1 /**************************************************************************
3 * Copyright 2003 VMware, Inc.
4 * Copyright 2009 VMware, Inc.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 **************************************************************************/
30 #include "main/arrayobj.h"
31 #include "main/glheader.h"
32 #include "main/context.h"
33 #include "main/state.h"
34 #include "main/api_validate.h"
35 #include "main/dispatch.h"
36 #include "main/varray.h"
37 #include "main/bufferobj.h"
38 #include "main/enums.h"
39 #include "main/macros.h"
40 #include "main/transformfeedback.h"
42 #include "vbo_private.h"
46 * Check that element 'j' of the array has reasonable data.
48 * For debugging purposes; not normally used.
51 check_array_data(struct gl_context
*ctx
, struct gl_vertex_array_object
*vao
,
52 GLuint attrib
, GLuint j
)
54 const struct gl_array_attributes
*array
= &vao
->VertexAttrib
[attrib
];
56 const struct gl_vertex_buffer_binding
*binding
=
57 &vao
->BufferBinding
[array
->BufferBindingIndex
];
58 struct gl_buffer_object
*bo
= binding
->BufferObj
;
59 const void *data
= array
->Ptr
;
60 if (_mesa_is_bufferobj(bo
)) {
61 if (!bo
->Mappings
[MAP_INTERNAL
].Pointer
) {
63 bo
->Mappings
[MAP_INTERNAL
].Pointer
=
64 ctx
->Driver
.MapBufferRange(ctx
, 0, bo
->Size
,
65 GL_MAP_READ_BIT
, bo
, MAP_INTERNAL
);
67 data
= ADD_POINTERS(_mesa_vertex_attrib_address(array
, binding
),
68 bo
->Mappings
[MAP_INTERNAL
].Pointer
);
70 switch (array
->Type
) {
73 GLfloat
*f
= (GLfloat
*) ((GLubyte
*) data
+ binding
->Stride
* j
);
75 for (k
= 0; k
< array
->Size
; k
++) {
76 if (IS_INF_OR_NAN(f
[k
]) || f
[k
] >= 1.0e20F
|| f
[k
] <= -1.0e10F
) {
77 printf("Bad array data:\n");
78 printf(" Element[%u].%u = %f\n", j
, k
, f
[k
]);
79 printf(" Array %u at %p\n", attrib
, (void *) array
);
80 printf(" Type 0x%x, Size %d, Stride %d\n",
81 array
->Type
, array
->Size
, binding
->Stride
);
82 printf(" Address/offset %p in Buffer Object %u\n",
83 array
->Ptr
, bo
->Name
);
84 f
[k
] = 1.0F
; /* XXX replace the bad value! */
86 /*assert(!IS_INF_OR_NAN(f[k])); */
98 * Unmap the buffer object referenced by given array, if mapped.
101 unmap_array_buffer(struct gl_context
*ctx
, struct gl_vertex_array_object
*vao
,
104 const struct gl_array_attributes
*array
= &vao
->VertexAttrib
[attrib
];
105 if (array
->Enabled
) {
106 const struct gl_vertex_buffer_binding
*binding
=
107 &vao
->BufferBinding
[array
->BufferBindingIndex
];
108 struct gl_buffer_object
*bo
= binding
->BufferObj
;
109 if (_mesa_is_bufferobj(bo
) && _mesa_bufferobj_mapped(bo
, MAP_INTERNAL
)) {
110 ctx
->Driver
.UnmapBuffer(ctx
, bo
, MAP_INTERNAL
);
117 sizeof_ib_type(GLenum type
)
120 case GL_UNSIGNED_INT
:
121 return sizeof(GLuint
);
122 case GL_UNSIGNED_SHORT
:
123 return sizeof(GLushort
);
124 case GL_UNSIGNED_BYTE
:
125 return sizeof(GLubyte
);
127 assert(!"unsupported index data type");
128 /* In case assert is turned off */
134 * Examine the array's data for NaNs, etc.
135 * For debug purposes; not normally used.
138 check_draw_elements_data(struct gl_context
*ctx
, GLsizei count
,
139 GLenum elemType
, const void *elements
,
142 struct gl_vertex_array_object
*vao
= ctx
->Array
.VAO
;
147 if (_mesa_is_bufferobj(vao
->IndexBufferObj
)) {
148 elemMap
= ctx
->Driver
.MapBufferRange(ctx
, 0,
149 vao
->IndexBufferObj
->Size
,
151 vao
->IndexBufferObj
, MAP_INTERNAL
);
152 elements
= ADD_POINTERS(elements
, elemMap
);
155 for (i
= 0; i
< count
; i
++) {
160 case GL_UNSIGNED_BYTE
:
161 j
= ((const GLubyte
*) elements
)[i
];
163 case GL_UNSIGNED_SHORT
:
164 j
= ((const GLushort
*) elements
)[i
];
166 case GL_UNSIGNED_INT
:
167 j
= ((const GLuint
*) elements
)[i
];
170 unreachable("Unexpected index buffer type");
173 /* check element j of each enabled array */
174 for (k
= 0; k
< VERT_ATTRIB_MAX
; k
++) {
175 check_array_data(ctx
, vao
, k
, j
);
179 if (_mesa_is_bufferobj(vao
->IndexBufferObj
)) {
180 ctx
->Driver
.UnmapBuffer(ctx
, vao
->IndexBufferObj
, MAP_INTERNAL
);
183 for (k
= 0; k
< VERT_ATTRIB_MAX
; k
++) {
184 unmap_array_buffer(ctx
, vao
, k
);
190 * Check array data, looking for NaNs, etc.
193 check_draw_arrays_data(struct gl_context
*ctx
, GLint start
, GLsizei count
)
200 * Check if we should skip the draw call even after validation was successful.
203 skip_validated_draw(struct gl_context
*ctx
)
207 /* For ES2, we can draw if we have a vertex program/shader). */
208 return ctx
->VertexProgram
._Current
== NULL
;
211 /* For OpenGL ES, only draw if we have vertex positions
213 if (!ctx
->Array
.VAO
->VertexAttrib
[VERT_ATTRIB_POS
].Enabled
)
217 case API_OPENGL_CORE
:
218 /* Section 7.3 (Program Objects) of the OpenGL 4.5 Core Profile spec
221 * "If there is no active program for the vertex or fragment shader
222 * stages, the results of vertex and/or fragment processing will be
223 * undefined. However, this is not an error."
225 * The fragment shader is not tested here because other state (e.g.,
226 * GL_RASTERIZER_DISCARD) affects whether or not we actually care.
228 return ctx
->VertexProgram
._Current
== NULL
;
230 case API_OPENGL_COMPAT
:
231 if (ctx
->VertexProgram
._Current
!= NULL
) {
232 /* Draw regardless of whether or not we have any vertex arrays.
233 * (Ex: could draw a point using a constant vertex pos)
237 /* Draw if we have vertex positions (GL_VERTEX_ARRAY or generic
240 return (!ctx
->Array
.VAO
->VertexAttrib
[VERT_ATTRIB_POS
].Enabled
&&
241 !ctx
->Array
.VAO
->VertexAttrib
[VERT_ATTRIB_GENERIC0
].Enabled
);
246 unreachable("Invalid API value in check_valid_to_render()");
254 * Print info/data for glDrawArrays(), for debugging.
257 print_draw_arrays(struct gl_context
*ctx
,
258 GLenum mode
, GLint start
, GLsizei count
)
260 const struct gl_vertex_array_object
*vao
= ctx
->Array
.VAO
;
262 printf("vbo_exec_DrawArrays(mode 0x%x, start %d, count %d):\n",
266 for (i
= 0; i
< VERT_ATTRIB_MAX
; ++i
) {
267 const struct gl_array_attributes
*array
= &vao
->VertexAttrib
[i
];
271 const struct gl_vertex_buffer_binding
*binding
=
272 &vao
->BufferBinding
[array
->BufferBindingIndex
];
273 struct gl_buffer_object
*bufObj
= binding
->BufferObj
;
275 printf("attr %s: size %d stride %d enabled %d "
276 "ptr %p Bufobj %u\n",
277 gl_vert_attrib_name((gl_vert_attrib
) i
),
278 array
->Size
, binding
->Stride
, array
->Enabled
,
279 array
->Ptr
, bufObj
->Name
);
281 if (_mesa_is_bufferobj(bufObj
)) {
282 GLubyte
*p
= ctx
->Driver
.MapBufferRange(ctx
, 0, bufObj
->Size
,
283 GL_MAP_READ_BIT
, bufObj
,
285 int offset
= (int) (GLintptr
)
286 _mesa_vertex_attrib_address(array
, binding
);
289 switch (array
->Type
) {
292 case GL_UNSIGNED_INT64_ARB
:
299 float *f
= (float *) (p
+ offset
);
302 int n
= (count
- 1) * (binding
->Stride
/ (4 * multiplier
))
306 printf(" Data at offset %d:\n", offset
);
309 printf(" double[%d] = 0x%016llx %lf\n", i
,
310 ((unsigned long long *) k
)[i
], ((double *) f
)[i
]);
312 printf(" float[%d] = 0x%08x %f\n", i
, k
[i
], f
[i
]);
315 ctx
->Driver
.UnmapBuffer(ctx
, bufObj
, MAP_INTERNAL
);
322 * Return a filter mask for the net enabled vao arrays.
