Merge branch 'mesa_7_5_branch' into mesa_7_6_branch
[mesa.git] / src / mesa / vbo / vbo_exec_array.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * Copyright 2009 VMware, Inc.
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/state.h"
32 #include "main/api_validate.h"
33 #include "main/api_noop.h"
34 #include "main/varray.h"
35 #include "main/bufferobj.h"
36 #include "main/macros.h"
37 #include "glapi/dispatch.h"
38
39 #include "vbo_context.h"
40
41
42 /**
43 * Compute min and max elements for glDraw[Range]Elements() calls.
44 */
45 void
46 vbo_get_minmax_index(GLcontext *ctx,
47 const struct _mesa_prim *prim,
48 const struct _mesa_index_buffer *ib,
49 GLuint *min_index, GLuint *max_index)
50 {
51 GLuint i;
52 GLsizei count = prim->count;
53 const void *indices;
54
55 if (_mesa_is_bufferobj(ib->obj)) {
56 const GLvoid *map = ctx->Driver.MapBuffer(ctx,
57 GL_ELEMENT_ARRAY_BUFFER_ARB,
58 GL_READ_ONLY,
59 ib->obj);
60 indices = ADD_POINTERS(map, ib->ptr);
61 } else {
62 indices = ib->ptr;
63 }
64
65 switch (ib->type) {
66 case GL_UNSIGNED_INT: {
67 const GLuint *ui_indices = (const GLuint *)indices;
68 GLuint max_ui = ui_indices[count-1];
69 GLuint min_ui = ui_indices[0];
70 for (i = 0; i < count; i++) {
71 if (ui_indices[i] > max_ui) max_ui = ui_indices[i];
72 if (ui_indices[i] < min_ui) min_ui = ui_indices[i];
73 }
74 *min_index = min_ui;
75 *max_index = max_ui;
76 break;
77 }
78 case GL_UNSIGNED_SHORT: {
79 const GLushort *us_indices = (const GLushort *)indices;
80 GLuint max_us = us_indices[count-1];
81 GLuint min_us = us_indices[0];
82 for (i = 0; i < count; i++) {
83 if (us_indices[i] > max_us) max_us = us_indices[i];
84 if (us_indices[i] < min_us) min_us = us_indices[i];
85 }
86 *min_index = min_us;
87 *max_index = max_us;
88 break;
89 }
90 case GL_UNSIGNED_BYTE: {
91 const GLubyte *ub_indices = (const GLubyte *)indices;
92 GLuint max_ub = ub_indices[count-1];
93 GLuint min_ub = ub_indices[0];
94 for (i = 0; i < count; i++) {
95 if (ub_indices[i] > max_ub) max_ub = ub_indices[i];
96 if (ub_indices[i] < min_ub) min_ub = ub_indices[i];
97 }
98 *min_index = min_ub;
99 *max_index = max_ub;
100 break;
101 }
102 default:
103 assert(0);
104 break;
105 }
106
107 if (_mesa_is_bufferobj(ib->obj)) {
108 ctx->Driver.UnmapBuffer(ctx,
109 GL_ELEMENT_ARRAY_BUFFER_ARB,
110 ib->obj);
111 }
112 }
113
114
115 /**
116 * Check that element 'j' of the array has reasonable data.
117 * Map VBO if needed.
118 */
119 static void
120 check_array_data(GLcontext *ctx, struct gl_client_array *array,
121 GLuint attrib, GLuint j)
122 {
123 if (array->Enabled) {
124 const void *data = array->Ptr;
125 if (_mesa_is_bufferobj(array->BufferObj)) {
126 if (!array->BufferObj->Pointer) {
127 /* need to map now */
128 array->BufferObj->Pointer = ctx->Driver.MapBuffer(ctx,
129 GL_ARRAY_BUFFER_ARB,
130 GL_READ_ONLY,
131 array->BufferObj);
132 }
133 data = ADD_POINTERS(data, array->BufferObj->Pointer);
134 }
135 switch (array->Type) {
136 case GL_FLOAT:
137 {
138 GLfloat *f = (GLfloat *) ((GLubyte *) data + array->StrideB * j);
139 GLuint k;
140 for (k = 0; k < array->Size; k++) {
141 if (IS_INF_OR_NAN(f[k]) ||
142 f[k] >= 1.0e20 || f[k] <= -1.0e10) {
143 _mesa_printf("Bad array data:\n");
144 _mesa_printf(" Element[%u].%u = %f\n", j, k, f[k]);
145 _mesa_printf(" Array %u at %p\n", attrib, (void* ) array);
146 _mesa_printf(" Type 0x%x, Size %d, Stride %d\n",
147 array->Type, array->Size, array->Stride);
148 _mesa_printf(" Address/offset %p in Buffer Object %u\n",
149 array->Ptr, array->BufferObj->Name);
150 f[k] = 1.0; /* XXX replace the bad value! */
151 }
152 //assert(!IS_INF_OR_NAN(f[k]));
153 }
154 }
155 break;
156 default:
157 ;
158 }
159 }
160 }
161
162
163 /**
164 * Unmap the buffer object referenced by given array, if mapped.
