mesa: added MESA_VERBOSE option 'draw' to debug glDrawArrays/Elements, etc.
[mesa.git] / src / mesa / vbo / vbo_exec_array.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * Copyright 2009 VMware, Inc.
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/state.h"
32 #include "main/api_validate.h"
33 #include "main/api_noop.h"
34 #include "main/varray.h"
35 #include "main/bufferobj.h"
36 #include "main/enums.h"
37 #include "main/macros.h"
38 #include "glapi/dispatch.h"
39
40 #include "vbo_context.h"
41
42
43 /**
44 * Compute min and max elements for glDraw[Range]Elements() calls.
45 */
46 void
47 vbo_get_minmax_index(GLcontext *ctx,
48 const struct _mesa_prim *prim,
49 const struct _mesa_index_buffer *ib,
50 GLuint *min_index, GLuint *max_index)
51 {
52 GLuint i;
53 GLsizei count = prim->count;
54 const void *indices;
55
56 if (_mesa_is_bufferobj(ib->obj)) {
57 const GLvoid *map = ctx->Driver.MapBuffer(ctx,
58 GL_ELEMENT_ARRAY_BUFFER_ARB,
59 GL_READ_ONLY,
60 ib->obj);
61 indices = ADD_POINTERS(map, ib->ptr);
62 } else {
63 indices = ib->ptr;
64 }
65
66 switch (ib->type) {
67 case GL_UNSIGNED_INT: {
68 const GLuint *ui_indices = (const GLuint *)indices;
69 GLuint max_ui = ui_indices[count-1];
70 GLuint min_ui = ui_indices[0];
71 for (i = 0; i < count; i++) {
72 if (ui_indices[i] > max_ui) max_ui = ui_indices[i];
73 if (ui_indices[i] < min_ui) min_ui = ui_indices[i];
74 }
75 *min_index = min_ui;
76 *max_index = max_ui;
77 break;
78 }
79 case GL_UNSIGNED_SHORT: {
80 const GLushort *us_indices = (const GLushort *)indices;
81 GLuint max_us = us_indices[count-1];
82 GLuint min_us = us_indices[0];
83 for (i = 0; i < count; i++) {
84 if (us_indices[i] > max_us) max_us = us_indices[i];
85 if (us_indices[i] < min_us) min_us = us_indices[i];
86 }
87 *min_index = min_us;
88 *max_index = max_us;
89 break;
90 }
91 case GL_UNSIGNED_BYTE: {
92 const GLubyte *ub_indices = (const GLubyte *)indices;
93 GLuint max_ub = ub_indices[count-1];
94 GLuint min_ub = ub_indices[0];
95 for (i = 0; i < count; i++) {
96 if (ub_indices[i] > max_ub) max_ub = ub_indices[i];
97 if (ub_indices[i] < min_ub) min_ub = ub_indices[i];
98 }
99 *min_index = min_ub;
100 *max_index = max_ub;
101 break;
102 }
103 default:
104 assert(0);
105 break;
106 }
107
108 if (_mesa_is_bufferobj(ib->obj)) {
109 ctx->Driver.UnmapBuffer(ctx,
110 GL_ELEMENT_ARRAY_BUFFER_ARB,
111 ib->obj);
112 }
113 }
114
115
116 /**
117 * Check that element 'j' of the array has reasonable data.
118 * Map VBO if needed.
119 */
120 static void
121 check_array_data(GLcontext *ctx, struct gl_client_array *array,
122 GLuint attrib, GLuint j)
123 {
124 if (array->Enabled) {
125 const void *data = array->Ptr;
126 if (_mesa_is_bufferobj(array->BufferObj)) {
127 if (!array->BufferObj->Pointer) {
128 /* need to map now */
129 array->BufferObj->Pointer = ctx->Driver.MapBuffer(ctx,
130 GL_ARRAY_BUFFER_ARB,
131 GL_READ_ONLY,
132 array->BufferObj);
133 }
134 data = ADD_POINTERS(data, array->BufferObj->Pointer);
135 }
136 switch (array->Type) {
137 case GL_FLOAT:
138 {
139 GLfloat *f = (GLfloat *) ((GLubyte *) data + array->StrideB * j);
140 GLuint k;
141 for (k = 0; k < array->Size; k++) {
142 if (IS_INF_OR_NAN(f[k]) ||
143 f[k] >= 1.0e20 || f[k] <= -1.0e10) {
144 _mesa_printf("Bad array data:\n");
145 _mesa_printf(" Element[%u].%u = %f\n", j, k, f[k]);
146 _mesa_printf(" Array %u at %p\n", attrib, (void* ) array);
147 _mesa_printf(" Type 0x%x, Size %d, Stride %d\n",
148 array->Type, array->Size, array->Stride);
149 _mesa_printf(" Address/offset %p in Buffer Object %u\n",
150 array->Ptr, array->BufferObj->Name);
151 f[k] = 1.0; /* XXX replace the bad value! */
152 }
153 //assert(!IS_INF_OR_NAN(f[k]));
154 }
155 }
156 break;
157 default:
158 ;
159 }
160 }
161 }
162
163
164 /**
165 * Unmap the buffer object referenced by given array, if mapped.
