misc -> glmisc
[mesa.git] / src / mesa / x86 / 3dnow.c
1 /* $Id: 3dnow.c,v 1.1 1999/08/19 00:55:42 jtg Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.1
6 *
7 * Copyright (C) 1999 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 /*
29 * 3DNow! optimizations contributed by
30 * Holger Waechtler <holger@akaflieg.extern.tu-berlin.de>
31 */
32 #if defined(USE_3DNOW_ASM)
33 #include "3dnow.h"
34
35 #include <limits.h>
36 #include <stdio.h>
37 #include <stdlib.h>
38 #include <math.h>
39
40 #include "context.h"
41 #include "types.h"
42 #include "xform.h"
43
44 #ifdef DEBUG
45 #include "debug_xform.h"
46 #endif
47
48
49
50
51 #define XFORM_ARGS GLvector4f *to_vec, \
52 const GLmatrix *mat, \
53 const GLvector4f *from_vec, \
54 const GLubyte *mask, \
55 const GLubyte flag
56
57
58
59 #define DECLARE_XFORM_GROUP(pfx, v, masked) \
60 extern void gl_##pfx##_transform_points##v##_general_##masked(XFORM_ARGS); \
61 extern void gl_##pfx##_transform_points##v##_identity_##masked(XFORM_ARGS); \
62 extern void gl_##pfx##_transform_points##v##_3d_no_rot_##masked(XFORM_ARGS); \
63 extern void gl_##pfx##_transform_points##v##_perspective_##masked(XFORM_ARGS);\
64 extern void gl_##pfx##_transform_points##v##_2d_##masked(XFORM_ARGS); \
65 extern void gl_##pfx##_transform_points##v##_2d_no_rot_##masked(XFORM_ARGS); \
66 extern void gl_##pfx##_transform_points##v##_3d_##masked(XFORM_ARGS);
67
68
69
70 #define ASSIGN_XFORM_GROUP( pfx, cma, vsize, masked ) \
71 gl_transform_tab[cma][vsize][MATRIX_GENERAL] \
72 = gl_##pfx##_transform_points##vsize##_general_##masked; \
73 gl_transform_tab[cma][vsize][MATRIX_IDENTITY] \
74 = gl_##pfx##_transform_points##vsize##_identity_##masked; \
75 gl_transform_tab[cma][vsize][MATRIX_3D_NO_ROT] \
76 = gl_##pfx##_transform_points##vsize##_3d_no_rot_##masked; \
77 gl_transform_tab[cma][vsize][MATRIX_PERSPECTIVE] \
78 = gl_##pfx##_transform_points##vsize##_perspective_##masked; \
79 gl_transform_tab[cma][vsize][MATRIX_2D] \
80 = gl_##pfx##_transform_points##vsize##_2d_##masked; \
81 gl_transform_tab[cma][vsize][MATRIX_2D_NO_ROT] \
82 = gl_##pfx##_transform_points##vsize##_2d_no_rot_##masked; \
83 gl_transform_tab[cma][vsize][MATRIX_3D] \
84 = gl_##pfx##_transform_points##vsize##_3d_##masked;
85
86
87
88
89 #define NORM_ARGS const GLmatrix *mat, \
90 GLfloat scale, \
91 const GLvector3f *in, \
92 const GLfloat *lengths, \
93 const GLubyte mask[], \
94 GLvector3f *dest
95
96
97
98 #define DECLARE_NORM_GROUP(pfx, masked) \
99 extern void gl_##pfx##_rescale_normals_##masked## (NORM_ARGS); \
100 extern void gl_##pfx##_normalize_normals_##masked## (NORM_ARGS); \
101 extern void gl_##pfx##_transform_normals_##masked## (NORM_ARGS); \
102 extern void gl_##pfx##_transform_normals_no_rot_##masked## (NORM_ARGS); \
103 extern void gl_##pfx##_transform_rescale_normals_##masked## (NORM_ARGS); \
104 extern void gl_##pfx##_transform_rescale_normals_no_rot_##masked## (NORM_ARGS); \
105 extern void gl_##pfx##_transform_normalize_normals_##masked## (NORM_ARGS); \
106 extern void gl_##pfx##_transform_normalize_normals_no_rot_##masked## (NORM_ARGS);
107
108
109
110 #define ASSIGN_NORM_GROUP( pfx, cma, masked ) \
111 gl_normal_tab[NORM_RESCALE][cma] = \
112 gl_##pfx##_rescale_normals_##masked##; \
113 gl_normal_tab[NORM_NORMALIZE][cma] = \
114 gl_##pfx##_normalize_normals_##masked##; \
115 gl_normal_tab[NORM_TRANSFORM][cma] = \
116 gl_##pfx##_transform_normals_##masked##; \
117 gl_normal_tab[NORM_TRANSFORM_NO_ROT][cma] = \
118 gl_##pfx##_transform_normals_no_rot_##masked##; \
119 gl_normal_tab[NORM_TRANSFORM | NORM_RESCALE][cma] = \
120 gl_##pfx##_transform_rescale_normals_##masked##; \
121 gl_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_RESCALE][cma] = \
122 gl_##pfx##_transform_rescale_normals_no_rot_##masked##; \
123 gl_normal_tab[NORM_TRANSFORM | NORM_NORMALIZE][cma] = \
124 gl_##pfx##_transform_normalize_normals_##masked##; \
125 gl_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_NORMALIZE][cma] = \
126 gl_##pfx##_transform_normalize_normals_no_rot_##masked##;
127
128
129
130
131 void gl_init_3dnow_asm_transforms (void)
132 {
133 DECLARE_XFORM_GROUP( 3dnow, 1, raw )
134 DECLARE_XFORM_GROUP( 3dnow, 2, raw )
135 DECLARE_XFORM_GROUP( 3dnow, 3, raw )
136 DECLARE_XFORM_GROUP( 3dnow, 4, raw )
137
138 DECLARE_XFORM_GROUP( 3dnow, 1, masked )
139 DECLARE_XFORM_GROUP( 3dnow, 2, masked )
140 DECLARE_XFORM_GROUP( 3dnow, 3, masked )
141 DECLARE_XFORM_GROUP( 3dnow, 4, masked )
142
143 DECLARE_NORM_GROUP( 3dnow, raw )
144 /* DECLARE_NORM_GROUP( 3dnow, masked )
145 */
146
147 ASSIGN_XFORM_GROUP( 3dnow, 0, 1, raw )
148 ASSIGN_XFORM_GROUP( 3dnow, 0, 2, raw )
149 ASSIGN_XFORM_GROUP( 3dnow, 0, 3, raw )
150 ASSIGN_XFORM_GROUP( 3dnow, 0, 4, raw )
151
152 ASSIGN_XFORM_GROUP( 3dnow, CULL_MASK_ACTIVE, 1, masked )
153 ASSIGN_XFORM_GROUP( 3dnow, CULL_MASK_ACTIVE, 2, masked )
154 ASSIGN_XFORM_GROUP( 3dnow, CULL_MASK_ACTIVE, 3, masked )
155 ASSIGN_XFORM_GROUP( 3dnow, CULL_MASK_ACTIVE, 4, masked )
156
157 ASSIGN_NORM_GROUP( 3dnow, 0, raw )
158 /* ASSIGN_NORM_GROUP( 3dnow, CULL_MASK_ACTIVE, masked )
159 */
160
161 #ifdef DEBUG
162 gl_test_all_transform_functions("3Dnow!");
163 gl_test_all_normal_transform_functions("3Dnow!");
164 #endif
165 }
166
167 #endif
168