vbo: Preserve vbo_save::no_current_update on primitive restart.
[mesa.git] / src / mesa / vbo / vbo_exec_draw.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keithw@vmware.com>
26 */
27
28 #include <stdbool.h>
29 #include <stdio.h>
30 #include "main/arrayobj.h"
31 #include "main/glheader.h"
32 #include "main/bufferobj.h"
33 #include "main/context.h"
34 #include "main/enums.h"
35 #include "main/state.h"
36 #include "main/varray.h"
37 #include "main/vtxfmt.h"
38
39 #include "vbo_noop.h"
40 #include "vbo_private.h"
41
42
43 static void
44 vbo_exec_debug_verts(struct vbo_exec_context *exec)
45 {
46 GLuint count = exec->vtx.vert_count;
47 GLuint i;
48
49 printf("%s: %u vertices %d primitives, %d vertsize\n",
50 __func__,
51 count,
52 exec->vtx.prim_count,
53 exec->vtx.vertex_size);
54
55 for (i = 0 ; i < exec->vtx.prim_count ; i++) {
56 struct _mesa_prim *prim = &exec->vtx.prim[i];
57 printf(" prim %d: %s %d..%d %s %s\n",
58 i,
59 _mesa_lookup_prim_by_nr(prim->mode),
60 prim->start,
61 prim->start + prim->count,
62 prim->begin ? "BEGIN" : "(wrap)",
63 prim->end ? "END" : "(wrap)");
64 }
65 }
66
67
68 /**
69 * Copy zero, one or two vertices from the current vertex buffer into
70 * the temporary "copy" buffer.
71 * This is used when a single primitive overflows a vertex buffer and
72 * we need to continue the primitive in a new vertex buffer.
73 * The temporary "copy" buffer holds the vertices which need to get
74 * copied from the old buffer to the new one.
75 */
76 static GLuint
77 vbo_copy_vertices(struct vbo_exec_context *exec)
78 {
79 struct _mesa_prim *last_prim = &exec->vtx.prim[exec->vtx.prim_count - 1];
80 const GLuint nr = last_prim->count;
81 GLuint ovf, i;
82 const GLuint sz = exec->vtx.vertex_size;
83 fi_type *dst = exec->vtx.copied.buffer;
84 const fi_type *src = exec->vtx.buffer_map + last_prim->start * sz;
85
86 switch (exec->ctx->Driver.CurrentExecPrimitive) {
87 case GL_POINTS:
88 return 0;
89 case GL_LINES:
90 ovf = nr&1;
91 for (i = 0 ; i < ovf ; i++)
92 memcpy(dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat));
93 return i;
94 case GL_TRIANGLES:
95 ovf = nr%3;
96 for (i = 0 ; i < ovf ; i++)
97 memcpy(dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat));
98 return i;
99 case GL_QUADS:
100 ovf = nr&3;
101 for (i = 0 ; i < ovf ; i++)
102 memcpy(dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat));
103 return i;
104 case GL_LINE_STRIP:
105 if (nr == 0) {
106 return 0;
107 }
108 else {
109 memcpy(dst, src+(nr-1)*sz, sz * sizeof(GLfloat));
110 return 1;
111 }
112 case GL_LINE_LOOP:
113 if (last_prim->begin == 0) {
114 /* We're dealing with the second or later section of a split/wrapped
115 * GL_LINE_LOOP. Since we're converting line loops to line strips,
116 * we've already increment the last_prim->start counter by one to
117 * skip the 0th vertex in the loop. We need to undo that (effectively
118 * subtract one from last_prim->start) so that we copy the 0th vertex
119 * to the next vertex buffer.
