Merge branch 'new-frag-attribs'
[mesa.git] / src / mesa / vbo / vbo_exec_array.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * Copyright 2009 VMware, Inc.
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/state.h"
32 #include "main/api_validate.h"
33 #include "main/api_noop.h"
34 #include "main/varray.h"
35 #include "main/bufferobj.h"
36 #include "glapi/dispatch.h"
37
38 #include "vbo_context.h"
39
40
41 /**
42 * Compute min and max elements for glDraw[Range]Elements() calls.
43 */
44 void
45 vbo_get_minmax_index(GLcontext *ctx,
46 const struct _mesa_prim *prim,
47 const struct _mesa_index_buffer *ib,
48 GLuint *min_index, GLuint *max_index)
49 {
50 GLuint i;
51 GLsizei count = prim->count;
52 const void *indices;
53
54 if (_mesa_is_bufferobj(ib->obj)) {
55 const GLvoid *map = ctx->Driver.MapBuffer(ctx,
56 GL_ELEMENT_ARRAY_BUFFER_ARB,
57 GL_READ_ONLY,
58 ib->obj);
59 indices = ADD_POINTERS(map, ib->ptr);
60 } else {
61 indices = ib->ptr;
62 }
63
64 switch (ib->type) {
65 case GL_UNSIGNED_INT: {
66 const GLuint *ui_indices = (const GLuint *)indices;
67 GLuint max_ui = ui_indices[count-1];
68 GLuint min_ui = ui_indices[0];
69 for (i = 0; i < count; i++) {
70 if (ui_indices[i] > max_ui) max_ui = ui_indices[i];
71 if (ui_indices[i] < min_ui) min_ui = ui_indices[i];
72 }
73 *min_index = min_ui;
74 *max_index = max_ui;
75 break;
76 }
77 case GL_UNSIGNED_SHORT: {
78 const GLushort *us_indices = (const GLushort *)indices;
79 GLuint max_us = us_indices[count-1];
80 GLuint min_us = us_indices[0];
81 for (i = 0; i < count; i++) {
82 if (us_indices[i] > max_us) max_us = us_indices[i];
83 if (us_indices[i] < min_us) min_us = us_indices[i];
84 }
85 *min_index = min_us;
86 *max_index = max_us;
87 break;
88 }
89 case GL_UNSIGNED_BYTE: {
90 const GLubyte *ub_indices = (const GLubyte *)indices;
91 GLuint max_ub = ub_indices[count-1];
92 GLuint min_ub = ub_indices[0];
93 for (i = 0; i < count; i++) {
94 if (ub_indices[i] > max_ub) max_ub = ub_indices[i];
95 if (ub_indices[i] < min_ub) min_ub = ub_indices[i];
96 }
97 *min_index = min_ub;
98 *max_index = max_ub;
99 break;
100 }
101 default:
102 assert(0);
103 break;
104 }
105
106 if (_mesa_is_bufferobj(ib->obj)) {
107 ctx->Driver.UnmapBuffer(ctx,
108 GL_ELEMENT_ARRAY_BUFFER_ARB,
109 ib->obj);
110 }
111 }
112
113
114 /**
115 * Check that element 'j' of the array has reasonable data.
116 * Map VBO if needed.
117 */
118 static void
119 check_array_data(GLcontext *ctx, struct gl_client_array *array,
120 GLuint attrib, GLuint j)
121 {
122 if (array->Enabled) {
123 const void *data = array->Ptr;
124 if (_mesa_is_bufferobj(array->BufferObj)) {
125 if (!array->BufferObj->Pointer) {
126 /* need to map now */
127 array->BufferObj->Pointer = ctx->Driver.MapBuffer(ctx,
128 GL_ARRAY_BUFFER_ARB,
129 GL_READ_ONLY,
130 array->BufferObj);
131 }
132 data = ADD_POINTERS(data, array->BufferObj->Pointer);
133 }
134 switch (array->Type) {
135 case GL_FLOAT:
136 {
137 GLfloat *f = (GLfloat *) ((GLubyte *) data + array->StrideB * j);
138 GLuint k;
139 for (k = 0; k < array->Size; k++) {
140 if (IS_INF_OR_NAN(f[k]) ||
141 f[k] >= 1.0e20 || f[k] <= -1.0e10) {
142 _mesa_printf("Bad array data:\n");
143 _mesa_printf(" Element[%u].%u = %f\n", j, k, f[k]);
144 _mesa_printf(" Array %u at %p\n", attrib, (void* ) array);
145 _mesa_printf(" Type 0x%x, Size %d, Stride %d\n",
146 array->Type, array->Size, array->Stride);
147 _mesa_printf(" Address/offset %p in Buffer Object %u\n",
148 array->Ptr, array->BufferObj->Name);
149 f[k] = 1.0; /* XXX replace the bad value! */
150 }
151 //assert(!IS_INF_OR_NAN(f[k]));
152 }
153 }
154 break;
155 default:
156 ;
157 }
158 }
159 }
160
161
162 /**
163 * Unmap the buffer object referenced by given array, if mapped.
