pan/bi: Implement load_input for vertex shaders
[mesa.git] / src / panfrost / bifrost / bifrost_compile.c
1 /*
2 * Copyright (C) 2020 Collabora Ltd.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors (Collabora):
24 * Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
25 */
26
27 #include "main/mtypes.h"
28 #include "compiler/glsl/glsl_to_nir.h"
29 #include "compiler/nir_types.h"
30 #include "main/imports.h"
31 #include "compiler/nir/nir_builder.h"
32
33 #include "disassemble.h"
34 #include "bifrost_compile.h"
35 #include "compiler.h"
36 #include "bi_quirks.h"
37 #include "bi_print.h"
38
39 static bi_block *emit_cf_list(bi_context *ctx, struct exec_list *list);
40 static bi_instruction *bi_emit_branch(bi_context *ctx);
41 static void bi_block_add_successor(bi_block *block, bi_block *successor);
42 static void bi_schedule_barrier(bi_context *ctx);
43
44 static void
45 emit_jump(bi_context *ctx, nir_jump_instr *instr)
46 {
47 bi_instruction *branch = bi_emit_branch(ctx);
48
49 switch (instr->type) {
50 case nir_jump_break:
51 branch->branch.target = ctx->break_block;
52 break;
53 case nir_jump_continue:
54 branch->branch.target = ctx->continue_block;
55 break;
56 default:
57 unreachable("Unhandled jump type");
58 }
59
60 bi_block_add_successor(ctx->current_block, branch->branch.target);
61 }
62
63 static void
64 bi_emit_ld_vary(bi_context *ctx, nir_intrinsic_instr *instr)
65 {
66 bi_instruction ins = {
67 .type = BI_LOAD_VAR,
68 .load_vary = {
69 .load = {
70 .location = nir_intrinsic_base(instr),
71 .channels = instr->num_components,
72 },
73 .interp_mode = BIFROST_INTERP_DEFAULT, /* TODO */
74 .reuse = false, /* TODO */
75 .flat = instr->intrinsic != nir_intrinsic_load_interpolated_input
76 },
77 .dest = bir_dest_index(&instr->dest),
78 .dest_type = nir_type_float | nir_dest_bit_size(instr->dest),
79 };
80
81 nir_src *offset = nir_get_io_offset_src(instr);
82
83 if (nir_src_is_const(*offset))
84 ins.load_vary.load.location += nir_src_as_uint(*offset);
85 else
86 ins.src[0] = bir_src_index(offset);
87
88 bi_emit(ctx, ins);
89 }
90
91 static void
92 bi_emit_frag_out(bi_context *ctx, nir_intrinsic_instr *instr)
93 {
94 if (!ctx->emitted_atest) {
95 bi_instruction ins = {
96 .type = BI_ATEST
97 };
98
99 bi_emit(ctx, ins);
100 bi_schedule_barrier(ctx);
101 ctx->emitted_atest = true;
102 }
103
104 bi_instruction blend = {
105 .type = BI_BLEND,
106 .blend_location = nir_intrinsic_base(instr),
107 .src = {
108 bir_src_index(&instr->src[0])
109 }
110 };
111
112 bi_emit(ctx, blend);
113 bi_schedule_barrier(ctx);
114 }
115
116 static struct bi_load
117 bi_direct_load_for_instr(nir_intrinsic_instr *instr)
118 {
119 nir_src *offset = nir_get_io_offset_src(instr);
120 assert(nir_src_is_const(*offset)); /* no indirects */
121
122 struct bi_load load = {
123 .location = nir_intrinsic_base(instr) + nir_src_as_uint(*offset),
124 .channels = instr->num_components
125 };
126
127 return load;
128 }
129
130 static void
131 bi_emit_ld_attr(bi_context *ctx, nir_intrinsic_instr *instr)
132 {
133 bi_instruction load = {
134 .type = BI_LOAD_ATTR,
135 .load = bi_direct_load_for_instr(instr),
136 .dest = bir_dest_index(&instr->dest),
137 .dest_type = nir_intrinsic_type(instr)
138 };
139
140 bi_emit(ctx, load);
141 }
142
143 static void
144 emit_intrinsic(bi_context *ctx, nir_intrinsic_instr *instr)
145 {
146
147 switch (instr->intrinsic) {
148 case nir_intrinsic_load_barycentric_pixel:
149 /* stub */
150 break;
151 case nir_intrinsic_load_interpolated_input:
152 case nir_intrinsic_load_input:
153 if (ctx->stage == MESA_SHADER_FRAGMENT)
