2 * mesa 3-D graphics library
4 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
27 * Types, functions, etc which are private to the VBO module.
35 #include "vbo/vbo_attrib.h"
36 #include "vbo/vbo_exec.h"
37 #include "vbo/vbo_save.h"
38 #include "main/mtypes.h"
39 #include "main/varray.h"
47 struct gl_vertex_buffer_binding binding
;
48 struct gl_array_attributes current
[VBO_ATTRIB_MAX
];
49 /* The array of inputs used for _DrawVAO draws. */
50 struct vbo_inputs draw_arrays
;
52 struct gl_vertex_array_object
*VAO
;
54 struct vbo_exec_context exec
;
55 struct vbo_save_context save
;
57 /* Callback into the driver. This must always succeed, the driver
58 * is responsible for initiating any fallback actions required:
60 vbo_draw_func draw_prims
;
62 /* Optional callback for indirect draws. This allows multidraws to not be
63 * broken up, as well as for the actual count to be passed in as a separate
66 vbo_indirect_draw_func draw_indirect_prims
;
70 static inline struct vbo_context
*
71 vbo_context(struct gl_context
*ctx
)
73 return ctx
->vbo_context
;
78 * Array to apply the fixed function material aliasing map to
79 * an attribute value used in vbo processing inputs to an attribute
80 * as they appear in the vao.
83 _vbo_attribute_alias_map
[VP_MODE_MAX
][VERT_ATTRIB_MAX
];
87 * Return if format is integer. The immediate mode commands only emit floats
88 * for non-integer types, thus everything else is integer.
90 static inline GLboolean
91 vbo_attrtype_to_integer_flag(GLenum format
)
99 case GL_UNSIGNED_INT64_ARB
:
102 unreachable("Bad vertex attribute type");
107 static inline GLboolean
108 vbo_attrtype_to_double_flag(GLenum format
)
113 case GL_UNSIGNED_INT
:
114 case GL_UNSIGNED_INT64_ARB
:
119 unreachable("Bad vertex attribute type");
126 * Return default component values for the given format.
127 * The return type is an array of fi_types, because that's how we declare
128 * the vertex storage : floats , integers or unsigned integers.
130 static inline const fi_type
*
131 vbo_get_default_vals_as_union(GLenum format
)
133 static const GLfloat default_float
[4] = { 0, 0, 0, 1 };
134 static const GLint default_int
[4] = { 0, 0, 0, 1 };
138 return (fi_type
*)default_float
;
140 case GL_UNSIGNED_INT
:
141 return (fi_type
*)default_int
;
143 unreachable("Bad vertex format");
150 * Compute the max number of vertices which can be stored in
151 * a vertex buffer, given the current vertex size, and the amount
152 * of space already used.
154 static inline unsigned
155 vbo_compute_max_verts(const struct vbo_exec_context
*exec
)
157 unsigned n
= (VBO_VERT_BUFFER_SIZE
- exec
->vtx
.buffer_used
) /
158 (exec
->vtx
.vertex_size
* sizeof(GLfloat
));
161 /* Subtract one so we're always sure to have room for an extra
162 * vertex for GL_LINE_LOOP -> GL_LINE_STRIP conversion.
170 vbo_try_prim_conversion(struct _mesa_prim
*p
);
173 vbo_can_merge_prims(const struct _mesa_prim
*p0
, const struct _mesa_prim
*p1
);
176 vbo_merge_prims(struct _mesa_prim
*p0
, const struct _mesa_prim
*p1
);
180 * Get the filter mask for vbo draws depending on the vertex_processing_mode.
182 static inline GLbitfield
183 _vbo_get_vao_filter(gl_vertex_processing_mode vertex_processing_mode
)
185 if (vertex_processing_mode
== VP_MODE_FF
) {
186 /* The materials mapped into the generic arrays */
187 return VERT_BIT_FF_ALL
| VERT_BIT_MAT_ALL
;
195 * Translate the bitmask of VBO_ATTRIB_BITs to VERT_ATTRIB_BITS.
196 * Note that position/generic0 attribute aliasing is done
197 * generically in the VAO.
199 static inline GLbitfield
200 _vbo_get_vao_enabled_from_vbo(gl_vertex_processing_mode vertex_processing_mode
,
201 GLbitfield64 enabled
)
203 if (vertex_processing_mode
== VP_MODE_FF
) {
204 /* The materials mapped into the generic arrays */
205 return (((GLbitfield
)enabled
) & VERT_BIT_FF_ALL
)
206 | (((GLbitfield
)(enabled
>> VBO_MATERIAL_SHIFT
)) & VERT_BIT_MAT_ALL
);
208 return ((GLbitfield
)enabled
) & VERT_BIT_ALL
;
214 * Set the vertex attrib for vbo draw use.
217 _vbo_set_attrib_format(struct gl_context
*ctx
,
218 struct gl_vertex_array_object
*vao
,
219 gl_vert_attrib attr
, GLintptr buffer_offset
,
220 GLubyte size
, GLenum16 type
, GLuint offset
)
222 const GLboolean integer
= vbo_attrtype_to_integer_flag(type
);
223 const GLboolean doubles
= vbo_attrtype_to_double_flag(type
);
224 _mesa_update_array_format(ctx
, vao
, attr
, size
, type
, GL_RGBA
,
225 GL_FALSE
, integer
, doubles
, offset
);
226 /* Ptr for userspace arrays */
227 vao
->VertexAttrib
[attr
].Ptr
= ADD_POINTERS(buffer_offset
, offset
);
231 #endif /* VBO_PRIVATE_H */