vbo: simplify some code in vbo_copy_vertices()
[mesa.git] / src / mesa / vbo / vbo_exec_draw.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keithw@vmware.com>
26 */
27
28 #include <stdio.h>
29 #include "main/glheader.h"
30 #include "main/bufferobj.h"
31 #include "main/compiler.h"
32 #include "main/context.h"
33 #include "main/enums.h"
34 #include "main/state.h"
35 #include "main/vtxfmt.h"
36
37 #include "vbo_context.h"
38 #include "vbo_noop.h"
39
40
41 static void
42 vbo_exec_debug_verts( struct vbo_exec_context *exec )
43 {
44 GLuint count = exec->vtx.vert_count;
45 GLuint i;
46
47 printf("%s: %u vertices %d primitives, %d vertsize\n",
48 __func__,
49 count,
50 exec->vtx.prim_count,
51 exec->vtx.vertex_size);
52
53 for (i = 0 ; i < exec->vtx.prim_count ; i++) {
54 struct _mesa_prim *prim = &exec->vtx.prim[i];
55 printf(" prim %d: %s%s %d..%d %s %s\n",
56 i,
57 _mesa_lookup_prim_by_nr(prim->mode),
58 prim->weak ? " (weak)" : "",
59 prim->start,
60 prim->start + prim->count,
61 prim->begin ? "BEGIN" : "(wrap)",
62 prim->end ? "END" : "(wrap)");
63 }
64 }
65
66
67 /**
68 * Copy zero, one or two vertices from the current vertex buffer into
69 * the temporary "copy" buffer.
70 * This is used when a single primitive overflows a vertex buffer and
71 * we need to continue the primitive in a new vertex buffer.
72 * The temporary "copy" buffer holds the vertices which need to get
73 * copied from the old buffer to the new one.
74 */
75 static GLuint
76 vbo_copy_vertices( struct vbo_exec_context *exec )
77 {
78 struct _mesa_prim *last_prim = &exec->vtx.prim[exec->vtx.prim_count - 1];
79 const GLuint nr = last_prim->count;
80 GLuint ovf, i;
81 const GLuint sz = exec->vtx.vertex_size;
82 fi_type *dst = exec->vtx.copied.buffer;
83 const fi_type *src = exec->vtx.buffer_map + last_prim->start * sz;
84
85 switch (exec->ctx->Driver.CurrentExecPrimitive) {
86 case GL_POINTS:
87 return 0;
88 case GL_LINES:
89 ovf = nr&1;
90 for (i = 0 ; i < ovf ; i++)
91 memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
92 return i;
93 case GL_TRIANGLES:
94 ovf = nr%3;
95 for (i = 0 ; i < ovf ; i++)
96 memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
97 return i;
98 case GL_QUADS:
99 ovf = nr&3;
100 for (i = 0 ; i < ovf ; i++)
101 memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
102 return i;
103 case GL_LINE_STRIP:
104 if (nr == 0) {
105 return 0;
106 }
107 else {
108 memcpy( dst, src+(nr-1)*sz, sz * sizeof(GLfloat) );
109 return 1;
110 }
111 case GL_LINE_LOOP:
112 case GL_TRIANGLE_FAN:
113 case GL_POLYGON:
114 if (nr == 0) {
115 return 0;
116 }
117 else if (nr == 1) {
118 memcpy( dst, src+0, sz * sizeof(GLfloat) );
119 return 1;
120 }
121 else {
122 memcpy( dst, src+0, sz * sizeof(GLfloat) );
123 memcpy( dst+sz, src+(nr-1)*sz, sz * sizeof(GLfloat) );
124 return 2;
125 }
126 case GL_TRIANGLE_STRIP:
127 /* no parity issue, but need to make sure the tri is not drawn twice */
128 if (nr & 1) {
129 last_prim->count--;
130 }
131 /* fallthrough */
132 case GL_QUAD_STRIP:
133 switch (nr) {
134 case 0:
135 ovf = 0;
136 break;
137 case 1:
138 ovf = 1;
139 break;
140 default:
141 ovf = 2 + (nr & 1);
142 break;
143 }
144 for (i = 0 ; i < ovf ; i++)
145 memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
146 return i;
147 case PRIM_OUTSIDE_BEGIN_END:
148 return 0;
149 default:
150 assert(0);
151 return 0;
152 }
153 }
154
155
156
157 /* TODO: populate these as the vertex is defined:
158 */
159 static void
160 vbo_exec_bind_arrays( struct gl_context *ctx )
161 {
162 struct vbo_context *vbo = vbo_context(ctx);
163 struct vbo_exec_context *exec = &vbo->exec;
164 struct gl_client_array *arrays = exec->vtx.arrays;
165 const GLuint *map;
166 GLuint attr;
167 GLbitfield64 varying_inputs = 0x0;
168
169 /* Install the default (ie Current) attributes first, then overlay
170 * all active ones.