166 */
167 static void
168 unmap_array_buffer(GLcontext *ctx, struct gl_client_array *array)
169 {
170 if (array->Enabled &&
171 _mesa_is_bufferobj(array->BufferObj) &&
172 _mesa_bufferobj_mapped(array->BufferObj)) {
173 ctx->Driver.UnmapBuffer(ctx,
174 GL_ARRAY_BUFFER_ARB,
175 array->BufferObj);
176 }
177 }
178
179
180 /**
181 * Examine the array's data for NaNs, etc.
182 */
183 static void
184 check_draw_elements_data(GLcontext *ctx, GLsizei count, GLenum elemType,
185 const void *elements, GLint basevertex)
186 {
187 struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
188 const void *elemMap;
189 GLint i, k;
190
191 if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
192 elemMap = ctx->Driver.MapBuffer(ctx,
193 GL_ELEMENT_ARRAY_BUFFER_ARB,
194 GL_READ_ONLY,
195 ctx->Array.ElementArrayBufferObj);
196 elements = ADD_POINTERS(elements, elemMap);
197 }
198
199 for (i = 0; i < count; i++) {
200 GLuint j;
201
202 /* j = element[i] */
203 switch (elemType) {
204 case GL_UNSIGNED_BYTE:
205 j = ((const GLubyte *) elements)[i];
206 break;
207 case GL_UNSIGNED_SHORT:
208 j = ((const GLushort *) elements)[i];
209 break;
210 case GL_UNSIGNED_INT:
211 j = ((const GLuint *) elements)[i];
212 break;
213 default:
214 assert(0);
215 }
216
217 /* check element j of each enabled array */
218 check_array_data(ctx, &arrayObj->Vertex, VERT_ATTRIB_POS, j);
219 check_array_data(ctx, &arrayObj->Normal, VERT_ATTRIB_NORMAL, j);
220 check_array_data(ctx, &arrayObj->Color, VERT_ATTRIB_COLOR0, j);
221 check_array_data(ctx, &arrayObj->SecondaryColor, VERT_ATTRIB_COLOR1, j);
222 for (k = 0; k < Elements(arrayObj->TexCoord); k++) {
223 check_array_data(ctx, &arrayObj->TexCoord[k], VERT_ATTRIB_TEX0 + k, j);
224 }
225 for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) {
226 check_array_data(ctx, &arrayObj->VertexAttrib[k], VERT_ATTRIB_GENERIC0 + k, j);
227 }
228 }
229
230 if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
231 ctx->Driver.UnmapBuffer(ctx,
232 GL_ELEMENT_ARRAY_BUFFER_ARB,
233 ctx->Array.ElementArrayBufferObj);
234 }
235
236 unmap_array_buffer(ctx, &arrayObj->Vertex);
237 unmap_array_buffer(ctx, &arrayObj->Normal);
238 unmap_array_buffer(ctx, &arrayObj->Color);
239 for (k = 0; k < Elements(arrayObj->TexCoord); k++) {
240 unmap_array_buffer(ctx, &arrayObj->TexCoord[k]);
241 }
242 for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) {
243 unmap_array_buffer(ctx, &arrayObj->VertexAttrib[k]);
244 }
245 }
246
247
248 /**
249 * Check array data, looking for NaNs, etc.
250 */
251 static void
252 check_draw_arrays_data(GLcontext *ctx, GLint start, GLsizei count)
253 {
254 /* TO DO */
255 }
256
257
258 /**
259 * Print info/data for glDrawArrays().
260 */
261 static void
262 print_draw_arrays(GLcontext *ctx, struct vbo_exec_context *exec,
263 GLenum mode, GLint start, GLsizei count)
264 {
265 int i;
266
267 _mesa_printf("vbo_exec_DrawArrays(mode 0x%x, start %d, count %d):\n",
268 mode, start, count);
269
270 for (i = 0; i < 32; i++) {
271 GLuint bufName = exec->array.inputs[i]->BufferObj->Name;
272 GLint stride = exec->array.inputs[i]->Stride;
273 _mesa_printf("attr %2d: size %d stride %d enabled %d "
274 "ptr %p Bufobj %u\n",
275 i,
276 exec->array.inputs[i]->Size,
277 stride,
278 /*exec->array.inputs[i]->Enabled,*/
279 exec->array.legacy_array[i]->Enabled,
280 exec->array.inputs[i]->Ptr,
281 bufName);
282
283 if (bufName) {
284 struct gl_buffer_object *buf = _mesa_lookup_bufferobj(ctx, bufName);
285 GLubyte *p = ctx->Driver.MapBuffer(ctx, GL_ARRAY_BUFFER_ARB,
286 GL_READ_ONLY_ARB, buf);
287 int offset = (int) (GLintptr) exec->array.inputs[i]->Ptr;
288 float *f = (float *) (p + offset);
289 int *k = (int *) f;
290 int i;
291 int n = (count * stride) / 4;
292 if (n > 32)
293 n = 32;
294 _mesa_printf(" Data at offset %d:\n", offset);
295 for (i = 0; i < n; i++) {
296 _mesa_printf(" float[%d] = 0x%08x %f\n", i, k[i], f[i]);
297 }
298 ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB, buf);
299 }
300 }
301 }
302
303
304 /**
305 * Just translate the arrayobj into a sane layout.