165 */
166 static void
167 unmap_array_buffer(GLcontext *ctx, struct gl_client_array *array)
168 {
169 if (array->Enabled &&
170 _mesa_is_bufferobj(array->BufferObj) &&
171 _mesa_bufferobj_mapped(array->BufferObj)) {
172 ctx->Driver.UnmapBuffer(ctx,
173 GL_ARRAY_BUFFER_ARB,
174 array->BufferObj);
175 }
176 }
177
178
179 /**
180 * Examine the array's data for NaNs, etc.
181 */
182 static void
183 check_draw_elements_data(GLcontext *ctx, GLsizei count, GLenum elemType,
184 const void *elements)
185 {
186 struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
187 const void *elemMap;
188 GLint i, k;
189
190 if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
191 elemMap = ctx->Driver.MapBuffer(ctx,
192 GL_ELEMENT_ARRAY_BUFFER_ARB,
193 GL_READ_ONLY,
194 ctx->Array.ElementArrayBufferObj);
195 elements = ADD_POINTERS(elements, elemMap);
196 }
197
198 for (i = 0; i < count; i++) {
199 GLuint j;
200
201 /* j = element[i] */
202 switch (elemType) {
203 case GL_UNSIGNED_BYTE:
204 j = ((const GLubyte *) elements)[i];
205 break;
206 case GL_UNSIGNED_SHORT:
207 j = ((const GLushort *) elements)[i];
208 break;
209 case GL_UNSIGNED_INT:
210 j = ((const GLuint *) elements)[i];
211 break;
212 default:
213 assert(0);
214 }
215
216 /* check element j of each enabled array */
217 check_array_data(ctx, &arrayObj->Vertex, VERT_ATTRIB_POS, j);
218 check_array_data(ctx, &arrayObj->Normal, VERT_ATTRIB_NORMAL, j);
219 check_array_data(ctx, &arrayObj->Color, VERT_ATTRIB_COLOR0, j);
220 check_array_data(ctx, &arrayObj->SecondaryColor, VERT_ATTRIB_COLOR1, j);
221 for (k = 0; k < Elements(arrayObj->TexCoord); k++) {
222 check_array_data(ctx, &arrayObj->TexCoord[k], VERT_ATTRIB_TEX0 + k, j);
223 }
224 for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) {
225 check_array_data(ctx, &arrayObj->VertexAttrib[k], VERT_ATTRIB_GENERIC0 + k, j);
226 }
227 }
228
229 if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
230 ctx->Driver.UnmapBuffer(ctx,
231 GL_ELEMENT_ARRAY_BUFFER_ARB,
232 ctx->Array.ElementArrayBufferObj);
233 }
234
235 unmap_array_buffer(ctx, &arrayObj->Vertex);
236 unmap_array_buffer(ctx, &arrayObj->Normal);
237 unmap_array_buffer(ctx, &arrayObj->Color);
238 for (k = 0; k < Elements(arrayObj->TexCoord); k++) {
239 unmap_array_buffer(ctx, &arrayObj->TexCoord[k]);
240 }
241 for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) {
242 unmap_array_buffer(ctx, &arrayObj->VertexAttrib[k]);
243 }
244 }
245
246
247 /**
248 * Check array data, looking for NaNs, etc.