323 * This is to mask out arrays that would otherwise supersed required current
324 * values for the fixed function shaders for example.
327 enabled_filter(const struct gl_context
*ctx
)
329 switch (ctx
->VertexProgram
._VPMode
) {
331 /* When no vertex program is active (or the vertex program is generated
332 * from fixed-function state). We put the material values into the
333 * generic slots. Since the vao has no material arrays, mute these
334 * slots from the enabled arrays so that the current material values
335 * are pulled instead of the vao arrays.
337 return VERT_BIT_FF_ALL
;
340 /* There are no shaders in OpenGL ES 1.x, so this code path should be
341 * impossible to reach. The meta code is careful to not use shaders in
344 assert(ctx
->API
!= API_OPENGLES
);
346 /* Other parts of the code assume that inputs[VERT_ATTRIB_POS] through
347 * inputs[VERT_ATTRIB_FF_MAX] will be non-NULL. However, in OpenGL
348 * ES 2.0+ or OpenGL core profile, none of these arrays should ever
351 if (ctx
->API
!= API_OPENGL_COMPAT
)
352 return VERT_BIT_GENERIC_ALL
;
364 * Helper function called by the other DrawArrays() functions below.
365 * This is where we handle primitive restart for drawing non-indexed
366 * arrays. If primitive restart is enabled, it typically means
367 * splitting one DrawArrays() into two.
370 vbo_draw_arrays(struct gl_context
*ctx
, GLenum mode
, GLint start
,
371 GLsizei count
, GLuint numInstances
, GLuint baseInstance
,
374 struct _mesa_prim prim
;
376 if (skip_validated_draw(ctx
))
379 /* OpenGL 4.5 says that primitive restart is ignored with non-indexed
382 memset(&prim
, 0, sizeof(prim
));
386 prim
.num_instances
= numInstances
;
387 prim
.base_instance
= baseInstance
;
388 prim
.draw_id
= drawID
;
389 prim
.is_indirect
= 0;
393 ctx
->Driver
.Draw(ctx
, &prim
, 1, NULL
,
394 GL_TRUE
, start
, start
+ count
- 1, NULL
, 0, NULL
);
396 if (MESA_DEBUG_FLAGS
& DEBUG_ALWAYS_FLUSH
) {
403 * Execute a glRectf() function.
405 static void GLAPIENTRY
406 vbo_exec_Rectf(GLfloat x1
, GLfloat y1
, GLfloat x2
, GLfloat y2
)
408 GET_CURRENT_CONTEXT(ctx
);
409 ASSERT_OUTSIDE_BEGIN_END(ctx
);
411 CALL_Begin(GET_DISPATCH(), (GL_QUADS
));
412 CALL_Vertex2f(GET_DISPATCH(), (x1
, y1
));
413 CALL_Vertex2f(GET_DISPATCH(), (x2
, y1
));
414 CALL_Vertex2f(GET_DISPATCH(), (x2
, y2
));
415 CALL_Vertex2f(GET_DISPATCH(), (x1
, y2
));
416 CALL_End(GET_DISPATCH(), ());
420 static void GLAPIENTRY
421 vbo_exec_EvalMesh1(GLenum mode
, GLint i1
, GLint i2
)
423 GET_CURRENT_CONTEXT(ctx
);
433 prim
= GL_LINE_STRIP
;
436 _mesa_error(ctx
, GL_INVALID_ENUM
, "glEvalMesh1(mode)");
440 /* No effect if vertex maps disabled.
442 if (!ctx
->Eval
.Map1Vertex4
&& !ctx
->Eval
.Map1Vertex3
)
445 du
= ctx
->Eval
.MapGrid1du
;
446 u
= ctx
->Eval
.MapGrid1u1
+ i1
* du
;
448 CALL_Begin(GET_DISPATCH(), (prim
));
449 for (i
= i1
; i
<= i2
; i
++, u
+= du
) {
450 CALL_EvalCoord1f(GET_DISPATCH(), (u
));
452 CALL_End(GET_DISPATCH(), ());
456 static void GLAPIENTRY
457 vbo_exec_EvalMesh2(GLenum mode
, GLint i1
, GLint i2
, GLint j1
, GLint j2
)
459 GET_CURRENT_CONTEXT(ctx
);
460 GLfloat u
, du
, v
, dv
, v1
, u1
;
469 _mesa_error(ctx
, GL_INVALID_ENUM
, "glEvalMesh2(mode)");
473 /* No effect if vertex maps disabled.
475 if (!ctx
->Eval
.Map2Vertex4
&& !ctx
->Eval
.Map2Vertex3
)
478 du
= ctx
->Eval
.MapGrid2du
;
479 dv
= ctx
->Eval
.MapGrid2dv
;
480 v1
= ctx
->Eval
.MapGrid2v1
+ j1
* dv
;
481 u1
= ctx
->Eval
.MapGrid2u1
+ i1
* du
;
485 CALL_Begin(GET_DISPATCH(), (GL_POINTS
));
486 for (v
= v1
, j
= j1
; j
<= j2
; j
++, v
+= dv
) {
487 for (u
= u1
, i
= i1
; i
<= i2
; i
++, u
+= du
) {
488 CALL_EvalCoord2f(GET_DISPATCH(), (u
, v
));
491 CALL_End(GET_DISPATCH(), ());
494 for (v
= v1
, j
= j1
; j
<= j2
; j
++, v
+= dv
) {
495 CALL_Begin(GET_DISPATCH(), (GL_LINE_STRIP
));
496 for (u
= u1
, i
= i1
; i
<= i2
; i
++, u
+= du
) {
497 CALL_EvalCoord2f(GET_DISPATCH(), (u
, v
));
499 CALL_End(GET_DISPATCH(), ());
501 for (u
= u1
, i
= i1
; i
<= i2
; i
++, u
+= du
) {
502 CALL_Begin(GET_DISPATCH(), (GL_LINE_STRIP
));
503 for (v
= v1
, j
= j1
; j
<= j2
; j
++, v
+= dv
) {
504 CALL_EvalCoord2f(GET_DISPATCH(), (u
, v
));
506 CALL_End(GET_DISPATCH(), ());
510 for (v
= v1
, j
= j1
; j
< j2
; j
++, v
+= dv
) {
511 CALL_Begin(GET_DISPATCH(), (GL_TRIANGLE_STRIP
));
512 for (u
= u1
, i
= i1
; i
<= i2
; i
++, u
+= du
) {
513 CALL_EvalCoord2f(GET_DISPATCH(), (u
, v
));
514 CALL_EvalCoord2f(GET_DISPATCH(), (u
, v
+ dv
));
516 CALL_End(GET_DISPATCH(), ());
524 * Called from glDrawArrays when in immediate mode (not display list mode).
526 static void GLAPIENTRY
527 vbo_exec_DrawArrays(GLenum mode
, GLint start
, GLsizei count
)
529 GET_CURRENT_CONTEXT(ctx
);
531 if (MESA_VERBOSE
& VERBOSE_DRAW
)
532 _mesa_debug(ctx
, "glDrawArrays(%s, %d, %d)\n",
533 _mesa_enum_to_string(mode
), start
, count
);
535 if (_mesa_is_no_error_enabled(ctx
)) {
536 FLUSH_CURRENT(ctx
, 0);
538 _mesa_set_draw_vao(ctx
, ctx
->Array
.VAO
, enabled_filter(ctx
));
541 _mesa_update_state(ctx
);
543 _mesa_set_draw_vao(ctx
, ctx
->Array
.VAO
, enabled_filter(ctx
));
545 if (!_mesa_validate_DrawArrays(ctx
, mode
, count
))
550 check_draw_arrays_data(ctx
, start
, count
);
552 vbo_draw_arrays(ctx
, mode
, start
, count
, 1, 0, 0);
555 print_draw_arrays(ctx
, mode
, start
, count
);
560 * Called from glDrawArraysInstanced when in immediate mode (not
561 * display list mode).
