mesa: Remove gl_array_attributes::Enabled.
[mesa.git] / src / mesa / vbo / vbo_save_api.c
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2
3 Copyright 2002-2008 VMware, Inc.
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27
28 /*
29 * Authors:
30 * Keith Whitwell <keithw@vmware.com>
31 */
32
33
34
35 /* Display list compiler attempts to store lists of vertices with the
36 * same vertex layout. Additionally it attempts to minimize the need
37 * for execute-time fixup of these vertex lists, allowing them to be
38 * cached on hardware.
39 *
40 * There are still some circumstances where this can be thwarted, for
41 * example by building a list that consists of one very long primitive
42 * (eg Begin(Triangles), 1000 vertices, End), and calling that list
43 * from inside a different begin/end object (Begin(Lines), CallList,
44 * End).
45 *
46 * In that case the code will have to replay the list as individual
47 * commands through the Exec dispatch table, or fix up the copied
48 * vertices at execute-time.
49 *
50 * The other case where fixup is required is when a vertex attribute
51 * is introduced in the middle of a primitive. Eg:
52 * Begin(Lines)
53 * TexCoord1f() Vertex2f()
54 * TexCoord1f() Color3f() Vertex2f()
55 * End()
56 *
57 * If the current value of Color isn't known at compile-time, this
58 * primitive will require fixup.
59 *
60 *
61 * The list compiler currently doesn't attempt to compile lists
62 * containing EvalCoord or EvalPoint commands. On encountering one of
63 * these, compilation falls back to opcodes.
64 *
65 * This could be improved to fallback only when a mix of EvalCoord and
66 * Vertex commands are issued within a single primitive.
67 */
68
69
70 #include "main/glheader.h"
71 #include "main/arrayobj.h"
72 #include "main/bufferobj.h"
73 #include "main/context.h"
74 #include "main/dlist.h"
75 #include "main/enums.h"
76 #include "main/eval.h"
77 #include "main/macros.h"
78 #include "main/draw_validate.h"
79 #include "main/api_arrayelt.h"
80 #include "main/vtxfmt.h"
81 #include "main/dispatch.h"
82 #include "main/state.h"
83 #include "main/varray.h"
84 #include "util/bitscan.h"
85
86 #include "vbo_noop.h"
87 #include "vbo_private.h"
88
89
90 #ifdef ERROR
91 #undef ERROR
92 #endif
93
94 /**
95 * Display list flag only used by this VBO code.
96 */
97 #define DLIST_DANGLING_REFS 0x1
98
99
100 /* An interesting VBO number/name to help with debugging */
101 #define VBO_BUF_ID 12345
102
103
104 /*
105 * NOTE: Old 'parity' issue is gone, but copying can still be
106 * wrong-footed on replay.
107 */
108 static GLuint
109 copy_vertices(struct gl_context *ctx,
110 const struct vbo_save_vertex_list *node,
111 const fi_type * src_buffer)
112 {
113 struct vbo_save_context *save = &vbo_context(ctx)->save;
114 const struct _mesa_prim *prim = &node->prims[node->prim_count - 1];
115 GLuint nr = prim->count;
116 GLuint sz = save->vertex_size;
117 const fi_type *src = src_buffer + prim->start * sz;
118 fi_type *dst = save->copied.buffer;
119 GLuint ovf, i;
120
121 if (prim->end)
122 return 0;
123
124 switch (prim->mode) {
125 case GL_POINTS:
126 return 0;
127 case GL_LINES:
128 ovf = nr & 1;
129 for (i = 0; i < ovf; i++)
130 memcpy(dst + i * sz, src + (nr - ovf + i) * sz,
131 sz * sizeof(GLfloat));
132 return i;
133 case GL_TRIANGLES:
134 ovf = nr % 3;
135 for (i = 0; i < ovf; i++)
136 memcpy(dst + i * sz, src + (nr - ovf + i) * sz,
137 sz * sizeof(GLfloat));
138 return i;
139 case GL_QUADS:
140 ovf = nr & 3;
141 for (i = 0; i < ovf; i++)
142 memcpy(dst + i * sz, src + (nr - ovf + i) * sz,
143 sz * sizeof(GLfloat));
144 return i;
145 case GL_LINE_STRIP:
146 if (nr == 0)
147 return 0;
148 else {
149 memcpy(dst, src + (nr - 1) * sz, sz * sizeof(GLfloat));
150 return 1;
151 }
152 case GL_LINE_LOOP:
153 case GL_TRIANGLE_FAN:
154 case GL_POLYGON:
155 if (nr == 0)
156 return 0;
157 else if (nr == 1) {
158 memcpy(dst, src + 0, sz * sizeof(GLfloat));
159 return 1;
160 }
161 else {
162 memcpy(dst, src + 0, sz * sizeof(GLfloat));
163 memcpy(dst + sz, src + (nr - 1) * sz, sz * sizeof(GLfloat));
164 return 2;
165 }
166 case GL_TRIANGLE_STRIP:
167 case GL_QUAD_STRIP:
168 switch (nr) {
169 case 0:
170 ovf = 0;
171 break;
172 case 1:
173 ovf = 1;
174 break;
175 default:
176 ovf = 2 + (nr & 1);
177 break;
178 }
179 for (i = 0; i < ovf; i++)
180 memcpy(dst + i * sz, src + (nr - ovf + i) * sz,
181 sz * sizeof(GLfloat));
182 return i;
183 default:
184 unreachable("Unexpected primitive type");
185 return 0;
186 }
187 }
188
189
190 static struct vbo_save_vertex_store *
191 alloc_vertex_store(struct gl_context *ctx)
192 {
193 struct vbo_save_context *save = &vbo_context(ctx)->save;
194 struct vbo_save_vertex_store *vertex_store =
195 CALLOC_STRUCT(vbo_save_vertex_store);
196
197 /* obj->Name needs to be non-zero, but won't ever be examined more
198 * closely than that. In particular these buffers won't be entered
199 * into the hash and can never be confused with ones visible to the
200 * user. Perhaps there could be a special number for internal
201 * buffers:
202 */
203 vertex_store->bufferobj = ctx->Driver.NewBufferObject(ctx, VBO_BUF_ID);
204 if (vertex_store->bufferobj) {
205 save->out_of_memory =
206 !ctx->Driver.BufferData(ctx,
207 GL_ARRAY_BUFFER_ARB,
208 VBO_SAVE_BUFFER_SIZE * sizeof(GLfloat),
209 NULL, GL_STATIC_DRAW_ARB,
210 GL_MAP_WRITE_BIT |
211 GL_DYNAMIC_STORAGE_BIT,
212 vertex_store->bufferobj);
213 }
214 else {
215 save->out_of_memory = GL_TRUE;
216 }
217
218 if (save->out_of_memory) {
219 _mesa_error(ctx, GL_OUT_OF_MEMORY, "internal VBO allocation");
220 _mesa_install_save_vtxfmt(ctx, &save->vtxfmt_noop);
221 }
222
223 vertex_store->buffer_map = NULL;
224 vertex_store->used = 0;
225
226 return vertex_store;
227 }
228
229
230 static void
231 free_vertex_store(struct gl_context *ctx,
232 struct vbo_save_vertex_store *vertex_store)
233 {
234 assert(!vertex_store->buffer_map);
235
236 if (vertex_store->bufferobj) {
237 _mesa_reference_buffer_object(ctx, &vertex_store->bufferobj, NULL);
238 }
239
240 free(vertex_store);
241 }
242
243
244 fi_type *
245 vbo_save_map_vertex_store(struct gl_context *ctx,
246 struct vbo_save_vertex_store *vertex_store)
247 {
248 const GLbitfield access = (GL_MAP_WRITE_BIT |
249 GL_MAP_INVALIDATE_RANGE_BIT |
250 GL_MAP_UNSYNCHRONIZED_BIT |
251 GL_MAP_FLUSH_EXPLICIT_BIT);
252
253 assert(vertex_store->bufferobj);
254 assert(!vertex_store->buffer_map); /* the buffer should not be mapped */
255
256 if (vertex_store->bufferobj->Size > 0) {
257 /* Map the remaining free space in the VBO */
258 GLintptr offset = vertex_store->used * sizeof(GLfloat);
259 GLsizeiptr size = vertex_store->bufferobj->Size - offset;
260 fi_type *range = (fi_type *)
261 ctx->Driver.MapBufferRange(ctx, offset, size, access,
262 vertex_store->bufferobj,
263 MAP_INTERNAL);
264 if (range) {
265 /* compute address of start of whole buffer (needed elsewhere) */
266 vertex_store->buffer_map = range - vertex_store->used;
267 assert(vertex_store->buffer_map);
268 return range;
269 }
270 else {
271 vertex_store->buffer_map = NULL;
272 return NULL;
273 }
274 }
275 else {
276 /* probably ran out of memory for buffers */
277 return NULL;
278 }
279 }
280
281
282 void
283 vbo_save_unmap_vertex_store(struct gl_context *ctx,
284 struct vbo_save_vertex_store *vertex_store)
285 {
286 if (vertex_store->bufferobj->Size > 0) {
287 GLintptr offset = 0;
288 GLsizeiptr length = vertex_store->used * sizeof(GLfloat)
289 - vertex_store->bufferobj->Mappings[MAP_INTERNAL].Offset;
290
291 /* Explicitly flush the region we wrote to */
292 ctx->Driver.FlushMappedBufferRange(ctx, offset, length,
293 vertex_store->bufferobj,
294 MAP_INTERNAL);
295
296 ctx->Driver.UnmapBuffer(ctx, vertex_store->bufferobj, MAP_INTERNAL);
297 }
298 vertex_store->buffer_map = NULL;
299 }
300
301
302 static struct vbo_save_primitive_store *
303 alloc_prim_store(void)
304 {
305 struct vbo_save_primitive_store *store =
306 CALLOC_STRUCT(vbo_save_primitive_store);
307 store->used = 0;
308 store->refcount = 1;
309 return store;
310 }
311
312
313 static void
314 reset_counters(struct gl_context *ctx)
315 {
316 struct vbo_save_context *save = &vbo_context(ctx)->save;
317
318 save->prims = save->prim_store->prims + save->prim_store->used;
319 save->buffer_map = save->vertex_store->buffer_map + save->vertex_store->used;
320
321 assert(save->buffer_map == save->buffer_ptr);
322
323 if (save->vertex_size)
324 save->max_vert = (VBO_SAVE_BUFFER_SIZE - save->vertex_store->used) /
325 save->vertex_size;
326 else
327 save->max_vert = 0;
328
329 save->vert_count = 0;
330 save->prim_count = 0;
331 save->prim_max = VBO_SAVE_PRIM_SIZE - save->prim_store->used;
332 save->dangling_attr_ref = GL_FALSE;
333 }
334
335 /**
336 * For a list of prims, try merging prims that can just be extensions of the
337 * previous prim.
