1 /**************************************************************************
3 Copyright 2002-2008 VMware, Inc.
7 Permission is hereby granted, free of charge, to any person obtaining a
8 copy of this software and associated documentation files (the "Software"),
9 to deal in the Software without restriction, including without limitation
10 on the rights to use, copy, modify, merge, publish, distribute, sub
11 license, and/or sell copies of the Software, and to permit persons to whom
12 the Software is furnished to do so, subject to the following conditions:
14 The above copyright notice and this permission notice (including the next
15 paragraph) shall be included in all copies or substantial portions of the
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21 VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
22 DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
23 OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
24 USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Keith Whitwell <keithw@vmware.com>
35 /* Display list compiler attempts to store lists of vertices with the
36 * same vertex layout. Additionally it attempts to minimize the need
37 * for execute-time fixup of these vertex lists, allowing them to be
40 * There are still some circumstances where this can be thwarted, for
41 * example by building a list that consists of one very long primitive
42 * (eg Begin(Triangles), 1000 vertices, End), and calling that list
43 * from inside a different begin/end object (Begin(Lines), CallList,
46 * In that case the code will have to replay the list as individual
47 * commands through the Exec dispatch table, or fix up the copied
48 * vertices at execute-time.
50 * The other case where fixup is required is when a vertex attribute
51 * is introduced in the middle of a primitive. Eg:
53 * TexCoord1f() Vertex2f()
54 * TexCoord1f() Color3f() Vertex2f()
57 * If the current value of Color isn't known at compile-time, this
58 * primitive will require fixup.
61 * The list compiler currently doesn't attempt to compile lists
62 * containing EvalCoord or EvalPoint commands. On encountering one of
63 * these, compilation falls back to opcodes.
65 * This could be improved to fallback only when a mix of EvalCoord and
66 * Vertex commands are issued within a single primitive.
70 #include "main/glheader.h"
71 #include "main/arrayobj.h"
72 #include "main/bufferobj.h"
73 #include "main/context.h"
74 #include "main/dlist.h"
75 #include "main/enums.h"
76 #include "main/eval.h"
77 #include "main/macros.h"
78 #include "main/draw_validate.h"
79 #include "main/api_arrayelt.h"
80 #include "main/vtxfmt.h"
81 #include "main/dispatch.h"
82 #include "main/state.h"
83 #include "main/varray.h"
84 #include "util/bitscan.h"
87 #include "vbo_private.h"
95 * Display list flag only used by this VBO code.
97 #define DLIST_DANGLING_REFS 0x1
100 /* An interesting VBO number/name to help with debugging */
101 #define VBO_BUF_ID 12345
105 * NOTE: Old 'parity' issue is gone, but copying can still be
106 * wrong-footed on replay.
109 copy_vertices(struct gl_context
*ctx
,
110 const struct vbo_save_vertex_list
*node
,
111 const fi_type
* src_buffer
)
113 struct vbo_save_context
*save
= &vbo_context(ctx
)->save
;
114 const struct _mesa_prim
*prim
= &node
->prims
[node
->prim_count
- 1];
115 GLuint nr
= prim
->count
;
116 GLuint sz
= save
->vertex_size
;
117 const fi_type
*src
= src_buffer
+ prim
->start
* sz
;
118 fi_type
*dst
= save
->copied
.buffer
;
124 switch (prim
->mode
) {
129 for (i
= 0; i
< ovf
; i
++)
130 memcpy(dst
+ i
* sz
, src
+ (nr
- ovf
+ i
) * sz
,
131 sz
* sizeof(GLfloat
));
135 for (i
= 0; i
< ovf
; i
++)
136 memcpy(dst
+ i
* sz
, src
+ (nr
- ovf
+ i
) * sz
,
137 sz
* sizeof(GLfloat
));
141 for (i
= 0; i
< ovf
; i
++)
142 memcpy(dst
+ i
* sz
, src
+ (nr
- ovf
+ i
) * sz
,
143 sz
* sizeof(GLfloat
));
149 memcpy(dst
, src
+ (nr
- 1) * sz
, sz
* sizeof(GLfloat
));
153 case GL_TRIANGLE_FAN
:
158 memcpy(dst
, src
+ 0, sz
* sizeof(GLfloat
));
162 memcpy(dst
, src
+ 0, sz
* sizeof(GLfloat
));
163 memcpy(dst
+ sz
, src
+ (nr
- 1) * sz
, sz
* sizeof(GLfloat
));
166 case GL_TRIANGLE_STRIP
:
179 for (i
= 0; i
< ovf
; i
++)
180 memcpy(dst
+ i
* sz
, src
+ (nr
- ovf
+ i
) * sz
,
181 sz
* sizeof(GLfloat
));
184 unreachable("Unexpected primitive type");
190 static struct vbo_save_vertex_store
*
191 alloc_vertex_store(struct gl_context
*ctx
)
193 struct vbo_save_context
*save
= &vbo_context(ctx
)->save
;
194 struct vbo_save_vertex_store
*vertex_store
=
195 CALLOC_STRUCT(vbo_save_vertex_store
);
197 /* obj->Name needs to be non-zero, but won't ever be examined more
198 * closely than that. In particular these buffers won't be entered
199 * into the hash and can never be confused with ones visible to the
200 * user. Perhaps there could be a special number for internal
203 vertex_store
->bufferobj
= ctx
->Driver
.NewBufferObject(ctx
, VBO_BUF_ID
);
204 if (vertex_store
->bufferobj
) {
205 save
->out_of_memory
=
206 !ctx
->Driver
.BufferData(ctx
,
208 VBO_SAVE_BUFFER_SIZE
* sizeof(GLfloat
),
209 NULL
, GL_STATIC_DRAW_ARB
,
211 GL_DYNAMIC_STORAGE_BIT
,
212 vertex_store
->bufferobj
);
215 save
->out_of_memory
= GL_TRUE
;
218 if (save
->out_of_memory
) {
219 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "internal VBO allocation");
220 _mesa_install_save_vtxfmt(ctx
, &save
->vtxfmt_noop
);
223 vertex_store
->buffer_map
= NULL
;
224 vertex_store
->used
= 0;
231 free_vertex_store(struct gl_context
*ctx
,
232 struct vbo_save_vertex_store
*vertex_store
)
234 assert(!vertex_store
->buffer_map
);
236 if (vertex_store
->bufferobj
) {
237 _mesa_reference_buffer_object(ctx
, &vertex_store
->bufferobj
, NULL
);
245 vbo_save_map_vertex_store(struct gl_context
*ctx
,
246 struct vbo_save_vertex_store
*vertex_store
)
248 const GLbitfield access
= (GL_MAP_WRITE_BIT
|
249 GL_MAP_INVALIDATE_RANGE_BIT
|
250 GL_MAP_UNSYNCHRONIZED_BIT
|
251 GL_MAP_FLUSH_EXPLICIT_BIT
);
253 assert(vertex_store
->bufferobj
);
254 assert(!vertex_store
->buffer_map
); /* the buffer should not be mapped */
256 if (vertex_store
->bufferobj
->Size
> 0) {
257 /* Map the remaining free space in the VBO */
258 GLintptr offset
= vertex_store
->used
* sizeof(GLfloat
);
259 GLsizeiptr size
= vertex_store
->bufferobj
->Size
- offset
;
260 fi_type
*range
= (fi_type
*)
261 ctx
->Driver
.MapBufferRange(ctx
, offset
, size
, access
,
262 vertex_store
->bufferobj
,
265 /* compute address of start of whole buffer (needed elsewhere) */
266 vertex_store
->buffer_map
= range
- vertex_store
->used
;
267 assert(vertex_store
->buffer_map
);
271 vertex_store
->buffer_map
= NULL
;
276 /* probably ran out of memory for buffers */
283 vbo_save_unmap_vertex_store(struct gl_context
*ctx
,
284 struct vbo_save_vertex_store
*vertex_store
)
286 if (vertex_store
->bufferobj
->Size
> 0) {
288 GLsizeiptr length
= vertex_store
->used
* sizeof(GLfloat
)
289 - vertex_store
->bufferobj
->Mappings
[MAP_INTERNAL
].Offset
;
291 /* Explicitly flush the region we wrote to */
292 ctx
->Driver
.FlushMappedBufferRange(ctx
, offset
, length
,
293 vertex_store
->bufferobj
,
296 ctx
->Driver
.UnmapBuffer(ctx
, vertex_store
->bufferobj
, MAP_INTERNAL
);
298 vertex_store
->buffer_map
= NULL
;
302 static struct vbo_save_primitive_store
*
303 alloc_prim_store(void)
305 struct vbo_save_primitive_store
*store
=
306 CALLOC_STRUCT(vbo_save_primitive_store
);
314 reset_counters(struct gl_context
*ctx
)
316 struct vbo_save_context
*save
= &vbo_context(ctx
)->save
;
318 save
->prims
= save
->prim_store
->prims
+ save
->prim_store
->used
;
319 save
->buffer_map
= save
->vertex_store
->buffer_map
+ save
->vertex_store
->used
;
321 assert(save
->buffer_map
== save
->buffer_ptr
);
323 if (save
->vertex_size
)
324 save
->max_vert
= (VBO_SAVE_BUFFER_SIZE
- save
->vertex_store
->used
) /
329 save
->vert_count
= 0;
330 save
->prim_count
= 0;
331 save
->prim_max
= VBO_SAVE_PRIM_SIZE
- save
->prim_store
->used
;
332 save
->dangling_attr_ref
= GL_FALSE
;
336 * For a list of prims, try merging prims that can just be extensions of the
340 merge_prims(struct _mesa_prim
*prim_list
,
344 struct _mesa_prim
*prev_prim
= prim_list
;
346 for (i
= 1; i
< *prim_count
; i
++) {
347 struct _mesa_prim
*this_prim
= prim_list
+ i
;
349 vbo_try_prim_conversion(this_prim
);
351 if (vbo_can_merge_prims(prev_prim
, this_prim
)) {
352 /* We've found a prim that just extend the previous one. Tack it
353 * onto the previous one, and let this primitive struct get dropped.
