mesa: Update VAO internal state when setting the _DrawVAO.
[mesa.git] / src / mesa / vbo / vbo_exec_draw.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keithw@vmware.com>
26 */
27
28 #include <stdbool.h>
29 #include <stdio.h>
30 #include "main/arrayobj.h"
31 #include "main/glheader.h"
32 #include "main/bufferobj.h"
33 #include "main/context.h"
34 #include "main/enums.h"
35 #include "main/state.h"
36 #include "main/varray.h"
37 #include "main/vtxfmt.h"
38
39 #include "vbo_noop.h"
40 #include "vbo_private.h"
41
42
43 static void
44 vbo_exec_debug_verts(struct vbo_exec_context *exec)
45 {
46 GLuint count = exec->vtx.vert_count;
47 GLuint i;
48
49 printf("%s: %u vertices %d primitives, %d vertsize\n",
50 __func__,
51 count,
52 exec->vtx.prim_count,
53 exec->vtx.vertex_size);
54
55 for (i = 0 ; i < exec->vtx.prim_count ; i++) {
56 struct _mesa_prim *prim = &exec->vtx.prim[i];
57 printf(" prim %d: %s%s %d..%d %s %s\n",
58 i,
59 _mesa_lookup_prim_by_nr(prim->mode),
60 prim->weak ? " (weak)" : "",
61 prim->start,
62 prim->start + prim->count,
63 prim->begin ? "BEGIN" : "(wrap)",
64 prim->end ? "END" : "(wrap)");
65 }
66 }
67
68
69 /**
70 * Copy zero, one or two vertices from the current vertex buffer into
71 * the temporary "copy" buffer.
72 * This is used when a single primitive overflows a vertex buffer and
73 * we need to continue the primitive in a new vertex buffer.
74 * The temporary "copy" buffer holds the vertices which need to get
75 * copied from the old buffer to the new one.
76 */
77 static GLuint
78 vbo_copy_vertices(struct vbo_exec_context *exec)
79 {
80 struct _mesa_prim *last_prim = &exec->vtx.prim[exec->vtx.prim_count - 1];
81 const GLuint nr = last_prim->count;
82 GLuint ovf, i;
83 const GLuint sz = exec->vtx.vertex_size;
84 fi_type *dst = exec->vtx.copied.buffer;
85 const fi_type *src = exec->vtx.buffer_map + last_prim->start * sz;
86
87 switch (exec->ctx->Driver.CurrentExecPrimitive) {
88 case GL_POINTS:
89 return 0;
90 case GL_LINES:
91 ovf = nr&1;
92 for (i = 0 ; i < ovf ; i++)
93 memcpy(dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat));
94 return i;
95 case GL_TRIANGLES:
96 ovf = nr%3;
97 for (i = 0 ; i < ovf ; i++)
98 memcpy(dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat));
99 return i;
100 case GL_QUADS:
101 ovf = nr&3;
102 for (i = 0 ; i < ovf ; i++)
103 memcpy(dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat));
104 return i;
105 case GL_LINE_STRIP:
106 if (nr == 0) {
107 return 0;
108 }
109 else {
110 memcpy(dst, src+(nr-1)*sz, sz * sizeof(GLfloat));
111 return 1;
112 }
113 case GL_LINE_LOOP:
114 if (last_prim->begin == 0) {
115 /* We're dealing with the second or later section of a split/wrapped
116 * GL_LINE_LOOP. Since we're converting line loops to line strips,
117 * we've already increment the last_prim->start counter by one to
118 * skip the 0th vertex in the loop. We need to undo that (effectively
119 * subtract one from last_prim->start) so that we copy the 0th vertex
120 * to the next vertex buffer.