171 */
172 switch (get_program_mode(exec->ctx)) {
173 case VP_NONE:
174 for (attr = 0; attr < VERT_ATTRIB_FF_MAX; attr++) {
175 exec->vtx.inputs[attr] = &vbo->currval[VBO_ATTRIB_POS+attr];
176 }
177 for (attr = 0; attr < MAT_ATTRIB_MAX; attr++) {
178 assert(VERT_ATTRIB_GENERIC(attr) < ARRAY_SIZE(exec->vtx.inputs));
179 exec->vtx.inputs[VERT_ATTRIB_GENERIC(attr)] =
180 &vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT+attr];
181 }
182 map = vbo->map_vp_none;
183 break;
184 case VP_ARB:
185 for (attr = 0; attr < VERT_ATTRIB_FF_MAX; attr++) {
186 exec->vtx.inputs[attr] = &vbo->currval[VBO_ATTRIB_POS+attr];
187 }
188 for (attr = 0; attr < VERT_ATTRIB_GENERIC_MAX; attr++) {
189 assert(VERT_ATTRIB_GENERIC(attr) < ARRAY_SIZE(exec->vtx.inputs));
190 exec->vtx.inputs[VERT_ATTRIB_GENERIC(attr)] =
191 &vbo->currval[VBO_ATTRIB_GENERIC0+attr];
192 }
193 map = vbo->map_vp_arb;
194
195 /* check if VERT_ATTRIB_POS is not read but VERT_BIT_GENERIC0 is read.
196 * In that case we effectively need to route the data from
197 * glVertexAttrib(0, val) calls to feed into the GENERIC0 input.
198 */
199 if ((ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_POS) == 0 &&
200 (ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_GENERIC0)) {
201 exec->vtx.inputs[VERT_ATTRIB_GENERIC0] = exec->vtx.inputs[0];
202 exec->vtx.attrsz[VERT_ATTRIB_GENERIC0] = exec->vtx.attrsz[0];
203 exec->vtx.attrptr[VERT_ATTRIB_GENERIC0] = exec->vtx.attrptr[0];
204 exec->vtx.attrsz[0] = 0;
205 }
206 break;
207 default:
208 assert(0);
209 }
210
211 for (attr = 0; attr < VERT_ATTRIB_MAX ; attr++) {
212 const GLuint src = map[attr];
213
214 if (exec->vtx.attrsz[src]) {
215 GLsizeiptr offset = (GLbyte *)exec->vtx.attrptr[src] -
216 (GLbyte *)exec->vtx.vertex;
217
218 /* override the default array set above */
219 assert(attr < ARRAY_SIZE(exec->vtx.inputs));
220 assert(attr < ARRAY_SIZE(exec->vtx.arrays)); /* arrays[] */
221 exec->vtx.inputs[attr] = &arrays[attr];
222
223 if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
224 /* a real buffer obj: Ptr is an offset, not a pointer */
225 assert(exec->vtx.bufferobj->Mappings[MAP_INTERNAL].Pointer);
226 assert(offset >= 0);
227 arrays[attr].Ptr = (GLubyte *)
228 exec->vtx.bufferobj->Mappings[MAP_INTERNAL].Offset + offset;
229 }
230 else {
231 /* Ptr into ordinary app memory */
232 arrays[attr].Ptr = (GLubyte *)exec->vtx.buffer_map + offset;
233 }
234 arrays[attr].Size = exec->vtx.attrsz[src];
235 arrays[attr].StrideB = exec->vtx.vertex_size * sizeof(GLfloat);
236 arrays[attr].Stride = exec->vtx.vertex_size * sizeof(GLfloat);
237 arrays[attr].Type = exec->vtx.attrtype[src];
238 arrays[attr].Integer =
239 vbo_attrtype_to_integer_flag(exec->vtx.attrtype[src]);
240 arrays[attr].Format = GL_RGBA;
241 arrays[attr].Enabled = 1;
242 arrays[attr]._ElementSize = arrays[attr].Size * sizeof(GLfloat);
243 _mesa_reference_buffer_object(ctx,
244 &arrays[attr].BufferObj,
245 exec->vtx.bufferobj);
246
247 varying_inputs |= VERT_BIT(attr);
248 }
249 }
250
251 _mesa_set_varying_vp_inputs( ctx, varying_inputs );
252 ctx->NewDriverState |= ctx->DriverFlags.NewArray;
253 }
254
255
256 /**
257 * Unmap the VBO. This is called before drawing.
