1 /* $Id: mmx.h,v 1.3 2000/10/23 00:16:28 gareth Exp $ */
4 * Mesa 3-D graphics library
7 * Copyright (C) 1999 Brian Paul All Rights Reserved.
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
36 gl_mmx_blend_transparency( GLcontext
*ctx
, GLuint n
, const GLubyte mask
[],
37 GLubyte rgba
[][4], const GLubyte dest
[][4] );
40 void gl_mmx_set_blend_function( GLcontext
*ctx
)
42 const GLenum eq
= ctx
->Color
.BlendEquation
;
43 const GLenum srcRGB
= ctx
->Color
.BlendSrcRGB
;
44 const GLenum dstRGB
= ctx
->Color
.BlendDstRGB
;
45 const GLenum srcA
= ctx
->Color
.BlendSrcA
;
46 const GLenum dstA
= ctx
->Color
.BlendDstA
;
49 if (srcRGB
!= srcA
|| dstRGB
!= dstA
) {
50 ctx
->Color
.BlendFunc
= blend_general
;
52 else if (eq
==GL_FUNC_ADD_EXT
&& srcRGB
==GL_SRC_ALPHA
53 && dstRGB
==GL_ONE_MINUS_SRC_ALPHA
) {
54 ctx
->Color
.BlendFunc
= gl_mmx_blend_transparency
;
56 else if (eq
==GL_FUNC_ADD_EXT
&& srcRGB
==GL_ONE
&& dstRGB
==GL_ONE
) {
57 ctx
->Color
.BlendFunc
= blend_add
;
59 else if (((eq
==GL_FUNC_ADD_EXT
|| eq
==GL_FUNC_REVERSE_SUBTRACT_EXT
)
60 && (srcRGB
==GL_ZERO
&& dstRGB
==GL_SRC_COLOR
))
62 ((eq
==GL_FUNC_ADD_EXT
|| eq
==GL_FUNC_SUBTRACT_EXT
)
63 && (srcRGB
==GL_DST_COLOR
&& dstRGB
==GL_ZERO
))) {
64 ctx
->Color
.BlendFunc
= blend_modulate
;
66 else if (eq
==GL_MIN_EXT
) {
67 ctx
->Color
.BlendFunc
= blend_min
;
69 else if (eq
==GL_MAX_EXT
) {
70 ctx
->Color
.BlendFunc
= blend_max
;
73 ctx
->Color
.BlendFunc
= blend_general
;