2 * Mesa 3-D graphics library
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
25 * Keith Whitwell <keithw@vmware.com>
30 #include "main/arrayobj.h"
31 #include "main/glheader.h"
32 #include "main/bufferobj.h"
33 #include "main/context.h"
34 #include "main/enums.h"
35 #include "main/state.h"
36 #include "main/varray.h"
37 #include "main/vtxfmt.h"
40 #include "vbo_private.h"
44 vbo_exec_debug_verts(struct vbo_exec_context
*exec
)
46 GLuint count
= exec
->vtx
.vert_count
;
49 printf("%s: %u vertices %d primitives, %d vertsize\n",
53 exec
->vtx
.vertex_size
);
55 for (i
= 0 ; i
< exec
->vtx
.prim_count
; i
++) {
56 struct _mesa_prim
*prim
= &exec
->vtx
.prim
[i
];
57 printf(" prim %d: %s %d..%d %s %s\n",
59 _mesa_lookup_prim_by_nr(prim
->mode
),
61 prim
->start
+ prim
->count
,
62 prim
->begin
? "BEGIN" : "(wrap)",
63 prim
->end
? "END" : "(wrap)");
69 * Copy zero, one or two vertices from the current vertex buffer into
70 * the temporary "copy" buffer.
71 * This is used when a single primitive overflows a vertex buffer and
72 * we need to continue the primitive in a new vertex buffer.
73 * The temporary "copy" buffer holds the vertices which need to get
74 * copied from the old buffer to the new one.
77 vbo_copy_vertices(struct vbo_exec_context
*exec
)
79 struct _mesa_prim
*last_prim
= &exec
->vtx
.prim
[exec
->vtx
.prim_count
- 1];
80 const GLuint nr
= last_prim
->count
;
82 const GLuint sz
= exec
->vtx
.vertex_size
;
83 fi_type
*dst
= exec
->vtx
.copied
.buffer
;
84 const fi_type
*src
= exec
->vtx
.buffer_map
+ last_prim
->start
* sz
;
86 switch (exec
->ctx
->Driver
.CurrentExecPrimitive
) {
91 for (i
= 0 ; i
< ovf
; i
++)
92 memcpy(dst
+i
*sz
, src
+(nr
-ovf
+i
)*sz
, sz
* sizeof(GLfloat
));
96 for (i
= 0 ; i
< ovf
; i
++)
97 memcpy(dst
+i
*sz
, src
+(nr
-ovf
+i
)*sz
, sz
* sizeof(GLfloat
));
101 for (i
= 0 ; i
< ovf
; i
++)
102 memcpy(dst
+i
*sz
, src
+(nr
-ovf
+i
)*sz
, sz
* sizeof(GLfloat
));
109 memcpy(dst
, src
+(nr
-1)*sz
, sz
* sizeof(GLfloat
));
113 if (last_prim
->begin
== 0) {
114 /* We're dealing with the second or later section of a split/wrapped
115 * GL_LINE_LOOP. Since we're converting line loops to line strips,
116 * we've already increment the last_prim->start counter by one to
117 * skip the 0th vertex in the loop. We need to undo that (effectively
118 * subtract one from last_prim->start) so that we copy the 0th vertex
119 * to the next vertex buffer.
121 assert(last_prim
->start
> 0);
125 case GL_TRIANGLE_FAN
:
131 memcpy(dst
, src
+0, sz
* sizeof(GLfloat
));
135 memcpy(dst
, src
+0, sz
* sizeof(GLfloat
));
136 memcpy(dst
+sz
, src
+(nr
-1)*sz
, sz
* sizeof(GLfloat
));
139 case GL_TRIANGLE_STRIP
:
140 /* no parity issue, but need to make sure the tri is not drawn twice */
157 for (i
= 0 ; i
< ovf
; i
++)
158 memcpy(dst
+i
*sz
, src
+(nr
-ovf
+i
)*sz
, sz
* sizeof(GLfloat
));
160 case PRIM_OUTSIDE_BEGIN_END
:
163 unreachable("Unexpected primitive type");
170 /* TODO: populate these as the vertex is defined:
173 vbo_exec_bind_arrays(struct gl_context
*ctx
)
175 struct vbo_context
*vbo
= vbo_context(ctx
);
176 struct gl_vertex_array_object
*vao
= vbo
->VAO
;
177 struct vbo_exec_context
*exec
= &vbo
->exec
;
179 GLintptr buffer_offset
;
180 if (_mesa_is_bufferobj(exec
->vtx
.bufferobj
)) {
181 assert(exec
->vtx
.bufferobj
->Mappings
[MAP_INTERNAL
].Pointer
);
182 buffer_offset
= exec
->vtx
.bufferobj
->Mappings
[MAP_INTERNAL
].Offset
;
184 /* Ptr into ordinary app memory */
185 buffer_offset
= (GLbyte
*)exec
->vtx
.buffer_map
- (GLbyte
*)NULL
;
188 const gl_vertex_processing_mode mode
= ctx
->VertexProgram
._VPMode
;
190 /* Compute the bitmasks of vao_enabled arrays */
191 GLbitfield vao_enabled
= _vbo_get_vao_enabled_from_vbo(mode
, exec
->vtx
.enabled
);
193 /* At first disable arrays no longer needed */
194 _mesa_disable_vertex_array_attribs(ctx
, vao
, VERT_BIT_ALL
& ~vao_enabled
);
195 assert((~vao_enabled
& vao
->Enabled
) == 0);
197 /* Bind the buffer object */
198 const GLuint stride
= exec
->vtx
.vertex_size
*sizeof(GLfloat
);
199 _mesa_bind_vertex_buffer(ctx
, vao
, 0, exec
->vtx
.bufferobj
, buffer_offset
,
202 /* Retrieve the mapping from VBO_ATTRIB to VERT_ATTRIB space
203 * Note that the position/generic0 aliasing is done in the VAO.