154 bi_emit_ld_vary(ctx, instr);
155 else if (ctx->stage == MESA_SHADER_VERTEX)
156 bi_emit_ld_attr(ctx, instr);
157 else {
158 unreachable("Unsupported shader stage");
159 }
160 break;
161
162 case nir_intrinsic_store_output:
163 if (ctx->stage == MESA_SHADER_FRAGMENT)
164 bi_emit_frag_out(ctx, instr);
165 else {
166 /* TODO */
167 }
168 break;
169 default:
170 /* todo */
171 break;
172 }
173 }
174
175 static void
176 emit_instr(bi_context *ctx, struct nir_instr *instr)
177 {
178 switch (instr->type) {
179 #if 0
180 case nir_instr_type_load_const:
181 emit_load_const(ctx, nir_instr_as_load_const(instr));
182 break;
183 #endif
184
185 case nir_instr_type_intrinsic:
186 emit_intrinsic(ctx, nir_instr_as_intrinsic(instr));
187 break;
188
189 #if 0
190 case nir_instr_type_alu:
191 emit_alu(ctx, nir_instr_as_alu(instr));
192 break;
193
194 case nir_instr_type_tex:
195 emit_tex(ctx, nir_instr_as_tex(instr));
196 break;
197 #endif
198
199 case nir_instr_type_jump:
200 emit_jump(ctx, nir_instr_as_jump(instr));
201 break;
202
203 case nir_instr_type_ssa_undef:
204 /* Spurious */
205 break;
206
207 default:
208 //unreachable("Unhandled instruction type");
209 break;
210 }
211 }
212
213
214
215 static bi_block *
216 create_empty_block(bi_context *ctx)
217 {
218 bi_block *blk = rzalloc(ctx, bi_block);
219
220 blk->predecessors = _mesa_set_create(blk,
221 _mesa_hash_pointer,
222 _mesa_key_pointer_equal);
223
224 blk->name = ctx->block_name_count++;
225
226 return blk;
227 }
228
229 static void
230 bi_block_add_successor(bi_block *block, bi_block *successor)
231 {
232 assert(block);
233 assert(successor);
234
235 for (unsigned i = 0; i < ARRAY_SIZE(block->successors); ++i) {
236 if (block->successors[i]) {
237 if (block->successors[i] == successor)
238 return;
239 else
240 continue;
241 }
242
243 block->successors[i] = successor;
244 _mesa_set_add(successor->predecessors, block);
245 return;
246 }
247
248 unreachable("Too many successors");
249 }
250
251 static void
252 bi_schedule_barrier(bi_context *ctx)
253 {
254 bi_block *temp = ctx->after_block;
255 ctx->after_block = create_empty_block(ctx);
256 list_addtail(&ctx->after_block->link, &ctx->blocks);
257 list_inithead(&ctx->after_block->instructions);
258 bi_block_add_successor(ctx->current_block, ctx->after_block);
259 ctx->current_block = ctx->after_block;
260 ctx->after_block = temp;
261 }
262
263 static bi_block *
264 emit_block(bi_context *ctx, nir_block *block)
265 {
266 if (ctx->after_block) {
267 ctx->current_block = ctx->after_block;
268 ctx->after_block = NULL;
269 } else {
270 ctx->current_block = create_empty_block(ctx);
271 }
272
273 list_addtail(&ctx->current_block->link, &ctx->blocks);
274 list_inithead(&ctx->current_block->instructions);
275
276 nir_foreach_instr(instr, block) {
277 emit_instr(ctx, instr);
278 ++ctx->instruction_count;
279 }
280
281 return ctx->current_block;
282 }
283
284 /* Emits an unconditional branch to the end of the current block, returning a
285 * pointer so the user can fill in details */
286
287 static bi_instruction *
288 bi_emit_branch(bi_context *ctx)
289 {
290 bi_instruction branch = {
291 .type = BI_BRANCH,
292 .branch = {
293 .cond = BI_COND_ALWAYS
294 }
295 };
296
297 return bi_emit(ctx, branch);
298 }
299
300 /* Sets a condition for a branch by examing the NIR condition. If we're
301 * familiar with the condition, we unwrap it to fold it into the branch
302 * instruction. Otherwise, we consume the condition directly. We
303 * generally use 1-bit booleans which allows us to use small types for
304 * the conditions.