249 */
250 static void
251 check_draw_arrays_data(GLcontext *ctx, GLint start, GLsizei count)
252 {
253 /* TO DO */
254 }
255
256
257 /**
258 * Print info/data for glDrawArrays().
259 */
260 static void
261 print_draw_arrays(GLcontext *ctx, struct vbo_exec_context *exec,
262 GLenum mode, GLint start, GLsizei count)
263 {
264 int i;
265
266 _mesa_printf("vbo_exec_DrawArrays(mode 0x%x, start %d, count %d):\n",
267 mode, start, count);
268
269 for (i = 0; i < 32; i++) {
270 GLuint bufName = exec->array.inputs[i]->BufferObj->Name;
271 GLint stride = exec->array.inputs[i]->Stride;
272 _mesa_printf("attr %2d: size %d stride %d enabled %d "
273 "ptr %p Bufobj %u\n",
274 i,
275 exec->array.inputs[i]->Size,
276 stride,
277 /*exec->array.inputs[i]->Enabled,*/
278 exec->array.legacy_array[i]->Enabled,
279 exec->array.inputs[i]->Ptr,
280 bufName);
281
282 if (bufName) {
283 struct gl_buffer_object *buf = _mesa_lookup_bufferobj(ctx, bufName);
284 GLubyte *p = ctx->Driver.MapBuffer(ctx, GL_ARRAY_BUFFER_ARB,
285 GL_READ_ONLY_ARB, buf);
286 int offset = (int) (GLintptr) exec->array.inputs[i]->Ptr;
287 float *f = (float *) (p + offset);
288 int *k = (int *) f;
289 int i;
290 int n = (count * stride) / 4;
291 if (n > 32)
292 n = 32;
293 _mesa_printf(" Data at offset %d:\n", offset);
294 for (i = 0; i < n; i++) {
295 _mesa_printf(" float[%d] = 0x%08x %f\n", i, k[i], f[i]);
296 }
297 ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB, buf);
298 }
299 }
300 }
301
302
303 /**
304 * Just translate the arrayobj into a sane layout.
305 */
306 static void
307 bind_array_obj(GLcontext *ctx)
308 {
309 struct vbo_context *vbo = vbo_context(ctx);
310 struct vbo_exec_context *exec = &vbo->exec;
311 struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
312 GLuint i;
313
314 /* TODO: Fix the ArrayObj struct to keep legacy arrays in an array
315 * rather than as individual named arrays. Then this function can
316 * go away.
317 */
318 exec->array.legacy_array[VERT_ATTRIB_POS] = &arrayObj->Vertex;
319 exec->array.legacy_array[VERT_ATTRIB_WEIGHT] = &arrayObj->Weight;
320 exec->array.legacy_array[VERT_ATTRIB_NORMAL] = &arrayObj->Normal;
321 exec->array.legacy_array[VERT_ATTRIB_COLOR0] = &arrayObj->Color;
322 exec->array.legacy_array[VERT_ATTRIB_COLOR1] = &arrayObj->SecondaryColor;
323 exec->array.legacy_array[VERT_ATTRIB_FOG] = &arrayObj->FogCoord;
324 exec->array.legacy_array[VERT_ATTRIB_COLOR_INDEX] = &arrayObj->Index;
325 if (arrayObj->PointSize.Enabled) {
326 /* this aliases COLOR_INDEX */
327 exec->array.legacy_array[VERT_ATTRIB_POINT_SIZE] = &arrayObj->PointSize;
328 }
329 exec->array.legacy_array[VERT_ATTRIB_EDGEFLAG] = &arrayObj->EdgeFlag;
330
331 for (i = 0; i < Elements(arrayObj->TexCoord); i++)
332 exec->array.legacy_array[VERT_ATTRIB_TEX0 + i] = &arrayObj->TexCoord[i];
333
334 for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) {
335 assert(i < Elements(exec->array.generic_array));
336 exec->array.generic_array[i] = &arrayObj->VertexAttrib[i];
337 }
338
339 exec->array.array_obj = arrayObj->Name;
340 }
341
342
343 static void
344 recalculate_input_bindings(GLcontext *ctx)
345 {
346 struct vbo_context *vbo = vbo_context(ctx);
347 struct vbo_exec_context *exec = &vbo->exec;
348 const struct gl_client_array **inputs = &exec->array.inputs[0];
349 GLbitfield const_inputs = 0x0;
350 GLuint i;
351
352 exec->array.program_mode = get_program_mode(ctx);
353 exec->array.enabled_flags = ctx->Array.ArrayObj->_Enabled;
354
355 switch (exec->array.program_mode) {
356 case VP_NONE:
357 /* When no vertex program is active (or the vertex program is generated
358 * from fixed-function state). We put the material values into the
359 * generic slots. This is the only situation where material values
360 * are available as per-vertex attributes.
