st/mesa: fix fallout from xfb changes.
[mesa.git] / src / mesa / vbo / vbo_exec_draw.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keithw@vmware.com>
26 */
27
28 #include <stdio.h>
29 #include "main/glheader.h"
30 #include "main/bufferobj.h"
31 #include "main/compiler.h"
32 #include "main/context.h"
33 #include "main/enums.h"
34 #include "main/state.h"
35 #include "main/vtxfmt.h"
36
37 #include "vbo_context.h"
38 #include "vbo_noop.h"
39
40
41 static void
42 vbo_exec_debug_verts( struct vbo_exec_context *exec )
43 {
44 GLuint count = exec->vtx.vert_count;
45 GLuint i;
46
47 printf("%s: %u vertices %d primitives, %d vertsize\n",
48 __func__,
49 count,
50 exec->vtx.prim_count,
51 exec->vtx.vertex_size);
52
53 for (i = 0 ; i < exec->vtx.prim_count ; i++) {
54 struct _mesa_prim *prim = &exec->vtx.prim[i];
55 printf(" prim %d: %s%s %d..%d %s %s\n",
56 i,
57 _mesa_lookup_prim_by_nr(prim->mode),
58 prim->weak ? " (weak)" : "",
59 prim->start,
60 prim->start + prim->count,
61 prim->begin ? "BEGIN" : "(wrap)",
62 prim->end ? "END" : "(wrap)");
63 }
64 }
65
66
67 /**
68 * Copy zero, one or two vertices from the current vertex buffer into
69 * the temporary "copy" buffer.
70 * This is used when a single primitive overflows a vertex buffer and
71 * we need to continue the primitive in a new vertex buffer.
72 * The temporary "copy" buffer holds the vertices which need to get
73 * copied from the old buffer to the new one.
74 */
75 static GLuint
76 vbo_copy_vertices( struct vbo_exec_context *exec )
77 {
78 struct _mesa_prim *last_prim = &exec->vtx.prim[exec->vtx.prim_count - 1];
79 const GLuint nr = last_prim->count;
80 GLuint ovf, i;
81 const GLuint sz = exec->vtx.vertex_size;
82 fi_type *dst = exec->vtx.copied.buffer;
83 const fi_type *src = exec->vtx.buffer_map + last_prim->start * sz;
84
85 switch (exec->ctx->Driver.CurrentExecPrimitive) {
86 case GL_POINTS:
87 return 0;
88 case GL_LINES:
89 ovf = nr&1;
90 for (i = 0 ; i < ovf ; i++)
91 memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
92 return i;
93 case GL_TRIANGLES:
94 ovf = nr%3;
95 for (i = 0 ; i < ovf ; i++)
96 memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
97 return i;
98 case GL_QUADS:
99 ovf = nr&3;
100 for (i = 0 ; i < ovf ; i++)
101 memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
102 return i;
103 case GL_LINE_STRIP:
104 if (nr == 0) {
105 return 0;
106 }
107 else {
108 memcpy( dst, src+(nr-1)*sz, sz * sizeof(GLfloat) );
109 return 1;
110 }
111 case GL_LINE_LOOP:
112 if (last_prim->begin == 0) {
113 /* We're dealing with the second or later section of a split/wrapped
114 * GL_LINE_LOOP. Since we're converting line loops to line strips,
115 * we've already increment the last_prim->start counter by one to
116 * skip the 0th vertex in the loop. We need to undo that (effectively
117 * subtract one from last_prim->start) so that we copy the 0th vertex
118 * to the next vertex buffer.
