3 * Mesa 3-D graphics library
6 * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 * 3DNow! optimizations contributed by
28 * Holger Waechtler <holger@akaflieg.extern.tu-berlin.de>
31 #include "main/glheader.h"
32 #include "main/context.h"
33 #include "math/m_xform.h"
34 #include "tnl/t_context.h"
37 #include "x86_xform.h"
40 #include "math/m_debug.h"
45 DECLARE_XFORM_GROUP( 3dnow
, 2 )
46 DECLARE_XFORM_GROUP( 3dnow
, 3 )
47 DECLARE_XFORM_GROUP( 3dnow
, 4 )
49 DECLARE_NORM_GROUP( 3dnow
)
53 _mesa_v16_3dnow_general_xform( GLfloat
*first_vert
,
60 _mesa_3dnow_project_vertices( GLfloat
*first
,
66 _mesa_3dnow_project_clipped_vertices( GLfloat
*first
,
70 const GLubyte
*clipmask
);
74 void _mesa_init_3dnow_transform_asm( void )
77 ASSIGN_XFORM_GROUP( 3dnow
, 2 );
78 ASSIGN_XFORM_GROUP( 3dnow
, 3 );
79 ASSIGN_XFORM_GROUP( 3dnow
, 4 );
81 /* There's a bug somewhere in the 3dnow_normal.S file that causes
82 * bad shading. Disable for now.
83 ASSIGN_NORM_GROUP( 3dnow );
87 _math_test_all_transform_functions( "3DNow!" );
88 _math_test_all_normal_transform_functions( "3DNow!" );