361 */
362 for (i = 0; i <= VERT_ATTRIB_TEX7; i++) {
363 if (exec->array.legacy_array[i]->Enabled)
364 inputs[i] = exec->array.legacy_array[i];
365 else {
366 inputs[i] = &vbo->legacy_currval[i];
367 const_inputs |= 1 << i;
368 }
369 }
370
371 for (i = 0; i < MAT_ATTRIB_MAX; i++) {
372 inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->mat_currval[i];
373 const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
374 }
375
376 /* Could use just about anything, just to fill in the empty
377 * slots:
378 */
379 for (i = MAT_ATTRIB_MAX; i < VERT_ATTRIB_MAX - VERT_ATTRIB_GENERIC0; i++) {
380 inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i];
381 const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
382 }
383 break;
384
385 case VP_NV:
386 /* NV_vertex_program - attribute arrays alias and override
387 * conventional, legacy arrays. No materials, and the generic
388 * slots are vacant.
389 */
390 for (i = 0; i <= VERT_ATTRIB_TEX7; i++) {
391 if (exec->array.generic_array[i]->Enabled)
392 inputs[i] = exec->array.generic_array[i];
393 else if (exec->array.legacy_array[i]->Enabled)
394 inputs[i] = exec->array.legacy_array[i];
395 else {
396 inputs[i] = &vbo->legacy_currval[i];
397 const_inputs |= 1 << i;
398 }
399 }
400
401 /* Could use just about anything, just to fill in the empty
402 * slots:
403 */
404 for (i = VERT_ATTRIB_GENERIC0; i < VERT_ATTRIB_MAX; i++) {
405 inputs[i] = &vbo->generic_currval[i - VERT_ATTRIB_GENERIC0];
406 const_inputs |= 1 << i;
407 }
408 break;
409
410 case VP_ARB:
411 /* GL_ARB_vertex_program or GLSL vertex shader - Only the generic[0]
412 * attribute array aliases and overrides the legacy position array.
413 *
414 * Otherwise, legacy attributes available in the legacy slots,
415 * generic attributes in the generic slots and materials are not
416 * available as per-vertex attributes.
417 */
418 if (exec->array.generic_array[0]->Enabled)
419 inputs[0] = exec->array.generic_array[0];
420 else if (exec->array.legacy_array[0]->Enabled)
421 inputs[0] = exec->array.legacy_array[0];
422 else {
423 inputs[0] = &vbo->legacy_currval[0];
424 const_inputs |= 1 << 0;
425 }
426
427 for (i = 1; i <= VERT_ATTRIB_TEX7; i++) {
428 if (exec->array.legacy_array[i]->Enabled)
429 inputs[i] = exec->array.legacy_array[i];
430 else {
431 inputs[i] = &vbo->legacy_currval[i];
432 const_inputs |= 1 << i;
433 }
434 }
435
436 for (i = 0; i < MAX_VERTEX_GENERIC_ATTRIBS; i++) {
437 if (exec->array.generic_array[i]->Enabled)
438 inputs[VERT_ATTRIB_GENERIC0 + i] = exec->array.generic_array[i];
439 else {
440 inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i];
441 const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
442 }
443
444 }
445 break;
446 }
447
448 _mesa_set_varying_vp_inputs( ctx, ~const_inputs );
449 }
450
451
452 static void
453 bind_arrays(GLcontext *ctx)
454 {
455 #if 0
456 if (ctx->Array.ArrayObj.Name != exec->array.array_obj) {
457 bind_array_obj(ctx);
458 recalculate_input_bindings(ctx);
459 }
460 else if (exec->array.program_mode != get_program_mode(ctx) ||
461 exec->array.enabled_flags != ctx->Array.ArrayObj->_Enabled) {
462
463 recalculate_input_bindings(ctx);
464 }
465 #else
466 bind_array_obj(ctx);
467 recalculate_input_bindings(ctx);
468 #endif
469 }
470
471
472
473 /***********************************************************************
474 * API functions.
