2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
26 * Keith Whitwell <keith@tungstengraphics.com>
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/macros.h"
32 #include "math/m_eval.h"
33 #include "main/dispatch.h"
37 static void clear_active_eval1( struct vbo_exec_context
*exec
, GLuint attr
)
39 assert(attr
< Elements(exec
->eval
.map1
));
40 exec
->eval
.map1
[attr
].map
= NULL
;
43 static void clear_active_eval2( struct vbo_exec_context
*exec
, GLuint attr
)
45 assert(attr
< Elements(exec
->eval
.map2
));
46 exec
->eval
.map2
[attr
].map
= NULL
;
49 static void set_active_eval1( struct vbo_exec_context
*exec
, GLuint attr
, GLuint dim
,
50 struct gl_1d_map
*map
)
52 assert(attr
< Elements(exec
->eval
.map1
));
53 if (!exec
->eval
.map1
[attr
].map
) {
54 exec
->eval
.map1
[attr
].map
= map
;
55 exec
->eval
.map1
[attr
].sz
= dim
;
59 static void set_active_eval2( struct vbo_exec_context
*exec
, GLuint attr
, GLuint dim
,
60 struct gl_2d_map
*map
)
62 assert(attr
< Elements(exec
->eval
.map2
));
63 if (!exec
->eval
.map2
[attr
].map
) {
64 exec
->eval
.map2
[attr
].map
= map
;
65 exec
->eval
.map2
[attr
].sz
= dim
;
69 void vbo_exec_eval_update( struct vbo_exec_context
*exec
)
71 struct gl_context
*ctx
= exec
->ctx
;
74 /* Vertex program maps have priority over conventional attribs */
76 for (attr
= 0; attr
< VBO_ATTRIB_FIRST_MATERIAL
; attr
++) {
77 clear_active_eval1( exec
, attr
);
78 clear_active_eval2( exec
, attr
);
81 if (ctx
->Eval
.Map1Color4
)
82 set_active_eval1( exec
, VBO_ATTRIB_COLOR0
, 4, &ctx
->EvalMap
.Map1Color4
);
84 if (ctx
->Eval
.Map2Color4
)
85 set_active_eval2( exec
, VBO_ATTRIB_COLOR0
, 4, &ctx
->EvalMap
.Map2Color4
);
87 if (ctx
->Eval
.Map1TextureCoord4
)
88 set_active_eval1( exec
, VBO_ATTRIB_TEX0
, 4, &ctx
->EvalMap
.Map1Texture4
);
89 else if (ctx
->Eval
.Map1TextureCoord3
)
90 set_active_eval1( exec
, VBO_ATTRIB_TEX0
, 3, &ctx
->EvalMap
.Map1Texture3
);
91 else if (ctx
->Eval
.Map1TextureCoord2
)
92 set_active_eval1( exec
, VBO_ATTRIB_TEX0
, 2, &ctx
->EvalMap
.Map1Texture2
);
93 else if (ctx
->Eval
.Map1TextureCoord1
)
94 set_active_eval1( exec
, VBO_ATTRIB_TEX0
, 1, &ctx
->EvalMap
.Map1Texture1
);
96 if (ctx
->Eval
.Map2TextureCoord4
)
97 set_active_eval2( exec
, VBO_ATTRIB_TEX0
, 4, &ctx
->EvalMap
.Map2Texture4
);
98 else if (ctx
->Eval
.Map2TextureCoord3
)
99 set_active_eval2( exec
, VBO_ATTRIB_TEX0
, 3, &ctx
->EvalMap
.Map2Texture3
);
100 else if (ctx
->Eval
.Map2TextureCoord2
)
101 set_active_eval2( exec
, VBO_ATTRIB_TEX0
, 2, &ctx
->EvalMap
.Map2Texture2
);
102 else if (ctx
->Eval
.Map2TextureCoord1
)
103 set_active_eval2( exec
, VBO_ATTRIB_TEX0
, 1, &ctx
->EvalMap
.Map2Texture1
);
105 if (ctx
->Eval
.Map1Normal
)
106 set_active_eval1( exec
, VBO_ATTRIB_NORMAL
, 3, &ctx
->EvalMap
.Map1Normal
);
108 if (ctx
->Eval
.Map2Normal
)
109 set_active_eval2( exec
, VBO_ATTRIB_NORMAL
, 3, &ctx
->EvalMap
.Map2Normal
);
111 if (ctx
->Eval
.Map1Vertex4
)
112 set_active_eval1( exec
, VBO_ATTRIB_POS
, 4, &ctx
->EvalMap
.Map1Vertex4
);
113 else if (ctx
->Eval
.Map1Vertex3