355 vbo_merge_prims(prev_prim
, this_prim
);
359 /* If any previous primitives have been dropped, then we need to copy
360 * this later one into the next available slot.
363 if (prev_prim
!= this_prim
)
364 *prev_prim
= *this_prim
;
367 *prim_count
= prev_prim
- prim_list
+ 1;
372 * Convert GL_LINE_LOOP primitive into GL_LINE_STRIP so that drivers
373 * don't have to worry about handling the _mesa_prim::begin/end flags.
374 * See https://bugs.freedesktop.org/show_bug.cgi?id=81174
377 convert_line_loop_to_strip(struct vbo_save_context
*save
,
378 struct vbo_save_vertex_list
*node
)
380 struct _mesa_prim
*prim
= &node
->prims
[node
->prim_count
- 1];
382 assert(prim
->mode
== GL_LINE_LOOP
);
385 /* Copy the 0th vertex to end of the buffer and extend the
386 * vertex count by one to finish the line loop.
388 const GLuint sz
= save
->vertex_size
;
390 const fi_type
*src
= save
->buffer_map
+ prim
->start
* sz
;
392 fi_type
*dst
= save
->buffer_map
+ (prim
->start
+ prim
->count
) * sz
;
394 memcpy(dst
, src
, sz
* sizeof(float));
397 node
->vertex_count
++;
399 save
->buffer_ptr
+= sz
;
400 save
->vertex_store
->used
+= sz
;
404 /* Drawing the second or later section of a long line loop.
405 * Skip the 0th vertex.
411 prim
->mode
= GL_LINE_STRIP
;
415 /* Compare the present vao if it has the same setup. */
417 compare_vao(gl_vertex_processing_mode mode
,
418 const struct gl_vertex_array_object
*vao
,
419 const struct gl_buffer_object
*bo
, GLintptr buffer_offset
,
420 GLuint stride
, GLbitfield64 vao_enabled
,
421 const GLubyte size
[VBO_ATTRIB_MAX
],
422 const GLenum16 type
[VBO_ATTRIB_MAX
],
423 const GLuint offset
[VBO_ATTRIB_MAX
])
428 /* If the enabled arrays are not the same we are not equal. */
429 if (vao_enabled
!= vao
->Enabled
)
432 /* Check the buffer binding at 0 */
433 if (vao
->BufferBinding
[0].BufferObj
!= bo
)
435 /* BufferBinding[0].Offset != buffer_offset is checked per attribute */
436 if (vao
->BufferBinding
[0].Stride
!= stride
)
438 assert(vao
->BufferBinding
[0].InstanceDivisor
== 0);
440 /* Retrieve the mapping from VBO_ATTRIB to VERT_ATTRIB space */
441 const GLubyte
*const vao_to_vbo_map
= _vbo_attribute_alias_map
[mode
];
443 /* Now check the enabled arrays */
444 GLbitfield mask
= vao_enabled
;
446 const int attr
= u_bit_scan(&mask
);
447 const unsigned char vbo_attr
= vao_to_vbo_map
[attr
];
448 const GLenum16 tp
= type
[vbo_attr
];
449 const GLintptr off
= offset
[vbo_attr
] + buffer_offset
;
450 const struct gl_array_attributes
*attrib
= &vao
->VertexAttrib
[attr
];
451 if (attrib
->RelativeOffset
+ vao
->BufferBinding
[0].Offset
!= off
)
453 if (attrib
->Format
.Type
!= tp
)
455 if (attrib
->Format
.Size
!= size
[vbo_attr
])
457 assert(attrib
->Format
.Format
== GL_RGBA
);
458 assert(attrib
->Format
.Normalized
== GL_FALSE
);
459 assert(attrib
->Format
.Integer
== vbo_attrtype_to_integer_flag(tp
));
460 assert(attrib
->Format
.Doubles
== vbo_attrtype_to_double_flag(tp
));
461 assert(attrib
->BufferBindingIndex
== 0);
468 /* Create or reuse the vao for the vertex processing mode. */
470 update_vao(struct gl_context
*ctx
,
471 gl_vertex_processing_mode mode
,
472 struct gl_vertex_array_object
**vao
,
473 struct gl_buffer_object
*bo
, GLintptr buffer_offset
,
474 GLuint stride
, GLbitfield64 vbo_enabled
,
475 const GLubyte size
[VBO_ATTRIB_MAX
],
476 const GLenum16 type
[VBO_ATTRIB_MAX
],
477 const GLuint offset
[VBO_ATTRIB_MAX
])
479 /* Compute the bitmasks of vao_enabled arrays */
480 GLbitfield vao_enabled
= _vbo_get_vao_enabled_from_vbo(mode
, vbo_enabled
);
483 * Check if we can possibly reuse the exisiting one.
484 * In the long term we should reset them when something changes.
486 if (compare_vao(mode
, *vao
, bo
, buffer_offset
, stride
,
487 vao_enabled
, size
, type
, offset
))
490 /* The initial refcount is 1 */
491 _mesa_reference_vao(ctx
, vao
, NULL
);
492 *vao
= _mesa_new_vao(ctx
, ~((GLuint
)0));
495 * assert(stride <= ctx->Const.MaxVertexAttribStride);
496 * MaxVertexAttribStride is not set for drivers that does not
497 * expose GL 44 or GLES 31.
500 /* Bind the buffer object at binding point 0 */
501 _mesa_bind_vertex_buffer(ctx
, *vao
, 0, bo
, buffer_offset
, stride
);
503 /* Retrieve the mapping from VBO_ATTRIB to VERT_ATTRIB space
504 * Note that the position/generic0 aliasing is done in the VAO.
506 const GLubyte
*const vao_to_vbo_map
= _vbo_attribute_alias_map
[mode
];
507 /* Now set the enable arrays */
508 GLbitfield mask
= vao_enabled
;
510 const int vao_attr
= u_bit_scan(&mask
);
511 const GLubyte vbo_attr
= vao_to_vbo_map
[vao_attr
];
512 assert(offset
[vbo_attr
] <= ctx
->Const
.MaxVertexAttribRelativeOffset
);
514 _vbo_set_attrib_format(ctx
, *vao
, vao_attr
, buffer_offset
,
515 size
[vbo_attr
], type
[vbo_attr
], offset
[vbo_attr
]);
516 _mesa_vertex_attrib_binding(ctx
, *vao
, vao_attr
, 0);
518 _mesa_enable_vertex_array_attribs(ctx
, *vao
, vao_enabled
);
519 assert(vao_enabled
== (*vao
)->Enabled
);
520 assert((vao_enabled
& ~(*vao
)->VertexAttribBufferMask
) == 0);
522 /* Finalize and freeze the VAO */
523 _mesa_set_vao_immutable(ctx
, *vao
);
528 * Insert the active immediate struct onto the display list currently
532 compile_vertex_list(struct gl_context
*ctx
)
534 struct vbo_save_context
*save
= &vbo_context(ctx
)->save
;
535 struct vbo_save_vertex_list
*node
;
537 /* Allocate space for this structure in the display list currently
540 node
= (struct vbo_save_vertex_list
*)
541 _mesa_dlist_alloc_aligned(ctx
, save
->opcode_vertex_list
, sizeof(*node
));
546 /* Make sure the pointer is aligned to the size of a pointer */
547 assert((GLintptr
) node
% sizeof(void *) == 0);
549 /* Duplicate our template, increment refcounts to the storage structs:
551 GLintptr old_offset
= 0;
553 old_offset
= save
->VAO
[0]->BufferBinding
[0].Offset
554 + save
->VAO
[0]->VertexAttrib
[VERT_ATTRIB_POS
].RelativeOffset
;
556 const GLsizei stride
= save
->vertex_size
*sizeof(GLfloat
);
557 GLintptr buffer_offset
=
558 (save
->buffer_map
- save
->vertex_store
->buffer_map
) * sizeof(GLfloat
);
559 assert(old_offset
<= buffer_offset
);
560 const GLintptr offset_diff
= buffer_offset
- old_offset
;
561 GLuint start_offset
= 0;
562 if (offset_diff
> 0 && stride
> 0 && offset_diff
% stride
== 0) {
563 /* The vertex size is an exact multiple of the buffer offset.