306 */
307 static void
308 bind_array_obj(GLcontext *ctx)
309 {
310 struct vbo_context *vbo = vbo_context(ctx);
311 struct vbo_exec_context *exec = &vbo->exec;
312 struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
313 GLuint i;
314
315 /* TODO: Fix the ArrayObj struct to keep legacy arrays in an array
316 * rather than as individual named arrays. Then this function can
317 * go away.
318 */
319 exec->array.legacy_array[VERT_ATTRIB_POS] = &arrayObj->Vertex;
320 exec->array.legacy_array[VERT_ATTRIB_WEIGHT] = &arrayObj->Weight;
321 exec->array.legacy_array[VERT_ATTRIB_NORMAL] = &arrayObj->Normal;
322 exec->array.legacy_array[VERT_ATTRIB_COLOR0] = &arrayObj->Color;
323 exec->array.legacy_array[VERT_ATTRIB_COLOR1] = &arrayObj->SecondaryColor;
324 exec->array.legacy_array[VERT_ATTRIB_FOG] = &arrayObj->FogCoord;
325 exec->array.legacy_array[VERT_ATTRIB_COLOR_INDEX] = &arrayObj->Index;
326 if (arrayObj->PointSize.Enabled) {
327 /* this aliases COLOR_INDEX */
328 exec->array.legacy_array[VERT_ATTRIB_POINT_SIZE] = &arrayObj->PointSize;
329 }
330 exec->array.legacy_array[VERT_ATTRIB_EDGEFLAG] = &arrayObj->EdgeFlag;
331
332 for (i = 0; i < Elements(arrayObj->TexCoord); i++)
333 exec->array.legacy_array[VERT_ATTRIB_TEX0 + i] = &arrayObj->TexCoord[i];
334
335 for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) {
336 assert(i < Elements(exec->array.generic_array));
337 exec->array.generic_array[i] = &arrayObj->VertexAttrib[i];
338 }
339
340 exec->array.array_obj = arrayObj->Name;
341 }
342
343
344 static void
345 recalculate_input_bindings(GLcontext *ctx)
346 {
347 struct vbo_context *vbo = vbo_context(ctx);
348 struct vbo_exec_context *exec = &vbo->exec;
349 const struct gl_client_array **inputs = &exec->array.inputs[0];
350 GLbitfield const_inputs = 0x0;
351 GLuint i;
352
353 exec->array.program_mode = get_program_mode(ctx);
354 exec->array.enabled_flags = ctx->Array.ArrayObj->_Enabled;
355
356 switch (exec->array.program_mode) {
357 case VP_NONE:
358 /* When no vertex program is active (or the vertex program is generated
359 * from fixed-function state). We put the material values into the
360 * generic slots. This is the only situation where material values
361 * are available as per-vertex attributes.
362 */
363 for (i = 0; i <= VERT_ATTRIB_TEX7; i++) {
364 if (exec->array.legacy_array[i]->Enabled)
365 inputs[i] = exec->array.legacy_array[i];
366 else {
367 inputs[i] = &vbo->legacy_currval[i];
368 const_inputs |= 1 << i;
369 }
370 }
371
372 for (i = 0; i < MAT_ATTRIB_MAX; i++) {
373 inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->mat_currval[i];
374 const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
375 }
376
377 /* Could use just about anything, just to fill in the empty
378 * slots:
379 */
380 for (i = MAT_ATTRIB_MAX; i < VERT_ATTRIB_MAX - VERT_ATTRIB_GENERIC0; i++) {
381 inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i];
382 const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
383 }
384 break;
385
386 case VP_NV:
387 /* NV_vertex_program - attribute arrays alias and override
388 * conventional, legacy arrays. No materials, and the generic
389 * slots are vacant.
390 */
391 for (i = 0; i <= VERT_ATTRIB_TEX7; i++) {
392 if (exec->array.generic_array[i]->Enabled)
393 inputs[i] = exec->array.generic_array[i];
394 else if (exec->array.legacy_array[i]->Enabled)
395 inputs[i] = exec->array.legacy_array[i];
396 else {
397 inputs[i] = &vbo->legacy_currval[i];
398 const_inputs |= 1 << i;
399 }
400 }
401
402 /* Could use just about anything, just to fill in the empty
403 * slots:
404 */
405 for (i = VERT_ATTRIB_GENERIC0; i < VERT_ATTRIB_MAX; i++) {
406 inputs[i] = &vbo->generic_currval[i - VERT_ATTRIB_GENERIC0];
407 const_inputs |= 1 << i;
408 }
409 break;
410
411 case VP_ARB:
412 /* GL_ARB_vertex_program or GLSL vertex shader - Only the generic[0]
413 * attribute array aliases and overrides the legacy position array.
