vbo: fix glVertexAttribI* functions
[mesa.git] / src / mesa / vbo / vbo_exec_draw.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.2
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keith@tungstengraphics.com>
26 */
27
28 #include "main/glheader.h"
29 #include "main/bufferobj.h"
30 #include "main/compiler.h"
31 #include "main/context.h"
32 #include "main/enums.h"
33 #include "main/mfeatures.h"
34 #include "main/state.h"
35 #include "main/vtxfmt.h"
36
37 #include "vbo_context.h"
38 #include "vbo_noop.h"
39
40
41 static void
42 vbo_exec_debug_verts( struct vbo_exec_context *exec )
43 {
44 GLuint count = exec->vtx.vert_count;
45 GLuint i;
46
47 printf("%s: %u vertices %d primitives, %d vertsize\n",
48 __FUNCTION__,
49 count,
50 exec->vtx.prim_count,
51 exec->vtx.vertex_size);
52
53 for (i = 0 ; i < exec->vtx.prim_count ; i++) {
54 struct _mesa_prim *prim = &exec->vtx.prim[i];
55 printf(" prim %d: %s%s %d..%d %s %s\n",
56 i,
57 _mesa_lookup_prim_by_nr(prim->mode),
58 prim->weak ? " (weak)" : "",
59 prim->start,
60 prim->start + prim->count,
61 prim->begin ? "BEGIN" : "(wrap)",
62 prim->end ? "END" : "(wrap)");
63 }
64 }
65
66
67 /*
68 * NOTE: Need to have calculated primitives by this point -- do it on the fly.
69 * NOTE: Old 'parity' issue is gone.
70 */
71 static GLuint
72 vbo_copy_vertices( struct vbo_exec_context *exec )
73 {
74 GLuint nr = exec->vtx.prim[exec->vtx.prim_count-1].count;
75 GLuint ovf, i;
76 GLuint sz = exec->vtx.vertex_size;
77 GLfloat *dst = exec->vtx.copied.buffer;
78 const GLfloat *src = (exec->vtx.buffer_map +
79 exec->vtx.prim[exec->vtx.prim_count-1].start *
80 exec->vtx.vertex_size);
81
82
83 switch (exec->ctx->Driver.CurrentExecPrimitive) {
84 case GL_POINTS:
85 return 0;
86 case GL_LINES:
87 ovf = nr&1;
88 for (i = 0 ; i < ovf ; i++)
89 memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
90 return i;
91 case GL_TRIANGLES:
92 ovf = nr%3;
93 for (i = 0 ; i < ovf ; i++)
94 memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
95 return i;
96 case GL_QUADS:
97 ovf = nr&3;
98 for (i = 0 ; i < ovf ; i++)
99 memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
100 return i;
101 case GL_LINE_STRIP:
102 if (nr == 0) {
103 return 0;
104 }
105 else {
106 memcpy( dst, src+(nr-1)*sz, sz * sizeof(GLfloat) );
107 return 1;
108 }
109 case GL_LINE_LOOP:
110 case GL_TRIANGLE_FAN:
111 case GL_POLYGON:
112 if (nr == 0) {
113 return 0;
114 }
115 else if (nr == 1) {
116 memcpy( dst, src+0, sz * sizeof(GLfloat) );
117 return 1;
118 }
119 else {
120 memcpy( dst, src+0, sz * sizeof(GLfloat) );
121 memcpy( dst+sz, src+(nr-1)*sz, sz * sizeof(GLfloat) );
122 return 2;
123 }
124 case GL_TRIANGLE_STRIP:
125 /* no parity issue, but need to make sure the tri is not drawn twice */
126 if (nr & 1) {
127 exec->vtx.prim[exec->vtx.prim_count-1].count--;
128 }
129 /* fallthrough */
130 case GL_QUAD_STRIP:
131 switch (nr) {
132 case 0:
133 ovf = 0;
134 break;
135 case 1:
136 ovf = 1;
137 break;
138 default:
139 ovf = 2 + (nr & 1);
140 break;
141 }
142 for (i = 0 ; i < ovf ; i++)
143 memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
144 return i;
145 case PRIM_OUTSIDE_BEGIN_END:
146 return 0;
147 default:
148 assert(0);
149 return 0;
150 }
151 }
152
153
154
155 /* TODO: populate these as the vertex is defined:
156 */
157 static void
158 vbo_exec_bind_arrays( struct gl_context *ctx )
159 {
160 struct vbo_context *vbo = vbo_context(ctx);
161 struct vbo_exec_context *exec = &vbo->exec;
162 struct gl_client_array *arrays = exec->vtx.arrays;
163 const GLuint count = exec->vtx.vert_count;
164 const GLuint *map;
165 GLuint attr;
166 GLbitfield64 varying_inputs = 0x0;
167
168 /* Install the default (ie Current) attributes first, then overlay
169 * all active ones.