)
114 set_active_eval1( exec
, VBO_ATTRIB_POS
, 3, &ctx
->EvalMap
.Map1Vertex3
);
116 if (ctx
->Eval
.Map2Vertex4
)
117 set_active_eval2( exec
, VBO_ATTRIB_POS
, 4, &ctx
->EvalMap
.Map2Vertex4
);
118 else if (ctx
->Eval
.Map2Vertex3
)
119 set_active_eval2( exec
, VBO_ATTRIB_POS
, 3, &ctx
->EvalMap
.Map2Vertex3
);
121 exec
->eval
.recalculate_maps
= 0;
126 void vbo_exec_do_EvalCoord1f(struct vbo_exec_context
*exec
, GLfloat u
)
130 for (attr
= 1; attr
<= VBO_ATTRIB_TEX7
; attr
++) {
131 struct gl_1d_map
*map
= exec
->eval
.map1
[attr
].map
;
133 GLfloat uu
= (u
- map
->u1
) * map
->du
;
136 ASSIGN_4V(data
, 0, 0, 0, 1);
138 _math_horner_bezier_curve(map
->Points
, data
, uu
,
139 exec
->eval
.map1
[attr
].sz
,
142 COPY_SZ_4V( exec
->vtx
.attrptr
[attr
],
143 exec
->vtx
.attrsz
[attr
],
148 /** Vertex -- EvalCoord1f is a noop if this map not enabled:
150 if (exec
->eval
.map1
[0].map
) {
151 struct gl_1d_map
*map
= exec
->eval
.map1
[0].map
;
152 GLfloat uu
= (u
- map
->u1
) * map
->du
;
155 ASSIGN_4V(vertex
, 0, 0, 0, 1);
157 _math_horner_bezier_curve(map
->Points
, vertex
, uu
,
158 exec
->eval
.map1
[0].sz
,
161 if (exec
->eval
.map1
[0].sz
== 4)
162 CALL_Vertex4fv(GET_DISPATCH(), ( vertex
));
164 CALL_Vertex3fv(GET_DISPATCH(), ( vertex
));
170 void vbo_exec_do_EvalCoord2f( struct vbo_exec_context
*exec
,
171 GLfloat u
, GLfloat v
)
175 for (attr
= 1; attr
<= VBO_ATTRIB_TEX7
; attr
++) {
176 struct gl_2d_map
*map
= exec
->eval
.map2
[attr
].map
;
178 GLfloat uu
= (u
- map
->u1
) * map
->du
;
179 GLfloat vv
= (v
- map
->v1
) * map
->dv
;
182 ASSIGN_4V(data
, 0, 0, 0, 1);
184 _math_horner_bezier_surf(map
->Points
,
187 exec
->eval
.map2
[attr
].sz
,
188 map
->Uorder
, map
->Vorder
);
190 COPY_SZ_4V( exec
->vtx
.attrptr
[attr
],
191 exec
->vtx
.attrsz
[attr
],
196 /** Vertex -- EvalCoord2f is a noop if this map not enabled:
198 if (exec
->eval
.map2
[0].map
) {
199 struct gl_2d_map
*map
= exec
->eval
.map2
[0].map
;
200 GLfloat uu
= (u
- map
->u1
) * map
->du
;
201 GLfloat vv
= (v
- map
->v1
) * map
->dv
;
204 ASSIGN_4V(vertex
, 0, 0, 0, 1);
206 if (exec
->ctx
->Eval
.AutoNormal
) {
208 GLfloat du
[4], dv
[4];
210 _math_de_casteljau_surf(map
->Points
, vertex
, du
, dv
, uu
, vv
,
211 exec
->eval
.map2
[0].sz
,
212 map
->Uorder
, map
->Vorder
);
214 if (exec
->eval
.map2
[0].sz
== 4) {
215 du
[0] = du
[0]*vertex
[3] - du
[3]*vertex
[0];
216 du
[1] = du
[1]*vertex
[3] - du
[3]*vertex
[1];
217 du
[2] = du
[2]*vertex
[3] - du
[3]*vertex
[2];
219 dv
[0] = dv
[0]*vertex
[3] - dv
[3]*vertex
[0];
220 dv
[1] = dv
[1]*vertex
[3] - dv
[3]*vertex
[1];
221 dv
[2] = dv
[2]*vertex
[3] - dv
[3]*vertex
[2];
225 CROSS3(normal
, du
, dv
);
226 NORMALIZE_3FV(normal
);
229 COPY_SZ_4V( exec
->vtx
.attrptr
[VBO_ATTRIB_NORMAL
],
230 exec
->vtx
.attrsz
[VBO_ATTRIB_NORMAL
],
235 _math_horner_bezier_surf(map
->Points
, vertex
, uu
, vv
,
236 exec
->eval
.map2
[0].sz
,
237 map
->Uorder
, map
->Vorder
);
240 if (exec
->vtx
.attrsz
[0] == 4)
241 CALL_Vertex4fv(GET_DISPATCH(), ( vertex
));
243 CALL_Vertex3fv(GET_DISPATCH(), ( vertex
));