564 * This means that we can use zero-based vertex attribute pointers
565 * and specify the start of the primitive with the _mesa_prim::start
566 * field. This results in issuing several draw calls with identical
567 * vertex attribute information. This can result in fewer state
568 * changes in drivers. In particular, the Gallium CSO module will
569 * filter out redundant vertex buffer changes.
571 /* We cannot immediately update the primitives as some methods below
572 * still need the uncorrected start vertices
574 start_offset
= offset_diff
/stride
;
575 assert(old_offset
== buffer_offset
- offset_diff
);
576 buffer_offset
= old_offset
;
578 GLuint offsets
[VBO_ATTRIB_MAX
];
579 for (unsigned i
= 0, offset
= 0; i
< VBO_ATTRIB_MAX
; ++i
) {
581 offset
+= save
->attrsz
[i
] * sizeof(GLfloat
);
583 node
->vertex_count
= save
->vert_count
;
584 node
->wrap_count
= save
->copied
.nr
;
585 node
->prims
= save
->prims
;
586 node
->prim_count
= save
->prim_count
;
587 node
->prim_store
= save
->prim_store
;
589 /* Create a pair of VAOs for the possible VERTEX_PROCESSING_MODEs
590 * Note that this may reuse the previous one of possible.
592 for (gl_vertex_processing_mode vpm
= VP_MODE_FF
; vpm
< VP_MODE_MAX
; ++vpm
) {
593 /* create or reuse the vao */
594 update_vao(ctx
, vpm
, &save
->VAO
[vpm
],
595 save
->vertex_store
->bufferobj
, buffer_offset
, stride
,
596 save
->enabled
, save
->attrsz
, save
->attrtype
, offsets
);
597 /* Reference the vao in the dlist */
598 node
->VAO
[vpm
] = NULL
;
599 _mesa_reference_vao(ctx
, &node
->VAO
[vpm
], save
->VAO
[vpm
]);
602 node
->prim_store
->refcount
++;
604 if (save
->no_current_update
) {
605 node
->current_data
= NULL
;
608 GLuint current_size
= save
->vertex_size
- save
->attrsz
[0];
609 node
->current_data
= NULL
;
612 node
->current_data
= malloc(current_size
* sizeof(GLfloat
));
613 if (node
->current_data
) {
614 const char *buffer
= (const char *)save
->buffer_map
;
615 unsigned attr_offset
= save
->attrsz
[0] * sizeof(GLfloat
);
616 unsigned vertex_offset
= 0;
618 if (node
->vertex_count
)
619 vertex_offset
= (node
->vertex_count
- 1) * stride
;
621 memcpy(node
->current_data
, buffer
+ vertex_offset
+ attr_offset
,
622 current_size
* sizeof(GLfloat
));
624 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "Current value allocation");
629 assert(save
->attrsz
[VBO_ATTRIB_POS
] != 0 || node
->vertex_count
== 0);
631 if (save
->dangling_attr_ref
)
632 ctx
->ListState
.CurrentList
->Flags
|= DLIST_DANGLING_REFS
;
634 save
->vertex_store
->used
+= save
->vertex_size
* node
->vertex_count
;
635 save
->prim_store
->used
+= node
->prim_count
;
637 /* Copy duplicated vertices
639 save
->copied
.nr
= copy_vertices(ctx
, node
, save
->buffer_map
);
641 if (node
->prims
[node
->prim_count
- 1].mode
== GL_LINE_LOOP
) {
642 convert_line_loop_to_strip(save
, node
);
645 merge_prims(node
->prims
, &node
->prim_count
);
647 /* Correct the primitive starts, we can only do this here as copy_vertices
648 * and convert_line_loop_to_strip above consume the uncorrected starts.
649 * On the other hand the _vbo_loopback_vertex_list call below needs the
650 * primitves to be corrected already.
652 for (unsigned i
= 0; i
< node
->prim_count
; i
++) {
653 node
->prims
[i
].start
+= start_offset
;
656 /* Deal with GL_COMPILE_AND_EXECUTE:
658 if (ctx
->ExecuteFlag
) {
659 struct _glapi_table
*dispatch
= GET_DISPATCH();
661 _glapi_set_dispatch(ctx
->Exec
);
663 /* Note that the range of referenced vertices must be mapped already */
664 _vbo_loopback_vertex_list(ctx
, node
);
666 _glapi_set_dispatch(dispatch
);
669 /* Decide whether the storage structs are full, or can be used for
670 * the next vertex lists as well.
672 if (save
->vertex_store
->used
>
673 VBO_SAVE_BUFFER_SIZE
- 16 * (save
->vertex_size
+ 4)) {
677 vbo_save_unmap_vertex_store(ctx
, save
->vertex_store
);
679 /* Release old reference:
681 free_vertex_store(ctx
, save
->vertex_store
);
682 save
->vertex_store
= NULL
;
683 /* When we have a new vbo, we will for sure need a new vao */
684 for (gl_vertex_processing_mode vpm
= 0; vpm
< VP_MODE_MAX
; ++vpm
)
685 _mesa_reference_vao(ctx
, &save
->VAO
[vpm
], NULL
);
687 /* Allocate and map new store:
689 save
->vertex_store
= alloc_vertex_store(ctx
);
690 save
->buffer_ptr
= vbo_save_map_vertex_store(ctx
, save
->vertex_store
);
691 save
->out_of_memory
= save
->buffer_ptr
== NULL
;
694 /* update buffer_ptr for next vertex */
695 save
->buffer_ptr
= save
->vertex_store
->buffer_map
696 + save
->vertex_store
->used
;
699 if (save
->prim_store
->used
> VBO_SAVE_PRIM_SIZE
- 6) {
700 save
->prim_store
->refcount
--;
701 assert(save
->prim_store
->refcount
!= 0);
702 save
->prim_store
= alloc_prim_store();
705 /* Reset our structures for the next run of vertices:
712 * This is called when we fill a vertex buffer before we hit a glEnd().
714 * TODO -- If no new vertices have been stored, don't bother saving it.
717 wrap_buffers(struct gl_context
*ctx
)
719 struct vbo_save_context
*save
= &vbo_context(ctx
)->save
;
720 GLint i
= save
->prim_count
- 1;
723 assert(i
< (GLint
) save
->prim_max
);
726 /* Close off in-progress primitive.
728 save
->prims
[i
].count
= (save
->vert_count
- save
->prims
[i
].start
);
729 mode
= save
->prims
[i
].mode
;
731 /* store the copied vertices, and allocate a new list.
733 compile_vertex_list(ctx
);
735 /* Restart interrupted primitive
737 save
->prims
[0].mode
= mode
;
738 save
->prims
[0].begin
= 0;
739 save
->prims
[0].end
= 0;
740 save
->prims
[0].pad
= 0;
741 save
->prims
[0].start
= 0;
742 save
->prims
[0].count
= 0;
743 save
->prims
[0].num_instances
= 1;
744 save
->prims
[0].base_instance
= 0;
745 save
->prims
[0].is_indirect
= 0;
746 save
->prim_count
= 1;
751 * Called only when buffers are wrapped as the result of filling the
752 * vertex_store struct.
755 wrap_filled_vertex(struct gl_context
*ctx
)
757 struct vbo_save_context
*save
= &vbo_context(ctx
)->save
;
758 unsigned numComponents
;
760 /* Emit a glEnd to close off the last vertex list.
764 /* Copy stored stored vertices to start of new list.
766 assert(save
->max_vert
- save
->vert_count
> save
->copied
.nr
);
768 numComponents
= save
->copied
.nr
* save
->vertex_size
;
769 memcpy(save
->buffer_ptr
,
771 numComponents
* sizeof(fi_type
));
772 save
->buffer_ptr
+= numComponents
;
773 save
->vert_count
+= save
->copied
.nr
;
778 copy_to_current(struct gl_context
*ctx
)
780 struct vbo_save_context
*save
= &vbo_context(ctx
)->save
;
781 GLbitfield64 enabled
= save
->enabled
& (~BITFIELD64_BIT(VBO_ATTRIB_POS
));
784 const int i
= u_bit_scan64(&enabled
);
785 assert(save
->attrsz
[i
]);
787 if (save
->attrtype
[i
] == GL_DOUBLE
||
788 save
->attrtype
[i
] == GL_UNSIGNED_INT64_ARB
)
789 memcpy(save
->current
[i
], save
->attrptr
[i
], save
->attrsz
[i
] * sizeof(GLfloat
));
791 COPY_CLEAN_4V_TYPE_AS_UNION(save
->current
[i
], save
->attrsz
[i
],
792 save
->attrptr
[i
], save
->attrtype
[i
]);
798 copy_from_current(struct gl_context
*ctx
)
800 struct vbo_save_context
*save
= &vbo_context(ctx
)->save
;
801 GLbitfield64 enabled
= save
->enabled
& (~BITFIELD64_BIT(VBO_ATTRIB_POS
));
804 const int i
= u_bit_scan64(&enabled
);
806 switch (save
->attrsz
[i
]) {
808 save
->attrptr
[i
][3] = save
->current
[i
][3];
810 save
->attrptr
[i
][2] = save
->current
[i
][2];
812 save
->attrptr
[i
][1] = save
->current
[i
][1];
814 save
->attrptr
[i
][0] = save
->current
[i
][0];
817 unreachable("Unexpected vertex attribute size");
824 * Called when we increase the size of a vertex attribute. For example,
825 * if we've seen one or more glTexCoord2f() calls and now we get a
826 * glTexCoord3f() call.
