2 * Mesa 3-D graphics library
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
25 * Keith Whitwell <keithw@vmware.com>
30 #include "main/arrayobj.h"
31 #include "main/glheader.h"
32 #include "main/bufferobj.h"
33 #include "main/context.h"
34 #include "main/enums.h"
35 #include "main/state.h"
36 #include "main/vtxfmt.h"
39 #include "vbo_private.h"
43 vbo_exec_debug_verts(struct vbo_exec_context
*exec
)
45 GLuint count
= exec
->vtx
.vert_count
;
48 printf("%s: %u vertices %d primitives, %d vertsize\n",
52 exec
->vtx
.vertex_size
);
54 for (i
= 0 ; i
< exec
->vtx
.prim_count
; i
++) {
55 struct _mesa_prim
*prim
= &exec
->vtx
.prim
[i
];
56 printf(" prim %d: %s%s %d..%d %s %s\n",
58 _mesa_lookup_prim_by_nr(prim
->mode
),
59 prim
->weak
? " (weak)" : "",
61 prim
->start
+ prim
->count
,
62 prim
->begin
? "BEGIN" : "(wrap)",
63 prim
->end
? "END" : "(wrap)");
69 * Copy zero, one or two vertices from the current vertex buffer into
70 * the temporary "copy" buffer.
71 * This is used when a single primitive overflows a vertex buffer and
72 * we need to continue the primitive in a new vertex buffer.
73 * The temporary "copy" buffer holds the vertices which need to get
74 * copied from the old buffer to the new one.
77 vbo_copy_vertices(struct vbo_exec_context
*exec
)
79 struct _mesa_prim
*last_prim
= &exec
->vtx
.prim
[exec
->vtx
.prim_count
- 1];
80 const GLuint nr
= last_prim
->count
;
82 const GLuint sz
= exec
->vtx
.vertex_size
;
83 fi_type
*dst
= exec
->vtx
.copied
.buffer
;
84 const fi_type
*src
= exec
->vtx
.buffer_map
+ last_prim
->start
* sz
;
86 switch (exec
->ctx
->Driver
.CurrentExecPrimitive
) {
91 for (i
= 0 ; i
< ovf
; i
++)
92 memcpy(dst
+i
*sz
, src
+(nr
-ovf
+i
)*sz
, sz
* sizeof(GLfloat
));
96 for (i
= 0 ; i
< ovf
; i
++)
97 memcpy(dst
+i
*sz
, src
+(nr
-ovf
+i
)*sz
, sz
* sizeof(GLfloat
));
101 for (i
= 0 ; i
< ovf
; i
++)
102 memcpy(dst
+i
*sz
, src
+(nr
-ovf
+i
)*sz
, sz
* sizeof(GLfloat
));
109 memcpy(dst
, src
+(nr
-1)*sz
, sz
* sizeof(GLfloat
));
113 if (last_prim
->begin
== 0) {
114 /* We're dealing with the second or later section of a split/wrapped
115 * GL_LINE_LOOP. Since we're converting line loops to line strips,
116 * we've already increment the last_prim->start counter by one to
117 * skip the 0th vertex in the loop. We need to undo that (effectively
118 * subtract one from last_prim->start) so that we copy the 0th vertex
119 * to the next vertex buffer.
