2 * Copyright (C) 2020 Collabora Ltd.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * Authors (Collabora):
24 * Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
27 #include "main/mtypes.h"
28 #include "compiler/glsl/glsl_to_nir.h"
29 #include "compiler/nir_types.h"
30 #include "main/imports.h"
31 #include "compiler/nir/nir_builder.h"
33 #include "disassemble.h"
34 #include "bifrost_compile.h"
36 #include "bi_quirks.h"
39 static bi_block
*emit_cf_list(bi_context
*ctx
, struct exec_list
*list
);
40 static bi_instruction
*bi_emit_branch(bi_context
*ctx
);
41 static void bi_block_add_successor(bi_block
*block
, bi_block
*successor
);
42 static void bi_schedule_barrier(bi_context
*ctx
);
45 emit_jump(bi_context
*ctx
, nir_jump_instr
*instr
)
47 bi_instruction
*branch
= bi_emit_branch(ctx
);
49 switch (instr
->type
) {
51 branch
->branch
.target
= ctx
->break_block
;
53 case nir_jump_continue
:
54 branch
->branch
.target
= ctx
->continue_block
;
57 unreachable("Unhandled jump type");
60 bi_block_add_successor(ctx
->current_block
, branch
->branch
.target
);
64 bi_emit_ld_vary(bi_context
*ctx
, nir_intrinsic_instr
*instr
)
66 bi_instruction ins
= {
70 .location
= nir_intrinsic_base(instr
),
71 .channels
= instr
->num_components
,
73 .interp_mode
= BIFROST_INTERP_DEFAULT
, /* TODO */
74 .reuse
= false, /* TODO */
75 .flat
= instr
->intrinsic
!= nir_intrinsic_load_interpolated_input
77 .dest
= bir_dest_index(&instr
->dest
),
78 .dest_type
= nir_type_float
| nir_dest_bit_size(instr
->dest
),
81 nir_src
*offset
= nir_get_io_offset_src(instr
);
83 if (nir_src_is_const(*offset
))
84 ins
.load_vary
.load
.location
+= nir_src_as_uint(*offset
);
86 ins
.src
[0] = bir_src_index(offset
);
92 bi_emit_frag_out(bi_context
*ctx
, nir_intrinsic_instr
*instr
)
94 if (!ctx
->emitted_atest
) {
95 bi_instruction ins
= {
100 bi_schedule_barrier(ctx
);
101 ctx
->emitted_atest
= true;
104 bi_instruction blend
= {
106 .blend_location
= nir_intrinsic_base(instr
),
108 bir_src_index(&instr
->src
[0])
113 bi_schedule_barrier(ctx
);
116 static struct bi_load
117 bi_direct_load_for_instr(nir_intrinsic_instr
*instr
)
119 nir_src
*offset
= nir_get_io_offset_src(instr
);
120 assert(nir_src_is_const(*offset
)); /* no indirects */
122 struct bi_load load
= {
123 .location
= nir_intrinsic_base(instr
) + nir_src_as_uint(*offset
),
124 .channels
= instr
->num_components
131 bi_emit_ld_attr(bi_context
*ctx
, nir_intrinsic_instr
*instr
)
133 bi_instruction load
= {
134 .type
= BI_LOAD_ATTR
,
135 .load
= bi_direct_load_for_instr(instr
),
136 .dest
= bir_dest_index(&instr
->dest
),
137 .dest_type
= nir_intrinsic_type(instr
)
144 emit_intrinsic(bi_context
*ctx
, nir_intrinsic_instr
*instr
)
147 switch (instr
->intrinsic
) {
148 case nir_intrinsic_load_barycentric_pixel
:
151 case nir_intrinsic_load_interpolated_input
:
152 case nir_intrinsic_load_input
:
153 if (ctx
->stage
== MESA_SHADER_FRAGMENT
)
154 bi_emit_ld_vary(ctx
, instr
);
155 else if (ctx
->stage
== MESA_SHADER_VERTEX
)
156 bi_emit_ld_attr(ctx
, instr
);
