
= ctx
->Array
.ElementArrayBufferObj
;
389 prim
[0].count
= count
;
392 /* Need to give special consideration to rendering a range of
393 * indices starting somewhere above zero. Typically the
394 * application is issuing multiple DrawRangeElements() to draw
395 * successive primitives layed out linearly in the vertex arrays.
396 * Unless the vertex arrays are all in a VBO (or locked as with
397 * CVA), the OpenGL semantics imply that we need to re-read or
398 * re-upload the vertex data on each draw call.
400 * In the case of hardware tnl, we want to avoid starting the
401 * upload at zero, as it will mean every draw call uploads an
402 * increasing amount of not-used vertex data. Worse - in the
403 * software tnl module, all those vertices might be transformed and
404 * lit but never rendered.
406 * If we just upload or transform the vertices in start..end,
407 * however, the indices will be incorrect.
409 * At this level, we don't know exactly what the requirements of
410 * the backend are going to be, though it will likely boil down to
413 * 1) Do nothing, everything is in a VBO and is processed once
416 * 2) Adjust the indices and vertex arrays so that start becomes
419 * Rather than doing anything here, I'll provide a helper function
420 * for the latter case elsewhere.
423 vbo
->draw_prims( ctx
, exec
->array
.inputs
, prim
, 1, &ib
, start
, end
);
426 static void GLAPIENTRY
427 vbo_exec_DrawElements(GLenum mode
, GLsizei count
, GLenum type
, const GLvoid
*indices
)
429 GET_CURRENT_CONTEXT(ctx
);
430 GLuint min_index
= 0;
431 GLuint max_index
= 0;
433 if (!_mesa_validate_DrawElements( ctx
, mode
, count
, type
, indices
))
436 if (!vbo_validate_shaders(ctx
)) {
437 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glDrawElements(bad shader)");
441 if (ctx
->Array
.ElementArrayBufferObj
->Name
) {
442 const GLvoid
*map
= ctx
->Driver
.MapBuffer(ctx
,
443 GL_ELEMENT_ARRAY_BUFFER_ARB
,
445 ctx
->Array
.ElementArrayBufferObj
);
447 get_minmax_index(count
, type
, ADD_POINTERS(map
, indices
), &min_index
, &max_index
);
449 ctx
->Driver
.UnmapBuffer(ctx
,
450 GL_ELEMENT_ARRAY_BUFFER_ARB
,
451 ctx
->Array
.ElementArrayBufferObj
);
454 get_minmax_index(count
, type
, indices
, &min_index
, &max_index
);
457 vbo_exec_DrawRangeElements(mode
, min_index
, max_index
, count
, type
, indices
);
461 /***********************************************************************
468 void vbo_exec_array_init( struct vbo_exec_context
*exec
)
471 exec
->vtxfmt
.DrawArrays
= vbo_exec_DrawArrays
;
472 exec
->vtxfmt
.DrawElements
= vbo_exec_DrawElements
;
473 exec
->vtxfmt
.DrawRangeElements
= vbo_exec_DrawRangeElements
;
475 exec
->vtxfmt
.DrawArrays
= _mesa_noop_DrawArrays
;
476 exec
->vtxfmt
.DrawElements
= _mesa_noop_DrawElements
;
477 exec
->vtxfmt
.DrawRangeElements
= _mesa_noop_DrawRangeElements
;
482 void vbo_exec_array_destroy( struct vbo_exec_context
*exec
)
488 /* This API entrypoint is not ordinarily used */
490 _mesa_DrawArrays(GLenum mode
, GLint first
, GLsizei count
)
492 vbo_exec_DrawArrays(mode
, first
, count
);
496 /* This API entrypoint is not ordinarily used */
498 _mesa_DrawElements(GLenum mode
, GLsizei count
, GLenum type
,
499 const GLvoid
*indices
)
501 vbo_exec_DrawElements(mode
, count
, type
, indices
);
505 /* This API entrypoint is not ordinarily used */
507 _mesa_DrawRangeElements(GLenum mode
, GLuint start
, GLuint end
, GLsizei count
,
508 GLenum type
, const GLvoid
*indices
)
510 vbo_exec_DrawRangeElements(mode
, start
, end
, count
, type
, indices
);