2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 * Keith Whitwell <keith@tungstengraphics.com>
28 #include "main/glheader.h"
29 #include "main/bufferobj.h"
30 #include "main/compiler.h"
31 #include "main/context.h"
32 #include "main/enums.h"
33 #include "main/mfeatures.h"
34 #include "main/state.h"
35 #include "main/vtxfmt.h"
37 #include "vbo_context.h"
45 vbo_exec_debug_verts( struct vbo_exec_context
*exec
)
47 GLuint count
= exec
->vtx
.vert_count
;
50 printf("%s: %u vertices %d primitives, %d vertsize\n",
54 exec
->vtx
.vertex_size
);
56 for (i
= 0 ; i
< exec
->vtx
.prim_count
; i
++) {
57 struct _mesa_prim
*prim
= &exec
->vtx
.prim
[i
];
58 printf(" prim %d: %s%s %d..%d %s %s\n",
60 _mesa_lookup_prim_by_nr(prim
->mode
),
61 prim
->weak
? " (weak)" : "",
63 prim
->start
+ prim
->count
,
64 prim
->begin
? "BEGIN" : "(wrap)",
65 prim
->end
? "END" : "(wrap)");
71 * NOTE: Need to have calculated primitives by this point -- do it on the fly.
72 * NOTE: Old 'parity' issue is gone.
75 vbo_copy_vertices( struct vbo_exec_context
*exec
)
77 GLuint nr
= exec
->vtx
.prim
[exec
->vtx
.prim_count
-1].count
;
79 GLuint sz
= exec
->vtx
.vertex_size
;
80 GLfloat
*dst
= exec
->vtx
.copied
.buffer
;
81 const GLfloat
*src
= (exec
->vtx
.buffer_map
+
82 exec
->vtx
.prim
[exec
->vtx
.prim_count
-1].start
*
83 exec
->vtx
.vertex_size
);
86 switch (exec
->ctx
->Driver
.CurrentExecPrimitive
) {
91 for (i
= 0 ; i
< ovf
; i
++)
92 memcpy( dst
+i
*sz
, src
+(nr
-ovf
+i
)*sz
, sz
* sizeof(GLfloat
) );
96 for (i
= 0 ; i
< ovf
; i
++)
97 memcpy( dst
+i
*sz
, src
+(nr
-ovf
+i
)*sz
, sz
* sizeof(GLfloat
) );
101 for (i
= 0 ; i
< ovf
; i
++)
102 memcpy( dst
+i
*sz
, src
+(nr
-ovf
+i
)*sz
, sz
* sizeof(GLfloat
) );
109 memcpy( dst
, src
+(nr
-1)*sz
, sz
* sizeof(GLfloat
) );
113 case GL_TRIANGLE_FAN
:
119 memcpy( dst
, src
+0, sz
* sizeof(GLfloat
) );
123 memcpy( dst
, src
+0, sz
* sizeof(GLfloat
) );
124 memcpy( dst
+sz
, src
+(nr
-1)*sz
, sz
* sizeof(GLfloat
) );
127 case GL_TRIANGLE_STRIP
:
128 /* no parity issue, but need to make sure the tri is not drawn twice */
130 exec
->vtx
.prim
[exec
->vtx
.prim_count
-1].count
--;
145 for (i
= 0 ; i
< ovf
; i
++)
146 memcpy( dst
+i
*sz
, src
+(nr
-ovf
+i
)*sz
, sz
* sizeof(GLfloat
) );
148 case PRIM_OUTSIDE_BEGIN_END
:
158 /* TODO: populate these as the vertex is defined:
161 vbo_exec_bind_arrays( struct gl_context
*ctx
)
163 struct vbo_context
*vbo
= vbo_context(ctx
);
164 struct vbo_exec_context
*exec
= &vbo
->exec
;
165 struct gl_client_array
*arrays
= exec
->vtx
.arrays
;
166 const GLuint count
= exec
->vtx
.vert_count
;
169 GLbitfield64 varying_inputs
= 0x0;
171 /* Install the default (ie Current) attributes first, then overlay
174 switch (get_program_mode(exec
->ctx
)) {
176 for (attr
= 0; attr
< VERT_ATTRIB_FF_MAX
; attr
++) {
177 exec
->vtx
.inputs
[attr
] = &vbo
->currval
[VBO_ATTRIB_POS
+attr
];
179 for (attr
= 0; attr
< MAT_ATTRIB_MAX
; attr
++) {
180 ASSERT(VERT_ATTRIB_GENERIC(attr
) < Elements(exec
->vtx
.inputs
));
181 exec
->vtx
.inputs
[VERT_ATTRIB_GENERIC(attr
)] =
182 &vbo
->currval
[VBO_ATTRIB_MAT_FRONT_AMBIENT
+attr
];
184 map
= vbo
->map_vp_none
;
188 /* The aliasing of attributes for NV vertex programs has already
189 * occurred. NV vertex programs cannot access material values,
190 * nor attributes greater than VERT_ATTRIB_TEX7.