475 */
476
477 static void GLAPIENTRY
478 vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
479 {
480 GET_CURRENT_CONTEXT(ctx);
481 struct vbo_context *vbo = vbo_context(ctx);
482 struct vbo_exec_context *exec = &vbo->exec;
483 struct _mesa_prim prim[1];
484
485 if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
486 return;
487
488 FLUSH_CURRENT( ctx, 0 );
489
490 if (ctx->NewState)
491 _mesa_update_state( ctx );
492
493 if (!_mesa_valid_to_render(ctx, "glDrawArrays")) {
494 return;
495 }
496
497 #if 0
498 check_draw_arrays_data(ctx, start, count);
499 #else
500 (void) check_draw_arrays_data;
501 #endif
502
503 bind_arrays( ctx );
504
505 /* Again... because we may have changed the bitmask of per-vertex varying
506 * attributes. If we regenerate the fixed-function vertex program now
507 * we may be able to prune down the number of vertex attributes which we
508 * need in the shader.
509 */
510 if (ctx->NewState)
511 _mesa_update_state( ctx );
512
513 prim[0].begin = 1;
514 prim[0].end = 1;
515 prim[0].weak = 0;
516 prim[0].pad = 0;
517 prim[0].mode = mode;
518 prim[0].start = start;
519 prim[0].count = count;
520 prim[0].indexed = 0;
521
522 vbo->draw_prims( ctx, exec->array.inputs, prim, 1, NULL,
523 GL_TRUE, start, start + count - 1 );
524
525 #if 0
526 print_draw_arrays(ctx, exec, mode, start, count);
527 #else
528 (void) print_draw_arrays;
529 #endif
530 }
531
532
533 /**
534 * Map GL_ELEMENT_ARRAY_BUFFER and print contents.
535 */
536 static void
537 dump_element_buffer(GLcontext *ctx, GLenum type)
538 {
539 const GLvoid *map = ctx->Driver.MapBuffer(ctx,
540 GL_ELEMENT_ARRAY_BUFFER_ARB,
541 GL_READ_ONLY,
542 ctx->Array.ElementArrayBufferObj);
543 switch (type) {
544 case GL_UNSIGNED_BYTE:
545 {
546 const GLubyte *us = (const GLubyte *) map;
547 GLuint i;
548 for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size; i++) {
549 _mesa_printf("%02x ", us[i]);
550 if (i % 32 == 31)
551 _mesa_printf("\n");
552 }
553 _mesa_printf("\n");
554 }
555 break;
556 case GL_UNSIGNED_SHORT:
557 {
558 const GLushort *us = (const GLushort *) map;
559 GLuint i;
560 for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size / 2; i++) {
561 _mesa_printf("%04x ", us[i]);
562 if (i % 16 == 15)
563 _mesa_printf("\n");
564 }
565 _mesa_printf("\n");
566 }
567 break;
568 case GL_UNSIGNED_INT:
569 {
570 const GLuint *us = (const GLuint *) map;
571 GLuint i;
572 for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size / 4; i++) {
573 _mesa_printf("%08x ", us[i]);
574 if (i % 8 == 7)
575 _mesa_printf("\n");
576 }
577 _mesa_printf("\n");
578 }
579 break;
580 default:
581 ;
582 }
583
584 ctx->Driver.UnmapBuffer(ctx,
585 GL_ELEMENT_ARRAY_BUFFER_ARB,
586 ctx->Array.ElementArrayBufferObj);
587 }
588
589 /* Inner support for both _mesa_DrawElements and _mesa_DrawRangeElements */
590 static void
591 vbo_validated_drawrangeelements(GLcontext *ctx, GLenum mode,
592 GLboolean index_bounds_valid,
593 GLuint start, GLuint end,
594 GLsizei count, GLenum type,
595 const GLvoid *indices)
596 {
597 struct vbo_context *vbo = vbo_context(ctx);
598 struct vbo_exec_context *exec = &vbo->exec;
599 struct _mesa_index_buffer ib;
600 struct _mesa_prim prim[1];
601
602 FLUSH_CURRENT( ctx, 0 );
603
604 if (ctx->NewState)
605 _mesa_update_state( ctx );
606
607 if (!_mesa_valid_to_render(ctx, "glDraw[Range]Elements")) {
608 return;
609 }
610
611 if (ctx->NewState)
612 _mesa_update_state( ctx );
613
614 bind_arrays( ctx );
615
616 ib.count = count;
617 ib.type = type;
618 ib.obj = ctx->Array.ElementArrayBufferObj;
619 ib.ptr = indices;
620
621 prim[0].begin = 1;
622 prim[0].end = 1;
623 prim[0].weak = 0;
624 prim[0].pad = 0;
625 prim[0].mode = mode;
626 prim[0].start = 0;
627 prim[0].count = count;
628 prim[0].indexed = 1;
629
630 /* Need to give special consideration to rendering a range of
631 * indices starting somewhere above zero. Typically the
632 * application is issuing multiple DrawRangeElements() to draw
633 * successive primitives layed out linearly in the vertex arrays.