164 */
165 static void
166 unmap_array_buffer(GLcontext *ctx, struct gl_client_array *array)
167 {
168 if (array->Enabled &&
169 _mesa_is_bufferobj(array->BufferObj) &&
170 _mesa_bufferobj_mapped(array->BufferObj)) {
171 ctx->Driver.UnmapBuffer(ctx,
172 GL_ARRAY_BUFFER_ARB,
173 array->BufferObj);
174 }
175 }
176
177
178 /**
179 * Examine the array's data for NaNs, etc.
180 */
181 static void
182 check_draw_elements_data(GLcontext *ctx, GLsizei count, GLenum elemType,
183 const void *elements)
184 {
185 struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
186 const void *elemMap;
187 GLint i, k;
188
189 if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
190 elemMap = ctx->Driver.MapBuffer(ctx,
191 GL_ELEMENT_ARRAY_BUFFER_ARB,
192 GL_READ_ONLY,
193 ctx->Array.ElementArrayBufferObj);
194 elements = ADD_POINTERS(elements, elemMap);
195 }
196
197 for (i = 0; i < count; i++) {
198 GLuint j;
199
200 /* j = element[i] */
201 switch (elemType) {
202 case GL_UNSIGNED_BYTE:
203 j = ((const GLubyte *) elements)[i];
204 break;
205 case GL_UNSIGNED_SHORT:
206 j = ((const GLushort *) elements)[i];
207 break;
208 case GL_UNSIGNED_INT:
209 j = ((const GLuint *) elements)[i];
210 break;
211 default:
212 assert(0);
213 }
214
215 /* check element j of each enabled array */
216 check_array_data(ctx, &arrayObj->Vertex, VERT_ATTRIB_POS, j);
217 check_array_data(ctx, &arrayObj->Normal, VERT_ATTRIB_NORMAL, j);
218 check_array_data(ctx, &arrayObj->Color, VERT_ATTRIB_COLOR0, j);
219 check_array_data(ctx, &arrayObj->SecondaryColor, VERT_ATTRIB_COLOR1, j);
220 for (k = 0; k < Elements(arrayObj->TexCoord); k++) {
221 check_array_data(ctx, &arrayObj->TexCoord[k], VERT_ATTRIB_TEX0 + k, j);
222 }
223 for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) {
224 check_array_data(ctx, &arrayObj->VertexAttrib[k], VERT_ATTRIB_GENERIC0 + k, j);
225 }
226 }
227
228 if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
229 ctx->Driver.UnmapBuffer(ctx,
230 GL_ELEMENT_ARRAY_BUFFER_ARB,
231 ctx->Array.ElementArrayBufferObj);
232 }
233
234 unmap_array_buffer(ctx, &arrayObj->Vertex);
235 unmap_array_buffer(ctx, &arrayObj->Normal);
236 unmap_array_buffer(ctx, &arrayObj->Color);
237 for (k = 0; k < Elements(arrayObj->TexCoord); k++) {
238 unmap_array_buffer(ctx, &arrayObj->TexCoord[k]);
239 }
240 for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) {
241 unmap_array_buffer(ctx, &arrayObj->VertexAttrib[k]);
242 }
243 }
244
245
246 /**
247 * Check array data, looking for NaNs, etc.
248 */
249 static void
250 check_draw_arrays_data(GLcontext *ctx, GLint start, GLsizei count)
251 {
252 /* TO DO */
253 }
254
255
256 /**
257 * Print info/data for glDrawArrays().