170 */
171 switch (get_program_mode(exec->ctx)) {
172 case VP_NONE:
173 for (attr = 0; attr < VERT_ATTRIB_FF_MAX; attr++) {
174 exec->vtx.inputs[attr] = &vbo->currval[VBO_ATTRIB_POS+attr];
175 }
176 for (attr = 0; attr < MAT_ATTRIB_MAX; attr++) {
177 ASSERT(VERT_ATTRIB_GENERIC(attr) < Elements(exec->vtx.inputs));
178 exec->vtx.inputs[VERT_ATTRIB_GENERIC(attr)] =
179 &vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT+attr];
180 }
181 map = vbo->map_vp_none;
182 break;
183 case VP_ARB:
184 for (attr = 0; attr < VERT_ATTRIB_FF_MAX; attr++) {
185 exec->vtx.inputs[attr] = &vbo->currval[VBO_ATTRIB_POS+attr];
186 }
187 for (attr = 0; attr < VERT_ATTRIB_GENERIC_MAX; attr++) {
188 ASSERT(VERT_ATTRIB_GENERIC(attr) < Elements(exec->vtx.inputs));
189 exec->vtx.inputs[VERT_ATTRIB_GENERIC(attr)] =
190 &vbo->currval[VBO_ATTRIB_GENERIC0+attr];
191 }
192 map = vbo->map_vp_arb;
193
194 /* check if VERT_ATTRIB_POS is not read but VERT_BIT_GENERIC0 is read.
195 * In that case we effectively need to route the data from
196 * glVertexAttrib(0, val) calls to feed into the GENERIC0 input.
197 */
198 if ((ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_POS) == 0 &&
199 (ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_GENERIC0)) {
200 exec->vtx.inputs[VERT_ATTRIB_GENERIC0] = exec->vtx.inputs[0];
201 exec->vtx.attrsz[VERT_ATTRIB_GENERIC0] = exec->vtx.attrsz[0];
202 exec->vtx.attrptr[VERT_ATTRIB_GENERIC0] = exec->vtx.attrptr[0];
203 exec->vtx.attrsz[0] = 0;
204 }
205 break;
206 default:
207 assert(0);
208 }
209
210 for (attr = 0; attr < VERT_ATTRIB_MAX ; attr++) {
211 const GLuint src = map[attr];
212
213 if (exec->vtx.attrsz[src]) {
214 GLsizeiptr offset = (GLbyte *)exec->vtx.attrptr[src] -
215 (GLbyte *)exec->vtx.vertex;
216
217 /* override the default array set above */
218 ASSERT(attr < Elements(exec->vtx.inputs));
219 ASSERT(attr < Elements(exec->vtx.arrays)); /* arrays[] */
220 exec->vtx.inputs[attr] = &arrays[attr];
221
222 if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
223 /* a real buffer obj: Ptr is an offset, not a pointer*/
224 assert(exec->vtx.bufferobj->Pointer); /* buf should be mapped */
225 assert(offset >= 0);
226 arrays[attr].Ptr = (GLubyte *)exec->vtx.bufferobj->Offset + offset;
227 }
228 else {
229 /* Ptr into ordinary app memory */
230 arrays[attr].Ptr = (GLubyte *)exec->vtx.buffer_map + offset;
231 }
232 arrays[attr].Size = exec->vtx.attrsz[src];
233 arrays[attr].StrideB = exec->vtx.vertex_size * sizeof(GLfloat);
234 arrays[attr].Stride = exec->vtx.vertex_size * sizeof(GLfloat);
235 arrays[attr].Type = exec->vtx.attrtype[src];
236 arrays[attr].Integer =
237 vbo_attrtype_to_integer_flag(exec->vtx.attrtype[src]);
238 arrays[attr].Format = GL_RGBA;