338 */
339 static void
340 merge_prims(struct _mesa_prim *prim_list,
341 GLuint *prim_count)
342 {
343 GLuint i;
344 struct _mesa_prim *prev_prim = prim_list;
345
346 for (i = 1; i < *prim_count; i++) {
347 struct _mesa_prim *this_prim = prim_list + i;
348
349 vbo_try_prim_conversion(this_prim);
350
351 if (vbo_can_merge_prims(prev_prim, this_prim)) {
352 /* We've found a prim that just extend the previous one. Tack it
353 * onto the previous one, and let this primitive struct get dropped.
354 */
355 vbo_merge_prims(prev_prim, this_prim);
356 continue;
357 }
358
359 /* If any previous primitives have been dropped, then we need to copy
360 * this later one into the next available slot.
361 */
362 prev_prim++;
363 if (prev_prim != this_prim)
364 *prev_prim = *this_prim;
365 }
366
367 *prim_count = prev_prim - prim_list + 1;
368 }
369
370
371 /**
372 * Convert GL_LINE_LOOP primitive into GL_LINE_STRIP so that drivers
373 * don't have to worry about handling the _mesa_prim::begin/end flags.
374 * See https://bugs.freedesktop.org/show_bug.cgi?id=81174
375 */
376 static void
377 convert_line_loop_to_strip(struct vbo_save_context *save,
378 struct vbo_save_vertex_list *node)
379 {
380 struct _mesa_prim *prim = &node->prims[node->prim_count - 1];
381
382 assert(prim->mode == GL_LINE_LOOP);
383
384 if (prim->end) {
385 /* Copy the 0th vertex to end of the buffer and extend the
386 * vertex count by one to finish the line loop.
387 */
388 const GLuint sz = save->vertex_size;
389 /* 0th vertex: */
390 const fi_type *src = save->buffer_map + prim->start * sz;
391 /* end of buffer: */
392 fi_type *dst = save->buffer_map + (prim->start + prim->count) * sz;
393
394 memcpy(dst, src, sz * sizeof(float));
395
396 prim->count++;
397 node->vertex_count++;
398 save->vert_count++;
399 save->buffer_ptr += sz;
400 save->vertex_store->used += sz;
401 }
402
403 if (!prim->begin) {
404 /* Drawing the second or later section of a long line loop.
405 * Skip the 0th vertex.
406 */
407 prim->start++;
408 prim->count--;
409 }
410
411 prim->mode = GL_LINE_STRIP;
412 }
413
414
415 /* Compare the present vao if it has the same setup. */
416 static bool
417 compare_vao(gl_vertex_processing_mode mode,
418 const struct gl_vertex_array_object *vao,
419 const struct gl_buffer_object *bo, GLintptr buffer_offset,
420 GLuint stride, GLbitfield64 vao_enabled,
421 const GLubyte size[VBO_ATTRIB_MAX],
422 const GLenum16 type[VBO_ATTRIB_MAX],
423 const GLuint offset[VBO_ATTRIB_MAX])
424 {
425 if (!vao)
426 return false;
427
428 /* If the enabled arrays are not the same we are not equal. */
429 if (vao_enabled != vao->Enabled)
430 return false;
431
432 /* Check the buffer binding at 0 */
433 if (vao->BufferBinding[0].BufferObj != bo)
434 return false;
435 /* BufferBinding[0].Offset != buffer_offset is checked per attribute */
436 if (vao->BufferBinding[0].Stride != stride)
437 return false;
438 assert(vao->BufferBinding[0].InstanceDivisor == 0);
439
440 /* Retrieve the mapping from VBO_ATTRIB to VERT_ATTRIB space */
441 const GLubyte *const vao_to_vbo_map = _vbo_attribute_alias_map[mode];
442
443 /* Now check the enabled arrays */
444 GLbitfield mask = vao_enabled;
445 while (mask) {
446 const int attr = u_bit_scan(&mask);
447 const unsigned char vbo_attr = vao_to_vbo_map[attr];
448 const GLenum16 tp = type[vbo_attr];
449 const GLintptr off = offset[vbo_attr] + buffer_offset;
450 const struct gl_array_attributes *attrib = &vao->VertexAttrib[attr];
451 if (attrib->RelativeOffset + vao->BufferBinding[0].Offset != off)
452 return false;
453 if (attrib->Type != tp)
454 return false;
455 if (attrib->Size != size[vbo_attr])
456 return false;
457 assert(attrib->Format == GL_RGBA);
458 assert(attrib->Normalized == GL_FALSE);
459 assert(attrib->Integer == vbo_attrtype_to_integer_flag(tp));
460 assert(attrib->Doubles == vbo_attrtype_to_double_flag(tp));
461 assert(attrib->BufferBindingIndex == 0);
462 }
463
464 return true;
465 }
466
467
468 /* Create or reuse the vao for the vertex processing mode. */
469 static void
470 update_vao(struct gl_context *ctx,
471 gl_vertex_processing_mode mode,
472 struct gl_vertex_array_object **vao,
473 struct gl_buffer_object *bo, GLintptr buffer_offset,
474 GLuint stride, GLbitfield64 vbo_enabled,
475 const GLubyte size[VBO_ATTRIB_MAX],
476 const GLenum16 type[VBO_ATTRIB_MAX],
477 const GLuint offset[VBO_ATTRIB_MAX])
478 {
479 /* Compute the bitmasks of vao_enabled arrays */
480 GLbitfield vao_enabled = _vbo_get_vao_enabled_from_vbo(mode, vbo_enabled);
481
482 /*
483 * Check if we can possibly reuse the exisiting one.
484 * In the long term we should reset them when something changes.
485 */
486 if (compare_vao(mode, *vao, bo, buffer_offset, stride,
487 vao_enabled, size, type, offset))
488 return;
489
490 /* The initial refcount is 1 */
491 _mesa_reference_vao(ctx, vao, NULL);
492 *vao = _mesa_new_vao(ctx, ~((GLuint)0));
493
494 /*
495 * assert(stride <= ctx->Const.MaxVertexAttribStride);
496 * MaxVertexAttribStride is not set for drivers that does not
497 * expose GL 44 or GLES 31.
498 */
499
500 /* Bind the buffer object at binding point 0 */
501 _mesa_bind_vertex_buffer(ctx, *vao, 0, bo, buffer_offset, stride);
502
503 /* Retrieve the mapping from VBO_ATTRIB to VERT_ATTRIB space
504 * Note that the position/generic0 aliasing is done in the VAO.
505 */
506 const GLubyte *const vao_to_vbo_map = _vbo_attribute_alias_map[mode];
507 /* Now set the enable arrays */
508 GLbitfield mask = vao_enabled;
509 while (mask) {
510 const int vao_attr = u_bit_scan(&mask);
511 const GLubyte vbo_attr = vao_to_vbo_map[vao_attr];
512 assert(offset[vbo_attr] <= ctx->Const.MaxVertexAttribRelativeOffset);
513
514 _vbo_set_attrib_format(ctx, *vao, vao_attr, buffer_offset,
515 size[vbo_attr], type[vbo_attr], offset[vbo_attr]);
516 _mesa_vertex_attrib_binding(ctx, *vao, vao_attr, 0);
517 _mesa_enable_vertex_array_attrib(ctx, *vao, vao_attr);
518 }
519 assert((vao_enabled & ~(*vao)->VertexAttribBufferMask) == 0);
520
521 /* Finalize and freeze the VAO */
522 _mesa_set_vao_immutable(ctx, *vao);
523 }
524
525
526 /**
527 * Insert the active immediate struct onto the display list currently
528 * being built.
