vbo: Remove get_vp_mode() and enum vp_mode.
[mesa.git] / src / mesa / vbo / vbo_private.h
1 /*
2 * mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * Types, functions, etc which are private to the VBO module.
28 */
29
30
31 #ifndef VBO_PRIVATE_H
32 #define VBO_PRIVATE_H
33
34
35 #include "vbo/vbo_attrib.h"
36 #include "vbo/vbo_exec.h"
37 #include "vbo/vbo_save.h"
38 #include "main/mtypes.h"
39
40
41 struct _glapi_table;
42 struct _mesa_prim;
43
44
45 struct vbo_context {
46 struct gl_vertex_array currval[VBO_ATTRIB_MAX];
47
48 struct vbo_exec_context exec;
49 struct vbo_save_context save;
50
51 /* Callback into the driver. This must always succeed, the driver
52 * is responsible for initiating any fallback actions required:
53 */
54 vbo_draw_func draw_prims;
55
56 /* Optional callback for indirect draws. This allows multidraws to not be
57 * broken up, as well as for the actual count to be passed in as a separate
58 * indirect parameter.
59 */
60 vbo_indirect_draw_func draw_indirect_prims;
61 };
62
63
64 static inline struct vbo_context *
65 vbo_context(struct gl_context *ctx)
66 {
67 return ctx->vbo_context;
68 }
69
70
71 /**
72 * Array to apply the fixed function material aliasing map to
73 * an attribute value used in vbo processing inputs to an attribute
74 * as they appear in the vao.
75 */
76 extern const GLubyte
77 _vbo_attribute_alias_map[VP_MODE_MAX][VERT_ATTRIB_MAX];
78
79
80 /**
81 * Return if format is integer. The immediate mode commands only emit floats
82 * for non-integer types, thus everything else is integer.
83 */
84 static inline GLboolean
85 vbo_attrtype_to_integer_flag(GLenum format)
86 {
87 switch (format) {
88 case GL_FLOAT:
89 case GL_DOUBLE:
90 return GL_FALSE;
91 case GL_INT:
92 case GL_UNSIGNED_INT:
93 case GL_UNSIGNED_INT64_ARB:
94 return GL_TRUE;
95 default:
96 unreachable("Bad vertex attribute type");
97 return GL_FALSE;
98 }
99 }
100
101 static inline GLboolean
102 vbo_attrtype_to_double_flag(GLenum format)
103 {
104 switch (format) {
105 case GL_FLOAT:
106 case GL_INT:
107 case GL_UNSIGNED_INT:
108 case GL_UNSIGNED_INT64_ARB:
109 return GL_FALSE;
110 case GL_DOUBLE:
111 return GL_TRUE;
112 default:
113 unreachable("Bad vertex attribute type");
114 return GL_FALSE;
115 }
116 }
117
118
119 /**
120 * Return default component values for the given format.
121 * The return type is an array of fi_types, because that's how we declare
122 * the vertex storage : floats , integers or unsigned integers.
123 */
124 static inline const fi_type *
125 vbo_get_default_vals_as_union(GLenum format)
126 {
127 static const GLfloat default_float[4] = { 0, 0, 0, 1 };
128 static const GLint default_int[4] = { 0, 0, 0, 1 };
129
130 switch (format) {
131 case GL_FLOAT:
132 return (fi_type *)default_float;
133 case GL_INT:
134 case GL_UNSIGNED_INT:
135 return (fi_type *)default_int;
136 default:
137 unreachable("Bad vertex format");
138 return NULL;
139 }
140 }
141
142
143 /**
144 * Compute the max number of vertices which can be stored in
145 * a vertex buffer, given the current vertex size, and the amount
146 * of space already used.
147 */
148 static inline unsigned
149 vbo_compute_max_verts(const struct vbo_exec_context *exec)
150 {
151 unsigned n = (VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) /
152 (exec->vtx.vertex_size * sizeof(GLfloat));
153 if (n == 0)
154 return 0;
155 /* Subtract one so we're always sure to have room for an extra
156 * vertex for GL_LINE_LOOP -> GL_LINE_STRIP conversion.
157 */
158 n--;
159 return n;
160 }
161
162
163 void
164 vbo_try_prim_conversion(struct _mesa_prim *p);
165
166 bool
167 vbo_can_merge_prims(const struct _mesa_prim *p0, const struct _mesa_prim *p1);
168
169 void
170 vbo_merge_prims(struct _mesa_prim *p0, const struct _mesa_prim *p1);
171
172
173 #endif /* VBO_PRIVATE_H */