Merge remote branch 'origin/master' into gallium_draw_llvm
[mesa.git] / src / mesa / x86 / gen_matypes.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.1
4 *
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Gareth Hughes
26 */
27
28 /*
29 * This generates an asm version of mtypes.h (called matypes.h), so that
30 * Mesa's x86 assembly code can access the internal structures easily.
31 * This will be particularly useful when developing new x86 asm code for
32 * Mesa, including lighting, clipping, texture image conversion etc.
33 */
34
35 #include "main/glheader.h"
36 #include "main/mtypes.h"
37 #include "tnl/t_context.h"
38
39
40 #undef offsetof
41 #define offsetof( type, member ) ((size_t) &((type *)0)->member)
42
43
44 #define OFFSET_HEADER( x ) \
45 do { \
46 printf( "\n" ); \
47 printf( "\n" ); \
48 printf( "/* =====================================================" \
49 "========\n" ); \
50 printf( " * Offsets for %s\n", x ); \
51 printf( " */\n" ); \
52 printf( "\n" ); \
53 } while (0)
54
55 #define DEFINE_HEADER( x ) \
56 do { \
57 printf( "\n" ); \
58 printf( "/*\n" ); \
59 printf( " * Flags for %s\n", x ); \
60 printf( " */\n" ); \
61 printf( "\n" ); \
62 } while (0)
63
64 #define OFFSET( s, t, m ) \
65 printf( "#define %s\t%lu\n", s, (unsigned long) offsetof( t, m ) );
66
67 #define SIZEOF( s, t ) \
68 printf( "#define %s\t%lu\n", s, (unsigned long) sizeof(t) );
69
70 #define DEFINE( s, d ) \
71 printf( "#define %s\t0x%x\n", s, d );
72
73
74
75 int main( int argc, char **argv )
76 {
77 printf( "/*\n" );
78 printf( " * This file is automatically generated from the Mesa internal type\n" );
79 printf( " * definitions. Do not edit directly.\n" );
80 printf( " */\n" );
81 printf( "\n" );
82 printf( "#ifndef __ASM_TYPES_H__\n" );
83 printf( "#define __ASM_TYPES_H__\n" );
84 printf( "\n" );
85
86
87 /* GLcontext offsets:
88 */
89 OFFSET_HEADER( "GLcontext" );
90
91 OFFSET( "CTX_DRIVER_CTX ", GLcontext, DriverCtx );
92 printf( "\n" );
93 OFFSET( "CTX_LIGHT_ENABLED ", GLcontext, Light.Enabled );
94 OFFSET( "CTX_LIGHT_SHADE_MODEL ", GLcontext, Light.ShadeModel );
95 OFFSET( "CTX_LIGHT_COLOR_MAT_FACE ", GLcontext, Light.ColorMaterialFace );
96 OFFSET( "CTX_LIGHT_COLOR_MAT_MODE ", GLcontext, Light.ColorMaterialMode );
97 OFFSET( "CTX_LIGHT_COLOR_MAT_MASK ", GLcontext, Light.ColorMaterialBitmask );
98 OFFSET( "CTX_LIGHT_COLOR_MAT_ENABLED ", GLcontext, Light.ColorMaterialEnabled );
99 OFFSET( "CTX_LIGHT_ENABLED_LIST ", GLcontext, Light.EnabledList );
100 OFFSET( "CTX_LIGHT_NEED_VERTS ", GLcontext, Light._NeedVertices );
101 OFFSET( "CTX_LIGHT_FLAGS ", GLcontext, Light._Flags );
102 OFFSET( "CTX_LIGHT_BASE_COLOR ", GLcontext, Light._BaseColor );
103
104
105 /* struct vertex_buffer offsets:
106 */
107 OFFSET_HEADER( "struct vertex_buffer" );
108
109 OFFSET( "VB_SIZE ", struct vertex_buffer, Size );