827 * Flush existing data, set new attrib size, replay copied vertices.
830 upgrade_vertex(struct gl_context
*ctx
, GLuint attr
, GLuint newsz
)
832 struct vbo_save_context
*save
= &vbo_context(ctx
)->save
;
837 /* Store the current run of vertices, and emit a GL_END. Emit a
838 * BEGIN in the new buffer.
840 if (save
->vert_count
)
843 assert(save
->copied
.nr
== 0);
845 /* Do a COPY_TO_CURRENT to ensure back-copying works for the case
846 * when the attribute already exists in the vertex and is having
847 * its size increased.
849 copy_to_current(ctx
);
853 oldsz
= save
->attrsz
[attr
];
854 save
->attrsz
[attr
] = newsz
;
855 save
->enabled
|= BITFIELD64_BIT(attr
);
857 save
->vertex_size
+= newsz
- oldsz
;
858 save
->max_vert
= ((VBO_SAVE_BUFFER_SIZE
- save
->vertex_store
->used
) /
860 save
->vert_count
= 0;
862 /* Recalculate all the attrptr[] values:
865 for (i
= 0; i
< VBO_ATTRIB_MAX
; i
++) {
866 if (save
->attrsz
[i
]) {
867 save
->attrptr
[i
] = tmp
;
868 tmp
+= save
->attrsz
[i
];
871 save
->attrptr
[i
] = NULL
; /* will not be dereferenced. */
875 /* Copy from current to repopulate the vertex with correct values.
877 copy_from_current(ctx
);
879 /* Replay stored vertices to translate them to new format here.
881 * If there are copied vertices and the new (upgraded) attribute
882 * has not been defined before, this list is somewhat degenerate,
883 * and will need fixup at runtime.
885 if (save
->copied
.nr
) {
886 const fi_type
*data
= save
->copied
.buffer
;
887 fi_type
*dest
= save
->buffer_map
;
889 /* Need to note this and fix up at runtime (or loopback):
891 if (attr
!= VBO_ATTRIB_POS
&& save
->currentsz
[attr
][0] == 0) {
893 save
->dangling_attr_ref
= GL_TRUE
;
896 for (i
= 0; i
< save
->copied
.nr
; i
++) {
897 GLbitfield64 enabled
= save
->enabled
;
899 const int j
= u_bit_scan64(&enabled
);
900 assert(save
->attrsz
[j
]);
903 COPY_CLEAN_4V_TYPE_AS_UNION(dest
, oldsz
, data
,
909 COPY_SZ_4V(dest
, newsz
, save
->current
[attr
]);
914 GLint sz
= save
->attrsz
[j
];
915 COPY_SZ_4V(dest
, sz
, data
);
922 save
->buffer_ptr
= dest
;
923 save
->vert_count
+= save
->copied
.nr
;
929 * This is called when the size of a vertex attribute changes.
930 * For example, after seeing one or more glTexCoord2f() calls we
931 * get a glTexCoord4f() or glTexCoord1f() call.
934 fixup_vertex(struct gl_context
*ctx
, GLuint attr
,
935 GLuint sz
, GLenum newType
)
937 struct vbo_save_context
*save
= &vbo_context(ctx
)->save
;
939 if (sz
> save
->attrsz
[attr
] ||
940 newType
!= save
->attrtype
[attr
]) {
941 /* New size is larger. Need to flush existing vertices and get
942 * an enlarged vertex format.
944 upgrade_vertex(ctx
, attr
, sz
);
946 else if (sz
< save
->active_sz
[attr
]) {
948 const fi_type
*id
= vbo_get_default_vals_as_union(save
->attrtype
[attr
]);
950 /* New size is equal or smaller - just need to fill in some
953 for (i
= sz
; i
<= save
->attrsz
[attr
]; i
++)
954 save
->attrptr
[attr
][i
- 1] = id
[i
- 1];
957 save
->active_sz
[attr
] = sz
;
962 * Reset the current size of all vertex attributes to the default
963 * value of 0. This signals that we haven't yet seen any per-vertex
964 * commands such as glNormal3f() or glTexCoord2f().
967 reset_vertex(struct gl_context
*ctx
)
969 struct vbo_save_context
*save
= &vbo_context(ctx
)->save
;
971 while (save
->enabled
) {
972 const int i
= u_bit_scan64(&save
->enabled
);
973 assert(save
->attrsz
[i
]);
975 save
->active_sz
[i
] = 0;
978 save
->vertex_size
= 0;
983 * If index=0, does glVertexAttrib*() alias glVertex() to emit a vertex?
984 * It depends on a few things, including whether we're inside or outside
988 is_vertex_position(const struct gl_context
*ctx
, GLuint index
)
990 return (index
== 0 &&
991 _mesa_attr_zero_aliases_vertex(ctx
) &&
992 _mesa_inside_dlist_begin_end(ctx
));
997 #define ERROR(err) _mesa_compile_error(ctx, err, __func__);
1000 /* Only one size for each attribute may be active at once. Eg. if
1001 * Color3f is installed/active, then Color4f may not be, even if the
1002 * vertex actually contains 4 color coordinates. This is because the
1003 * 3f version won't otherwise set color[3] to 1.0 -- this is the job
1004 * of the chooser function when switching between Color4f and Color3f.
1006 #define ATTR_UNION(A, N, T, C, V0, V1, V2, V3) \
1008 struct vbo_save_context *save = &vbo_context(ctx)->save; \
1009 int sz = (sizeof(C) / sizeof(GLfloat)); \
1011 if (save->active_sz[A] != N) \
1012 fixup_vertex(ctx, A, N * sz, T); \
1015 C *dest = (C *)save->attrptr[A]; \
1016 if (N>0) dest[0] = V0; \
1017 if (N>1) dest[1] = V1; \
1018 if (N>2) dest[2] = V2; \
1019 if (N>3) dest[3] = V3; \
1020 save->attrtype[A] = T; \
1026 for (i = 0; i < save->vertex_size; i++) \
1027 save->buffer_ptr[i] = save->vertex[i]; \
1029 save->buffer_ptr += save->vertex_size; \
1031 if (++save->vert_count >= save->max_vert) \
1032 wrap_filled_vertex(ctx); \
1036 #define TAG(x) _save_##x
1038 #include "vbo_attrib_tmp.h"
1042 #define MAT( ATTR, N, face, params ) \
1044 if (face != GL_BACK) \
1045 MAT_ATTR( ATTR, N, params ); /* front */ \
1046 if (face != GL_FRONT) \
1047 MAT_ATTR( ATTR + 1, N, params ); /* back */ \
1052 * Save a glMaterial call found between glBegin/End.
1053 * glMaterial calls outside Begin/End are handled in dlist.c.
1055 static void GLAPIENTRY
1056 _save_Materialfv(GLenum face
, GLenum pname
, const GLfloat
*params
)
1058 GET_CURRENT_CONTEXT(ctx
);
1060 if (face
!= GL_FRONT
&& face
!= GL_BACK
&& face
!= GL_FRONT_AND_BACK
) {
1061 _mesa_compile_error(ctx
, GL_INVALID_ENUM
, "glMaterial(face)");
1067 MAT(VBO_ATTRIB_MAT_FRONT_EMISSION
, 4, face
, params
);
1070 MAT(VBO_ATTRIB_MAT_FRONT_AMBIENT
, 4, face
, params
);
1073 MAT(VBO_ATTRIB_MAT_FRONT_DIFFUSE
, 4, face
, params
);
1076 MAT(VBO_ATTRIB_MAT_FRONT_SPECULAR
, 4, face
, params
);
1079 if (*params
< 0 || *params
> ctx
->Const
.MaxShininess
) {
1080 _mesa_compile_error(ctx
, GL_INVALID_VALUE
, "glMaterial(shininess)");
1083 MAT(VBO_ATTRIB_MAT_FRONT_SHININESS
, 1, face
, params
);
1086 case GL_COLOR_INDEXES
:
1087 MAT(VBO_ATTRIB_MAT_FRONT_INDEXES
, 3, face
, params
);
1089 case GL_AMBIENT_AND_DIFFUSE
:
1090 MAT(VBO_ATTRIB_MAT_FRONT_AMBIENT
, 4, face
, params
);
1091 MAT(VBO_ATTRIB_MAT_FRONT_DIFFUSE
, 4, face
, params
);
1094 _mesa_compile_error(ctx
, GL_INVALID_ENUM
, "glMaterial(pname)");
1100 /* Cope with EvalCoord/CallList called within a begin/end object:
1101 * -- Flush current buffer
1102 * -- Fallback to opcodes for the rest of the begin/end object.