414 *
415 * Otherwise, legacy attributes available in the legacy slots,
416 * generic attributes in the generic slots and materials are not
417 * available as per-vertex attributes.
418 */
419 if (exec->array.generic_array[0]->Enabled)
420 inputs[0] = exec->array.generic_array[0];
421 else if (exec->array.legacy_array[0]->Enabled)
422 inputs[0] = exec->array.legacy_array[0];
423 else {
424 inputs[0] = &vbo->legacy_currval[0];
425 const_inputs |= 1 << 0;
426 }
427
428 for (i = 1; i <= VERT_ATTRIB_TEX7; i++) {
429 if (exec->array.legacy_array[i]->Enabled)
430 inputs[i] = exec->array.legacy_array[i];
431 else {
432 inputs[i] = &vbo->legacy_currval[i];
433 const_inputs |= 1 << i;
434 }
435 }
436
437 for (i = 0; i < MAX_VERTEX_GENERIC_ATTRIBS; i++) {
438 if (exec->array.generic_array[i]->Enabled)
439 inputs[VERT_ATTRIB_GENERIC0 + i] = exec->array.generic_array[i];
440 else {
441 inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i];
442 const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
443 }
444
445 }
446 break;
447 }
448
449 _mesa_set_varying_vp_inputs( ctx, ~const_inputs );
450 }
451
452
453 static void
454 bind_arrays(GLcontext *ctx)
455 {
456 #if 0
457 if (ctx->Array.ArrayObj.Name != exec->array.array_obj) {
458 bind_array_obj(ctx);
459 recalculate_input_bindings(ctx);
460 }
461 else if (exec->array.program_mode != get_program_mode(ctx) ||
462 exec->array.enabled_flags != ctx->Array.ArrayObj->_Enabled) {
463
464 recalculate_input_bindings(ctx);
465 }
466 #else
467 bind_array_obj(ctx);
468 recalculate_input_bindings(ctx);
469 #endif
470 }
471
472
473
474 /***********************************************************************
475 * API functions.
476 */
477
478 static void GLAPIENTRY
479 vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
480 {
481 GET_CURRENT_CONTEXT(ctx);
482 struct vbo_context *vbo = vbo_context(ctx);
483 struct vbo_exec_context *exec = &vbo->exec;
484 struct _mesa_prim prim[1];
485
486 if (MESA_VERBOSE & VERBOSE_DRAW)
487 _mesa_debug(ctx, "glDrawArrays(%s, %d, %d)\n",
488 _mesa_lookup_enum_by_nr(mode), start, count);
489
490 if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
491 return;
492
493 FLUSH_CURRENT( ctx, 0 );
494
495 if (ctx->NewState)
496 _mesa_update_state( ctx );
497
498 if (!_mesa_valid_to_render(ctx, "glDrawArrays")) {
499 return;
500 }
501
502 #if 0
503 check_draw_arrays_data(ctx, start, count);
504 #else
505 (void) check_draw_arrays_data;
506 #endif
507
508 bind_arrays( ctx );
509
510 /* Again... because we may have changed the bitmask of per-vertex varying
511 * attributes. If we regenerate the fixed-function vertex program now
512 * we may be able to prune down the number of vertex attributes which we
513 * need in the shader.
514 */
515 if (ctx->NewState)
516 _mesa_update_state( ctx );
517
518 prim[0].begin = 1;
519 prim[0].end = 1;
520 prim[0].weak = 0;
521 prim[0].pad = 0;
522 prim[0].mode = mode;
523 prim[0].start = start;
524 prim[0].count = count;
525 prim[0].indexed = 0;
526 prim[0].basevertex = 0;
527
528 vbo->draw_prims( ctx, exec->array.inputs, prim, 1, NULL,
529 GL_TRUE, start, start + count - 1 );
530
531 #if 0
532 print_draw_arrays(ctx, exec, mode, start, count);
533 #else
534 (void) print_draw_arrays;
535 #endif
536 }
537
538
539 /**
540 * Map GL_ELEMENT_ARRAY_BUFFER and print contents.