258 */
259 static void
260 print_draw_arrays(GLcontext *ctx, struct vbo_exec_context *exec,
261 GLenum mode, GLint start, GLsizei count)
262 {
263 int i;
264
265 _mesa_printf("vbo_exec_DrawArrays(mode 0x%x, start %d, count %d):\n",
266 mode, start, count);
267
268 for (i = 0; i < 32; i++) {
269 GLuint bufName = exec->array.inputs[i]->BufferObj->Name;
270 GLint stride = exec->array.inputs[i]->Stride;
271 _mesa_printf("attr %2d: size %d stride %d enabled %d "
272 "ptr %p Bufobj %u\n",
273 i,
274 exec->array.inputs[i]->Size,
275 stride,
276 /*exec->array.inputs[i]->Enabled,*/
277 exec->array.legacy_array[i]->Enabled,
278 exec->array.inputs[i]->Ptr,
279 bufName);
280
281 if (bufName) {
282 struct gl_buffer_object *buf = _mesa_lookup_bufferobj(ctx, bufName);
283 GLubyte *p = ctx->Driver.MapBuffer(ctx, GL_ARRAY_BUFFER_ARB,
284 GL_READ_ONLY_ARB, buf);
285 int offset = (int) (GLintptr) exec->array.inputs[i]->Ptr;
286 float *f = (float *) (p + offset);
287 int *k = (int *) f;
288 int i;
289 int n = (count * stride) / 4;
290 if (n > 32)
291 n = 32;
292 _mesa_printf(" Data at offset %d:\n", offset);
293 for (i = 0; i < n; i++) {
294 _mesa_printf(" float[%d] = 0x%08x %f\n", i, k[i], f[i]);
295 }
296 ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB, buf);
297 }
298 }
299 }
300
301
302 /**
303 * Just translate the arrayobj into a sane layout.
304 */
305 static void
306 bind_array_obj(GLcontext *ctx)
307 {
308 struct vbo_context *vbo = vbo_context(ctx);
309 struct vbo_exec_context *exec = &vbo->exec;
310 struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
311 GLuint i;
312
313 /* TODO: Fix the ArrayObj struct to keep legacy arrays in an array
314 * rather than as individual named arrays. Then this function can
315 * go away.
316 */
317 exec->array.legacy_array[VERT_ATTRIB_POS] = &arrayObj->Vertex;
318 exec->array.legacy_array[VERT_ATTRIB_WEIGHT] = &arrayObj->Weight;
319 exec->array.legacy_array[VERT_ATTRIB_NORMAL] = &arrayObj->Normal;
320 exec->array.legacy_array[VERT_ATTRIB_COLOR0] = &arrayObj->Color;
321 exec->array.legacy_array[VERT_ATTRIB_COLOR1] = &arrayObj->SecondaryColor;
322 exec->array.legacy_array[VERT_ATTRIB_FOG] = &arrayObj->FogCoord;
323 exec->array.legacy_array[VERT_ATTRIB_COLOR_INDEX] = &arrayObj->Index;
324 if (arrayObj->PointSize.Enabled) {
325 /* this aliases COLOR_INDEX */
326 exec->array.legacy_array[VERT_ATTRIB_POINT_SIZE] = &arrayObj->PointSize;
327 }
328 exec->array.legacy_array[VERT_ATTRIB_EDGEFLAG] = &arrayObj->EdgeFlag;
329
330 for (i = 0; i < Elements(arrayObj->TexCoord); i++)
331 exec->array.legacy_array[VERT_ATTRIB_TEX0 + i] = &arrayObj->TexCoord[i];
332
333 for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) {
334 assert(i < Elements(exec->array.generic_array));
335 exec->array.generic_array[i] = &arrayObj->VertexAttrib[i];
336 }
337
338 exec->array.array_obj = arrayObj->Name;
339 }
340
341
342 static void
343 recalculate_input_bindings(GLcontext *ctx)
344 {
345 struct vbo_context *vbo = vbo_context(ctx);
346 struct vbo_exec_context *exec = &vbo->exec;
347 const struct gl_client_array **inputs = &exec->array.inputs[0];
348 GLbitfield const_inputs = 0x0;
349 GLuint i;
350
351 exec->array.program_mode = get_program_mode(ctx);
352 exec->array.enabled_flags = ctx->Array.ArrayObj->_Enabled;
353
354 switch (exec->array.program_mode) {
355 case VP_NONE:
356 /* When no vertex program is active (or the vertex program is generated
357 * from fixed-function state). We put the material values into the
358 * generic slots. This is the only situation where material values
359 * are available as per-vertex attributes.
