mesa: Put materials at the end of the generic block.
[mesa.git] / src / mesa / vbo / vbo_exec_draw.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keithw@vmware.com>
26 */
27
28 #include <stdbool.h>
29 #include <stdio.h>
30 #include "main/glheader.h"
31 #include "main/bufferobj.h"
32 #include "main/context.h"
33 #include "main/enums.h"
34 #include "main/state.h"
35 #include "main/vtxfmt.h"
36
37 #include "vbo_noop.h"
38 #include "vbo_private.h"
39
40
41 static void
42 vbo_exec_debug_verts(struct vbo_exec_context *exec)
43 {
44 GLuint count = exec->vtx.vert_count;
45 GLuint i;
46
47 printf("%s: %u vertices %d primitives, %d vertsize\n",
48 __func__,
49 count,
50 exec->vtx.prim_count,
51 exec->vtx.vertex_size);
52
53 for (i = 0 ; i < exec->vtx.prim_count ; i++) {
54 struct _mesa_prim *prim = &exec->vtx.prim[i];
55 printf(" prim %d: %s%s %d..%d %s %s\n",
56 i,
57 _mesa_lookup_prim_by_nr(prim->mode),
58 prim->weak ? " (weak)" : "",
59 prim->start,
60 prim->start + prim->count,
61 prim->begin ? "BEGIN" : "(wrap)",
62 prim->end ? "END" : "(wrap)");
63 }
64 }
65
66
67 /**
68 * Copy zero, one or two vertices from the current vertex buffer into
69 * the temporary "copy" buffer.
70 * This is used when a single primitive overflows a vertex buffer and
71 * we need to continue the primitive in a new vertex buffer.
72 * The temporary "copy" buffer holds the vertices which need to get
73 * copied from the old buffer to the new one.
74 */
75 static GLuint
76 vbo_copy_vertices(struct vbo_exec_context *exec)
77 {
78 struct _mesa_prim *last_prim = &exec->vtx.prim[exec->vtx.prim_count - 1];
79 const GLuint nr = last_prim->count;
80 GLuint ovf, i;
81 const GLuint sz = exec->vtx.vertex_size;
82 fi_type *dst = exec->vtx.copied.buffer;
83 const fi_type *src = exec->vtx.buffer_map + last_prim->start * sz;
84
85 switch (exec->ctx->Driver.CurrentExecPrimitive) {
86 case GL_POINTS:
87 return 0;
88 case GL_LINES:
89 ovf = nr&1;
90 for (i = 0 ; i < ovf ; i++)
91 memcpy(dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat));
92 return i;
93 case GL_TRIANGLES:
94 ovf = nr%3;
95 for (i = 0 ; i < ovf ; i++)
96 memcpy(dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat));
97 return i;
98 case GL_QUADS:
99 ovf = nr&3;
100 for (i = 0 ; i < ovf ; i++)
101 memcpy(dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat));
102 return i;
103 case GL_LINE_STRIP:
104 if (nr == 0) {
105 return 0;
106 }
107 else {
108 memcpy(dst, src+(nr-1)*sz, sz * sizeof(GLfloat));
109 return 1;
110 }
111 case GL_LINE_LOOP:
112 if (last_prim->begin == 0) {
113 /* We're dealing with the second or later section of a split/wrapped
114 * GL_LINE_LOOP. Since we're converting line loops to line strips,
115 * we've already increment the last_prim->start counter by one to
116 * skip the 0th vertex in the loop. We need to undo that (effectively
117 * subtract one from last_prim->start) so that we copy the 0th vertex
118 * to the next vertex buffer.
