vbo: fix whitespace in vbo_exec_draw.c
[mesa.git] / src / mesa / vbo / vbo_exec_draw.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keithw@vmware.com>
26 */
27
28 #include <stdio.h>
29 #include "main/glheader.h"
30 #include "main/bufferobj.h"
31 #include "main/compiler.h"
32 #include "main/context.h"
33 #include "main/enums.h"
34 #include "main/state.h"
35 #include "main/vtxfmt.h"
36
37 #include "vbo_context.h"
38 #include "vbo_noop.h"
39
40
41 static void
42 vbo_exec_debug_verts( struct vbo_exec_context *exec )
43 {
44 GLuint count = exec->vtx.vert_count;
45 GLuint i;
46
47 printf("%s: %u vertices %d primitives, %d vertsize\n",
48 __func__,
49 count,
50 exec->vtx.prim_count,
51 exec->vtx.vertex_size);
52
53 for (i = 0 ; i < exec->vtx.prim_count ; i++) {
54 struct _mesa_prim *prim = &exec->vtx.prim[i];
55 printf(" prim %d: %s%s %d..%d %s %s\n",
56 i,
57 _mesa_lookup_prim_by_nr(prim->mode),
58 prim->weak ? " (weak)" : "",
59 prim->start,
60 prim->start + prim->count,
61 prim->begin ? "BEGIN" : "(wrap)",
62 prim->end ? "END" : "(wrap)");
63 }
64 }
65
66
67 /*
68 * NOTE: Need to have calculated primitives by this point -- do it on the fly.
69 * NOTE: Old 'parity' issue is gone.
70 */
71 static GLuint
72 vbo_copy_vertices( struct vbo_exec_context *exec )
73 {
74 GLuint nr = exec->vtx.prim[exec->vtx.prim_count-1].count;
75 GLuint ovf, i;
76 GLuint sz = exec->vtx.vertex_size;
77 fi_type *dst = exec->vtx.copied.buffer;
78 const fi_type *src = (exec->vtx.buffer_map +
79 exec->vtx.prim[exec->vtx.prim_count-1].start *
80 exec->vtx.vertex_size);
81
82 switch (exec->ctx->Driver.CurrentExecPrimitive) {
83 case GL_POINTS:
84 return 0;
85 case GL_LINES:
86 ovf = nr&1;
87 for (i = 0 ; i < ovf ; i++)
88 memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
89 return i;
90 case GL_TRIANGLES:
91 ovf = nr%3;
92 for (i = 0 ; i < ovf ; i++)
93 memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
94 return i;
95 case GL_QUADS:
96 ovf = nr&3;
97 for (i = 0 ; i < ovf ; i++)
98 memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
99 return i;
100 case GL_LINE_STRIP:
101 if (nr == 0) {
102 return 0;
103 }
104 else {
105 memcpy( dst, src+(nr-1)*sz, sz * sizeof(GLfloat) );
106 return 1;
107 }
108 case GL_LINE_LOOP:
109 case GL_TRIANGLE_FAN:
110 case GL_POLYGON:
111 if (nr == 0) {
112 return 0;
113 }
114 else if (nr == 1) {
115 memcpy( dst, src+0, sz * sizeof(GLfloat) );
116 return 1;
117 }
118 else {
119 memcpy( dst, src+0, sz * sizeof(GLfloat) );
120 memcpy( dst+sz, src+(nr-1)*sz, sz * sizeof(GLfloat) );
121 return 2;
122 }
123 case GL_TRIANGLE_STRIP:
124 /* no parity issue, but need to make sure the tri is not drawn twice */
125 if (nr & 1) {
126 exec->vtx.prim[exec->vtx.prim_count-1].count--;
127 }
128 /* fallthrough */
129 case GL_QUAD_STRIP:
130 switch (nr) {
131 case 0:
132 ovf = 0;
133 break;
134 case 1:
135 ovf = 1;
136 break;
137 default:
138 ovf = 2 + (nr & 1);
139 break;
140 }
141 for (i = 0 ; i < ovf ; i++)
142 memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
143 return i;
144 case PRIM_OUTSIDE_BEGIN_END:
145 return 0;
146 default:
147 assert(0);
148 return 0;
149 }
150 }
151
152
153
154 /* TODO: populate these as the vertex is defined:
155 */
156 static void
157 vbo_exec_bind_arrays( struct gl_context *ctx )
158 {
159 struct vbo_context *vbo = vbo_context(ctx);
160 struct vbo_exec_context *exec = &vbo->exec;
161 struct gl_client_array *arrays = exec->vtx.arrays;
162 const GLuint *map;
163 GLuint attr;
164 GLbitfield64 varying_inputs = 0x0;
165
166 /* Install the default (ie Current) attributes first, then overlay
167 * all active ones.