258 */
259 static void
260 vbo_exec_vtx_unmap( struct vbo_exec_context *exec )
261 {
262 if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
263 struct gl_context *ctx = exec->ctx;
264
265 if (ctx->Driver.FlushMappedBufferRange) {
266 GLintptr offset = exec->vtx.buffer_used -
267 exec->vtx.bufferobj->Mappings[MAP_INTERNAL].Offset;
268 GLsizeiptr length = (exec->vtx.buffer_ptr - exec->vtx.buffer_map) *
269 sizeof(float);
270
271 if (length)
272 ctx->Driver.FlushMappedBufferRange(ctx, offset, length,
273 exec->vtx.bufferobj,
274 MAP_INTERNAL);
275 }
276
277 exec->vtx.buffer_used += (exec->vtx.buffer_ptr -
278 exec->vtx.buffer_map) * sizeof(float);
279
280 assert(exec->vtx.buffer_used <= VBO_VERT_BUFFER_SIZE);
281 assert(exec->vtx.buffer_ptr != NULL);
282
283 ctx->Driver.UnmapBuffer(ctx, exec->vtx.bufferobj, MAP_INTERNAL);
284 exec->vtx.buffer_map = NULL;
285 exec->vtx.buffer_ptr = NULL;
286 exec->vtx.max_vert = 0;
287 }
288 }
289
290
291 /**
292 * Map the vertex buffer to begin storing glVertex, glColor, etc data.
293 */
294 void
295 vbo_exec_vtx_map( struct vbo_exec_context *exec )
296 {
297 struct gl_context *ctx = exec->ctx;
298 const GLenum accessRange = GL_MAP_WRITE_BIT | /* for MapBufferRange */
299 GL_MAP_INVALIDATE_RANGE_BIT |
300 GL_MAP_UNSYNCHRONIZED_BIT |
301 GL_MAP_FLUSH_EXPLICIT_BIT |
302 MESA_MAP_NOWAIT_BIT;
303 const GLenum usage = GL_STREAM_DRAW_ARB;
304
305 if (!_mesa_is_bufferobj(exec->vtx.bufferobj))
306 return;
307
308 assert(!exec->vtx.buffer_map);
309 assert(!exec->vtx.buffer_ptr);
310
311 if (VBO_VERT_BUFFER_SIZE > exec->vtx.buffer_used + 1024) {
312 /* The VBO exists and there's room for more */
313 if (exec->vtx.bufferobj->Size > 0) {
314 exec->vtx.buffer_map =
315 (fi_type *)ctx->Driver.MapBufferRange(ctx,
316 exec->vtx.buffer_used,
317 (VBO_VERT_BUFFER_SIZE -
318 exec->vtx.buffer_used),
319 accessRange,
320 exec->vtx.bufferobj,
321 MAP_INTERNAL);
322 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
323 }
324 else {
325 exec->vtx.buffer_ptr = exec->vtx.buffer_map = NULL;
326 }
327 }
328
329 if (!exec->vtx.buffer_map) {
330 /* Need to allocate a new VBO */
331 exec->vtx.buffer_used = 0;
332
333 if (ctx->Driver.BufferData(ctx, GL_ARRAY_BUFFER_ARB,
334 VBO_VERT_BUFFER_SIZE,
335 NULL, usage,
336 GL_MAP_WRITE_BIT |
337 GL_DYNAMIC_STORAGE_BIT |
338 GL_CLIENT_STORAGE_BIT,
339 exec->vtx.bufferobj)) {
340 /* buffer allocation worked, now map the buffer */
341 exec->vtx.buffer_map =
342 (fi_type *)ctx->Driver.MapBufferRange(ctx,
343 0, VBO_VERT_BUFFER_SIZE,
344 accessRange,
345 exec->vtx.bufferobj,