121 */
122 assert(last_prim->start > 0);
123 src -= sz;
124 }
125 /* fall-through */
126 case GL_TRIANGLE_FAN:
127 case GL_POLYGON:
128 if (nr == 0) {
129 return 0;
130 }
131 else if (nr == 1) {
132 memcpy(dst, src+0, sz * sizeof(GLfloat));
133 return 1;
134 }
135 else {
136 memcpy(dst, src+0, sz * sizeof(GLfloat));
137 memcpy(dst+sz, src+(nr-1)*sz, sz * sizeof(GLfloat));
138 return 2;
139 }
140 case GL_TRIANGLE_STRIP:
141 /* no parity issue, but need to make sure the tri is not drawn twice */
142 if (nr & 1) {
143 last_prim->count--;
144 }
145 /* fallthrough */
146 case GL_QUAD_STRIP:
147 switch (nr) {
148 case 0:
149 ovf = 0;
150 break;
151 case 1:
152 ovf = 1;
153 break;
154 default:
155 ovf = 2 + (nr & 1);
156 break;
157 }
158 for (i = 0 ; i < ovf ; i++)
159 memcpy(dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat));
160 return i;
161 case PRIM_OUTSIDE_BEGIN_END:
162 return 0;
163 default:
164 unreachable("Unexpected primitive type");
165 return 0;
166 }
167 }
168
169
170
171 /* TODO: populate these as the vertex is defined:
172 */
173 static void
174 vbo_exec_bind_arrays(struct gl_context *ctx)
175 {
176 struct vbo_context *vbo = vbo_context(ctx);
177 struct gl_vertex_array_object *vao = vbo->VAO;
178 struct vbo_exec_context *exec = &vbo->exec;
179
180 GLintptr buffer_offset;
181 if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
182 assert(exec->vtx.bufferobj->Mappings[MAP_INTERNAL].Pointer);
183 buffer_offset = exec->vtx.bufferobj->Mappings[MAP_INTERNAL].Offset;
184 } else {
185 /* Ptr into ordinary app memory */
186 buffer_offset = (GLbyte *)exec->vtx.buffer_map - (GLbyte *)NULL;
187 }
188
189 const gl_vertex_processing_mode mode = ctx->VertexProgram._VPMode;
190
191 /* Compute the bitmasks of vao_enabled arrays */
192 GLbitfield vao_enabled = _vbo_get_vao_enabled_from_vbo(mode, exec->vtx.enabled);
193
194 /* At first disable arrays no longer needed */
195 GLbitfield mask = vao->_Enabled & ~vao_enabled;
196 while (mask) {
197 const int vao_attr = u_bit_scan(&mask);
198 _mesa_disable_vertex_array_attrib(ctx, vao, vao_attr, false);
199 }
200 assert((~vao_enabled & vao->_Enabled) == 0);
201
202 /* Bind the buffer object */
203 _mesa_bind_vertex_buffer(ctx, vao, 0, exec->vtx.bufferobj, buffer_offset,
204 exec->vtx.vertex_size*sizeof(GLfloat), false);
205
206 /* Retrieve the mapping from VBO_ATTRIB to VERT_ATTRIB space
207 * Note that the position/generic0 aliasing is done in the VAO.