360 */
361 for (i = 0; i <= VERT_ATTRIB_TEX7; i++) {
362 if (exec->array.legacy_array[i]->Enabled)
363 inputs[i] = exec->array.legacy_array[i];
364 else {
365 inputs[i] = &vbo->legacy_currval[i];
366 const_inputs |= 1 << i;
367 }
368 }
369
370 for (i = 0; i < MAT_ATTRIB_MAX; i++) {
371 inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->mat_currval[i];
372 const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
373 }
374
375 /* Could use just about anything, just to fill in the empty
376 * slots:
377 */
378 for (i = MAT_ATTRIB_MAX; i < VERT_ATTRIB_MAX - VERT_ATTRIB_GENERIC0; i++) {
379 inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i];
380 const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
381 }
382 break;
383
384 case VP_NV:
385 /* NV_vertex_program - attribute arrays alias and override
386 * conventional, legacy arrays. No materials, and the generic
387 * slots are vacant.
388 */
389 for (i = 0; i <= VERT_ATTRIB_TEX7; i++) {
390 if (exec->array.generic_array[i]->Enabled)
391 inputs[i] = exec->array.generic_array[i];
392 else if (exec->array.legacy_array[i]->Enabled)
393 inputs[i] = exec->array.legacy_array[i];
394 else {
395 inputs[i] = &vbo->legacy_currval[i];
396 const_inputs |= 1 << i;
397 }
398 }
399
400 /* Could use just about anything, just to fill in the empty
401 * slots:
402 */
403 for (i = VERT_ATTRIB_GENERIC0; i < VERT_ATTRIB_MAX; i++) {
404 inputs[i] = &vbo->generic_currval[i - VERT_ATTRIB_GENERIC0];
405 const_inputs |= 1 << i;
406 }
407 break;
408
409 case VP_ARB:
410 /* GL_ARB_vertex_program or GLSL vertex shader - Only the generic[0]
411 * attribute array aliases and overrides the legacy position array.
412 *
413 * Otherwise, legacy attributes available in the legacy slots,
414 * generic attributes in the generic slots and materials are not
415 * available as per-vertex attributes.
416 */
417 if (exec->array.generic_array[0]->Enabled)
418 inputs[0] = exec->array.generic_array[0];
419 else if (exec->array.legacy_array[0]->Enabled)
420 inputs[0] = exec->array.legacy_array[0];
421 else {
422 inputs[0] = &vbo->legacy_currval[0];
423 const_inputs |= 1 << 0;
424 }
425
426 for (i = 1; i <= VERT_ATTRIB_TEX7; i++) {
427 if (exec->array.legacy_array[i]->Enabled)
428 inputs[i] = exec->array.legacy_array[i];
429 else {
430 inputs[i] = &vbo->legacy_currval[i];
431 const_inputs |= 1 << i;
432 }
433 }
434
435 for (i = 0; i < MAX_VERTEX_GENERIC_ATTRIBS; i++) {
436 if (exec->array.generic_array[i]->Enabled)
437 inputs[VERT_ATTRIB_GENERIC0 + i] = exec->array.generic_array[i];
438 else {
439 inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i];
440 const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
441 }
442
443 }
444 break;
445 }
446
447 _mesa_set_varying_vp_inputs( ctx, ~const_inputs );
448 }
449
450
451 static void
452 bind_arrays(GLcontext *ctx)
453 {
454 #if 0
455 if (ctx->Array.ArrayObj.Name != exec->array.array_obj) {
456 bind_array_obj(ctx);
457 recalculate_input_bindings(ctx);
458 }
459 else if (exec->array.program_mode != get_program_mode(ctx) ||
460 exec->array.enabled_flags != ctx->Array.ArrayObj->_Enabled) {
461
462 recalculate_input_bindings(ctx);
463 }
464 #else
465 bind_array_obj(ctx);
466 recalculate_input_bindings(ctx);
467 #endif
468 }
469
470
471
472 /***********************************************************************
473 * API functions.
474 */
475
476 static void GLAPIENTRY
477 vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
478 {
479 GET_CURRENT_CONTEXT(ctx);
480 struct vbo_context *vbo = vbo_context(ctx);
481 struct vbo_exec_context *exec = &vbo->exec;
482 struct _mesa_prim prim[1];
483
484 if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
485 return;
486
487 FLUSH_CURRENT( ctx, 0 );
488
489 if (ctx->NewState)
490 _mesa_update_state( ctx );
491
492 if (!vbo_validate_shaders(ctx)) {
493 _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawArrays(bad shader)");
494 return;
495 }
496
497 #if 0
498 check_draw_arrays_data(ctx, start, count);
499 #else
500 (void) check_draw_arrays_data;
501 #endif
502
503 bind_arrays( ctx );
504
505 /* Again... because we may have changed the bitmask of per-vertex varying
506 * attributes. If we regenerate the fixed-function vertex program now
507 * we may be able to prune down the number of vertex attributes which we
508 * need in the shader.
