2 * mesa 3-D graphics library
4 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
27 * Types, functions, etc which are private to the VBO module.
35 #include "vbo/vbo_attrib.h"
36 #include "vbo/vbo_exec.h"
37 #include "vbo/vbo_save.h"
38 #include "main/mtypes.h"
46 struct gl_vertex_array currval
[VBO_ATTRIB_MAX
];
47 /* The array of inputs used for _DrawVAO draws. */
48 struct vbo_inputs draw_arrays
;
50 struct vbo_exec_context exec
;
51 struct vbo_save_context save
;
53 /* Callback into the driver. This must always succeed, the driver
54 * is responsible for initiating any fallback actions required:
56 vbo_draw_func draw_prims
;
58 /* Optional callback for indirect draws. This allows multidraws to not be
59 * broken up, as well as for the actual count to be passed in as a separate
62 vbo_indirect_draw_func draw_indirect_prims
;
66 static inline struct vbo_context
*
67 vbo_context(struct gl_context
*ctx
)
69 return ctx
->vbo_context
;
74 * Array to apply the fixed function material aliasing map to
75 * an attribute value used in vbo processing inputs to an attribute
76 * as they appear in the vao.
79 _vbo_attribute_alias_map
[VP_MODE_MAX
][VERT_ATTRIB_MAX
];
83 * Return if format is integer. The immediate mode commands only emit floats
84 * for non-integer types, thus everything else is integer.
86 static inline GLboolean
87 vbo_attrtype_to_integer_flag(GLenum format
)
95 case GL_UNSIGNED_INT64_ARB
:
98 unreachable("Bad vertex attribute type");
103 static inline GLboolean
104 vbo_attrtype_to_double_flag(GLenum format
)
109 case GL_UNSIGNED_INT
:
110 case GL_UNSIGNED_INT64_ARB
:
115 unreachable("Bad vertex attribute type");
122 * Return default component values for the given format.
123 * The return type is an array of fi_types, because that's how we declare
124 * the vertex storage : floats , integers or unsigned integers.
126 static inline const fi_type
*
127 vbo_get_default_vals_as_union(GLenum format
)
129 static const GLfloat default_float
[4] = { 0, 0, 0, 1 };
130 static const GLint default_int
[4] = { 0, 0, 0, 1 };
134 return (fi_type
*)default_float
;
136 case GL_UNSIGNED_INT
:
137 return (fi_type
*)default_int
;
139 unreachable("Bad vertex format");
146 * Compute the max number of vertices which can be stored in
147 * a vertex buffer, given the current vertex size, and the amount
148 * of space already used.
150 static inline unsigned
151 vbo_compute_max_verts(const struct vbo_exec_context
*exec
)
153 unsigned n
= (VBO_VERT_BUFFER_SIZE
- exec
->vtx
.buffer_used
) /
154 (exec
->vtx
.vertex_size
* sizeof(GLfloat
));
157 /* Subtract one so we're always sure to have room for an extra
158 * vertex for GL_LINE_LOOP -> GL_LINE_STRIP conversion.
166 vbo_try_prim_conversion(struct _mesa_prim
*p
);
169 vbo_can_merge_prims(const struct _mesa_prim
*p0
, const struct _mesa_prim
*p1
);
172 vbo_merge_prims(struct _mesa_prim
*p0
, const struct _mesa_prim
*p1
);
175 #endif /* VBO_PRIVATE_H */