mesa: move gl_client_array*[] from vbo_draw_func into gl_context
[mesa.git] / src / mesa / vbo / vbo_split_copy.c
1
2 /*
3 * Mesa 3-D graphics library
4 * Version: 6.5
5 *
6 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 * Authors:
26 * Keith Whitwell <keith@tungstengraphics.com>
27 */
28
29 /* Split indexed primitives with per-vertex copying.
30 */
31
32 #include "main/glheader.h"
33 #include "main/bufferobj.h"
34 #include "main/imports.h"
35 #include "main/image.h"
36 #include "main/macros.h"
37 #include "main/mtypes.h"
38
39 #include "vbo_split.h"
40 #include "vbo.h"
41
42
43 #define ELT_TABLE_SIZE 16
44
45 /**
46 * Used for vertex-level splitting of indexed buffers. Note that
47 * non-indexed primitives may be converted to indexed in some cases
48 * (eg loops, fans) in order to use this splitting path.
49 */
50 struct copy_context {
51
52 struct gl_context *ctx;
53 const struct gl_client_array **array;
54 const struct _mesa_prim *prim;
55 GLuint nr_prims;
56 const struct _mesa_index_buffer *ib;
57 vbo_draw_func draw;
58
59 const struct split_limits *limits;
60
61 struct {
62 GLuint attr;
63 GLuint size;
64 const struct gl_client_array *array;
65 const GLubyte *src_ptr;
66
67 struct gl_client_array dstarray;
68
69 } varying[VERT_ATTRIB_MAX];
70 GLuint nr_varying;
71
72 const struct gl_client_array *dstarray_ptr[VERT_ATTRIB_MAX];
73 struct _mesa_index_buffer dstib;
74
75 GLuint *translated_elt_buf;
76 const GLuint *srcelt;
77
78 /** A baby hash table to avoid re-emitting (some) duplicate
79 * vertices when splitting indexed primitives.
80 */
81 struct {
82 GLuint in;
83 GLuint out;
84 } vert_cache[ELT_TABLE_SIZE];
85
86 GLuint vertex_size;
87 GLubyte *dstbuf;
88 GLubyte *dstptr; /**< dstptr == dstbuf + dstelt_max * vertsize */
89 GLuint dstbuf_size; /**< in vertices */
90 GLuint dstbuf_nr; /**< count of emitted vertices, also the largest value
91 * in dstelt. Our MaxIndex.
92 */
93
94 GLuint *dstelt;
95 GLuint dstelt_nr;
96 GLuint dstelt_size;
97
98 #define MAX_PRIM 32
99 struct _mesa_prim dstprim[MAX_PRIM];
100 GLuint dstprim_nr;
101
102 };
103
104
105 static GLuint attr_size( const struct gl_client_array *array )
106 {
107 return array->Size * _mesa_sizeof_type(array->Type);
108 }
109
110
111 /**
112 * Starts returning true slightly before the buffer fills, to ensure
113 * that there is sufficient room for any remaining vertices to finish
114 * off the prim:
115 */
116 static GLboolean
117 check_flush( struct copy_context *copy )
118 {
119 GLenum mode = copy->dstprim[copy->dstprim_nr].mode;
120
121 if (GL_TRIANGLE_STRIP == mode &&
122 copy->dstelt_nr & 1) { /* see bug9962 */
123 return GL_FALSE;
124 }
125
126 if (copy->dstbuf_nr + 4 > copy->dstbuf_size)
127 return GL_TRUE;
128
129 if (copy->dstelt_nr + 4 > copy->dstelt_size)
130 return GL_TRUE;
131
132 return GL_FALSE;
133 }
134
135
136 /**
137 * Dump the parameters/info for a vbo->draw() call.