119 */
120 assert(last_prim->start > 0);
121 src -= sz;
122 }
123 /* fall-through */
124 case GL_TRIANGLE_FAN:
125 case GL_POLYGON:
126 if (nr == 0) {
127 return 0;
128 }
129 else if (nr == 1) {
130 memcpy(dst, src+0, sz * sizeof(GLfloat));
131 return 1;
132 }
133 else {
134 memcpy(dst, src+0, sz * sizeof(GLfloat));
135 memcpy(dst+sz, src+(nr-1)*sz, sz * sizeof(GLfloat));
136 return 2;
137 }
138 case GL_TRIANGLE_STRIP:
139 /* no parity issue, but need to make sure the tri is not drawn twice */
140 if (nr & 1) {
141 last_prim->count--;
142 }
143 /* fallthrough */
144 case GL_QUAD_STRIP:
145 switch (nr) {
146 case 0:
147 ovf = 0;
148 break;
149 case 1:
150 ovf = 1;
151 break;
152 default:
153 ovf = 2 + (nr & 1);
154 break;
155 }
156 for (i = 0 ; i < ovf ; i++)
157 memcpy(dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat));
158 return i;
159 case PRIM_OUTSIDE_BEGIN_END:
160 return 0;
161 default:
162 unreachable("Unexpected primitive type");
163 return 0;
164 }
165 }
166
167
168
169 /* TODO: populate these as the vertex is defined:
170 */
171 static void
172 vbo_exec_bind_arrays(struct gl_context *ctx)
173 {
174 struct vbo_context *vbo = vbo_context(ctx);
175 struct vbo_exec_context *exec = &vbo->exec;
176 struct gl_vertex_array *arrays = exec->vtx.arrays;
177 const GLubyte *map;
178 GLuint attr;
179 GLbitfield varying_inputs = 0x0;
180 bool swap_pos = false;
181
182 /* Install the default (ie Current) attributes first */
183 for (attr = 0; attr < VERT_ATTRIB_FF_MAX; attr++) {
184 exec->vtx.inputs[attr] = &vbo->currval[VBO_ATTRIB_POS+attr];
185 }
186
187 /* Overlay other active attributes */
188 switch (get_vp_mode(exec->ctx)) {
189 case VP_FF:
190 for (attr = 0; attr < VERT_ATTRIB_MAT0; attr++) {
191 assert(VERT_ATTRIB_GENERIC(attr) < ARRAY_SIZE(exec->vtx.inputs));
192 exec->vtx.inputs[VERT_ATTRIB_GENERIC(attr)] =
193 &vbo->currval[VBO_ATTRIB_GENERIC0+attr];
194 }
195 for (attr = 0; attr < VERT_ATTRIB_MAT_MAX; attr++) {
196 assert(VERT_ATTRIB_MAT(attr) < ARRAY_SIZE(exec->vtx.inputs));
197 exec->vtx.inputs[VERT_ATTRIB_MAT(attr)] =
198 &vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT+attr];
199 }
200 map = vbo->map_vp_none;
201 break;
202 case VP_SHADER:
203 for (attr = 0; attr < VERT_ATTRIB_GENERIC_MAX; attr++) {
204 assert(VERT_ATTRIB_GENERIC(attr) < ARRAY_SIZE(exec->vtx.inputs));
205 exec->vtx.inputs[VERT_ATTRIB_GENERIC(attr)] =
206 &vbo->currval[VBO_ATTRIB_GENERIC0+attr];
207 }
208 map = vbo->map_vp_arb;
209
210 /* check if VERT_ATTRIB_POS is not read but VERT_BIT_GENERIC0 is read.
211 * In that case we effectively need to route the data from
212 * glVertexAttrib(0, val) calls to feed into the GENERIC0 input.
213 * The original state gets essentially restored below.
214 */
215 const GLbitfield64 inputs_read =
216 ctx->VertexProgram._Current->info.inputs_read;
217 if ((inputs_read & VERT_BIT_POS) == 0 &&
218 (inputs_read & VERT_BIT_GENERIC0)) {
219 swap_pos = true;
220 exec->vtx.inputs[VERT_ATTRIB_GENERIC0] = exec->vtx.inputs[0];
221 exec->vtx.attrsz[VERT_ATTRIB_GENERIC0] = exec->vtx.attrsz[0];
222 exec->vtx.attrtype[VERT_ATTRIB_GENERIC0] = exec->vtx.attrtype[0];