563 static void GLAPIENTRY
564 vbo_exec_DrawArraysInstanced(GLenum mode
, GLint start
, GLsizei count
,
565 GLsizei numInstances
)
567 GET_CURRENT_CONTEXT(ctx
);
569 if (MESA_VERBOSE
& VERBOSE_DRAW
)
570 _mesa_debug(ctx
, "glDrawArraysInstanced(%s, %d, %d, %d)\n",
571 _mesa_enum_to_string(mode
), start
, count
, numInstances
);
574 if (_mesa_is_no_error_enabled(ctx
)) {
575 FLUSH_CURRENT(ctx
, 0);
577 _mesa_set_draw_vao(ctx
, ctx
->Array
.VAO
, enabled_filter(ctx
));
580 _mesa_update_state(ctx
);
582 _mesa_set_draw_vao(ctx
, ctx
->Array
.VAO
, enabled_filter(ctx
));
584 if (!_mesa_validate_DrawArraysInstanced(ctx
, mode
, start
, count
,
590 check_draw_arrays_data(ctx
, start
, count
);
592 vbo_draw_arrays(ctx
, mode
, start
, count
, numInstances
, 0, 0);
595 print_draw_arrays(ctx
, mode
, start
, count
);
600 * Called from glDrawArraysInstancedBaseInstance when in immediate mode.
602 static void GLAPIENTRY
603 vbo_exec_DrawArraysInstancedBaseInstance(GLenum mode
, GLint first
,
604 GLsizei count
, GLsizei numInstances
,
607 GET_CURRENT_CONTEXT(ctx
);
609 if (MESA_VERBOSE
& VERBOSE_DRAW
)
611 "glDrawArraysInstancedBaseInstance(%s, %d, %d, %d, %d)\n",
612 _mesa_enum_to_string(mode
), first
, count
,
613 numInstances
, baseInstance
);
615 if (_mesa_is_no_error_enabled(ctx
)) {
616 FLUSH_CURRENT(ctx
, 0);
618 _mesa_set_draw_vao(ctx
, ctx
->Array
.VAO
, enabled_filter(ctx
));
621 _mesa_update_state(ctx
);
623 _mesa_set_draw_vao(ctx
, ctx
->Array
.VAO
, enabled_filter(ctx
));
625 if (!_mesa_validate_DrawArraysInstanced(ctx
, mode
, first
, count
,
631 check_draw_arrays_data(ctx
, first
, count
);
633 vbo_draw_arrays(ctx
, mode
, first
, count
, numInstances
, baseInstance
, 0);
636 print_draw_arrays(ctx
, mode
, first
, count
);
641 * Called from glMultiDrawArrays when in immediate mode.
643 static void GLAPIENTRY
644 vbo_exec_MultiDrawArrays(GLenum mode
, const GLint
*first
,
645 const GLsizei
*count
, GLsizei primcount
)
647 GET_CURRENT_CONTEXT(ctx
);
650 if (MESA_VERBOSE
& VERBOSE_DRAW
)
652 "glMultiDrawArrays(%s, %p, %p, %d)\n",
653 _mesa_enum_to_string(mode
), first
, count
, primcount
);
655 if (_mesa_is_no_error_enabled(ctx
)) {
656 FLUSH_CURRENT(ctx
, 0);
658 _mesa_set_draw_vao(ctx
, ctx
->Array
.VAO
, enabled_filter(ctx
));
661 _mesa_update_state(ctx
);
663 _mesa_set_draw_vao(ctx
, ctx
->Array
.VAO
, enabled_filter(ctx
));
665 if (!_mesa_validate_MultiDrawArrays(ctx
, mode
, count
, primcount
))
669 for (i
= 0; i
< primcount
; i
++) {
672 check_draw_arrays_data(ctx
, first
[i
], count
[i
]);
674 /* The GL_ARB_shader_draw_parameters spec adds the following after the
675 * pseudo-code describing glMultiDrawArrays:
677 * "The index of the draw (<i> in the above pseudo-code) may be
678 * read by a vertex shader as <gl_DrawIDARB>, as described in
681 vbo_draw_arrays(ctx
, mode
, first
[i
], count
[i
], 1, 0, i
);
684 print_draw_arrays(ctx
, mode
, first
[i
], count
[i
]);
692 * Map GL_ELEMENT_ARRAY_BUFFER and print contents.
697 dump_element_buffer(struct gl_context
*ctx
, GLenum type
)
700 ctx
->Driver
.MapBufferRange(ctx
, 0,
701 ctx
->Array
.VAO
->IndexBufferObj
->Size
,
703 ctx
->Array
.VAO
->IndexBufferObj
,
706 case GL_UNSIGNED_BYTE
:
708 const GLubyte
*us
= (const GLubyte
*) map
;
710 for (i
= 0; i
< ctx
->Array
.VAO
->IndexBufferObj
->Size
; i
++) {
711 printf("%02x ", us
[i
]);
718 case GL_UNSIGNED_SHORT
:
720 const GLushort
*us
= (const GLushort
*) map
;
722 for (i
= 0; i
< ctx
->Array
.VAO
->IndexBufferObj
->Size
/ 2; i
++) {
723 printf("%04x ", us
[i
]);
730 case GL_UNSIGNED_INT
:
732 const GLuint
*us
= (const GLuint
*) map
;
734 for (i
= 0; i
< ctx
->Array
.VAO
->IndexBufferObj
->Size
/ 4; i
++) {
735 printf("%08x ", us
[i
]);
746 ctx
->Driver
.UnmapBuffer(ctx
, ctx
->Array
.VAO
->IndexBufferObj
, MAP_INTERNAL
);
752 skip_draw_elements(struct gl_context
*ctx
, GLsizei count
,
753 const GLvoid
*indices
)
758 /* Not using a VBO for indices, so avoid NULL pointer derefs later.
760 if (!_mesa_is_bufferobj(ctx
->Array
.VAO
->IndexBufferObj
) && indices
== NULL
)
763 if (skip_validated_draw(ctx
))
771 * Inner support for both _mesa_DrawElements and _mesa_DrawRangeElements.
772 * Do the rendering for a glDrawElements or glDrawRangeElements call after
773 * we've validated buffer bounds, etc.
776 vbo_validated_drawrangeelements(struct gl_context
*ctx
, GLenum mode
,
777 GLboolean index_bounds_valid
,
778 GLuint start
, GLuint end
,
779 GLsizei count
, GLenum type
,
780 const GLvoid
* indices
,
781 GLint basevertex
, GLuint numInstances
,
784 struct _mesa_index_buffer ib
;
785 struct _mesa_prim prim
;
787 if (!index_bounds_valid
) {
792 if (skip_draw_elements(ctx
, count
, indices
))
796 ib
.index_size
= sizeof_ib_type(type
);
797 ib
.obj
= ctx
->Array
.VAO
->IndexBufferObj
;
808 prim
.is_indirect
= 0;
809 prim
.basevertex
= basevertex
;
810 prim
.num_instances
= numInstances
;
811 prim
.base_instance
= baseInstance
;
814 /* Need to give special consideration to rendering a range of
815 * indices starting somewhere above zero. Typically the
816 * application is issuing multiple DrawRangeElements() to draw
817 * successive primitives layed out linearly in the vertex arrays.
818 * Unless the vertex arrays are all in a VBO (or locked as with
819 * CVA), the OpenGL semantics imply that we need to re-read or
820 * re-upload the vertex data on each draw call.
822 * In the case of hardware tnl, we want to avoid starting the
823 * upload at zero, as it will mean every draw call uploads an
824 * increasing amount of not-used vertex data. Worse - in the
825 * software tnl module, all those vertices might be transformed and
826 * lit but never rendered.
828 * If we just upload or transform the vertices in start..end,
829 * however, the indices will be incorrect.
831 * At this level, we don't know exactly what the requirements of
832 * the backend are going to be, though it will likely boil down to
835 * 1) Do nothing, everything is in a VBO and is processed once
838 * 2) Adjust the indices and vertex arrays so that start becomes
841 * Rather than doing anything here, I'll provide a helper function
842 * for the latter case elsewhere.
845 ctx
->Driver
.Draw(ctx
, &prim
, 1, &ib
,
846 index_bounds_valid
, start
, end
, NULL
, 0, NULL
);
848 if (MESA_DEBUG_FLAGS
& DEBUG_ALWAYS_FLUSH
) {
855 * Called by glDrawRangeElementsBaseVertex() in immediate mode.
