2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 * Keith Whitwell <keith@tungstengraphics.com>
28 #include "main/glheader.h"
29 #include "main/bufferobj.h"
30 #include "main/compiler.h"
31 #include "main/enums.h"
32 #include "main/state.h"
34 #include "vbo_context.h"
41 vbo_exec_debug_verts( struct vbo_exec_context
*exec
)
43 GLuint count
= exec
->vtx
.vert_count
;
46 printf("%s: %u vertices %d primitives, %d vertsize\n",
50 exec
->vtx
.vertex_size
);
52 for (i
= 0 ; i
< exec
->vtx
.prim_count
; i
++) {
53 struct _mesa_prim
*prim
= &exec
->vtx
.prim
[i
];
54 printf(" prim %d: %s%s %d..%d %s %s\n",
56 _mesa_lookup_prim_by_nr(prim
->mode
),
57 prim
->weak
? " (weak)" : "",
59 prim
->start
+ prim
->count
,
60 prim
->begin
? "BEGIN" : "(wrap)",
61 prim
->end
? "END" : "(wrap)");
67 * NOTE: Need to have calculated primitives by this point -- do it on the fly.
68 * NOTE: Old 'parity' issue is gone.
71 vbo_copy_vertices( struct vbo_exec_context
*exec
)
73 GLuint nr
= exec
->vtx
.prim
[exec
->vtx
.prim_count
-1].count
;
75 GLuint sz
= exec
->vtx
.vertex_size
;
76 GLfloat
*dst
= exec
->vtx
.copied
.buffer
;
77 const GLfloat
*src
= (exec
->vtx
.buffer_map
+
78 exec
->vtx
.prim
[exec
->vtx
.prim_count
-1].start
*
79 exec
->vtx
.vertex_size
);
82 switch (exec
->ctx
->Driver
.CurrentExecPrimitive
) {
87 for (i
= 0 ; i
< ovf
; i
++)
88 memcpy( dst
+i
*sz
, src
+(nr
-ovf
+i
)*sz
, sz
* sizeof(GLfloat
) );
92 for (i
= 0 ; i
< ovf
; i
++)
93 memcpy( dst
+i
*sz
, src
+(nr
-ovf
+i
)*sz
, sz
* sizeof(GLfloat
) );
97 for (i
= 0 ; i
< ovf
; i
++)
98 memcpy( dst
+i
*sz
, src
+(nr
-ovf
+i
)*sz
, sz
* sizeof(GLfloat
) );
105 memcpy( dst
, src
+(nr
-1)*sz
, sz
* sizeof(GLfloat
) );
109 case GL_TRIANGLE_FAN
:
115 memcpy( dst
, src
+0, sz
* sizeof(GLfloat
) );
119 memcpy( dst
, src
+0, sz
* sizeof(GLfloat
) );
120 memcpy( dst
+sz
, src
+(nr
-1)*sz
, sz
* sizeof(GLfloat
) );
123 case GL_TRIANGLE_STRIP
:
124 /* no parity issue, but need to make sure the tri is not drawn twice */
126 exec
->vtx
.prim
[exec
->vtx
.prim_count
-1].count
--;
141 for (i
= 0 ; i
< ovf
; i
++)
142 memcpy( dst
+i
*sz
, src
+(nr
-ovf
+i
)*sz
, sz
* sizeof(GLfloat
) );
144 case PRIM_OUTSIDE_BEGIN_END
:
154 /* TODO: populate these as the vertex is defined:
157 vbo_exec_bind_arrays( struct gl_context
*ctx
)
159 struct vbo_context
*vbo
= vbo_context(ctx
);
160 struct vbo_exec_context
*exec
= &vbo
->exec
;
161 struct gl_client_array
*arrays
= exec
->vtx
.arrays
;
162 const GLuint count
= exec
->vtx
.vert_count
;
165 GLbitfield varying_inputs
= 0x0;
167 /* Install the default (ie Current) attributes first, then overlay
170 switch (get_program_mode(exec
->ctx
)) {
172 for (attr
= 0; attr
< 16; attr
++) {
173 exec
->vtx
.inputs
[attr
] = &vbo
->legacy_currval
[attr
];
175 for (attr
= 0; attr
< MAT_ATTRIB_MAX
; attr
++) {
176 ASSERT(attr
+ 16 < Elements(exec
->vtx
.inputs
));
177 exec
->vtx
.inputs
[attr
+ 16] = &vbo
->mat_currval
[attr
];
179 map
= vbo
->map_vp_none
;
183 /* The aliasing of attributes for NV vertex programs has already
184 * occurred. NV vertex programs cannot access material values,
185 * nor attributes greater than VERT_ATTRIB_TEX7.
