2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 * Keith Whitwell <keith@tungstengraphics.com>
34 #include "vbo_context.h"
38 void vbo_save_init( GLcontext
*ctx
)
40 struct vbo_save_context
*save
= &vbo_context(ctx
)->save
;
44 vbo_save_api_init( save
);
47 ctx
->Driver
.CurrentSavePrimitive
= PRIM_UNKNOWN
;
51 void vbo_save_destroy( GLcontext
*ctx
)
58 /* Note that this can occur during the playback of a display list:
60 void vbo_save_fallback( GLcontext
*ctx
, GLboolean fallback
)
62 struct vbo_save_context
*save
= &vbo_context(ctx
)->save
;
65 save
->replay_flags
|= VBO_SAVE_FALLBACK
;
67 save
->replay_flags
&= ~VBO_SAVE_FALLBACK
;
71 /* I don't see any reason to swap this code out on fallbacks. It
72 * wouldn't really mean anything to do so anyway as the old lists are
73 * still around from pre-fallback. Instead, the above code ensures
74 * that vertices are routed back through immediate mode dispatch on
77 * The below can be moved into init or removed:
79 void vbo_save_wakeup( GLcontext
*ctx
)
81 ctx
->Driver
.NewList
= vbo_save_NewList
;
82 ctx
->Driver
.EndList
= vbo_save_EndList
;
83 ctx
->Driver
.SaveFlushVertices
= vbo_save_SaveFlushVertices
;
84 ctx
->Driver
.BeginCallList
= vbo_save_BeginCallList
;
85 ctx
->Driver
.EndCallList
= vbo_save_EndCallList
;
86 ctx
->Driver
.NotifySaveBegin
= vbo_save_NotifyBegin
;
88 /* Assume we haven't been getting state updates either:
90 vbo_save_invalidate_state( ctx
, ~0 );