121 assert(last_prim
->start
> 0);
125 case GL_TRIANGLE_FAN
:
131 memcpy(dst
, src
+0, sz
* sizeof(GLfloat
));
135 memcpy(dst
, src
+0, sz
* sizeof(GLfloat
));
136 memcpy(dst
+sz
, src
+(nr
-1)*sz
, sz
* sizeof(GLfloat
));
139 case GL_TRIANGLE_STRIP
:
140 /* no parity issue, but need to make sure the tri is not drawn twice */
157 for (i
= 0 ; i
< ovf
; i
++)
158 memcpy(dst
+i
*sz
, src
+(nr
-ovf
+i
)*sz
, sz
* sizeof(GLfloat
));
160 case PRIM_OUTSIDE_BEGIN_END
:
163 unreachable("Unexpected primitive type");
170 /* TODO: populate these as the vertex is defined:
173 vbo_exec_bind_arrays(struct gl_context
*ctx
)
175 struct vbo_context
*vbo
= vbo_context(ctx
);
176 struct vbo_exec_context
*exec
= &vbo
->exec
;
177 struct gl_vertex_array
*arrays
= exec
->vtx
.arrays
;
179 GLbitfield varying_inputs
= 0x0;
181 const enum vp_mode program_mode
= get_vp_mode(exec
->ctx
);
182 const GLubyte
* const map
= _vbo_attribute_alias_map
[program_mode
];
184 /* Grab VERT_ATTRIB_{POS,GENERIC0} from VBO_ATTRIB_POS */
185 const gl_attribute_map_mode mode
= ATTRIBUTE_MAP_MODE_POSITION
;
186 const GLubyte
*const array_map
= _mesa_vao_attribute_map
[mode
];
187 for (attr
= 0; attr
< VERT_ATTRIB_MAX
; attr
++) {
188 const GLuint src
= map
[array_map
[attr
]];
189 const GLubyte size
= exec
->vtx
.attrsz
[src
];
192 exec
->vtx
.inputs
[attr
] = &vbo
->currval
[map
[attr
]];
194 GLsizeiptr offset
= (GLbyte
*)exec
->vtx
.attrptr
[src
] -
195 (GLbyte
*)exec
->vtx
.vertex
;
197 /* override the default array set above */
198 assert(attr
< ARRAY_SIZE(exec
->vtx
.inputs
));
199 assert(attr
< ARRAY_SIZE(exec
->vtx
.arrays
)); /* arrays[] */
200 exec
->vtx
.inputs
[attr
] = &arrays
[attr
];
202 if (_mesa_is_bufferobj(exec
->vtx
.bufferobj
)) {
203 /* a real buffer obj: Ptr is an offset, not a pointer */
204 assert(exec
->vtx
.bufferobj
->Mappings
[MAP_INTERNAL
].Pointer
);
206 arrays
[attr
].Ptr
= (GLubyte
*)
207 exec
->vtx
.bufferobj
->Mappings
[MAP_INTERNAL
].Offset
+ offset
;
210 /* Ptr into ordinary app memory */
211 arrays
[attr
].Ptr
= (GLubyte
*)exec
->vtx
.buffer_map
+ offset
;
213 arrays
[attr
].Size
= size
;
214 arrays
[attr
].StrideB
= exec
->vtx
.vertex_size
* sizeof(GLfloat
);
215 const GLenum16 type
= exec
->vtx
.attrtype
[src
];
216 arrays
[attr
].Type
= type
;
217 arrays
[attr
].Integer
= vbo_attrtype_to_integer_flag(type
);
218 arrays
[attr
].Format
= GL_RGBA
;
219 arrays
[attr
]._ElementSize
= size
* sizeof(GLfloat
);
220 _mesa_reference_buffer_object(ctx
,
221 &arrays
[attr
].BufferObj
,
222 exec
->vtx
.bufferobj
);
224 varying_inputs
|= VERT_BIT(attr
);
228 _mesa_set_varying_vp_inputs(ctx
, varying_inputs
);
229 ctx
->NewDriverState
|= ctx
->DriverFlags
.NewArray
;
234 * Unmap the VBO. This is called before drawing.
237 vbo_exec_vtx_unmap(struct vbo_exec_context
*exec
)
239 if (_mesa_is_bufferobj(exec
->vtx
.bufferobj
)) {
240 struct gl_context
*ctx
= exec
->ctx
;
242 if (ctx
->Driver
.FlushMappedBufferRange
) {
243 GLintptr offset
= exec
->vtx
.buffer_used
-
244 exec
->vtx
.bufferobj
->Mappings
[MAP_INTERNAL
].Offset
;
245 GLsizeiptr length
= (exec
->vtx
.buffer_ptr
- exec
->vtx
.buffer_map
) *
249 ctx
->Driver
.FlushMappedBufferRange(ctx
, offset
, length
,
254 exec
->vtx
.buffer_used
+= (exec
->vtx
.buffer_ptr
-
255 exec
->vtx
.buffer_map
) * sizeof(float);
257 assert(exec
->vtx
.buffer_used
<= VBO_VERT_BUFFER_SIZE
);
258 assert(exec
->vtx
.buffer_ptr
!= NULL
);
260 ctx
->Driver
.UnmapBuffer(ctx
, exec
->vtx
.bufferobj
, MAP_INTERNAL
);
261 exec
->vtx
.buffer_map
= NULL
;
262 exec
->vtx
.buffer_ptr
= NULL
;
263 exec
->vtx
.max_vert
= 0;
269 * Map the vertex buffer to begin storing glVertex, glColor, etc data.