1105 dlist_fallback(struct gl_context
*ctx
)
1107 struct vbo_save_context
*save
= &vbo_context(ctx
)->save
;
1109 if (save
->vert_count
|| save
->prim_count
) {
1110 if (save
->prim_count
> 0) {
1111 /* Close off in-progress primitive. */
1112 GLint i
= save
->prim_count
- 1;
1113 save
->prims
[i
].count
= save
->vert_count
- save
->prims
[i
].start
;
1116 /* Need to replay this display list with loopback,
1117 * unfortunately, otherwise this primitive won't be handled
1120 save
->dangling_attr_ref
= GL_TRUE
;
1122 compile_vertex_list(ctx
);
1125 copy_to_current(ctx
);
1127 reset_counters(ctx
);
1128 if (save
->out_of_memory
) {
1129 _mesa_install_save_vtxfmt(ctx
, &save
->vtxfmt_noop
);
1132 _mesa_install_save_vtxfmt(ctx
, &ctx
->ListState
.ListVtxfmt
);
1134 ctx
->Driver
.SaveNeedFlush
= GL_FALSE
;
1138 static void GLAPIENTRY
1139 _save_EvalCoord1f(GLfloat u
)
1141 GET_CURRENT_CONTEXT(ctx
);
1142 dlist_fallback(ctx
);
1143 CALL_EvalCoord1f(ctx
->Save
, (u
));
1146 static void GLAPIENTRY
1147 _save_EvalCoord1fv(const GLfloat
* v
)
1149 GET_CURRENT_CONTEXT(ctx
);
1150 dlist_fallback(ctx
);
1151 CALL_EvalCoord1fv(ctx
->Save
, (v
));
1154 static void GLAPIENTRY
1155 _save_EvalCoord2f(GLfloat u
, GLfloat v
)
1157 GET_CURRENT_CONTEXT(ctx
);
1158 dlist_fallback(ctx
);
1159 CALL_EvalCoord2f(ctx
->Save
, (u
, v
));
1162 static void GLAPIENTRY
1163 _save_EvalCoord2fv(const GLfloat
* v
)
1165 GET_CURRENT_CONTEXT(ctx
);
1166 dlist_fallback(ctx
);
1167 CALL_EvalCoord2fv(ctx
->Save
, (v
));
1170 static void GLAPIENTRY
1171 _save_EvalPoint1(GLint i
)
1173 GET_CURRENT_CONTEXT(ctx
);
1174 dlist_fallback(ctx
);
1175 CALL_EvalPoint1(ctx
->Save
, (i
));
1178 static void GLAPIENTRY
1179 _save_EvalPoint2(GLint i
, GLint j
)
1181 GET_CURRENT_CONTEXT(ctx
);
1182 dlist_fallback(ctx
);
1183 CALL_EvalPoint2(ctx
->Save
, (i
, j
));
1186 static void GLAPIENTRY
1187 _save_CallList(GLuint l
)
1189 GET_CURRENT_CONTEXT(ctx
);
1190 dlist_fallback(ctx
);
1191 CALL_CallList(ctx
->Save
, (l
));
1194 static void GLAPIENTRY
1195 _save_CallLists(GLsizei n
, GLenum type
, const GLvoid
* v
)
1197 GET_CURRENT_CONTEXT(ctx
);
1198 dlist_fallback(ctx
);
1199 CALL_CallLists(ctx
->Save
, (n
, type
, v
));
1205 * Called when a glBegin is getting compiled into a display list.
1206 * Updating of ctx->Driver.CurrentSavePrimitive is already taken care of.
1209 vbo_save_NotifyBegin(struct gl_context
*ctx
, GLenum mode
,
1210 bool no_current_update
)
1212 struct vbo_save_context
*save
= &vbo_context(ctx
)->save
;
1213 const GLuint i
= save
->prim_count
++;
1215 ctx
->Driver
.CurrentSavePrimitive
= mode
;
1217 assert(i
< save
->prim_max
);
1218 save
->prims
[i
].mode
= mode
& VBO_SAVE_PRIM_MODE_MASK
;
1219 save
->prims
[i
].begin
= 1;
1220 save
->prims
[i
].end
= 0;
1221 save
->prims
[i
].pad
= 0;
1222 save
->prims
[i
].start
= save
->vert_count
;
1223 save
->prims
[i
].count
= 0;
1224 save
->prims
[i
].num_instances
= 1;
1225 save
->prims
[i
].base_instance
= 0;
1226 save
->prims
[i
].is_indirect
= 0;
1228 save
->no_current_update
= no_current_update
;
1230 if (save
->out_of_memory
) {
1231 _mesa_install_save_vtxfmt(ctx
, &save
->vtxfmt_noop
);
1234 _mesa_install_save_vtxfmt(ctx
, &save
->vtxfmt
);
1237 /* We need to call vbo_save_SaveFlushVertices() if there's state change */
1238 ctx
->Driver
.SaveNeedFlush
= GL_TRUE
;
1242 static void GLAPIENTRY
1245 GET_CURRENT_CONTEXT(ctx
);
1246 struct vbo_save_context
*save
= &vbo_context(ctx
)->save
;
1247 const GLint i
= save
->prim_count
- 1;
1249 ctx
->Driver
.CurrentSavePrimitive
= PRIM_OUTSIDE_BEGIN_END
;
1250 save
->prims
[i
].end
= 1;
1251 save
->prims
[i
].count
= (save
->vert_count
- save
->prims
[i
].start
);
1253 if (i
== (GLint
) save
->prim_max
- 1) {
1254 compile_vertex_list(ctx
);
1255 assert(save
->copied
.nr
== 0);
1258 /* Swap out this vertex format while outside begin/end. Any color,
1259 * etc. received between here and the next begin will be compiled
1262 if (save
->out_of_memory
) {
1263 _mesa_install_save_vtxfmt(ctx
, &save
->vtxfmt_noop
);
1266 _mesa_install_save_vtxfmt(ctx
, &ctx
->ListState
.ListVtxfmt
);
1271 static void GLAPIENTRY
1272 _save_Begin(GLenum mode
)
1274 GET_CURRENT_CONTEXT(ctx
);
1276 _mesa_compile_error(ctx
, GL_INVALID_OPERATION
, "Recursive glBegin");
1280 static void GLAPIENTRY
1281 _save_PrimitiveRestartNV(void)
1283 GET_CURRENT_CONTEXT(ctx
);
1284 struct vbo_save_context
*save
= &vbo_context(ctx
)->save
;
1286 if (save
->prim_count
== 0) {
1287 /* We're not inside a glBegin/End pair, so calling glPrimitiverRestartNV
1290 _mesa_compile_error(ctx
, GL_INVALID_OPERATION
,
1291 "glPrimitiveRestartNV called outside glBegin/End");
1293 /* get current primitive mode */
1294 GLenum curPrim
= save
->prims
[save
->prim_count
- 1].mode
;
1295 bool no_current_update
= save
->no_current_update
;
1297 /* restart primitive */
1298 CALL_End(GET_DISPATCH(), ());
1299 vbo_save_NotifyBegin(ctx
, curPrim
, no_current_update
);
1304 /* Unlike the functions above, these are to be hooked into the vtxfmt
1305 * maintained in ctx->ListState, active when the list is known or
1306 * suspected to be outside any begin/end primitive.
