mesa: Make gl_vertex_array contain pointers to first order VAO members.
[mesa.git] / src / mesa / vbo / vbo_private.h
1 /*
2 * mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * Types, functions, etc which are private to the VBO module.
28 */
29
30
31 #ifndef VBO_PRIVATE_H
32 #define VBO_PRIVATE_H
33
34
35 #include "vbo/vbo_attrib.h"
36 #include "vbo/vbo_exec.h"
37 #include "vbo/vbo_save.h"
38 #include "main/mtypes.h"
39 #include "main/varray.h"
40
41
42 struct _glapi_table;
43 struct _mesa_prim;
44
45
46 struct vbo_context {
47 struct gl_vertex_buffer_binding binding;
48 struct gl_array_attributes current[VBO_ATTRIB_MAX];
49 /* The array of inputs used for _DrawVAO draws. */
50 struct vbo_inputs draw_arrays;
51
52 struct gl_vertex_array_object *VAO;
53
54 struct vbo_exec_context exec;
55 struct vbo_save_context save;
56
57 /* Callback into the driver. This must always succeed, the driver
58 * is responsible for initiating any fallback actions required:
59 */
60 vbo_draw_func draw_prims;
61
62 /* Optional callback for indirect draws. This allows multidraws to not be
63 * broken up, as well as for the actual count to be passed in as a separate
64 * indirect parameter.
65 */
66 vbo_indirect_draw_func draw_indirect_prims;
67 };
68
69
70 static inline struct vbo_context *
71 vbo_context(struct gl_context *ctx)
72 {
73 return ctx->vbo_context;
74 }
75
76
77 /**
78 * Array to apply the fixed function material aliasing map to
79 * an attribute value used in vbo processing inputs to an attribute
80 * as they appear in the vao.
81 */
82 extern const GLubyte
83 _vbo_attribute_alias_map[VP_MODE_MAX][VERT_ATTRIB_MAX];
84
85
86 /**
87 * Return if format is integer. The immediate mode commands only emit floats
88 * for non-integer types, thus everything else is integer.
89 */
90 static inline GLboolean
91 vbo_attrtype_to_integer_flag(GLenum format)
92 {
93 switch (format) {
94 case GL_FLOAT:
95 case GL_DOUBLE:
96 return GL_FALSE;
97 case GL_INT:
98 case GL_UNSIGNED_INT:
99 case GL_UNSIGNED_INT64_ARB:
100 return GL_TRUE;
101 default:
102 unreachable("Bad vertex attribute type");
103 return GL_FALSE;
104 }
105 }
106
107 static inline GLboolean
108 vbo_attrtype_to_double_flag(GLenum format)
109 {
110 switch (format) {
111 case GL_FLOAT:
112 case GL_INT:
113 case GL_UNSIGNED_INT:
114 case GL_UNSIGNED_INT64_ARB:
115 return GL_FALSE;
116 case GL_DOUBLE:
117 return GL_TRUE;
118 default:
119 unreachable("Bad vertex attribute type");
120 return GL_FALSE;
121 }
122 }
123
124
125 /**
126 * Return default component values for the given format.
127 * The return type is an array of fi_types, because that's how we declare
128 * the vertex storage : floats , integers or unsigned integers.
129 */
130 static inline const fi_type *
131 vbo_get_default_vals_as_union(GLenum format)
132 {
133 static const GLfloat default_float[4] = { 0, 0, 0, 1 };
134 static const GLint default_int[4] = { 0, 0, 0, 1 };
135
136 switch (format) {
137 case GL_FLOAT:
138 return (fi_type *)default_float;
139 case GL_INT:
140 case GL_UNSIGNED_INT:
141 return (fi_type *)default_int;
142 default:
143 unreachable("Bad vertex format");
144 return NULL;
145 }
146 }
147
148
149 /**
150 * Compute the max number of vertices which can be stored in
151 * a vertex buffer, given the current vertex size, and the amount
152 * of space already used.
153 */
154 static inline unsigned
155 vbo_compute_max_verts(const struct vbo_exec_context *exec)
156 {
157 unsigned n = (VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) /
158 (exec->vtx.vertex_size * sizeof(GLfloat));
159 if (n == 0)
160 return 0;
161 /* Subtract one so we're always sure to have room for an extra
162 * vertex for GL_LINE_LOOP -> GL_LINE_STRIP conversion.
163 */
164 n--;
165 return n;
166 }
167
168
169 void
170 vbo_try_prim_conversion(struct _mesa_prim *p);
171
172 bool
173 vbo_can_merge_prims(const struct _mesa_prim *p0, const struct _mesa_prim *p1);
174
175 void
176 vbo_merge_prims(struct _mesa_prim *p0, const struct _mesa_prim *p1);
177
178
179 /**
180 * Get the filter mask for vbo draws depending on the vertex_processing_mode.
181 */
182 static inline GLbitfield
183 _vbo_get_vao_filter(gl_vertex_processing_mode vertex_processing_mode)
184 {
185 if (vertex_processing_mode == VP_MODE_FF) {
186 /* The materials mapped into the generic arrays */
187 return VERT_BIT_FF_ALL | VERT_BIT_MAT_ALL;
188 } else {
189 return VERT_BIT_ALL;
190 }
191 }
192
193
194 /**
195 * Translate the bitmask of VBO_ATTRIB_BITs to VERT_ATTRIB_BITS.
196 * Note that position/generic0 attribute aliasing is done
197 * generically in the VAO.
198 */
199 static inline GLbitfield
200 _vbo_get_vao_enabled_from_vbo(gl_vertex_processing_mode vertex_processing_mode,
201 GLbitfield64 enabled)
202 {
203 if (vertex_processing_mode == VP_MODE_FF) {
204 /* The materials mapped into the generic arrays */
205 return (((GLbitfield)enabled) & VERT_BIT_FF_ALL)
206 | (((GLbitfield)(enabled >> VBO_MATERIAL_SHIFT)) & VERT_BIT_MAT_ALL);
207 } else {
208 return ((GLbitfield)enabled) & VERT_BIT_ALL;
209 }
210 }
211
212
213 /**
214 * Set the vertex attrib for vbo draw use.
215 */
216 static inline void
217 _vbo_set_attrib_format(struct gl_context *ctx,
218 struct gl_vertex_array_object *vao,
219 gl_vert_attrib attr, GLintptr buffer_offset,
220 GLubyte size, GLenum16 type, GLuint offset)
221 {
222 const GLboolean integer = vbo_attrtype_to_integer_flag(type);
223 const GLboolean doubles = vbo_attrtype_to_double_flag(type);
224 _mesa_update_array_format(ctx, vao, attr, size, type, GL_RGBA,
225 GL_FALSE, integer, doubles, offset);
226 /* Ptr for userspace arrays */
227 vao->VertexAttrib[attr].Ptr = ADD_POINTERS(buffer_offset, offset);
228 }
229
230
231 #endif /* VBO_PRIVATE_H */