3 <enum name=
"Attribute Type">
4 <value name=
"1D" value=
"1"/>
5 <value name=
"1D POT Divisor" value=
"2"/>
6 <value name=
"1D Modulus" value=
"3"/>
7 <value name=
"1D NPOT Divisor" value=
"4"/>
8 <value name=
"Continuation" value=
"32"/>
11 <enum name=
"Attribute Special">
12 <value name=
"Vertex ID" value=
"34"/>
13 <value name=
"Instance ID" value=
"36"/>
14 <value name=
"Frag Coord" value=
"37"/>
15 <value name=
"Front Facing" value=
"38"/>
16 <value name=
"Point Coord" value=
"97"/>
20 <value name=
"R" value=
"0"/>
21 <value name=
"G" value=
"1"/>
22 <value name=
"B" value=
"2"/>
23 <value name=
"A" value=
"3"/>
24 <value name=
"0" value=
"4"/>
25 <value name=
"1" value=
"5"/>
28 <enum name=
"Job Type">
29 <value name=
"Not started" value=
"0"/>
30 <value name=
"Null" value=
"1"/>
31 <value name=
"Write value" value=
"2"/>
32 <value name=
"Cache flush" value=
"3"/>
33 <value name=
"Compute" value=
"4"/>
34 <value name=
"Vertex" value=
"5"/>
35 <value name=
"Geometry" value=
"6"/>
36 <value name=
"Tiler" value=
"7"/>
37 <value name=
"Fused" value=
"8"/>
38 <value name=
"Fragment" value=
"9"/>
41 <enum name=
"Draw Mode">
42 <value name=
"None" value=
"0"/>
43 <value name=
"Points" value=
"1"/>
44 <value name=
"Lines" value=
"2"/>
45 <value name=
"Line strip" value=
"4"/>
46 <value name=
"Line loop" value=
"6"/>
47 <value name=
"Triangles" value=
"8"/>
48 <value name=
"Triangle strip" value=
"10"/>
49 <value name=
"Triangle fan" value=
"12"/>
50 <value name=
"Polygon" value=
"13"/>
51 <value name=
"Quads" value=
"14"/>
52 <value name=
"Quad strip" value=
"15"/>
55 <enum name=
"Exception Access">
56 <value name=
"None" value=
"0"/>
57 <value name=
"Execute" value=
"2"/>
58 <value name=
"Read" value=
"1"/>
59 <value name=
"Write" value=
"3"/>
63 <value name=
"Never" value=
"0"/>
64 <value name=
"Less" value=
"1"/>
65 <value name=
"Equal" value=
"2"/>
66 <value name=
"Lequal" value=
"3"/>
67 <value name=
"Greater" value=
"4"/>
68 <value name=
"Not Equal" value=
"5"/>
69 <value name=
"Gequal" value=
"6"/>
70 <value name=
"Always" value=
"7"/>
74 <value name=
"ETC2 RGB8" value=
"1"/>
75 <value name=
"ETC2 R11 UNORM" value=
"2"/>
76 <value name=
"ETC2 RGBA8" value=
"3"/>
77 <value name=
"ETC2 RG11 UNORM" value=
"4"/>
78 <value name=
"BC1 UNORM" value=
"7"/>
79 <value name=
"BC2 UNORM" value=
"8"/>
80 <value name=
"BC3 UNORM" value=
"9"/>
81 <value name=
"BC4 UNORM" value=
"10"/>
82 <value name=
"BC4 SNORM" value=
"11"/>
83 <value name=
"BC5 UNORM" value=
"12"/>
84 <value name=
"BC5 SNORM" value=
"13"/>
85 <value name=
"BC6H UF16" value=
"14"/>
86 <value name=
"BC6H SF16" value=
"15"/>
87 <value name=
"BC7 UNORM" value=
"16"/>
88 <value name=
"ETC2 R11 SNORM" value=
"17"/>
89 <value name=
"ETC2 RG11 SNORM" value=
"18"/>
90 <value name=
"ETC2 RGB8A1" value=
"19"/>
91 <value name=
"ASTC 3D LDR" value=
"20"/>
92 <value name=
"ASTC 3D HDR" value=
"21"/>
93 <value name=
"ASTC 2D LDR" value=
"22"/>
94 <value name=
"ASTC 2D HDR" value=
"23"/>
95 <value name=
"RGB565" value=
"64"/>
96 <value name=
"RGB5 X1 UNORM" value=
"65"/>
97 <value name=