187 for (attr
= 0; attr
< 16; attr
++) {
188 exec
->vtx
.inputs
[attr
] = &vbo
->legacy_currval
[attr
];
189 ASSERT(attr
+ 16 < Elements(exec
->vtx
.inputs
));
190 exec
->vtx
.inputs
[attr
+ 16] = &vbo
->generic_currval
[attr
];
192 map
= vbo
->map_vp_arb
;
194 /* check if VERT_ATTRIB_POS is not read but VERT_BIT_GENERIC0 is read.
195 * In that case we effectively need to route the data from
196 * glVertexAttrib(0, val) calls to feed into the GENERIC0 input.
198 if ((ctx
->VertexProgram
._Current
->Base
.InputsRead
& VERT_BIT_POS
) == 0 &&
199 (ctx
->VertexProgram
._Current
->Base
.InputsRead
& VERT_BIT_GENERIC0
)) {
200 exec
->vtx
.inputs
[16] = exec
->vtx
.inputs
[0];
201 exec
->vtx
.attrsz
[16] = exec
->vtx
.attrsz
[0];
202 exec
->vtx
.attrptr
[16] = exec
->vtx
.attrptr
[0];
203 exec
->vtx
.attrsz
[0] = 0;
210 /* Make all active attributes (including edgeflag) available as
213 for (attr
= 0; attr
< VERT_ATTRIB_MAX
; attr
++) {
214 const GLuint src
= map
[attr
];
216 if (exec
->vtx
.attrsz
[src
]) {
217 GLsizeiptr offset
= (GLbyte
*)exec
->vtx
.attrptr
[src
] -
218 (GLbyte
*)exec
->vtx
.vertex
;
220 /* override the default array set above */
221 ASSERT(attr
< Elements(exec
->vtx
.inputs
));
222 ASSERT(attr
< Elements(exec
->vtx
.arrays
)); /* arrays[] */
223 exec
->vtx
.inputs
[attr
] = &arrays
[attr
];
225 if (_mesa_is_bufferobj(exec
->vtx
.bufferobj
)) {
226 /* a real buffer obj: Ptr is an offset, not a pointer*/
227 assert(exec
->vtx
.bufferobj
->Pointer
); /* buf should be mapped */
229 arrays
[attr
].Ptr
= (GLubyte
*)exec
->vtx
.bufferobj
->Offset
+ offset
;
232 /* Ptr into ordinary app memory */
233 arrays
[attr
].Ptr
= (GLubyte
*)exec
->vtx
.buffer_map
+ offset
;
235 arrays
[attr
].Size
= exec
->vtx
.attrsz
[src
];
236 arrays
[attr
].StrideB
= exec
->vtx
.vertex_size
* sizeof(GLfloat
);
237 arrays
[attr
].Stride
= exec
->vtx
.vertex_size
* sizeof(GLfloat
);
238 arrays
[attr
].Type
= GL_FLOAT
;
239 arrays
[attr
].Format
= GL_RGBA
;
240 arrays
[attr
].Enabled
= 1;
241 _mesa_reference_buffer_object(ctx
,
242 &arrays
[attr
].BufferObj
,
243 exec
->vtx
.bufferobj
);
244 arrays
[attr
]._MaxElement
= count
; /* ??? */
246 varying_inputs
|= 1 << attr
;
250 _mesa_set_varying_vp_inputs( ctx
, varying_inputs
);
255 vbo_exec_vtx_unmap( struct vbo_exec_context
*exec
)
257 GLenum target
= GL_ARRAY_BUFFER_ARB
;
259 if (_mesa_is_bufferobj(exec
->vtx
.bufferobj
)) {
260 struct gl_context
*ctx
= exec
->ctx
;
262 if (ctx
->Driver
.FlushMappedBufferRange
) {
263 GLintptr offset
= exec
->vtx
.buffer_used
- exec
->vtx
.bufferobj
->Offset
;
264 GLsizeiptr length
= (exec
->vtx
.buffer_ptr
- exec
->vtx
.buffer_map
) * sizeof(float);
267 ctx
->Driver
.FlushMappedBufferRange(ctx
, target
,
269 exec
->vtx
.bufferobj
);
272 exec
->vtx
.buffer_used
+= (exec
->vtx
.buffer_ptr
-
273 exec
->vtx
.buffer_map
) * sizeof(float);
275 assert(exec
->vtx
.buffer_used
<= VBO_VERT_BUFFER_SIZE
);
276 assert(exec
->vtx
.buffer_ptr
!= NULL
);
278 ctx
->Driver
.UnmapBuffer(ctx
, target
, exec
->vtx
.bufferobj
);
279 exec
->vtx
.buffer_map
= NULL
;
280 exec
->vtx
.buffer_ptr
= NULL
;
281 exec
->vtx
.max_vert
= 0;
