mesa: implement GL_MAX_VERTEX_ATTRIB_STRIDE
[mesa.git] / src / mesa / vbo / vbo_exec_draw.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keithw@vmware.com>
26 */
27
28 #include "main/glheader.h"
29 #include "main/bufferobj.h"
30 #include "main/compiler.h"
31 #include "main/context.h"
32 #include "main/enums.h"
33 #include "main/state.h"
34 #include "main/vtxfmt.h"
35
36 #include "vbo_context.h"
37 #include "vbo_noop.h"
38
39
40 static void
41 vbo_exec_debug_verts( struct vbo_exec_context *exec )
42 {
43 GLuint count = exec->vtx.vert_count;
44 GLuint i;
45
46 printf("%s: %u vertices %d primitives, %d vertsize\n",
47 __FUNCTION__,
48 count,
49 exec->vtx.prim_count,
50 exec->vtx.vertex_size);
51
52 for (i = 0 ; i < exec->vtx.prim_count ; i++) {
53 struct _mesa_prim *prim = &exec->vtx.prim[i];
54 printf(" prim %d: %s%s %d..%d %s %s\n",
55 i,
56 _mesa_lookup_prim_by_nr(prim->mode),
57 prim->weak ? " (weak)" : "",
58 prim->start,
59 prim->start + prim->count,
60 prim->begin ? "BEGIN" : "(wrap)",
61 prim->end ? "END" : "(wrap)");
62 }
63 }
64
65
66 /*
67 * NOTE: Need to have calculated primitives by this point -- do it on the fly.
68 * NOTE: Old 'parity' issue is gone.
69 */
70 static GLuint
71 vbo_copy_vertices( struct vbo_exec_context *exec )
72 {
73 GLuint nr = exec->vtx.prim[exec->vtx.prim_count-1].count;
74 GLuint ovf, i;
75 GLuint sz = exec->vtx.vertex_size;
76 GLfloat *dst = exec->vtx.copied.buffer;
77 const GLfloat *src = (exec->vtx.buffer_map +
78 exec->vtx.prim[exec->vtx.prim_count-1].start *
79 exec->vtx.vertex_size);
80
81
82 switch (exec->ctx->Driver.CurrentExecPrimitive) {
83 case GL_POINTS:
84 return 0;
85 case GL_LINES:
86 ovf = nr&1;
87 for (i = 0 ; i < ovf ; i++)
88 memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
89 return i;
90 case GL_TRIANGLES:
91 ovf = nr%3;
92 for (i = 0 ; i < ovf ; i++)
93 memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
94 return i;
95 case GL_QUADS:
96 ovf = nr&3;
97 for (i = 0 ; i < ovf ; i++)
98 memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
99 return i;
100 case GL_LINE_STRIP:
101 if (nr == 0) {
102 return 0;
103 }
104 else {
105 memcpy( dst, src+(nr-1)*sz, sz * sizeof(GLfloat) );
106 return 1;
107 }
108 case GL_LINE_LOOP:
109 case GL_TRIANGLE_FAN:
110 case GL_POLYGON:
111 if (nr == 0) {
112 return 0;
113 }
114 else if (nr == 1) {
115 memcpy( dst, src+0, sz * sizeof(GLfloat) );
116 return 1;
117 }
118 else {
119 memcpy( dst, src+0, sz * sizeof(GLfloat) );
120 memcpy( dst+sz, src+(nr-1)*sz, sz * sizeof(GLfloat) );
121 return 2;
122 }
123 case GL_TRIANGLE_STRIP:
124 /* no parity issue, but need to make sure the tri is not drawn twice */
125 if (nr & 1) {
126 exec->vtx.prim[exec->vtx.prim_count-1].count--;
127 }
128 /* fallthrough */
129 case GL_QUAD_STRIP:
130 switch (nr) {
131 case 0:
132 ovf = 0;
133 break;
134 case 1:
135 ovf = 1;
136 break;
137 default:
138 ovf = 2 + (nr & 1);
139 break;
140 }
141 for (i = 0 ; i < ovf ; i++)
142 memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
143 return i;
144 case PRIM_OUTSIDE_BEGIN_END:
145 return 0;
146 default:
147 assert(0);
148 return 0;
149 }
150 }
151
152
153
154 /* TODO: populate these as the vertex is defined:
155 */
156 static void
157 vbo_exec_bind_arrays( struct gl_context *ctx )
158 {
159 struct vbo_context *vbo = vbo_context(ctx);
160 struct vbo_exec_context *exec = &vbo->exec;
161 struct gl_client_array *arrays = exec->vtx.arrays;
162 const GLuint count = exec->vtx.vert_count;
163 const GLuint *map;
164 GLuint attr;
165 GLbitfield64 varying_inputs = 0x0;
166
167 /* Install the default (ie Current) attributes first, then overlay
168 * all active ones.
