vbo: Remove vbo_indirect_draw_func.
[mesa.git] / src / mesa / vbo / vbo_save.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keithw@vmware.com>
26 */
27
28
29 #include "main/mtypes.h"
30 #include "main/arrayobj.h"
31 #include "main/bufferobj.h"
32
33 #include "vbo_private.h"
34
35
36 /**
37 * Called at context creation time.
38 */
39 void vbo_save_init( struct gl_context *ctx )
40 {
41 struct vbo_context *vbo = vbo_context(ctx);
42 struct vbo_save_context *save = &vbo->save;
43
44 save->ctx = ctx;
45
46 vbo_save_api_init( save );
47
48 for (gl_vertex_processing_mode vpm = VP_MODE_FF; vpm < VP_MODE_MAX; ++vpm)
49 save->VAO[vpm] = NULL;
50
51 ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END;
52 }
53
54
55 void vbo_save_destroy( struct gl_context *ctx )
56 {
57 struct vbo_context *vbo = vbo_context(ctx);
58 struct vbo_save_context *save = &vbo->save;
59
60 for (gl_vertex_processing_mode vpm = VP_MODE_FF; vpm < VP_MODE_MAX; ++vpm)
61 _mesa_reference_vao(ctx, &save->VAO[vpm], NULL);
62
63 if (save->prim_store) {
64 if ( --save->prim_store->refcount == 0 ) {
65 free(save->prim_store);
66 save->prim_store = NULL;
67 }
68 }
69 if (save->vertex_store) {
70 _mesa_reference_buffer_object(ctx, &save->vertex_store->bufferobj, NULL);
71 free(save->vertex_store);
72 save->vertex_store = NULL;
73 }
74 }
75
76
77
78
79 /* Note that this can occur during the playback of a display list:
80 */
81 void vbo_save_fallback( struct gl_context *ctx, GLboolean fallback )
82 {
83 struct vbo_save_context *save = &vbo_context(ctx)->save;
84
85 if (fallback)
86 save->replay_flags |= VBO_SAVE_FALLBACK;
87 else
88 save->replay_flags &= ~VBO_SAVE_FALLBACK;
89 }