205 const GLubyte
*const vao_to_vbo_map
= _vbo_attribute_alias_map
[mode
];
206 /* Now set the enabled arrays */
207 GLbitfield mask
= vao_enabled
;
209 const int vao_attr
= u_bit_scan(&mask
);
210 const GLubyte vbo_attr
= vao_to_vbo_map
[vao_attr
];
212 const GLubyte size
= exec
->vtx
.attrsz
[vbo_attr
];
213 const GLenum16 type
= exec
->vtx
.attrtype
[vbo_attr
];
214 const GLuint offset
= (GLuint
)((GLbyte
*)exec
->vtx
.attrptr
[vbo_attr
] -
215 (GLbyte
*)exec
->vtx
.vertex
);
216 assert(offset
<= ctx
->Const
.MaxVertexAttribRelativeOffset
);
219 _vbo_set_attrib_format(ctx
, vao
, vao_attr
, buffer_offset
,
222 /* The vao is initially created with all bindings set to 0. */
223 assert(vao
->VertexAttrib
[vao_attr
].BufferBindingIndex
== 0);
225 _mesa_enable_vertex_array_attribs(ctx
, vao
, vao_enabled
);
226 assert(vao_enabled
== vao
->Enabled
);
227 assert(!_mesa_is_bufferobj(exec
->vtx
.bufferobj
) ||
228 (vao_enabled
& ~vao
->VertexAttribBufferMask
) == 0);
230 _mesa_set_draw_vao(ctx
, vao
, _vbo_get_vao_filter(mode
));
235 * Unmap the VBO. This is called before drawing.
238 vbo_exec_vtx_unmap(struct vbo_exec_context
*exec
)
240 if (_mesa_is_bufferobj(exec
->vtx
.bufferobj
)) {
241 struct gl_context
*ctx
= exec
->ctx
;
243 if (ctx
->Driver
.FlushMappedBufferRange
) {
244 GLintptr offset
= exec
->vtx
.buffer_used
-
245 exec
->vtx
.bufferobj
->Mappings
[MAP_INTERNAL
].Offset
;
246 GLsizeiptr length
= (exec
->vtx
.buffer_ptr
- exec
->vtx
.buffer_map
) *
250 ctx
->Driver
.FlushMappedBufferRange(ctx
, offset
, length
,
255 exec
->vtx
.buffer_used
+= (exec
->vtx
.buffer_ptr
-
256 exec
->vtx
.buffer_map
) * sizeof(float);
258 assert(exec
->vtx
.buffer_used
<= VBO_VERT_BUFFER_SIZE
);
259 assert(exec
->vtx
.buffer_ptr
!= NULL
);
261 ctx
->Driver
.UnmapBuffer(ctx
, exec
->vtx
.bufferobj
, MAP_INTERNAL
);
262 exec
->vtx
.buffer_map
= NULL
;
263 exec
->vtx
.buffer_ptr
= NULL
;
264 exec
->vtx
.max_vert
= 0;
270 * Map the vertex buffer to begin storing glVertex, glColor, etc data.
