147cf41c948acfb7e03fd1d3ed3a8156e9fd7c74
[mesa.git] / src / panfrost / encoder / pan_texture.c
1 /*
2 * Copyright (C) 2008 VMware, Inc.
3 * Copyright (C) 2014 Broadcom
4 * Copyright (C) 2018-2019 Alyssa Rosenzweig
5 * Copyright (C) 2019-2020 Collabora, Ltd.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the next
15 * paragraph) shall be included in all copies or substantial portions of the
16 * Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
23 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 * SOFTWARE.
25 *
26 */
27
28 #include "util/macros.h"
29 #include "util/u_math.h"
30 #include "pan_texture.h"
31
32 /* Generates a texture descriptor. Ideally, descriptors are immutable after the
33 * texture is created, so we can keep these hanging around in GPU memory in a
34 * dedicated BO and not have to worry. In practice there are some minor gotchas
35 * with this (the driver sometimes will change the format of a texture on the
36 * fly for compression) but it's fast enough to just regenerate the descriptor
37 * in those cases, rather than monkeypatching at drawtime.
38 *
39 * A texture descriptor consists of a 32-byte mali_texture_descriptor structure
40 * followed by a variable number of pointers. Due to this variance and
41 * potentially large size, we actually upload directly rather than returning
42 * the descriptor. Whether the user does a copy themselves or not is irrelevant
43 * to us here.
44 */
45
46 /* Check if we need to set a custom stride by computing the "expected"
47 * stride and comparing it to what the user actually wants. Only applies
48 * to linear textures, since tiled/compressed textures have strict
49 * alignment requirements for their strides as it is */
50
51 static bool
52 panfrost_needs_explicit_stride(
53 struct panfrost_slice *slices,
54 uint16_t width,
55 unsigned first_level, unsigned last_level,
56 unsigned bytes_per_pixel)
57 {
58 for (unsigned l = first_level; l <= last_level; ++l) {
59 unsigned actual = slices[l].stride;
60 unsigned expected = u_minify(width, l) * bytes_per_pixel;
61
62 if (actual != expected)
63 return true;
64 }
65
66 return false;
67 }
68
69 /* A Scalable Texture Compression (ASTC) corresponds to just a few texture type
70 * in the hardware, but in fact can be parametrized to have various widths and
71 * heights for the so-called "stretch factor". It turns out these parameters
72 * are stuffed in the bottom bits of the payload pointers. This functions
73 * computes these magic stuffing constants based on the ASTC format in use. The
74 * constant in a given dimension is 3-bits, and two are stored side-by-side for
75 * each active dimension.
76 */
77
78 static unsigned
79 panfrost_astc_stretch(unsigned dim)
80 {
81 assert(dim >= 4 && dim <= 12);
82 return MIN2(dim, 11) - 4;
83 }
84
85 /* Texture addresses are tagged with information about AFBC (colour AFBC?) xor
86 * ASTC (stretch factor) if in use. */
87
88 static unsigned
89 panfrost_compression_tag(
90 const struct util_format_description *desc,
91 enum mali_format format, enum mali_texture_layout layout)
92 {
93 if (layout == MALI_TEXTURE_AFBC)
94 return util_format_has_depth(desc) ? 0x0 : 0x1;
95 else if (format == MALI_ASTC_HDR_SUPP || format == MALI_ASTC_SRGB_SUPP)
96 return (panfrost_astc_stretch(desc->block.height) << 3) |
97 panfrost_astc_stretch(desc->block.width);
98 else
99 return 0;
100 }
101
102
103 /* Cubemaps have 6 faces as "layers" in between each actual layer. We
104 * need to fix this up. TODO: logic wrong in the asserted out cases ...