169 */
170 switch (get_program_mode(exec->ctx)) {
171 case VP_NONE:
172 for (attr = 0; attr < VERT_ATTRIB_FF_MAX; attr++) {
173 exec->vtx.inputs[attr] = &vbo->currval[VBO_ATTRIB_POS+attr];
174 }
175 for (attr = 0; attr < MAT_ATTRIB_MAX; attr++) {
176 ASSERT(VERT_ATTRIB_GENERIC(attr) < Elements(exec->vtx.inputs));
177 exec->vtx.inputs[VERT_ATTRIB_GENERIC(attr)] =
178 &vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT+attr];
179 }
180 map = vbo->map_vp_none;
181 break;
182 case VP_ARB:
183 for (attr = 0; attr < VERT_ATTRIB_FF_MAX; attr++) {
184 exec->vtx.inputs[attr] = &vbo->currval[VBO_ATTRIB_POS+attr];
185 }
186 for (attr = 0; attr < VERT_ATTRIB_GENERIC_MAX; attr++) {
187 ASSERT(VERT_ATTRIB_GENERIC(attr) < Elements(exec->vtx.inputs));
188 exec->vtx.inputs[VERT_ATTRIB_GENERIC(attr)] =
189 &vbo->currval[VBO_ATTRIB_GENERIC0+attr];
190 }
191 map = vbo->map_vp_arb;
192
193 /* check if VERT_ATTRIB_POS is not read but VERT_BIT_GENERIC0 is read.
194 * In that case we effectively need to route the data from
195 * glVertexAttrib(0, val) calls to feed into the GENERIC0 input.
196 */
197 if ((ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_POS) == 0 &&
198 (ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_GENERIC0)) {
199 exec->vtx.inputs[VERT_ATTRIB_GENERIC0] = exec->vtx.inputs[0];
200 exec->vtx.attrsz[VERT_ATTRIB_GENERIC0] = exec->vtx.attrsz[0];
201 exec->vtx.attrptr[VERT_ATTRIB_GENERIC0] = exec->vtx.attrptr[0];
202 exec->vtx.attrsz[0] = 0;
203 }
204 break;
205 default:
206 assert(0);
207 }
208
209 for (attr = 0; attr < VERT_ATTRIB_MAX ; attr++) {
210 const GLuint src = map[attr];
211
212 if (exec->vtx.attrsz[src]) {
213 GLsizeiptr offset = (GLbyte *)exec->vtx.attrptr[src] -
214 (GLbyte *)exec->vtx.vertex;
215
216 /* override the default array set above */
217 ASSERT(attr < Elements(exec->vtx.inputs));
218 ASSERT(attr < Elements(exec->vtx.arrays)); /* arrays[] */
219 exec->vtx.inputs[attr] = &arrays[attr];
220
221 if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
222 /* a real buffer obj: Ptr is an offset, not a pointer*/
223 assert(exec->vtx.bufferobj->Mappings[MAP_INTERNAL].Pointer);
224 assert(offset >= 0);
225 arrays[attr].Ptr = (GLubyte *)
226 exec->vtx.bufferobj->Mappings[MAP_INTERNAL].Offset + offset;
227 }
228 else {
229 /* Ptr into ordinary app memory */
230 arrays[attr].Ptr = (GLubyte *)exec->vtx.buffer_map + offset;
231 }
232 arrays[attr].Size = exec->vtx.attrsz[src];
233 arrays[attr].StrideB = exec->vtx.vertex_size * sizeof(GLfloat);
234 arrays[attr].Stride = exec->vtx.vertex_size * sizeof(GLfloat);
235 arrays[attr].Type = exec->vtx.attrtype[src];
236 arrays[attr].Integer =
237 vbo_attrtype_to_integer_flag(exec->vtx.attrtype[src]);
238 arrays[attr].Format = GL_RGBA;
239 arrays[attr].Enabled = 1;
240 arrays[attr]._ElementSize = arrays[attr].Size * sizeof(GLfloat);
241 _mesa_reference_buffer_object(ctx,
242 &arrays[attr].BufferObj,
243 exec->vtx.bufferobj);
244 arrays[attr]._MaxElement = count; /* ??? */
245
246 varying_inputs |= VERT_BIT(attr);
247 }
248 }
249
250 _mesa_set_varying_vp_inputs( ctx, varying_inputs );
251 ctx->NewDriverState |= ctx->DriverFlags.NewArray;
252 }
253
254
255 /**
256 * Unmap the VBO. This is called before drawing.
