mesa: include stdio.h where needed
[mesa.git] / src / mesa / vbo / vbo_exec_draw.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keithw@vmware.com>
26 */
27
28 #include <stdio.h>
29 #include "main/glheader.h"
30 #include "main/bufferobj.h"
31 #include "main/compiler.h"
32 #include "main/context.h"
33 #include "main/enums.h"
34 #include "main/state.h"
35 #include "main/vtxfmt.h"
36
37 #include "vbo_context.h"
38 #include "vbo_noop.h"
39
40
41 static void
42 vbo_exec_debug_verts( struct vbo_exec_context *exec )
43 {
44 GLuint count = exec->vtx.vert_count;
45 GLuint i;
46
47 printf("%s: %u vertices %d primitives, %d vertsize\n",
48 __FUNCTION__,
49 count,
50 exec->vtx.prim_count,
51 exec->vtx.vertex_size);
52
53 for (i = 0 ; i < exec->vtx.prim_count ; i++) {
54 struct _mesa_prim *prim = &exec->vtx.prim[i];
55 printf(" prim %d: %s%s %d..%d %s %s\n",
56 i,
57 _mesa_lookup_prim_by_nr(prim->mode),
58 prim->weak ? " (weak)" : "",
59 prim->start,
60 prim->start + prim->count,
61 prim->begin ? "BEGIN" : "(wrap)",
62 prim->end ? "END" : "(wrap)");
63 }
64 }
65
66
67 /*
68 * NOTE: Need to have calculated primitives by this point -- do it on the fly.
69 * NOTE: Old 'parity' issue is gone.
70 */
71 static GLuint
72 vbo_copy_vertices( struct vbo_exec_context *exec )
73 {
74 GLuint nr = exec->vtx.prim[exec->vtx.prim_count-1].count;
75 GLuint ovf, i;
76 GLuint sz = exec->vtx.vertex_size;
77 fi_type *dst = exec->vtx.copied.buffer;
78 const fi_type *src = (exec->vtx.buffer_map +
79 exec->vtx.prim[exec->vtx.prim_count-1].start *
80 exec->vtx.vertex_size);
81
82
83 switch (exec->ctx->Driver.CurrentExecPrimitive) {
84 case GL_POINTS:
85 return 0;
86 case GL_LINES:
87 ovf = nr&1;
88 for (i = 0 ; i < ovf ; i++)
89 memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
90 return i;
91 case GL_TRIANGLES:
92 ovf = nr%3;
93 for (i = 0 ; i < ovf ; i++)
94 memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
95 return i;
96 case GL_QUADS:
97 ovf = nr&3;
98 for (i = 0 ; i < ovf ; i++)
99 memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
100 return i;
101 case GL_LINE_STRIP:
102 if (nr == 0) {
103 return 0;
104 }
105 else {
106 memcpy( dst, src+(nr-1)*sz, sz * sizeof(GLfloat) );
107 return 1;
108 }
109 case GL_LINE_LOOP:
110 case GL_TRIANGLE_FAN:
111 case GL_POLYGON:
112 if (nr == 0) {
113 return 0;
114 }
115 else if (nr == 1) {
116 memcpy( dst, src+0, sz * sizeof(GLfloat) );
117 return 1;
118 }
119 else {
120 memcpy( dst, src+0, sz * sizeof(GLfloat) );
121 memcpy( dst+sz, src+(nr-1)*sz, sz * sizeof(GLfloat) );
122 return 2;
123 }
124 case GL_TRIANGLE_STRIP:
125 /* no parity issue, but need to make sure the tri is not drawn twice */
126 if (nr & 1) {
127 exec->vtx.prim[exec->vtx.prim_count-1].count--;
128 }
129 /* fallthrough */
130 case GL_QUAD_STRIP:
131 switch (nr) {
132 case 0:
133 ovf = 0;
134 break;
135 case 1:
136 ovf = 1;
137 break;
138 default:
139 ovf = 2 + (nr & 1);
140 break;
141 }
142 for (i = 0 ; i < ovf ; i++)
143 memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
144 return i;
145 case PRIM_OUTSIDE_BEGIN_END:
146 return 0;
147 default:
148 assert(0);
149 return 0;
150 }
151 }
152
153
154
155 /* TODO: populate these as the vertex is defined:
156 */
157 static void
158 vbo_exec_bind_arrays( struct gl_context *ctx )
159 {
160 struct vbo_context *vbo = vbo_context(ctx);
161 struct vbo_exec_context *exec = &vbo->exec;
162 struct gl_client_array *arrays = exec->vtx.arrays;
163 const GLuint *map;
164 GLuint attr;
165 GLbitfield64 varying_inputs = 0x0;
166
167 /* Install the default (ie Current) attributes first, then overlay
168 * all active ones.
