fdacb42e3571d9ffd395e992fff822602eea2de4
[mesa.git] / src / mesa / vbo / vbo_exec_draw.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.2
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keith@tungstengraphics.com>
26 */
27
28 #include "main/glheader.h"
29 #include "main/bufferobj.h"
30 #include "main/context.h"
31 #include "main/enums.h"
32 #include "main/state.h"
33 #include "main/macros.h"
34
35 #include "vbo_context.h"
36
37
38 static void vbo_exec_debug_verts( struct vbo_exec_context *exec )
39 {
40 GLuint count = exec->vtx.vert_count;
41 GLuint i;
42
43 _mesa_printf("%s: %u vertices %d primitives, %d vertsize\n",
44 __FUNCTION__,
45 count,
46 exec->vtx.prim_count,
47 exec->vtx.vertex_size);
48
49 for (i = 0 ; i < exec->vtx.prim_count ; i++) {
50 struct _mesa_prim *prim = &exec->vtx.prim[i];
51 _mesa_printf(" prim %d: %s%s %d..%d %s %s\n",
52 i,
53 _mesa_lookup_enum_by_nr(prim->mode),
54 prim->weak ? " (weak)" : "",
55 prim->start,
56 prim->start + prim->count,
57 prim->begin ? "BEGIN" : "(wrap)",
58 prim->end ? "END" : "(wrap)");
59 }
60 }
61
62
63 /*
64 * NOTE: Need to have calculated primitives by this point -- do it on the fly.
65 * NOTE: Old 'parity' issue is gone.
66 */
67 static GLuint vbo_copy_vertices( struct vbo_exec_context *exec )
68 {
69 GLuint nr = exec->vtx.prim[exec->vtx.prim_count-1].count;
70 GLuint ovf, i;
71 GLuint sz = exec->vtx.vertex_size;
72 GLfloat *dst = exec->vtx.copied.buffer;
73 GLfloat *src = (exec->vtx.buffer_map +
74 exec->vtx.prim[exec->vtx.prim_count-1].start *
75 exec->vtx.vertex_size);
76
77
78 switch( exec->ctx->Driver.CurrentExecPrimitive )
79 {
80 case GL_POINTS:
81 return 0;
82 case GL_LINES:
83 ovf = nr&1;
84 for (i = 0 ; i < ovf ; i++)
85 _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
86 return i;
87 case GL_TRIANGLES:
88 ovf = nr%3;
89 for (i = 0 ; i < ovf ; i++)
90 _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
91 return i;
92 case GL_QUADS:
93 ovf = nr&3;
94 for (i = 0 ; i < ovf ; i++)
95 _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
96 return i;
97 case GL_LINE_STRIP:
98 if (nr == 0)
99 return 0;
100 else {
101 _mesa_memcpy( dst, src+(nr-1)*sz, sz * sizeof(GLfloat) );
102 return 1;
103 }
104 case GL_LINE_LOOP:
105 case GL_TRIANGLE_FAN:
106 case GL_POLYGON:
107 if (nr == 0)
108 return 0;
109 else if (nr == 1) {
110 _mesa_memcpy( dst, src+0, sz * sizeof(GLfloat) );
111 return 1;
112 } else {
113 _mesa_memcpy( dst, src+0, sz * sizeof(GLfloat) );
114 _mesa_memcpy( dst+sz, src+(nr-1)*sz, sz * sizeof(GLfloat) );
115 return 2;
116 }
117 case GL_TRIANGLE_STRIP:
118 /* no parity issue, but need to make sure the tri is not drawn twice */
119 if (nr & 1) {
120 exec->vtx.prim[exec->vtx.prim_count-1].count--;
121 }
122 /* fallthrough */
123 case GL_QUAD_STRIP:
124 switch (nr) {
125 case 0: ovf = 0; break;
126 case 1: ovf = 1; break;
127 default: ovf = 2 + (nr&1); break;
128 }
129 for (i = 0 ; i < ovf ; i++)
130 _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
131 return i;
132 case PRIM_OUTSIDE_BEGIN_END:
133 return 0;
134 default:
135 assert(0);
136 return 0;
137 }
138 }
139
140
141
142 /* TODO: populate these as the vertex is defined:
143 */
144 static void vbo_exec_bind_arrays( GLcontext *ctx )
145 {
146 struct vbo_context *vbo = vbo_context(ctx);
147 struct vbo_exec_context *exec = &vbo->exec;
148 struct gl_client_array *arrays = exec->vtx.arrays;
149 GLuint count = exec->vtx.vert_count;
150 GLubyte *data = (GLubyte *)exec->vtx.buffer_map;
151 const GLuint *map;
152 GLuint attr;
153 GLbitfield varying_inputs = 0x0;
154
155 /* Install the default (ie Current) attributes first, then overlay
156 * all active ones.