857 static void GLAPIENTRY
858 vbo_exec_DrawRangeElementsBaseVertex(GLenum mode
, GLuint start
, GLuint end
,
859 GLsizei count
, GLenum type
,
860 const GLvoid
* indices
, GLint basevertex
)
862 static GLuint warnCount
= 0;
863 GLboolean index_bounds_valid
= GL_TRUE
;
865 /* This is only useful to catch invalid values in the "end" parameter
868 GLuint max_element
= 2 * 1000 * 1000 * 1000; /* just a big number */
870 GET_CURRENT_CONTEXT(ctx
);
872 if (MESA_VERBOSE
& VERBOSE_DRAW
)
874 "glDrawRangeElementsBaseVertex(%s, %u, %u, %d, %s, %p, %d)\n",
875 _mesa_enum_to_string(mode
), start
, end
, count
,
876 _mesa_enum_to_string(type
), indices
, basevertex
);
878 if (_mesa_is_no_error_enabled(ctx
)) {
879 FLUSH_CURRENT(ctx
, 0);
881 _mesa_set_draw_vao(ctx
, ctx
->Array
.VAO
, enabled_filter(ctx
));
884 _mesa_update_state(ctx
);
886 _mesa_set_draw_vao(ctx
, ctx
->Array
.VAO
, enabled_filter(ctx
));
888 if (!_mesa_validate_DrawRangeElements(ctx
, mode
, start
, end
, count
,
893 if ((int) end
+ basevertex
< 0 || start
+ basevertex
>= max_element
) {
894 /* The application requested we draw using a range of indices that's
895 * outside the bounds of the current VBO. This is invalid and appears
896 * to give undefined results. The safest thing to do is to simply
897 * ignore the range, in case the application botched their range tracking
898 * but did provide valid indices. Also issue a warning indicating that
899 * the application is broken.
901 if (warnCount
++ < 10) {
902 _mesa_warning(ctx
, "glDrawRangeElements(start %u, end %u, "
903 "basevertex %d, count %d, type 0x%x, indices=%p):\n"
904 "\trange is outside VBO bounds (max=%u); ignoring.\n"
905 "\tThis should be fixed in the application.",
906 start
, end
, basevertex
, count
, type
, indices
,
909 index_bounds_valid
= GL_FALSE
;
912 /* NOTE: It's important that 'end' is a reasonable value.
913 * in _tnl_draw_prims(), we use end to determine how many vertices
914 * to transform. If it's too large, we can unnecessarily split prims
915 * or we can read/write out of memory in several different places!
918 /* Catch/fix some potential user errors */
919 if (type
== GL_UNSIGNED_BYTE
) {
920 start
= MIN2(start
, 0xff);
921 end
= MIN2(end
, 0xff);
923 else if (type
== GL_UNSIGNED_SHORT
) {
924 start
= MIN2(start
, 0xffff);
925 end
= MIN2(end
, 0xffff);
929 printf("glDraw[Range]Elements{,BaseVertex}"
930 "(start %u, end %u, type 0x%x, count %d) ElemBuf %u, "
932 start
, end
, type
, count
,
933 ctx
->Array
.VAO
->IndexBufferObj
->Name
, basevertex
);
936 if ((int) start
+ basevertex
< 0 || end
+ basevertex
>= max_element
)
937 index_bounds_valid
= GL_FALSE
;
940 check_draw_elements_data(ctx
, count
, type
, indices
, basevertex
);
942 (void) check_draw_elements_data
;
945 if (!index_bounds_valid
) {
950 vbo_validated_drawrangeelements(ctx
, mode
, index_bounds_valid
, start
, end
,
951 count
, type
, indices
, basevertex
, 1, 0);
956 * Called by glDrawRangeElements() in immediate mode.
958 static void GLAPIENTRY
959 vbo_exec_DrawRangeElements(GLenum mode
, GLuint start
, GLuint end
,
960 GLsizei count
, GLenum type
, const GLvoid
* indices
)
962 if (MESA_VERBOSE
& VERBOSE_DRAW
) {
963 GET_CURRENT_CONTEXT(ctx
);
965 "glDrawRangeElements(%s, %u, %u, %d, %s, %p)\n",
966 _mesa_enum_to_string(mode
), start
, end
, count
,
967 _mesa_enum_to_string(type
), indices
);
970 vbo_exec_DrawRangeElementsBaseVertex(mode
, start
, end
, count
, type
,
976 * Called by glDrawElements() in immediate mode.
978 static void GLAPIENTRY
979 vbo_exec_DrawElements(GLenum mode
, GLsizei count
, GLenum type
,
980 const GLvoid
* indices
)
982 GET_CURRENT_CONTEXT(ctx
);
984 if (MESA_VERBOSE
& VERBOSE_DRAW
)
985 _mesa_debug(ctx
, "glDrawElements(%s, %u, %s, %p)\n",
986 _mesa_enum_to_string(mode
), count
,
987 _mesa_enum_to_string(type
), indices
);
989 if (_mesa_is_no_error_enabled(ctx
)) {
990 FLUSH_CURRENT(ctx
, 0);
992 _mesa_set_draw_vao(ctx
, ctx
->Array
.VAO
, enabled_filter(ctx
));
995 _mesa_update_state(ctx
);
997 _mesa_set_draw_vao(ctx
, ctx
->Array
.VAO
, enabled_filter(ctx
));
999 if (!_mesa_validate_DrawElements(ctx
, mode
, count
, type
, indices
))
1003 vbo_validated_drawrangeelements(ctx
, mode
, GL_FALSE
, 0, ~0,
1004 count
, type
, indices
, 0, 1, 0);
1009 * Called by glDrawElementsBaseVertex() in immediate mode.
1011 static void GLAPIENTRY
1012 vbo_exec_DrawElementsBaseVertex(GLenum mode
, GLsizei count
, GLenum type
,
1013 const GLvoid
* indices
, GLint basevertex
)
1015 GET_CURRENT_CONTEXT(ctx
);
1017 if (MESA_VERBOSE
& VERBOSE_DRAW
)
1018 _mesa_debug(ctx
, "glDrawElements(%s, %u, %s, %p)\n",
1019 _mesa_enum_to_string(mode
), count
,
1020 _mesa_enum_to_string(type
), indices
);
1022 if (_mesa_is_no_error_enabled(ctx
)) {
1023 FLUSH_CURRENT(ctx
, 0);
1025 _mesa_set_draw_vao(ctx
, ctx
->Array
.VAO
, enabled_filter(ctx
));
1028 _mesa_update_state(ctx
);
1030 _mesa_set_draw_vao(ctx
, ctx
->Array
.VAO
, enabled_filter(ctx
));
1032 if (!_mesa_validate_DrawElements(ctx
, mode
, count
, type
, indices
))
1036 vbo_validated_drawrangeelements(ctx
, mode
, GL_FALSE
, 0, ~0,
1037 count
, type
, indices
, basevertex
, 1, 0);
1042 * Called by glDrawElementsInstanced() in immediate mode.
1044 static void GLAPIENTRY
1045 vbo_exec_DrawElementsInstanced(GLenum mode
, GLsizei count
, GLenum type
,
1046 const GLvoid
* indices
, GLsizei numInstances
)
1048 GET_CURRENT_CONTEXT(ctx
);
1050 if (MESA_VERBOSE
& VERBOSE_DRAW
)
1051 _mesa_debug(ctx
, "glDrawElements(%s, %u, %s, %p)\n",
1052 _mesa_enum_to_string(mode
), count
,
1053 _mesa_enum_to_string(type
), indices
);
1055 if (_mesa_is_no_error_enabled(ctx
)) {
1056 FLUSH_CURRENT(ctx
, 0);
1058 _mesa_set_draw_vao(ctx
, ctx
->Array
.VAO
, enabled_filter(ctx
));
1061 _mesa_update_state(ctx
);
1063 _mesa_set_draw_vao(ctx
, ctx
->Array
.VAO
, enabled_filter(ctx
));
1065 if (!_mesa_validate_DrawElementsInstanced(ctx
, mode
, count
, type
,
1066 indices
, numInstances
))
1070 vbo_validated_drawrangeelements(ctx
, mode
, GL_FALSE
, 0, ~0,
1071 count
, type
, indices
, 0, numInstances
, 0);
1076 * Called by glDrawElementsInstancedBaseVertex() in immediate mode.
1078 static void GLAPIENTRY
1079 vbo_exec_DrawElementsInstancedBaseVertex(GLenum mode
, GLsizei count
,
1080 GLenum type
, const GLvoid
* indices
,
1081 GLsizei numInstances
,
1084 GET_CURRENT_CONTEXT(ctx
);
1086 if (MESA_VERBOSE
& VERBOSE_DRAW
)
1088 "glDrawElementsInstancedBaseVertex"
1089 "(%s, %d, %s, %p, %d; %d)\n",
1090 _mesa_enum_to_string(mode
), count
,
1091 _mesa_enum_to_string(type
), indices
,
1092 numInstances
, basevertex
);
1094 if (_mesa_is_no_error_enabled(ctx
)) {
1095 FLUSH_CURRENT(ctx
, 0);
1097 _mesa_set_draw_vao(ctx
, ctx
->Array
.VAO
, enabled_filter(ctx
));
1100 _mesa_update_state(ctx
);
1102 _mesa_set_draw_vao(ctx
, ctx
->Array
.VAO
, enabled_filter(ctx
));
1104 if (!_mesa_validate_DrawElementsInstanced(ctx
, mode
, count
, type
,
1105 indices
, numInstances
))
1109 vbo_validated_drawrangeelements(ctx
, mode
, GL_FALSE
, 0, ~0,
1110 count
, type
, indices
,
1111 basevertex
, numInstances
, 0);
1116 * Called by glDrawElementsInstancedBaseInstance() in immediate mode.
