mesa: skip _MaxElement computation unless driver needs strict bounds checking
[mesa.git] / src / mesa / vbo / vbo_exec_eval.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.1
4 *
5 * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 *
25 * Authors:
26 * Keith Whitwell <keith@tungstengraphics.com>
27 */
28
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/macros.h"
32 #include "math/m_eval.h"
33 #include "main/dispatch.h"
34 #include "vbo_exec.h"
35
36
37 static void clear_active_eval1( struct vbo_exec_context *exec, GLuint attr )
38 {
39 assert(attr < Elements(exec->eval.map1));
40 exec->eval.map1[attr].map = NULL;
41 }
42
43 static void clear_active_eval2( struct vbo_exec_context *exec, GLuint attr )
44 {
45 assert(attr < Elements(exec->eval.map2));
46 exec->eval.map2[attr].map = NULL;
47 }
48
49 static void set_active_eval1( struct vbo_exec_context *exec, GLuint attr, GLuint dim,
50 struct gl_1d_map *map )
51 {
52 assert(attr < Elements(exec->eval.map1));
53 if (!exec->eval.map1[attr].map) {
54 exec->eval.map1[attr].map = map;
55 exec->eval.map1[attr].sz = dim;
56 }
57 }
58
59 static void set_active_eval2( struct vbo_exec_context *exec, GLuint attr, GLuint dim,
60 struct gl_2d_map *map )
61 {
62 assert(attr < Elements(exec->eval.map2));
63 if (!exec->eval.map2[attr].map) {
64 exec->eval.map2[attr].map = map;
65 exec->eval.map2[attr].sz = dim;
66 }
67 }
68
69 void vbo_exec_eval_update( struct vbo_exec_context *exec )
70 {
71 struct gl_context *ctx = exec->ctx;
72 GLuint attr;
73
74 /* Vertex program maps have priority over conventional attribs */
75
76 for (attr = 0; attr < VBO_ATTRIB_FIRST_MATERIAL; attr++) {
77 clear_active_eval1( exec, attr );
78 clear_active_eval2( exec, attr );
79 }
80
81 if (ctx->Eval.Map1Color4)
82 set_active_eval1( exec, VBO_ATTRIB_COLOR0, 4, &ctx->EvalMap.Map1Color4 );
83
84 if (ctx->Eval.Map2Color4)
85 set_active_eval2( exec, VBO_ATTRIB_COLOR0, 4, &ctx->EvalMap.Map2Color4 );
86
87 if (ctx->Eval.Map1TextureCoord4)
88 set_active_eval1( exec, VBO_ATTRIB_TEX0, 4, &ctx->EvalMap.Map1Texture4 );
89 else if (ctx->Eval.Map1TextureCoord3)
90 set_active_eval1( exec, VBO_ATTRIB_TEX0, 3, &ctx->EvalMap.Map1Texture3 );
91 else if (ctx->Eval.Map1TextureCoord2)
92 set_active_eval1( exec, VBO_ATTRIB_TEX0, 2, &ctx->EvalMap.Map1Texture2 );
93 else if (ctx->Eval.Map1TextureCoord1)
94 set_active_eval1( exec, VBO_ATTRIB_TEX0, 1, &ctx->EvalMap.Map1Texture1 );
95
96 if (ctx->Eval.Map2TextureCoord4)
97 set_active_eval2( exec, VBO_ATTRIB_TEX0, 4, &ctx->EvalMap.Map2Texture4 );
98 else if (ctx->Eval.Map2TextureCoord3)
99 set_active_eval2( exec, VBO_ATTRIB_TEX0, 3, &ctx->EvalMap.Map2Texture3 );
100 else if (ctx->Eval.Map2TextureCoord2)
101 set_active_eval2( exec, VBO_ATTRIB_TEX0, 2, &ctx->EvalMap.Map2Texture2 );
102 else if (ctx->Eval.Map2TextureCoord1)
103 set_active_eval2( exec, VBO_ATTRIB_TEX0, 1, &ctx->EvalMap.Map2Texture1 );
104
105 if (ctx->Eval.Map1Normal)
106 set_active_eval1( exec, VBO_ATTRIB_NORMAL, 3, &ctx->EvalMap.Map1Normal );
107
108 if (ctx->Eval.Map2Normal)
109 set_active_eval2( exec, VBO_ATTRIB_NORMAL, 3, &ctx->EvalMap.Map2Normal );
110
111 if (ctx->Eval.Map1Vertex4)
112 set_active_eval1( exec, VBO_ATTRIB_POS, 4, &ctx->EvalMap.Map1Vertex4 );
113 else if (ctx->Eval.Map1Vertex3)
114 set_active_eval1( exec, VBO_ATTRIB_POS, 3, &ctx->EvalMap.Map1Vertex3 );