"RGB5 A1 UNORM" value=
"66"/>
98 <value name=
"RGB10 A2 UNORM" value=
"67"/>
99 <value name=
"RGB10 A2 SNORM" value=
"69"/>
100 <value name=
"RGB10 A2UI" value=
"71"/>
101 <value name=
"RGB10 A2I" value=
"73"/>
102 <value name=
"RGB332 UNORM" value=
"75"/>
103 <value name=
"RGB233 UNORM" value=
"76"/>
104 <value name=
"Z24X8 UNORM" value=
"77"/>
105 <value name=
"R32 FIXED" value=
"81"/>
106 <value name=
"RG32 FIXED" value=
"82"/>
107 <value name=
"RGB32 FIXED" value=
"83"/>
108 <value name=
"RGBA32 FIXED" value=
"84"/>
109 <value name=
"R11F G11F B10F" value=
"89"/>
110 <value name=
"R9F G9F B9F E5F" value=
"91"/>
111 <value name=
"VARYING POS" value=
"94"/>
112 <value name=
"VARYING DISCARD" value=
"95"/>
113 <value name=
"R8 SNORM" value=
"99"/>
114 <value name=
"R16 SNORM" value=
"100"/>
115 <value name=
"R32 SNORM" value=
"101"/>
116 <value name=
"RG8 SNORM" value=
"107"/>
117 <value name=
"RG16 SNORM" value=
"108"/>
118 <value name=
"RG32 SNORM" value=
"109"/>
119 <value name=
"RGB8 SNORM" value=
"115"/>
120 <value name=
"RGB16 SNORM" value=
"116"/>
121 <value name=
"RGB32 SNORM" value=
"117"/>
122 <value name=
"RGBA8 SNORM" value=
"123"/>
123 <value name=
"RGBA16 SNORM" value=
"124"/>
124 <value name=
"RGBA32 SNORM" value=
"125"/>
125 <value name=
"R8UI" value=
"131"/>
126 <value name=
"R16UI" value=
"132"/>
127 <value name=
"R32UI" value=
"133"/>
128 <value name=
"RG8UI" value=
"139"/>
129 <value name=
"RG16UI" value=
"140"/>
130 <value name=
"RG32UI" value=
"141"/>
131 <value name=
"RGB8UI" value=
"147"/>
132 <value name=
"RGB16UI" value=
"148"/>
133 <value name=
"RGB32UI" value=
"149"/>
134 <value name=
"RGBA8UI" value=
"155"/>
135 <value name=
"RGBA16UI" value=
"156"/>
136 <value name=
"RGBA32UI" value=
"157"/>
137 <value name=
"R8 UNORM" value=
"163"/>
138 <value name=
"R16 UNORM" value=
"164"/>
139 <value name=
"R32 UNORM" value=
"165"/>
140 <value name=
"R32F" value=
"167"/>
141 <value name=
"RG8 UNORM" value=
"171"/>
142 <value name=
"RG16 UNORM" value=
"172"/>
143 <value name=
"RG32 UNORM" value=
"173"/>
144 <value name=
"RG32F" value=
"175"/>
145 <value name=
"RGB8 UNORM" value=
"179"/>
146 <value name=
"RGB16 UNORM" value=
"180"/>
147 <value name=
"RGB32 UNORM" value=
"181"/>
148 <value name=
"RGB32F" value=
"183"/>
149 <value name=
"RGBA4 UNORM" value=
"186"/>
150 <value name=
"RGBA8 UNORM" value=
"187"/>
151 <value name=
"RGBA16 UNORM" value=
"188"/>
152 <value name=
"RGBA32 UNORM" value=
"189"/>
153 <value name=
"RGBA32F" value=
"191"/>
154 <value name=
"R8I" value=
"195"/>
155 <value name=
"R16I" value=
"196"/>
156 <value name=
"R32I" value=
"197"/>
157 <value name=
"R16F" value=
"199"/>
158 <value name=
"RG8I" value=
"203"/>
159 <value name=
"RG16I" value=
"204"/>
160 <value name=
"RG32I" value=
"205"/>
161 <value name=
"RG16F" value=
"207"/>
162 <value name=
"RGB8I" value=
"211"/>
163 <value name=
"RGB16I" value=
"212"/>
164 <value name=
"RGB32I" value=
"213"/>
165 <value name=
"RGB16F" value=
"215"/>
166 <value name=
"RGBA8I" value=
"219"/>
167 <value name=
"RGBA16I" value=
"220"/>
168 <value name=
"RGBA32I" value=