529 */
530 static void
531 compile_vertex_list(struct gl_context *ctx)
532 {
533 struct vbo_save_context *save = &vbo_context(ctx)->save;
534 struct vbo_save_vertex_list *node;
535
536 /* Allocate space for this structure in the display list currently
537 * being compiled.
538 */
539 node = (struct vbo_save_vertex_list *)
540 _mesa_dlist_alloc_aligned(ctx, save->opcode_vertex_list, sizeof(*node));
541
542 if (!node)
543 return;
544
545 /* Make sure the pointer is aligned to the size of a pointer */
546 assert((GLintptr) node % sizeof(void *) == 0);
547
548 /* Duplicate our template, increment refcounts to the storage structs:
549 */
550 GLintptr old_offset = 0;
551 if (save->VAO[0]) {
552 old_offset = save->VAO[0]->BufferBinding[0].Offset
553 + save->VAO[0]->VertexAttrib[VERT_ATTRIB_POS].RelativeOffset;
554 }
555 const GLsizei stride = save->vertex_size*sizeof(GLfloat);
556 GLintptr buffer_offset =
557 (save->buffer_map - save->vertex_store->buffer_map) * sizeof(GLfloat);
558 assert(old_offset <= buffer_offset);
559 const GLintptr offset_diff = buffer_offset - old_offset;
560 GLuint start_offset = 0;
561 if (offset_diff > 0 && stride > 0 && offset_diff % stride == 0) {
562 /* The vertex size is an exact multiple of the buffer offset.
563 * This means that we can use zero-based vertex attribute pointers
564 * and specify the start of the primitive with the _mesa_prim::start
565 * field. This results in issuing several draw calls with identical
566 * vertex attribute information. This can result in fewer state
567 * changes in drivers. In particular, the Gallium CSO module will
568 * filter out redundant vertex buffer changes.
569 */
570 /* We cannot immediately update the primitives as some methods below
571 * still need the uncorrected start vertices
572 */
573 start_offset = offset_diff/stride;
574 assert(old_offset == buffer_offset - offset_diff);
575 buffer_offset = old_offset;
576 }
577 GLuint offsets[VBO_ATTRIB_MAX];
578 for (unsigned i = 0, offset = 0; i < VBO_ATTRIB_MAX; ++i) {
579 offsets[i] = offset;
580 offset += save->attrsz[i] * sizeof(GLfloat);
581 }
582 node->vertex_count = save->vert_count;
583 node->wrap_count = save->copied.nr;
584 node->prims = save->prims;
585 node->prim_count = save->prim_count;
586 node->prim_store = save->prim_store;
587
588 /* Create a pair of VAOs for the possible VERTEX_PROCESSING_MODEs
589 * Note that this may reuse the previous one of possible.
590 */
591 for (gl_vertex_processing_mode vpm = VP_MODE_FF; vpm < VP_MODE_MAX; ++vpm) {
592 /* create or reuse the vao */
593 update_vao(ctx, vpm, &save->VAO[vpm],
594 save->vertex_store->bufferobj, buffer_offset, stride,
595 save->enabled, save->attrsz, save->attrtype, offsets);
596 /* Reference the vao in the dlist */
597 node->VAO[vpm] = NULL;
598 _mesa_reference_vao(ctx, &node->VAO[vpm], save->VAO[vpm]);
599 }
600
601 node->prim_store->refcount++;
602
603 if (save->no_current_update) {
604 node->current_data = NULL;
605 }
606 else {
607 GLuint current_size = save->vertex_size - save->attrsz[0];
608 node->current_data = NULL;
609
610 if (current_size) {
611 node->current_data = malloc(current_size * sizeof(GLfloat));
612 if (node->current_data) {
613 const char *buffer = (const char *)save->buffer_map;
614 unsigned attr_offset = save->attrsz[0] * sizeof(GLfloat);
615 unsigned vertex_offset = 0;
616
617 if (node->vertex_count)
618 vertex_offset = (node->vertex_count - 1) * stride;
619
620 memcpy(node->current_data, buffer + vertex_offset + attr_offset,
621 current_size * sizeof(GLfloat));
622 } else {
623 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Current value allocation");
624 }
625 }
626 }
627
628 assert(save->attrsz[VBO_ATTRIB_POS] != 0 || node->vertex_count == 0);
629
630 if (save->dangling_attr_ref)
631 ctx->ListState.CurrentList->Flags |= DLIST_DANGLING_REFS;
632
633 save->vertex_store->used += save->vertex_size * node->vertex_count;
634 save->prim_store->used += node->prim_count;
635
636 /* Copy duplicated vertices
637 */
638 save->copied.nr = copy_vertices(ctx, node, save->buffer_map);
639
640 if (node->prims[node->prim_count - 1].mode == GL_LINE_LOOP) {
641 convert_line_loop_to_strip(save, node);
642 }
643
644 merge_prims(node->prims, &node->prim_count);
645
646 /* Correct the primitive starts, we can only do this here as copy_vertices
647 * and convert_line_loop_to_strip above consume the uncorrected starts.
648 * On the other hand the _vbo_loopback_vertex_list call below needs the
649 * primitves to be corrected already.
650 */
651 for (unsigned i = 0; i < node->prim_count; i++) {
652 node->prims[i].start += start_offset;
653 }
654
655 /* Deal with GL_COMPILE_AND_EXECUTE:
656 */
657 if (ctx->ExecuteFlag) {
658 struct _glapi_table *dispatch = GET_DISPATCH();
659
660 _glapi_set_dispatch(ctx->Exec);
661
662 /* Note that the range of referenced vertices must be mapped already */
663 _vbo_loopback_vertex_list(ctx, node);
664
665 _glapi_set_dispatch(dispatch);
666 }
667
668 /* Decide whether the storage structs are full, or can be used for
669 * the next vertex lists as well.
670 */
671 if (save->vertex_store->used >
672 VBO_SAVE_BUFFER_SIZE - 16 * (save->vertex_size + 4)) {
673
674 /* Unmap old store:
675 */
676 vbo_save_unmap_vertex_store(ctx, save->vertex_store);
677
678 /* Release old reference:
679 */
680 free_vertex_store(ctx, save->vertex_store);
681 save->vertex_store = NULL;
682 /* When we have a new vbo, we will for sure need a new vao */
683 for (gl_vertex_processing_mode vpm = 0; vpm < VP_MODE_MAX; ++vpm)
684 _mesa_reference_vao(ctx, &save->VAO[vpm], NULL);
685
686 /* Allocate and map new store:
687 */
688 save->vertex_store = alloc_vertex_store(ctx);
689 save->buffer_ptr = vbo_save_map_vertex_store(ctx, save->vertex_store);
690 save->out_of_memory = save->buffer_ptr == NULL;
691 }
692 else {
693 /* update buffer_ptr for next vertex */
694 save->buffer_ptr = save->vertex_store->buffer_map
695 + save->vertex_store->used;
696 }
697
698 if (save->prim_store->used > VBO_SAVE_PRIM_SIZE - 6) {
699 save->prim_store->refcount--;
700 assert(save->prim_store->refcount != 0);
701 save->prim_store = alloc_prim_store();
702 }
703
704 /* Reset our structures for the next run of vertices:
705 */
706 reset_counters(ctx);
707 }
708
709
710 /**
711 * This is called when we fill a vertex buffer before we hit a glEnd().
712 * We
713 * TODO -- If no new vertices have been stored, don't bother saving it.
714 */
715 static void
716 wrap_buffers(struct gl_context *ctx)
717 {
718 struct vbo_save_context *save = &vbo_context(ctx)->save;
719 GLint i = save->prim_count - 1;
720 GLenum mode;
721
722 assert(i < (GLint) save->prim_max);
723 assert(i >= 0);
724
725 /* Close off in-progress primitive.
726 */
727 save->prims[i].count = (save->vert_count - save->prims[i].start);
728 mode = save->prims[i].mode;
729
730 /* store the copied vertices, and allocate a new list.
731 */
732 compile_vertex_list(ctx);
733
734 /* Restart interrupted primitive
735 */
736 save->prims[0].mode = mode;
737 save->prims[0].begin = 0;
738 save->prims[0].end = 0;
739 save->prims[0].pad = 0;
740 save->prims[0].start = 0;
741 save->prims[0].count = 0;
742 save->prims[0].num_instances = 1;
743 save->prims[0].base_instance = 0;
744 save->prims[0].is_indirect = 0;
745 save->prim_count = 1;
746 }
747
748
749 /**
750 * Called only when buffers are wrapped as the result of filling the
751 * vertex_store struct.
752 */
753 static void
754 wrap_filled_vertex(struct gl_context *ctx)
755 {
756 struct vbo_save_context *save = &vbo_context(ctx)->save;
757 unsigned numComponents;
758
759 /* Emit a glEnd to close off the last vertex list.
760 */
761 wrap_buffers(ctx);
762
763 /* Copy stored stored vertices to start of new list.