120 */
121 assert(last_prim->start > 0);
122 src -= sz;
123 }
124 /* fall-through */
125 case GL_TRIANGLE_FAN:
126 case GL_POLYGON:
127 if (nr == 0) {
128 return 0;
129 }
130 else if (nr == 1) {
131 memcpy(dst, src+0, sz * sizeof(GLfloat));
132 return 1;
133 }
134 else {
135 memcpy(dst, src+0, sz * sizeof(GLfloat));
136 memcpy(dst+sz, src+(nr-1)*sz, sz * sizeof(GLfloat));
137 return 2;
138 }
139 case GL_TRIANGLE_STRIP:
140 /* no parity issue, but need to make sure the tri is not drawn twice */
141 if (nr & 1) {
142 last_prim->count--;
143 }
144 /* fallthrough */
145 case GL_QUAD_STRIP:
146 switch (nr) {
147 case 0:
148 ovf = 0;
149 break;
150 case 1:
151 ovf = 1;
152 break;
153 default:
154 ovf = 2 + (nr & 1);
155 break;
156 }
157 for (i = 0 ; i < ovf ; i++)
158 memcpy(dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat));
159 return i;
160 case PRIM_OUTSIDE_BEGIN_END:
161 return 0;
162 default:
163 unreachable("Unexpected primitive type");
164 return 0;
165 }
166 }
167
168
169
170 /* TODO: populate these as the vertex is defined:
171 */
172 static void
173 vbo_exec_bind_arrays(struct gl_context *ctx)
174 {
175 struct vbo_context *vbo = vbo_context(ctx);
176 struct gl_vertex_array_object *vao = vbo->VAO;
177 struct vbo_exec_context *exec = &vbo->exec;
178
179 GLintptr buffer_offset;
180 if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
181 assert(exec->vtx.bufferobj->Mappings[MAP_INTERNAL].Pointer);
182 buffer_offset = exec->vtx.bufferobj->Mappings[MAP_INTERNAL].Offset;
183 } else {
184 /* Ptr into ordinary app memory */
185 buffer_offset = (GLbyte *)exec->vtx.buffer_map - (GLbyte *)NULL;
186 }
187
188 const gl_vertex_processing_mode mode = ctx->VertexProgram._VPMode;
189
190 /* Compute the bitmasks of vao_enabled arrays */
191 GLbitfield vao_enabled = _vbo_get_vao_enabled_from_vbo(mode, exec->vtx.enabled);
192
193 /* At first disable arrays no longer needed */
194 GLbitfield mask = vao->_Enabled & ~vao_enabled;
195 while (mask) {
196 const int vao_attr = u_bit_scan(&mask);
197 _mesa_disable_vertex_array_attrib(ctx, vao, vao_attr);
198 }
199 assert((~vao_enabled & vao->_Enabled) == 0);
200
201 /* Bind the buffer object */
202 const GLuint stride = exec->vtx.vertex_size*sizeof(GLfloat);
203 _mesa_bind_vertex_buffer(ctx, vao, 0, exec->vtx.bufferobj, buffer_offset,
204 stride);
205
206 /* Retrieve the mapping from VBO_ATTRIB to VERT_ATTRIB space
207 * Note that the position/generic0 aliasing is done in the VAO.
208 */
209 const GLubyte *const vao_to_vbo_map = _vbo_attribute_alias_map[mode];
210 /* Now set the enabled arrays */
211 mask = vao_enabled;
212 while (mask) {
213 const int vao_attr = u_bit_scan(&mask);
214 const GLubyte vbo_attr = vao_to_vbo_map[vao_attr];
215
216 const GLubyte size = exec->vtx.attrsz[vbo_attr];
217 const GLenum16 type = exec->vtx.attrtype[vbo_attr];
218 const GLuint offset = (GLuint)((GLbyte *)exec->vtx.attrptr[vbo_attr] -
219 (GLbyte *)exec->vtx.vertex);
220 assert(offset <= ctx->Const.MaxVertexAttribRelativeOffset);
221
222 /* Set and enable */
223 _vbo_set_attrib_format(ctx, vao, vao_attr, buffer_offset,
224 size, type, offset);
225 if ((vao->_Enabled & VERT_BIT(vao_attr)) == 0)
226 _mesa_enable_vertex_array_attrib(ctx, vao, vao_attr);
227
228 /* The vao is initially created with all bindings set to 0. */
229 assert(vao->VertexAttrib[vao_attr].BufferBindingIndex == 0);
230 }
231 assert(vao_enabled == vao->_Enabled);
232 assert(!_mesa_is_bufferobj(exec->vtx.bufferobj) ||
233 (vao_enabled & ~vao->VertexAttribBufferMask) == 0);
234
235 _mesa_set_draw_vao(ctx, vao, _vbo_get_vao_filter(mode));
236 }
237
238
239 /**
240 * Unmap the VBO. This is called before drawing.
241 */
242 static void
243 vbo_exec_vtx_unmap(struct vbo_exec_context *exec)
244 {
245 if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
246 struct gl_context *ctx = exec->ctx;
247
248 if (ctx->Driver.FlushMappedBufferRange) {
249 GLintptr offset = exec->vtx.buffer_used -
250 exec->vtx.bufferobj->Mappings[MAP_INTERNAL].Offset;
251 GLsizeiptr length = (exec->vtx.buffer_ptr - exec->vtx.buffer_map) *
252 sizeof(float);
253
254 if (length)
255 ctx->Driver.FlushMappedBufferRange(ctx, offset, length,
256 exec->vtx.bufferobj,
257 MAP_INTERNAL);
258 }
259
260 exec->vtx.buffer_used += (exec->vtx.buffer_ptr -
261 exec->vtx.buffer_map) * sizeof(float);
262
263 assert(exec->vtx.buffer_used <= VBO_VERT_BUFFER_SIZE);
264 assert(exec->vtx.buffer_ptr != NULL);
265
266 ctx->Driver.UnmapBuffer(ctx, exec->vtx.bufferobj, MAP_INTERNAL);
267 exec->vtx.buffer_map = NULL;
268 exec->vtx.buffer_ptr = NULL;
269 exec->vtx.max_vert = 0;
270 }
271 }
272
273
274 /**
275 * Map the vertex buffer to begin storing glVertex, glColor, etc data.
