Header file clean-up:
[mesa.git] / src / mesa / x86 / gen_matypes.c
1 /* $Id: gen_matypes.c,v 1.9 2002/10/24 23:57:23 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 4.1
6 *
7 * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 * Authors:
27 * Gareth Hughes <gareth@valinux.com>
28 */
29
30 /*
31 * This generates an asm version of mtypes.h (called matypes.h), so that
32 * Mesa's x86 assembly code can access the internal structures easily.
33 * This will be particularly useful when developing new x86 asm code for
34 * Mesa, including lighting, clipping, texture image conversion etc.
35 */
36
37 #include "glheader.h"
38 #include "mtypes.h"
39 #include "tnl/t_context.h"
40
41
42 #undef offsetof
43 #define offsetof( type, member ) ((size_t) &((type *)0)->member)
44
45
46 #define OFFSET_HEADER( x ) \
47 do { \
48 printf( "\n" ); \
49 printf( "\n" ); \
50 printf( "/* =====================================================" \
51 "========\n" ); \
52 printf( " * Offsets for %s\n", x ); \
53 printf( " */\n" ); \
54 printf( "\n" ); \
55 } while (0)
56
57 #define DEFINE_HEADER( x ) \
58 do { \
59 printf( "\n" ); \
60 printf( "/*\n" ); \
61 printf( " * Flags for %s\n", x ); \
62 printf( " */\n" ); \
63 printf( "\n" ); \
64 } while (0)
65
66 #if defined(__BEOS__)
67 #define OFFSET( s, t, m ) \
68 printf( "#define %s\t%ld\n", s, offsetof( t, m ) );
69 #else
70 #define OFFSET( s, t, m ) \
71 printf( "#define %s\t%d\n", s, offsetof( t, m ) );
72 #endif
73
74 #if defined(__BEOS__)
75 #define SIZEOF( s, t ) \
76 printf( "#define %s\t%ld\n", s, sizeof(t) );
77 #else
78 #define SIZEOF( s, t ) \
79 printf( "#define %s\t%d\n", s, sizeof(t) );
80 #endif
81
82 #define DEFINE( s, d ) \
83 printf( "#define %s\t0x%x\n", s, d );
84
85
86
87 int main( int argc, char **argv )
88 {
89 printf( "/*\n" );
90 printf( " * This file is automatically generated from the Mesa internal type\n" );
91 printf( " * definitions. Do not edit directly.\n" );
92 printf( " */\n" );
93 printf( "\n" );
94 printf( "#ifndef __ASM_TYPES_H__\n" );
95 printf( "#define __ASM_TYPES_H__\n" );
96 printf( "\n" );
97 printf( "#include \"assyntax.h\"\n" );
98
99
100 /* GLcontext offsets:
101 */
102 OFFSET_HEADER( "GLcontext" );
103
104 OFFSET( "CTX_DRIVER_CTX ", GLcontext, DriverCtx );
105 printf( "\n" );
106 OFFSET( "CTX_LIGHT_ENABLED ", GLcontext, Light.Enabled );
107 OFFSET( "CTX_LIGHT_SHADE_MODEL ", GLcontext, Light.ShadeModel );
108 OFFSET( "CTX_LIGHT_COLOR_MAT_FACE ", GLcontext, Light.ColorMaterialFace );
109 OFFSET( "CTX_LIGHT_COLOR_MAT_MODE ", GLcontext, Light.ColorMaterialMode );
110 OFFSET( "CTX_LIGHT_COLOR_MAT_MASK ", GLcontext, Light.ColorMaterialBitmask );