168 */
169 switch (get_program_mode(exec->ctx)) {
170 case VP_NONE:
171 for (attr = 0; attr < VERT_ATTRIB_FF_MAX; attr++) {
172 exec->vtx.inputs[attr] = &vbo->currval[VBO_ATTRIB_POS+attr];
173 }
174 for (attr = 0; attr < MAT_ATTRIB_MAX; attr++) {
175 assert(VERT_ATTRIB_GENERIC(attr) < ARRAY_SIZE(exec->vtx.inputs));
176 exec->vtx.inputs[VERT_ATTRIB_GENERIC(attr)] =
177 &vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT+attr];
178 }
179 map = vbo->map_vp_none;
180 break;
181 case VP_ARB:
182 for (attr = 0; attr < VERT_ATTRIB_FF_MAX; attr++) {
183 exec->vtx.inputs[attr] = &vbo->currval[VBO_ATTRIB_POS+attr];
184 }
185 for (attr = 0; attr < VERT_ATTRIB_GENERIC_MAX; attr++) {
186 assert(VERT_ATTRIB_GENERIC(attr) < ARRAY_SIZE(exec->vtx.inputs));
187 exec->vtx.inputs[VERT_ATTRIB_GENERIC(attr)] =
188 &vbo->currval[VBO_ATTRIB_GENERIC0+attr];
189 }
190 map = vbo->map_vp_arb;
191
192 /* check if VERT_ATTRIB_POS is not read but VERT_BIT_GENERIC0 is read.
193 * In that case we effectively need to route the data from
194 * glVertexAttrib(0, val) calls to feed into the GENERIC0 input.
195 */
196 if ((ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_POS) == 0 &&
197 (ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_GENERIC0)) {
198 exec->vtx.inputs[VERT_ATTRIB_GENERIC0] = exec->vtx.inputs[0];
199 exec->vtx.attrsz[VERT_ATTRIB_GENERIC0] = exec->vtx.attrsz[0];
200 exec->vtx.attrptr[VERT_ATTRIB_GENERIC0] = exec->vtx.attrptr[0];
201 exec->vtx.attrsz[0] = 0;
202 }
203 break;
204 default:
205 assert(0);
206 }
207
208 for (attr = 0; attr < VERT_ATTRIB_MAX ; attr++) {
209 const GLuint src = map[attr];
210
211 if (exec->vtx.attrsz[src]) {
212 GLsizeiptr offset = (GLbyte *)exec->vtx.attrptr[src] -
213 (GLbyte *)exec->vtx.vertex;
214
215 /* override the default array set above */
216 assert(attr < ARRAY_SIZE(exec->vtx.inputs));
217 assert(attr < ARRAY_SIZE(exec->vtx.arrays)); /* arrays[] */
218 exec->vtx.inputs[attr] = &arrays[attr];
219
220 if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
221 /* a real buffer obj: Ptr is an offset, not a pointer */
222 assert(exec->vtx.bufferobj->Mappings[MAP_INTERNAL].Pointer);
223 assert(offset >= 0);
224 arrays[attr].Ptr = (GLubyte *)
225 exec->vtx.bufferobj->Mappings[MAP_INTERNAL].Offset + offset;
226 }
227 else {
228 /* Ptr into ordinary app memory */
229 arrays[attr].Ptr = (GLubyte *)exec->vtx.buffer_map + offset;
230 }
231 arrays[attr].Size = exec->vtx.attrsz[src];
232 arrays[attr].StrideB = exec->vtx.vertex_size * sizeof(GLfloat);
233 arrays[attr].Stride = exec->vtx.vertex_size * sizeof(GLfloat);
234 arrays[attr].Type = exec->vtx.attrtype[src];
235 arrays[attr].Integer =
236 vbo_attrtype_to_integer_flag(exec->vtx.attrtype[src]);
237 arrays[attr].Format = GL_RGBA;
238 arrays[attr].Enabled = 1;
239 arrays[attr]._ElementSize = arrays[attr].Size * sizeof(GLfloat);
240 _mesa_reference_buffer_object(ctx,
241 &arrays[attr].BufferObj,
242 exec->vtx.bufferobj);
243
244 varying_inputs |= VERT_BIT(attr);
245 }
246 }
247
248 _mesa_set_varying_vp_inputs( ctx, varying_inputs );
249 ctx->NewDriverState |= ctx->DriverFlags.NewArray;
250 }
251
252
253 /**
254 * Unmap the VBO. This is called before drawing.