276 */
277 void
278 vbo_exec_vtx_map(struct vbo_exec_context *exec)
279 {
280 struct gl_context *ctx = exec->ctx;
281 const GLenum accessRange = GL_MAP_WRITE_BIT | /* for MapBufferRange */
282 GL_MAP_INVALIDATE_RANGE_BIT |
283 GL_MAP_UNSYNCHRONIZED_BIT |
284 GL_MAP_FLUSH_EXPLICIT_BIT |
285 MESA_MAP_NOWAIT_BIT;
286 const GLenum usage = GL_STREAM_DRAW_ARB;
287
288 if (!_mesa_is_bufferobj(exec->vtx.bufferobj))
289 return;
290
291 assert(!exec->vtx.buffer_map);
292 assert(!exec->vtx.buffer_ptr);
293
294 if (VBO_VERT_BUFFER_SIZE > exec->vtx.buffer_used + 1024) {
295 /* The VBO exists and there's room for more */
296 if (exec->vtx.bufferobj->Size > 0) {
297 exec->vtx.buffer_map = (fi_type *)
298 ctx->Driver.MapBufferRange(ctx,
299 exec->vtx.buffer_used,
300 VBO_VERT_BUFFER_SIZE
301 - exec->vtx.buffer_used,
302 accessRange,
303 exec->vtx.bufferobj,
304 MAP_INTERNAL);
305 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
306 }
307 else {
308 exec->vtx.buffer_ptr = exec->vtx.buffer_map = NULL;
309 }
310 }
311
312 if (!exec->vtx.buffer_map) {
313 /* Need to allocate a new VBO */
314 exec->vtx.buffer_used = 0;
315
316 if (ctx->Driver.BufferData(ctx, GL_ARRAY_BUFFER_ARB,
317 VBO_VERT_BUFFER_SIZE,
318 NULL, usage,
319 GL_MAP_WRITE_BIT |
320 GL_DYNAMIC_STORAGE_BIT |
321 GL_CLIENT_STORAGE_BIT,
322 exec->vtx.bufferobj)) {
323 /* buffer allocation worked, now map the buffer */
324 exec->vtx.buffer_map =
325 (fi_type *)ctx->Driver.MapBufferRange(ctx,
326 0, VBO_VERT_BUFFER_SIZE,
327 accessRange,
328 exec->vtx.bufferobj,
329 MAP_INTERNAL);
330 }
331 else {
332 _mesa_error(ctx, GL_OUT_OF_MEMORY, "VBO allocation");
333 exec->vtx.buffer_map = NULL;
334 }
335 }
336
337 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
338
339 if (!exec->vtx.buffer_map) {
340 /* out of memory */
341 _mesa_install_exec_vtxfmt(ctx, &exec->vtxfmt_noop);
342 }
343 else {
344 if (_mesa_using_noop_vtxfmt(ctx->Exec)) {
345 /* The no-op functions are installed so switch back to regular
346 * functions. We do this test just to avoid frequent and needless
347 * calls to _mesa_install_exec_vtxfmt().
348 */
349 _mesa_install_exec_vtxfmt(ctx, &exec->vtxfmt);
350 }
351 }
352
353 if (0)
354 printf("map %d..\n", exec->vtx.buffer_used);
355 }
356
357
358
359 /**
360 * Execute the buffer and save copied verts.
361 * \param keep_unmapped if true, leave the VBO unmapped when we're done.
362 */
363 void
364 vbo_exec_vtx_flush(struct vbo_exec_context *exec, GLboolean keepUnmapped)
365 {
366 if (0)
367 vbo_exec_debug_verts(exec);
368
369 if (exec->vtx.prim_count &&
370 exec->vtx.vert_count) {
371
372 exec->vtx.copied.nr = vbo_copy_vertices(exec);
373
374 if (exec->vtx.copied.nr != exec->vtx.vert_count) {
375 struct gl_context *ctx = exec->ctx;
376
377 /* Before the update_state() as this may raise _NEW_VARYING_VP_INPUTS
378 * from _mesa_set_varying_vp_inputs().
379 */
380 vbo_exec_bind_arrays(ctx);
381
382 if (ctx->NewState)
383 _mesa_update_state(ctx);
384
385 vbo_exec_vtx_unmap(exec);
386
387 assert(ctx->NewState == 0);
388
389 if (0)
390 printf("%s %d %d\n", __func__, exec->vtx.prim_count,
391 exec->vtx.vert_count);
392
393 ctx->Driver.Draw(ctx, exec->vtx.prim, exec->vtx.prim_count,
394 NULL, GL_TRUE, 0, exec->vtx.vert_count - 1,
395 NULL, 0, NULL);
396
397 /* Get new storage -- unless asked not to. */
398 if (!keepUnmapped)
399 vbo_exec_vtx_map(exec);
400 }
401 }
402
403 /* May have to unmap explicitly if we didn't draw:
404 */
405 if (keepUnmapped && exec->vtx.buffer_map) {
406 vbo_exec_vtx_unmap(exec);
407 }
408
409 if (keepUnmapped || exec->vtx.vertex_size == 0)
410 exec->vtx.max_vert = 0;
411 else
412 exec->vtx.max_vert = vbo_compute_max_verts(exec);
413
414 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
415 exec->vtx.prim_count = 0;
416 exec->vtx.vert_count = 0;
417 }