257 */
258 static void
259 vbo_exec_vtx_unmap( struct vbo_exec_context *exec )
260 {
261 if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
262 struct gl_context *ctx = exec->ctx;
263
264 if (ctx->Driver.FlushMappedBufferRange) {
265 GLintptr offset = exec->vtx.buffer_used -
266 exec->vtx.bufferobj->Mappings[MAP_INTERNAL].Offset;
267 GLsizeiptr length = (exec->vtx.buffer_ptr - exec->vtx.buffer_map) *
268 sizeof(float);
269
270 if (length)
271 ctx->Driver.FlushMappedBufferRange(ctx, offset, length,
272 exec->vtx.bufferobj,
273 MAP_INTERNAL);
274 }
275
276 exec->vtx.buffer_used += (exec->vtx.buffer_ptr -
277 exec->vtx.buffer_map) * sizeof(float);
278
279 assert(exec->vtx.buffer_used <= VBO_VERT_BUFFER_SIZE);
280 assert(exec->vtx.buffer_ptr != NULL);
281
282 ctx->Driver.UnmapBuffer(ctx, exec->vtx.bufferobj, MAP_INTERNAL);
283 exec->vtx.buffer_map = NULL;
284 exec->vtx.buffer_ptr = NULL;
285 exec->vtx.max_vert = 0;
286 }
287 }
288
289
290 /**
291 * Map the vertex buffer to begin storing glVertex, glColor, etc data.
292 */
293 void
294 vbo_exec_vtx_map( struct vbo_exec_context *exec )
295 {
296 struct gl_context *ctx = exec->ctx;
297 const GLenum accessRange = GL_MAP_WRITE_BIT | /* for MapBufferRange */
298 GL_MAP_INVALIDATE_RANGE_BIT |
299 GL_MAP_UNSYNCHRONIZED_BIT |
300 GL_MAP_FLUSH_EXPLICIT_BIT |
301 MESA_MAP_NOWAIT_BIT;
302 const GLenum usage = GL_STREAM_DRAW_ARB;
303
304 if (!_mesa_is_bufferobj(exec->vtx.bufferobj))
305 return;
306
307 assert(!exec->vtx.buffer_map);
308 assert(!exec->vtx.buffer_ptr);
309
310 if (VBO_VERT_BUFFER_SIZE > exec->vtx.buffer_used + 1024) {
311 /* The VBO exists and there's room for more */
312 if (exec->vtx.bufferobj->Size > 0) {
313 exec->vtx.buffer_map =
314 (GLfloat *)ctx->Driver.MapBufferRange(ctx,
315 exec->vtx.buffer_used,
316 (VBO_VERT_BUFFER_SIZE -
317 exec->vtx.buffer_used),
318 accessRange,
319 exec->vtx.bufferobj,
320 MAP_INTERNAL);
321 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
322 }
323 else {
324 exec->vtx.buffer_ptr = exec->vtx.buffer_map = NULL;
325 }
326 }
327
328 if (!exec->vtx.buffer_map) {
329 /* Need to allocate a new VBO */
330 exec->vtx.buffer_used = 0;
331
332 if (ctx->Driver.BufferData(ctx, GL_ARRAY_BUFFER_ARB,
333 VBO_VERT_BUFFER_SIZE,
334 NULL, usage,
335 GL_MAP_WRITE_BIT |
336 GL_DYNAMIC_STORAGE_BIT |
337 GL_CLIENT_STORAGE_BIT,
338 exec->vtx.bufferobj)) {
339 /* buffer allocation worked, now map the buffer */
340 exec->vtx.buffer_map =
341 (GLfloat *)ctx->Driver.MapBufferRange(ctx,
342 0, VBO_VERT_BUFFER_SIZE,
343 accessRange,
344 exec->vtx.bufferobj,
