mesa: modified _mesa_align_free() to accept NULL pointer
[mesa.git] / src / mesa / vbo / vbo_save_loopback.c
1 /**************************************************************************
2 *
3 * Copyright 2005 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 #include "main/context.h"
29 #include "main/glheader.h"
30 #include "main/enums.h"
31 #include "main/imports.h"
32 #include "main/mtypes.h"
33 #include "main/dispatch.h"
34 #include "glapi/glapi.h"
35
36 #include "vbo_context.h"
37
38
39 typedef void (*attr_func)( struct gl_context *ctx, GLint target, const GLfloat * );
40
41
42 /* This file makes heavy use of the aliasing of NV vertex attributes
43 * with the legacy attributes, and also with ARB and Material
44 * attributes as currently implemented.
45 */
46 static void VertexAttrib1fvNV(struct gl_context *ctx, GLint target, const GLfloat *v)
47 {
48 CALL_VertexAttrib1fvNV(ctx->Exec, (target, v));
49 }
50
51 static void VertexAttrib2fvNV(struct gl_context *ctx, GLint target, const GLfloat *v)
52 {
53 CALL_VertexAttrib2fvNV(ctx->Exec, (target, v));
54 }
55
56 static void VertexAttrib3fvNV(struct gl_context *ctx, GLint target, const GLfloat *v)
57 {
58 CALL_VertexAttrib3fvNV(ctx->Exec, (target, v));
59 }
60
61 static void VertexAttrib4fvNV(struct gl_context *ctx, GLint target, const GLfloat *v)
62 {
63 CALL_VertexAttrib4fvNV(ctx->Exec, (target, v));
64 }
65
66 static attr_func vert_attrfunc[4] = {
67 VertexAttrib1fvNV,
68 VertexAttrib2fvNV,
69 VertexAttrib3fvNV,
70 VertexAttrib4fvNV
71 };
72
73 struct loopback_attr {
74 GLint target;
75 GLint sz;
76 attr_func func;
77 };
78
79 /* Don't emit ends and begins on wrapped primitives. Don't replay
80 * wrapped vertices. If we get here, it's probably because the
81 * precalculated wrapping is wrong.
82 */
83 static void loopback_prim( struct gl_context *ctx,
84 const GLfloat *buffer,
85 const struct _mesa_prim *prim,
86 GLuint wrap_count,
87 GLuint vertex_size,
88 const struct loopback_attr *la, GLuint nr )
89 {
90 GLint start = prim->start;
91 GLint end = start + prim->count;
92 const GLfloat *data;
93 GLint j;
94 GLuint k;
95
96 if (0)
97 printf("loopback prim %s(%s,%s) verts %d..%d\n",
98 _mesa_lookup_prim_by_nr(prim->mode),
99 prim->begin ? "begin" : "..",
100 prim->end ? "end" : "..",
101 start,
102 end);
103
104 if (prim->begin) {
105 CALL_Begin(GET_DISPATCH(), ( prim->mode ));
106 }
107 else {
108 assert(start == 0);
109 start += wrap_count;
110 }
111
112 data = buffer + start * vertex_size;
113
114 for (j = start ; j < end ; j++) {
115 const GLfloat *tmp = data + la[0].sz;
116
117 for (k = 1 ; k < nr ; k++) {
118 la[k].func( ctx, la[k].target, tmp );
119 tmp += la[k].sz;
120 }
121
122 /* Fire the vertex
123 */
124 la[0].func( ctx, VBO_ATTRIB_POS, data );
125 data = tmp;
126 }
127
128 if (prim->end) {
129 CALL_End(GET_DISPATCH(), ());
130 }
131 }
132
133 /* Primitives generated by DrawArrays/DrawElements/Rectf may be
134 * caught here. If there is no primitive in progress, execute them
135 * normally, otherwise need to track and discard the generated
136 * primitives.
137 */
138 static void loopback_weak_prim( struct gl_context *ctx,
139 const struct _mesa_prim *prim )
140 {
141 /* Use the prim_weak flag to ensure that if this primitive
142 * wraps, we don't mistake future vertex_lists for part of the
143 * surrounding primitive.
144 *
145 * While this flag is set, we are simply disposing of data
146 * generated by an operation now known to be a noop.
147 */
148 if (prim->begin)
149 ctx->Driver.CurrentExecPrimitive |= VBO_SAVE_PRIM_WEAK;
150 if (prim->end)
151 ctx->Driver.CurrentExecPrimitive &= ~VBO_SAVE_PRIM_WEAK;
152 }
153
154
155 void vbo_loopback_vertex_list( struct gl_context *ctx,
156 const GLfloat *buffer,
157 const GLubyte *attrsz,
158 const struct _mesa_prim *prim,
159 GLuint prim_count,
160 GLuint wrap_count,
161 GLuint vertex_size)
162 {
163 struct loopback_attr la[VBO_ATTRIB_MAX];
164 GLuint i, nr = 0;
165
166 /* All Legacy, NV, ARB and Material attributes are routed through
167 * the NV attributes entrypoints:
168 */
169 for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
170 if (attrsz[i]) {
171 la[nr].target = i;
172 la[nr].sz = attrsz[i];
173 la[nr].func = vert_attrfunc[attrsz[i]-1];
174 nr++;
175 }
176 }
177
178 for (i = 0 ; i < prim_count ; i++) {
179 if ((prim[i].mode & VBO_SAVE_PRIM_WEAK) &&
180 _mesa_inside_begin_end(ctx))
181 {
182 loopback_weak_prim( ctx, &prim[i] );
183 }
184 else
185 {
186 loopback_prim( ctx, buffer, &prim[i], wrap_count, vertex_size, la, nr );
187 }
188 }
189 }