764 */
765 assert(save->max_vert - save->vert_count > save->copied.nr);
766
767 numComponents = save->copied.nr * save->vertex_size;
768 memcpy(save->buffer_ptr,
769 save->copied.buffer,
770 numComponents * sizeof(fi_type));
771 save->buffer_ptr += numComponents;
772 save->vert_count += save->copied.nr;
773 }
774
775
776 static void
777 copy_to_current(struct gl_context *ctx)
778 {
779 struct vbo_save_context *save = &vbo_context(ctx)->save;
780 GLbitfield64 enabled = save->enabled & (~BITFIELD64_BIT(VBO_ATTRIB_POS));
781
782 while (enabled) {
783 const int i = u_bit_scan64(&enabled);
784 assert(save->attrsz[i]);
785
786 if (save->attrtype[i] == GL_DOUBLE ||
787 save->attrtype[i] == GL_UNSIGNED_INT64_ARB)
788 memcpy(save->current[i], save->attrptr[i], save->attrsz[i] * sizeof(GLfloat));
789 else
790 COPY_CLEAN_4V_TYPE_AS_UNION(save->current[i], save->attrsz[i],
791 save->attrptr[i], save->attrtype[i]);
792 }
793 }
794
795
796 static void
797 copy_from_current(struct gl_context *ctx)
798 {
799 struct vbo_save_context *save = &vbo_context(ctx)->save;
800 GLbitfield64 enabled = save->enabled & (~BITFIELD64_BIT(VBO_ATTRIB_POS));
801
802 while (enabled) {
803 const int i = u_bit_scan64(&enabled);
804
805 switch (save->attrsz[i]) {
806 case 4:
807 save->attrptr[i][3] = save->current[i][3];
808 case 3:
809 save->attrptr[i][2] = save->current[i][2];
810 case 2:
811 save->attrptr[i][1] = save->current[i][1];
812 case 1:
813 save->attrptr[i][0] = save->current[i][0];
814 break;
815 case 0:
816 unreachable("Unexpected vertex attribute size");
817 }
818 }
819 }
820
821
822 /**
823 * Called when we increase the size of a vertex attribute. For example,
824 * if we've seen one or more glTexCoord2f() calls and now we get a
825 * glTexCoord3f() call.
826 * Flush existing data, set new attrib size, replay copied vertices.
827 */
828 static void
829 upgrade_vertex(struct gl_context *ctx, GLuint attr, GLuint newsz)
830 {
831 struct vbo_save_context *save = &vbo_context(ctx)->save;
832 GLuint oldsz;
833 GLuint i;
834 fi_type *tmp;
835
836 /* Store the current run of vertices, and emit a GL_END. Emit a
837 * BEGIN in the new buffer.
838 */
839 if (save->vert_count)
840 wrap_buffers(ctx);
841 else
842 assert(save->copied.nr == 0);
843
844 /* Do a COPY_TO_CURRENT to ensure back-copying works for the case
845 * when the attribute already exists in the vertex and is having
846 * its size increased.
847 */
848 copy_to_current(ctx);
849
850 /* Fix up sizes:
851 */
852 oldsz = save->attrsz[attr];
853 save->attrsz[attr] = newsz;
854 save->enabled |= BITFIELD64_BIT(attr);
855
856 save->vertex_size += newsz - oldsz;
857 save->max_vert = ((VBO_SAVE_BUFFER_SIZE - save->vertex_store->used) /
858 save->vertex_size);
859 save->vert_count = 0;
860
861 /* Recalculate all the attrptr[] values:
862 */
863 tmp = save->vertex;
864 for (i = 0; i < VBO_ATTRIB_MAX; i++) {
865 if (save->attrsz[i]) {
866 save->attrptr[i] = tmp;
867 tmp += save->attrsz[i];
868 }
869 else {
870 save->attrptr[i] = NULL; /* will not be dereferenced. */
871 }
872 }
873
874 /* Copy from current to repopulate the vertex with correct values.
875 */
876 copy_from_current(ctx);
877
878 /* Replay stored vertices to translate them to new format here.
879 *
880 * If there are copied vertices and the new (upgraded) attribute
881 * has not been defined before, this list is somewhat degenerate,
882 * and will need fixup at runtime.
883 */
884 if (save->copied.nr) {
885 const fi_type *data = save->copied.buffer;
886 fi_type *dest = save->buffer_map;
887
888 /* Need to note this and fix up at runtime (or loopback):
889 */
890 if (attr != VBO_ATTRIB_POS && save->currentsz[attr][0] == 0) {
891 assert(oldsz == 0);
892 save->dangling_attr_ref = GL_TRUE;
893 }
894
895 for (i = 0; i < save->copied.nr; i++) {
896 GLbitfield64 enabled = save->enabled;
897 while (enabled) {
898 const int j = u_bit_scan64(&enabled);
899 assert(save->attrsz[j]);
900 if (j == attr) {
901 if (oldsz) {
902 COPY_CLEAN_4V_TYPE_AS_UNION(dest, oldsz, data,
903 save->attrtype[j]);
904 data += oldsz;
905 dest += newsz;
906 }
907 else {
908 COPY_SZ_4V(dest, newsz, save->current[attr]);
909 dest += newsz;
910 }
911 }
912 else {
913 GLint sz = save->attrsz[j];
914 COPY_SZ_4V(dest, sz, data);
915 data += sz;
916 dest += sz;
917 }
918 }
919 }
920
921 save->buffer_ptr = dest;
922 save->vert_count += save->copied.nr;
923 }
924 }
925
926
927 /**
928 * This is called when the size of a vertex attribute changes.
929 * For example, after seeing one or more glTexCoord2f() calls we
930 * get a glTexCoord4f() or glTexCoord1f() call.
931 */
932 static void
933 fixup_vertex(struct gl_context *ctx, GLuint attr,
934 GLuint sz, GLenum newType)
935 {
936 struct vbo_save_context *save = &vbo_context(ctx)->save;
937
938 if (sz > save->attrsz[attr] ||
939 newType != save->attrtype[attr]) {
940 /* New size is larger. Need to flush existing vertices and get
941 * an enlarged vertex format.
942 */
943 upgrade_vertex(ctx, attr, sz);
944 }
945 else if (sz < save->active_sz[attr]) {
946 GLuint i;
947 const fi_type *id = vbo_get_default_vals_as_union(save->attrtype[attr]);
948
949 /* New size is equal or smaller - just need to fill in some
950 * zeros.
951 */
952 for (i = sz; i <= save->attrsz[attr]; i++)
953 save->attrptr[attr][i - 1] = id[i - 1];
954 }
955
956 save->active_sz[attr] = sz;
957 }
958
959
960 /**
961 * Reset the current size of all vertex attributes to the default
962 * value of 0. This signals that we haven't yet seen any per-vertex
963 * commands such as glNormal3f() or glTexCoord2f().
964 */
965 static void
966 reset_vertex(struct gl_context *ctx)
967 {
968 struct vbo_save_context *save = &vbo_context(ctx)->save;
969
970 while (save->enabled) {
971 const int i = u_bit_scan64(&save->enabled);
972 assert(save->attrsz[i]);
973 save->attrsz[i] = 0;
974 save->active_sz[i] = 0;
975 }
976
977 save->vertex_size = 0;
978 }
979
980
981
982 #define ERROR(err) _mesa_compile_error(ctx, err, __func__);
983
984
985 /* Only one size for each attribute may be active at once. Eg. if
986 * Color3f is installed/active, then Color4f may not be, even if the
987 * vertex actually contains 4 color coordinates. This is because the
988 * 3f version won't otherwise set color[3] to 1.0 -- this is the job
989 * of the chooser function when switching between Color4f and Color3f.
990 */
991 #define ATTR_UNION(A, N, T, C, V0, V1, V2, V3) \
992 do { \
993 struct vbo_save_context *save = &vbo_context(ctx)->save; \
994 int sz = (sizeof(C) / sizeof(GLfloat)); \
995 \
996 if (save->active_sz[A] != N) \
997 fixup_vertex(ctx, A, N * sz, T); \
998 \
999 { \
1000 C *dest = (C *)save->attrptr[A]; \
1001 if (N>0) dest[0] = V0; \
1002 if (N>1) dest[1] = V1; \
1003 if (N>2) dest[2] = V2; \
1004 if (N>3) dest[3] = V3; \
1005 save->attrtype[A] = T; \
1006 } \
1007 \
1008 if ((A) == 0) { \
1009 GLuint i; \
1010 \
1011 for (i = 0; i < save->vertex_size; i++) \
1012 save->buffer_ptr[i] = save->vertex[i]; \
1013 \
1014 save->buffer_ptr += save->vertex_size; \
1015 \
1016 if (++save->vert_count >= save->max_vert) \
1017 wrap_filled_vertex(ctx); \
1018 } \
1019 } while (0)
1020
1021 #define TAG(x) _save_##x
1022
1023 #include "vbo_attrib_tmp.h"
1024
1025
1026
1027 #define MAT( ATTR, N, face, params ) \
1028 do { \
1029 if (face != GL_BACK) \
1030 MAT_ATTR( ATTR, N, params ); /* front */ \
1031 if (face != GL_FRONT) \
1032 MAT_ATTR( ATTR + 1, N, params ); /* back */ \
1033 } while (0)
1034
1035
1036 /**
1037 * Save a glMaterial call found between glBegin/End.
1038 * glMaterial calls outside Begin/End are handled in dlist.c.