287 vbo_exec_vtx_map( struct vbo_exec_context
*exec
)
289 struct gl_context
*ctx
= exec
->ctx
;
290 const GLenum target
= GL_ARRAY_BUFFER_ARB
;
291 const GLenum access
= GL_READ_WRITE_ARB
; /* for MapBuffer */
292 const GLenum accessRange
= GL_MAP_WRITE_BIT
| /* for MapBufferRange */
293 GL_MAP_INVALIDATE_RANGE_BIT
|
294 GL_MAP_UNSYNCHRONIZED_BIT
|
295 GL_MAP_FLUSH_EXPLICIT_BIT
|
297 const GLenum usage
= GL_STREAM_DRAW_ARB
;
299 if (!_mesa_is_bufferobj(exec
->vtx
.bufferobj
))
302 if (exec
->vtx
.buffer_map
!= NULL
) {
304 exec
->vtx
.buffer_map
= NULL
;
305 exec
->vtx
.buffer_ptr
= NULL
;
308 if (VBO_VERT_BUFFER_SIZE
> exec
->vtx
.buffer_used
+ 1024 &&
309 ctx
->Driver
.MapBufferRange
) {
310 exec
->vtx
.buffer_map
=
311 (GLfloat
*)ctx
->Driver
.MapBufferRange(ctx
,
313 exec
->vtx
.buffer_used
,
314 (VBO_VERT_BUFFER_SIZE
-
315 exec
->vtx
.buffer_used
),
317 exec
->vtx
.bufferobj
);
318 exec
->vtx
.buffer_ptr
= exec
->vtx
.buffer_map
;
321 if (!exec
->vtx
.buffer_map
) {
322 exec
->vtx
.buffer_used
= 0;
324 ctx
->Driver
.BufferData(ctx
, target
,
325 VBO_VERT_BUFFER_SIZE
,
326 NULL
, usage
, exec
->vtx
.bufferobj
);
329 if (ctx
->Driver
.MapBufferRange
)
330 exec
->vtx
.buffer_map
=
331 (GLfloat
*)ctx
->Driver
.MapBufferRange(ctx
, target
,
332 0, VBO_VERT_BUFFER_SIZE
,
334 exec
->vtx
.bufferobj
);
335 if (!exec
->vtx
.buffer_map
)
336 exec
->vtx
.buffer_map
=
337 (GLfloat
*)ctx
->Driver
.MapBuffer(ctx
, target
, access
, exec
->vtx
.bufferobj
);
338 assert(exec
->vtx
.buffer_map
);
339 exec
->vtx
.buffer_ptr
= exec
->vtx
.buffer_map
;
343 printf("map %d..\n", exec
->vtx
.buffer_used
);
349 * Execute the buffer and save copied verts.
352 vbo_exec_vtx_flush( struct vbo_exec_context
*exec
, GLboolean unmap
)
355 vbo_exec_debug_verts( exec
);
357 if (exec
->vtx
.prim_count
&&
358 exec
->vtx
.vert_count
) {
360 exec
->vtx
.copied
.nr
= vbo_copy_vertices( exec
);
362 if (exec
->vtx
.copied
.nr
!= exec
->vtx
.vert_count
) {
363 struct gl_context
*ctx
= exec
->ctx
;
365 /* Before the update_state() as this may raise _NEW_ARRAY
366 * from _mesa_set_varying_vp_inputs().
368 vbo_exec_bind_arrays( ctx
);
371 _mesa_update_state( ctx
);
373 if (_mesa_is_bufferobj(exec
->vtx
.bufferobj
)) {
374 vbo_exec_vtx_unmap( exec
);
378 printf("%s %d %d\n", __FUNCTION__
, exec
->vtx
.prim_count
,
379 exec
->vtx
.vert_count
);
381 vbo_context(ctx
)->draw_prims( ctx
,
384 exec
->vtx
.prim_count
,
388 exec
->vtx
.vert_count
- 1);
390 /* If using a real VBO, get new storage -- unless asked not to.
392 if (_mesa_is_bufferobj(exec
->vtx
.bufferobj
) && !unmap
) {
393 vbo_exec_vtx_map( exec
);
398 /* May have to unmap explicitly if we didn't draw:
401 _mesa_is_bufferobj(exec
->vtx
.bufferobj
) &&
402 exec
->vtx
.buffer_map
) {
403 vbo_exec_vtx_unmap( exec
);
407 if (unmap
|| exec
->vtx
.vertex_size
== 0)
408 exec
->vtx
.max_vert
= 0;
410 exec
->vtx
.max_vert
= ((VBO_VERT_BUFFER_SIZE
- exec
->vtx
.buffer_used
) /
411 (exec
->vtx
.vertex_size
* sizeof(GLfloat
)));
413 exec
->vtx
.buffer_ptr
= exec
->vtx
.buffer_map
;
414 exec
->vtx
.prim_count
= 0;
415 exec
->vtx
.vert_count
= 0;
419 #endif /* FEATURE_beginend */