138 */
139 static void
140 dump_draw_info(struct gl_context *ctx,
141 const struct gl_client_array **arrays,
142 const struct _mesa_prim *prims,
143 GLuint nr_prims,
144 const struct _mesa_index_buffer *ib,
145 GLuint min_index,
146 GLuint max_index)
147 {
148 GLuint i, j;
149
150 printf("VBO Draw:\n");
151 for (i = 0; i < nr_prims; i++) {
152 printf("Prim %u of %u\n", i, nr_prims);
153 printf(" Prim mode 0x%x\n", prims[i].mode);
154 printf(" IB: %p\n", (void*) ib);
155 for (j = 0; j < VERT_ATTRIB_MAX; j++) {
156 printf(" array %d at %p:\n", j, (void*) arrays[j]);
157 printf(" enabled %d, ptr %p, size %d, type 0x%x, stride %d\n",
158 arrays[j]->Enabled, arrays[j]->Ptr,
159 arrays[j]->Size, arrays[j]->Type, arrays[j]->StrideB);
160 if (0) {
161 GLint k = prims[i].start + prims[i].count - 1;
162 GLfloat *last = (GLfloat *) (arrays[j]->Ptr + arrays[j]->Stride * k);
163 printf(" last: %f %f %f\n",
164 last[0], last[1], last[2]);
165 }
166 }
167 }
168 }
169
170
171 static void
172 flush( struct copy_context *copy )
173 {
174 struct gl_context *ctx = copy->ctx;
175 const struct gl_client_array **saved_arrays = ctx->Array._DrawArrays;
176 GLuint i;
177
178 /* Set some counters:
179 */
180 copy->dstib.count = copy->dstelt_nr;
181
182 #if 0
183 dump_draw_info(copy->ctx,
184 copy->dstarray_ptr,
185 copy->dstprim,
186 copy->dstprim_nr,
187 &copy->dstib,
188 0,
189 copy->dstbuf_nr);
190 #else
191 (void) dump_draw_info;
192 #endif
193
194 ctx->Array._DrawArrays = copy->dstarray_ptr;
195
196 copy->draw( ctx,
197 copy->dstprim,
198 copy->dstprim_nr,
199 &copy->dstib,
200 GL_TRUE,
201 0,
202 copy->dstbuf_nr - 1,
203 NULL );
204
205 ctx->Array._DrawArrays = saved_arrays;
206
207 /* Reset all pointers:
208 */
209 copy->dstprim_nr = 0;
210 copy->dstelt_nr = 0;
211 copy->dstbuf_nr = 0;
212 copy->dstptr = copy->dstbuf;
213
214 /* Clear the vertex cache:
215 */
216 for (i = 0; i < ELT_TABLE_SIZE; i++)
217 copy->vert_cache[i].in = ~0;
218 }
219
220
221 /**
222 * Called at begin of each primitive during replay.
223 */
224 static void
225 begin( struct copy_context *copy, GLenum mode, GLboolean begin_flag )
226 {
227 struct _mesa_prim *prim = &copy->dstprim[copy->dstprim_nr];
228
229 prim->mode = mode;
230 prim->begin = begin_flag;
231 prim->num_instances = 1;
232 }
233
234
235 /**
236 * Use a hashtable to attempt to identify recently-emitted vertices
237 * and avoid re-emitting them.
238 */
239 static GLuint
240 elt(struct copy_context *copy, GLuint elt_idx)
241 {
242 GLuint elt = copy->srcelt[elt_idx];
243 GLuint slot = elt & (ELT_TABLE_SIZE-1);
244
245 /* printf("elt %d\n", elt); */
246
247 /* Look up the incoming element in the vertex cache. Re-emit if
248 * necessary.