1039 */
1040 static void GLAPIENTRY
1041 _save_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
1042 {
1043 GET_CURRENT_CONTEXT(ctx);
1044
1045 if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
1046 _mesa_compile_error(ctx, GL_INVALID_ENUM, "glMaterial(face)");
1047 return;
1048 }
1049
1050 switch (pname) {
1051 case GL_EMISSION:
1052 MAT(VBO_ATTRIB_MAT_FRONT_EMISSION, 4, face, params);
1053 break;
1054 case GL_AMBIENT:
1055 MAT(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params);
1056 break;
1057 case GL_DIFFUSE:
1058 MAT(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params);
1059 break;
1060 case GL_SPECULAR:
1061 MAT(VBO_ATTRIB_MAT_FRONT_SPECULAR, 4, face, params);
1062 break;
1063 case GL_SHININESS:
1064 if (*params < 0 || *params > ctx->Const.MaxShininess) {
1065 _mesa_compile_error(ctx, GL_INVALID_VALUE, "glMaterial(shininess)");
1066 }
1067 else {
1068 MAT(VBO_ATTRIB_MAT_FRONT_SHININESS, 1, face, params);
1069 }
1070 break;
1071 case GL_COLOR_INDEXES:
1072 MAT(VBO_ATTRIB_MAT_FRONT_INDEXES, 3, face, params);
1073 break;
1074 case GL_AMBIENT_AND_DIFFUSE:
1075 MAT(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params);
1076 MAT(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params);
1077 break;
1078 default:
1079 _mesa_compile_error(ctx, GL_INVALID_ENUM, "glMaterial(pname)");
1080 return;
1081 }
1082 }
1083
1084
1085 /* Cope with EvalCoord/CallList called within a begin/end object:
1086 * -- Flush current buffer
1087 * -- Fallback to opcodes for the rest of the begin/end object.
1088 */
1089 static void
1090 dlist_fallback(struct gl_context *ctx)
1091 {
1092 struct vbo_save_context *save = &vbo_context(ctx)->save;
1093
1094 if (save->vert_count || save->prim_count) {
1095 if (save->prim_count > 0) {
1096 /* Close off in-progress primitive. */
1097 GLint i = save->prim_count - 1;
1098 save->prims[i].count = save->vert_count - save->prims[i].start;
1099 }
1100
1101 /* Need to replay this display list with loopback,
1102 * unfortunately, otherwise this primitive won't be handled
1103 * properly:
1104 */
1105 save->dangling_attr_ref = GL_TRUE;
1106
1107 compile_vertex_list(ctx);
1108 }
1109
1110 copy_to_current(ctx);
1111 reset_vertex(ctx);
1112 reset_counters(ctx);
1113 if (save->out_of_memory) {
1114 _mesa_install_save_vtxfmt(ctx, &save->vtxfmt_noop);
1115 }
1116 else {
1117 _mesa_install_save_vtxfmt(ctx, &ctx->ListState.ListVtxfmt);
1118 }
1119 ctx->Driver.SaveNeedFlush = GL_FALSE;
1120 }
1121
1122
1123 static void GLAPIENTRY
1124 _save_EvalCoord1f(GLfloat u)
1125 {
1126 GET_CURRENT_CONTEXT(ctx);
1127 dlist_fallback(ctx);
1128 CALL_EvalCoord1f(ctx->Save, (u));
1129 }
1130
1131 static void GLAPIENTRY
1132 _save_EvalCoord1fv(const GLfloat * v)
1133 {
1134 GET_CURRENT_CONTEXT(ctx);
1135 dlist_fallback(ctx);
1136 CALL_EvalCoord1fv(ctx->Save, (v));
1137 }
1138
1139 static void GLAPIENTRY
1140 _save_EvalCoord2f(GLfloat u, GLfloat v)
1141 {
1142 GET_CURRENT_CONTEXT(ctx);
1143 dlist_fallback(ctx);
1144 CALL_EvalCoord2f(ctx->Save, (u, v));
1145 }
1146
1147 static void GLAPIENTRY
1148 _save_EvalCoord2fv(const GLfloat * v)
1149 {
1150 GET_CURRENT_CONTEXT(ctx);
1151 dlist_fallback(ctx);
1152 CALL_EvalCoord2fv(ctx->Save, (v));
1153 }
1154
1155 static void GLAPIENTRY
1156 _save_EvalPoint1(GLint i)
1157 {
1158 GET_CURRENT_CONTEXT(ctx);
1159 dlist_fallback(ctx);
1160 CALL_EvalPoint1(ctx->Save, (i));
1161 }
1162
1163 static void GLAPIENTRY
1164 _save_EvalPoint2(GLint i, GLint j)
1165 {
1166 GET_CURRENT_CONTEXT(ctx);
1167 dlist_fallback(ctx);
1168 CALL_EvalPoint2(ctx->Save, (i, j));
1169 }
1170
1171 static void GLAPIENTRY
1172 _save_CallList(GLuint l)
1173 {
1174 GET_CURRENT_CONTEXT(ctx);
1175 dlist_fallback(ctx);
1176 CALL_CallList(ctx->Save, (l));
1177 }
1178
1179 static void GLAPIENTRY
1180 _save_CallLists(GLsizei n, GLenum type, const GLvoid * v)
1181 {
1182 GET_CURRENT_CONTEXT(ctx);
1183 dlist_fallback(ctx);
1184 CALL_CallLists(ctx->Save, (n, type, v));
1185 }
1186
1187
1188
1189 /**
1190 * Called when a glBegin is getting compiled into a display list.
1191 * Updating of ctx->Driver.CurrentSavePrimitive is already taken care of.
1192 */
1193 void
1194 vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode,
1195 bool no_current_update)
1196 {
1197 struct vbo_save_context *save = &vbo_context(ctx)->save;
1198 const GLuint i = save->prim_count++;
1199
1200 assert(i < save->prim_max);
1201 save->prims[i].mode = mode & VBO_SAVE_PRIM_MODE_MASK;
1202 save->prims[i].begin = 1;
1203 save->prims[i].end = 0;
1204 save->prims[i].pad = 0;
1205 save->prims[i].start = save->vert_count;
1206 save->prims[i].count = 0;
1207 save->prims[i].num_instances = 1;
1208 save->prims[i].base_instance = 0;
1209 save->prims[i].is_indirect = 0;
1210
1211 save->no_current_update = no_current_update;
1212
1213 if (save->out_of_memory) {
1214 _mesa_install_save_vtxfmt(ctx, &save->vtxfmt_noop);
1215 }
1216 else {
1217 _mesa_install_save_vtxfmt(ctx, &save->vtxfmt);
1218 }
1219
1220 /* We need to call vbo_save_SaveFlushVertices() if there's state change */
1221 ctx->Driver.SaveNeedFlush = GL_TRUE;
1222 }
1223
1224
1225 static void GLAPIENTRY
1226 _save_End(void)
1227 {
1228 GET_CURRENT_CONTEXT(ctx);
1229 struct vbo_save_context *save = &vbo_context(ctx)->save;
1230 const GLint i = save->prim_count - 1;
1231
1232 ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END;
1233 save->prims[i].end = 1;
1234 save->prims[i].count = (save->vert_count - save->prims[i].start);
1235
1236 if (i == (GLint) save->prim_max - 1) {
1237 compile_vertex_list(ctx);
1238 assert(save->copied.nr == 0);
1239 }
1240
1241 /* Swap out this vertex format while outside begin/end. Any color,
1242 * etc. received between here and the next begin will be compiled
1243 * as opcodes.
1244 */
1245 if (save->out_of_memory) {
1246 _mesa_install_save_vtxfmt(ctx, &save->vtxfmt_noop);
1247 }
1248 else {
1249 _mesa_install_save_vtxfmt(ctx, &ctx->ListState.ListVtxfmt);
1250 }
1251 }
1252
1253
1254 static void GLAPIENTRY
1255 _save_Begin(GLenum mode)
1256 {
1257 GET_CURRENT_CONTEXT(ctx);
1258 (void) mode;
1259 _mesa_compile_error(ctx, GL_INVALID_OPERATION, "Recursive glBegin");
1260 }
1261
1262
1263 static void GLAPIENTRY
1264 _save_PrimitiveRestartNV(void)
1265 {
1266 GET_CURRENT_CONTEXT(ctx);
1267 struct vbo_save_context *save = &vbo_context(ctx)->save;
1268
1269 if (save->prim_count == 0) {
1270 /* We're not inside a glBegin/End pair, so calling glPrimitiverRestartNV
1271 * is an error.
1272 */
1273 _mesa_compile_error(ctx, GL_INVALID_OPERATION,
1274 "glPrimitiveRestartNV called outside glBegin/End");
1275 } else {
1276 /* get current primitive mode */
1277 GLenum curPrim = save->prims[save->prim_count - 1].mode;
1278 bool no_current_update = save->no_current_update;
1279
1280 /* restart primitive */
1281 CALL_End(GET_DISPATCH(), ());
1282 vbo_save_NotifyBegin(ctx, curPrim, no_current_update);
1283 }
1284 }
1285
1286
1287 /* Unlike the functions above, these are to be hooked into the vtxfmt
1288 * maintained in ctx->ListState, active when the list is known or
1289 * suspected to be outside any begin/end primitive.