158 unreachable("Unsupported shader stage");
162 case nir_intrinsic_store_output
:
163 if (ctx
->stage
== MESA_SHADER_FRAGMENT
)
164 bi_emit_frag_out(ctx
, instr
);
176 emit_instr(bi_context
*ctx
, struct nir_instr
*instr
)
178 switch (instr
->type
) {
180 case nir_instr_type_load_const
:
181 emit_load_const(ctx
, nir_instr_as_load_const(instr
));
185 case nir_instr_type_intrinsic
:
186 emit_intrinsic(ctx
, nir_instr_as_intrinsic(instr
));
190 case nir_instr_type_alu
:
191 emit_alu(ctx
, nir_instr_as_alu(instr
));
194 case nir_instr_type_tex
:
195 emit_tex(ctx
, nir_instr_as_tex(instr
));
199 case nir_instr_type_jump
:
200 emit_jump(ctx
, nir_instr_as_jump(instr
));
203 case nir_instr_type_ssa_undef
:
208 //unreachable("Unhandled instruction type");
216 create_empty_block(bi_context
*ctx
)
218 bi_block
*blk
= rzalloc(ctx
, bi_block
);
220 blk
->predecessors
= _mesa_set_create(blk
,
222 _mesa_key_pointer_equal
);
224 blk
->name
= ctx
->block_name_count
++;
230 bi_block_add_successor(bi_block
*block
, bi_block
*successor
)
235 for (unsigned i
= 0; i
< ARRAY_SIZE(block
->successors
); ++i
) {
236 if (block
->successors
[i
]) {
237 if (block
->successors
[i
] == successor
)
243 block
->successors
[i
] = successor
;
244 _mesa_set_add(successor
->predecessors
, block
);
248 unreachable("Too many successors");
252 bi_schedule_barrier(bi_context
*ctx
)
254 bi_block
*temp
= ctx
->after_block
;
255 ctx
->after_block
= create_empty_block(ctx
);
256 list_addtail(&ctx
->after_block
->link
, &ctx
->blocks
);
257 list_inithead(&ctx
->after_block
->instructions
);
258 bi_block_add_successor(ctx
->current_block
, ctx
->after_block
);
259 ctx
->current_block
= ctx
->after_block
;
260 ctx
->after_block
= temp
;
264 emit_block(bi_context
*ctx
, nir_block
*block
)
266 if (ctx
->after_block
) {
267 ctx
->current_block
= ctx
->after_block
;
268 ctx
->after_block
= NULL
;
270 ctx
->current_block
= create_empty_block(ctx
);
273 list_addtail(&ctx
->current_block
->link
, &ctx
->blocks
);
274 list_inithead(&ctx
->current_block
->instructions
);
276 nir_foreach_instr(instr
, block
) {
277 emit_instr(ctx
, instr
);
278 ++ctx
->instruction_count
;
281 return ctx
->current_block
;
284 /* Emits an unconditional branch to the end of the current block, returning a
285 * pointer so the user can fill in details */
287 static bi_instruction
*
288 bi_emit_branch(bi_context
*ctx
)
290 bi_instruction branch
= {
293 .cond
= BI_COND_ALWAYS
297 return bi_emit(ctx
, branch
);
300 /* Sets a condition for a branch by examing the NIR condition. If we're
301 * familiar with the condition, we unwrap it to fold it into the branch
302 * instruction. Otherwise, we consume the condition directly. We
303 * generally use 1-bit booleans which allows us to use small types for
308 bi_set_branch_cond(bi_instruction
*branch
, nir_src
*cond
, bool invert
)
310 /* TODO: Try to unwrap instead of always bailing */
311 branch
->src
[0] = bir_src_index(cond
);
312 branch
->src
[1] = BIR_INDEX_ZERO
;
313 branch
->src_types
[0] = branch
->src_types