192 for (attr
= 0; attr
< VERT_ATTRIB_FF_MAX
; attr
++) {
193 exec
->vtx
.inputs
[attr
] = &vbo
->currval
[VBO_ATTRIB_POS
+attr
];
195 for (attr
= 0; attr
< VERT_ATTRIB_GENERIC_MAX
; attr
++) {
196 ASSERT(VERT_ATTRIB_GENERIC(attr
) < Elements(exec
->vtx
.inputs
));
197 exec
->vtx
.inputs
[VERT_ATTRIB_GENERIC(attr
)] =
198 &vbo
->currval
[VBO_ATTRIB_GENERIC0
+attr
];
200 map
= vbo
->map_vp_arb
;
202 /* check if VERT_ATTRIB_POS is not read but VERT_BIT_GENERIC0 is read.
203 * In that case we effectively need to route the data from
204 * glVertexAttrib(0, val) calls to feed into the GENERIC0 input.
206 if ((ctx
->VertexProgram
._Current
->Base
.InputsRead
& VERT_BIT_POS
) == 0 &&
207 (ctx
->VertexProgram
._Current
->Base
.InputsRead
& VERT_BIT_GENERIC0
)) {
208 exec
->vtx
.inputs
[VERT_ATTRIB_GENERIC0
] = exec
->vtx
.inputs
[0];
209 exec
->vtx
.attrsz
[VERT_ATTRIB_GENERIC0
] = exec
->vtx
.attrsz
[0];
210 exec
->vtx
.attrptr
[VERT_ATTRIB_GENERIC0
] = exec
->vtx
.attrptr
[0];
211 exec
->vtx
.attrsz
[0] = 0;
218 /* Make all active attributes (including edgeflag) available as
221 for (attr
= 0; attr
< VERT_ATTRIB_MAX
; attr
++) {
222 const GLuint src
= map
[attr
];
224 if (exec
->vtx
.attrsz
[src
]) {
225 GLsizeiptr offset
= (GLbyte
*)exec
->vtx
.attrptr
[src
] -
226 (GLbyte
*)exec
->vtx
.vertex
;
228 /* override the default array set above */
229 ASSERT(attr
< Elements(exec
->vtx
.inputs
));
230 ASSERT(attr
< Elements(exec
->vtx
.arrays
)); /* arrays[] */
231 exec
->vtx
.inputs
[attr
] = &arrays
[attr
];
233 if (_mesa_is_bufferobj(exec
->vtx
.bufferobj
)) {
234 /* a real buffer obj: Ptr is an offset, not a pointer*/
235 assert(exec
->vtx
.bufferobj
->Pointer
); /* buf should be mapped */
237 arrays
[attr
].Ptr
= (GLubyte
*)exec
->vtx
.bufferobj
->Offset
+ offset
;
240 /* Ptr into ordinary app memory */
241 arrays
[attr
].Ptr
= (GLubyte
*)exec
->vtx
.buffer_map
+ offset
;
243 arrays
[attr
].Size
= exec
->vtx
.attrsz
[src
];
244 arrays
[attr
].StrideB
= exec
->vtx
.vertex_size
* sizeof(GLfloat
);
245 arrays
[attr
].Stride
= exec
->vtx
.vertex_size
* sizeof(GLfloat
);
246 arrays
[attr
].Type
= GL_FLOAT
;
247 arrays
[attr
].Format
= GL_RGBA
;
248 arrays
[attr
].Enabled
= 1;
249 arrays
[attr
]._ElementSize
= arrays
[attr
].Size
* sizeof(GLfloat
);
250 _mesa_reference_buffer_object(ctx
,
251 &arrays
[attr
].BufferObj
,
252 exec
->vtx
.bufferobj
);
253 arrays
[attr
]._MaxElement
= count
; /* ??? */
255 varying_inputs
|= VERT_BIT(attr
);
259 _mesa_set_varying_vp_inputs( ctx
, varying_inputs
);
260 ctx
->Driver
.UpdateState(ctx
, _NEW_ARRAY
);
265 * Unmap the VBO. This is called before drawing.