305 */
306
307 static void
308 bi_set_branch_cond(bi_instruction *branch, nir_src *cond, bool invert)
309 {
310 /* TODO: Try to unwrap instead of always bailing */
311 branch->src[0] = bir_src_index(cond);
312 branch->src[1] = BIR_INDEX_ZERO;
313 branch->src_types[0] = branch->src_types[1] = nir_type_uint16;
314 branch->branch.cond = invert ? BI_COND_EQ : BI_COND_NE;
315 }
316
317 static void
318 emit_if(bi_context *ctx, nir_if *nif)
319 {
320 bi_block *before_block = ctx->current_block;
321
322 /* Speculatively emit the branch, but we can't fill it in until later */
323 bi_instruction *then_branch = bi_emit_branch(ctx);
324 bi_set_branch_cond(then_branch, &nif->condition, true);
325
326 /* Emit the two subblocks. */
327 bi_block *then_block = emit_cf_list(ctx, &nif->then_list);
328 bi_block *end_then_block = ctx->current_block;
329
330 /* Emit a jump from the end of the then block to the end of the else */
331 bi_instruction *then_exit = bi_emit_branch(ctx);
332
333 /* Emit second block, and check if it's empty */
334
335 int count_in = ctx->instruction_count;
336 bi_block *else_block = emit_cf_list(ctx, &nif->else_list);
337 bi_block *end_else_block = ctx->current_block;
338 ctx->after_block = create_empty_block(ctx);
339
340 /* Now that we have the subblocks emitted, fix up the branches */
341
342 assert(then_block);
343 assert(else_block);
344
345 if (ctx->instruction_count == count_in) {
346 /* The else block is empty, so don't emit an exit jump */
347 bi_remove_instruction(then_exit);
348 then_branch->branch.target = ctx->after_block;
349 } else {
350 then_branch->branch.target = else_block;
351 then_exit->branch.target = ctx->after_block;
352 bi_block_add_successor(end_then_block, then_exit->branch.target);
353 }
354
355 /* Wire up the successors */
356
357 bi_block_add_successor(before_block, then_branch->branch.target); /* then_branch */
358
359 bi_block_add_successor(before_block, then_block); /* fallthrough */
360 bi_block_add_successor(end_else_block, ctx->after_block); /* fallthrough */
361 }
362
363 static void
364 emit_loop(bi_context *ctx, nir_loop *nloop)
365 {
366 /* Remember where we are */
367 bi_block *start_block = ctx->current_block;
368
369 bi_block *saved_break = ctx->break_block;
370 bi_block *saved_continue = ctx->continue_block;
371
372 ctx->continue_block = create_empty_block(ctx);
373 ctx->break_block = create_empty_block(ctx);
374 ctx->after_block = ctx->continue_block;
375
376 /* Emit the body itself */
377 emit_cf_list(ctx, &nloop->body);
378
379 /* Branch back to loop back */
380 bi_instruction *br_back = bi_emit_branch(ctx);
381 br_back->branch.target = ctx->continue_block;
382 bi_block_add_successor(start_block, ctx->continue_block);
383 bi_block_add_successor(ctx->current_block, ctx->continue_block);
384
385 ctx->after_block = ctx->break_block;
386
387 /* Pop off */
388 ctx->break_block = saved_break;
389 ctx->continue_block = saved_continue;
390 ++ctx->loop_count;
391 }
392
393 static bi_block *
394 emit_cf_list(bi_context *ctx, struct exec_list *list)
395 {
396 bi_block *start_block = NULL;
397
398 foreach_list_typed(nir_cf_node, node, node, list) {
399 switch (node->type) {
400 case nir_cf_node_block: {
401 bi_block *block = emit_block(ctx, nir_cf_node_as_block(node));
402
403 if (!start_block)
404 start_block = block;
405
406 break;
407 }
408
409 case nir_cf_node_if:
410 emit_if(ctx, nir_cf_node_as_if(node));
411 break;
412
413 case nir_cf_node_loop:
414 emit_loop(ctx, nir_cf_node_as_loop(node));
415 break;
416
417 default:
418 unreachable("Unknown control flow");
