pan/bifrost: Style format the disassembler
[mesa.git] / src / panfrost / bifrost / cmdline.c
1 /*
2 * Copyright (C) 2019 Ryan Houdek <Sonicadvance1@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 */
23
24 #include "disassemble.h"
25
26 #include "main/mtypes.h"
27 #include "compiler/glsl/standalone.h"
28 #include "compiler/glsl/glsl_to_nir.h"
29 #include "compiler/glsl/gl_nir.h"
30 #include "compiler/nir_types.h"
31 #include "util/u_dynarray.h"
32
33 #include "bifrost_compile.h"
34
35 static void
36 compile_shader(char **argv)
37 {
38 struct gl_shader_program *prog;
39 nir_shader *nir[2];
40 unsigned shader_types[2] = {
41 MESA_SHADER_VERTEX,
42 MESA_SHADER_FRAGMENT,
43 };
44
45 struct standalone_options options = {
46 .glsl_version = 430,
47 .do_link = true,
48 };
49
50 static struct gl_context local_ctx;
51
52 prog = standalone_compile_shader(&options, 2, argv, &local_ctx);
53 prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program->info.stage = MESA_SHADER_FRAGMENT;
54
55 #if 0
56 struct bifrost_program compiled;
57 for (unsigned i = 0; i < 2; ++i) {
58 nir[i] = glsl_to_nir(&local_ctx, prog, shader_types[i], &bifrost_nir_options);
59 NIR_PASS_V(nir[i], nir_lower_global_vars_to_local);
60 NIR_PASS_V(nir[i], nir_split_var_copies);
61 NIR_PASS_V(nir[i], nir_lower_var_copies);
62
63 NIR_PASS_V(nir[i], nir_lower_alu_to_scalar, NULL);
64
65 /* before buffers and vars_to_ssa */
66 NIR_PASS_V(nir[i], gl_nir_lower_bindless_images);
67
68 NIR_PASS_V(nir[i], gl_nir_lower_buffers, prog);
69 NIR_PASS_V(nir[i], nir_opt_constant_folding);
70 bifrost_compile_shader_nir(nir[i], &compiled);
71 }
72 #endif
73 }
74
75 static void
76 disassemble(const char *filename)
77 {
78 FILE *fp = fopen(filename, "rb");
79 assert(fp);
80
81 fseek(fp, 0, SEEK_END);
82 int filesize = ftell(fp);
83 rewind(fp);
84
85 unsigned char *code = malloc(filesize);
86 int res = fread(code, 1, filesize, fp);
87 if (res != filesize) {
88 printf("Couldn't read full file\n");
89 }
90 fclose(fp);
91
92 disassemble_bifrost(code, filesize, false);
93 free(code);
94 }
95
96 int
97 main(int argc, char **argv)
98 {
99 if (argc < 2) {
100 printf("Pass a command\n");
101 exit(1);
102 }
103 if (strcmp(argv[1], "compile") == 0) {
104 compile_shader(&argv[2]);
105 } else if (strcmp(argv[1], "disasm") == 0) {
106 disassemble(argv[2]);
107 }
108 return 0;
109 }