541 */
542 static void
543 dump_element_buffer(GLcontext *ctx, GLenum type)
544 {
545 const GLvoid *map = ctx->Driver.MapBuffer(ctx,
546 GL_ELEMENT_ARRAY_BUFFER_ARB,
547 GL_READ_ONLY,
548 ctx->Array.ElementArrayBufferObj);
549 switch (type) {
550 case GL_UNSIGNED_BYTE:
551 {
552 const GLubyte *us = (const GLubyte *) map;
553 GLuint i;
554 for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size; i++) {
555 _mesa_printf("%02x ", us[i]);
556 if (i % 32 == 31)
557 _mesa_printf("\n");
558 }
559 _mesa_printf("\n");
560 }
561 break;
562 case GL_UNSIGNED_SHORT:
563 {
564 const GLushort *us = (const GLushort *) map;
565 GLuint i;
566 for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size / 2; i++) {
567 _mesa_printf("%04x ", us[i]);
568 if (i % 16 == 15)
569 _mesa_printf("\n");
570 }
571 _mesa_printf("\n");
572 }
573 break;
574 case GL_UNSIGNED_INT:
575 {
576 const GLuint *us = (const GLuint *) map;
577 GLuint i;
578 for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size / 4; i++) {
579 _mesa_printf("%08x ", us[i]);
580 if (i % 8 == 7)
581 _mesa_printf("\n");
582 }
583 _mesa_printf("\n");
584 }
585 break;
586 default:
587 ;
588 }
589
590 ctx->Driver.UnmapBuffer(ctx,
591 GL_ELEMENT_ARRAY_BUFFER_ARB,
592 ctx->Array.ElementArrayBufferObj);
593 }
594
595 /* Inner support for both _mesa_DrawElements and _mesa_DrawRangeElements */
596 static void
597 vbo_validated_drawrangeelements(GLcontext *ctx, GLenum mode,
598 GLboolean index_bounds_valid,
599 GLuint start, GLuint end,
600 GLsizei count, GLenum type,
601 const GLvoid *indices,
602 GLint basevertex)
603 {
604 struct vbo_context *vbo = vbo_context(ctx);
605 struct vbo_exec_context *exec = &vbo->exec;
606 struct _mesa_index_buffer ib;
607 struct _mesa_prim prim[1];
608
609 FLUSH_CURRENT( ctx, 0 );
610
611 if (ctx->NewState)
612 _mesa_update_state( ctx );
613
614 if (!_mesa_valid_to_render(ctx, "glDraw[Range]Elements")) {
615 return;
616 }
617
618 if (ctx->NewState)
619 _mesa_update_state( ctx );
620
621 bind_arrays( ctx );
622
623 ib.count = count;
624 ib.type = type;
625 ib.obj = ctx->Array.ElementArrayBufferObj;
626 ib.ptr = indices;
627
628 prim[0].begin = 1;
629 prim[0].end = 1;
630 prim[0].weak = 0;
631 prim[0].pad = 0;
632 prim[0].mode = mode;
633 prim[0].start = 0;
634 prim[0].count = count;
635 prim[0].indexed = 1;
636 prim[0].basevertex = basevertex;
637
638 /* Need to give special consideration to rendering a range of
639 * indices starting somewhere above zero. Typically the
640 * application is issuing multiple DrawRangeElements() to draw
641 * successive primitives layed out linearly in the vertex arrays.
642 * Unless the vertex arrays are all in a VBO (or locked as with
643 * CVA), the OpenGL semantics imply that we need to re-read or
644 * re-upload the vertex data on each draw call.
645 *
646 * In the case of hardware tnl, we want to avoid starting the
647 * upload at zero, as it will mean every draw call uploads an
648 * increasing amount of not-used vertex data. Worse - in the
649 * software tnl module, all those vertices might be transformed and
650 * lit but never rendered.
651 *
652 * If we just upload or transform the vertices in start..end,
653 * however, the indices will be incorrect.
654 *
655 * At this level, we don't know exactly what the requirements of
656 * the backend are going to be, though it will likely boil down to
657 * either:
658 *
659 * 1) Do nothing, everything is in a VBO and is processed once
660 * only.
661 *
662 * 2) Adjust the indices and vertex arrays so that start becomes
663 * zero.
664 *
665 * Rather than doing anything here, I'll provide a helper function
666 * for the latter case elsewhere.
667 */
668
669 vbo->draw_prims( ctx, exec->array.inputs, prim, 1, &ib,
670 index_bounds_valid, start, end );
671 }
672
673 static void GLAPIENTRY
674 vbo_exec_DrawRangeElementsBaseVertex(GLenum mode,
675 GLuint start, GLuint end,
676 GLsizei count, GLenum type,
677 const GLvoid *indices,
678 GLint basevertex)
679 {
680 static GLuint warnCount = 0;
681 GET_CURRENT_CONTEXT(ctx);
682
683 if (MESA_VERBOSE & VERBOSE_DRAW)
684 _mesa_debug(ctx,
685 "glDrawRangeElementsBaseVertex(%s, %u, %u, %d, %s, %p, %d)\n",
686 _mesa_lookup_enum_by_nr(mode), start, end, count,
687 _mesa_lookup_enum_by_nr(type), indices, basevertex);
688
689 if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count,
690 type, indices, basevertex ))
691 return;
692
693 /* NOTE: It's important that 'end' is a reasonable value.