105 * can they happen, perhaps from cubemap arrays? */
106
107 static void
108 panfrost_adjust_cube_dimensions(
109 unsigned *first_face, unsigned *last_face,
110 unsigned *first_layer, unsigned *last_layer)
111 {
112 *first_face = *first_layer % 6;
113 *last_face = *last_layer % 6;
114 *first_layer /= 6;
115 *last_layer /= 6;
116
117 assert((*first_layer == *last_layer) || (*first_face == 0 && *last_face == 5));
118 }
119
120 /* Following the texture descriptor is a number of pointers. How many? */
121
122 static unsigned
123 panfrost_texture_num_elements(
124 unsigned first_level, unsigned last_level,
125 unsigned first_layer, unsigned last_layer,
126 bool is_cube, bool manual_stride)
127 {
128 unsigned first_face = 0, last_face = 0;
129
130 if (is_cube) {
131 panfrost_adjust_cube_dimensions(&first_face, &last_face,
132 &first_layer, &last_layer);
133 }
134
135 unsigned levels = 1 + last_level - first_level;
136 unsigned layers = 1 + last_layer - first_layer;
137 unsigned faces = 1 + last_face - first_face;
138 unsigned num_elements = levels * layers * faces;
139
140 if (manual_stride)
141 num_elements *= 2;
142
143 return num_elements;
144 }
145
146 /* Conservative estimate of the size of the texture descriptor a priori.
147 * Average case, size equal to the actual size. Worst case, off by 2x (if
148 * a manual stride is not needed on a linear texture). Returned value
149 * must be greater than or equal to the actual size, so it's safe to use
150 * as an allocation amount */
151
152 unsigned
153 panfrost_estimate_texture_size(
154 unsigned first_level, unsigned last_level,
155 unsigned first_layer, unsigned last_layer,
156 enum mali_texture_type type, enum mali_texture_layout layout)
157 {
158 /* Assume worst case */
159 unsigned manual_stride = (layout == MALI_TEXTURE_LINEAR);
160
161 unsigned elements = panfrost_texture_num_elements(
162 first_level, last_level,
163 first_layer, last_layer,
164 type == MALI_TEX_CUBE, manual_stride);
165
166 return sizeof(struct mali_texture_descriptor) +
167 sizeof(mali_ptr) * elements;
168 }
169
170 void
171 panfrost_new_texture(
172 void *out,
173 uint16_t width, uint16_t height,
174 uint16_t depth, uint16_t array_size,
175 enum pipe_format format,
176 enum mali_texture_type type,
177 enum mali_texture_layout layout,
178 unsigned first_level, unsigned last_level,
179 unsigned first_layer, unsigned last_layer,
180 unsigned cube_stride,
181 unsigned swizzle,
182 mali_ptr base,
183 struct panfrost_slice *slices)
184 {
185 const struct util_format_description *desc =
186 util_format_description(format);
187
188 unsigned bytes_per_pixel = util_format_get_blocksize(format);
189
190 enum mali_format mali_format = panfrost_find_format(desc);
191
192 bool manual_stride = (layout == MALI_TEXTURE_LINEAR)
193 && panfrost_needs_explicit_stride(slices, width,
194 first_level, last_level, bytes_per_pixel);
195
196 struct mali_texture_descriptor descriptor = {
197 .width = MALI_POSITIVE(u_minify(width, first_level)),
198 .height = MALI_POSITIVE(u_minify(height, first_level)),
199 .depth = MALI_POSITIVE(u_minify(depth, first_level)),
200 .array_size = MALI_POSITIVE(array_size),
201 .format = {
202 .swizzle = panfrost_translate_swizzle_4(desc->swizzle),
203 .format = mali_format,
204 .srgb = (desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB),
205 .type = type,
206 .layout = layout,
207 .manual_stride = manual_stride,
208 .unknown2 = 1,
209 },
210 .levels = last_level - first_level,
211 .swizzle = swizzle
212 };
213
214 memcpy(out, &descriptor, sizeof(descriptor));
215
216 base |= panfrost_compression_tag(desc, mali_format, layout);
217
218 /* Inject the addresses in, interleaving array indices, mip levels,