634 * Unless the vertex arrays are all in a VBO (or locked as with
635 * CVA), the OpenGL semantics imply that we need to re-read or
636 * re-upload the vertex data on each draw call.
637 *
638 * In the case of hardware tnl, we want to avoid starting the
639 * upload at zero, as it will mean every draw call uploads an
640 * increasing amount of not-used vertex data. Worse - in the
641 * software tnl module, all those vertices might be transformed and
642 * lit but never rendered.
643 *
644 * If we just upload or transform the vertices in start..end,
645 * however, the indices will be incorrect.
646 *
647 * At this level, we don't know exactly what the requirements of
648 * the backend are going to be, though it will likely boil down to
649 * either:
650 *
651 * 1) Do nothing, everything is in a VBO and is processed once
652 * only.
653 *
654 * 2) Adjust the indices and vertex arrays so that start becomes
655 * zero.
656 *
657 * Rather than doing anything here, I'll provide a helper function
658 * for the latter case elsewhere.
659 */
660
661 vbo->draw_prims( ctx, exec->array.inputs, prim, 1, &ib,
662 index_bounds_valid, start, end );
663 }
664
665 static void GLAPIENTRY
666 vbo_exec_DrawRangeElements(GLenum mode,
667 GLuint start, GLuint end,
668 GLsizei count, GLenum type, const GLvoid *indices)
669 {
670 static GLuint warnCount = 0;
671 GET_CURRENT_CONTEXT(ctx);
672
673 if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count,
674 type, indices ))
675 return;
676
677 if (end >= ctx->Array.ArrayObj->_MaxElement) {
678 /* the max element is out of bounds of one or more enabled arrays */
679 warnCount++;
680
681 if (warnCount < 10) {
682 _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, count %d, "
683 "type 0x%x, indices=%p)\n"
684 "\tend is out of bounds (max=%u) "
685 "Element Buffer %u (size %d)\n"
686 "\tThis should probably be fixed in the application.",
687 start, end, count, type, indices,
688 ctx->Array.ArrayObj->_MaxElement - 1,
689 ctx->Array.ElementArrayBufferObj->Name,
690 ctx->Array.ElementArrayBufferObj->Size);
691 }
692
693 if (0)
694 dump_element_buffer(ctx, type);
695
696 if (0)
697 _mesa_print_arrays(ctx);
698
699 #ifdef DEBUG
700 /* 'end' was out of bounds, but now let's check the actual array
701 * indexes to see if any of them are out of bounds. If so, warn
702 * and skip the draw to avoid potential segfault, etc.
703 */
704 {
705 GLuint max = _mesa_max_buffer_index(ctx, count, type, indices,
706 ctx->Array.ElementArrayBufferObj);
707 if (max >= ctx->Array.ArrayObj->_MaxElement) {
708 if (warnCount < 10) {
709 _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, "
710 "count %d, type 0x%x, indices=%p)\n"
711 "\tindex=%u is out of bounds (max=%u) "
712 "Element Buffer %u (size %d)\n"
713 "\tSkipping the glDrawRangeElements() call",
714 start, end, count, type, indices, max,
715 ctx->Array.ArrayObj->_MaxElement - 1,
716 ctx->Array.ElementArrayBufferObj->Name,
717 ctx->Array.ElementArrayBufferObj->Size);
718 }
719 return;
720 }
721 /* XXX we could also find the min index and compare to 'start'
722 * to see if start is correct. But it's more likely to get the
723 * upper bound wrong.