1118 static void GLAPIENTRY
1119 vbo_exec_DrawElementsInstancedBaseInstance(GLenum mode
, GLsizei count
,
1121 const GLvoid
*indices
,
1122 GLsizei numInstances
,
1123 GLuint baseInstance
)
1125 GET_CURRENT_CONTEXT(ctx
);
1127 if (MESA_VERBOSE
& VERBOSE_DRAW
)
1129 "glDrawElementsInstancedBaseInstance"
1130 "(%s, %d, %s, %p, %d, %d)\n",
1131 _mesa_enum_to_string(mode
), count
,
1132 _mesa_enum_to_string(type
), indices
,
1133 numInstances
, baseInstance
);
1135 if (_mesa_is_no_error_enabled(ctx
)) {
1136 FLUSH_CURRENT(ctx
, 0);
1138 _mesa_set_draw_vao(ctx
, ctx
->Array
.VAO
, enabled_filter(ctx
));
1141 _mesa_update_state(ctx
);
1143 _mesa_set_draw_vao(ctx
, ctx
->Array
.VAO
, enabled_filter(ctx
));
1145 if (!_mesa_validate_DrawElementsInstanced(ctx
, mode
, count
, type
,
1146 indices
, numInstances
))
1150 vbo_validated_drawrangeelements(ctx
, mode
, GL_FALSE
, 0, ~0,
1151 count
, type
, indices
, 0, numInstances
,
1157 * Called by glDrawElementsInstancedBaseVertexBaseInstance() in immediate mode.
1159 static void GLAPIENTRY
1160 vbo_exec_DrawElementsInstancedBaseVertexBaseInstance(GLenum mode
,
1163 const GLvoid
*indices
,
1164 GLsizei numInstances
,
1166 GLuint baseInstance
)
1168 GET_CURRENT_CONTEXT(ctx
);
1170 if (MESA_VERBOSE
& VERBOSE_DRAW
)
1172 "glDrawElementsInstancedBaseVertexBaseInstance"
1173 "(%s, %d, %s, %p, %d, %d, %d)\n",
1174 _mesa_enum_to_string(mode
), count
,
1175 _mesa_enum_to_string(type
), indices
,
1176 numInstances
, basevertex
, baseInstance
);
1178 if (_mesa_is_no_error_enabled(ctx
)) {
1179 FLUSH_CURRENT(ctx
, 0);
1181 _mesa_set_draw_vao(ctx
, ctx
->Array
.VAO
, enabled_filter(ctx
));
1184 _mesa_update_state(ctx
);
1186 _mesa_set_draw_vao(ctx
, ctx
->Array
.VAO
, enabled_filter(ctx
));
1188 if (!_mesa_validate_DrawElementsInstanced(ctx
, mode
, count
, type
,
1189 indices
, numInstances
))
1193 vbo_validated_drawrangeelements(ctx
, mode
, GL_FALSE
, 0, ~0,
1194 count
, type
, indices
, basevertex
,
1195 numInstances
, baseInstance
);
1200 * Inner support for both _mesa_MultiDrawElements() and
1201 * _mesa_MultiDrawRangeElements().
1202 * This does the actual rendering after we've checked array indexes, etc.
1205 vbo_validated_multidrawelements(struct gl_context
*ctx
, GLenum mode
,
1206 const GLsizei
*count
, GLenum type
,
1207 const GLvoid
* const *indices
,
1208 GLsizei primcount
, const GLint
*basevertex
)
1210 struct _mesa_index_buffer ib
;
1211 struct _mesa_prim
*prim
;
1212 unsigned int index_type_size
= sizeof_ib_type(type
);
1213 uintptr_t min_index_ptr
, max_index_ptr
;
1214 GLboolean fallback
= GL_FALSE
;
1220 prim
= calloc(primcount
, sizeof(*prim
));
1222 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glMultiDrawElements");
1226 min_index_ptr
= (uintptr_t) indices
[0];
1228 for (i
= 0; i
< primcount
; i
++) {
1229 min_index_ptr
= MIN2(min_index_ptr
, (uintptr_t) indices
[i
]);
1230 max_index_ptr
= MAX2(max_index_ptr
, (uintptr_t) indices
[i
] +
1231 index_type_size
* count
[i
]);
1234 /* Check if we can handle this thing as a bunch of index offsets from the
1235 * same index pointer. If we can't, then we have to fall back to doing
1236 * a draw_prims per primitive.
1237 * Check that the difference between each prim's indexes is a multiple of
1238 * the index/element size.
1240 if (index_type_size
!= 1) {
1241 for (i
= 0; i
< primcount
; i
++) {
1242 if ((((uintptr_t) indices
[i
] - min_index_ptr
) % index_type_size
) !=
1250 /* Draw primitives individually if one count is zero, so we can easily skip
1253 for (i
= 0; i
< primcount
; i
++) {
1254 if (count
[i
] == 0) {
1260 /* If the index buffer isn't in a VBO, then treating the application's
1261 * subranges of the index buffer as one large index buffer may lead to
1262 * us reading unmapped memory.
1264 if (!_mesa_is_bufferobj(ctx
->Array
.VAO
->IndexBufferObj
))
1268 ib
.count
= (max_index_ptr
- min_index_ptr
) / index_type_size
;
1269 ib
.index_size
= sizeof_ib_type(type
);
1270 ib
.obj
= ctx
->Array
.VAO
->IndexBufferObj
;
1271 ib
.ptr
= (void *) min_index_ptr
;
1273 for (i
= 0; i
< primcount
; i
++) {
1274 prim
[i
].begin
= (i
== 0);
1275 prim
[i
].end
= (i
== primcount
- 1);
1278 prim
[i
].mode
= mode
;
1280 ((uintptr_t) indices
[i
] - min_index_ptr
) / index_type_size
;
1281 prim
[i
].count
= count
[i
];
1282 prim
[i
].indexed
= 1;
1283 prim
[i
].num_instances
= 1;
1284 prim
[i
].base_instance
= 0;
1285 prim
[i
].draw_id
= i
;
1286 prim
[i
].is_indirect
= 0;
1287 if (basevertex
!= NULL
)
1288 prim
[i
].basevertex
= basevertex
[i
];
1290 prim
[i
].basevertex
= 0;
1293 ctx
->Driver
.Draw(ctx
, prim
, primcount
, &ib
,
1294 false, 0, ~0, NULL
, 0, NULL
);
1297 /* render one prim at a time */
1298 for (i
= 0; i
< primcount
; i
++) {
1301 ib
.count
= count
[i
];
1302 ib
.index_size
= sizeof_ib_type(type
);
1303 ib
.obj
= ctx
->Array
.VAO
->IndexBufferObj
;
1304 ib
.ptr
= indices
[i
];
1310 prim
[0].mode
= mode
;
1312 prim
[0].count
= count
[i
];
1313 prim
[0].indexed
= 1;
1314 prim
[0].num_instances
= 1;
1315 prim
[0].base_instance
= 0;
1316 prim
[0].draw_id
= i
;
1317 prim
[0].is_indirect
= 0;
1318 if (basevertex
!= NULL
)
1319 prim
[0].basevertex
= basevertex
[i
];
1321 prim
[0].basevertex
= 0;
1323 ctx
->Driver
.Draw(ctx
, prim
, 1, &ib
, false, 0, ~0, NULL
, 0, NULL
);
1329 if (MESA_DEBUG_FLAGS
& DEBUG_ALWAYS_FLUSH
) {
1335 static void GLAPIENTRY
1336 vbo_exec_MultiDrawElements(GLenum mode
,
1337 const GLsizei
*count
, GLenum type
,
1338 const GLvoid
* const *indices
, GLsizei primcount
)
1340 GET_CURRENT_CONTEXT(ctx
);
1342 _mesa_set_draw_vao(ctx
, ctx
->Array
.VAO
, enabled_filter(ctx
));
1344 if (!_mesa_validate_MultiDrawElements(ctx
, mode
, count
, type
, indices
,
1348 if (skip_validated_draw(ctx
))
1351 vbo_validated_multidrawelements(ctx
, mode
, count
, type
, indices
, primcount
,
1356 static void GLAPIENTRY
1357 vbo_exec_MultiDrawElementsBaseVertex(GLenum mode
,
1358 const GLsizei
*count
, GLenum type
,
1359 const GLvoid
* const *indices
,
1361 const GLsizei
*basevertex
)
1363 GET_CURRENT_CONTEXT(ctx
);
1365 if (_mesa_is_no_error_enabled(ctx
)) {
1366 FLUSH_CURRENT(ctx
, 0);
1368 _mesa_set_draw_vao(ctx
, ctx
->Array
.VAO
, enabled_filter(ctx
));
1371 _mesa_update_state(ctx
);
1373 _mesa_set_draw_vao(ctx
, ctx
->Array
.VAO
, enabled_filter(ctx
));
1375 if (!_mesa_validate_MultiDrawElements(ctx
, mode
, count
, type
, indices
,
1380 if (skip_validated_draw(ctx
))
1383 vbo_validated_multidrawelements(ctx
, mode
, count
, type
, indices
, primcount
,
1389 * Draw a GL primitive using a vertex count obtained from transform feedback.