[1] = nir_type_uint16
;
314 branch
->branch
.cond
= invert
? BI_COND_EQ
: BI_COND_NE
;
318 emit_if(bi_context
*ctx
, nir_if
*nif
)
320 bi_block
*before_block
= ctx
->current_block
;
322 /* Speculatively emit the branch, but we can't fill it in until later */
323 bi_instruction
*then_branch
= bi_emit_branch(ctx
);
324 bi_set_branch_cond(then_branch
, &nif
->condition
, true);
326 /* Emit the two subblocks. */
327 bi_block
*then_block
= emit_cf_list(ctx
, &nif
->then_list
);
328 bi_block
*end_then_block
= ctx
->current_block
;
330 /* Emit a jump from the end of the then block to the end of the else */
331 bi_instruction
*then_exit
= bi_emit_branch(ctx
);
333 /* Emit second block, and check if it's empty */
335 int count_in
= ctx
->instruction_count
;
336 bi_block
*else_block
= emit_cf_list(ctx
, &nif
->else_list
);
337 bi_block
*end_else_block
= ctx
->current_block
;
338 ctx
->after_block
= create_empty_block(ctx
);
340 /* Now that we have the subblocks emitted, fix up the branches */
345 if (ctx
->instruction_count
== count_in
) {
346 /* The else block is empty, so don't emit an exit jump */
347 bi_remove_instruction(then_exit
);
348 then_branch
->branch
.target
= ctx
->after_block
;
350 then_branch
->branch
.target
= else_block
;
351 then_exit
->branch
.target
= ctx
->after_block
;
352 bi_block_add_successor(end_then_block
, then_exit
->branch
.target
);
355 /* Wire up the successors */
357 bi_block_add_successor(before_block
, then_branch
->branch
.target
); /* then_branch */
359 bi_block_add_successor(before_block
, then_block
); /* fallthrough */
360 bi_block_add_successor(end_else_block
, ctx
->after_block
); /* fallthrough */
364 emit_loop(bi_context
*ctx
, nir_loop
*nloop
)
366 /* Remember where we are */
367 bi_block
*start_block
= ctx
->current_block
;
369 bi_block
*saved_break
= ctx
->break_block
;
370 bi_block
*saved_continue
= ctx
->continue_block
;
372 ctx
->continue_block
= create_empty_block(ctx
);
373 ctx
->break_block
= create_empty_block(ctx
);
374 ctx
->after_block
= ctx
->continue_block
;
376 /* Emit the body itself */
377 emit_cf_list(ctx
, &nloop
->body
);
379 /* Branch back to loop back */
380 bi_instruction
*br_back
= bi_emit_branch(ctx
);
381 br_back
->branch
.target
= ctx
->continue_block
;
382 bi_block_add_successor(start_block
, ctx
->continue_block
);
383 bi_block_add_successor(ctx
->current_block
, ctx
->continue_block
);
385 ctx
->after_block
= ctx
->break_block
;
388 ctx
->break_block
= saved_break
;
389 ctx
->continue_block
= saved_continue
;
394 emit_cf_list(bi_context
*ctx
, struct exec_list
*list
)
396 bi_block
*start_block
= NULL
;
398 foreach_list_typed(nir_cf_node
, node
, node
, list
) {
399 switch (node
->type
) {
400 case nir_cf_node_block
: {
401 bi_block
*block
= emit_block(ctx
, nir_cf_node_as_block(node
));
410 emit_if(ctx
, nir_cf_node_as_if(node
));
413 case nir_cf_node_loop
:
414 emit_loop(ctx
, nir_cf_node_as_loop(node
));
418 unreachable("Unknown control flow");
426 glsl_type_size(const struct glsl_type
*type
, bool bindless
)