115
116 if (ctx->Eval.Map2Vertex4)
117 set_active_eval2( exec, VBO_ATTRIB_POS, 4, &ctx->EvalMap.Map2Vertex4 );
118 else if (ctx->Eval.Map2Vertex3)
119 set_active_eval2( exec, VBO_ATTRIB_POS, 3, &ctx->EvalMap.Map2Vertex3 );
120
121 exec->eval.recalculate_maps = 0;
122 }
123
124
125
126 void vbo_exec_do_EvalCoord1f(struct vbo_exec_context *exec, GLfloat u)
127 {
128 GLuint attr;
129
130 for (attr = 1; attr <= VBO_ATTRIB_TEX7; attr++) {
131 struct gl_1d_map *map = exec->eval.map1[attr].map;
132 if (map) {
133 GLfloat uu = (u - map->u1) * map->du;
134 GLfloat data[4];
135
136 ASSIGN_4V(data, 0, 0, 0, 1);
137
138 _math_horner_bezier_curve(map->Points, data, uu,
139 exec->eval.map1[attr].sz,
140 map->Order);
141
142 COPY_SZ_4V( exec->vtx.attrptr[attr],
143 exec->vtx.attrsz[attr],
144 data );
145 }
146 }
147
148 /** Vertex -- EvalCoord1f is a noop if this map not enabled:
149 **/
150 if (exec->eval.map1[0].map) {
151 struct gl_1d_map *map = exec->eval.map1[0].map;
152 GLfloat uu = (u - map->u1) * map->du;
153 GLfloat vertex[4];
154
155 ASSIGN_4V(vertex, 0, 0, 0, 1);
156
157 _math_horner_bezier_curve(map->Points, vertex, uu,
158 exec->eval.map1[0].sz,
159 map->Order);
160
161 if (exec->eval.map1[0].sz == 4)
162 CALL_Vertex4fv(GET_DISPATCH(), ( vertex ));
163 else
164 CALL_Vertex3fv(GET_DISPATCH(), ( vertex ));
165 }
166 }
167
168
169
170 void vbo_exec_do_EvalCoord2f( struct vbo_exec_context *exec,
171 GLfloat u, GLfloat v )
172 {
173 GLuint attr;
174
175 for (attr = 1; attr <= VBO_ATTRIB_TEX7; attr++) {
176 struct gl_2d_map *map = exec->eval.map2[attr].map;
177 if (map) {
178 GLfloat uu = (u - map->u1) * map->du;
179 GLfloat vv = (v - map->v1) * map->dv;
180 GLfloat data[4];
181
182 ASSIGN_4V(data, 0, 0, 0, 1);
183
184 _math_horner_bezier_surf(map->Points,
185 data,
186 uu, vv,
187 exec->eval.map2[attr].sz,
188 map->Uorder, map->Vorder);
189
190 COPY_SZ_4V( exec->vtx.attrptr[attr],
191 exec->vtx.attrsz[attr],
192 data );
193 }
194 }
195
196 /** Vertex -- EvalCoord2f is a noop if this map not enabled:
197 **/
198 if (exec->eval.map2[0].map) {
199 struct gl_2d_map *map = exec->eval.map2[0].map;
200 GLfloat uu = (u - map->u1) * map->du;
201 GLfloat vv = (v - map->v1) * map->dv;
202 GLfloat vertex[4];
203
204 ASSIGN_4V(vertex, 0, 0, 0, 1);
205
206 if (exec->ctx->Eval.AutoNormal) {
207 GLfloat normal[4];
208 GLfloat du[4], dv[4];
209
210 _math_de_casteljau_surf(map->Points, vertex, du, dv, uu, vv,
211 exec->eval.map2[0].sz,
212 map->Uorder, map->Vorder);
213
214 if (exec->eval.map2[0].sz == 4) {
215 du[0] = du[0]*vertex[3] - du[3]*vertex[0];
216 du[1] = du[1]*vertex[3] - du[3]*vertex[1];
217 du[2] = du[2]*vertex[3] - du[3]*vertex[2];
218
219 dv[0] = dv[0]*vertex[3] - dv[3]*vertex[0];
220 dv[1] = dv[1]*vertex[3] - dv[3]*vertex[1];
221 dv[2] = dv[2]*vertex[3] - dv[3]*vertex[2];
222 }
223
224
225 CROSS3(normal, du, dv);
226 NORMALIZE_3FV(normal);
227 normal[3] = 1.0;
228
229 COPY_SZ_4V( exec->vtx.attrptr[VBO_ATTRIB_NORMAL],
230 exec->vtx.attrsz[VBO_ATTRIB_NORMAL],
231 normal );
232
233 }
234 else {
235 _math_horner_bezier_surf(map->Points, vertex, uu, vv,
236 exec->eval.map2[0].sz,
237 map->Uorder, map->Vorder);
238 }
239
240 if (exec->vtx.attrsz[0] == 4)
241 CALL_Vertex4fv(GET_DISPATCH(), ( vertex ));
242 else
243 CALL_Vertex3fv(GET_DISPATCH(), ( vertex ));
244 }
245 }
246
247