157 */
158 switch (get_program_mode(exec->ctx)) {
159 case VP_NONE:
160 for (attr = 0; attr < 16; attr++) {
161 exec->vtx.inputs[attr] = &vbo->legacy_currval[attr];
162 }
163 for (attr = 0; attr < MAT_ATTRIB_MAX; attr++) {
164 exec->vtx.inputs[attr + 16] = &vbo->mat_currval[attr];
165 }
166 map = vbo->map_vp_none;
167 break;
168 case VP_NV:
169 case VP_ARB:
170 /* The aliasing of attributes for NV vertex programs has already
171 * occurred. NV vertex programs cannot access material values,
172 * nor attributes greater than VERT_ATTRIB_TEX7.
173 */
174 for (attr = 0; attr < 16; attr++) {
175 exec->vtx.inputs[attr] = &vbo->legacy_currval[attr];
176 exec->vtx.inputs[attr + 16] = &vbo->generic_currval[attr];
177 }
178 map = vbo->map_vp_arb;
179
180 /* check if VERT_ATTRIB_POS is not read but VERT_BIT_GENERIC0 is read.
181 * In that case we effectively need to route the data from
182 * glVertexAttrib(0, val) calls to feed into the GENERIC0 input.
183 */
184 if ((ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_POS) == 0 &&
185 (ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_GENERIC0)) {
186 exec->vtx.inputs[16] = exec->vtx.inputs[0];
187 exec->vtx.attrsz[16] = exec->vtx.attrsz[0];
188 exec->vtx.attrptr[16] = exec->vtx.attrptr[0];
189 exec->vtx.attrsz[0] = 0;
190 }
191 break;
192 default:
193 assert(0);
194 }
195
196 /* Make all active attributes (including edgeflag) available as
197 * arrays of floats.
198 */
199 for (attr = 0; attr < VERT_ATTRIB_MAX ; attr++) {
200 const GLuint src = map[attr];
201
202 if (exec->vtx.attrsz[src]) {
203 /* override the default array set above */
204 exec->vtx.inputs[attr] = &arrays[attr];
205
206 if (exec->vtx.bufferobj->Name) {
207 /* a real buffer obj: Ptr is an offset, not a pointer*/
208 GLsizeiptr offset;
209 assert(exec->vtx.bufferobj->Pointer); /* buf should be mapped */
210 offset = (GLbyte *) data - (GLbyte *) exec->vtx.bufferobj->Pointer;
211 assert(offset >= 0);
212 arrays[attr].Ptr = (void *) offset;
213 }
214 else {
215 /* Ptr into ordinary app memory */
216 arrays[attr].Ptr = (void *) data;
217 }
218 arrays[attr].Size = exec->vtx.attrsz[src];
219 arrays[attr].StrideB = exec->vtx.vertex_size * sizeof(GLfloat);
220 arrays[attr].Stride = exec->vtx.vertex_size * sizeof(GLfloat);
221 arrays[attr].Type = GL_FLOAT;
222 arrays[attr].Format = GL_RGBA;
223 arrays[attr].Enabled = 1;
224 _mesa_reference_buffer_object(ctx,
225 &arrays[attr].BufferObj,
226 exec->vtx.bufferobj);
227 arrays[attr]._MaxElement = count; /* ??? */
228
229 data += exec->vtx.attrsz[src] * sizeof(GLfloat);
230 varying_inputs |= 1<<attr;
231 }
232 }
233
234 _mesa_set_varying_vp_inputs( ctx, varying_inputs );
235 }
236
237
238 static void vbo_exec_vtx_unmap( struct vbo_exec_context *exec )
239 {
240 GLenum target = GL_ARRAY_BUFFER_ARB;
241
242 if (exec->vtx.bufferobj->Name) {
243 GLcontext *ctx = exec->ctx;
244
245 if(ctx->Driver.FlushMappedBufferRange) {
246 GLintptr offset = exec->vtx.buffer_used - exec->vtx.bufferobj->Offset;
247 GLsizeiptr length = (exec->vtx.buffer_ptr - exec->vtx.buffer_map) * sizeof(float);
248
249 if(length)
250 ctx->Driver.FlushMappedBufferRange(ctx, target,
251 offset, length,
252 exec->vtx.bufferobj);
253 }
254
255 exec->vtx.buffer_used += (exec->vtx.buffer_ptr -
256 exec->vtx.buffer_map) * sizeof(float);
257
258 assert(exec->vtx.buffer_used <= VBO_VERT_BUFFER_SIZE);
259 assert(exec->vtx.buffer_ptr != NULL);
260