1290 * Note: OBE = Outside Begin/End
1291 */
1292 static void GLAPIENTRY
1293 _save_OBE_Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
1294 {
1295 GET_CURRENT_CONTEXT(ctx);
1296 vbo_save_NotifyBegin(ctx, GL_QUADS, false);
1297 CALL_Vertex2f(GET_DISPATCH(), (x1, y1));
1298 CALL_Vertex2f(GET_DISPATCH(), (x2, y1));
1299 CALL_Vertex2f(GET_DISPATCH(), (x2, y2));
1300 CALL_Vertex2f(GET_DISPATCH(), (x1, y2));
1301 CALL_End(GET_DISPATCH(), ());
1302 }
1303
1304
1305 static void GLAPIENTRY
1306 _save_OBE_DrawArrays(GLenum mode, GLint start, GLsizei count)
1307 {
1308 GET_CURRENT_CONTEXT(ctx);
1309 struct vbo_save_context *save = &vbo_context(ctx)->save;
1310 GLint i;
1311
1312 if (!_mesa_is_valid_prim_mode(ctx, mode)) {
1313 _mesa_compile_error(ctx, GL_INVALID_ENUM, "glDrawArrays(mode)");
1314 return;
1315 }
1316 if (count < 0) {
1317 _mesa_compile_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count<0)");
1318 return;
1319 }
1320
1321 if (save->out_of_memory)
1322 return;
1323
1324 /* Make sure to process any VBO binding changes */
1325 _mesa_update_state(ctx);
1326
1327 _ae_map_vbos(ctx);
1328
1329 vbo_save_NotifyBegin(ctx, mode, true);
1330
1331 for (i = 0; i < count; i++)
1332 CALL_ArrayElement(GET_DISPATCH(), (start + i));
1333 CALL_End(GET_DISPATCH(), ());
1334
1335 _ae_unmap_vbos(ctx);
1336 }
1337
1338
1339 static void GLAPIENTRY
1340 _save_OBE_MultiDrawArrays(GLenum mode, const GLint *first,
1341 const GLsizei *count, GLsizei primcount)
1342 {
1343 GET_CURRENT_CONTEXT(ctx);
1344 GLint i;
1345
1346 if (!_mesa_is_valid_prim_mode(ctx, mode)) {
1347 _mesa_compile_error(ctx, GL_INVALID_ENUM, "glMultiDrawArrays(mode)");
1348 return;
1349 }
1350
1351 if (primcount < 0) {
1352 _mesa_compile_error(ctx, GL_INVALID_VALUE,
1353 "glMultiDrawArrays(primcount<0)");
1354 return;
1355 }
1356
1357 for (i = 0; i < primcount; i++) {
1358 if (count[i] < 0) {
1359 _mesa_compile_error(ctx, GL_INVALID_VALUE,
1360 "glMultiDrawArrays(count[i]<0)");
1361 return;
1362 }
1363 }
1364
1365 for (i = 0; i < primcount; i++) {
1366 if (count[i] > 0) {
1367 _save_OBE_DrawArrays(mode, first[i], count[i]);
1368 }
1369 }
1370 }
1371
1372
1373 /* Could do better by copying the arrays and element list intact and
1374 * then emitting an indexed prim at runtime.
1375 */
1376 static void GLAPIENTRY
1377 _save_OBE_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
1378 const GLvoid * indices, GLint basevertex)
1379 {
1380 GET_CURRENT_CONTEXT(ctx);
1381 struct vbo_save_context *save = &vbo_context(ctx)->save;
1382 struct gl_buffer_object *indexbuf = ctx->Array.VAO->IndexBufferObj;
1383 GLint i;
1384
1385 if (!_mesa_is_valid_prim_mode(ctx, mode)) {
1386 _mesa_compile_error(ctx, GL_INVALID_ENUM, "glDrawElements(mode)");
1387 return;
1388 }
1389 if (count < 0) {
1390 _mesa_compile_error(ctx, GL_INVALID_VALUE, "glDrawElements(count<0)");
1391 return;
1392 }
1393 if (type != GL_UNSIGNED_BYTE &&
1394 type != GL_UNSIGNED_SHORT &&
1395 type != GL_UNSIGNED_INT) {
1396 _mesa_compile_error(ctx, GL_INVALID_VALUE, "glDrawElements(count<0)");
1397 return;
1398 }
1399
1400 if (save->out_of_memory)
1401 return;
1402
1403 /* Make sure to process any VBO binding changes */
1404 _mesa_update_state(ctx);
1405
1406 _ae_map_vbos(ctx);
1407
1408 if (_mesa_is_bufferobj(indexbuf))
1409 indices =
1410 ADD_POINTERS(indexbuf->Mappings[MAP_INTERNAL].Pointer, indices);
1411
1412 vbo_save_NotifyBegin(ctx, mode, true);
1413
1414 switch (type) {
1415 case GL_UNSIGNED_BYTE:
1416 for (i = 0; i < count; i++)
1417 CALL_ArrayElement(GET_DISPATCH(), (basevertex + ((GLubyte *) indices)[i]));
1418 break;
1419 case GL_UNSIGNED_SHORT:
1420 for (i = 0; i < count; i++)
1421 CALL_ArrayElement(GET_DISPATCH(), (basevertex + ((GLushort *) indices)[i]));
1422 break;
1423 case GL_UNSIGNED_INT:
1424 for (i = 0; i < count; i++)
1425 CALL_ArrayElement(GET_DISPATCH(), (basevertex + ((GLuint *) indices)[i]));
1426 break;
1427 default:
1428 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(type)");
1429 break;
1430 }
1431
1432 CALL_End(GET_DISPATCH(), ());
1433
1434 _ae_unmap_vbos(ctx);
1435 }
1436
1437 static void GLAPIENTRY
1438 _save_OBE_DrawElements(GLenum mode, GLsizei count, GLenum type,
1439 const GLvoid * indices)
1440 {
1441 _save_OBE_DrawElementsBaseVertex(mode, count, type, indices, 0);
1442 }
1443
1444
1445 static void GLAPIENTRY
1446 _save_OBE_DrawRangeElements(GLenum mode, GLuint start, GLuint end,
1447 GLsizei count, GLenum type,
1448 const GLvoid * indices)
1449 {
1450 GET_CURRENT_CONTEXT(ctx);
1451 struct vbo_save_context *save = &vbo_context(ctx)->save;
1452
1453 if (!_mesa_is_valid_prim_mode(ctx, mode)) {
1454 _mesa_compile_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(mode)");
1455 return;
1456 }
1457 if (count < 0) {
1458 _mesa_compile_error(ctx, GL_INVALID_VALUE,
1459 "glDrawRangeElements(count<0)");
1460 return;
1461 }
1462 if (type != GL_UNSIGNED_BYTE &&
1463 type != GL_UNSIGNED_SHORT &&
1464 type != GL_UNSIGNED_INT) {
1465 _mesa_compile_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(type)");
1466 return;
1467 }
1468 if (end < start) {
1469 _mesa_compile_error(ctx, GL_INVALID_VALUE,
1470 "glDrawRangeElements(end < start)");
1471 return;
1472 }
1473
1474 if (save->out_of_memory)
1475 return;
1476
1477 _save_OBE_DrawElements(mode, count, type, indices);
1478 }
1479
1480
1481 static void GLAPIENTRY
1482 _save_OBE_MultiDrawElements(GLenum mode, const GLsizei *count, GLenum type,
1483 const GLvoid * const *indices, GLsizei primcount)
1484 {
1485 GLsizei i;
1486
1487 for (i = 0; i < primcount; i++) {
1488 if (count[i] > 0) {
1489 CALL_DrawElements(GET_DISPATCH(), (mode, count[i], type, indices[i]));
1490 }
1491 }
1492 }
1493
1494
1495 static void GLAPIENTRY
1496 _save_OBE_MultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count,
1497 GLenum type,
1498 const GLvoid * const *indices,
1499 GLsizei primcount,
1500 const GLint *basevertex)
1501 {
1502 GLsizei i;
1503
1504 for (i = 0; i < primcount; i++) {
1505 if (count[i] > 0) {
1506 CALL_DrawElementsBaseVertex(GET_DISPATCH(), (mode, count[i], type,
1507 indices[i],
1508 basevertex[i]));
1509 }
1510 }
1511 }
1512
1513
1514 static void
1515 vtxfmt_init(struct gl_context *ctx)
1516 {
1517 struct vbo_save_context *save = &vbo_context(ctx)->save;
1518 GLvertexformat *vfmt = &save->vtxfmt;
1519
1520 vfmt->ArrayElement = _ae_ArrayElement;
1521
1522 vfmt->Color3f = _save_Color3f;
1523 vfmt->Color3fv = _save_Color3fv;