111 OFFSET( "CTX_LIGHT_COLOR_MAT_ENABLED ", GLcontext, Light.ColorMaterialEnabled );
112 OFFSET( "CTX_LIGHT_ENABLED_LIST ", GLcontext, Light.EnabledList );
113 OFFSET( "CTX_LIGHT_NEED_VERTS ", GLcontext, Light._NeedVertices );
114 OFFSET( "CTX_LIGHT_FLAGS ", GLcontext, Light._Flags );
115 OFFSET( "CTX_LIGHT_BASE_COLOR ", GLcontext, Light._BaseColor );
116
117
118 /* struct vertex_buffer offsets:
119 */
120 OFFSET_HEADER( "struct vertex_buffer" );
121
122 OFFSET( "VB_SIZE ", struct vertex_buffer, Size );
123 OFFSET( "VB_COUNT ", struct vertex_buffer, Count );
124 printf( "\n" );
125 OFFSET( "VB_FIRST_CLIPPED ", struct vertex_buffer, FirstClipped );
126 OFFSET( "VB_FIRST_PRIMITIVE ", struct vertex_buffer, FirstPrimitive );
127 printf( "\n" );
128 OFFSET( "VB_ELTS ", struct vertex_buffer, Elts );
129 OFFSET( "VB_OBJ_PTR ", struct vertex_buffer, ObjPtr );
130 OFFSET( "VB_EYE_PTR ", struct vertex_buffer, EyePtr );
131 OFFSET( "VB_CLIP_PTR ", struct vertex_buffer, ClipPtr );
132 OFFSET( "VB_PROJ_CLIP_PTR ", struct vertex_buffer, NdcPtr );
133 OFFSET( "VB_CLIP_OR_MASK ", struct vertex_buffer, ClipOrMask );
134 OFFSET( "VB_CLIP_MASK ", struct vertex_buffer, ClipMask );
135 OFFSET( "VB_NORMAL_PTR ", struct vertex_buffer, NormalPtr );
136 OFFSET( "VB_EDGE_FLAG ", struct vertex_buffer, EdgeFlag );
137 OFFSET( "VB_TEX0_COORD_PTR ", struct vertex_buffer, TexCoordPtr[0] );
138 OFFSET( "VB_TEX1_COORD_PTR ", struct vertex_buffer, TexCoordPtr[1] );
139 OFFSET( "VB_TEX2_COORD_PTR ", struct vertex_buffer, TexCoordPtr[2] );
140 OFFSET( "VB_TEX3_COORD_PTR ", struct vertex_buffer, TexCoordPtr[3] );
141 OFFSET( "VB_INDEX_PTR ", struct vertex_buffer, IndexPtr );
142 OFFSET( "VB_COLOR_PTR ", struct vertex_buffer, ColorPtr );
143 OFFSET( "VB_SECONDARY_COLOR_PTR ", struct vertex_buffer, SecondaryColorPtr );
144 OFFSET( "VB_FOG_COORD_PTR ", struct vertex_buffer, FogCoordPtr );
145 OFFSET( "VB_POINT_SIZE_PTR ", struct vertex_buffer, PointSizePtr );
146 OFFSET( "VB_MATERIAL ", struct vertex_buffer, Material );
147 OFFSET( "VB_MATERIAL_MASK ", struct vertex_buffer, MaterialMask );
148 OFFSET( "VB_FLAG ", struct vertex_buffer, Flag );
149 OFFSET( "VB_PRIMITIVE ", struct vertex_buffer, Primitive );
150 OFFSET( "VB_PRIMITIVE_LENGTH ", struct vertex_buffer, PrimitiveLength );
151 printf( "\n" );
152 OFFSET( "VB_IMPORTABLE_DATA ", struct vertex_buffer, importable_data );
153 printf( "\n" );
154 OFFSET( "VB_LAST_CLIPPED ", struct vertex_buffer, LastClipped );
155
156 DEFINE_HEADER( "struct vertex_buffer" );
157
158 /* XXX use new labels here someday after vertex proram is done */