428 return glsl_count_attribute_slots(type
, false);
432 bi_optimize_nir(nir_shader
*nir
)
435 unsigned lower_flrp
= 16 | 32 | 64;
437 NIR_PASS(progress
, nir
, nir_lower_regs_to_ssa
);
438 NIR_PASS(progress
, nir
, nir_lower_idiv
, nir_lower_idiv_fast
);
440 nir_lower_tex_options lower_tex_options
= {
441 .lower_txs_lod
= true,
443 .lower_tex_without_implicit_lod
= true,
447 NIR_PASS(progress
, nir
, nir_lower_tex
, &lower_tex_options
);
452 NIR_PASS(progress
, nir
, nir_lower_var_copies
);
453 NIR_PASS(progress
, nir
, nir_lower_vars_to_ssa
);
455 NIR_PASS(progress
, nir
, nir_copy_prop
);
456 NIR_PASS(progress
, nir
, nir_opt_remove_phis
);
457 NIR_PASS(progress
, nir
, nir_opt_dce
);
458 NIR_PASS(progress
, nir
, nir_opt_dead_cf
);
459 NIR_PASS(progress
, nir
, nir_opt_cse
);
460 NIR_PASS(progress
, nir
, nir_opt_peephole_select
, 64, false, true);
461 NIR_PASS(progress
, nir
, nir_opt_algebraic
);
462 NIR_PASS(progress
, nir
, nir_opt_constant_folding
);
464 if (lower_flrp
!= 0) {
465 bool lower_flrp_progress
= false;
466 NIR_PASS(lower_flrp_progress
,
470 false /* always_precise */,
471 nir
->options
->lower_ffma
);
472 if (lower_flrp_progress
) {
473 NIR_PASS(progress
, nir
,
474 nir_opt_constant_folding
);
478 /* Nothing should rematerialize any flrps, so we only
479 * need to do this lowering once.
484 NIR_PASS(progress
, nir
, nir_opt_undef
);
485 NIR_PASS(progress
, nir
, nir_opt_loop_unroll
,
488 nir_var_function_temp
);
491 NIR_PASS(progress
, nir
, nir_opt_algebraic_late
);
493 /* Take us out of SSA */
494 NIR_PASS(progress
, nir
, nir_lower_locals_to_regs
);
495 NIR_PASS(progress
, nir
, nir_convert_from_ssa
, true);
499 bifrost_compile_shader_nir(nir_shader
*nir
, bifrost_program
*program
, unsigned product_id
)
501 bi_context
*ctx
= rzalloc(NULL
, bi_context
);
503 ctx
->stage
= nir
->info
.stage
;
504 ctx
->quirks
= bifrost_get_quirks(product_id
);
505 list_inithead(&ctx
->blocks
);
507 /* Lower gl_Position pre-optimisation, but after lowering vars to ssa
508 * (so we don't accidentally duplicate the epilogue since mesa/st has
509 * messed with our I/O quite a bit already) */
511 NIR_PASS_V(nir
, nir_lower_vars_to_ssa
);
513 if (ctx
->stage
== MESA_SHADER_VERTEX
) {
514 NIR_PASS_V(nir
, nir_lower_viewport_transform
);
515 NIR_PASS_V(nir
, nir_lower_point_size
, 1.0, 1024.0);
518 NIR_PASS_V(nir
, nir_split_var_copies
);
519 NIR_PASS_V(nir
, nir_lower_global_vars_to_local
);
520 NIR_PASS_V(nir
, nir_lower_var_copies
);
521 NIR_PASS_V(nir
, nir_lower_vars_to_ssa
);
522 NIR_PASS_V(nir
, nir_lower_io
, nir_var_all
, glsl_type_size
, 0);
523 NIR_PASS_V(nir
, nir_lower_ssbo
);
525 /* We have to lower ALU to scalar ourselves since viewport
526 * transformations produce vector ops */
527 NIR_PASS_V(nir
, nir_lower_alu_to_scalar
, NULL
, NULL
);
529 bi_optimize_nir(nir
);
530 nir_print_shader(nir
, stdout
);
532 nir_foreach_function(func
, nir
) {
536 emit_cf_list(ctx
, &func
->impl
->body
);
537 break; /* TODO: Multi-function shaders */
540 bi_print_shader(ctx
, stdout
);