694 * in _tnl_draw_prims(), we use end to determine how many vertices
695 * to transform. If it's too large, we can unnecessarily split prims
696 * or we can read/write out of memory in several different places!
697 */
698
699 if (end >= ctx->Array.ArrayObj->_MaxElement) {
700 /* the max element is out of bounds of one or more enabled arrays */
701 warnCount++;
702
703 if (warnCount < 10) {
704 _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, count %d, "
705 "type 0x%x, indices=%p)\n"
706 "\tend is out of bounds (max=%u) "
707 "Element Buffer %u (size %d)\n"
708 "\tThis should probably be fixed in the application.",
709 start, end, count, type, indices,
710 ctx->Array.ArrayObj->_MaxElement - 1,
711 ctx->Array.ElementArrayBufferObj->Name,
712 ctx->Array.ElementArrayBufferObj->Size);
713 }
714
715 if (0)
716 dump_element_buffer(ctx, type);
717
718 if (0)
719 _mesa_print_arrays(ctx);
720
721 #ifdef DEBUG
722 /* 'end' was out of bounds, but now let's check the actual array
723 * indexes to see if any of them are out of bounds. If so, warn
724 * and skip the draw to avoid potential segfault, etc.
725 */
726 {
727 GLuint max = _mesa_max_buffer_index(ctx, count, type, indices,
728 ctx->Array.ElementArrayBufferObj);
729 if (max >= ctx->Array.ArrayObj->_MaxElement) {
730 if (warnCount < 10) {
731 _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, "
732 "count %d, type 0x%x, indices=%p)\n"
733 "\tindex=%u is out of bounds (max=%u) "
734 "Element Buffer %u (size %d)\n"
735 "\tSkipping the glDrawRangeElements() call",
736 start, end, count, type, indices, max,
737 ctx->Array.ArrayObj->_MaxElement - 1,
738 ctx->Array.ElementArrayBufferObj->Name,
739 ctx->Array.ElementArrayBufferObj->Size);
740 }
741 return;
742 }
743 /* XXX we could also find the min index and compare to 'start'
744 * to see if start is correct. But it's more likely to get the
745 * upper bound wrong.
746 */
747 }
748 #endif
749 }
750 else if (0) {
751 _mesa_printf("glDraw[Range]Elements{,BaseVertex}"
752 "(start %u, end %u, type 0x%x, count %d) ElemBuf %u, "
753 "base %d\n",
754 start, end, type, count,
755 ctx->Array.ElementArrayBufferObj->Name,
756 basevertex);
757 }
758
759 #if 0
760 check_draw_elements_data(ctx, count, type, indices);
761 #else
762 (void) check_draw_elements_data;
763 #endif
764
765 vbo_validated_drawrangeelements(ctx, mode, GL_TRUE, start, end,
766 count, type, indices, basevertex);
767 }
768
769 static void GLAPIENTRY
770 vbo_exec_DrawRangeElements(GLenum mode,
771 GLuint start, GLuint end,
772 GLsizei count, GLenum type,
773 const GLvoid *indices)
774 {
775 GET_CURRENT_CONTEXT(ctx);
776
777 if (MESA_VERBOSE & VERBOSE_DRAW)
778 _mesa_debug(ctx,
779 "glDrawRangeElements(%s, %u, %u, %d, %s, %p)\n",
780 _mesa_lookup_enum_by_nr(mode), start, end, count,
781 _mesa_lookup_enum_by_nr(type), indices);
782
783 vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type,
784 indices, 0);
785 }
786
787
788 static void GLAPIENTRY
789 vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type,
790 const GLvoid *indices)
791 {
792 GET_CURRENT_CONTEXT(ctx);
793
794 if (MESA_VERBOSE & VERBOSE_DRAW)
795 _mesa_debug(ctx, "glDrawElements(%s, %u, %s, %p)\n",
796 _mesa_lookup_enum_by_nr(mode), count,
797 _mesa_lookup_enum_by_nr(type), indices);
798
799 if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices, 0 ))
800 return;
801
802 vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
803 count, type, indices, 0);
804 }
805
806 static void GLAPIENTRY
807 vbo_exec_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
808 const GLvoid *indices, GLint basevertex)
809 {
810 GET_CURRENT_CONTEXT(ctx);
811
812 if (MESA_VERBOSE & VERBOSE_DRAW)
813 _mesa_debug(ctx, "glDrawElementsBaseVertex(%s, %d, %s, %p, %d)\n",
814 _mesa_lookup_enum_by_nr(mode), count,
815 _mesa_lookup_enum_by_nr(type), indices, basevertex);
816
817 if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices,
818 basevertex ))
819 return;
820
821 vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
822 count, type, indices, basevertex);
823 }
824
825 /* Inner support for both _mesa_DrawElements and _mesa_DrawRangeElements */
826 static void
827 vbo_validated_multidrawelements(GLcontext *ctx, GLenum mode,
828 const GLsizei *count, GLenum type,
829 const GLvoid **indices, GLsizei primcount,
830 const GLint *basevertex)
831 {
832 struct vbo_context *vbo = vbo_context(ctx);
833 struct vbo_exec_context *exec = &vbo->exec;
834 struct _mesa_index_buffer ib;
835 struct _mesa_prim *prim;
836 unsigned int index_type_size = 0;
837 uintptr_t min_index_ptr, max_index_ptr;
838 GLboolean fallback = GL_FALSE;
839 int i;
840
841 if (primcount == 0)
842 return;
843
844 FLUSH_CURRENT( ctx, 0 );
845
846 if (ctx->NewState)
847 _mesa_update_state( ctx );
848
849 if (!_mesa_valid_to_render(ctx, "glMultiDrawElements")) {
850 return;
851 }
852
853 if (ctx->NewState)
854 _mesa_update_state( ctx );
855
856 prim = _mesa_calloc(primcount * sizeof(*prim));
857 if (prim == NULL) {
858 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMultiDrawElements");
859 return;
860 }
861
862 /* Decide if we can do this all as one set of primitives sharing the
863 * same index buffer, or if we have to reset the index pointer per primitive.