169 */
170 switch (get_program_mode(exec->ctx)) {
171 case VP_NONE:
172 for (attr = 0; attr < VERT_ATTRIB_FF_MAX; attr++) {
173 exec->vtx.inputs[attr] = &vbo->currval[VBO_ATTRIB_POS+attr];
174 }
175 for (attr = 0; attr < MAT_ATTRIB_MAX; attr++) {
176 assert(VERT_ATTRIB_GENERIC(attr) < ARRAY_SIZE(exec->vtx.inputs));
177 exec->vtx.inputs[VERT_ATTRIB_GENERIC(attr)] =
178 &vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT+attr];
179 }
180 map = vbo->map_vp_none;
181 break;
182 case VP_ARB:
183 for (attr = 0; attr < VERT_ATTRIB_FF_MAX; attr++) {
184 exec->vtx.inputs[attr] = &vbo->currval[VBO_ATTRIB_POS+attr];
185 }
186 for (attr = 0; attr < VERT_ATTRIB_GENERIC_MAX; attr++) {
187 assert(VERT_ATTRIB_GENERIC(attr) < ARRAY_SIZE(exec->vtx.inputs));
188 exec->vtx.inputs[VERT_ATTRIB_GENERIC(attr)] =
189 &vbo->currval[VBO_ATTRIB_GENERIC0+attr];
190 }
191 map = vbo->map_vp_arb;
192
193 /* check if VERT_ATTRIB_POS is not read but VERT_BIT_GENERIC0 is read.
194 * In that case we effectively need to route the data from
195 * glVertexAttrib(0, val) calls to feed into the GENERIC0 input.
196 */
197 if ((ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_POS) == 0 &&
198 (ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_GENERIC0)) {
199 exec->vtx.inputs[VERT_ATTRIB_GENERIC0] = exec->vtx.inputs[0];
200 exec->vtx.attrsz[VERT_ATTRIB_GENERIC0] = exec->vtx.attrsz[0];
201 exec->vtx.attrptr[VERT_ATTRIB_GENERIC0] = exec->vtx.attrptr[0];
202 exec->vtx.attrsz[0] = 0;
203 }
204 break;
205 default:
206 assert(0);
207 }
208
209 for (attr = 0; attr < VERT_ATTRIB_MAX ; attr++) {
210 const GLuint src = map[attr];
211
212 if (exec->vtx.attrsz[src]) {
213 GLsizeiptr offset = (GLbyte *)exec->vtx.attrptr[src] -
214 (GLbyte *)exec->vtx.vertex;
215
216 /* override the default array set above */
217 assert(attr < ARRAY_SIZE(exec->vtx.inputs));
218 assert(attr < ARRAY_SIZE(exec->vtx.arrays)); /* arrays[] */
219 exec->vtx.inputs[attr] = &arrays[attr];
220
221 if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
222 /* a real buffer obj: Ptr is an offset, not a pointer*/
223 assert(exec->vtx.bufferobj->Mappings[MAP_INTERNAL].Pointer);
224 assert(offset >= 0);
225 arrays[attr].Ptr = (GLubyte *)
226 exec->vtx.bufferobj->Mappings[MAP_INTERNAL].Offset + offset;
227 }
228 else {
229 /* Ptr into ordinary app memory */
230 arrays[attr].Ptr = (GLubyte *)exec->vtx.buffer_map + offset;
231 }
232 arrays[attr].Size = exec->vtx.attrsz[src];
233 arrays[attr].StrideB = exec->vtx.vertex_size * sizeof(GLfloat);
234 arrays[attr].Stride = exec->vtx.vertex_size * sizeof(GLfloat);
235 arrays[attr].Type = exec->vtx.attrtype[src];
236 arrays[attr].Integer =
237 vbo_attrtype_to_integer_flag(exec->vtx.attrtype[src]);
238 arrays[attr].Format = GL_RGBA;
239 arrays[attr].Enabled = 1;
240 arrays[attr]._ElementSize = arrays[attr].Size * sizeof(GLfloat);
241 _mesa_reference_buffer_object(ctx,
242 &arrays[attr].BufferObj,
243 exec->vtx.bufferobj);
244
245 varying_inputs |= VERT_BIT(attr);
246 }
247 }
248
249 _mesa_set_varying_vp_inputs( ctx, varying_inputs );
250 ctx->NewDriverState |= ctx->DriverFlags.NewArray;
251 }
252
253
254 /**
255 * Unmap the VBO. This is called before drawing.