1524 vfmt->Color4f = _save_Color4f;
1525 vfmt->Color4fv = _save_Color4fv;
1526 vfmt->EdgeFlag = _save_EdgeFlag;
1527 vfmt->End = _save_End;
1528 vfmt->PrimitiveRestartNV = _save_PrimitiveRestartNV;
1529 vfmt->FogCoordfEXT = _save_FogCoordfEXT;
1530 vfmt->FogCoordfvEXT = _save_FogCoordfvEXT;
1531 vfmt->Indexf = _save_Indexf;
1532 vfmt->Indexfv = _save_Indexfv;
1533 vfmt->Materialfv = _save_Materialfv;
1534 vfmt->MultiTexCoord1fARB = _save_MultiTexCoord1f;
1535 vfmt->MultiTexCoord1fvARB = _save_MultiTexCoord1fv;
1536 vfmt->MultiTexCoord2fARB = _save_MultiTexCoord2f;
1537 vfmt->MultiTexCoord2fvARB = _save_MultiTexCoord2fv;
1538 vfmt->MultiTexCoord3fARB = _save_MultiTexCoord3f;
1539 vfmt->MultiTexCoord3fvARB = _save_MultiTexCoord3fv;
1540 vfmt->MultiTexCoord4fARB = _save_MultiTexCoord4f;
1541 vfmt->MultiTexCoord4fvARB = _save_MultiTexCoord4fv;
1542 vfmt->Normal3f = _save_Normal3f;
1543 vfmt->Normal3fv = _save_Normal3fv;
1544 vfmt->SecondaryColor3fEXT = _save_SecondaryColor3fEXT;
1545 vfmt->SecondaryColor3fvEXT = _save_SecondaryColor3fvEXT;
1546 vfmt->TexCoord1f = _save_TexCoord1f;
1547 vfmt->TexCoord1fv = _save_TexCoord1fv;
1548 vfmt->TexCoord2f = _save_TexCoord2f;
1549 vfmt->TexCoord2fv = _save_TexCoord2fv;
1550 vfmt->TexCoord3f = _save_TexCoord3f;
1551 vfmt->TexCoord3fv = _save_TexCoord3fv;
1552 vfmt->TexCoord4f = _save_TexCoord4f;
1553 vfmt->TexCoord4fv = _save_TexCoord4fv;
1554 vfmt->Vertex2f = _save_Vertex2f;
1555 vfmt->Vertex2fv = _save_Vertex2fv;
1556 vfmt->Vertex3f = _save_Vertex3f;
1557 vfmt->Vertex3fv = _save_Vertex3fv;
1558 vfmt->Vertex4f = _save_Vertex4f;
1559 vfmt->Vertex4fv = _save_Vertex4fv;
1560 vfmt->VertexAttrib1fARB = _save_VertexAttrib1fARB;
1561 vfmt->VertexAttrib1fvARB = _save_VertexAttrib1fvARB;
1562 vfmt->VertexAttrib2fARB = _save_VertexAttrib2fARB;
1563 vfmt->VertexAttrib2fvARB = _save_VertexAttrib2fvARB;
1564 vfmt->VertexAttrib3fARB = _save_VertexAttrib3fARB;
1565 vfmt->VertexAttrib3fvARB = _save_VertexAttrib3fvARB;
1566 vfmt->VertexAttrib4fARB = _save_VertexAttrib4fARB;
1567 vfmt->VertexAttrib4fvARB = _save_VertexAttrib4fvARB;
1568
1569 vfmt->VertexAttrib1fNV = _save_VertexAttrib1fNV;
1570 vfmt->VertexAttrib1fvNV = _save_VertexAttrib1fvNV;
1571 vfmt->VertexAttrib2fNV = _save_VertexAttrib2fNV;
1572 vfmt->VertexAttrib2fvNV = _save_VertexAttrib2fvNV;
1573 vfmt->VertexAttrib3fNV = _save_VertexAttrib3fNV;
1574 vfmt->VertexAttrib3fvNV = _save_VertexAttrib3fvNV;
1575 vfmt->VertexAttrib4fNV = _save_VertexAttrib4fNV;
1576 vfmt->VertexAttrib4fvNV = _save_VertexAttrib4fvNV;
1577
1578 /* integer-valued */
1579 vfmt->VertexAttribI1i = _save_VertexAttribI1i;
1580 vfmt->VertexAttribI2i = _save_VertexAttribI2i;
1581 vfmt->VertexAttribI3i = _save_VertexAttribI3i;
1582 vfmt->VertexAttribI4i = _save_VertexAttribI4i;
1583 vfmt->VertexAttribI2iv = _save_VertexAttribI2iv;
1584 vfmt->VertexAttribI3iv = _save_VertexAttribI3iv;
1585 vfmt->VertexAttribI4iv = _save_VertexAttribI4iv;
1586
1587 /* unsigned integer-valued */
1588 vfmt->VertexAttribI1ui = _save_VertexAttribI1ui;
1589 vfmt->VertexAttribI2ui = _save_VertexAttribI2ui;
1590 vfmt->VertexAttribI3ui = _save_VertexAttribI3ui;
1591 vfmt->VertexAttribI4ui = _save_VertexAttribI4ui;
1592 vfmt->VertexAttribI2uiv = _save_VertexAttribI2uiv;
1593 vfmt->VertexAttribI3uiv = _save_VertexAttribI3uiv;
1594 vfmt->VertexAttribI4uiv = _save_VertexAttribI4uiv;
1595
1596 vfmt->VertexP2ui = _save_VertexP2ui;
1597 vfmt->VertexP3ui = _save_VertexP3ui;
1598 vfmt->VertexP4ui = _save_VertexP4ui;
1599 vfmt->VertexP2uiv = _save_VertexP2uiv;
1600 vfmt->VertexP3uiv = _save_VertexP3uiv;
1601 vfmt->VertexP4uiv = _save_VertexP4uiv;
1602
1603 vfmt->TexCoordP1ui = _save_TexCoordP1ui;
1604 vfmt->TexCoordP2ui = _save_TexCoordP2ui;
1605 vfmt->TexCoordP3ui = _save_TexCoordP3ui;
1606 vfmt->TexCoordP4ui = _save_TexCoordP4ui;
1607 vfmt->TexCoordP1uiv = _save_TexCoordP1uiv;
1608 vfmt->TexCoordP2uiv = _save_TexCoordP2uiv;
1609 vfmt->TexCoordP3uiv = _save_TexCoordP3uiv;
1610 vfmt->TexCoordP4uiv = _save_TexCoordP4uiv;
1611
1612 vfmt->MultiTexCoordP1ui = _save_MultiTexCoordP1ui;
1613 vfmt->MultiTexCoordP2ui = _save_MultiTexCoordP2ui;
1614 vfmt->MultiTexCoordP3ui = _save_MultiTexCoordP3ui;
1615 vfmt->MultiTexCoordP4ui = _save_MultiTexCoordP4ui;
1616 vfmt->MultiTexCoordP1uiv = _save_MultiTexCoordP1uiv;
1617 vfmt->MultiTexCoordP2uiv = _save_MultiTexCoordP2uiv;
1618 vfmt->MultiTexCoordP3uiv = _save_MultiTexCoordP3uiv;
1619 vfmt->MultiTexCoordP4uiv = _save_MultiTexCoordP4uiv;
1620
1621 vfmt->NormalP3ui = _save_NormalP3ui;
1622 vfmt->NormalP3uiv = _save_NormalP3uiv;
1623
1624 vfmt->ColorP3ui = _save_ColorP3ui;
1625 vfmt->ColorP4ui = _save_ColorP4ui;
1626 vfmt->ColorP3uiv = _save_ColorP3uiv;
1627 vfmt->ColorP4uiv = _save_ColorP4uiv;
1628
1629 vfmt->SecondaryColorP3ui = _save_SecondaryColorP3ui;
1630 vfmt->SecondaryColorP3uiv = _save_SecondaryColorP3uiv;
1631
1632 vfmt->VertexAttribP1ui = _save_VertexAttribP1ui;
1633 vfmt->VertexAttribP2ui = _save_VertexAttribP2ui;
1634 vfmt->VertexAttribP3ui = _save_VertexAttribP3ui;
1635 vfmt->VertexAttribP4ui = _save_VertexAttribP4ui;
1636
1637 vfmt->VertexAttribP1uiv = _save_VertexAttribP1uiv;
1638 vfmt->VertexAttribP2uiv = _save_VertexAttribP2uiv;
1639 vfmt->VertexAttribP3uiv = _save_VertexAttribP3uiv;
1640 vfmt->VertexAttribP4uiv = _save_VertexAttribP4uiv;
1641
1642 vfmt->VertexAttribL1d = _save_VertexAttribL1d;
1643 vfmt->VertexAttribL2d = _save_VertexAttribL2d;
1644 vfmt->VertexAttribL3d = _save_VertexAttribL3d;
1645 vfmt->VertexAttribL4d = _save_VertexAttribL4d;
1646
1647 vfmt->VertexAttribL1dv = _save_VertexAttribL1dv;
1648 vfmt->VertexAttribL2dv = _save_VertexAttribL2dv;
1649 vfmt->VertexAttribL3dv = _save_VertexAttribL3dv;
1650 vfmt->VertexAttribL4dv = _save_VertexAttribL4dv;
1651
1652 vfmt->VertexAttribL1ui64ARB = _save_VertexAttribL1ui64ARB;
1653 vfmt->VertexAttribL1ui64vARB = _save_VertexAttribL1ui64vARB;
1654
1655 /* This will all require us to fallback to saving the list as opcodes:
1656 */
1657 vfmt->CallList = _save_CallList;
1658 vfmt->CallLists = _save_CallLists;
1659
1660 vfmt->EvalCoord1f = _save_EvalCoord1f;
1661 vfmt->EvalCoord1fv = _save_EvalCoord1fv;
1662 vfmt->EvalCoord2f = _save_EvalCoord2f;
1663 vfmt->EvalCoord2fv = _save_EvalCoord2fv;
1664 vfmt->EvalPoint1 = _save_EvalPoint1;
1665 vfmt->EvalPoint2 = _save_EvalPoint2;
1666
1667 /* These calls all generate GL_INVALID_OPERATION since this vtxfmt is
1668 * only used when we're inside a glBegin/End pair.