223 exec->vtx.attrptr[VERT_ATTRIB_GENERIC0] = exec->vtx.attrptr[0];
224 exec->vtx.attrsz[0] = 0;
225 }
226 break;
227 default:
228 unreachable("Bad vertex program mode");
229 }
230
231 for (attr = 0; attr < VERT_ATTRIB_MAX ; attr++) {
232 const GLuint src = map[attr];
233
234 if (exec->vtx.attrsz[src]) {
235 GLsizeiptr offset = (GLbyte *)exec->vtx.attrptr[src] -
236 (GLbyte *)exec->vtx.vertex;
237
238 /* override the default array set above */
239 assert(attr < ARRAY_SIZE(exec->vtx.inputs));
240 assert(attr < ARRAY_SIZE(exec->vtx.arrays)); /* arrays[] */
241 exec->vtx.inputs[attr] = &arrays[attr];
242
243 if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
244 /* a real buffer obj: Ptr is an offset, not a pointer */
245 assert(exec->vtx.bufferobj->Mappings[MAP_INTERNAL].Pointer);
246 assert(offset >= 0);
247 arrays[attr].Ptr = (GLubyte *)
248 exec->vtx.bufferobj->Mappings[MAP_INTERNAL].Offset + offset;
249 }
250 else {
251 /* Ptr into ordinary app memory */
252 arrays[attr].Ptr = (GLubyte *)exec->vtx.buffer_map + offset;
253 }
254 arrays[attr].Size = exec->vtx.attrsz[src];
255 arrays[attr].StrideB = exec->vtx.vertex_size * sizeof(GLfloat);
256 arrays[attr].Type = exec->vtx.attrtype[src];
257 arrays[attr].Integer =
258 vbo_attrtype_to_integer_flag(exec->vtx.attrtype[src]);
259 arrays[attr].Format = GL_RGBA;
260 arrays[attr]._ElementSize = arrays[attr].Size * sizeof(GLfloat);
261 _mesa_reference_buffer_object(ctx,
262 &arrays[attr].BufferObj,
263 exec->vtx.bufferobj);
264
265 varying_inputs |= VERT_BIT(attr);
266 }
267 }
268
269 /* In case we swapped the position and generic0 attribute.
270 * Restore the original setting of the vtx.* variables.
271 * They are still needed with the original order and settings in case
272 * of a split primitive.
273 */
274 if (swap_pos) {
275 exec->vtx.attrsz[0] = exec->vtx.attrsz[VERT_ATTRIB_GENERIC0];
276 exec->vtx.attrsz[VERT_ATTRIB_GENERIC0] = 0;
277 }
278
279 _mesa_set_varying_vp_inputs(ctx, varying_inputs);
280 ctx->NewDriverState |= ctx->DriverFlags.NewArray;
281 }
282
283
284 /**
285 * Unmap the VBO. This is called before drawing.
286 */
287 static void
288 vbo_exec_vtx_unmap(struct vbo_exec_context *exec)
289 {
290 if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
291 struct gl_context *ctx = exec->ctx;
292
293 if (ctx->Driver.FlushMappedBufferRange) {
294 GLintptr offset = exec->vtx.buffer_used -
295 exec->vtx.bufferobj->Mappings[MAP_INTERNAL].Offset;
296 GLsizeiptr length = (exec->vtx.buffer_ptr - exec->vtx.buffer_map) *
297 sizeof(float);
298
299 if (length)
300 ctx->Driver.FlushMappedBufferRange(ctx, offset, length,
301 exec->vtx.bufferobj,
302 MAP_INTERNAL);
303 }
304
305 exec->vtx.buffer_used += (exec->vtx.buffer_ptr -
306 exec->vtx.buffer_map) * sizeof(float);
307
308 assert(exec->vtx.buffer_used <= VBO_VERT_BUFFER_SIZE);
309 assert(exec->vtx.buffer_ptr != NULL);
310
311 ctx->Driver.UnmapBuffer(ctx, exec->vtx.bufferobj, MAP_INTERNAL);
312 exec->vtx.buffer_map = NULL;
313 exec->vtx.buffer_ptr = NULL;
314 exec->vtx.max_vert = 0;
315 }
316 }
317
318
319 /**
320 * Map the vertex buffer to begin storing glVertex, glColor, etc data.