110 OFFSET( "VB_COUNT ", struct vertex_buffer, Count );
111 printf( "\n" );
112 OFFSET( "VB_ELTS ", struct vertex_buffer, Elts );
113 OFFSET( "VB_OBJ_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_POS] );
114 OFFSET( "VB_EYE_PTR ", struct vertex_buffer, EyePtr );
115 OFFSET( "VB_CLIP_PTR ", struct vertex_buffer, ClipPtr );
116 OFFSET( "VB_PROJ_CLIP_PTR ", struct vertex_buffer, NdcPtr );
117 OFFSET( "VB_CLIP_OR_MASK ", struct vertex_buffer, ClipOrMask );
118 OFFSET( "VB_CLIP_MASK ", struct vertex_buffer, ClipMask );
119 OFFSET( "VB_NORMAL_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_NORMAL] );
120 OFFSET( "VB_EDGE_FLAG ", struct vertex_buffer, EdgeFlag );
121 OFFSET( "VB_TEX0_COORD_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_TEX0] );
122 OFFSET( "VB_TEX1_COORD_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_TEX1] );
123 OFFSET( "VB_TEX2_COORD_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_TEX2] );
124 OFFSET( "VB_TEX3_COORD_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_TEX3] );
125 OFFSET( "VB_INDEX_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_COLOR_INDEX] );
126 OFFSET( "VB_COLOR_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_COLOR0] );
127 OFFSET( "VB_SECONDARY_COLOR_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_COLOR1] );
128 OFFSET( "VB_FOG_COORD_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_FOG] );
129 OFFSET( "VB_PRIMITIVE ", struct vertex_buffer, Primitive );
130 printf( "\n" );
131
132 DEFINE_HEADER( "struct vertex_buffer" );
133
134 /* XXX use new labels here someday after vertex proram is done */
135 DEFINE( "VERT_BIT_OBJ ", VERT_BIT_POS );
136 DEFINE( "VERT_BIT_NORM ", VERT_BIT_NORMAL );
137 DEFINE( "VERT_BIT_RGBA ", VERT_BIT_COLOR0 );
138 DEFINE( "VERT_BIT_SPEC_RGB ", VERT_BIT_COLOR1 );
139 DEFINE( "VERT_BIT_FOG_COORD ", VERT_BIT_FOG );
140 DEFINE( "VERT_BIT_TEX0 ", VERT_BIT_TEX0 );
141 DEFINE( "VERT_BIT_TEX1 ", VERT_BIT_TEX1 );
142 DEFINE( "VERT_BIT_TEX2 ", VERT_BIT_TEX2 );
143 DEFINE( "VERT_BIT_TEX3 ", VERT_BIT_TEX3 );
144
145
146 /* GLvector4f offsets:
147 */
148 OFFSET_HEADER( "GLvector4f" );
149
150 OFFSET( "V4F_DATA ", GLvector4f, data );
151 OFFSET( "V4F_START ", GLvector4f, start );
152 OFFSET( "V4F_COUNT ", GLvector4f, count );
153 OFFSET( "V4F_STRIDE ", GLvector4f, stride );
154 OFFSET( "V4F_SIZE ", GLvector4f, size );
155 OFFSET( "V4F_FLAGS ", GLvector4f, flags );
156
157 DEFINE_HEADER( "GLvector4f" );
158
159 DEFINE( "VEC_MALLOC ", VEC_MALLOC );
160 DEFINE( "VEC_NOT_WRITEABLE ", VEC_NOT_WRITEABLE );
161 DEFINE( "VEC_BAD_STRIDE ", VEC_BAD_STRIDE );
162 printf( "\n" );
163 DEFINE( "VEC_SIZE_1 ", VEC_SIZE_1 );
164 DEFINE( "VEC_SIZE_2 ", VEC_SIZE_2 );
165 DEFINE( "VEC_SIZE_3 ", VEC_SIZE_3 );
166 DEFINE( "VEC_SIZE_4 ", VEC_SIZE_4 );
167
168
169 /* GLmatrix offsets:
170 */
