vbo: Simplify input array distribution for imm type draws.
[mesa.git] / src / mesa / vbo / vbo_exec_draw.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keithw@vmware.com>
26 */
27
28 #include <stdbool.h>
29 #include <stdio.h>
30 #include "main/arrayobj.h"
31 #include "main/glheader.h"
32 #include "main/bufferobj.h"
33 #include "main/context.h"
34 #include "main/enums.h"
35 #include "main/state.h"
36 #include "main/vtxfmt.h"
37
38 #include "vbo_noop.h"
39 #include "vbo_private.h"
40
41
42 static void
43 vbo_exec_debug_verts(struct vbo_exec_context *exec)
44 {
45 GLuint count = exec->vtx.vert_count;
46 GLuint i;
47
48 printf("%s: %u vertices %d primitives, %d vertsize\n",
49 __func__,
50 count,
51 exec->vtx.prim_count,
52 exec->vtx.vertex_size);
53
54 for (i = 0 ; i < exec->vtx.prim_count ; i++) {
55 struct _mesa_prim *prim = &exec->vtx.prim[i];
56 printf(" prim %d: %s%s %d..%d %s %s\n",
57 i,
58 _mesa_lookup_prim_by_nr(prim->mode),
59 prim->weak ? " (weak)" : "",
60 prim->start,
61 prim->start + prim->count,
62 prim->begin ? "BEGIN" : "(wrap)",
63 prim->end ? "END" : "(wrap)");
64 }
65 }
66
67
68 /**
69 * Copy zero, one or two vertices from the current vertex buffer into
70 * the temporary "copy" buffer.
71 * This is used when a single primitive overflows a vertex buffer and
72 * we need to continue the primitive in a new vertex buffer.
73 * The temporary "copy" buffer holds the vertices which need to get
74 * copied from the old buffer to the new one.
75 */
76 static GLuint
77 vbo_copy_vertices(struct vbo_exec_context *exec)
78 {
79 struct _mesa_prim *last_prim = &exec->vtx.prim[exec->vtx.prim_count - 1];
80 const GLuint nr = last_prim->count;
81 GLuint ovf, i;
82 const GLuint sz = exec->vtx.vertex_size;
83 fi_type *dst = exec->vtx.copied.buffer;
84 const fi_type *src = exec->vtx.buffer_map + last_prim->start * sz;
85
86 switch (exec->ctx->Driver.CurrentExecPrimitive) {
87 case GL_POINTS:
88 return 0;
89 case GL_LINES:
90 ovf = nr&1;
91 for (i = 0 ; i < ovf ; i++)
92 memcpy(dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat));
93 return i;
94 case GL_TRIANGLES:
95 ovf = nr%3;
96 for (i = 0 ; i < ovf ; i++)
97 memcpy(dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat));
98 return i;
99 case GL_QUADS:
100 ovf = nr&3;
101 for (i = 0 ; i < ovf ; i++)
102 memcpy(dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat));
103 return i;
104 case GL_LINE_STRIP:
105 if (nr == 0) {
106 return 0;
107 }
108 else {
109 memcpy(dst, src+(nr-1)*sz, sz * sizeof(GLfloat));
110 return 1;
111 }
112 case GL_LINE_LOOP:
113 if (last_prim->begin == 0) {
114 /* We're dealing with the second or later section of a split/wrapped
115 * GL_LINE_LOOP. Since we're converting line loops to line strips,
116 * we've already increment the last_prim->start counter by one to
117 * skip the 0th vertex in the loop. We need to undo that (effectively
118 * subtract one from last_prim->start) so that we copy the 0th vertex
119 * to the next vertex buffer.