268 vbo_exec_vtx_unmap( struct vbo_exec_context
*exec
)
270 if (_mesa_is_bufferobj(exec
->vtx
.bufferobj
)) {
271 struct gl_context
*ctx
= exec
->ctx
;
273 if (ctx
->Driver
.FlushMappedBufferRange
) {
274 GLintptr offset
= exec
->vtx
.buffer_used
- exec
->vtx
.bufferobj
->Offset
;
275 GLsizeiptr length
= (exec
->vtx
.buffer_ptr
- exec
->vtx
.buffer_map
) * sizeof(float);
278 ctx
->Driver
.FlushMappedBufferRange(ctx
, offset
, length
,
279 exec
->vtx
.bufferobj
);
282 exec
->vtx
.buffer_used
+= (exec
->vtx
.buffer_ptr
-
283 exec
->vtx
.buffer_map
) * sizeof(float);
285 assert(exec
->vtx
.buffer_used
<= VBO_VERT_BUFFER_SIZE
);
286 assert(exec
->vtx
.buffer_ptr
!= NULL
);
288 ctx
->Driver
.UnmapBuffer(ctx
, exec
->vtx
.bufferobj
);
289 exec
->vtx
.buffer_map
= NULL
;
290 exec
->vtx
.buffer_ptr
= NULL
;
291 exec
->vtx
.max_vert
= 0;
297 * Map the vertex buffer to begin storing glVertex, glColor, etc data.
300 vbo_exec_vtx_map( struct vbo_exec_context
*exec
)
302 struct gl_context
*ctx
= exec
->ctx
;
303 const GLenum accessRange
= GL_MAP_WRITE_BIT
| /* for MapBufferRange */
304 GL_MAP_INVALIDATE_RANGE_BIT
|
305 GL_MAP_UNSYNCHRONIZED_BIT
|
306 GL_MAP_FLUSH_EXPLICIT_BIT
|
308 const GLenum usage
= GL_STREAM_DRAW_ARB
;
310 if (!_mesa_is_bufferobj(exec
->vtx
.bufferobj
))
313 assert(!exec
->vtx
.buffer_map
);
314 assert(!exec
->vtx
.buffer_ptr
);
316 if (VBO_VERT_BUFFER_SIZE
> exec
->vtx
.buffer_used
+ 1024) {
317 /* The VBO exists and there's room for more */
318 if (exec
->vtx
.bufferobj
->Size
> 0) {
319 exec
->vtx
.buffer_map
=
320 (GLfloat
*)ctx
->Driver
.MapBufferRange(ctx
,
321 exec
->vtx
.buffer_used
,
322 (VBO_VERT_BUFFER_SIZE
-
323 exec
->vtx
.buffer_used
),
325 exec
->vtx
.bufferobj
);
326 exec
->vtx
.buffer_ptr
= exec
->vtx
.buffer_map
;
329 exec
->vtx
.buffer_ptr
= exec
->vtx
.buffer_map
= NULL
;
333 if (!exec
->vtx
.buffer_map
) {
334 /* Need to allocate a new VBO */
335 exec
->vtx
.buffer_used
= 0;
337 if (ctx
->Driver
.BufferData(ctx
, GL_ARRAY_BUFFER_ARB
,
338 VBO_VERT_BUFFER_SIZE
,
339 NULL
, usage
, exec
->vtx
.bufferobj
)) {
340 /* buffer allocation worked, now map the buffer */
341 exec
->vtx
.buffer_map
=
342 (GLfloat
*)ctx
->Driver
.MapBufferRange(ctx
,
343 0, VBO_VERT_BUFFER_SIZE
,
345 exec