419 }
420 }
421
422 return start_block;
423 }
424
425 static int
426 glsl_type_size(const struct glsl_type *type, bool bindless)
427 {
428 return glsl_count_attribute_slots(type, false);
429 }
430
431 static void
432 bi_optimize_nir(nir_shader *nir)
433 {
434 bool progress;
435 unsigned lower_flrp = 16 | 32 | 64;
436
437 NIR_PASS(progress, nir, nir_lower_regs_to_ssa);
438 NIR_PASS(progress, nir, nir_lower_idiv, nir_lower_idiv_fast);
439
440 nir_lower_tex_options lower_tex_options = {
441 .lower_txs_lod = true,
442 .lower_txp = ~0,
443 .lower_tex_without_implicit_lod = true,
444 .lower_txd = true,
445 };
446
447 NIR_PASS(progress, nir, nir_lower_tex, &lower_tex_options);
448
449 do {
450 progress = false;
451
452 NIR_PASS(progress, nir, nir_lower_var_copies);
453 NIR_PASS(progress, nir, nir_lower_vars_to_ssa);
454
455 NIR_PASS(progress, nir, nir_copy_prop);
456 NIR_PASS(progress, nir, nir_opt_remove_phis);
457 NIR_PASS(progress, nir, nir_opt_dce);
458 NIR_PASS(progress, nir, nir_opt_dead_cf);
459 NIR_PASS(progress, nir, nir_opt_cse);
460 NIR_PASS(progress, nir, nir_opt_peephole_select, 64, false, true);
461 NIR_PASS(progress, nir, nir_opt_algebraic);
462 NIR_PASS(progress, nir, nir_opt_constant_folding);
463
464 if (lower_flrp != 0) {
465 bool lower_flrp_progress = false;
466 NIR_PASS(lower_flrp_progress,
467 nir,
468 nir_lower_flrp,
469 lower_flrp,
470 false /* always_precise */,
471 nir->options->lower_ffma);
472 if (lower_flrp_progress) {
473 NIR_PASS(progress, nir,
474 nir_opt_constant_folding);
475 progress = true;
476 }
477
478 /* Nothing should rematerialize any flrps, so we only
479 * need to do this lowering once.
480 */
481 lower_flrp = 0;
482 }
483
484 NIR_PASS(progress, nir, nir_opt_undef);
485 NIR_PASS(progress, nir, nir_opt_loop_unroll,
486 nir_var_shader_in |
487 nir_var_shader_out |
488 nir_var_function_temp);
489 } while (progress);
490
491 NIR_PASS(progress, nir, nir_opt_algebraic_late);
492
493 /* Take us out of SSA */
494 NIR_PASS(progress, nir, nir_lower_locals_to_regs);
495 NIR_PASS(progress, nir, nir_convert_from_ssa, true);
496 }
497
498 void
499 bifrost_compile_shader_nir(nir_shader *nir, bifrost_program *program, unsigned product_id)
500 {
501 bi_context *ctx = rzalloc(NULL, bi_context);
502 ctx->nir = nir;
503 ctx->stage = nir->info.stage;
504 ctx->quirks = bifrost_get_quirks(product_id);
505 list_inithead(&ctx->blocks);
506
507 /* Lower gl_Position pre-optimisation, but after lowering vars to ssa
508 * (so we don't accidentally duplicate the epilogue since mesa/st has
509 * messed with our I/O quite a bit already) */
510
511 NIR_PASS_V(nir, nir_lower_vars_to_ssa);
512
513 if (ctx->stage == MESA_SHADER_VERTEX) {
514 NIR_PASS_V(nir, nir_lower_viewport_transform);
515 NIR_PASS_V(nir, nir_lower_point_size, 1.0, 1024.0);
516 }
517
518 NIR_PASS_V(nir, nir_split_var_copies);
519 NIR_PASS_V(nir, nir_lower_global_vars_to_local);
520 NIR_PASS_V(nir, nir_lower_var_copies);
521 NIR_PASS_V(nir, nir_lower_vars_to_ssa);
522 NIR_PASS_V(nir, nir_lower_io, nir_var_all, glsl_type_size, 0);
523 NIR_PASS_V(nir, nir_lower_ssbo);
524
525 /* We have to lower ALU to scalar ourselves since viewport
526 * transformations produce vector ops */
527 NIR_PASS_V(nir, nir_lower_alu_to_scalar, NULL, NULL);
528
529 bi_optimize_nir(nir);
530 nir_print_shader(nir, stdout);
531
532 nir_foreach_function(func, nir) {
533 if (!func->impl)
534 continue;
535
536 emit_cf_list(ctx, &func->impl->body);
537 break; /* TODO: Multi-function shaders */
538 }
539
540 bi_print_shader(ctx, stdout);
541
542 ralloc_free(ctx);
543 }