249 */
250 if (copy->vert_cache[slot].in != elt) {
251 GLubyte *csr = copy->dstptr;
252 GLuint i;
253
254 /* printf(" --> emit to dstelt %d\n", copy->dstbuf_nr); */
255
256 for (i = 0; i < copy->nr_varying; i++) {
257 const struct gl_client_array *srcarray = copy->varying[i].array;
258 const GLubyte *srcptr = copy->varying[i].src_ptr + elt * srcarray->StrideB;
259
260 memcpy(csr, srcptr, copy->varying[i].size);
261 csr += copy->varying[i].size;
262
263 #ifdef NAN_CHECK
264 if (srcarray->Type == GL_FLOAT) {
265 GLuint k;
266 GLfloat *f = (GLfloat *) srcptr;
267 for (k = 0; k < srcarray->Size; k++) {
268 assert(!IS_INF_OR_NAN(f[k]));
269 assert(f[k] <= 1.0e20 && f[k] >= -1.0e20);
270 }
271 }
272 #endif
273
274 if (0)
275 {
276 const GLuint *f = (const GLuint *)srcptr;
277 GLuint j;
278 printf(" varying %d: ", i);
279 for(j = 0; j < copy->varying[i].size / 4; j++)
280 printf("%x ", f[j]);
281 printf("\n");
282 }
283 }
284
285 copy->vert_cache[slot].in = elt;
286 copy->vert_cache[slot].out = copy->dstbuf_nr++;
287 copy->dstptr += copy->vertex_size;
288
289 assert(csr == copy->dstptr);
290 assert(copy->dstptr == (copy->dstbuf +
291 copy->dstbuf_nr * copy->vertex_size));
292 }
293 /* else */
294 /* printf(" --> reuse vertex\n"); */
295
296 /* printf(" --> emit %d\n", copy->vert_cache[slot].out); */
297 copy->dstelt[copy->dstelt_nr++] = copy->vert_cache[slot].out;
298 return check_flush(copy);
299 }
300
301
302 /**
303 * Called at end of each primitive during replay.
304 */
305 static void
306 end( struct copy_context *copy, GLboolean end_flag )
307 {
308 struct _mesa_prim *prim = &copy->dstprim[copy->dstprim_nr];
309
310 /* printf("end (%d)\n", end_flag); */
311
312 prim->end = end_flag;
313 prim->count = copy->dstelt_nr - prim->start;
314
315 if (++copy->dstprim_nr == MAX_PRIM ||
316 check_flush(copy))
317 flush(copy);
318 }
319
320
321 static void
322 replay_elts( struct copy_context *copy )
323 {
324 GLuint i, j, k;
325 GLboolean split;
326
327 for (i = 0; i < copy->nr_prims; i++) {
328 const struct _mesa_prim *prim = &copy->prim[i];
329 const GLuint start = prim->start;
330 GLuint first, incr;
331
332 switch (prim->mode) {
333
334 case GL_LINE_LOOP:
335 /* Convert to linestrip and emit the final vertex explicitly,
336 * but only in the resultant strip that requires it.
337 */
338 j = 0;
339 while (j != prim->count) {
340 begin(copy, GL_LINE_STRIP, prim->begin && j == 0);
341
342 for (split = GL_FALSE; j != prim->count && !split; j++)
343 split = elt(copy, start + j);
344
345 if (j == prim->count) {
346 /* Done, emit final line. Split doesn't matter as
347 * it is always raised a bit early so we can emit
348 * the last verts if necessary!
349 */
350 if (prim->end)
351 (void)elt(copy, start + 0);
352
353 end(copy, prim->end);
354 }
355 else {
356 /* Wrap
357 */
358 assert(split);
359 end(copy, 0);
360 j--;
361 }
362 }
363 break;
364
365 case GL_TRIANGLE_FAN:
366 case GL_POLYGON:
367 j = 2;
368 while (j != prim->count) {
369 begin(copy, prim->mode, prim->begin && j == 0);
370
371 split = elt(copy, start+0);
372 assert(!split);
373
374 split = elt(copy, start+j-1);
375 assert(!split);
376
377 for (; j != prim->count && !split; j++)
378 split = elt(copy, start+j);
379
380 end(copy, prim->end && j == prim->count);
381
382 if (j != prim->count) {
383 /* Wrapped the primitive, need to repeat some vertices:
384 */
385 j -= 1;
386 }
387 }
388 break;
389
390 default:
391 (void)split_prim_inplace(prim->mode, &first, &incr);
392
393 j = 0;
394 while (j != prim->count) {
395
396 begin(copy, prim->mode, prim->begin && j == 0);
397
398 split = 0;
399 for (k = 0; k < first; k++, j++)
400 split |= elt(copy, start+j);
401
402 assert(!split);
403
404 for (; j != prim->count && !split; )
405 for (k = 0; k < incr; k++, j++)
406 split |= elt(copy, start+j);
407
408 end(copy, prim->end && j == prim->count);
409
410 if (j != prim->count) {
411 /* Wrapped the primitive, need to repeat some vertices:
412 */
413 assert(j > first - incr);
414 j -= (first - incr);
415 }
416 }
417 break;
418 }
419 }
420
421 if (copy->dstprim_nr)
422 flush(copy);
423 }
424
425
426 static void
427 replay_init( struct copy_context *copy )
428 {
429 struct gl_context *ctx = copy->ctx;
430 GLuint i;
431 GLuint offset;
432 const GLvoid *srcptr;
433
434 /* Make a list of varying attributes and their vbo's. Also
435 * calculate vertex size.