"221"/>
169 <value name=
"RGBA16F" value=
"223"/>
170 <value name=
"RGBA4" value=
"232"/>
171 <value name=
"RGBA8 2" value=
"237"/>
172 <value name=
"RGB10 A2 2" value=
"238"/>
175 <enum name=
"Block Format">
176 <!--- 16x16 block u-interleaved -->
177 <value name=
"Tiled" value=
"0"/>
178 <value name=
"Linear" value=
"2"/>
179 <value name=
"AFBC" value=
"3"/>
182 <enum name=
"Mipmap Mode">
183 <value name=
"Nearest" value=
"0"/>
184 <value name=
"None" value=
"1"/>
185 <value name=
"Trilinear" value=
"3"/>
189 <value name=
"Single" value=
"0"/>
190 <!-- N samples, 1 surface, resolved -->
191 <value name=
"Average" value=
"1"/>
192 <!-- N samples, 1 surface, unresolved -->
193 <value name=
"Multiple" value=
"2"/>
194 <!-- N samples, N surfaces -->
195 <value name=
"Layered" value=
"3"/>
198 <enum name=
"Stencil Op">
199 <value name=
"Keep" value=
"0"/>
200 <value name=
"Replace" value=
"1"/>
201 <value name=
"Zero" value=
"2"/>
202 <value name=
"Invert" value=
"3"/>
203 <value name=
"Incr Wrap" value=
"4"/>
204 <value name=
"Decr Wrap" value=
"5"/>
205 <value name=
"Incr Sat" value=
"6"/>
206 <value name=
"Decr Sat" value=
"7"/>
209 <enum name=
"Texture Dimension">
210 <value name=
"Cube" value=
"0"/>
211 <value name=
"1D" value=
"1"/>
212 <value name=
"2D" value=
"2"/>
213 <value name=
"3D" value=
"3"/>
216 <enum name=
"Texture Layout">
217 <!--- 16x16 block u-interleaved -->
218 <value name=
"Tiled" value=
"1"/>
219 <value name=
"Linear" value=
"2"/>
220 <value name=
"AFBC" value=
"12"/>
223 <enum name=
"Wrap Mode">
224 <value name=
"Repeat" value=
"8"/>
225 <value name=
"Clamp to Edge" value=
"9"/>
226 <value name=
"Clamp" value=
"10"/>
227 <value name=
"Clamp to Border" value=
"11"/>
228 <value name=
"Mirrored Repeat" value=
"12"/>
229 <value name=
"Mirrored Clamp to Edge" value=
"13"/>
230 <value name=
"Mirrored Clamp" value=
"14"/>
231 <value name=
"Mirrored Clamp to Border" value=
"15"/>
234 <struct name=
"Attribute">
235 <field name=
"Buffer index" size=
"9" start=
"0" type=
"uint"/>
236 <field name=
"Unknown" size=
"1" start=
"9" type=
"bool" default=
"true"/>
237 <field name=
"Format" size=
"22" start=
"10" type=
"uint"/>
238 <field name=
"Offset" size=
"32" start=
"32" type=
"int"/>
241 <struct name=
"Attribute Buffer">
242 <field name=
"Special" size=
"8" start=
"0" type=
"Attribute Special"/>
243 <field name=
"Type" size=
"6" start=
"0" type=
"Attribute Type" default=
"1D"/>
244 <field name=
"Pointer" size=
"50" start=
"6" type=
"address" modifier=
"shr(6)"/>
245 <field name=
"Stride" size=
"32" start=
"64" type=
"uint"/>
246 <field name=
"Size" size=
"32" start=
"96" type=
"uint"/>
248 <field name=
"Divisor R" size=
"5" start=
"56" type=
"uint"/>
249 <field name=
"Divisor P" size=
"3" start=
"61" type=
"uint"/>
250 <field name=
"Divisor E" size=
"1" start=
"61" type=
"uint"/>
253 <struct name=
"Attribute Buffer Continuation NPOT">
254 <field name=
"Type" size=
"6" start=
"0:0" type=
"Attribute Type" default=
"Continuation"/>
255 <field name=
"Divisor Numerator" size=
"32" start=
"1:0" type=
"uint"/>
256 <field name=
