vbo: rename prim to prims
[mesa.git] / src / mesa / vbo / vbo_save.h
1 /**************************************************************************
2
3 Copyright 2002 VMware, Inc.
4
5 All Rights Reserved.
6
7 Permission is hereby granted, free of charge, to any person obtaining a
8 copy of this software and associated documentation files (the "Software"),
9 to deal in the Software without restriction, including without limitation
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11 license, and/or sell copies of the Software, and to permit persons to whom
12 the Software is furnished to do so, subject to the following conditions:
13
14 The above copyright notice and this permission notice (including the next
15 paragraph) shall be included in all copies or substantial portions of the
16 Software.
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18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21 VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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23 OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
24 USE OR OTHER DEALINGS IN THE SOFTWARE.
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27
28 /*
29 * Authors:
30 * Keith Whitwell <keithw@vmware.com>
31 *
32 */
33
34 #ifndef VBO_SAVE_H
35 #define VBO_SAVE_H
36
37 #include "main/mtypes.h"
38 #include "vbo.h"
39 #include "vbo_attrib.h"
40
41
42 struct vbo_save_copied_vtx {
43 fi_type buffer[VBO_ATTRIB_MAX * 4 * VBO_MAX_COPIED_VERTS];
44 GLuint nr;
45 };
46
47
48 /* For display lists, this structure holds a run of vertices of the
49 * same format, and a strictly well-formed set of begin/end pairs,
50 * starting on the first vertex and ending at the last. Vertex
51 * copying on buffer breaks is precomputed according to these
52 * primitives, though there are situations where the copying will need
53 * correction at execute-time, perhaps by replaying the list as
54 * immediate mode commands.
55 *
56 * On executing this list, the 'current' values may be updated with
57 * the values of the final vertex, and often no fixup of the start of
58 * the vertex list is required.
59 *
60 * Eval and other commands that don't fit into these vertex lists are
61 * compiled using the fallback opcode mechanism provided by dlist.c.
62 */
63 struct vbo_save_vertex_list {
64 GLbitfield64 enabled; /**< mask of enabled vbo arrays. */
65 GLubyte attrsz[VBO_ATTRIB_MAX];
66 GLenum attrtype[VBO_ATTRIB_MAX];
67 GLuint vertex_size; /**< size in GLfloats */
68
69 /* Copy of the final vertex from node->vertex_store->bufferobj.
70 * Keep this in regular (non-VBO) memory to avoid repeated
71 * map/unmap of the VBO when updating GL current data.
72 */
73 fi_type *current_data;
74 GLuint current_size;
75
76 GLuint buffer_offset;
77 GLuint vertex_count;
78 GLuint wrap_count; /* number of copied vertices at start */
79 GLboolean dangling_attr_ref; /* current attr implicitly referenced
80 outside the list */
81
82 struct _mesa_prim *prims;
83 GLuint prim_count;
84
85 struct vbo_save_vertex_store *vertex_store;
86 struct vbo_save_primitive_store *prim_store;
87 };
88
89 /* These buffers should be a reasonable size to support upload to
90 * hardware. Current vbo implementation will re-upload on any
91 * changes, so don't make too big or apps which dynamically create
92 * dlists and use only a few times will suffer.
93 *
94 * Consider stategy of uploading regions from the VBO on demand in the
95 * case of dynamic vbos. Then make the dlist code signal that
96 * likelyhood as it occurs. No reason we couldn't change usage
97 * internally even though this probably isn't allowed for client VBOs?
98 */
99 #define VBO_SAVE_BUFFER_SIZE (256*1024) /* dwords */
100 #define VBO_SAVE_PRIM_SIZE 128
101 #define VBO_SAVE_PRIM_MODE_MASK 0x3f
102 #define VBO_SAVE_PRIM_WEAK 0x40
103 #define VBO_SAVE_PRIM_NO_CURRENT_UPDATE 0x80
104
105 #define VBO_SAVE_FALLBACK 0x10000000
106
107 /* Storage to be shared among several vertex_lists.
108 */
109 struct vbo_save_vertex_store {
110 struct gl_buffer_object *bufferobj;
111 fi_type *buffer_map;
112 GLuint used;
113 GLuint refcount;
114 };
115
116 struct vbo_save_primitive_store {
117 struct _mesa_prim prims[VBO_SAVE_PRIM_SIZE];
118 GLuint used;
119 GLuint refcount;
120 };
121
122
123 struct vbo_save_context {
124 struct gl_context *ctx;
125 GLvertexformat vtxfmt;
126 GLvertexformat vtxfmt_noop; /**< Used if out_of_memory is true */
127 struct gl_vertex_array arrays[VBO_ATTRIB_MAX];
128 const struct gl_vertex_array *inputs[VBO_ATTRIB_MAX];
129
130 GLbitfield64 enabled; /**< mask of enabled vbo arrays. */
131 GLubyte attrsz[VBO_ATTRIB_MAX]; /**< 1, 2, 3 or 4 */
132 GLenum attrtype[VBO_ATTRIB_MAX]; /**< GL_FLOAT, GL_INT, etc */
133 GLubyte active_sz[VBO_ATTRIB_MAX]; /**< 1, 2, 3 or 4 */
134 GLuint vertex_size; /**< size in GLfloats */
135
136 GLboolean out_of_memory; /**< True if last VBO allocation failed */
137
138 GLuint wrap_count;
139 GLbitfield replay_flags;
140
141 struct _mesa_prim *prims;
142 GLuint prim_count, prim_max;
143
144 struct vbo_save_vertex_store *vertex_store;
145 struct vbo_save_primitive_store *prim_store;
146
147 fi_type *buffer_map; /**< Mapping of vertex_store's buffer */
148 fi_type *buffer_ptr; /**< cursor, points into buffer_map */
149 fi_type vertex[VBO_ATTRIB_MAX*4]; /* current values */
150 fi_type *attrptr[VBO_ATTRIB_MAX];
151 GLuint vert_count;
152 GLuint max_vert;
153 GLboolean dangling_attr_ref;
154
155 GLuint opcode_vertex_list;
156
157 struct vbo_save_copied_vtx copied;
158
159 fi_type *current[VBO_ATTRIB_MAX]; /* points into ctx->ListState */
160 GLubyte *currentsz[VBO_ATTRIB_MAX];
161 };
162
163 void vbo_save_init(struct gl_context *ctx);
164 void vbo_save_destroy(struct gl_context *ctx);
165 void vbo_save_fallback(struct gl_context *ctx, GLboolean fallback);
166
167 /* save_loopback.c:
168 */
169 void vbo_loopback_vertex_list(struct gl_context *ctx,
170 const GLfloat *buffer,
171 const GLubyte *attrsz,
172 const struct _mesa_prim *prim,
173 GLuint prim_count,
174 GLuint wrap_count,
175 GLuint vertex_size);
176
177 /* Callbacks:
178 */
179 void
180 vbo_save_playback_vertex_list(struct gl_context *ctx, void *data);
181
182 void
183 vbo_save_api_init(struct vbo_save_context *save);
184
185 fi_type *
186 vbo_save_map_vertex_store(struct gl_context *ctx,
187 struct vbo_save_vertex_store *vertex_store);
188
189 void
190 vbo_save_unmap_vertex_store(struct gl_context *ctx,
191 struct vbo_save_vertex_store *vertex_store);
192
193 #endif /* VBO_SAVE_H */