724 */
725 }
726 #endif
727 }
728 else if (0) {
729 _mesa_printf("glDraw[Range]Elements"
730 "(start %u, end %u, type 0x%x, count %d) ElemBuf %u\n",
731 start, end, type, count,
732 ctx->Array.ElementArrayBufferObj->Name);
733 }
734
735 #if 0
736 check_draw_elements_data(ctx, count, type, indices);
737 #else
738 (void) check_draw_elements_data;
739 #endif
740
741 vbo_validated_drawrangeelements(ctx, mode, GL_TRUE, start, end,
742 count, type, indices);
743 }
744
745
746 static void GLAPIENTRY
747 vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type,
748 const GLvoid *indices)
749 {
750 GET_CURRENT_CONTEXT(ctx);
751
752 if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices ))
753 return;
754
755 vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
756 count, type, indices);
757 }
758
759 /* Inner support for both _mesa_DrawElements and _mesa_DrawRangeElements */
760 static void
761 vbo_validated_multidrawelements(GLcontext *ctx, GLenum mode,
762 const GLsizei *count, GLenum type,
763 const GLvoid **indices, GLsizei primcount)
764 {
765 struct vbo_context *vbo = vbo_context(ctx);
766 struct vbo_exec_context *exec = &vbo->exec;
767 struct _mesa_index_buffer ib;
768 struct _mesa_prim *prim;
769 unsigned int index_type_size = 0;
770 uintptr_t min_index_ptr, max_index_ptr;
771 GLboolean fallback = GL_FALSE;
772 int i;
773
774 if (primcount == 0)
775 return;
776
777 FLUSH_CURRENT( ctx, 0 );
778
779 if (ctx->NewState)
780 _mesa_update_state( ctx );
781
782 if (!_mesa_valid_to_render(ctx, "glMultiDrawElements")) {
783 return;
784 }
785
786 if (ctx->NewState)
787 _mesa_update_state( ctx );
788
789 prim = _mesa_calloc(primcount * sizeof(*prim));
790 if (prim == NULL) {
791 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMultiDrawElements");
792 return;
793 }
794
795 /* Decide if we can do this all as one set of primitives sharing the
796 * same index buffer, or if we have to reset the index pointer per primitive.
797 */
798 bind_arrays( ctx );
799
800 switch (type) {
801 case GL_UNSIGNED_INT:
802 index_type_size = 4;
803 break;
804 case GL_UNSIGNED_SHORT:
805 index_type_size = 2;
806 break;
807 case GL_UNSIGNED_BYTE:
808 index_type_size = 1;
809 break;
810 default:
811 assert(0);
812 }
813
814 min_index_ptr = (uintptr_t)indices[0];
815 max_index_ptr = 0;
816 for (i = 0; i < primcount; i++) {
817 min_index_ptr = MIN2(min_index_ptr, (uintptr_t)indices[i]);
818 max_index_ptr = MAX2(max_index_ptr, (uintptr_t)indices[i] +
819 index_type_size * count[i]);
820 }
821
822 /* Check if we can handle this thing as a bunch of index offsets from the
823 * same index pointer. If we can't, then we have to fall back to doing
824 * a draw_prims per primitive.
825 */
826 if (index_type_size != 1) {
827 for (i = 0; i < primcount; i++) {
828 if ((((uintptr_t)indices[i] - min_index_ptr) % index_type_size) != 0) {
829 fallback = GL_TRUE;
830 break;
831 }
832 }
833 }
834
835 /* If the index buffer isn't in a VBO, then treating the application's
836 * subranges of the index buffer as one large index buffer may lead to
837 * us reading unmapped memory.
