Be more consistant with paths in #includes. Eventually, eliminate a bunch of -I...
[mesa.git] / src / mesa / vbo / vbo_save.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.3
4 *
5 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keith@tungstengraphics.com>
26 */
27
28
29 #include "main/mtypes.h"
30 #include "main/dlist.h"
31 #include "main/vtxfmt.h"
32 #include "main/imports.h"
33
34 #include "vbo_context.h"
35
36
37
38 static void vbo_save_callback_init( GLcontext *ctx )
39 {
40 ctx->Driver.NewList = vbo_save_NewList;
41 ctx->Driver.EndList = vbo_save_EndList;
42 ctx->Driver.SaveFlushVertices = vbo_save_SaveFlushVertices;
43 ctx->Driver.BeginCallList = vbo_save_BeginCallList;
44 ctx->Driver.EndCallList = vbo_save_EndCallList;
45 ctx->Driver.NotifySaveBegin = vbo_save_NotifyBegin;
46 }
47
48
49
50 void vbo_save_init( GLcontext *ctx )
51 {
52 struct vbo_context *vbo = vbo_context(ctx);
53 struct vbo_save_context *save = &vbo->save;
54
55 save->ctx = ctx;
56
57 vbo_save_api_init( save );
58 vbo_save_callback_init(ctx);
59
60 {
61 struct gl_client_array *arrays = save->arrays;
62 memcpy(arrays, vbo->legacy_currval, 16 * sizeof(arrays[0]));
63 memcpy(arrays + 16, vbo->generic_currval, 16 * sizeof(arrays[0]));
64 }
65
66 ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN;
67 }
68
69
70 void vbo_save_destroy( GLcontext *ctx )
71 {
72 }
73
74
75
76
77 /* Note that this can occur during the playback of a display list:
78 */
79 void vbo_save_fallback( GLcontext *ctx, GLboolean fallback )
80 {
81 struct vbo_save_context *save = &vbo_context(ctx)->save;
82
83 if (fallback)
84 save->replay_flags |= VBO_SAVE_FALLBACK;
85 else
86 save->replay_flags &= ~VBO_SAVE_FALLBACK;
87 }
88
89