119 */
120 assert(last_prim->start > 0);
121 src -= sz;
122 }
123 /* fall-through */
124 case GL_TRIANGLE_FAN:
125 case GL_POLYGON:
126 if (nr == 0) {
127 return 0;
128 }
129 else if (nr == 1) {
130 memcpy( dst, src+0, sz * sizeof(GLfloat) );
131 return 1;
132 }
133 else {
134 memcpy( dst, src+0, sz * sizeof(GLfloat) );
135 memcpy( dst+sz, src+(nr-1)*sz, sz * sizeof(GLfloat) );
136 return 2;
137 }
138 case GL_TRIANGLE_STRIP:
139 /* no parity issue, but need to make sure the tri is not drawn twice */
140 if (nr & 1) {
141 last_prim->count--;
142 }
143 /* fallthrough */
144 case GL_QUAD_STRIP:
145 switch (nr) {
146 case 0:
147 ovf = 0;
148 break;
149 case 1:
150 ovf = 1;
151 break;
152 default:
153 ovf = 2 + (nr & 1);
154 break;
155 }
156 for (i = 0 ; i < ovf ; i++)
157 memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
158 return i;
159 case PRIM_OUTSIDE_BEGIN_END:
160 return 0;
161 default:
162 assert(0);
163 return 0;
164 }
165 }
166
167
168
169 /* TODO: populate these as the vertex is defined:
170 */
171 static void
172 vbo_exec_bind_arrays( struct gl_context *ctx )
173 {
174 struct vbo_context *vbo = vbo_context(ctx);
175 struct vbo_exec_context *exec = &vbo->exec;
176 struct gl_client_array *arrays = exec->vtx.arrays;
177 const GLuint *map;
178 GLuint attr;
179 GLbitfield64 varying_inputs = 0x0;
180
181 /* Install the default (ie Current) attributes first, then overlay
182 * all active ones.
183 */
184 switch (get_program_mode(exec->ctx)) {
185 case VP_NONE:
186 for (attr = 0; attr < VERT_ATTRIB_FF_MAX; attr++) {
187 exec->vtx.inputs[attr] = &vbo->currval[VBO_ATTRIB_POS+attr];
188 }
189 for (attr = 0; attr < MAT_ATTRIB_MAX; attr++) {
190 assert(VERT_ATTRIB_GENERIC(attr) < ARRAY_SIZE(exec->vtx.inputs));
191 exec->vtx.inputs[VERT_ATTRIB_GENERIC(attr)] =
192 &vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT+attr];
193 }
194 map = vbo->map_vp_none;
195 break;
196 case VP_ARB:
197 for (attr = 0; attr < VERT_ATTRIB_FF_MAX; attr++) {
198 exec->vtx.inputs[attr] = &vbo->currval[VBO_ATTRIB_POS+attr];
199 }
200 for (attr = 0; attr < VERT_ATTRIB_GENERIC_MAX; attr++) {
201 assert(VERT_ATTRIB_GENERIC(attr) < ARRAY_SIZE(exec->vtx.inputs));
202 exec->vtx.inputs[VERT_ATTRIB_GENERIC(attr)] =
203 &vbo->currval[VBO_ATTRIB_GENERIC0+attr];
204 }
205 map = vbo->map_vp_arb;
206
207 /* check if VERT_ATTRIB_POS is not read but VERT_BIT_GENERIC0 is read.
208 * In that case we effectively need to route the data from
209 * glVertexAttrib(0, val) calls to feed into the GENERIC0 input.
210 */
211 if ((ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_POS) == 0 &&
212 (ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_GENERIC0)) {
213 exec->vtx.inputs[VERT_ATTRIB_GENERIC0] = exec->vtx.inputs[0];
214 exec->vtx.attrsz[VERT_ATTRIB_GENERIC0] = exec->vtx.attrsz[0];
215 exec->vtx.attrptr[VERT_ATTRIB_GENERIC0] = exec->vtx.attrptr[0];
216 exec->vtx.attrsz[0] = 0;
217 }
218 break;
219 default:
220 assert(0);
221 }
222
223 for (attr = 0; attr < VERT_ATTRIB_MAX ; attr++) {
224 const GLuint src = map[attr];
225
226 if (exec->vtx.attrsz[src]) {
227 GLsizeiptr offset = (GLbyte *)exec->vtx.attrptr[src] -
228 (GLbyte *)exec->vtx.vertex;
229
230 /* override the default array set above */