838 */
839 if (!_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj))
840 fallback = GL_TRUE;
841
842 if (!fallback) {
843 ib.count = (max_index_ptr - min_index_ptr) / index_type_size;
844 ib.type = type;
845 ib.obj = ctx->Array.ElementArrayBufferObj;
846 ib.ptr = (void *)min_index_ptr;
847
848 for (i = 0; i < primcount; i++) {
849 prim[i].begin = (i == 0);
850 prim[i].end = (i == primcount - 1);
851 prim[i].weak = 0;
852 prim[i].pad = 0;
853 prim[i].mode = mode;
854 prim[i].start = ((uintptr_t)indices[i] - min_index_ptr) / index_type_size;
855 prim[i].count = count[i];
856 prim[i].indexed = 1;
857 }
858
859 vbo->draw_prims(ctx, exec->array.inputs, prim, primcount, &ib,
860 GL_FALSE, ~0, ~0);
861 } else {
862 for (i = 0; i < primcount; i++) {
863 ib.count = count[i];
864 ib.type = type;
865 ib.obj = ctx->Array.ElementArrayBufferObj;
866 ib.ptr = indices[i];
867
868
869 prim[0].begin = 1;
870 prim[0].end = 1;
871 prim[0].weak = 0;
872 prim[0].pad = 0;
873 prim[0].mode = mode;
874 prim[0].start = 0;
875 prim[0].count = count[i];
876 prim[0].indexed = 1;
877 }
878
879 vbo->draw_prims(ctx, exec->array.inputs, prim, 1, &ib,
880 GL_FALSE, ~0, ~0);
881 }
882 _mesa_free(prim);
883 }
884
885 static void GLAPIENTRY
886 vbo_exec_MultiDrawElements(GLenum mode,
887 const GLsizei *count, GLenum type,
888 const GLvoid **indices,
889 GLsizei primcount)
890 {
891 GET_CURRENT_CONTEXT(ctx);
892 GLint i;
893
894 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
895
896 for (i = 0; i < primcount; i++) {
897 if (!_mesa_validate_DrawElements( ctx, mode, count[i], type, indices[i] ))
898 return;
899 }
900
901 vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount);
902 }
903
904
905
906 /***********************************************************************
907 * Initialization
908 */
909
910 void
911 vbo_exec_array_init( struct vbo_exec_context *exec )
912 {
913 #if 1
914 exec->vtxfmt.DrawArrays = vbo_exec_DrawArrays;
915 exec->vtxfmt.DrawElements = vbo_exec_DrawElements;
916 exec->vtxfmt.DrawRangeElements = vbo_exec_DrawRangeElements;
917 exec->vtxfmt.MultiDrawElementsEXT = vbo_exec_MultiDrawElements;
918 #else
919 exec->vtxfmt.DrawArrays = _mesa_noop_DrawArrays;
920 exec->vtxfmt.DrawElements = _mesa_noop_DrawElements;
921 exec->vtxfmt.DrawRangeElements = _mesa_noop_DrawRangeElements;
922 exec->vtxfmt.MultiDrawElementsEXT = _mesa_noop_MultiDrawElements;
923 #endif
924 }
925
926
927 void
928 vbo_exec_array_destroy( struct vbo_exec_context *exec )
929 {
930 /* nothing to do */
931 }
932
933
934 /* This API entrypoint is not ordinarily used */
935 void GLAPIENTRY
936 _mesa_DrawArrays(GLenum mode, GLint first, GLsizei count)
937 {
938 vbo_exec_DrawArrays(mode, first, count);
939 }
940
941
942 /* This API entrypoint is not ordinarily used */
943 void GLAPIENTRY
944 _mesa_DrawElements(GLenum mode, GLsizei count, GLenum type,
945 const GLvoid *indices)
946 {
947 vbo_exec_DrawElements(mode, count, type, indices);
948 }
949
950
951 /* This API entrypoint is not ordinarily used */
952 void GLAPIENTRY
953 _mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count,
954 GLenum type, const GLvoid *indices)
955 {
956 vbo_exec_DrawRangeElements(mode, start, end, count, type, indices);
957 }
958
959 /* GL_EXT_multi_draw_arrays */
960 void GLAPIENTRY
961 _mesa_MultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type,
962 const GLvoid **indices, GLsizei primcount)
963 {
964 vbo_exec_MultiDrawElements(mode, count, type, indices, primcount);
965 }