864 */
865 bind_arrays( ctx );
866
867 switch (type) {
868 case GL_UNSIGNED_INT:
869 index_type_size = 4;
870 break;
871 case GL_UNSIGNED_SHORT:
872 index_type_size = 2;
873 break;
874 case GL_UNSIGNED_BYTE:
875 index_type_size = 1;
876 break;
877 default:
878 assert(0);
879 }
880
881 min_index_ptr = (uintptr_t)indices[0];
882 max_index_ptr = 0;
883 for (i = 0; i < primcount; i++) {
884 min_index_ptr = MIN2(min_index_ptr, (uintptr_t)indices[i]);
885 max_index_ptr = MAX2(max_index_ptr, (uintptr_t)indices[i] +
886 index_type_size * count[i]);
887 }
888
889 /* Check if we can handle this thing as a bunch of index offsets from the
890 * same index pointer. If we can't, then we have to fall back to doing
891 * a draw_prims per primitive.
892 */
893 if (index_type_size != 1) {
894 for (i = 0; i < primcount; i++) {
895 if ((((uintptr_t)indices[i] - min_index_ptr) % index_type_size) != 0) {
896 fallback = GL_TRUE;
897 break;
898 }
899 }
900 }
901
902 /* If the index buffer isn't in a VBO, then treating the application's
903 * subranges of the index buffer as one large index buffer may lead to
904 * us reading unmapped memory.
905 */
906 if (!_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj))
907 fallback = GL_TRUE;
908
909 if (!fallback) {
910 ib.count = (max_index_ptr - min_index_ptr) / index_type_size;
911 ib.type = type;
912 ib.obj = ctx->Array.ElementArrayBufferObj;
913 ib.ptr = (void *)min_index_ptr;
914
915 for (i = 0; i < primcount; i++) {
916 prim[i].begin = (i == 0);
917 prim[i].end = (i == primcount - 1);
918 prim[i].weak = 0;
919 prim[i].pad = 0;
920 prim[i].mode = mode;
921 prim[i].start = ((uintptr_t)indices[i] - min_index_ptr) / index_type_size;
922 prim[i].count = count[i];
923 prim[i].indexed = 1;
924 if (basevertex != NULL)
925 prim[i].basevertex = basevertex[i];
926 else
927 prim[i].basevertex = 0;
928 }
929
930 vbo->draw_prims(ctx, exec->array.inputs, prim, primcount, &ib,
931 GL_FALSE, ~0, ~0);
932 } else {
933 for (i = 0; i < primcount; i++) {
934 ib.count = count[i];
935 ib.type = type;
936 ib.obj = ctx->Array.ElementArrayBufferObj;
937 ib.ptr = indices[i];
938
939
940 prim[0].begin = 1;
941 prim[0].end = 1;
942 prim[0].weak = 0;
943 prim[0].pad = 0;
944 prim[0].mode = mode;
945 prim[0].start = 0;
946 prim[0].count = count[i];
947 prim[0].indexed = 1;
948 if (basevertex != NULL)
949 prim[0].basevertex = basevertex[i];
950 else
951 prim[0].basevertex = 0;
952 }
953
954 vbo->draw_prims(ctx, exec->array.inputs, prim, 1, &ib,
955 GL_FALSE, ~0, ~0);
956 }
957 _mesa_free(prim);
958 }
959
960 static void GLAPIENTRY
961 vbo_exec_MultiDrawElements(GLenum mode,
962 const GLsizei *count, GLenum type,
963 const GLvoid **indices,
964 GLsizei primcount)
965 {
966 GET_CURRENT_CONTEXT(ctx);
967 GLint i;
968
969 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
970
971 for (i = 0; i < primcount; i++) {
972 if (!_mesa_validate_DrawElements(ctx, mode, count[i], type, indices[i],
973 0))
974 return;
975 }
976
977 vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
978 NULL);
979 }
980
981 static void GLAPIENTRY
982 vbo_exec_MultiDrawElementsBaseVertex(GLenum mode,
983 const GLsizei *count, GLenum type,
984 const GLvoid **indices,
985 GLsizei primcount,
986 const GLsizei *basevertex)
987 {
988 GET_CURRENT_CONTEXT(ctx);
989 GLint i;
990
991 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
992
993 for (i = 0; i < primcount; i++) {