321 */
322 void
323 vbo_exec_vtx_map(struct vbo_exec_context *exec)
324 {
325 struct gl_context *ctx = exec->ctx;
326 const GLenum accessRange = GL_MAP_WRITE_BIT | /* for MapBufferRange */
327 GL_MAP_INVALIDATE_RANGE_BIT |
328 GL_MAP_UNSYNCHRONIZED_BIT |
329 GL_MAP_FLUSH_EXPLICIT_BIT |
330 MESA_MAP_NOWAIT_BIT;
331 const GLenum usage = GL_STREAM_DRAW_ARB;
332
333 if (!_mesa_is_bufferobj(exec->vtx.bufferobj))
334 return;
335
336 assert(!exec->vtx.buffer_map);
337 assert(!exec->vtx.buffer_ptr);
338
339 if (VBO_VERT_BUFFER_SIZE > exec->vtx.buffer_used + 1024) {
340 /* The VBO exists and there's room for more */
341 if (exec->vtx.bufferobj->Size > 0) {
342 exec->vtx.buffer_map = (fi_type *)
343 ctx->Driver.MapBufferRange(ctx,
344 exec->vtx.buffer_used,
345 VBO_VERT_BUFFER_SIZE
346 - exec->vtx.buffer_used,
347 accessRange,
348 exec->vtx.bufferobj,
349 MAP_INTERNAL);
350 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
351 }
352 else {
353 exec->vtx.buffer_ptr = exec->vtx.buffer_map = NULL;
354 }
355 }
356
357 if (!exec->vtx.buffer_map) {
358 /* Need to allocate a new VBO */
359 exec->vtx.buffer_used = 0;
360
361 if (ctx->Driver.BufferData(ctx, GL_ARRAY_BUFFER_ARB,
362 VBO_VERT_BUFFER_SIZE,
363 NULL, usage,
364 GL_MAP_WRITE_BIT |
365 GL_DYNAMIC_STORAGE_BIT |
366 GL_CLIENT_STORAGE_BIT,
367 exec->vtx.bufferobj)) {
368 /* buffer allocation worked, now map the buffer */
369 exec->vtx.buffer_map =
370 (fi_type *)ctx->Driver.MapBufferRange(ctx,
371 0, VBO_VERT_BUFFER_SIZE,
372 accessRange,
373 exec->vtx.bufferobj,
374 MAP_INTERNAL);
375 }
376 else {
377 _mesa_error(ctx, GL_OUT_OF_MEMORY, "VBO allocation");
378 exec->vtx.buffer_map = NULL;
379 }
380 }
381
382 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
383
384 if (!exec->vtx.buffer_map) {
385 /* out of memory */
386 _mesa_install_exec_vtxfmt(ctx, &exec->vtxfmt_noop);
387 }
388 else {
389 if (_mesa_using_noop_vtxfmt(ctx->Exec)) {
390 /* The no-op functions are installed so switch back to regular
391 * functions. We do this test just to avoid frequent and needless
392 * calls to _mesa_install_exec_vtxfmt().
393 */
394 _mesa_install_exec_vtxfmt(ctx, &exec->vtxfmt);
395 }
396 }
397
398 if (0)
399 printf("map %d..\n", exec->vtx.buffer_used);
400 }
401
402
403
404 /**
405 * Execute the buffer and save copied verts.
406 * \param keep_unmapped if true, leave the VBO unmapped when we're done.
407 */
408 void
409 vbo_exec_vtx_flush(struct vbo_exec_context *exec, GLboolean keepUnmapped)
410 {
411 if (0)
412 vbo_exec_debug_verts(exec);
413
414 if (exec->vtx.prim_count &&
415 exec->vtx.vert_count) {
416
417 exec->vtx.copied.nr = vbo_copy_vertices(exec);
418
419 if (exec->vtx.copied.nr != exec->vtx.vert_count) {
420 struct gl_context *ctx = exec->ctx;
421
422 /* Before the update_state() as this may raise _NEW_VARYING_VP_INPUTS
423 * from _mesa_set_varying_vp_inputs().
424 */
425 vbo_exec_bind_arrays(ctx);
426
427 if (ctx->NewState)
428 _mesa_update_state(ctx);
429
430 vbo_exec_vtx_unmap(exec);
431
432 if (0)
433 printf("%s %d %d\n", __func__, exec->vtx.prim_count,
434 exec->vtx.vert_count);
435
436 vbo_context(ctx)->draw_prims(ctx,
437 exec->vtx.prim,
438 exec->vtx.prim_count,
439 NULL,
440 GL_TRUE,
441 0,
442 exec->vtx.vert_count - 1,
443 NULL, 0, NULL);
444
445 /* Get new storage -- unless asked not to. */
446 if (!keepUnmapped)
447 vbo_exec_vtx_map(exec);
448 }
449 }
450
451 /* May have to unmap explicitly if we didn't draw:
452 */
453 if (keepUnmapped && exec->vtx.buffer_map) {
454 vbo_exec_vtx_unmap(exec);
455 }
456
457 if (keepUnmapped || exec->vtx.vertex_size == 0)
458 exec->vtx.max_vert = 0;
459 else
460 exec->vtx.max_vert = vbo_compute_max_verts(exec);
461
462 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
463 exec->vtx.prim_count = 0;
464 exec->vtx.vert_count = 0;
465 }