1390 * \param mode the type of GL primitive to draw
1391 * \param obj the transform feedback object to use
1392 * \param stream index of the transform feedback stream from which to
1393 * get the primitive count.
1394 * \param numInstances number of instances to draw
1397 vbo_draw_transform_feedback(struct gl_context
*ctx
, GLenum mode
,
1398 struct gl_transform_feedback_object
*obj
,
1399 GLuint stream
, GLuint numInstances
)
1401 struct _mesa_prim prim
;
1403 if (_mesa_is_no_error_enabled(ctx
)) {
1404 FLUSH_CURRENT(ctx
, 0);
1406 _mesa_set_draw_vao(ctx
, ctx
->Array
.VAO
, enabled_filter(ctx
));
1409 _mesa_update_state(ctx
);
1411 _mesa_set_draw_vao(ctx
, ctx
->Array
.VAO
, enabled_filter(ctx
));
1413 if (!_mesa_validate_DrawTransformFeedback(ctx
, mode
, obj
, stream
,
1419 if (ctx
->Driver
.GetTransformFeedbackVertexCount
&&
1420 (ctx
->Const
.AlwaysUseGetTransformFeedbackVertexCount
||
1421 !_mesa_all_varyings_in_vbos(ctx
->Array
.VAO
))) {
1423 ctx
->Driver
.GetTransformFeedbackVertexCount(ctx
, obj
, stream
);
1424 vbo_draw_arrays(ctx
, mode
, 0, n
, numInstances
, 0, 0);
1428 if (skip_validated_draw(ctx
))
1431 /* init most fields to zero */
1432 memset(&prim
, 0, sizeof(prim
));
1436 prim
.num_instances
= numInstances
;
1437 prim
.base_instance
= 0;
1438 prim
.is_indirect
= 0;
1440 /* Maybe we should do some primitive splitting for primitive restart
1441 * (like in DrawArrays), but we have no way to know how many vertices
1442 * will be rendered. */
1444 ctx
->Driver
.Draw(ctx
, &prim
, 1, NULL
, GL_FALSE
, 0, ~0, obj
, stream
, NULL
);
1446 if (MESA_DEBUG_FLAGS
& DEBUG_ALWAYS_FLUSH
) {
1453 * Like DrawArrays, but take the count from a transform feedback object.
1454 * \param mode GL_POINTS, GL_LINES, GL_TRIANGLE_STRIP, etc.
1455 * \param name the transform feedback object
1456 * User still has to setup of the vertex attribute info with
1457 * glVertexPointer, glColorPointer, etc.
1458 * Part of GL_ARB_transform_feedback2.
1460 static void GLAPIENTRY
1461 vbo_exec_DrawTransformFeedback(GLenum mode
, GLuint name
)
1463 GET_CURRENT_CONTEXT(ctx
);
1464 struct gl_transform_feedback_object
*obj
=
1465 _mesa_lookup_transform_feedback_object(ctx
, name
);
1467 if (MESA_VERBOSE
& VERBOSE_DRAW
)
1468 _mesa_debug(ctx
, "glDrawTransformFeedback(%s, %d)\n",
1469 _mesa_enum_to_string(mode
), name
);
1471 vbo_draw_transform_feedback(ctx
, mode
, obj
, 0, 1);
1475 static void GLAPIENTRY
1476 vbo_exec_DrawTransformFeedbackStream(GLenum mode
, GLuint name
, GLuint stream
)
1478 GET_CURRENT_CONTEXT(ctx
);
1479 struct gl_transform_feedback_object
*obj
=
1480 _mesa_lookup_transform_feedback_object(ctx
, name
);
1482 if (MESA_VERBOSE
& VERBOSE_DRAW
)
1483 _mesa_debug(ctx
, "glDrawTransformFeedbackStream(%s, %u, %u)\n",
1484 _mesa_enum_to_string(mode
), name
, stream
);
1486 vbo_draw_transform_feedback(ctx
, mode
, obj
, stream
, 1);
1490 static void GLAPIENTRY
1491 vbo_exec_DrawTransformFeedbackInstanced(GLenum mode
, GLuint name
,
1494 GET_CURRENT_CONTEXT(ctx
);
1495 struct gl_transform_feedback_object
*obj
=
1496 _mesa_lookup_transform_feedback_object(ctx
, name
);
1498 if (MESA_VERBOSE
& VERBOSE_DRAW
)
1499 _mesa_debug(ctx
, "glDrawTransformFeedbackInstanced(%s, %d)\n",
1500 _mesa_enum_to_string(mode
), name
);
1502 vbo_draw_transform_feedback(ctx
, mode
, obj
, 0, primcount
);
1506 static void GLAPIENTRY
1507 vbo_exec_DrawTransformFeedbackStreamInstanced(GLenum mode
, GLuint name
,
1511 GET_CURRENT_CONTEXT(ctx
);
1512 struct gl_transform_feedback_object
*obj
=
1513 _mesa_lookup_transform_feedback_object(ctx
, name
);
1515 if (MESA_VERBOSE
& VERBOSE_DRAW
)
1516 _mesa_debug(ctx
, "glDrawTransformFeedbackStreamInstanced"
1517 "(%s, %u, %u, %i)\n",
1518 _mesa_enum_to_string(mode
), name
, stream
, primcount
);
1520 vbo_draw_transform_feedback(ctx
, mode
, obj
, stream
, primcount
);
1525 vbo_validated_drawarraysindirect(struct gl_context
*ctx
,
1526 GLenum mode
, const GLvoid
*indirect
)
1528 ctx
->Driver
.DrawIndirect(ctx
, mode
,
1529 ctx
->DrawIndirectBuffer
, (GLsizeiptr
) indirect
,
1530 1 /* draw_count */ , 16 /* stride */ ,
1533 if (MESA_DEBUG_FLAGS
& DEBUG_ALWAYS_FLUSH
)
1539 vbo_validated_multidrawarraysindirect(struct gl_context
*ctx
,
1541 const GLvoid
*indirect
,
1542 GLsizei primcount
, GLsizei stride
)
1544 GLsizeiptr offset
= (GLsizeiptr
) indirect
;
1549 ctx
->Driver
.DrawIndirect(ctx
, mode
, ctx
->DrawIndirectBuffer
, offset
,
1550 primcount
, stride
, NULL
, 0, NULL
);
1552 if (MESA_DEBUG_FLAGS
& DEBUG_ALWAYS_FLUSH
)
1558 vbo_validated_drawelementsindirect(struct gl_context
*ctx
,
1559 GLenum mode
, GLenum type
,
1560 const GLvoid
*indirect
)
1562 struct _mesa_index_buffer ib
;
1564 ib
.count
= 0; /* unknown */
1565 ib
.index_size
= sizeof_ib_type(type
);
1566 ib
.obj
= ctx
->Array
.VAO
->IndexBufferObj
;
1569 ctx
->Driver
.DrawIndirect(ctx
, mode
,
1570 ctx
->DrawIndirectBuffer
, (GLsizeiptr
) indirect
,
1571 1 /* draw_count */ , 20 /* stride */ ,
1574 if (MESA_DEBUG_FLAGS
& DEBUG_ALWAYS_FLUSH
)
1580 vbo_validated_multidrawelementsindirect(struct gl_context
*ctx
,
1581 GLenum mode
, GLenum type
,
1582 const GLvoid
*indirect
,
1583 GLsizei primcount
, GLsizei stride
)
1585 struct _mesa_index_buffer ib
;
1586 GLsizeiptr offset
= (GLsizeiptr
) indirect
;
1591 /* NOTE: IndexBufferObj is guaranteed to be a VBO. */
1593 ib
.count
= 0; /* unknown */
1594 ib
.index_size
= sizeof_ib_type(type
);
1595 ib
.obj
= ctx
->Array
.VAO
->IndexBufferObj
;
1598 ctx
->Driver
.DrawIndirect(ctx
, mode
,
1599 ctx
->DrawIndirectBuffer
, offset
,
1600 primcount
, stride
, NULL
, 0, &ib
);
1602 if (MESA_DEBUG_FLAGS
& DEBUG_ALWAYS_FLUSH
)
1608 * Like [Multi]DrawArrays/Elements, but they take most arguments from
1611 static void GLAPIENTRY
1612 vbo_exec_DrawArraysIndirect(GLenum mode
, const GLvoid
*indirect
)
1614 GET_CURRENT_CONTEXT(ctx
);
1616 if (MESA_VERBOSE
& VERBOSE_DRAW
)
1617 _mesa_debug(ctx
, "glDrawArraysIndirect(%s, %p)\n",
1618 _mesa_enum_to_string(mode
), indirect
);
1620 if (_mesa_is_no_error_enabled(ctx
)) {
1621 FLUSH_CURRENT(ctx
, 0);
1623 _mesa_set_draw_vao(ctx
, ctx
->Array
.VAO
, enabled_filter(ctx
));
1626 _mesa_update_state(ctx
);
1628 _mesa_set_draw_vao(ctx
, ctx
->Array
.VAO
, enabled_filter(ctx
));
1630 if (!_mesa_validate_DrawArraysIndirect(ctx
, mode
, indirect
))
