Remove special-case handling for index and edgeflag
[mesa.git] / src / mesa / vbo / vbo_save_loopback.c
1 /**************************************************************************
2 *
3 * Copyright 2005 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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26 **************************************************************************/
27
28 #include "swrast_setup/swrast_setup.h"
29 #include "swrast/swrast.h"
30 #include "tnl/tnl.h"
31 #include "context.h"
32
33 #include "vbo_context.h"
34
35 #include "glheader.h"
36 #include "enums.h"
37 #include "glapi.h"
38 #include "imports.h"
39 #include "macros.h"
40 #include "mtypes.h"
41 #include "dispatch.h"
42
43
44 typedef void (*attr_func)( GLcontext *ctx, GLint target, const GLfloat * );
45
46
47 /* This file makes heavy use of the aliasing of NV vertex attributes
48 * with the legacy attributes.
49 */
50 static void VertexAttrib1fvNV(GLcontext *ctx, GLint target, const GLfloat *v)
51 {
52 CALL_VertexAttrib1fvNV(ctx->Exec, (target, v));
53 }
54
55 static void VertexAttrib2fvNV(GLcontext *ctx, GLint target, const GLfloat *v)
56 {
57 CALL_VertexAttrib2fvNV(ctx->Exec, (target, v));
58 }
59
60 static void VertexAttrib3fvNV(GLcontext *ctx, GLint target, const GLfloat *v)
61 {
62 CALL_VertexAttrib3fvNV(ctx->Exec, (target, v));
63 }
64
65 static void VertexAttrib4fvNV(GLcontext *ctx, GLint target, const GLfloat *v)
66 {
67 CALL_VertexAttrib4fvNV(ctx->Exec, (target, v));
68 }
69
70 static attr_func vert_attrfunc[4] = {
71 VertexAttrib1fvNV,
72 VertexAttrib2fvNV,
73 VertexAttrib3fvNV,
74 VertexAttrib4fvNV
75 };
76
77 struct loopback_attr {
78 GLint target;
79 GLint sz;
80 attr_func func;
81 };
82
83 /* Don't emit ends and begins on wrapped primitives. Don't replay
84 * wrapped vertices. If we get here, it's probably because the the
85 * precalculated wrapping is wrong.
86 */
87 static void loopback_prim( GLcontext *ctx,
88 const GLfloat *buffer,
89 const struct _mesa_prim *prim,
90 GLuint wrap_count,
91 GLuint vertex_size,
92 const struct loopback_attr *la, GLuint nr )
93 {
94 GLint start = prim->start;
95 GLint end = start + prim->count;
96 const GLfloat *data;
97 GLint j;
98 GLuint k;
99
100 if (0)
101 _mesa_printf("loopback prim %s(%s,%s) verts %d..%d\n",
102 _mesa_lookup_enum_by_nr(prim->mode),
103 prim->begin ? "begin" : "..",
104 prim->end ? "end" : "..",
105 start,
106 end);
107
108 if (prim->begin) {
109 CALL_Begin(GET_DISPATCH(), ( prim->mode ));
110 }
111 else {
112 assert(start == 0);
113 start += wrap_count;
114 }
115
116 data = buffer + start * vertex_size;
117
118 for (j = start ; j < end ; j++) {
119 const GLfloat *tmp = data + la[0].sz;
120
121 for (k = 1 ; k < nr ; k++) {
122 la[k].func( ctx, la[k].target, tmp );
123 tmp += la[k].sz;
124 }
125
126 /* Fire the vertex
127 */
128 la[0].func( ctx, VBO_ATTRIB_POS, data );
129 data = tmp;
130 }
131
132 if (prim->end) {
133 CALL_End(GET_DISPATCH(), ());
134 }
135 }
136
137 /* Primitives generated by DrawArrays/DrawElements/Rectf may be
138 * caught here. If there is no primitive in progress, execute them
139 * normally, otherwise need to track and discard the generated
140 * primitives.
141 */
142 static void loopback_weak_prim( GLcontext *ctx,
143 const struct _mesa_prim *prim )
144 {
145 /* Use the prim_weak flag to ensure that if this primitive
146 * wraps, we don't mistake future vertex_lists for part of the
147 * surrounding primitive.
148 *
149 * While this flag is set, we are simply disposing of data
150 * generated by an operation now known to be a noop.
151 */
152 if (prim->begin)
153 ctx->Driver.CurrentExecPrimitive |= VBO_SAVE_PRIM_WEAK;
154 if (prim->end)
155 ctx->Driver.CurrentExecPrimitive &= ~VBO_SAVE_PRIM_WEAK;
156 }
157
158
159 void vbo_loopback_vertex_list( GLcontext *ctx,
160 const GLfloat *buffer,
161 const GLubyte *attrsz,
162 const struct _mesa_prim *prim,
163 GLuint prim_count,
164 GLuint wrap_count,
165 GLuint vertex_size)
166 {
167 struct loopback_attr la[VBO_ATTRIB_MAX];
168 GLuint i, nr = 0;
169
170 /* All Legacy, NV, ARB and Material attributes are routed through
171 * the NV attributes entrypoints:
172 */
173 for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
174 if (attrsz[i]) {
175 la[nr].target = i;
176 la[nr].sz = attrsz[i];
177 la[nr].func = vert_attrfunc[attrsz[i]-1];
178 nr++;
179 }
180 }
181
182 for (i = 0 ; i < prim_count ; i++) {
183 if ((prim[i].mode & VBO_SAVE_PRIM_WEAK) &&
184 (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END))
185 {
186 loopback_weak_prim( ctx, &prim[i] );
187 }
188 else
189 {
190 loopback_prim( ctx, buffer, &prim[i], wrap_count, vertex_size, la, nr );
191 }
192 }
193 }