159 DEFINE( "VERT_BIT_OBJ ", VERT_BIT_POS );
160 DEFINE( "VERT_BIT_NORM ", VERT_BIT_NORMAL );
161 DEFINE( "VERT_BIT_RGBA ", VERT_BIT_COLOR0 );
162 DEFINE( "VERT_BIT_SPEC_RGB ", VERT_BIT_COLOR1 );
163 DEFINE( "VERT_BIT_FOG_COORD ", VERT_BIT_FOG );
164 DEFINE( "VERT_BIT_INDEX ", VERT_BIT_INDEX );
165 DEFINE( "VERT_BIT_EDGE ", VERT_BIT_EDGEFLAG );
166 DEFINE( "VERT_BIT_TEX0 ", VERT_BIT_TEX0 );
167 DEFINE( "VERT_BIT_TEX1 ", VERT_BIT_TEX1 );
168 DEFINE( "VERT_BIT_TEX2 ", VERT_BIT_TEX2 );
169 DEFINE( "VERT_BIT_TEX3 ", VERT_BIT_TEX3 );
170 DEFINE( "VERT_BIT_EVAL_C1 ", VERT_BIT_EVAL_C1 );
171 DEFINE( "VERT_BIT_EVAL_C2 ", VERT_BIT_EVAL_C2 );
172 DEFINE( "VERT_BIT_EVAL_P1 ", VERT_BIT_EVAL_P1 );
173 DEFINE( "VERT_BIT_EVAL_P2 ", VERT_BIT_EVAL_P2 );
174 DEFINE( "VERT_BIT_OBJ_3 ", VERT_BIT_OBJ_3 );
175 DEFINE( "VERT_BIT_OBJ_4 ", VERT_BIT_OBJ_4 );
176 DEFINE( "VERT_BIT_MATERIAL ", VERT_BIT_MATERIAL );
177 DEFINE( "VERT_BIT_ELT ", VERT_BIT_ELT );
178 DEFINE( "VERT_BIT_BEGIN ", VERT_BIT_BEGIN );
179 DEFINE( "VERT_BIT_END ", VERT_BIT_END );
180 DEFINE( "VERT_BIT_END_VB ", VERT_BIT_END_VB );
181 DEFINE( "VERT_BIT_POINT_SIZE ", VERT_BIT_POINT_SIZE );
182 DEFINE( "VERT_BIT_EYE ", VERT_BIT_EYE );
183 DEFINE( "VERT_BIT_CLIP ", VERT_BIT_CLIP );
184 printf( "\n" );
185 DEFINE( "VERT_BIT_OBJ_23 ", VERT_BIT_OBJ_3 );
186 DEFINE( "VERT_BIT_OBJ_234 ", VERT_BIT_OBJ_4 );
187
188
189 /* GLvector3f offsets:
190 */
191 OFFSET_HEADER( "GLvector3f" );
192
193 OFFSET( "V3F_DATA ", GLvector3f, data );
194 OFFSET( "V3F_START ", GLvector3f, start );
195 OFFSET( "V3F_COUNT ", GLvector3f, count );
196 OFFSET( "V3F_STRIDE ", GLvector3f, stride );
197 OFFSET( "V3F_FLAGS ", GLvector3f, flags );
198
199
200 /* GLvector4f offsets:
201 */
202 OFFSET_HEADER( "GLvector4f" );
203
204 OFFSET( "V4F_DATA ", GLvector4f, data );
205 OFFSET( "V4F_START ", GLvector4f, start );
206 OFFSET( "V4F_COUNT ", GLvector4f, count );
207 OFFSET( "V4F_STRIDE ", GLvector4f, stride );
208 OFFSET( "V4F_SIZE ", GLvector4f, size );
209 OFFSET( "V4F_FLAGS ", GLvector4f, flags );
210
211 DEFINE_HEADER( "GLvector4f" );
212
213 DEFINE( "VEC_MALLOC ", VEC_MALLOC );
214 DEFINE( "VEC_NOT_WRITEABLE ", VEC_NOT_WRITEABLE );
215 DEFINE( "VEC_BAD_STRIDE ", VEC_BAD_STRIDE );
216 printf( "\n" );
217 DEFINE( "VEC_SIZE_1 ", VEC_SIZE_1 );
218 DEFINE( "VEC_SIZE_2 ", VEC_SIZE_2 );
219 DEFINE( "VEC_SIZE_3 ", VEC_SIZE_3 );
220 DEFINE( "VEC_SIZE_4 ", VEC_SIZE_4 );
221
222
223 /* GLmatrix offsets:
224 */
225 OFFSET_HEADER( "GLmatrix" );
226
227 OFFSET( "MATRIX_DATA ", GLmatrix, m );
228 OFFSET( "MATRIX_INV ", GLmatrix, inv );
229 OFFSET( "MATRIX_FLAGS ", GLmatrix, flags );
230 OFFSET( "MATRIX_TYPE ", GLmatrix, type );