->vtx
.bufferobj
);
348 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "VBO allocation");
349 exec
->vtx
.buffer_map
= NULL
;
353 exec
->vtx
.buffer_ptr
= exec
->vtx
.buffer_map
;
355 if (!exec
->vtx
.buffer_map
) {
357 _mesa_install_exec_vtxfmt( ctx
, &exec
->vtxfmt_noop
);
360 if (_mesa_using_noop_vtxfmt(ctx
->Exec
)) {
361 /* The no-op functions are installed so switch back to regular
362 * functions. We do this test just to avoid frequent and needless
363 * calls to _mesa_install_exec_vtxfmt().
365 _mesa_install_exec_vtxfmt(ctx
, &exec
->vtxfmt
);
370 printf("map %d..\n", exec
->vtx
.buffer_used
);
376 * Execute the buffer and save copied verts.
377 * \param keep_unmapped if true, leave the VBO unmapped when we're done.
380 vbo_exec_vtx_flush(struct vbo_exec_context
*exec
, GLboolean keepUnmapped
)
383 vbo_exec_debug_verts( exec
);
385 if (exec
->vtx
.prim_count
&&
386 exec
->vtx
.vert_count
) {
388 exec
->vtx
.copied
.nr
= vbo_copy_vertices( exec
);
390 if (exec
->vtx
.copied
.nr
!= exec
->vtx
.vert_count
) {
391 struct gl_context
*ctx
= exec
->ctx
;
393 /* Before the update_state() as this may raise _NEW_VARYING_VP_INPUTS
394 * from _mesa_set_varying_vp_inputs().
396 vbo_exec_bind_arrays( ctx
);
399 _mesa_update_state( ctx
);
401 if (_mesa_is_bufferobj(exec
->vtx
.bufferobj
)) {
402 vbo_exec_vtx_unmap( exec
);
406 printf("%s %d %d\n", __FUNCTION__
, exec
->vtx
.prim_count
,
407 exec
->vtx
.vert_count
);
409 vbo_context(ctx
)->draw_prims( ctx
,
411 exec
->vtx
.prim_count
,
415 exec
->vtx
.vert_count
- 1,
418 /* If using a real VBO, get new storage -- unless asked not to.
420 if (_mesa_is_bufferobj(exec
->vtx
.bufferobj
) && !keepUnmapped
) {
421 vbo_exec_vtx_map( exec
);
426 /* May have to unmap explicitly if we didn't draw:
429 _mesa_is_bufferobj(exec
->vtx
.bufferobj
) &&
430 exec
->vtx
.buffer_map
) {
431 vbo_exec_vtx_unmap( exec
);
434 if (keepUnmapped
|| exec
->vtx
.vertex_size
== 0)
435 exec
->vtx
.max_vert
= 0;
437 exec
->vtx
.max_vert
= ((VBO_VERT_BUFFER_SIZE
- exec
->vtx
.buffer_used
) /
438 (exec
->vtx
.vertex_size
* sizeof(GLfloat
)));
440 exec
->vtx
.buffer_ptr
= exec
->vtx
.buffer_map
;
441 exec
->vtx
.prim_count
= 0;
442 exec
->vtx
.vert_count
= 0;
446 #endif /* FEATURE_beginend */