273 vbo_exec_vtx_map(struct vbo_exec_context
*exec
)
275 struct gl_context
*ctx
= exec
->ctx
;
276 const GLenum accessRange
= GL_MAP_WRITE_BIT
| /* for MapBufferRange */
277 GL_MAP_INVALIDATE_RANGE_BIT
|
278 GL_MAP_UNSYNCHRONIZED_BIT
|
279 GL_MAP_FLUSH_EXPLICIT_BIT
|
281 const GLenum usage
= GL_STREAM_DRAW_ARB
;
283 if (!_mesa_is_bufferobj(exec
->vtx
.bufferobj
))
286 assert(!exec
->vtx
.buffer_map
);
287 assert(!exec
->vtx
.buffer_ptr
);
289 if (VBO_VERT_BUFFER_SIZE
> exec
->vtx
.buffer_used
+ 1024) {
290 /* The VBO exists and there's room for more */
291 if (exec
->vtx
.bufferobj
->Size
> 0) {
292 exec
->vtx
.buffer_map
= (fi_type
*)
293 ctx
->Driver
.MapBufferRange(ctx
,
294 exec
->vtx
.buffer_used
,
296 - exec
->vtx
.buffer_used
,
300 exec
->vtx
.buffer_ptr
= exec
->vtx
.buffer_map
;
303 exec
->vtx
.buffer_ptr
= exec
->vtx
.buffer_map
= NULL
;
307 if (!exec
->vtx
.buffer_map
) {
308 /* Need to allocate a new VBO */
309 exec
->vtx
.buffer_used
= 0;
311 if (ctx
->Driver
.BufferData(ctx
, GL_ARRAY_BUFFER_ARB
,
312 VBO_VERT_BUFFER_SIZE
,
315 GL_DYNAMIC_STORAGE_BIT
|
316 GL_CLIENT_STORAGE_BIT
,
317 exec
->vtx
.bufferobj
)) {
318 /* buffer allocation worked, now map the buffer */
319 exec
->vtx
.buffer_map
=
320 (fi_type
*)ctx
->Driver
.MapBufferRange(ctx
,
321 0, VBO_VERT_BUFFER_SIZE
,
327 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "VBO allocation");
328 exec
->vtx
.buffer_map
= NULL
;
332 exec
->vtx
.buffer_ptr
= exec
->vtx
.buffer_map
;
334 if (!exec
->vtx
.buffer_map
) {
336 _mesa_install_exec_vtxfmt(ctx
, &exec
->vtxfmt_noop
);
339 if (_mesa_using_noop_vtxfmt(ctx
->Exec
)) {
340 /* The no-op functions are installed so switch back to regular
341 * functions. We do this test just to avoid frequent and needless
342 * calls to _mesa_install_exec_vtxfmt().
344 _mesa_install_exec_vtxfmt(ctx
, &exec
->vtxfmt
);
349 printf("map %d..\n", exec
->vtx
.buffer_used
);
355 * Execute the buffer and save copied verts.
356 * \param keep_unmapped if true, leave the VBO unmapped when we're done.
359 vbo_exec_vtx_flush(struct vbo_exec_context
*exec
, GLboolean keepUnmapped
)
362 vbo_exec_debug_verts(exec
);
364 if (exec
->vtx
.prim_count
&&
365 exec
->vtx
.vert_count
) {
367 exec
->vtx
.copied
.nr
= vbo_copy_vertices(exec
);
369 if (exec
->vtx
.copied
.nr
!= exec
->vtx
.vert_count
) {
370 struct gl_context
*ctx
= exec
->ctx
;
372 /* Before the update_state() as this may raise _NEW_VARYING_VP_INPUTS
373 * from _mesa_set_varying_vp_inputs().
375 vbo_exec_bind_arrays(ctx
);
378 _mesa_update_state(ctx
);
380 vbo_exec_vtx_unmap(exec
);
382 assert(ctx
->NewState
== 0);
385 printf("%s %d %d\n", __func__
, exec
->vtx
.prim_count
,
386 exec
->vtx
.vert_count
);
388 ctx
->Driver
.Draw(ctx
, exec
->vtx
.prim
, exec
->vtx
.prim_count
,
389 NULL
, GL_TRUE
, 0, exec
->vtx
.vert_count
- 1,
392 /* Get new storage -- unless asked not to. */
394 vbo_exec_vtx_map(exec
);
398 /* May have to unmap explicitly if we didn't draw:
400 if (keepUnmapped
&& exec
->vtx
.buffer_map
) {
401 vbo_exec_vtx_unmap(exec
);
404 if (keepUnmapped
|| exec
->vtx
.vertex_size
== 0)
405 exec
->vtx
.max_vert
= 0;
407 exec
->vtx
.max_vert
= vbo_compute_max_verts(exec
);
409 exec
->vtx
.buffer_ptr
= exec
->vtx
.buffer_map
;
410 exec
->vtx
.prim_count
= 0;
411 exec
->vtx
.vert_count
= 0;