1307 * Note: OBE = Outside Begin/End
1309 static void GLAPIENTRY
1310 _save_OBE_Rectf(GLfloat x1
, GLfloat y1
, GLfloat x2
, GLfloat y2
)
1312 GET_CURRENT_CONTEXT(ctx
);
1313 vbo_save_NotifyBegin(ctx
, GL_QUADS
, false);
1314 CALL_Vertex2f(GET_DISPATCH(), (x1
, y1
));
1315 CALL_Vertex2f(GET_DISPATCH(), (x2
, y1
));
1316 CALL_Vertex2f(GET_DISPATCH(), (x2
, y2
));
1317 CALL_Vertex2f(GET_DISPATCH(), (x1
, y2
));
1318 CALL_End(GET_DISPATCH(), ());
1322 static void GLAPIENTRY
1323 _save_OBE_DrawArrays(GLenum mode
, GLint start
, GLsizei count
)
1325 GET_CURRENT_CONTEXT(ctx
);
1326 struct gl_vertex_array_object
*vao
= ctx
->Array
.VAO
;
1327 struct vbo_save_context
*save
= &vbo_context(ctx
)->save
;
1330 if (!_mesa_is_valid_prim_mode(ctx
, mode
)) {
1331 _mesa_compile_error(ctx
, GL_INVALID_ENUM
, "glDrawArrays(mode)");
1335 _mesa_compile_error(ctx
, GL_INVALID_VALUE
, "glDrawArrays(count<0)");
1339 if (save
->out_of_memory
)
1342 /* Make sure to process any VBO binding changes */
1343 _mesa_update_state(ctx
);
1345 _mesa_vao_map_arrays(ctx
, vao
, GL_MAP_READ_BIT
);
1347 vbo_save_NotifyBegin(ctx
, mode
, true);
1349 for (i
= 0; i
< count
; i
++)
1350 _mesa_array_element(ctx
, start
+ i
);
1351 CALL_End(GET_DISPATCH(), ());
1353 _mesa_vao_unmap_arrays(ctx
, vao
);
1357 static void GLAPIENTRY
1358 _save_OBE_MultiDrawArrays(GLenum mode
, const GLint
*first
,
1359 const GLsizei
*count
, GLsizei primcount
)
1361 GET_CURRENT_CONTEXT(ctx
);
1364 if (!_mesa_is_valid_prim_mode(ctx
, mode
)) {
1365 _mesa_compile_error(ctx
, GL_INVALID_ENUM
, "glMultiDrawArrays(mode)");
1369 if (primcount
< 0) {
1370 _mesa_compile_error(ctx
, GL_INVALID_VALUE
,
1371 "glMultiDrawArrays(primcount<0)");
1375 for (i
= 0; i
< primcount
; i
++) {
1377 _mesa_compile_error(ctx
, GL_INVALID_VALUE
,
1378 "glMultiDrawArrays(count[i]<0)");
1383 for (i
= 0; i
< primcount
; i
++) {
1385 _save_OBE_DrawArrays(mode
, first
[i
], count
[i
]);
1392 array_element(struct gl_context
*ctx
,
1393 GLint basevertex
, GLuint elt
, unsigned index_size
)
1395 /* Section 10.3.5 Primitive Restart:
1397 * When one of the *BaseVertex drawing commands specified in section 10.5
1398 * is used, the primitive restart comparison occurs before the basevertex
1399 * offset is added to the array index.
1401 /* If PrimitiveRestart is enabled and the index is the RestartIndex
1402 * then we call PrimitiveRestartNV and return.
1404 if (ctx
->Array
._PrimitiveRestart
&&
1405 elt
== _mesa_primitive_restart_index(ctx
, index_size
)) {
1406 CALL_PrimitiveRestartNV(GET_DISPATCH(), ());
1410 _mesa_array_element(ctx
, basevertex
+ elt
);
1414 /* Could do better by copying the arrays and element list intact and
1415 * then emitting an indexed prim at runtime.
1417 static void GLAPIENTRY
1418 _save_OBE_DrawElementsBaseVertex(GLenum mode
, GLsizei count
, GLenum type
,
1419 const GLvoid
* indices
, GLint basevertex
)
1421 GET_CURRENT_CONTEXT(ctx
);
1422 struct vbo_save_context
*save
= &vbo_context(ctx
)->save
;
1423 struct gl_vertex_array_object
*vao
= ctx
->Array
.VAO
;
1424 struct gl_buffer_object
*indexbuf
= vao
->IndexBufferObj
;
1427 if (!_mesa_is_valid_prim_mode(ctx
, mode
)) {
1428 _mesa_compile_error(ctx
, GL_INVALID_ENUM
, "glDrawElements(mode)");
1432 _mesa_compile_error(ctx
, GL_INVALID_VALUE
, "glDrawElements(count<0)");
1435 if (type
!= GL_UNSIGNED_BYTE
&&
1436 type
!= GL_UNSIGNED_SHORT
&&
1437 type
!= GL_UNSIGNED_INT
) {
1438 _mesa_compile_error(ctx
, GL_INVALID_VALUE
, "glDrawElements(count<0)");
1442 if (save
->out_of_memory
)
1445 /* Make sure to process any VBO binding changes */
1446 _mesa_update_state(ctx
);
1448 _mesa_vao_map(ctx
, vao
, GL_MAP_READ_BIT
);
1450 if (_mesa_is_bufferobj(indexbuf
))
1452 ADD_POINTERS(indexbuf
->Mappings
[MAP_INTERNAL
].Pointer
, indices
);
1454 vbo_save_NotifyBegin(ctx
, mode
, true);
1457 case GL_UNSIGNED_BYTE
:
1458 for (i
= 0; i
< count
; i
++)
1459 array_element(ctx
, basevertex
, ((GLubyte
*) indices
)[i
], 1);
1461 case GL_UNSIGNED_SHORT
:
1462 for (i
= 0; i
< count
; i
++)
1463 array_element(ctx
, basevertex
, ((GLushort
*) indices
)[i
], 2);
1465 case GL_UNSIGNED_INT
:
1466 for (i
= 0; i
< count
; i
++)
1467 array_element(ctx
, basevertex
, ((GLuint
*) indices
)[i
], 4);
1470 _mesa_error(ctx
, GL_INVALID_ENUM
, "glDrawElements(type)");
1474 CALL_End(GET_DISPATCH(), ());
1476 _mesa_vao_unmap(ctx
, vao
);
1479 static void GLAPIENTRY
1480 _save_OBE_DrawElements(GLenum mode
, GLsizei count
, GLenum type
,
1481 const GLvoid
* indices
)
1483 _save_OBE_DrawElementsBaseVertex(mode
, count
, type
, indices
, 0);
1487 static void GLAPIENTRY
1488 _save_OBE_DrawRangeElements(GLenum mode
, GLuint start
, GLuint end
,
1489 GLsizei count
, GLenum type
,
1490 const GLvoid
* indices
)
1492 GET_CURRENT_CONTEXT(ctx
);
1493 struct vbo_save_context
*save
= &vbo_context(ctx
)->save
;
1495 if (!_mesa_is_valid_prim_mode(ctx
, mode
)) {
1496 _mesa_compile_error(ctx
, GL_INVALID_ENUM
, "glDrawRangeElements(mode)");
1500 _mesa_compile_error(ctx
, GL_INVALID_VALUE
,
1501 "glDrawRangeElements(count<0)");
1504 if (type
!= GL_UNSIGNED_BYTE
&&
1505 type
!= GL_UNSIGNED_SHORT
&&
1506 type
!= GL_UNSIGNED_INT
) {
1507 _mesa_compile_error(ctx
, GL_INVALID_ENUM
, "glDrawRangeElements(type)");
1511 _mesa_compile_error(ctx
, GL_INVALID_VALUE
,
1512 "glDrawRangeElements(end < start)");
1516 if (save
->out_of_memory
)
1519 _save_OBE_DrawElements(mode
, count
, type
, indices
);
1523 static void GLAPIENTRY
1524 _save_OBE_MultiDrawElements(GLenum mode
, const GLsizei
*count
, GLenum type
,
1525 const GLvoid
* const *indices
, GLsizei primcount
)
1529 for (i
= 0; i
< primcount
; i
++) {
1531 CALL_DrawElements(GET_DISPATCH(), (mode
, count
[i
], type
, indices
[i
]));
1537 static void GLAPIENTRY
1538 _save_OBE_MultiDrawElementsBaseVertex(GLenum mode
, const GLsizei
*count
,
1540 const GLvoid
* const *indices
,
1542 const GLint
*basevertex
)
1546 for (i
= 0; i
< primcount
; i
++) {
1548 CALL_DrawElementsBaseVertex(GET_DISPATCH(), (mode
, count
[i
], type
,
1557 vtxfmt_init(struct gl_context
*ctx
)
1559 struct vbo_save_context
*save
= &vbo_context(ctx
)->save
;
1560 GLvertexformat
*vfmt
= &save
->vtxfmt
;
1562 vfmt
->ArrayElement
= _ae_ArrayElement
;
1564 vfmt
->Color3f
= _save_Color3f
;
1565 vfmt
->Color3fv
= _save_Color3fv
;
1566 vfmt
->Color4f
= _save_Color4f
;
1567 vfmt
->Color4fv
= _save_Color4fv
;
1568 vfmt
->EdgeFlag
= _save_EdgeFlag
;
1569 vfmt
->End
= _save_End
;
1570 vfmt