120 */
121 assert(last_prim->start > 0);
122 src -= sz;
123 }
124 /* fall-through */
125 case GL_TRIANGLE_FAN:
126 case GL_POLYGON:
127 if (nr == 0) {
128 return 0;
129 }
130 else if (nr == 1) {
131 memcpy(dst, src+0, sz * sizeof(GLfloat));
132 return 1;
133 }
134 else {
135 memcpy(dst, src+0, sz * sizeof(GLfloat));
136 memcpy(dst+sz, src+(nr-1)*sz, sz * sizeof(GLfloat));
137 return 2;
138 }
139 case GL_TRIANGLE_STRIP:
140 /* no parity issue, but need to make sure the tri is not drawn twice */
141 if (nr & 1) {
142 last_prim->count--;
143 }
144 /* fallthrough */
145 case GL_QUAD_STRIP:
146 switch (nr) {
147 case 0:
148 ovf = 0;
149 break;
150 case 1:
151 ovf = 1;
152 break;
153 default:
154 ovf = 2 + (nr & 1);
155 break;
156 }
157 for (i = 0 ; i < ovf ; i++)
158 memcpy(dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat));
159 return i;
160 case PRIM_OUTSIDE_BEGIN_END:
161 return 0;
162 default:
163 unreachable("Unexpected primitive type");
164 return 0;
165 }
166 }
167
168
169
170 /* TODO: populate these as the vertex is defined:
171 */
172 static void
173 vbo_exec_bind_arrays(struct gl_context *ctx)
174 {
175 struct vbo_context *vbo = vbo_context(ctx);
176 struct vbo_exec_context *exec = &vbo->exec;
177 struct gl_vertex_array *arrays = exec->vtx.arrays;
178 GLuint attr;
179 GLbitfield varying_inputs = 0x0;
180
181 const enum vp_mode program_mode = get_vp_mode(exec->ctx);
182 const GLubyte * const map = _vbo_attribute_alias_map[program_mode];
183
184 /* Grab VERT_ATTRIB_{POS,GENERIC0} from VBO_ATTRIB_POS */
185 const gl_attribute_map_mode mode = ATTRIBUTE_MAP_MODE_POSITION;
186 const GLubyte *const array_map = _mesa_vao_attribute_map[mode];
187 for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
188 const GLuint src = map[array_map[attr]];
189 const GLubyte size = exec->vtx.attrsz[src];
190
191 if (size == 0) {
192 exec->vtx.inputs[attr] = &vbo->currval[map[attr]];
193 } else {
194 GLsizeiptr offset = (GLbyte *)exec->vtx.attrptr[src] -
195 (GLbyte *)exec->vtx.vertex;
196
197 /* override the default array set above */
198 assert(attr < ARRAY_SIZE(exec->vtx.inputs));
199 assert(attr < ARRAY_SIZE(exec->vtx.arrays)); /* arrays[] */
200 exec->vtx.inputs[attr] = &arrays[attr];
201
202 if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
203 /* a real buffer obj: Ptr is an offset, not a pointer */
204 assert(exec->vtx.bufferobj->Mappings[MAP_INTERNAL].Pointer);
205 assert(offset >= 0);
206 arrays[attr].Ptr = (GLubyte *)
207 exec->vtx.bufferobj->Mappings[MAP_INTERNAL].Offset + offset;
208 }
209 else {
210 /* Ptr into ordinary app memory */
211 arrays[attr].Ptr = (GLubyte *)exec->vtx.buffer_map + offset;
212 }
213 arrays[attr].Size = size;
214 arrays[attr].StrideB = exec->vtx.vertex_size * sizeof(GLfloat);
215 const GLenum16 type = exec->vtx.attrtype[src];
216 arrays[attr].Type = type;
217 arrays[attr].Integer = vbo_attrtype_to_integer_flag(type);
218 arrays[attr].Format = GL_RGBA;
219 arrays[attr]._ElementSize = size * sizeof(GLfloat);
220 _mesa_reference_buffer_object(ctx,
221 &arrays[attr].BufferObj,
222 exec->vtx.bufferobj);
223
224 varying_inputs |= VERT_BIT(attr);
225 }
226 }
227
228 _mesa_set_varying_vp_inputs(ctx, varying_inputs);
229 ctx->NewDriverState |= ctx->DriverFlags.NewArray;
230 }
231
232
233 /**
234 * Unmap the VBO. This is called before drawing.
235 */
236 static void
237 vbo_exec_vtx_unmap(struct vbo_exec_context *exec)
238 {
239 if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
240 struct gl_context *ctx = exec->ctx;
241
242 if (ctx->Driver.FlushMappedBufferRange) {
243 GLintptr offset = exec->vtx.buffer_used -
244 exec->vtx.bufferobj->Mappings[MAP_INTERNAL].Offset;
245 GLsizeiptr length = (exec->vtx.buffer_ptr - exec->vtx.buffer_map) *
246 sizeof(float);
247
248 if (length)
249 ctx->Driver.FlushMappedBufferRange(ctx, offset, length,
250 exec->vtx.bufferobj,
251 MAP_INTERNAL);
252 }
253
254 exec->vtx.buffer_used += (exec->vtx.buffer_ptr -
255 exec->vtx.buffer_map) * sizeof(float);
256
257 assert(exec->vtx.buffer_used <= VBO_VERT_BUFFER_SIZE);
258 assert(exec->vtx.buffer_ptr != NULL);
259
260 ctx->Driver.UnmapBuffer(ctx, exec->vtx.bufferobj, MAP_INTERNAL);
261 exec->vtx.buffer_map = NULL;
262 exec->vtx.buffer_ptr = NULL;
263 exec->vtx.max_vert = 0;
264 }
265 }
266
267
268 /**
269 * Map the vertex buffer to begin storing glVertex, glColor, etc data.