208 */
209 const GLubyte *const vao_to_vbo_map = _vbo_attribute_alias_map[mode];
210 /* Now set the enabled arrays */
211 mask = vao_enabled;
212 while (mask) {
213 const int vao_attr = u_bit_scan(&mask);
214 const GLubyte vbo_attr = vao_to_vbo_map[vao_attr];
215
216 const GLubyte size = exec->vtx.attrsz[vbo_attr];
217 const GLenum16 type = exec->vtx.attrtype[vbo_attr];
218 const GLuint offset = (GLuint)((GLbyte *)exec->vtx.attrptr[vbo_attr] -
219 (GLbyte *)exec->vtx.vertex);
220
221 /* Set and enable */
222 _vbo_set_attrib_format(ctx, vao, vao_attr, buffer_offset,
223 size, type, offset);
224 if ((vao->_Enabled & VERT_BIT(vao_attr)) == 0)
225 _mesa_enable_vertex_array_attrib(ctx, vao, vao_attr, false);
226
227 /* The vao is initially created with all bindings set to 0. */
228 assert(vao->VertexAttrib[vao_attr].BufferBindingIndex == 0);
229 }
230 assert(vao_enabled == vao->_Enabled);
231 assert(!_mesa_is_bufferobj(exec->vtx.bufferobj) ||
232 (vao_enabled & ~vao->VertexAttribBufferMask) == 0);
233
234 _mesa_set_draw_vao(ctx, vao, _vbo_get_vao_filter(mode));
235 /* The exec VAO is not immutable, so we need to set manually */
236 ctx->NewDriverState |= ctx->DriverFlags.NewArray;
237
238 /* Finally update the inputs array */
239 _vbo_update_inputs(ctx, &vbo->draw_arrays);
240 }
241
242
243 /**
244 * Unmap the VBO. This is called before drawing.
245 */
246 static void
247 vbo_exec_vtx_unmap(struct vbo_exec_context *exec)
248 {
249 if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
250 struct gl_context *ctx = exec->ctx;
251
252 if (ctx->Driver.FlushMappedBufferRange) {
253 GLintptr offset = exec->vtx.buffer_used -
254 exec->vtx.bufferobj->Mappings[MAP_INTERNAL].Offset;
255 GLsizeiptr length = (exec->vtx.buffer_ptr - exec->vtx.buffer_map) *
256 sizeof(float);
257
258 if (length)
259 ctx->Driver.FlushMappedBufferRange(ctx, offset, length,
260 exec->vtx.bufferobj,
261 MAP_INTERNAL);
262 }
263
264 exec->vtx.buffer_used += (exec->vtx.buffer_ptr -
265 exec->vtx.buffer_map) * sizeof(float);
266
267 assert(exec->vtx.buffer_used <= VBO_VERT_BUFFER_SIZE);
268 assert(exec->vtx.buffer_ptr != NULL);
269
270 ctx->Driver.UnmapBuffer(ctx, exec->vtx.bufferobj, MAP_INTERNAL);
271 exec->vtx.buffer_map = NULL;
272 exec->vtx.buffer_ptr = NULL;
273 exec->vtx.max_vert = 0;
274 }
275 }
276
277
278 /**
279 * Map the vertex buffer to begin storing glVertex, glColor, etc data.
280 */
281 void
282 vbo_exec_vtx_map(struct vbo_exec_context *exec)
283 {
284 struct gl_context *ctx = exec->ctx;
285 const GLenum accessRange = GL_MAP_WRITE_BIT | /* for MapBufferRange */
286 GL_MAP_INVALIDATE_RANGE_BIT |
287 GL_MAP_UNSYNCHRONIZED_BIT |
288 GL_MAP_FLUSH_EXPLICIT_BIT |
289 MESA_MAP_NOWAIT_BIT;
290 const GLenum usage = GL_STREAM_DRAW_ARB;
291
292 if (!_mesa_is_bufferobj(exec->vtx.bufferobj))
293 return;
294
295 assert(!exec->vtx.buffer_map);
296 assert(!exec->vtx.buffer_ptr);
297
298 if (VBO_VERT_BUFFER_SIZE > exec->vtx.buffer_used + 1024) {
299 /* The VBO exists and there's room for more */
300 if (exec->vtx.bufferobj->Size > 0) {
301 exec->vtx.buffer_map = (fi_type *)