"Divisor" size=
"32" start=
"3:0" type=
"uint"/>
259 <struct name=
"Midgard Sampler">
260 <field name=
"Magnify Nearest" size=
"1" start=
"0" type=
"bool" default=
"true"/>
261 <field name=
"Minify Nearest" size=
"1" start=
"1" type=
"bool" default=
"true"/>
262 <field name=
"Mipmap Mode" size=
"2" start=
"3" type=
"Mipmap Mode" default=
"Nearest"/>
263 <field name=
"Normalized Coordinates" size=
"1" start=
"5" type=
"bool" default=
"true"/>
264 <field name=
"LOD Bias" size=
"16" start=
"0:16" type=
"int" default=
"0"/>
265 <field name=
"Minimum LOD" size=
"16" start=
"1:0" type=
"uint" default=
"0"/>
266 <field name=
"Maximum LOD" size=
"16" start=
"1:16" type=
"uint" default=
"1"/>
267 <field name=
"Wrap Mode S" size=
"4" start=
"2:0" type=
"Wrap Mode" default=
"Clamp to Edge"/>
268 <field name=
"Wrap Mode T" size=
"4" start=
"2:4" type=
"Wrap Mode" default=
"Clamp to Edge"/>
269 <field name=
"Wrap Mode R" size=
"4" start=
"2:8" type=
"Wrap Mode" default=
"Clamp to Edge"/>
270 <field name=
"Compare Function" size=
"3" start=
"2:12" type=
"Func" default=
"Never"/>
271 <field name=
"Seamless Cube Map" size=
"1" start=
"2:15" type=
"bool" default=
"true"/>
272 <field name=
"Border Color R" size=
"32" start=
"4:0" type=
"float" default=
"0.0"/>
273 <field name=
"Border Color G" size=
"32" start=
"5:0" type=
"float" default=
"0.0"/>
274 <field name=
"Border Color B" size=
"32" start=
"6:0" type=
"float" default=
"0.0"/>
275 <field name=
"Border Color A" size=
"32" start=
"7:0" type=
"float" default=
"0.0"/>
278 <struct name=
"Midgard Texture" size=
"8">
279 <field name=
"Width" size=
"16" start=
"0:0" type=
"uint" modifier=
"minus(1)"/>
280 <field name=
"Height" size=
"16" start=
"0:16" type=
"uint" modifier=
"minus(1)"/>
281 <field name=
"Depth" size=
"16" start=
"1:0" type=
"uint" modifier=
"minus(1)"/>
282 <field name=
"Array size" size=
"16" start=
"1:16" type=
"uint" modifier=
"minus(1)"/>
283 <field name=
"Format" size=
"22" start=
"2:0" type=
"uint"/>
284 <field name=
"Dimension" size=
"2" start=
"2:22" type=
"Texture Dimension"/>
285 <field name=
"Texel ordering" size=
"4" start=
"2:24" type=
"Texture Layout"/>
286 <field name=
"Unknown" size=
"1" start=
"2:28" type=
"bool" default=
"true"/>
287 <field name=
"Manual stride" size=
"1" start=
"2:29" type=
"bool" default=
"false"/>
288 <field name=
"Levels" size=
"8" start=
"3:24" type=
"uint"/>
289 <field name=
"Swizzle" size=
"12" start=
"4:0" type=
"uint"/>
292 <struct name=
"Bifrost Sampler" size=
"8">
293 <field name=
"Type" size=
"4" start=
"0:0" type=
"uint" default=
"1"/>
294 <field name=
"Wrap Mode R" size=
"4" start=
"0:8" type=
"Wrap Mode" default=
"Clamp to Edge"/>
295 <field name=
"Wrap Mode T" size=
"4" start=
"0:12" type=
"Wrap Mode" default=
"Clamp to Edge"/>
296 <field name=
"Wrap Mode S" size=
"4" start=
"0:16" type=
"Wrap Mode" default=
"Clamp to Edge"/>
297 <field name=
"Seamless Cube Map" size=
"1" start=
"0:23" type=
"bool" default=
"true"/>
298 <field name=
"Normalized Coordinates" size=
"1" start=
"0:25" type=
"bool" default=
"true"/>
299 <field name=
