Major audit of all Mesa's x86 assembly code. This round is basically
[mesa.git] / src / mesa / x86 / xform_args.h
1 /* $Id: xform_args.h,v 1.2 2000/10/23 00:16:29 gareth Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.5
6 *
7 * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27 /*
28 * Transform function interface for assembly code. Simply define
29 * FRAME_OFFSET to the number of bytes pushed onto the stack before
30 * using the ARG_* argument macros.
31 *
32 * Gareth Hughes <gareth@valinux.com>
33 */
34
35 #ifndef __XFORM_ARGS_H__
36 #define __XFORM_ARGS_H__
37
38 /* Offsets into GLvector4f
39 */
40 #define V4F_DATA 0
41 #define V4F_START 4
42 #define V4F_COUNT 8
43 #define V4F_STRIDE 12
44 #define V4F_SIZE 16
45 #define V4F_FLAGS 20
46
47 /* GLvector4f flags
48 */
49 #define VEC_SIZE_1 1
50 #define VEC_SIZE_2 3
51 #define VEC_SIZE_3 7
52 #define VEC_SIZE_4 15
53
54 /* Offsets for transform_func arguments
55 *
56 * typedef void (*transform_func)( GLvector4f *to_vec,
57 * const GLfloat m[16],
58 * const GLvector4f *from_vec,
59 * const GLubyte *clipmask,
60 * const GLubyte flag );
61 */
62 #define OFFSET_DEST 4
63 #define OFFSET_MATRIX 8
64 #define OFFSET_SOURCE 12
65 #define OFFSET_CLIP 16
66 #define OFFSET_FLAG 20
67
68 #define ARG_DEST REGOFF(FRAME_OFFSET+OFFSET_DEST, ESP)
69 #define ARG_MATRIX REGOFF(FRAME_OFFSET+OFFSET_MATRIX, ESP)
70 #define ARG_SOURCE REGOFF(FRAME_OFFSET+OFFSET_SOURCE, ESP)
71 #define ARG_CLIP REGOFF(FRAME_OFFSET+OFFSET_CLIP, ESP)
72 #define ARG_FLAG REGOFF(FRAME_OFFSET+OFFSET_FLAG, ESP)
73
74 #endif