436 */
437 copy->vertex_size = 0;
438 for (i = 0; i < VERT_ATTRIB_MAX; i++) {
439 struct gl_buffer_object *vbo = copy->array[i]->BufferObj;
440
441 if (copy->array[i]->StrideB == 0) {
442 copy->dstarray_ptr[i] = copy->array[i];
443 }
444 else {
445 GLuint j = copy->nr_varying++;
446
447 copy->varying[j].attr = i;
448 copy->varying[j].array = copy->array[i];
449 copy->varying[j].size = attr_size(copy->array[i]);
450 copy->vertex_size += attr_size(copy->array[i]);
451
452 if (_mesa_is_bufferobj(vbo) && !_mesa_bufferobj_mapped(vbo))
453 ctx->Driver.MapBufferRange(ctx, 0, vbo->Size, GL_MAP_READ_BIT, vbo);
454
455 copy->varying[j].src_ptr = ADD_POINTERS(vbo->Pointer,
456 copy->array[i]->Ptr);
457
458 copy->dstarray_ptr[i] = &copy->varying[j].dstarray;
459 }
460 }
461
462 /* There must always be an index buffer. Currently require the
463 * caller convert non-indexed prims to indexed. Could alternately
464 * do it internally.
465 */
466 if (_mesa_is_bufferobj(copy->ib->obj) &&
467 !_mesa_bufferobj_mapped(copy->ib->obj))
468 ctx->Driver.MapBufferRange(ctx, 0, copy->ib->obj->Size, GL_MAP_READ_BIT,
469 copy->ib->obj);
470
471 srcptr = (const GLubyte *) ADD_POINTERS(copy->ib->obj->Pointer,
472 copy->ib->ptr);
473
474 switch (copy->ib->type) {
475 case GL_UNSIGNED_BYTE:
476 copy->translated_elt_buf = malloc(sizeof(GLuint) * copy->ib->count);
477 copy->srcelt = copy->translated_elt_buf;
478
479 for (i = 0; i < copy->ib->count; i++)
480 copy->translated_elt_buf[i] = ((const GLubyte *)srcptr)[i];
481 break;
482
483 case GL_UNSIGNED_SHORT:
484 copy->translated_elt_buf = malloc(sizeof(GLuint) * copy->ib->count);
485 copy->srcelt = copy->translated_elt_buf;
486
487 for (i = 0; i < copy->ib->count; i++)
488 copy->translated_elt_buf[i] = ((const GLushort *)srcptr)[i];
489 break;
490
491 case GL_UNSIGNED_INT:
492 copy->translated_elt_buf = NULL;
493 copy->srcelt = (const GLuint *)srcptr;
494 break;
495 }
496
497 /* Figure out the maximum allowed vertex buffer size:
498 */
499 if (copy->vertex_size * copy->limits->max_verts <= copy->limits->max_vb_size) {
500 copy->dstbuf_size = copy->limits->max_verts;
501 }
502 else {
503 copy->dstbuf_size = copy->limits->max_vb_size / copy->vertex_size;
504 }
505
506 /* Allocate an output vertex buffer:
507 *
508 * XXX: This should be a VBO!