1669 */
1670 vfmt->Begin = _save_Begin;
1671 }
1672
1673
1674 /**
1675 * Initialize the dispatch table with the VBO functions for display
1676 * list compilation.
1677 */
1678 void
1679 vbo_initialize_save_dispatch(const struct gl_context *ctx,
1680 struct _glapi_table *exec)
1681 {
1682 SET_DrawArrays(exec, _save_OBE_DrawArrays);
1683 SET_MultiDrawArrays(exec, _save_OBE_MultiDrawArrays);
1684 SET_DrawElements(exec, _save_OBE_DrawElements);
1685 SET_DrawElementsBaseVertex(exec, _save_OBE_DrawElementsBaseVertex);
1686 SET_DrawRangeElements(exec, _save_OBE_DrawRangeElements);
1687 SET_MultiDrawElementsEXT(exec, _save_OBE_MultiDrawElements);
1688 SET_MultiDrawElementsBaseVertex(exec, _save_OBE_MultiDrawElementsBaseVertex);
1689 SET_Rectf(exec, _save_OBE_Rectf);
1690 /* Note: other glDraw functins aren't compiled into display lists */
1691 }
1692
1693
1694
1695 void
1696 vbo_save_SaveFlushVertices(struct gl_context *ctx)
1697 {
1698 struct vbo_save_context *save = &vbo_context(ctx)->save;
1699
1700 /* Noop when we are actually active:
1701 */
1702 if (ctx->Driver.CurrentSavePrimitive <= PRIM_MAX)
1703 return;
1704
1705 if (save->vert_count || save->prim_count)
1706 compile_vertex_list(ctx);
1707
1708 copy_to_current(ctx);
1709 reset_vertex(ctx);
1710 reset_counters(ctx);
1711 ctx->Driver.SaveNeedFlush = GL_FALSE;
1712 }
1713
1714
1715 /**
1716 * Called from glNewList when we're starting to compile a display list.
1717 */
1718 void
1719 vbo_save_NewList(struct gl_context *ctx, GLuint list, GLenum mode)
1720 {
1721 struct vbo_save_context *save = &vbo_context(ctx)->save;
1722
1723 (void) list;
1724 (void) mode;
1725
1726 if (!save->prim_store)
1727 save->prim_store = alloc_prim_store();
1728
1729 if (!save->vertex_store)
1730 save->vertex_store = alloc_vertex_store(ctx);
1731
1732 save->buffer_ptr = vbo_save_map_vertex_store(ctx, save->vertex_store);
1733
1734 reset_vertex(ctx);
1735 reset_counters(ctx);
1736 ctx->Driver.SaveNeedFlush = GL_FALSE;
1737 }
1738
1739
1740 /**
1741 * Called from glEndList when we're finished compiling a display list.
1742 */
1743 void
1744 vbo_save_EndList(struct gl_context *ctx)
1745 {
1746 struct vbo_save_context *save = &vbo_context(ctx)->save;
1747
1748 /* EndList called inside a (saved) Begin/End pair?
1749 */
1750 if (_mesa_inside_dlist_begin_end(ctx)) {
1751 if (save->prim_count > 0) {
1752 GLint i = save->prim_count - 1;
1753 ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END;
1754 save->prims[i].end = 0;
1755 save->prims[i].count = save->vert_count - save->prims[i].start;
1756 }
1757
1758 /* Make sure this vertex list gets replayed by the "loopback"
1759 * mechanism:
1760 */
1761 save->dangling_attr_ref = GL_TRUE;
1762 vbo_save_SaveFlushVertices(ctx);
1763
1764 /* Swap out this vertex format while outside begin/end. Any color,
1765 * etc. received between here and the next begin will be compiled
1766 * as opcodes.
1767 */
1768 _mesa_install_save_vtxfmt(ctx, &ctx->ListState.ListVtxfmt);
1769 }
1770
1771 vbo_save_unmap_vertex_store(ctx, save->vertex_store);
1772
1773 assert(save->vertex_size == 0);
1774 }
1775
1776
1777 /**
1778 * Called from the display list code when we're about to execute a
1779 * display list.
1780 */
1781 void
1782 vbo_save_BeginCallList(struct gl_context *ctx, struct gl_display_list *dlist)
1783 {
1784 struct vbo_save_context *save = &vbo_context(ctx)->save;
1785 save->replay_flags |= dlist->Flags;
1786 }
1787
1788
1789 /**
1790 * Called from the display list code when we're finished executing a
1791 * display list.
1792 */
1793 void
1794 vbo_save_EndCallList(struct gl_context *ctx)
1795 {
1796 struct vbo_save_context *save = &vbo_context(ctx)->save;
1797
1798 if (ctx->ListState.CallDepth == 1)
1799 save->replay_flags = 0;
1800 }
1801
1802
1803 /**
1804 * Called by display list code when a display list is being deleted.
1805 */
1806 static void
1807 vbo_destroy_vertex_list(struct gl_context *ctx, void *data)
1808 {
1809 struct vbo_save_vertex_list *node = (struct vbo_save_vertex_list *) data;
1810
1811 for (gl_vertex_processing_mode vpm = VP_MODE_FF; vpm < VP_MODE_MAX; ++vpm)
1812 _mesa_reference_vao(ctx, &node->VAO[vpm], NULL);
1813
1814 if (--node->prim_store->refcount == 0)
1815 free(node->prim_store);
1816
1817 free(node->current_data);
1818 node->current_data = NULL;
1819 }
1820
1821
1822 static void
1823 vbo_print_vertex_list(struct gl_context *ctx, void *data, FILE *f)
1824 {
1825 struct vbo_save_vertex_list *node = (struct vbo_save_vertex_list *) data;
1826 GLuint i;
1827 struct gl_buffer_object *buffer = node->VAO[0]->BufferBinding[0].BufferObj;
1828 const GLuint vertex_size = _vbo_save_get_stride(node)/sizeof(GLfloat);
1829 (void) ctx;
1830
1831 fprintf(f, "VBO-VERTEX-LIST, %u vertices, %d primitives, %d vertsize, "
1832 "buffer %p\n",
1833 node->vertex_count, node->prim_count, vertex_size,
1834 buffer);
1835
1836 for (i = 0; i < node->prim_count; i++) {
1837 struct _mesa_prim *prim = &node->prims[i];
1838 fprintf(f, " prim %d: %s %d..%d %s %s\n",
1839 i,
1840 _mesa_lookup_prim_by_nr(prim->mode),
1841 prim->start,
1842 prim->start + prim->count,
1843 (prim->begin) ? "BEGIN" : "(wrap)",
1844 (prim->end) ? "END" : "(wrap)");
1845 }
1846 }
1847
1848
1849 /**
1850 * Called during context creation/init.
1851 */
1852 static void
1853 current_init(struct gl_context *ctx)
1854 {
1855 struct vbo_save_context *save = &vbo_context(ctx)->save;
1856 GLint i;
1857
1858 for (i = VBO_ATTRIB_POS; i <= VBO_ATTRIB_GENERIC15; i++) {
1859 const GLuint j = i - VBO_ATTRIB_POS;
1860 assert(j < VERT_ATTRIB_MAX);
1861 save->currentsz[i] = &ctx->ListState.ActiveAttribSize[j];
1862 save->current[i] = (fi_type *) ctx->ListState.CurrentAttrib[j];
1863 }
1864
1865 for (i = VBO_ATTRIB_FIRST_MATERIAL; i <= VBO_ATTRIB_LAST_MATERIAL; i++) {
1866 const GLuint j = i - VBO_ATTRIB_FIRST_MATERIAL;
1867 assert(j < MAT_ATTRIB_MAX);
1868 save->currentsz[i] = &ctx->ListState.ActiveMaterialSize[j];
1869 save->current[i] = (fi_type *) ctx->ListState.CurrentMaterial[j];
1870 }
1871 }
1872
1873
1874 /**
1875 * Initialize the display list compiler. Called during context creation.
1876 */
1877 void
1878 vbo_save_api_init(struct vbo_save_context *save)
1879 {
1880 struct gl_context *ctx = save->ctx;
1881
1882 save->opcode_vertex_list =
1883 _mesa_dlist_alloc_opcode(ctx,
1884 sizeof(struct vbo_save_vertex_list),
1885 vbo_save_playback_vertex_list,
1886 vbo_destroy_vertex_list,
1887 vbo_print_vertex_list);
1888
1889 vtxfmt_init(ctx);
1890 current_init(ctx);
1891 _mesa_noop_vtxfmt_init(&save->vtxfmt_noop);
1892 }