255 */
256 static void
257 vbo_exec_vtx_unmap( struct vbo_exec_context *exec )
258 {
259 if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
260 struct gl_context *ctx = exec->ctx;
261
262 if (ctx->Driver.FlushMappedBufferRange) {
263 GLintptr offset = exec->vtx.buffer_used -
264 exec->vtx.bufferobj->Mappings[MAP_INTERNAL].Offset;
265 GLsizeiptr length = (exec->vtx.buffer_ptr - exec->vtx.buffer_map) *
266 sizeof(float);
267
268 if (length)
269 ctx->Driver.FlushMappedBufferRange(ctx, offset, length,
270 exec->vtx.bufferobj,
271 MAP_INTERNAL);
272 }
273
274 exec->vtx.buffer_used += (exec->vtx.buffer_ptr -
275 exec->vtx.buffer_map) * sizeof(float);
276
277 assert(exec->vtx.buffer_used <= VBO_VERT_BUFFER_SIZE);
278 assert(exec->vtx.buffer_ptr != NULL);
279
280 ctx->Driver.UnmapBuffer(ctx, exec->vtx.bufferobj, MAP_INTERNAL);
281 exec->vtx.buffer_map = NULL;
282 exec->vtx.buffer_ptr = NULL;
283 exec->vtx.max_vert = 0;
284 }
285 }
286
287
288 /**
289 * Map the vertex buffer to begin storing glVertex, glColor, etc data.
290 */
291 void
292 vbo_exec_vtx_map( struct vbo_exec_context *exec )
293 {
294 struct gl_context *ctx = exec->ctx;
295 const GLenum accessRange = GL_MAP_WRITE_BIT | /* for MapBufferRange */
296 GL_MAP_INVALIDATE_RANGE_BIT |
297 GL_MAP_UNSYNCHRONIZED_BIT |
298 GL_MAP_FLUSH_EXPLICIT_BIT |
299 MESA_MAP_NOWAIT_BIT;
300 const GLenum usage = GL_STREAM_DRAW_ARB;
301
302 if (!_mesa_is_bufferobj(exec->vtx.bufferobj))
303 return;
304
305 assert(!exec->vtx.buffer_map);
306 assert(!exec->vtx.buffer_ptr);
307
308 if (VBO_VERT_BUFFER_SIZE > exec->vtx.buffer_used + 1024) {
309 /* The VBO exists and there's room for more */
310 if (exec->vtx.bufferobj->Size > 0) {
311 exec->vtx.buffer_map =
312 (fi_type *)ctx->Driver.MapBufferRange(ctx,
313 exec->vtx.buffer_used,
314 (VBO_VERT_BUFFER_SIZE -
315 exec->vtx.buffer_used),
316 accessRange,
317 exec->vtx.bufferobj,
318 MAP_INTERNAL);
319 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
320 }
321 else {
322 exec->vtx.buffer_ptr = exec->vtx.buffer_map = NULL;
323 }
324 }
325
326 if (!exec->vtx.buffer_map) {
327 /* Need to allocate a new VBO */
328 exec->vtx.buffer_used = 0;
329
330 if (ctx->Driver.BufferData(ctx, GL_ARRAY_BUFFER_ARB,
331 VBO_VERT_BUFFER_SIZE,
332 NULL, usage,
333 GL_MAP_WRITE_BIT |
334 GL_DYNAMIC_STORAGE_BIT |
335 GL_CLIENT_STORAGE_BIT,
336 exec->vtx.bufferobj)) {
337 /* buffer allocation worked, now map the buffer */
338 exec->vtx.buffer_map =
339 (fi_type *)ctx->Driver.MapBufferRange(ctx,
340 0, VBO_VERT_BUFFER_SIZE,
341 accessRange,
342 exec->vtx.bufferobj,