261 ctx->Driver.UnmapBuffer(ctx, target, exec->vtx.bufferobj);
262 exec->vtx.buffer_map = NULL;
263 exec->vtx.buffer_ptr = NULL;
264 exec->vtx.max_vert = 0;
265 }
266 }
267
268 void vbo_exec_vtx_map( struct vbo_exec_context *exec )
269 {
270 GLcontext *ctx = exec->ctx;
271 const GLenum target = GL_ARRAY_BUFFER_ARB;
272 const GLenum access = GL_READ_WRITE_ARB; /* for MapBuffer */
273 const GLenum accessRange = GL_MAP_WRITE_BIT | /* for MapBufferRange */
274 GL_MAP_INVALIDATE_RANGE_BIT |
275 GL_MAP_UNSYNCHRONIZED_BIT |
276 GL_MAP_FLUSH_EXPLICIT_BIT |
277 MESA_MAP_NOWAIT_BIT;
278 const GLenum usage = GL_STREAM_DRAW_ARB;
279
280 if (exec->vtx.bufferobj->Name == 0)
281 return;
282
283 if (exec->vtx.buffer_map != NULL) {
284 assert(0);
285 exec->vtx.buffer_map = NULL;
286 exec->vtx.buffer_ptr = NULL;
287 }
288
289 if (VBO_VERT_BUFFER_SIZE > exec->vtx.buffer_used + 1024 &&
290 ctx->Driver.MapBufferRange)
291 {
292 exec->vtx.buffer_map =
293 (GLfloat *)ctx->Driver.MapBufferRange(ctx,
294 target,
295 exec->vtx.buffer_used,
296 (VBO_VERT_BUFFER_SIZE -
297 exec->vtx.buffer_used),
298 accessRange,
299 exec->vtx.bufferobj);
300 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
301 }
302
303 if (!exec->vtx.buffer_map) {
304 exec->vtx.buffer_used = 0;
305
306 ctx->Driver.BufferData(ctx, target,
307 VBO_VERT_BUFFER_SIZE,
308 NULL, usage, exec->vtx.bufferobj);
309
310
311 if (ctx->Driver.MapBufferRange)
312 exec->vtx.buffer_map =
313 (GLfloat *)ctx->Driver.MapBufferRange(ctx, target,
314 0, VBO_VERT_BUFFER_SIZE,
315 accessRange,
316 exec->vtx.bufferobj);
317 else
318 exec->vtx.buffer_map =
319 (GLfloat *)ctx->Driver.MapBuffer(ctx, target, access, exec->vtx.bufferobj);
320 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
321 }
322
323 if (0) _mesa_printf("map %d..\n", exec->vtx.buffer_used);
324 }
325
326
327
328 /**
329 * Execute the buffer and save copied verts.
330 */
331 void vbo_exec_vtx_flush( struct vbo_exec_context *exec,
332 GLboolean unmap )
333 {
334 if (0)
335 vbo_exec_debug_verts( exec );
336
337
338 if (exec->vtx.prim_count &&
339 exec->vtx.vert_count) {
340
341 exec->vtx.copied.nr = vbo_copy_vertices( exec );
342
343 if (exec->vtx.copied.nr != exec->vtx.vert_count) {
344 GLcontext *ctx = exec->ctx;
345
346 /* Before the update_state() as this may raise _NEW_ARRAY
347 * from _mesa_set_varying_vp_inputs().
348 */
349 vbo_exec_bind_arrays( ctx );
350
351 if (ctx->NewState)
352 _mesa_update_state( ctx );
353
354 if (exec->vtx.bufferobj->Name) {
355 vbo_exec_vtx_unmap( exec );
356 }
357
358 if (0) _mesa_printf("%s %d %d\n", __FUNCTION__, exec->vtx.prim_count,
359 exec->vtx.vert_count);
360
361 vbo_context(ctx)->draw_prims( ctx,
362 exec->vtx.inputs,
363 exec->vtx.prim,
364 exec->vtx.prim_count,
365 NULL,
366 0,
367 exec->vtx.vert_count - 1);
368
369 /* If using a real VBO, get new storage -- unless asked not to.
370 */
371 if (exec->vtx.bufferobj->Name && !unmap) {
372 vbo_exec_vtx_map( exec );
373 }
374 }
375 }
376
377 /* May have to unmap explicitly if we didn't draw:
378 */
379 if (unmap &&
380 exec->vtx.bufferobj->Name &&
381 exec->vtx.buffer_map) {
382 vbo_exec_vtx_unmap( exec );
383 }
384
385
386 if (unmap)
387 exec->vtx.max_vert = 0;
388 else
389 exec->vtx.max_vert = ((VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) /
390 (exec->vtx.vertex_size * sizeof(GLfloat)));
391
392
393 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
394 exec->vtx.prim_count = 0;
395 exec->vtx.vert_count = 0;
396 }