239 arrays[attr].Enabled = 1;
240 arrays[attr]._ElementSize = arrays[attr].Size * sizeof(GLfloat);
241 _mesa_reference_buffer_object(ctx,
242 &arrays[attr].BufferObj,
243 exec->vtx.bufferobj);
244 arrays[attr]._MaxElement = count; /* ??? */
245
246 varying_inputs |= VERT_BIT(attr);
247 }
248 }
249
250 _mesa_set_varying_vp_inputs( ctx, varying_inputs );
251 ctx->NewDriverState |= ctx->DriverFlags.NewArray;
252 }
253
254
255 /**
256 * Unmap the VBO. This is called before drawing.
257 */
258 static void
259 vbo_exec_vtx_unmap( struct vbo_exec_context *exec )
260 {
261 if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
262 struct gl_context *ctx = exec->ctx;
263
264 if (ctx->Driver.FlushMappedBufferRange) {
265 GLintptr offset = exec->vtx.buffer_used - exec->vtx.bufferobj->Offset;
266 GLsizeiptr length = (exec->vtx.buffer_ptr - exec->vtx.buffer_map) * sizeof(float);
267
268 if (length)
269 ctx->Driver.FlushMappedBufferRange(ctx, offset, length,
270 exec->vtx.bufferobj);
271 }
272
273 exec->vtx.buffer_used += (exec->vtx.buffer_ptr -
274 exec->vtx.buffer_map) * sizeof(float);
275
276 assert(exec->vtx.buffer_used <= VBO_VERT_BUFFER_SIZE);
277 assert(exec->vtx.buffer_ptr != NULL);
278
279 ctx->Driver.UnmapBuffer(ctx, exec->vtx.bufferobj);
280 exec->vtx.buffer_map = NULL;
281 exec->vtx.buffer_ptr = NULL;
282 exec->vtx.max_vert = 0;
283 }
284 }
285
286
287 /**
288 * Map the vertex buffer to begin storing glVertex, glColor, etc data.
289 */
290 void
291 vbo_exec_vtx_map( struct vbo_exec_context *exec )
292 {
293 struct gl_context *ctx = exec->ctx;
294 const GLenum accessRange = GL_MAP_WRITE_BIT | /* for MapBufferRange */
295 GL_MAP_INVALIDATE_RANGE_BIT |
296 GL_MAP_UNSYNCHRONIZED_BIT |
297 GL_MAP_FLUSH_EXPLICIT_BIT |
298 MESA_MAP_NOWAIT_BIT;
299 const GLenum usage = GL_STREAM_DRAW_ARB;
300
301 if (!_mesa_is_bufferobj(exec->vtx.bufferobj))
302 return;
303
304 assert(!exec->vtx.buffer_map);
305 assert(!exec->vtx.buffer_ptr);
306
307 if (VBO_VERT_BUFFER_SIZE > exec->vtx.buffer_used + 1024) {
308 /* The VBO exists and there's room for more */
309 if (exec->vtx.bufferobj->Size > 0) {
310 exec->vtx.buffer_map =
311 (GLfloat *)ctx->Driver.MapBufferRange(ctx,
312 exec->vtx.buffer_used,
313 (VBO_VERT_BUFFER_SIZE -
314 exec->vtx.buffer_used),
315 accessRange,
316 exec->vtx.bufferobj);
317 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
318 }
319 else {
320 exec->vtx.buffer_ptr = exec->vtx.buffer_map = NULL;
321 }
322 }
323
324 if (!exec->vtx.buffer_map) {
325 /* Need to allocate a new VBO */
326 exec->vtx.buffer_used = 0;
327
328 if (ctx->Driver.BufferData(ctx, GL_ARRAY_BUFFER_ARB,
329 VBO_VERT_BUFFER_SIZE,
330 NULL, usage, exec->vtx.bufferobj)) {