1634 if (skip_validated_draw(ctx
))
1637 vbo_validated_drawarraysindirect(ctx
, mode
, indirect
);
1641 static void GLAPIENTRY
1642 vbo_exec_DrawElementsIndirect(GLenum mode
, GLenum type
, const GLvoid
*indirect
)
1644 GET_CURRENT_CONTEXT(ctx
);
1646 if (MESA_VERBOSE
& VERBOSE_DRAW
)
1647 _mesa_debug(ctx
, "glDrawElementsIndirect(%s, %s, %p)\n",
1648 _mesa_enum_to_string(mode
),
1649 _mesa_enum_to_string(type
), indirect
);
1651 if (_mesa_is_no_error_enabled(ctx
)) {
1652 FLUSH_CURRENT(ctx
, 0);
1654 _mesa_set_draw_vao(ctx
, ctx
->Array
.VAO
, enabled_filter(ctx
));
1657 _mesa_update_state(ctx
);
1659 _mesa_set_draw_vao(ctx
, ctx
->Array
.VAO
, enabled_filter(ctx
));
1661 if (!_mesa_validate_DrawElementsIndirect(ctx
, mode
, type
, indirect
))
1665 if (skip_validated_draw(ctx
))
1668 vbo_validated_drawelementsindirect(ctx
, mode
, type
, indirect
);
1672 static void GLAPIENTRY
1673 vbo_exec_MultiDrawArraysIndirect(GLenum mode
, const GLvoid
*indirect
,
1674 GLsizei primcount
, GLsizei stride
)
1676 GET_CURRENT_CONTEXT(ctx
);
1678 if (MESA_VERBOSE
& VERBOSE_DRAW
)
1679 _mesa_debug(ctx
, "glMultiDrawArraysIndirect(%s, %p, %i, %i)\n",
1680 _mesa_enum_to_string(mode
), indirect
, primcount
, stride
);
1682 /* If <stride> is zero, the array elements are treated as tightly packed. */
1684 stride
= 4 * sizeof(GLuint
); /* sizeof(DrawArraysIndirectCommand) */
1686 if (_mesa_is_no_error_enabled(ctx
)) {
1687 FLUSH_CURRENT(ctx
, 0);
1689 _mesa_set_draw_vao(ctx
, ctx
->Array
.VAO
, enabled_filter(ctx
));
1692 _mesa_update_state(ctx
);
1694 _mesa_set_draw_vao(ctx
, ctx
->Array
.VAO
, enabled_filter(ctx
));
1696 if (!_mesa_validate_MultiDrawArraysIndirect(ctx
, mode
, indirect
,
1701 if (skip_validated_draw(ctx
))
1704 vbo_validated_multidrawarraysindirect(ctx
, mode
, indirect
,
1709 static void GLAPIENTRY
1710 vbo_exec_MultiDrawElementsIndirect(GLenum mode
, GLenum type
,
1711 const GLvoid
*indirect
,
1712 GLsizei primcount
, GLsizei stride
)
1714 GET_CURRENT_CONTEXT(ctx
);
1716 if (MESA_VERBOSE
& VERBOSE_DRAW
)
1717 _mesa_debug(ctx
, "glMultiDrawElementsIndirect(%s, %s, %p, %i, %i)\n",
1718 _mesa_enum_to_string(mode
),
1719 _mesa_enum_to_string(type
), indirect
, primcount
, stride
);
1721 /* If <stride> is zero, the array elements are treated as tightly packed. */
1723 stride
= 5 * sizeof(GLuint
); /* sizeof(DrawElementsIndirectCommand) */
1725 if (_mesa_is_no_error_enabled(ctx
)) {
1726 FLUSH_CURRENT(ctx
, 0);
1728 _mesa_set_draw_vao(ctx
, ctx
->Array
.VAO
, enabled_filter(ctx
));
1731 _mesa_update_state(ctx
);
1733 _mesa_set_draw_vao(ctx
, ctx
->Array
.VAO
, enabled_filter(ctx
));
1735 if (!_mesa_validate_MultiDrawElementsIndirect(ctx
, mode
, type
, indirect
,
1740 if (skip_validated_draw(ctx
))
1743 vbo_validated_multidrawelementsindirect(ctx
, mode
, type
, indirect
,
1749 vbo_validated_multidrawarraysindirectcount(struct gl_context
*ctx
,
1752 GLintptr drawcount_offset
,
1753 GLsizei maxdrawcount
,
1756 GLsizeiptr offset
= indirect
;
1758 if (maxdrawcount
== 0)
1761 ctx
->Driver
.DrawIndirect(ctx
, mode
,
1762 ctx
->DrawIndirectBuffer
, offset
,
1763 maxdrawcount
, stride
,
1764 ctx
->ParameterBuffer
, drawcount_offset
, NULL
);
1766 if (MESA_DEBUG_FLAGS
& DEBUG_ALWAYS_FLUSH
)
1772 vbo_validated_multidrawelementsindirectcount(struct gl_context
*ctx
,
1773 GLenum mode
, GLenum type
,
1775 GLintptr drawcount_offset
,
1776 GLsizei maxdrawcount
,
1779 struct _mesa_index_buffer ib
;
1780 GLsizeiptr offset
= (GLsizeiptr
) indirect
;
1782 if (maxdrawcount
== 0)
1785 /* NOTE: IndexBufferObj is guaranteed to be a VBO. */
1787 ib
.count
= 0; /* unknown */
1788 ib
.index_size
= sizeof_ib_type(type
);
1789 ib
.obj
= ctx
->Array
.VAO
->IndexBufferObj
;
1792 ctx
->Driver
.DrawIndirect(ctx
, mode
,
1793 ctx
->DrawIndirectBuffer
, offset
,
1794 maxdrawcount
, stride
,
1795 ctx
->ParameterBuffer
, drawcount_offset
, &ib
);
1797 if (MESA_DEBUG_FLAGS
& DEBUG_ALWAYS_FLUSH
)
1802 static void GLAPIENTRY
1803 vbo_exec_MultiDrawArraysIndirectCount(GLenum mode
, GLintptr indirect
,
1804 GLintptr drawcount_offset
,
1805 GLsizei maxdrawcount
, GLsizei stride
)
1807 GET_CURRENT_CONTEXT(ctx
);
1809 if (MESA_VERBOSE
& VERBOSE_DRAW
)
1810 _mesa_debug(ctx
, "glMultiDrawArraysIndirectCountARB"
1811 "(%s, %lx, %lx, %i, %i)\n",
1812 _mesa_enum_to_string(mode
),
1813 (unsigned long) indirect
, (unsigned long) drawcount_offset
,
1814 maxdrawcount
, stride
);
1816 /* If <stride> is zero, the array elements are treated as tightly packed. */
1818 stride
= 4 * sizeof(GLuint
); /* sizeof(DrawArraysIndirectCommand) */
1820 if (_mesa_is_no_error_enabled(ctx
)) {
1821 FLUSH_CURRENT(ctx
, 0);
1823 _mesa_set_draw_vao(ctx
, ctx
->Array
.VAO
, enabled_filter(ctx
));
1826 _mesa_update_state(ctx
);
1828 _mesa_set_draw_vao(ctx
, ctx
->Array
.VAO
, enabled_filter(ctx
));
1830 if (!_mesa_validate_MultiDrawArraysIndirectCount(ctx
, mode
,
1833 maxdrawcount
, stride
))
1837 if (skip_validated_draw(ctx
))
1840 vbo_validated_multidrawarraysindirectcount(ctx
, mode
, indirect
,
1842 maxdrawcount
, stride
);
1846 static void GLAPIENTRY
1847 vbo_exec_MultiDrawElementsIndirectCount(GLenum mode
, GLenum type
,
1849 GLintptr drawcount_offset
,
1850 GLsizei maxdrawcount
, GLsizei stride
)
1852 GET_CURRENT_CONTEXT(ctx
);
1854 if (MESA_VERBOSE
& VERBOSE_DRAW
)
1855 _mesa_debug(ctx
, "glMultiDrawElementsIndirectCountARB"
1856 "(%s, %s, %lx, %lx, %i, %i)\n",
1857 _mesa_enum_to_string(mode
), _mesa_enum_to_string(type
),
1858 (unsigned long) indirect
, (unsigned long) drawcount_offset
,
1859 maxdrawcount
, stride
);
1861 /* If <stride> is zero, the array elements are treated as tightly packed. */
1863 stride
= 5 * sizeof(GLuint
); /* sizeof(DrawElementsIndirectCommand) */
1865 if (_mesa_is_no_error_enabled(ctx
)) {
1866 FLUSH_CURRENT(ctx
, 0);
1868 _mesa_set_draw_vao(ctx
, ctx
->Array
.VAO
, enabled_filter(ctx
));
1871 _mesa_update_state(ctx
);
1873 _mesa_set_draw_vao(ctx
, ctx
->Array
.VAO
, enabled_filter(ctx
));
1875 if (!_mesa_validate_MultiDrawElementsIndirectCount(ctx
, mode
, type
,
1878 maxdrawcount
, stride
))
1882 if (skip_validated_draw(ctx
))
1885 vbo_validated_multidrawelementsindirectcount(ctx
, mode
, type
, indirect
,
1886 drawcount_offset
, maxdrawcount
,
1892 * Initialize the dispatch table with the VBO functions for drawing.