270 */
271 void
272 vbo_exec_vtx_map(struct vbo_exec_context *exec)
273 {
274 struct gl_context *ctx = exec->ctx;
275 const GLenum accessRange = GL_MAP_WRITE_BIT | /* for MapBufferRange */
276 GL_MAP_INVALIDATE_RANGE_BIT |
277 GL_MAP_UNSYNCHRONIZED_BIT |
278 GL_MAP_FLUSH_EXPLICIT_BIT |
279 MESA_MAP_NOWAIT_BIT;
280 const GLenum usage = GL_STREAM_DRAW_ARB;
281
282 if (!_mesa_is_bufferobj(exec->vtx.bufferobj))
283 return;
284
285 assert(!exec->vtx.buffer_map);
286 assert(!exec->vtx.buffer_ptr);
287
288 if (VBO_VERT_BUFFER_SIZE > exec->vtx.buffer_used + 1024) {
289 /* The VBO exists and there's room for more */
290 if (exec->vtx.bufferobj->Size > 0) {
291 exec->vtx.buffer_map = (fi_type *)
292 ctx->Driver.MapBufferRange(ctx,
293 exec->vtx.buffer_used,
294 VBO_VERT_BUFFER_SIZE
295 - exec->vtx.buffer_used,
296 accessRange,
297 exec->vtx.bufferobj,
298 MAP_INTERNAL);
299 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
300 }
301 else {
302 exec->vtx.buffer_ptr = exec->vtx.buffer_map = NULL;
303 }
304 }
305
306 if (!exec->vtx.buffer_map) {
307 /* Need to allocate a new VBO */
308 exec->vtx.buffer_used = 0;
309
310 if (ctx->Driver.BufferData(ctx, GL_ARRAY_BUFFER_ARB,
311 VBO_VERT_BUFFER_SIZE,
312 NULL, usage,
313 GL_MAP_WRITE_BIT |
314 GL_DYNAMIC_STORAGE_BIT |
315 GL_CLIENT_STORAGE_BIT,
316 exec->vtx.bufferobj)) {
317 /* buffer allocation worked, now map the buffer */
318 exec->vtx.buffer_map =
319 (fi_type *)ctx->Driver.MapBufferRange(ctx,
320 0, VBO_VERT_BUFFER_SIZE,
321 accessRange,
322 exec->vtx.bufferobj,
323 MAP_INTERNAL);
324 }
325 else {
326 _mesa_error(ctx, GL_OUT_OF_MEMORY, "VBO allocation");
327 exec->vtx.buffer_map = NULL;
328 }
329 }
330
331 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
332
333 if (!exec->vtx.buffer_map) {
334 /* out of memory */
335 _mesa_install_exec_vtxfmt(ctx, &exec->vtxfmt_noop);
336 }
337 else {
338 if (_mesa_using_noop_vtxfmt(ctx->Exec)) {
339 /* The no-op functions are installed so switch back to regular
340 * functions. We do this test just to avoid frequent and needless
341 * calls to _mesa_install_exec_vtxfmt().
342 */
343 _mesa_install_exec_vtxfmt(ctx, &exec->vtxfmt);
344 }
345 }
346
347 if (0)
348 printf("map %d..\n", exec->vtx.buffer_used);
349 }
350
351
352
353 /**
354 * Execute the buffer and save copied verts.
355 * \param keep_unmapped if true, leave the VBO unmapped when we're done.
356 */
357 void
358 vbo_exec_vtx_flush(struct vbo_exec_context *exec, GLboolean keepUnmapped)
359 {
360 if (0)
361 vbo_exec_debug_verts(exec);
362
363 if (exec->vtx.prim_count &&
364 exec->vtx.vert_count) {
365
366 exec->vtx.copied.nr = vbo_copy_vertices(exec);
367
368 if (exec->vtx.copied.nr != exec->vtx.vert_count) {
369 struct gl_context *ctx = exec->ctx;
370
371 /* Before the update_state() as this may raise _NEW_VARYING_VP_INPUTS
372 * from _mesa_set_varying_vp_inputs().
373 */
374 vbo_exec_bind_arrays(ctx);
375
376 if (ctx->NewState)
377 _mesa_update_state(ctx);
378
379 vbo_exec_vtx_unmap(exec);
380
381 if (0)
382 printf("%s %d %d\n", __func__, exec->vtx.prim_count,
383 exec->vtx.vert_count);
384
385 vbo_context(ctx)->draw_prims(ctx,
386 exec->vtx.prim,
387 exec->vtx.prim_count,
388 NULL,
389 GL_TRUE,
390 0,
391 exec->vtx.vert_count - 1,
392 NULL, 0, NULL);
393
394 /* Get new storage -- unless asked not to. */
395 if (!keepUnmapped)
396 vbo_exec_vtx_map(exec);
397 }
398 }
399
400 /* May have to unmap explicitly if we didn't draw:
401 */
402 if (keepUnmapped && exec->vtx.buffer_map) {
403 vbo_exec_vtx_unmap(exec);
404 }
405
406 if (keepUnmapped || exec->vtx.vertex_size == 0)
407 exec->vtx.max_vert = 0;
408 else
409 exec->vtx.max_vert = vbo_compute_max_verts(exec);
410
411 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
412 exec->vtx.prim_count = 0;
413 exec->vtx.vert_count = 0;
414 }