331 /* buffer allocation worked, now map the buffer */
332 exec->vtx.buffer_map =
333 (GLfloat *)ctx->Driver.MapBufferRange(ctx,
334 0, VBO_VERT_BUFFER_SIZE,
335 accessRange,
336 exec->vtx.bufferobj);
337 }
338 else {
339 _mesa_error(ctx, GL_OUT_OF_MEMORY, "VBO allocation");
340 exec->vtx.buffer_map = NULL;
341 }
342 }
343
344 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
345
346 if (!exec->vtx.buffer_map) {
347 /* out of memory */
348 _mesa_install_exec_vtxfmt( ctx, &exec->vtxfmt_noop );
349 }
350 else {
351 if (_mesa_using_noop_vtxfmt(ctx->Exec)) {
352 /* The no-op functions are installed so switch back to regular
353 * functions. We do this test just to avoid frequent and needless
354 * calls to _mesa_install_exec_vtxfmt().
355 */
356 _mesa_install_exec_vtxfmt(ctx, &exec->vtxfmt);
357 }
358 }
359
360 if (0)
361 printf("map %d..\n", exec->vtx.buffer_used);
362 }
363
364
365
366 /**
367 * Execute the buffer and save copied verts.
368 * \param keep_unmapped if true, leave the VBO unmapped when we're done.
369 */
370 void
371 vbo_exec_vtx_flush(struct vbo_exec_context *exec, GLboolean keepUnmapped)
372 {
373 if (0)
374 vbo_exec_debug_verts( exec );
375
376 if (exec->vtx.prim_count &&
377 exec->vtx.vert_count) {
378
379 exec->vtx.copied.nr = vbo_copy_vertices( exec );
380
381 if (exec->vtx.copied.nr != exec->vtx.vert_count) {
382 struct gl_context *ctx = exec->ctx;
383
384 /* Before the update_state() as this may raise _NEW_VARYING_VP_INPUTS
385 * from _mesa_set_varying_vp_inputs().
386 */
387 vbo_exec_bind_arrays( ctx );
388
389 if (ctx->NewState)
390 _mesa_update_state( ctx );
391
392 if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
393 vbo_exec_vtx_unmap( exec );
394 }
395
396 if (0)
397 printf("%s %d %d\n", __FUNCTION__, exec->vtx.prim_count,
398 exec->vtx.vert_count);
399
400 vbo_context(ctx)->draw_prims( ctx,
401 exec->vtx.prim,
402 exec->vtx.prim_count,
403 NULL,
404 GL_TRUE,
405 0,
406 exec->vtx.vert_count - 1,
407 NULL);
408
409 /* If using a real VBO, get new storage -- unless asked not to.
410 */
411 if (_mesa_is_bufferobj(exec->vtx.bufferobj) && !keepUnmapped) {
412 vbo_exec_vtx_map( exec );
413 }
414 }
415 }
416
417 /* May have to unmap explicitly if we didn't draw:
418 */
419 if (keepUnmapped &&
420 _mesa_is_bufferobj(exec->vtx.bufferobj) &&
421 exec->vtx.buffer_map) {
422 vbo_exec_vtx_unmap( exec );
423 }
424
425 if (keepUnmapped || exec->vtx.vertex_size == 0)
426 exec->vtx.max_vert = 0;
427 else
428 exec->vtx.max_vert = ((VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) /
429 (exec->vtx.vertex_size * sizeof(GLfloat)));
430
431 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
432 exec->vtx.prim_count = 0;
433 exec->vtx.vert_count = 0;
434 }