302 ctx->Driver.MapBufferRange(ctx,
303 exec->vtx.buffer_used,
304 VBO_VERT_BUFFER_SIZE
305 - exec->vtx.buffer_used,
306 accessRange,
307 exec->vtx.bufferobj,
308 MAP_INTERNAL);
309 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
310 }
311 else {
312 exec->vtx.buffer_ptr = exec->vtx.buffer_map = NULL;
313 }
314 }
315
316 if (!exec->vtx.buffer_map) {
317 /* Need to allocate a new VBO */
318 exec->vtx.buffer_used = 0;
319
320 if (ctx->Driver.BufferData(ctx, GL_ARRAY_BUFFER_ARB,
321 VBO_VERT_BUFFER_SIZE,
322 NULL, usage,
323 GL_MAP_WRITE_BIT |
324 GL_DYNAMIC_STORAGE_BIT |
325 GL_CLIENT_STORAGE_BIT,
326 exec->vtx.bufferobj)) {
327 /* buffer allocation worked, now map the buffer */
328 exec->vtx.buffer_map =
329 (fi_type *)ctx->Driver.MapBufferRange(ctx,
330 0, VBO_VERT_BUFFER_SIZE,
331 accessRange,
332 exec->vtx.bufferobj,
333 MAP_INTERNAL);
334 }
335 else {
336 _mesa_error(ctx, GL_OUT_OF_MEMORY, "VBO allocation");
337 exec->vtx.buffer_map = NULL;
338 }
339 }
340
341 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
342
343 if (!exec->vtx.buffer_map) {
344 /* out of memory */
345 _mesa_install_exec_vtxfmt(ctx, &exec->vtxfmt_noop);
346 }
347 else {
348 if (_mesa_using_noop_vtxfmt(ctx->Exec)) {
349 /* The no-op functions are installed so switch back to regular
350 * functions. We do this test just to avoid frequent and needless
351 * calls to _mesa_install_exec_vtxfmt().
352 */
353 _mesa_install_exec_vtxfmt(ctx, &exec->vtxfmt);
354 }
355 }
356
357 if (0)
358 printf("map %d..\n", exec->vtx.buffer_used);
359 }
360
361
362
363 /**
364 * Execute the buffer and save copied verts.
365 * \param keep_unmapped if true, leave the VBO unmapped when we're done.
366 */
367 void
368 vbo_exec_vtx_flush(struct vbo_exec_context *exec, GLboolean keepUnmapped)
369 {
370 if (0)
371 vbo_exec_debug_verts(exec);
372
373 if (exec->vtx.prim_count &&
374 exec->vtx.vert_count) {
375
376 exec->vtx.copied.nr = vbo_copy_vertices(exec);
377
378 if (exec->vtx.copied.nr != exec->vtx.vert_count) {
379 struct gl_context *ctx = exec->ctx;
380
381 /* Before the update_state() as this may raise _NEW_VARYING_VP_INPUTS
382 * from _mesa_set_varying_vp_inputs().
383 */
384 vbo_exec_bind_arrays(ctx);
385
386 if (ctx->NewState)
387 _mesa_update_state(ctx);
388
389 vbo_exec_vtx_unmap(exec);
390
391 assert(ctx->NewState == 0);
392
393 if (0)
394 printf("%s %d %d\n", __func__, exec->vtx.prim_count,
395 exec->vtx.vert_count);
396
397 ctx->Driver.Draw(ctx, exec->vtx.prim, exec->vtx.prim_count,
398 NULL, GL_TRUE, 0, exec->vtx.vert_count - 1,
399 NULL, 0, NULL);
400
401 /* Get new storage -- unless asked not to. */
402 if (!keepUnmapped)
403 vbo_exec_vtx_map(exec);
404 }
405 }
406
407 /* May have to unmap explicitly if we didn't draw:
408 */
409 if (keepUnmapped && exec->vtx.buffer_map) {
410 vbo_exec_vtx_unmap(exec);
411 }
412
413 if (keepUnmapped || exec->vtx.vertex_size == 0)
414 exec->vtx.max_vert = 0;
415 else
416 exec->vtx.max_vert = vbo_compute_max_verts(exec);
417
418 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
419 exec->vtx.prim_count = 0;
420 exec->vtx.vert_count = 0;
421 }