171 OFFSET_HEADER( "GLmatrix" );
172
173 OFFSET( "MATRIX_DATA ", GLmatrix, m );
174 OFFSET( "MATRIX_INV ", GLmatrix, inv );
175 OFFSET( "MATRIX_FLAGS ", GLmatrix, flags );
176 OFFSET( "MATRIX_TYPE ", GLmatrix, type );
177
178
179 /* struct gl_light offsets:
180 */
181 OFFSET_HEADER( "struct gl_light" );
182
183 OFFSET( "LIGHT_NEXT ", struct gl_light, next );
184 OFFSET( "LIGHT_PREV ", struct gl_light, prev );
185 printf( "\n" );
186 OFFSET( "LIGHT_AMBIENT ", struct gl_light, Ambient );
187 OFFSET( "LIGHT_DIFFUSE ", struct gl_light, Diffuse );
188 OFFSET( "LIGHT_SPECULAR ", struct gl_light, Specular );
189 OFFSET( "LIGHT_EYE_POSITION ", struct gl_light, EyePosition );
190 OFFSET( "LIGHT_SPOT_DIRECTION ", struct gl_light, SpotDirection );
191 OFFSET( "LIGHT_SPOT_EXPONENT ", struct gl_light, SpotExponent );
192 OFFSET( "LIGHT_SPOT_CUTOFF ", struct gl_light, SpotCutoff );
193 OFFSET( "LIGHT_COS_CUTOFF ", struct gl_light, _CosCutoff );
194 OFFSET( "LIGHT_CONST_ATTEN ", struct gl_light, ConstantAttenuation );
195 OFFSET( "LIGHT_LINEAR_ATTEN ", struct gl_light, LinearAttenuation );
196 OFFSET( "LIGHT_QUADRATIC_ATTEN ", struct gl_light, QuadraticAttenuation );
197 OFFSET( "LIGHT_ENABLED ", struct gl_light, Enabled );
198 printf( "\n" );
199 OFFSET( "LIGHT_FLAGS ", struct gl_light, _Flags );
200 printf( "\n" );
201 OFFSET( "LIGHT_POSITION ", struct gl_light, _Position );
202 OFFSET( "LIGHT_VP_INF_NORM ", struct gl_light, _VP_inf_norm );
203 OFFSET( "LIGHT_H_INF_NORM ", struct gl_light, _h_inf_norm );
204 OFFSET( "LIGHT_NORM_DIRECTION ", struct gl_light, _NormSpotDirection );
205 OFFSET( "LIGHT_VP_INF_SPOT_ATTEN ", struct gl_light, _VP_inf_spot_attenuation );
206 printf( "\n" );
207 OFFSET( "LIGHT_SPOT_EXP_TABLE ", struct gl_light, _SpotExpTable );
208 OFFSET( "LIGHT_MAT_AMBIENT ", struct gl_light, _MatAmbient );
209 OFFSET( "LIGHT_MAT_DIFFUSE ", struct gl_light, _MatDiffuse );
210 OFFSET( "LIGHT_MAT_SPECULAR ", struct gl_light, _MatSpecular );
211 printf( "\n" );
212 SIZEOF( "SIZEOF_GL_LIGHT ", struct gl_light );
213
214 DEFINE_HEADER( "struct gl_light" );
215
216 DEFINE( "LIGHT_SPOT ", LIGHT_SPOT );
217 DEFINE( "LIGHT_LOCAL_VIEWER ", LIGHT_LOCAL_VIEWER );
218 DEFINE( "LIGHT_POSITIONAL ", LIGHT_POSITIONAL );
219 printf( "\n" );
220 DEFINE( "LIGHT_NEED_VERTICES ", LIGHT_NEED_VERTICES );
221
222
223 /* struct gl_lightmodel offsets:
224 */
225 OFFSET_HEADER( "struct gl_lightmodel" );
226
227 OFFSET( "LIGHT_MODEL_AMBIENT ", struct gl_lightmodel, Ambient );
228 OFFSET( "LIGHT_MODEL_LOCAL_VIEWER ", struct gl_lightmodel, LocalViewer );
229 OFFSET( "LIGHT_MODEL_TWO_SIDE ", struct gl_lightmodel, TwoSide );
230 OFFSET( "LIGHT_MODEL_COLOR_CONTROL ", struct gl_lightmodel, ColorControl );
231
232
233 printf( "\n" );
234 printf( "\n" );
235 printf( "#endif /* __ASM_TYPES_H__ */\n" );
236
237 return 0;
238 }