219 * cube faces, and strides in that order */
220
221 unsigned first_face = 0, last_face = 0, face_mult = 1;
222
223 if (type == MALI_TEX_CUBE) {
224 face_mult = 6;
225 panfrost_adjust_cube_dimensions(&first_face, &last_face, &first_layer, &last_layer);
226 }
227
228 mali_ptr *payload = (mali_ptr *) (out + sizeof(struct mali_texture_descriptor));
229 unsigned idx = 0;
230
231 for (unsigned w = first_layer; w <= last_layer; ++w) {
232 for (unsigned l = first_level; l <= last_level; ++l) {
233 for (unsigned f = first_face; f <= last_face; ++f) {
234 payload[idx++] = base + panfrost_texture_offset(
235 slices, type == MALI_TEX_3D,
236 cube_stride, l, w * face_mult + f);
237
238 if (manual_stride)
239 payload[idx++] = slices[l].stride;
240 }
241 }
242 }
243 }
244
245 void
246 panfrost_new_texture_bifrost(
247 struct bifrost_texture_descriptor *descriptor,
248 uint16_t width, uint16_t height,
249 uint16_t depth, uint16_t array_size,
250 enum pipe_format format,
251 enum mali_texture_type type,
252 enum mali_texture_layout layout,
253 unsigned first_level, unsigned last_level,
254 unsigned first_layer, unsigned last_layer,
255 unsigned cube_stride,
256 unsigned swizzle,
257 mali_ptr base,
258 struct panfrost_slice *slices)
259 {
260 const struct util_format_description *desc =
261 util_format_description(format);
262
263 enum mali_format mali_format = panfrost_find_format(desc);
264
265 descriptor->format_unk = 0x2;
266 descriptor->type = type;
267 descriptor->format_unk2 = 0x100;
268 descriptor->format = mali_format;
269 descriptor->srgb = (desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB);
270 descriptor->format_unk3 = 0x0;
271 descriptor->width = MALI_POSITIVE(u_minify(width, first_level));
272 descriptor->height = MALI_POSITIVE(u_minify(height, first_level));
273 descriptor->swizzle = swizzle;
274 descriptor->layout = layout;
275 descriptor->levels = last_level - first_level;
276 descriptor->unk1 = 0x0;
277 descriptor->levels_unk = 0;
278 descriptor->level_2 = 0;
279 descriptor->payload = base;
280 descriptor->array_size = MALI_POSITIVE(array_size);
281 descriptor->unk4 = 0x0;
282 descriptor->depth = MALI_POSITIVE(u_minify(depth, first_level));
283 descriptor->unk5 = 0x0;
284 }
285
286 /* Computes sizes for checksumming, which is 8 bytes per 16x16 tile.
287 * Checksumming is believed to be a CRC variant (CRC64 based on the size?).
288 * This feature is also known as "transaction elimination". */
289
290 #define CHECKSUM_TILE_WIDTH 16
291 #define CHECKSUM_TILE_HEIGHT 16
292 #define CHECKSUM_BYTES_PER_TILE 8
293
294 unsigned
295 panfrost_compute_checksum_size(
296 struct panfrost_slice *slice,
297 unsigned width,
298 unsigned height)
299 {
300 unsigned aligned_width = ALIGN_POT(width, CHECKSUM_TILE_WIDTH);
301 unsigned aligned_height = ALIGN_POT(height, CHECKSUM_TILE_HEIGHT);
302
303 unsigned tile_count_x = aligned_width / CHECKSUM_TILE_WIDTH;
304 unsigned tile_count_y = aligned_height / CHECKSUM_TILE_HEIGHT;
305
306 slice->checksum_stride = tile_count_x * CHECKSUM_BYTES_PER_TILE;
307
308 return slice->checksum_stride * tile_count_y;
309 }
310
311 unsigned
312 panfrost_get_layer_stride(struct panfrost_slice *slices, bool is_3d, unsigned cube_stride, unsigned level)
313 {
314 return is_3d ? slices[level].size0 : cube_stride;
315 }
316
317 /* Computes the offset into a texture at a particular level/face. Add to
318 * the base address of a texture to get the address to that level/face */
319
320 unsigned
321 panfrost_texture_offset(struct panfrost_slice *slices, bool is_3d, unsigned cube_stride, unsigned level, unsigned face)
322 {
323 unsigned layer_stride = panfrost_get_layer_stride(slices, is_3d, cube_stride, level);
324 return slices[level].offset + (face * layer_stride);
325 }