c1898aea4972a3ce73f4acccdc04f2d1586c4450
[mesa.git] / src / mesa / vbo / vbo_exec_draw.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 5.1
4 *
5 * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keith@tungstengraphics.com>
26 */
27
28 #include "glheader.h"
29 #include "context.h"
30 #include "enums.h"
31 #include "state.h"
32 #include "macros.h"
33
34 #include "vbo_context.h"
35
36
37 static void vbo_exec_debug_verts( struct vbo_exec_context *exec )
38 {
39 GLuint count = exec->vtx.vert_count;
40 GLuint i;
41
42 _mesa_printf("%s: %u vertices %d primitives, %d vertsize\n",
43 __FUNCTION__,
44 count,
45 exec->vtx.prim_count,
46 exec->vtx.vertex_size);
47
48 for (i = 0 ; i < exec->vtx.prim_count ; i++) {
49 struct _mesa_prim *prim = &exec->vtx.prim[i];
50 _mesa_printf(" prim %d: %s%s %d..%d %s %s\n",
51 i,
52 _mesa_lookup_enum_by_nr(prim->mode),
53 prim->weak ? " (weak)" : "",
54 prim->start,
55 prim->start + prim->count,
56 prim->begin ? "BEGIN" : "(wrap)",
57 prim->end ? "END" : "(wrap)");
58 }
59 }
60
61
62 /*
63 * NOTE: Need to have calculated primitives by this point -- do it on the fly.
64 * NOTE: Old 'parity' issue is gone.
65 */
66 static GLuint vbo_copy_vertices( struct vbo_exec_context *exec )
67 {
68 GLuint nr = exec->vtx.prim[exec->vtx.prim_count-1].count;
69 GLuint ovf, i;
70 GLuint sz = exec->vtx.vertex_size;
71 GLfloat *dst = exec->vtx.copied.buffer;
72 GLfloat *src = ((GLfloat *)exec->vtx.buffer_map +
73 exec->vtx.prim[exec->vtx.prim_count-1].start *
74 exec->vtx.vertex_size);
75
76
77 switch( exec->ctx->Driver.CurrentExecPrimitive )
78 {
79 case GL_POINTS:
80 return 0;
81 case GL_LINES:
82 ovf = nr&1;
83 for (i = 0 ; i < ovf ; i++)
84 _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
85 return i;
86 case GL_TRIANGLES:
87 ovf = nr%3;
88 for (i = 0 ; i < ovf ; i++)
89 _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
90 return i;
91 case GL_QUADS:
92 ovf = nr&3;
93 for (i = 0 ; i < ovf ; i++)
94 _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
95 return i;
96 case GL_LINE_STRIP:
97 if (nr == 0)
98 return 0;
99 else {
100 _mesa_memcpy( dst, src+(nr-1)*sz, sz * sizeof(GLfloat) );
101 return 1;
102 }
103 case GL_LINE_LOOP:
104 case GL_TRIANGLE_FAN:
105 case GL_POLYGON:
106 if (nr == 0)
107 return 0;
108 else if (nr == 1) {
109 _mesa_memcpy( dst, src+0, sz * sizeof(GLfloat) );
110 return 1;
111 } else {
112 _mesa_memcpy( dst, src+0, sz * sizeof(GLfloat) );
113 _mesa_memcpy( dst+sz, src+(nr-1)*sz, sz * sizeof(GLfloat) );
114 return 2;
115 }
116 case GL_TRIANGLE_STRIP:
117 case GL_QUAD_STRIP:
118 switch (nr) {
119 case 0: ovf = 0; break;
120 case 1: ovf = 1; break;
121 default: ovf = 2 + (nr&1); break;
122 }
123 for (i = 0 ; i < ovf ; i++)
124 _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
125 return i;
126 case GL_POLYGON+1:
127 return 0;
128 default:
129 assert(0);
130 return 0;
131 }
132 }
133
134
135
136 /* TODO: populate these as the vertex is defined:
137 */
138 static void vbo_exec_bind_arrays( GLcontext *ctx )
139 {
140 struct vbo_context *vbo = vbo_context(ctx);
141 struct vbo_exec_context *exec = &vbo->exec;
142 struct gl_client_array *arrays = exec->vtx.arrays;
143 GLuint count = exec->vtx.vert_count;
144 GLubyte *data = exec->vtx.buffer_map;
145 const GLuint *map;
146 GLuint attr;
147
148 /* Install the default (ie Current) attributes first, then overlay
149 * all active ones.
150 */
151 switch (get_program_mode(exec->ctx)) {
152 case VP_NONE:
153 memcpy(arrays, vbo->legacy_currval, 16 * sizeof(arrays[0]));
154 memcpy(arrays + 16, vbo->mat_currval, 16 * sizeof(arrays[0]));
155 map = vbo->map_vp_none;
156 break;
157 case VP_NV:
158 case VP_ARB:
159 /* The aliasing of attributes for NV vertex programs has already
160 * occurred. NV vertex programs cannot access material values,
161 * nor attributes greater than VERT_ATTRIB_TEX7.
162 */
163 memcpy(arrays, vbo->legacy_currval, 16 * sizeof(arrays[0]));
164 memcpy(arrays + 16, vbo->generic_currval, 16 * sizeof(arrays[0]));
165 map = vbo->map_vp_arb;
166 break;
167 }
168
169 /* Make all active attributes (including edgeflag) available as
170 * arrays of floats.
171 */
172 for (attr = 0; attr < VERT_ATTRIB_MAX ; attr++) {
173 GLuint src = map[attr];
174
175 if (exec->vtx.attrsz[src]) {
176 arrays[attr].Ptr = (void *)data;
177 arrays[attr].Size = exec->vtx.attrsz[src];
178 arrays[attr].StrideB = exec->vtx.vertex_size * sizeof(GLfloat);
179 arrays[attr].Stride = exec->vtx.vertex_size * sizeof(GLfloat);
180 arrays[attr].Type = GL_FLOAT;
181 arrays[attr].Enabled = 1;
182 arrays[attr].BufferObj = exec->vtx.bufferobj; /* NullBufferObj */
183 arrays[attr]._MaxElement = count; /* ??? */
184
185 data += exec->vtx.attrsz[attr] * sizeof(GLfloat);
186 }
187 }
188 }
189
190
191 /**
192 * Execute the buffer and save copied verts.
193 */
194 void vbo_exec_vtx_flush( struct vbo_exec_context *exec )
195 {
196 if (0)
197 vbo_exec_debug_verts( exec );
198
199
200 if (exec->vtx.prim_count &&
201 exec->vtx.vert_count) {
202
203 exec->vtx.copied.nr = vbo_copy_vertices( exec );
204
205 if (exec->vtx.copied.nr != exec->vtx.vert_count) {
206 GLcontext *ctx = exec->ctx;
207
208 vbo_exec_bind_arrays( ctx );
209
210 vbo_context(ctx)->draw_prims( ctx,
211 exec->vtx.inputs,
212 exec->vtx.prim,
213 exec->vtx.prim_count,
214 NULL,
215 0,
216 exec->vtx.vert_count );
217 }
218 }
219
220 exec->vtx.prim_count = 0;
221 exec->vtx.vert_count = 0;
222 exec->vtx.vbptr = (GLfloat *)exec->vtx.buffer_map;
223 }