509 */
510 copy->dstbuf = malloc(copy->dstbuf_size * copy->vertex_size);
511 copy->dstptr = copy->dstbuf;
512
513 /* Setup new vertex arrays to point into the output buffer:
514 */
515 for (offset = 0, i = 0; i < copy->nr_varying; i++) {
516 const struct gl_client_array *src = copy->varying[i].array;
517 struct gl_client_array *dst = &copy->varying[i].dstarray;
518
519 dst->Size = src->Size;
520 dst->Type = src->Type;
521 dst->Format = GL_RGBA;
522 dst->Stride = copy->vertex_size;
523 dst->StrideB = copy->vertex_size;
524 dst->Ptr = copy->dstbuf + offset;
525 dst->Enabled = GL_TRUE;
526 dst->Normalized = src->Normalized;
527 dst->Integer = src->Integer;
528 dst->BufferObj = ctx->Shared->NullBufferObj;
529 dst->_ElementSize = src->_ElementSize;
530 dst->_MaxElement = copy->dstbuf_size; /* may be less! */
531
532 offset += copy->varying[i].size;
533 }
534
535 /* Allocate an output element list:
536 */
537 copy->dstelt_size = MIN2(65536,
538 copy->ib->count * 2 + 3);
539 copy->dstelt_size = MIN2(copy->dstelt_size,
540 copy->limits->max_indices);
541 copy->dstelt = malloc(sizeof(GLuint) * copy->dstelt_size);
542 copy->dstelt_nr = 0;
543
544 /* Setup the new index buffer to point to the allocated element
545 * list:
546 */
547 copy->dstib.count = 0; /* duplicates dstelt_nr */
548 copy->dstib.type = GL_UNSIGNED_INT;
549 copy->dstib.obj = ctx->Shared->NullBufferObj;
550 copy->dstib.ptr = copy->dstelt;
551 }
552
553
554 /**
555 * Free up everything allocated during split/replay.
556 */
557 static void
558 replay_finish( struct copy_context *copy )
559 {
560 struct gl_context *ctx = copy->ctx;
561 GLuint i;
562
563 /* Free our vertex and index buffers:
564 */
565 free(copy->translated_elt_buf);
566 free(copy->dstbuf);
567 free(copy->dstelt);
568
569 /* Unmap VBO's
570 */
571 for (i = 0; i < copy->nr_varying; i++) {
572 struct gl_buffer_object *vbo = copy->varying[i].array->BufferObj;
573 if (_mesa_is_bufferobj(vbo) && _mesa_bufferobj_mapped(vbo))
574 ctx->Driver.UnmapBuffer(ctx, vbo);
575 }
576
577 /* Unmap index buffer:
578 */
579 if (_mesa_is_bufferobj(copy->ib->obj) &&
580 _mesa_bufferobj_mapped(copy->ib->obj)) {
581 ctx->Driver.UnmapBuffer(ctx, copy->ib->obj);
582 }
583 }
584
585
586 /**
587 * Split VBO into smaller pieces, draw the pieces.
588 */
589 void vbo_split_copy( struct gl_context *ctx,
590 const struct gl_client_array *arrays[],
591 const struct _mesa_prim *prim,
592 GLuint nr_prims,
593 const struct _mesa_index_buffer *ib,
594 vbo_draw_func draw,
595 const struct split_limits *limits )
596 {
597 struct copy_context copy;
598 GLuint i, this_nr_prims;
599
600 for (i = 0; i < nr_prims;) {
601 /* Our SW TNL pipeline doesn't handle basevertex yet, so bind_indices
602 * will rebase the elements to the basevertex, and we'll only
603 * emit strings of prims with the same basevertex in one draw call.
604 */
605 for (this_nr_prims = 1; i + this_nr_prims < nr_prims;
606 this_nr_prims++) {
607 if (prim[i].basevertex != prim[i + this_nr_prims].basevertex)
608 break;
609 }
610
611 memset(&copy, 0, sizeof(copy));
612
613 /* Require indexed primitives:
614 */
615 assert(ib);
616
617 copy.ctx = ctx;
618 copy.array = arrays;
619 copy.prim = &prim[i];
620 copy.nr_prims = this_nr_prims;
621 copy.ib = ib;
622 copy.draw = draw;
623 copy.limits = limits;
624
625 /* Clear the vertex cache:
626 */
627 for (i = 0; i < ELT_TABLE_SIZE; i++)
628 copy.vert_cache[i].in = ~0;
629
630 replay_init(&copy);
631 replay_elts(&copy);
632 replay_finish(&copy);
633 }
634 }