509 */
510 if (ctx->NewState)
511 _mesa_update_state( ctx );
512
513 prim[0].begin = 1;
514 prim[0].end = 1;
515 prim[0].weak = 0;
516 prim[0].pad = 0;
517 prim[0].mode = mode;
518 prim[0].start = start;
519 prim[0].count = count;
520 prim[0].indexed = 0;
521
522 vbo->draw_prims( ctx, exec->array.inputs, prim, 1, NULL,
523 GL_TRUE, start, start + count - 1 );
524
525 #if 0
526 print_draw_arrays(ctx, exec, mode, start, count);
527 #else
528 (void) print_draw_arrays;
529 #endif
530 }
531
532
533 /**
534 * Map GL_ELEMENT_ARRAY_BUFFER and print contents.
535 */
536 static void
537 dump_element_buffer(GLcontext *ctx, GLenum type)
538 {
539 const GLvoid *map = ctx->Driver.MapBuffer(ctx,
540 GL_ELEMENT_ARRAY_BUFFER_ARB,
541 GL_READ_ONLY,
542 ctx->Array.ElementArrayBufferObj);
543 switch (type) {
544 case GL_UNSIGNED_BYTE:
545 {
546 const GLubyte *us = (const GLubyte *) map;
547 GLuint i;
548 for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size; i++) {
549 _mesa_printf("%02x ", us[i]);
550 if (i % 32 == 31)
551 _mesa_printf("\n");
552 }
553 _mesa_printf("\n");
554 }
555 break;
556 case GL_UNSIGNED_SHORT:
557 {
558 const GLushort *us = (const GLushort *) map;
559 GLuint i;
560 for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size / 2; i++) {
561 _mesa_printf("%04x ", us[i]);
562 if (i % 16 == 15)
563 _mesa_printf("\n");
564 }
565 _mesa_printf("\n");
566 }
567 break;
568 case GL_UNSIGNED_INT:
569 {
570 const GLuint *us = (const GLuint *) map;
571 GLuint i;
572 for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size / 4; i++) {
573 _mesa_printf("%08x ", us[i]);
574 if (i % 8 == 7)
575 _mesa_printf("\n");
576 }
577 _mesa_printf("\n");
578 }
579 break;
580 default:
581 ;
582 }
583
584 ctx->Driver.UnmapBuffer(ctx,
585 GL_ELEMENT_ARRAY_BUFFER_ARB,
586 ctx->Array.ElementArrayBufferObj);
587 }
588
589 /* Inner support for both _mesa_DrawElements and _mesa_DrawRangeElements */
590 static void
591 vbo_validated_drawrangeelements(GLcontext *ctx, GLenum mode,
592 GLboolean index_bounds_valid,
593 GLuint start, GLuint end,
594 GLsizei count, GLenum type,
595 const GLvoid *indices)
596 {
597 struct vbo_context *vbo = vbo_context(ctx);
598 struct vbo_exec_context *exec = &vbo->exec;
599 struct _mesa_index_buffer ib;
600 struct _mesa_prim prim[1];
601
602 FLUSH_CURRENT( ctx, 0 );
603
604 if (ctx->NewState)
605 _mesa_update_state( ctx );
606
607 if (!vbo_validate_shaders(ctx)) {
608 _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawRangeElements(bad shader)");
609 return;
610 }
611
612 if (ctx->NewState)
613 _mesa_update_state( ctx );
614
615 bind_arrays( ctx );
616
617 ib.count = count;
618 ib.type = type;
619 ib.obj = ctx->Array.ElementArrayBufferObj;
620 ib.ptr = indices;
621
622 prim[0].begin = 1;
623 prim[0].end = 1;
624 prim[0].weak = 0;
625 prim[0].pad = 0;
626 prim[0].mode = mode;
627 prim[0].start = 0;
628 prim[0].count = count;
629 prim[0].indexed = 1;
630
631 /* Need to give special consideration to rendering a range of
632 * indices starting somewhere above zero. Typically the
633 * application is issuing multiple DrawRangeElements() to draw
634 * successive primitives layed out linearly in the vertex arrays.
635 * Unless the vertex arrays are all in a VBO (or locked as with
636 * CVA), the OpenGL semantics imply that we need to re-read or
637 * re-upload the vertex data on each draw call.