345 MAP_INTERNAL);
346 }
347 else {
348 _mesa_error(ctx, GL_OUT_OF_MEMORY, "VBO allocation");
349 exec->vtx.buffer_map = NULL;
350 }
351 }
352
353 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
354
355 if (!exec->vtx.buffer_map) {
356 /* out of memory */
357 _mesa_install_exec_vtxfmt( ctx, &exec->vtxfmt_noop );
358 }
359 else {
360 if (_mesa_using_noop_vtxfmt(ctx->Exec)) {
361 /* The no-op functions are installed so switch back to regular
362 * functions. We do this test just to avoid frequent and needless
363 * calls to _mesa_install_exec_vtxfmt().
364 */
365 _mesa_install_exec_vtxfmt(ctx, &exec->vtxfmt);
366 }
367 }
368
369 if (0)
370 printf("map %d..\n", exec->vtx.buffer_used);
371 }
372
373
374
375 /**
376 * Execute the buffer and save copied verts.
377 * \param keep_unmapped if true, leave the VBO unmapped when we're done.
378 */
379 void
380 vbo_exec_vtx_flush(struct vbo_exec_context *exec, GLboolean keepUnmapped)
381 {
382 if (0)
383 vbo_exec_debug_verts( exec );
384
385 if (exec->vtx.prim_count &&
386 exec->vtx.vert_count) {
387
388 exec->vtx.copied.nr = vbo_copy_vertices( exec );
389
390 if (exec->vtx.copied.nr != exec->vtx.vert_count) {
391 struct gl_context *ctx = exec->ctx;
392
393 /* Before the update_state() as this may raise _NEW_VARYING_VP_INPUTS
394 * from _mesa_set_varying_vp_inputs().
395 */
396 vbo_exec_bind_arrays( ctx );
397
398 if (ctx->NewState)
399 _mesa_update_state( ctx );
400
401 if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
402 vbo_exec_vtx_unmap( exec );
403 }
404
405 if (0)
406 printf("%s %d %d\n", __FUNCTION__, exec->vtx.prim_count,
407 exec->vtx.vert_count);
408
409 vbo_context(ctx)->draw_prims( ctx,
410 exec->vtx.prim,
411 exec->vtx.prim_count,
412 NULL,
413 GL_TRUE,
414 0,
415 exec->vtx.vert_count - 1,
416 NULL, NULL);
417
418 /* If using a real VBO, get new storage -- unless asked not to.
419 */
420 if (_mesa_is_bufferobj(exec->vtx.bufferobj) && !keepUnmapped) {
421 vbo_exec_vtx_map( exec );
422 }
423 }
424 }
425
426 /* May have to unmap explicitly if we didn't draw:
427 */
428 if (keepUnmapped &&
429 _mesa_is_bufferobj(exec->vtx.bufferobj) &&
430 exec->vtx.buffer_map) {
431 vbo_exec_vtx_unmap( exec );
432 }
433
434 if (keepUnmapped || exec->vtx.vertex_size == 0)
435 exec->vtx.max_vert = 0;
436 else
437 exec->vtx.max_vert = ((VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) /
438 (exec->vtx.vertex_size * sizeof(GLfloat)));
439
440 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
441 exec->vtx.prim_count = 0;
442 exec->vtx.vert_count = 0;
443 }