->PrimitiveRestartNV
= _save_PrimitiveRestartNV
;
1571 vfmt
->FogCoordfEXT
= _save_FogCoordfEXT
;
1572 vfmt
->FogCoordfvEXT
= _save_FogCoordfvEXT
;
1573 vfmt
->Indexf
= _save_Indexf
;
1574 vfmt
->Indexfv
= _save_Indexfv
;
1575 vfmt
->Materialfv
= _save_Materialfv
;
1576 vfmt
->MultiTexCoord1fARB
= _save_MultiTexCoord1f
;
1577 vfmt
->MultiTexCoord1fvARB
= _save_MultiTexCoord1fv
;
1578 vfmt
->MultiTexCoord2fARB
= _save_MultiTexCoord2f
;
1579 vfmt
->MultiTexCoord2fvARB
= _save_MultiTexCoord2fv
;
1580 vfmt
->MultiTexCoord3fARB
= _save_MultiTexCoord3f
;
1581 vfmt
->MultiTexCoord3fvARB
= _save_MultiTexCoord3fv
;
1582 vfmt
->MultiTexCoord4fARB
= _save_MultiTexCoord4f
;
1583 vfmt
->MultiTexCoord4fvARB
= _save_MultiTexCoord4fv
;
1584 vfmt
->Normal3f
= _save_Normal3f
;
1585 vfmt
->Normal3fv
= _save_Normal3fv
;
1586 vfmt
->SecondaryColor3fEXT
= _save_SecondaryColor3fEXT
;
1587 vfmt
->SecondaryColor3fvEXT
= _save_SecondaryColor3fvEXT
;
1588 vfmt
->TexCoord1f
= _save_TexCoord1f
;
1589 vfmt
->TexCoord1fv
= _save_TexCoord1fv
;
1590 vfmt
->TexCoord2f
= _save_TexCoord2f
;
1591 vfmt
->TexCoord2fv
= _save_TexCoord2fv
;
1592 vfmt
->TexCoord3f
= _save_TexCoord3f
;
1593 vfmt
->TexCoord3fv
= _save_TexCoord3fv
;
1594 vfmt
->TexCoord4f
= _save_TexCoord4f
;
1595 vfmt
->TexCoord4fv
= _save_TexCoord4fv
;
1596 vfmt
->Vertex2f
= _save_Vertex2f
;
1597 vfmt
->Vertex2fv
= _save_Vertex2fv
;
1598 vfmt
->Vertex3f
= _save_Vertex3f
;
1599 vfmt
->Vertex3fv
= _save_Vertex3fv
;
1600 vfmt
->Vertex4f
= _save_Vertex4f
;
1601 vfmt
->Vertex4fv
= _save_Vertex4fv
;
1602 vfmt
->VertexAttrib1fARB
= _save_VertexAttrib1fARB
;
1603 vfmt
->VertexAttrib1fvARB
= _save_VertexAttrib1fvARB
;
1604 vfmt
->VertexAttrib2fARB
= _save_VertexAttrib2fARB
;
1605 vfmt
->VertexAttrib2fvARB
= _save_VertexAttrib2fvARB
;
1606 vfmt
->VertexAttrib3fARB
= _save_VertexAttrib3fARB
;
1607 vfmt
->VertexAttrib3fvARB
= _save_VertexAttrib3fvARB
;
1608 vfmt
->VertexAttrib4fARB
= _save_VertexAttrib4fARB
;
1609 vfmt
->VertexAttrib4fvARB
= _save_VertexAttrib4fvARB
;
1611 vfmt
->VertexAttrib1fNV
= _save_VertexAttrib1fNV
;
1612 vfmt
->VertexAttrib1fvNV
= _save_VertexAttrib1fvNV
;
1613 vfmt
->VertexAttrib2fNV
= _save_VertexAttrib2fNV
;
1614 vfmt
->VertexAttrib2fvNV
= _save_VertexAttrib2fvNV
;
1615 vfmt
->VertexAttrib3fNV
= _save_VertexAttrib3fNV
;
1616 vfmt
->VertexAttrib3fvNV
= _save_VertexAttrib3fvNV
;
1617 vfmt
->VertexAttrib4fNV
= _save_VertexAttrib4fNV
;
1618 vfmt
->VertexAttrib4fvNV
= _save_VertexAttrib4fvNV
;
1620 /* integer-valued */
1621 vfmt
->VertexAttribI1i
= _save_VertexAttribI1i
;
1622 vfmt
->VertexAttribI2i
= _save_VertexAttribI2i
;
1623 vfmt
->VertexAttribI3i
= _save_VertexAttribI3i
;
1624 vfmt
->VertexAttribI4i
= _save_VertexAttribI4i
;
1625 vfmt
->VertexAttribI2iv
= _save_VertexAttribI2iv
;
1626 vfmt
->VertexAttribI3iv
= _save_VertexAttribI3iv
;
1627 vfmt
->VertexAttribI4iv
= _save_VertexAttribI4iv
;
1629 /* unsigned integer-valued */
1630 vfmt
->VertexAttribI1ui
= _save_VertexAttribI1ui
;
1631 vfmt
->VertexAttribI2ui
= _save_VertexAttribI2ui
;
1632 vfmt
->VertexAttribI3ui
= _save_VertexAttribI3ui
;
1633 vfmt
->VertexAttribI4ui
= _save_VertexAttribI4ui
;
1634 vfmt
->VertexAttribI2uiv
= _save_VertexAttribI2uiv
;
1635 vfmt
->VertexAttribI3uiv
= _save_VertexAttribI3uiv
;
1636 vfmt
->VertexAttribI4uiv
= _save_VertexAttribI4uiv
;
1638 vfmt
->VertexP2ui
= _save_VertexP2ui
;
1639 vfmt
->VertexP3ui
= _save_VertexP3ui
;
1640 vfmt
->VertexP4ui
= _save_VertexP4ui
;
1641 vfmt
->VertexP2uiv
= _save_VertexP2uiv
;
1642 vfmt
->VertexP3uiv
= _save_VertexP3uiv
;
1643 vfmt
->VertexP4uiv
= _save_VertexP4uiv
;
1645 vfmt
->TexCoordP1ui
= _save_TexCoordP1ui
;
1646 vfmt
->TexCoordP2ui
= _save_TexCoordP2ui
;
1647 vfmt
->TexCoordP3ui
= _save_TexCoordP3ui
;
1648 vfmt
->TexCoordP4ui
= _save_TexCoordP4ui
;
1649 vfmt
->TexCoordP1uiv
= _save_TexCoordP1uiv
;
1650 vfmt
->TexCoordP2uiv
= _save_TexCoordP2uiv
;
1651 vfmt
->TexCoordP3uiv
= _save_TexCoordP3uiv
;
1652 vfmt
->TexCoordP4uiv
= _save_TexCoordP4uiv
;
1654 vfmt
->MultiTexCoordP1ui
= _save_MultiTexCoordP1ui
;
1655 vfmt
->MultiTexCoordP2ui
= _save_MultiTexCoordP2ui
;
1656 vfmt
->MultiTexCoordP3ui
= _save_MultiTexCoordP3ui
;
1657 vfmt
->MultiTexCoordP4ui
= _save_MultiTexCoordP4ui
;
1658 vfmt
->MultiTexCoordP1uiv
= _save_MultiTexCoordP1uiv
;
1659 vfmt
->MultiTexCoordP2uiv
= _save_MultiTexCoordP2uiv
;
1660 vfmt
->MultiTexCoordP3uiv
= _save_MultiTexCoordP3uiv
;
1661 vfmt
->MultiTexCoordP4uiv
= _save_MultiTexCoordP4uiv
;
1663 vfmt
->NormalP3ui
= _save_NormalP3ui
;
1664 vfmt
->NormalP3uiv
= _save_NormalP3uiv
;
1666 vfmt
->ColorP3ui
= _save_ColorP3ui
;
1667 vfmt
->ColorP4ui
= _save_ColorP4ui
;
1668 vfmt
->ColorP3uiv
= _save_ColorP3uiv
;
1669 vfmt
->ColorP4uiv
= _save_ColorP4uiv
;
1671 vfmt
->SecondaryColorP3ui
= _save_SecondaryColorP3ui
;
1672 vfmt
->SecondaryColorP3uiv
= _save_SecondaryColorP3uiv
;
1674 vfmt
->VertexAttribP1ui
= _save_VertexAttribP1ui
;
1675 vfmt
->VertexAttribP2ui
= _save_VertexAttribP2ui
;
1676 vfmt
->VertexAttribP3ui
= _save_VertexAttribP3ui
;
1677 vfmt
->VertexAttribP4ui
= _save_VertexAttribP4ui
;
1679 vfmt
->VertexAttribP1uiv
= _save_VertexAttribP1uiv
;
1680 vfmt
->VertexAttribP2uiv
= _save_VertexAttribP2uiv
;
1681 vfmt
->VertexAttribP3uiv
= _save_VertexAttribP3uiv
;
1682 vfmt
->VertexAttribP4uiv
= _save_VertexAttribP4uiv
;
1684 vfmt
->VertexAttribL1d
= _save_VertexAttribL1d
;
1685 vfmt
->VertexAttribL2d
= _save_VertexAttribL2d
;
1686 vfmt
->VertexAttribL3d
= _save_VertexAttribL3d
;
1687 vfmt
->VertexAttribL4d
= _save_VertexAttribL4d
;
1689 vfmt
->VertexAttribL1dv
= _save_VertexAttribL1dv
;
1690 vfmt
->VertexAttribL2dv
= _save_VertexAttribL2dv
;
1691 vfmt
->VertexAttribL3dv
= _save_VertexAttribL3dv
;
1692 vfmt
->VertexAttribL4dv
= _save_VertexAttribL4dv
;
1694 vfmt
->VertexAttribL1ui64ARB
= _save_VertexAttribL1ui64ARB
;
1695 vfmt
->VertexAttribL1ui64vARB
= _save_VertexAttribL1ui64vARB
;
1697 /* This will all require us to fallback to saving the list as opcodes:
1699 vfmt
->CallList
= _save_CallList
;
1700 vfmt
->CallLists
= _save_CallLists
;
1702 vfmt
->EvalCoord1f
= _save_EvalCoord1f
;
1703 vfmt
->EvalCoord1fv
= _save_EvalCoord1fv
;
1704 vfmt
->EvalCoord2f
= _save_EvalCoord2f
;
1705 vfmt
->EvalCoord2fv
= _save_EvalCoord2fv
;
1706 vfmt
->EvalPoint1
= _save_EvalPoint1
;
1707 vfmt
->EvalPoint2
= _save_EvalPoint2
;
1709 /* These calls all generate GL_INVALID_OPERATION since this vtxfmt is
1710 * only used when we're inside a glBegin/End pair.