231 assert(attr < ARRAY_SIZE(exec->vtx.inputs));
232 assert(attr < ARRAY_SIZE(exec->vtx.arrays)); /* arrays[] */
233 exec->vtx.inputs[attr] = &arrays[attr];
234
235 if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
236 /* a real buffer obj: Ptr is an offset, not a pointer */
237 assert(exec->vtx.bufferobj->Mappings[MAP_INTERNAL].Pointer);
238 assert(offset >= 0);
239 arrays[attr].Ptr = (GLubyte *)
240 exec->vtx.bufferobj->Mappings[MAP_INTERNAL].Offset + offset;
241 }
242 else {
243 /* Ptr into ordinary app memory */
244 arrays[attr].Ptr = (GLubyte *)exec->vtx.buffer_map + offset;
245 }
246 arrays[attr].Size = exec->vtx.attrsz[src];
247 arrays[attr].StrideB = exec->vtx.vertex_size * sizeof(GLfloat);
248 arrays[attr].Stride = exec->vtx.vertex_size * sizeof(GLfloat);
249 arrays[attr].Type = exec->vtx.attrtype[src];
250 arrays[attr].Integer =
251 vbo_attrtype_to_integer_flag(exec->vtx.attrtype[src]);
252 arrays[attr].Format = GL_RGBA;
253 arrays[attr].Enabled = 1;
254 arrays[attr]._ElementSize = arrays[attr].Size * sizeof(GLfloat);
255 _mesa_reference_buffer_object(ctx,
256 &arrays[attr].BufferObj,
257 exec->vtx.bufferobj);
258
259 varying_inputs |= VERT_BIT(attr);
260 }
261 }
262
263 _mesa_set_varying_vp_inputs( ctx, varying_inputs );
264 ctx->NewDriverState |= ctx->DriverFlags.NewArray;
265 }
266
267
268 /**
269 * Unmap the VBO. This is called before drawing.
270 */
271 static void
272 vbo_exec_vtx_unmap( struct vbo_exec_context *exec )
273 {
274 if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
275 struct gl_context *ctx = exec->ctx;
276
277 if (ctx->Driver.FlushMappedBufferRange) {
278 GLintptr offset = exec->vtx.buffer_used -
279 exec->vtx.bufferobj->Mappings[MAP_INTERNAL].Offset;
280 GLsizeiptr length = (exec->vtx.buffer_ptr - exec->vtx.buffer_map) *
281 sizeof(float);
282
283 if (length)
284 ctx->Driver.FlushMappedBufferRange(ctx, offset, length,
285 exec->vtx.bufferobj,
286 MAP_INTERNAL);
287 }
288
289 exec->vtx.buffer_used += (exec->vtx.buffer_ptr -
290 exec->vtx.buffer_map) * sizeof(float);
291
292 assert(exec->vtx.buffer_used <= VBO_VERT_BUFFER_SIZE);
293 assert(exec->vtx.buffer_ptr != NULL);
294
295 ctx->Driver.UnmapBuffer(ctx, exec->vtx.bufferobj, MAP_INTERNAL);
296 exec->vtx.buffer_map = NULL;
297 exec->vtx.buffer_ptr = NULL;
298 exec->vtx.max_vert = 0;
299 }
300 }
301
302
303 /**
304 * Map the vertex buffer to begin storing glVertex, glColor, etc data.
305 */
306 void
307 vbo_exec_vtx_map( struct vbo_exec_context *exec )
308 {
309 struct gl_context *ctx = exec->ctx;
310 const GLenum accessRange = GL_MAP_WRITE_BIT | /* for MapBufferRange */
311 GL_MAP_INVALIDATE_RANGE_BIT |
312 GL_MAP_UNSYNCHRONIZED_BIT |
313 GL_MAP_FLUSH_EXPLICIT_BIT |
314 MESA_MAP_NOWAIT_BIT;
315 const GLenum usage = GL_STREAM_DRAW_ARB;
316
317 if (!_mesa_is_bufferobj(exec->vtx.bufferobj))
318 return;
319
320 assert(!exec->vtx.buffer_map);
321 assert(!exec->vtx.buffer_ptr);
322
323 if (VBO_VERT_BUFFER_SIZE > exec->vtx.buffer_used + 1024) {
324 /* The VBO exists and there's room for more */
325 if (exec->vtx.bufferobj->Size > 0) {
326 exec->vtx.buffer_map =
327 (fi_type *)ctx->Driver.MapBufferRange(ctx,
328 exec->vtx.buffer_used,
329 (VBO_VERT_BUFFER_SIZE -