272 vbo_exec_vtx_map(struct vbo_exec_context
*exec
)
274 struct gl_context
*ctx
= exec
->ctx
;
275 const GLenum accessRange
= GL_MAP_WRITE_BIT
| /* for MapBufferRange */
276 GL_MAP_INVALIDATE_RANGE_BIT
|
277 GL_MAP_UNSYNCHRONIZED_BIT
|
278 GL_MAP_FLUSH_EXPLICIT_BIT
|
280 const GLenum usage
= GL_STREAM_DRAW_ARB
;
282 if (!_mesa_is_bufferobj(exec
->vtx
.bufferobj
))
285 assert(!exec
->vtx
.buffer_map
);
286 assert(!exec
->vtx
.buffer_ptr
);
288 if (VBO_VERT_BUFFER_SIZE
> exec
->vtx
.buffer_used
+ 1024) {
289 /* The VBO exists and there's room for more */
290 if (exec
->vtx
.bufferobj
->Size
> 0) {
291 exec
->vtx
.buffer_map
= (fi_type
*)
292 ctx
->Driver
.MapBufferRange(ctx
,
293 exec
->vtx
.buffer_used
,
295 - exec
->vtx
.buffer_used
,
299 exec
->vtx
.buffer_ptr
= exec
->vtx
.buffer_map
;
302 exec
->vtx
.buffer_ptr
= exec
->vtx
.buffer_map
= NULL
;
306 if (!exec
->vtx
.buffer_map
) {
307 /* Need to allocate a new VBO */
308 exec
->vtx
.buffer_used
= 0;
310 if (ctx
->Driver
.BufferData(ctx
, GL_ARRAY_BUFFER_ARB
,
311 VBO_VERT_BUFFER_SIZE
,
314 GL_DYNAMIC_STORAGE_BIT
|
315 GL_CLIENT_STORAGE_BIT
,
316 exec
->vtx
.bufferobj
)) {
317 /* buffer allocation worked, now map the buffer */
318 exec
->vtx
.buffer_map
=
319 (fi_type
*)ctx
->Driver
.MapBufferRange(ctx
,
320 0, VBO_VERT_BUFFER_SIZE
,
326 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "VBO allocation");
327 exec
->vtx
.buffer_map
= NULL
;
331 exec
->vtx
.buffer_ptr
= exec
->vtx
.buffer_map
;
333 if (!exec
->vtx
.buffer_map
) {
335 _mesa_install_exec_vtxfmt(ctx
, &exec
->vtxfmt_noop
);
338 if (_mesa_using_noop_vtxfmt(ctx
->Exec
)) {
339 /* The no-op functions are installed so switch back to regular
340 * functions. We do this test just to avoid frequent and needless
341 * calls to _mesa_install_exec_vtxfmt().
343 _mesa_install_exec_vtxfmt(ctx
, &exec
->vtxfmt
);
348 printf("map %d..\n", exec
->vtx
.buffer_used
);
354 * Execute the buffer and save copied verts.
355 * \param keep_unmapped if true, leave the VBO unmapped when we're done.
358 vbo_exec_vtx_flush(struct vbo_exec_context
*exec
, GLboolean keepUnmapped
)
361 vbo_exec_debug_verts(exec
);
363 if (exec
->vtx
.prim_count
&&
364 exec
->vtx
.vert_count
) {
366 exec
->vtx
.copied
.nr
= vbo_copy_vertices(exec
);
368 if (exec
->vtx
.copied
.nr
!= exec
->vtx
.vert_count
) {
369 struct gl_context
*ctx
= exec
->ctx
;
371 /* Before the update_state() as this may raise _NEW_VARYING_VP_INPUTS
372 * from _mesa_set_varying_vp_inputs().
374 vbo_exec_bind_arrays(ctx
);
377 _mesa_update_state(ctx
);
379 vbo_exec_vtx_unmap(exec
);
382 printf("%s %d %d\n", __func__
, exec
->vtx
.prim_count
,
383 exec
->vtx
.vert_count
);
385 vbo_context(ctx
)->draw_prims(ctx
,
387 exec
->vtx
.prim_count
,
391 exec
->vtx
.vert_count
- 1,
394 /* Get new storage -- unless asked not to. */
396 vbo_exec_vtx_map(exec
);
400 /* May have to unmap explicitly if we didn't draw:
402 if (keepUnmapped
&& exec
->vtx
.buffer_map
) {
403 vbo_exec_vtx_unmap(exec
);
406 if (keepUnmapped
|| exec
->vtx
.vertex_size
== 0)
407 exec
->vtx
.max_vert
= 0;
409 exec
->vtx
.max_vert
= vbo_compute_max_verts(exec
);
411 exec
->vtx
.buffer_ptr
= exec
->vtx
.buffer_map
;
412 exec
->vtx
.prim_count
= 0;
413 exec
->vtx
.vert_count
= 0;