1895 vbo_initialize_exec_dispatch(const struct gl_context
*ctx
,
1896 struct _glapi_table
*exec
)
1898 SET_DrawArrays(exec
, vbo_exec_DrawArrays
);
1899 SET_DrawElements(exec
, vbo_exec_DrawElements
);
1901 if (_mesa_is_desktop_gl(ctx
) || _mesa_is_gles3(ctx
)) {
1902 SET_DrawRangeElements(exec
, vbo_exec_DrawRangeElements
);
1905 SET_MultiDrawArrays(exec
, vbo_exec_MultiDrawArrays
);
1906 SET_MultiDrawElementsEXT(exec
, vbo_exec_MultiDrawElements
);
1908 if (ctx
->API
== API_OPENGL_COMPAT
) {
1909 SET_Rectf(exec
, vbo_exec_Rectf
);
1910 SET_EvalMesh1(exec
, vbo_exec_EvalMesh1
);
1911 SET_EvalMesh2(exec
, vbo_exec_EvalMesh2
);
1914 if (ctx
->API
!= API_OPENGLES
&&
1915 ctx
->Extensions
.ARB_draw_elements_base_vertex
) {
1916 SET_DrawElementsBaseVertex(exec
, vbo_exec_DrawElementsBaseVertex
);
1917 SET_MultiDrawElementsBaseVertex(exec
,
1918 vbo_exec_MultiDrawElementsBaseVertex
);
1920 if (_mesa_is_desktop_gl(ctx
) || _mesa_is_gles3(ctx
)) {
1921 SET_DrawRangeElementsBaseVertex(exec
,
1922 vbo_exec_DrawRangeElementsBaseVertex
);
1923 SET_DrawElementsInstancedBaseVertex(exec
,
1924 vbo_exec_DrawElementsInstancedBaseVertex
);
1928 if (_mesa_is_desktop_gl(ctx
) || _mesa_is_gles3(ctx
)) {
1929 SET_DrawArraysInstancedBaseInstance(exec
,
1930 vbo_exec_DrawArraysInstancedBaseInstance
);
1931 SET_DrawElementsInstancedBaseInstance(exec
,
1932 vbo_exec_DrawElementsInstancedBaseInstance
);
1933 SET_DrawElementsInstancedBaseVertexBaseInstance(exec
,
1934 vbo_exec_DrawElementsInstancedBaseVertexBaseInstance
);
1937 if (ctx
->API
== API_OPENGL_CORE
|| _mesa_is_gles31(ctx
)) {
1938 SET_DrawArraysIndirect(exec
, vbo_exec_DrawArraysIndirect
);
1939 SET_DrawElementsIndirect(exec
, vbo_exec_DrawElementsIndirect
);
1942 if (ctx
->API
== API_OPENGL_CORE
) {
1943 SET_MultiDrawArraysIndirect(exec
, vbo_exec_MultiDrawArraysIndirect
);
1944 SET_MultiDrawElementsIndirect(exec
, vbo_exec_MultiDrawElementsIndirect
);
1945 SET_MultiDrawArraysIndirectCountARB(exec
,
1946 vbo_exec_MultiDrawArraysIndirectCount
);
1947 SET_MultiDrawElementsIndirectCountARB(exec
,
1948 vbo_exec_MultiDrawElementsIndirectCount
);
1951 if (_mesa_is_desktop_gl(ctx
) || _mesa_is_gles3(ctx
)) {
1952 SET_DrawArraysInstancedARB(exec
, vbo_exec_DrawArraysInstanced
);
1953 SET_DrawElementsInstancedARB(exec
, vbo_exec_DrawElementsInstanced
);
1956 if (_mesa_is_desktop_gl(ctx
)) {
1957 SET_DrawTransformFeedback(exec
, vbo_exec_DrawTransformFeedback
);
1958 SET_DrawTransformFeedbackStream(exec
,
1959 vbo_exec_DrawTransformFeedbackStream
);
1960 SET_DrawTransformFeedbackInstanced(exec
,
1961 vbo_exec_DrawTransformFeedbackInstanced
);
1962 SET_DrawTransformFeedbackStreamInstanced(exec
,
1963 vbo_exec_DrawTransformFeedbackStreamInstanced
);
1970 * The following functions are only used for OpenGL ES 1/2 support.
1971 * And some aren't even supported (yet) in ES 1/2.
1976 _mesa_DrawArrays(GLenum mode
, GLint first
, GLsizei count
)
1978 vbo_exec_DrawArrays(mode
, first
, count
);
1983 _mesa_DrawArraysInstanced(GLenum mode
, GLint first
, GLsizei count
,
1986 vbo_exec_DrawArraysInstanced(mode
, first
, count
, primcount
);
1991 _mesa_DrawElements(GLenum mode
, GLsizei count
, GLenum type
,
1992 const GLvoid
*indices
)
1994 vbo_exec_DrawElements(mode
, count
, type
, indices
);
1999 _mesa_DrawElementsBaseVertex(GLenum mode
, GLsizei count
, GLenum type
,
2000 const GLvoid
*indices
, GLint basevertex
)
2002 vbo_exec_DrawElementsBaseVertex(mode
, count
, type
, indices
, basevertex
);
2007 _mesa_DrawRangeElements(GLenum mode
, GLuint start
, GLuint end
, GLsizei count
,
2008 GLenum type
, const GLvoid
* indices
)
2010 vbo_exec_DrawRangeElements(mode
, start
, end
, count
, type
, indices
);
2015 _mesa_DrawRangeElementsBaseVertex(GLenum mode
, GLuint start
, GLuint end
,
2016 GLsizei count
, GLenum type
,
2017 const GLvoid
*indices
, GLint basevertex
)
2019 vbo_exec_DrawRangeElementsBaseVertex(mode
, start
, end
, count
, type
,
2020 indices
, basevertex
);
2025 _mesa_MultiDrawElementsEXT(GLenum mode
, const GLsizei
*count
, GLenum type
,
2026 const GLvoid
** indices
, GLsizei primcount
)
2028 vbo_exec_MultiDrawElements(mode
, count
, type
, indices
, primcount
);
2033 _mesa_MultiDrawElementsBaseVertex(GLenum mode
,
2034 const GLsizei
*count
, GLenum type
,
2035 const GLvoid
**indices
, GLsizei primcount
,
2036 const GLint
*basevertex
)
2038 vbo_exec_MultiDrawElementsBaseVertex(mode
, count
, type
, indices
,
2039 primcount
, basevertex
);
2044 _mesa_DrawTransformFeedback(GLenum mode
, GLuint name
)
2046 vbo_exec_DrawTransformFeedback(mode
, name
);