994 if (!_mesa_validate_DrawElements(ctx, mode, count[i], type, indices[i],
995 basevertex[i]))
996 return;
997 }
998
999 vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
1000 basevertex);
1001 }
1002
1003
1004 /***********************************************************************
1005 * Initialization
1006 */
1007
1008 void
1009 vbo_exec_array_init( struct vbo_exec_context *exec )
1010 {
1011 #if 1
1012 exec->vtxfmt.DrawArrays = vbo_exec_DrawArrays;
1013 exec->vtxfmt.DrawElements = vbo_exec_DrawElements;
1014 exec->vtxfmt.DrawRangeElements = vbo_exec_DrawRangeElements;
1015 exec->vtxfmt.MultiDrawElementsEXT = vbo_exec_MultiDrawElements;
1016 exec->vtxfmt.DrawElementsBaseVertex = vbo_exec_DrawElementsBaseVertex;
1017 exec->vtxfmt.DrawRangeElementsBaseVertex = vbo_exec_DrawRangeElementsBaseVertex;
1018 exec->vtxfmt.MultiDrawElementsBaseVertex = vbo_exec_MultiDrawElementsBaseVertex;
1019 #else
1020 exec->vtxfmt.DrawArrays = _mesa_noop_DrawArrays;
1021 exec->vtxfmt.DrawElements = _mesa_noop_DrawElements;
1022 exec->vtxfmt.DrawRangeElements = _mesa_noop_DrawRangeElements;
1023 exec->vtxfmt.MultiDrawElementsEXT = _mesa_noop_MultiDrawElements;
1024 exec->vtxfmt.DrawElementsBaseVertex = _mesa_noop_DrawElementsBaseVertex;
1025 exec->vtxfmt.DrawRangeElementsBaseVertex = _mesa_noop_DrawRangeElementsBaseVertex;
1026 exec->vtxfmt.MultiDrawElementsBaseVertex = _mesa_noop_MultiDrawElementsBaseVertex;
1027 #endif
1028 }
1029
1030
1031 void
1032 vbo_exec_array_destroy( struct vbo_exec_context *exec )
1033 {
1034 /* nothing to do */
1035 }
1036
1037
1038 /* This API entrypoint is not ordinarily used */
1039 void GLAPIENTRY
1040 _mesa_DrawArrays(GLenum mode, GLint first, GLsizei count)
1041 {
1042 vbo_exec_DrawArrays(mode, first, count);
1043 }
1044
1045
1046 /* This API entrypoint is not ordinarily used */
1047 void GLAPIENTRY
1048 _mesa_DrawElements(GLenum mode, GLsizei count, GLenum type,
1049 const GLvoid *indices)
1050 {
1051 vbo_exec_DrawElements(mode, count, type, indices);
1052 }
1053
1054 void GLAPIENTRY
1055 _mesa_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
1056 const GLvoid *indices, GLint basevertex)
1057 {
1058 vbo_exec_DrawElementsBaseVertex(mode, count, type, indices, basevertex);
1059 }
1060
1061
1062 /* This API entrypoint is not ordinarily used */
1063 void GLAPIENTRY
1064 _mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count,
1065 GLenum type, const GLvoid *indices)
1066 {
1067 vbo_exec_DrawRangeElements(mode, start, end, count, type, indices);
1068 }
1069
1070 void GLAPIENTRY
1071 _mesa_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end,
1072 GLsizei count, GLenum type,
1073 const GLvoid *indices, GLint basevertex)
1074 {
1075 vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type,
1076 indices, basevertex);
1077 }
1078
1079 /* GL_EXT_multi_draw_arrays */
1080 void GLAPIENTRY
1081 _mesa_MultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type,
1082 const GLvoid **indices, GLsizei primcount)
1083 {
1084 vbo_exec_MultiDrawElements(mode, count, type, indices, primcount);
1085 }
1086
1087 void GLAPIENTRY
1088 _mesa_MultiDrawElementsBaseVertex(GLenum mode,
1089 const GLsizei *count, GLenum type,
1090 const GLvoid **indices, GLsizei primcount,
1091 const GLint *basevertex)
1092 {
1093 vbo_exec_MultiDrawElementsBaseVertex(mode, count, type, indices,
1094 primcount, basevertex);
1095 }