638 *
639 * In the case of hardware tnl, we want to avoid starting the
640 * upload at zero, as it will mean every draw call uploads an
641 * increasing amount of not-used vertex data. Worse - in the
642 * software tnl module, all those vertices might be transformed and
643 * lit but never rendered.
644 *
645 * If we just upload or transform the vertices in start..end,
646 * however, the indices will be incorrect.
647 *
648 * At this level, we don't know exactly what the requirements of
649 * the backend are going to be, though it will likely boil down to
650 * either:
651 *
652 * 1) Do nothing, everything is in a VBO and is processed once
653 * only.
654 *
655 * 2) Adjust the indices and vertex arrays so that start becomes
656 * zero.
657 *
658 * Rather than doing anything here, I'll provide a helper function
659 * for the latter case elsewhere.
660 */
661
662 vbo->draw_prims( ctx, exec->array.inputs, prim, 1, &ib,
663 index_bounds_valid, start, end );
664 }
665
666 static void GLAPIENTRY
667 vbo_exec_DrawRangeElements(GLenum mode,
668 GLuint start, GLuint end,
669 GLsizei count, GLenum type, const GLvoid *indices)
670 {
671 GET_CURRENT_CONTEXT(ctx);
672
673 if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count,
674 type, indices ))
675 return;
676
677 if (end >= ctx->Array.ArrayObj->_MaxElement) {
678 /* the max element is out of bounds of one or more enabled arrays */
679 _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, count %d, "
680 "type 0x%x, indices=%p)\n"
681 "\tindex=%u is out of bounds (max=%u) "
682 "Element Buffer %u (size %d)",
683 start, end, count, type, indices, end,
684 ctx->Array.ArrayObj->_MaxElement - 1,
685 ctx->Array.ElementArrayBufferObj->Name,
686 ctx->Array.ElementArrayBufferObj->Size);
687
688 if (0)
689 dump_element_buffer(ctx, type);
690
691 if (0)
692 _mesa_print_arrays(ctx);
693 return;
694 }
695 else if (0) {
696 _mesa_printf("glDraw[Range]Elements"
697 "(start %u, end %u, type 0x%x, count %d) ElemBuf %u\n",
698 start, end, type, count,
699 ctx->Array.ElementArrayBufferObj->Name);
700 }
701
702 #if 0
703 check_draw_elements_data(ctx, count, type, indices);
704 #else
705 (void) check_draw_elements_data;
706 #endif
707
708 vbo_validated_drawrangeelements(ctx, mode, GL_TRUE, start, end,
709 count, type, indices);
710 }
711
712
713 static void GLAPIENTRY
714 vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type,
715 const GLvoid *indices)
716 {
717 GET_CURRENT_CONTEXT(ctx);
718
719 if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices ))
720 return;
721
722 vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
723 count, type, indices);
724 }
725
726
727 /***********************************************************************
728 * Initialization
729 */
730
731 void
732 vbo_exec_array_init( struct vbo_exec_context *exec )
733 {
734 #if 1
735 exec->vtxfmt.DrawArrays = vbo_exec_DrawArrays;
736 exec->vtxfmt.DrawElements = vbo_exec_DrawElements;
737 exec->vtxfmt.DrawRangeElements = vbo_exec_DrawRangeElements;
738 #else
739 exec->vtxfmt.DrawArrays = _mesa_noop_DrawArrays;
740 exec->vtxfmt.DrawElements = _mesa_noop_DrawElements;
741 exec->vtxfmt.DrawRangeElements = _mesa_noop_DrawRangeElements;
742 #endif
743 }
744
745
746 void
747 vbo_exec_array_destroy( struct vbo_exec_context *exec )
748 {
749 /* nothing to do */
750 }
751
752
753 /* This API entrypoint is not ordinarily used */
754 void GLAPIENTRY
755 _mesa_DrawArrays(GLenum mode, GLint first, GLsizei count)
756 {
757 vbo_exec_DrawArrays(mode, first, count);
758 }
759
760
761 /* This API entrypoint is not ordinarily used */
762 void GLAPIENTRY
763 _mesa_DrawElements(GLenum mode, GLsizei count, GLenum type,
764 const GLvoid *indices)
765 {
766 vbo_exec_DrawElements(mode, count, type, indices);
767 }
768
769
770 /* This API entrypoint is not ordinarily used */
771 void GLAPIENTRY
772 _mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count,
773 GLenum type, const GLvoid *indices)
774 {
775 vbo_exec_DrawRangeElements(mode, start, end, count, type, indices);
776 }