330 exec->vtx.buffer_used),
331 accessRange,
332 exec->vtx.bufferobj,
333 MAP_INTERNAL);
334 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
335 }
336 else {
337 exec->vtx.buffer_ptr = exec->vtx.buffer_map = NULL;
338 }
339 }
340
341 if (!exec->vtx.buffer_map) {
342 /* Need to allocate a new VBO */
343 exec->vtx.buffer_used = 0;
344
345 if (ctx->Driver.BufferData(ctx, GL_ARRAY_BUFFER_ARB,
346 VBO_VERT_BUFFER_SIZE,
347 NULL, usage,
348 GL_MAP_WRITE_BIT |
349 GL_DYNAMIC_STORAGE_BIT |
350 GL_CLIENT_STORAGE_BIT,
351 exec->vtx.bufferobj)) {
352 /* buffer allocation worked, now map the buffer */
353 exec->vtx.buffer_map =
354 (fi_type *)ctx->Driver.MapBufferRange(ctx,
355 0, VBO_VERT_BUFFER_SIZE,
356 accessRange,
357 exec->vtx.bufferobj,
358 MAP_INTERNAL);
359 }
360 else {
361 _mesa_error(ctx, GL_OUT_OF_MEMORY, "VBO allocation");
362 exec->vtx.buffer_map = NULL;
363 }
364 }
365
366 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
367
368 if (!exec->vtx.buffer_map) {
369 /* out of memory */
370 _mesa_install_exec_vtxfmt( ctx, &exec->vtxfmt_noop );
371 }
372 else {
373 if (_mesa_using_noop_vtxfmt(ctx->Exec)) {
374 /* The no-op functions are installed so switch back to regular
375 * functions. We do this test just to avoid frequent and needless
376 * calls to _mesa_install_exec_vtxfmt().
377 */
378 _mesa_install_exec_vtxfmt(ctx, &exec->vtxfmt);
379 }
380 }
381
382 if (0)
383 printf("map %d..\n", exec->vtx.buffer_used);
384 }
385
386
387
388 /**
389 * Execute the buffer and save copied verts.
390 * \param keep_unmapped if true, leave the VBO unmapped when we're done.
391 */
392 void
393 vbo_exec_vtx_flush(struct vbo_exec_context *exec, GLboolean keepUnmapped)
394 {
395 if (0)
396 vbo_exec_debug_verts( exec );
397
398 if (exec->vtx.prim_count &&
399 exec->vtx.vert_count) {
400
401 exec->vtx.copied.nr = vbo_copy_vertices( exec );
402
403 if (exec->vtx.copied.nr != exec->vtx.vert_count) {
404 struct gl_context *ctx = exec->ctx;
405
406 /* Before the update_state() as this may raise _NEW_VARYING_VP_INPUTS
407 * from _mesa_set_varying_vp_inputs().
408 */
409 vbo_exec_bind_arrays( ctx );
410
411 if (ctx->NewState)
412 _mesa_update_state( ctx );
413
414 if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
415 vbo_exec_vtx_unmap( exec );
416 }
417
418 if (0)
419 printf("%s %d %d\n", __func__, exec->vtx.prim_count,
420 exec->vtx.vert_count);
421
422 vbo_context(ctx)->draw_prims( ctx,
423 exec->vtx.prim,
424 exec->vtx.prim_count,
425 NULL,
426 GL_TRUE,
427 0,
428 exec->vtx.vert_count - 1,
429 NULL, 0, NULL);
430
431 /* If using a real VBO, get new storage -- unless asked not to.
432 */
433 if (_mesa_is_bufferobj(exec->vtx.bufferobj) && !keepUnmapped) {
434 vbo_exec_vtx_map( exec );
435 }
436 }
437 }
438
439 /* May have to unmap explicitly if we didn't draw:
440 */
441 if (keepUnmapped &&
442 _mesa_is_bufferobj(exec->vtx.bufferobj) &&
443 exec->vtx.buffer_map) {
444 vbo_exec_vtx_unmap( exec );
445 }
446
447 if (keepUnmapped || exec->vtx.vertex_size == 0)
448 exec->vtx.max_vert = 0;
449 else
450 exec->vtx.max_vert = vbo_compute_max_verts(exec);
451
452 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
453 exec->vtx.prim_count = 0;
454 exec->vtx.vert_count = 0;
455 }