256 */
257 static void
258 vbo_exec_vtx_unmap( struct vbo_exec_context *exec )
259 {
260 if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
261 struct gl_context *ctx = exec->ctx;
262
263 if (ctx->Driver.FlushMappedBufferRange) {
264 GLintptr offset = exec->vtx.buffer_used -
265 exec->vtx.bufferobj->Mappings[MAP_INTERNAL].Offset;
266 GLsizeiptr length = (exec->vtx.buffer_ptr - exec->vtx.buffer_map) *
267 sizeof(float);
268
269 if (length)
270 ctx->Driver.FlushMappedBufferRange(ctx, offset, length,
271 exec->vtx.bufferobj,
272 MAP_INTERNAL);
273 }
274
275 exec->vtx.buffer_used += (exec->vtx.buffer_ptr -
276 exec->vtx.buffer_map) * sizeof(float);
277
278 assert(exec->vtx.buffer_used <= VBO_VERT_BUFFER_SIZE);
279 assert(exec->vtx.buffer_ptr != NULL);
280
281 ctx->Driver.UnmapBuffer(ctx, exec->vtx.bufferobj, MAP_INTERNAL);
282 exec->vtx.buffer_map = NULL;
283 exec->vtx.buffer_ptr = NULL;
284 exec->vtx.max_vert = 0;
285 }
286 }
287
288
289 /**
290 * Map the vertex buffer to begin storing glVertex, glColor, etc data.
291 */
292 void
293 vbo_exec_vtx_map( struct vbo_exec_context *exec )
294 {
295 struct gl_context *ctx = exec->ctx;
296 const GLenum accessRange = GL_MAP_WRITE_BIT | /* for MapBufferRange */
297 GL_MAP_INVALIDATE_RANGE_BIT |
298 GL_MAP_UNSYNCHRONIZED_BIT |
299 GL_MAP_FLUSH_EXPLICIT_BIT |
300 MESA_MAP_NOWAIT_BIT;
301 const GLenum usage = GL_STREAM_DRAW_ARB;
302
303 if (!_mesa_is_bufferobj(exec->vtx.bufferobj))
304 return;
305
306 assert(!exec->vtx.buffer_map);
307 assert(!exec->vtx.buffer_ptr);
308
309 if (VBO_VERT_BUFFER_SIZE > exec->vtx.buffer_used + 1024) {
310 /* The VBO exists and there's room for more */
311 if (exec->vtx.bufferobj->Size > 0) {
312 exec->vtx.buffer_map =
313 (fi_type *)ctx->Driver.MapBufferRange(ctx,
314 exec->vtx.buffer_used,
315 (VBO_VERT_BUFFER_SIZE -
316 exec->vtx.buffer_used),
317 accessRange,
318 exec->vtx.bufferobj,
319 MAP_INTERNAL);
320 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
321 }
322 else {
323 exec->vtx.buffer_ptr = exec->vtx.buffer_map = NULL;
324 }
325 }
326
327 if (!exec->vtx.buffer_map) {
328 /* Need to allocate a new VBO */
329 exec->vtx.buffer_used = 0;
330
331 if (ctx->Driver.BufferData(ctx, GL_ARRAY_BUFFER_ARB,
332 VBO_VERT_BUFFER_SIZE,
333 NULL, usage,
334 GL_MAP_WRITE_BIT |
335 GL_DYNAMIC_STORAGE_BIT |
336 GL_CLIENT_STORAGE_BIT,
337 exec->vtx.bufferobj)) {
338 /* buffer allocation worked, now map the buffer */
339 exec->vtx.buffer_map =
340 (fi_type *)ctx->Driver.MapBufferRange(ctx,
341 0, VBO_VERT_BUFFER_SIZE,
342 accessRange,
343 exec->vtx.bufferobj,