346 MAP_INTERNAL);
347 }
348 else {
349 _mesa_error(ctx, GL_OUT_OF_MEMORY, "VBO allocation");
350 exec->vtx.buffer_map = NULL;
351 }
352 }
353
354 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
355
356 if (!exec->vtx.buffer_map) {
357 /* out of memory */
358 _mesa_install_exec_vtxfmt( ctx, &exec->vtxfmt_noop );
359 }
360 else {
361 if (_mesa_using_noop_vtxfmt(ctx->Exec)) {
362 /* The no-op functions are installed so switch back to regular
363 * functions. We do this test just to avoid frequent and needless
364 * calls to _mesa_install_exec_vtxfmt().
365 */
366 _mesa_install_exec_vtxfmt(ctx, &exec->vtxfmt);
367 }
368 }
369
370 if (0)
371 printf("map %d..\n", exec->vtx.buffer_used);
372 }
373
374
375
376 /**
377 * Execute the buffer and save copied verts.
378 * \param keep_unmapped if true, leave the VBO unmapped when we're done.
379 */
380 void
381 vbo_exec_vtx_flush(struct vbo_exec_context *exec, GLboolean keepUnmapped)
382 {
383 if (0)
384 vbo_exec_debug_verts( exec );
385
386 if (exec->vtx.prim_count &&
387 exec->vtx.vert_count) {
388
389 exec->vtx.copied.nr = vbo_copy_vertices( exec );
390
391 if (exec->vtx.copied.nr != exec->vtx.vert_count) {
392 struct gl_context *ctx = exec->ctx;
393
394 /* Before the update_state() as this may raise _NEW_VARYING_VP_INPUTS
395 * from _mesa_set_varying_vp_inputs().
396 */
397 vbo_exec_bind_arrays( ctx );
398
399 if (ctx->NewState)
400 _mesa_update_state( ctx );
401
402 if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
403 vbo_exec_vtx_unmap( exec );
404 }
405
406 if (0)
407 printf("%s %d %d\n", __func__, exec->vtx.prim_count,
408 exec->vtx.vert_count);
409
410 vbo_context(ctx)->draw_prims( ctx,
411 exec->vtx.prim,
412 exec->vtx.prim_count,
413 NULL,
414 GL_TRUE,
415 0,
416 exec->vtx.vert_count - 1,
417 NULL, 0, NULL);
418
419 /* If using a real VBO, get new storage -- unless asked not to.
420 */
421 if (_mesa_is_bufferobj(exec->vtx.bufferobj) && !keepUnmapped) {
422 vbo_exec_vtx_map( exec );
423 }
424 }
425 }
426
427 /* May have to unmap explicitly if we didn't draw:
428 */
429 if (keepUnmapped &&
430 _mesa_is_bufferobj(exec->vtx.bufferobj) &&
431 exec->vtx.buffer_map) {
432 vbo_exec_vtx_unmap( exec );
433 }
434
435 if (keepUnmapped || exec->vtx.vertex_size == 0)
436 exec->vtx.max_vert = 0;
437 else
438 exec->vtx.max_vert = ((VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) /
439 (exec->vtx.vertex_size * sizeof(GLfloat)));
440
441 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
442 exec->vtx.prim_count = 0;
443 exec->vtx.vert_count = 0;
444 }