"Minify Linear" size=
"1" start=
"0:27" type=
"bool" default=
"false"/>
300 <field name=
"Magnify Linear" size=
"1" start=
"0:28" type=
"bool" default=
"false"/>
301 <field name=
"Mipmap Mode" size=
"2" start=
"0:30" type=
"Mipmap Mode" default=
"Nearest"/>
302 <field name=
"Minimum LOD" size=
"13" start=
"1:0" type=
"uint" default=
"0"/>
303 <field name=
"Compare Function" size=
"3" start=
"1:13" type=
"Func" default=
"Never"/>
304 <field name=
"Maximum LOD" size=
"13" start=
"1:16" type=
"uint" default=
"0"/>
305 <field name=
"LOD bias" size=
"16" start=
"2:0" type=
"uint" default=
"0"/>
308 <struct name=
"Bifrost Texture" size=
"8">
309 <field name=
"Type" size=
"4" start=
"0:0" type=
"uint" default=
"2"/>
310 <field name=
"Dimension" size=
"2" start=
"0:4" type=
"Texture Dimension"/>
311 <field name=
"Format" size=
"22" start=
"0:10" type=
"uint"/>
312 <field name=
"Width" size=
"16" start=
"1:0" type=
"uint" modifier=
"minus(1)"/>
313 <field name=
"Height" size=
"16" start=
"1:16" type=
"uint" modifier=
"minus(1)"/>
314 <field name=
"Swizzle" size=
"12" start=
"2:0" type=
"uint"/>
315 <field name=
"Texel ordering" size=
"4" start=
"2:12" type=
"Texture Layout"/>
316 <field name=
"Levels" size=
"5" start=
"2:16" type=
"uint"/>
317 <field name=
"Minimum LOD" size=
"13" start=
"3:0" type=
"uint" default=
"0"/>
318 <field name=
"Maximum LOD" size=
"13" start=
"3:16" type=
"uint" default=
"0"/>
319 <field name=
"Surfaces" size=
"64" start=
"4:0" type=
"address"/>
322 <struct name=
"Stencil">
323 <field name=
"Reference Value" size=
"8" start=
"0" type=
"uint"/>
324 <field name=
"Mask" size=
"8" start=
"8" type=
"uint" default=
"0xFF"/>
325 <field name=
"Compare Function" size=
"3" start=
"16" type=
"Func"/>
326 <field name=
"Stencil Fail" size=
"3" start=
"19" type=
"Stencil Op"/>
327 <field name=
"Depth Fail" size=
"3" start=
"22" type=
"Stencil Op"/>
328 <field name=
"Depth Pass" size=
"3" start=
"25" type=
"Stencil Op"/>
331 <struct name=
"Uniform Buffer">
332 <field name=
"Entries" size=
"12" start=
"0" type=
"uint" modifier=
"minus(1)"/>
333 <field name=
"Pointer" size=
"52" start=
"12" type=
"address" modifier=
"shr(4)" element=
"16" count=
"Entries"/>
336 <struct name=
"Viewport">
337 <field name=
"Minimum X" size=
"32" start=
"0:0" default=
"-INFINITY" type=
"float"/>
338 <field name=
"Minimum Y" size=
"32" start=
"1:0" default=
"-INFINITY" type=
"float"/>
339 <field name=
"Maximum X" size=
"32" start=
"2:0" default=
"+INFINITY" type=
"float"/>
340 <field name=
"Maximum Y" size=
"32" start=
"3:0" default=
"+INFINITY" type=
"float"/>
341 <field name=
"Minimum Z" size=
"32" start=
"4:0" default=
"0.0" type=
"float"/>
342 <field name=
"Maximum Z" size=
"32" start=
"5:0" default=
"1.0" type=
"float"/>
343 <field name=
"Scissor Minimum X" size=
"16" start=
"6:0" default=
"0" type=
"uint"/>
344 <field name=
"Scissor Minimum Y" size=
"16" start=
"6:16" default=
"0" type=
"uint"/>
345 <field name=
"Scissor Maximum X" size=
"16" start=
"7:0" type=
"uint"/>
346 <field name=
"Scissor Maximum Y" size=
"16" start=
"7:16" type=
"uint"/>