343 MAP_INTERNAL);
344 }
345 else {
346 _mesa_error(ctx, GL_OUT_OF_MEMORY, "VBO allocation");
347 exec->vtx.buffer_map = NULL;
348 }
349 }
350
351 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
352
353 if (!exec->vtx.buffer_map) {
354 /* out of memory */
355 _mesa_install_exec_vtxfmt( ctx, &exec->vtxfmt_noop );
356 }
357 else {
358 if (_mesa_using_noop_vtxfmt(ctx->Exec)) {
359 /* The no-op functions are installed so switch back to regular
360 * functions. We do this test just to avoid frequent and needless
361 * calls to _mesa_install_exec_vtxfmt().
362 */
363 _mesa_install_exec_vtxfmt(ctx, &exec->vtxfmt);
364 }
365 }
366
367 if (0)
368 printf("map %d..\n", exec->vtx.buffer_used);
369 }
370
371
372
373 /**
374 * Execute the buffer and save copied verts.
375 * \param keep_unmapped if true, leave the VBO unmapped when we're done.
376 */
377 void
378 vbo_exec_vtx_flush(struct vbo_exec_context *exec, GLboolean keepUnmapped)
379 {
380 if (0)
381 vbo_exec_debug_verts( exec );
382
383 if (exec->vtx.prim_count &&
384 exec->vtx.vert_count) {
385
386 exec->vtx.copied.nr = vbo_copy_vertices( exec );
387
388 if (exec->vtx.copied.nr != exec->vtx.vert_count) {
389 struct gl_context *ctx = exec->ctx;
390
391 /* Before the update_state() as this may raise _NEW_VARYING_VP_INPUTS
392 * from _mesa_set_varying_vp_inputs().
393 */
394 vbo_exec_bind_arrays( ctx );
395
396 if (ctx->NewState)
397 _mesa_update_state( ctx );
398
399 if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
400 vbo_exec_vtx_unmap( exec );
401 }
402
403 if (0)
404 printf("%s %d %d\n", __func__, exec->vtx.prim_count,
405 exec->vtx.vert_count);
406
407 vbo_context(ctx)->draw_prims( ctx,
408 exec->vtx.prim,
409 exec->vtx.prim_count,
410 NULL,
411 GL_TRUE,
412 0,
413 exec->vtx.vert_count - 1,
414 NULL, 0, NULL);
415
416 /* If using a real VBO, get new storage -- unless asked not to.
417 */
418 if (_mesa_is_bufferobj(exec->vtx.bufferobj) && !keepUnmapped) {
419 vbo_exec_vtx_map( exec );
420 }
421 }
422 }
423
424 /* May have to unmap explicitly if we didn't draw:
425 */
426 if (keepUnmapped &&
427 _mesa_is_bufferobj(exec->vtx.bufferobj) &&
428 exec->vtx.buffer_map) {
429 vbo_exec_vtx_unmap( exec );
430 }
431
432 if (keepUnmapped || exec->vtx.vertex_size == 0)
433 exec->vtx.max_vert = 0;
434 else
435 exec->vtx.max_vert = ((VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) /
436 (exec->vtx.vertex_size * sizeof(GLfloat)));
437
438 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
439 exec->vtx.prim_count = 0;
440 exec->vtx.vert_count = 0;
441 }