344 MAP_INTERNAL);
345 }
346 else {
347 _mesa_error(ctx, GL_OUT_OF_MEMORY, "VBO allocation");
348 exec->vtx.buffer_map = NULL;
349 }
350 }
351
352 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
353
354 if (!exec->vtx.buffer_map) {
355 /* out of memory */
356 _mesa_install_exec_vtxfmt( ctx, &exec->vtxfmt_noop );
357 }
358 else {
359 if (_mesa_using_noop_vtxfmt(ctx->Exec)) {
360 /* The no-op functions are installed so switch back to regular
361 * functions. We do this test just to avoid frequent and needless
362 * calls to _mesa_install_exec_vtxfmt().
363 */
364 _mesa_install_exec_vtxfmt(ctx, &exec->vtxfmt);
365 }
366 }
367
368 if (0)
369 printf("map %d..\n", exec->vtx.buffer_used);
370 }
371
372
373
374 /**
375 * Execute the buffer and save copied verts.
376 * \param keep_unmapped if true, leave the VBO unmapped when we're done.
377 */
378 void
379 vbo_exec_vtx_flush(struct vbo_exec_context *exec, GLboolean keepUnmapped)
380 {
381 if (0)
382 vbo_exec_debug_verts( exec );
383
384 if (exec->vtx.prim_count &&
385 exec->vtx.vert_count) {
386
387 exec->vtx.copied.nr = vbo_copy_vertices( exec );
388
389 if (exec->vtx.copied.nr != exec->vtx.vert_count) {
390 struct gl_context *ctx = exec->ctx;
391
392 /* Before the update_state() as this may raise _NEW_VARYING_VP_INPUTS
393 * from _mesa_set_varying_vp_inputs().
394 */
395 vbo_exec_bind_arrays( ctx );
396
397 if (ctx->NewState)
398 _mesa_update_state( ctx );
399
400 if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
401 vbo_exec_vtx_unmap( exec );
402 }
403
404 if (0)
405 printf("%s %d %d\n", __FUNCTION__, exec->vtx.prim_count,
406 exec->vtx.vert_count);
407
408 vbo_context(ctx)->draw_prims( ctx,
409 exec->vtx.prim,
410 exec->vtx.prim_count,
411 NULL,
412 GL_TRUE,
413 0,
414 exec->vtx.vert_count - 1,
415 NULL, NULL);
416
417 /* If using a real VBO, get new storage -- unless asked not to.
418 */
419 if (_mesa_is_bufferobj(exec->vtx.bufferobj) && !keepUnmapped) {
420 vbo_exec_vtx_map( exec );
421 }
422 }
423 }
424
425 /* May have to unmap explicitly if we didn't draw:
426 */
427 if (keepUnmapped &&
428 _mesa_is_bufferobj(exec->vtx.bufferobj) &&
429 exec->vtx.buffer_map) {
430 vbo_exec_vtx_unmap( exec );
431 }
432
433 if (keepUnmapped || exec->vtx.vertex_size == 0)
434 exec->vtx.max_vert = 0;
435 else
436 exec->vtx.max_vert = ((VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) /
437 (exec->vtx.vertex_size * sizeof(GLfloat)));
438
439 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
440 exec->vtx.prim_count = 0;
441 exec->vtx.vert_count = 0;
442 }