2 * mesa 3-D graphics library
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
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8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
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11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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27 * \brief VBO builder module datatypes and definitions.
28 * \author Keith Whitwell
33 * \mainpage The VBO splitter
35 * This is the private data used internally to the vbo_split_prims()
36 * helper function. Nobody outside the vbo_split* files needs to
37 * include or know about this structure.
47 /* True if a primitive can be split without copying of vertices, false
50 GLboolean
split_prim_inplace(GLenum mode
, GLuint
*first
, GLuint
*incr
);
52 void vbo_split_inplace( GLcontext
*ctx
,
53 const struct gl_client_array
*arrays
[],
54 const struct _mesa_prim
*prim
,
56 const struct _mesa_index_buffer
*ib
,
60 const struct split_limits
*limits
);
62 /* Requires ib != NULL:
64 void vbo_split_copy( GLcontext
*ctx
,
65 const struct gl_client_array
*arrays
[],
66 const struct _mesa_prim
*prim
,
68 const struct _mesa_index_buffer
*ib
,
70 const struct split_limits
*limits
);