1712 vfmt
->Begin
= _save_Begin
;
1717 * Initialize the dispatch table with the VBO functions for display
1721 vbo_initialize_save_dispatch(const struct gl_context
*ctx
,
1722 struct _glapi_table
*exec
)
1724 SET_DrawArrays(exec
, _save_OBE_DrawArrays
);
1725 SET_MultiDrawArrays(exec
, _save_OBE_MultiDrawArrays
);
1726 SET_DrawElements(exec
, _save_OBE_DrawElements
);
1727 SET_DrawElementsBaseVertex(exec
, _save_OBE_DrawElementsBaseVertex
);
1728 SET_DrawRangeElements(exec
, _save_OBE_DrawRangeElements
);
1729 SET_MultiDrawElementsEXT(exec
, _save_OBE_MultiDrawElements
);
1730 SET_MultiDrawElementsBaseVertex(exec
, _save_OBE_MultiDrawElementsBaseVertex
);
1731 SET_Rectf(exec
, _save_OBE_Rectf
);
1732 /* Note: other glDraw functins aren't compiled into display lists */
1738 vbo_save_SaveFlushVertices(struct gl_context
*ctx
)
1740 struct vbo_save_context
*save
= &vbo_context(ctx
)->save
;
1742 /* Noop when we are actually active:
1744 if (ctx
->Driver
.CurrentSavePrimitive
<= PRIM_MAX
)
1747 if (save
->vert_count
|| save
->prim_count
)
1748 compile_vertex_list(ctx
);
1750 copy_to_current(ctx
);
1752 reset_counters(ctx
);
1753 ctx
->Driver
.SaveNeedFlush
= GL_FALSE
;
1758 * Called from glNewList when we're starting to compile a display list.
1761 vbo_save_NewList(struct gl_context
*ctx
, GLuint list
, GLenum mode
)
1763 struct vbo_save_context
*save
= &vbo_context(ctx
)->save
;
1768 if (!save
->prim_store
)
1769 save
->prim_store
= alloc_prim_store();
1771 if (!save
->vertex_store
)
1772 save
->vertex_store
= alloc_vertex_store(ctx
);
1774 save
->buffer_ptr
= vbo_save_map_vertex_store(ctx
, save
->vertex_store
);
1777 reset_counters(ctx
);
1778 ctx
->Driver
.SaveNeedFlush
= GL_FALSE
;
1783 * Called from glEndList when we're finished compiling a display list.
1786 vbo_save_EndList(struct gl_context
*ctx
)
1788 struct vbo_save_context
*save
= &vbo_context(ctx
)->save
;
1790 /* EndList called inside a (saved) Begin/End pair?
1792 if (_mesa_inside_dlist_begin_end(ctx
)) {
1793 if (save
->prim_count
> 0) {
1794 GLint i
= save
->prim_count
- 1;
1795 ctx
->Driver
.CurrentSavePrimitive
= PRIM_OUTSIDE_BEGIN_END
;
1796 save
->prims
[i
].end
= 0;
1797 save
->prims
[i
].count
= save
->vert_count
- save
->prims
[i
].start
;
1800 /* Make sure this vertex list gets replayed by the "loopback"
1803 save
->dangling_attr_ref
= GL_TRUE
;
1804 vbo_save_SaveFlushVertices(ctx
);
1806 /* Swap out this vertex format while outside begin/end. Any color,
1807 * etc. received between here and the next begin will be compiled
1810 _mesa_install_save_vtxfmt(ctx
, &ctx
->ListState
.ListVtxfmt
);
1813 vbo_save_unmap_vertex_store(ctx
, save
->vertex_store
);
1815 assert(save
->vertex_size
== 0);
1820 * Called from the display list code when we're about to execute a
1824 vbo_save_BeginCallList(struct gl_context
*ctx
, struct gl_display_list
*dlist
)
1826 struct vbo_save_context
*save
= &vbo_context(ctx
)->save
;
1827 save
->replay_flags
|= dlist
->Flags
;
1832 * Called from the display list code when we're finished executing a
1836 vbo_save_EndCallList(struct gl_context
*ctx
)
1838 struct vbo_save_context
*save
= &vbo_context(ctx
)->save
;
1840 if (ctx
->ListState
.CallDepth
== 1)
1841 save
->replay_flags
= 0;
1846 * Called by display list code when a display list is being deleted.
1849 vbo_destroy_vertex_list(struct gl_context
*ctx
, void *data
)
1851 struct vbo_save_vertex_list
*node
= (struct vbo_save_vertex_list
*) data
;
1853 for (gl_vertex_processing_mode vpm
= VP_MODE_FF
; vpm
< VP_MODE_MAX
; ++vpm
)
1854 _mesa_reference_vao(ctx
, &node
->VAO
[vpm
], NULL
);
1856 if (--node
->prim_store
->refcount
== 0)
1857 free(node
->prim_store
);
1859 free(node
->current_data
);
1860 node
->current_data
= NULL
;
1865 vbo_print_vertex_list(struct gl_context
*ctx
, void *data
, FILE *f
)
1867 struct vbo_save_vertex_list
*node
= (struct vbo_save_vertex_list
*) data
;
1869 struct gl_buffer_object
*buffer
= node
->VAO
[0]->BufferBinding
[0].BufferObj
;
1870 const GLuint vertex_size
= _vbo_save_get_stride(node
)/sizeof(GLfloat
);
1873 fprintf(f
, "VBO-VERTEX-LIST, %u vertices, %d primitives, %d vertsize, "
1875 node
->vertex_count
, node
->prim_count
, vertex_size
,
1878 for (i
= 0; i
< node
->prim_count
; i
++) {
1879 struct _mesa_prim
*prim
= &node
->prims
[i
];
1880 fprintf(f
, " prim %d: %s %d..%d %s %s\n",
1882 _mesa_lookup_prim_by_nr(prim
->mode
),
1884 prim
->start
+ prim
->count
,
1885 (prim
->begin
) ? "BEGIN" : "(wrap)",
1886 (prim
->end
) ? "END" : "(wrap)");
1892 * Called during context creation/init.
1895 current_init(struct gl_context
*ctx
)
1897 struct vbo_save_context
*save
= &vbo_context(ctx
)->save
;
1900 for (i
= VBO_ATTRIB_POS
; i
<= VBO_ATTRIB_GENERIC15
; i
++) {
1901 const GLuint j
= i
- VBO_ATTRIB_POS
;
1902 assert(j
< VERT_ATTRIB_MAX
);
1903 save
->currentsz
[i
] = &ctx
->ListState
.ActiveAttribSize
[j
];
1904 save
->current
[i
] = (fi_type
*) ctx
->ListState
.CurrentAttrib
[j
];
1907 for (i
= VBO_ATTRIB_FIRST_MATERIAL
; i
<= VBO_ATTRIB_LAST_MATERIAL
; i
++) {
1908 const GLuint j
= i
- VBO_ATTRIB_FIRST_MATERIAL
;
1909 assert(j
< MAT_ATTRIB_MAX
);
1910 save
->currentsz
[i
] = &ctx
->ListState
.ActiveMaterialSize
[j
];
1911 save
->current
[i
] = (fi_type
*) ctx
->ListState
.CurrentMaterial
[j
];
1917 * Initialize the display list compiler. Called during context creation.
1920 vbo_save_api_init(struct vbo_save_context
*save
)
1922 struct gl_context
*ctx
= save
->ctx
;
1924 save
->opcode_vertex_list
=
1925 _mesa_dlist_alloc_opcode(ctx
,
1926 sizeof(struct vbo_save_vertex_list
),
1927 vbo_save_playback_vertex_list
,
1928 vbo_destroy_vertex_list
,
1929 vbo_print_vertex_list
);
1933 _mesa_noop_vtxfmt_init(&save
->vtxfmt_noop
);