231
232
233 /* struct gl_light offsets:
234 */
235 OFFSET_HEADER( "struct gl_light" );
236
237 OFFSET( "LIGHT_NEXT ", struct gl_light, next );
238 OFFSET( "LIGHT_PREV ", struct gl_light, prev );
239 printf( "\n" );
240 OFFSET( "LIGHT_AMBIENT ", struct gl_light, Ambient );
241 OFFSET( "LIGHT_DIFFUSE ", struct gl_light, Diffuse );
242 OFFSET( "LIGHT_SPECULAR ", struct gl_light, Specular );
243 OFFSET( "LIGHT_EYE_POSITION ", struct gl_light, EyePosition );
244 OFFSET( "LIGHT_EYE_DIRECTION ", struct gl_light, EyeDirection );
245 OFFSET( "LIGHT_SPOT_EXPONENT ", struct gl_light, SpotExponent );
246 OFFSET( "LIGHT_SPOT_CUTOFF ", struct gl_light, SpotCutoff );
247 OFFSET( "LIGHT_COS_CUTOFF ", struct gl_light, _CosCutoff );
248 OFFSET( "LIGHT_CONST_ATTEN ", struct gl_light, ConstantAttenuation );
249 OFFSET( "LIGHT_LINEAR_ATTEN ", struct gl_light, LinearAttenuation );
250 OFFSET( "LIGHT_QUADRATIC_ATTEN ", struct gl_light, QuadraticAttenuation );
251 OFFSET( "LIGHT_ENABLED ", struct gl_light, Enabled );
252 printf( "\n" );
253 OFFSET( "LIGHT_FLAGS ", struct gl_light, _Flags );
254 printf( "\n" );
255 OFFSET( "LIGHT_POSITION ", struct gl_light, _Position );
256 OFFSET( "LIGHT_VP_INF_NORM ", struct gl_light, _VP_inf_norm );
257 OFFSET( "LIGHT_H_INF_NORM ", struct gl_light, _h_inf_norm );
258 OFFSET( "LIGHT_NORM_DIRECTION ", struct gl_light, _NormDirection );
259 OFFSET( "LIGHT_VP_INF_SPOT_ATTEN ", struct gl_light, _VP_inf_spot_attenuation );
260 printf( "\n" );
261 OFFSET( "LIGHT_SPOT_EXP_TABLE ", struct gl_light, _SpotExpTable );
262 OFFSET( "LIGHT_MAT_AMBIENT ", struct gl_light, _MatAmbient );
263 OFFSET( "LIGHT_MAT_DIFFUSE ", struct gl_light, _MatDiffuse );
264 OFFSET( "LIGHT_MAT_SPECULAR ", struct gl_light, _MatSpecular );
265 printf( "\n" );
266 SIZEOF( "SIZEOF_GL_LIGHT ", struct gl_light );
267
268 DEFINE_HEADER( "struct gl_light" );
269
270 DEFINE( "LIGHT_SPOT ", LIGHT_SPOT );
271 DEFINE( "LIGHT_LOCAL_VIEWER ", LIGHT_LOCAL_VIEWER );
272 DEFINE( "LIGHT_POSITIONAL ", LIGHT_POSITIONAL );
273 printf( "\n" );
274 DEFINE( "LIGHT_NEED_VERTICES ", LIGHT_NEED_VERTICES );
275
276
277 /* struct gl_lightmodel offsets:
278 */
279 OFFSET_HEADER( "struct gl_lightmodel" );
280
281 OFFSET( "LIGHT_MODEL_AMBIENT ", struct gl_lightmodel, Ambient );
282 OFFSET( "LIGHT_MODEL_LOCAL_VIEWER ", struct gl_lightmodel, LocalViewer );
283 OFFSET( "LIGHT_MODEL_TWO_SIDE ", struct gl_lightmodel, TwoSide );
284 OFFSET( "LIGHT_MODEL_COLOR_CONTROL ", struct gl_lightmodel, ColorControl );
285
286
287 printf( "\n" );
288 printf( "\n" );
289 printf( "#endif /* __ASM_TYPES_H__ */\n" );
290
291 return 0;
292 }