4 <value name=
"Not started" value=
"0"/>
5 <value name=
"Null" value=
"1"/>
6 <value name=
"Write value" value=
"2"/>
7 <value name=
"Cache flush" value=
"3"/>
8 <value name=
"Compute" value=
"4"/>
9 <value name=
"Vertex" value=
"5"/>
10 <value name=
"Geometry" value=
"6"/>
11 <value name=
"Tiler" value=
"7"/>
12 <value name=
"Fused" value=
"8"/>
13 <value name=
"Fragment" value=
"9"/>
16 <enum name=
"Draw Mode">
17 <value name=
"None" value=
"0"/>
18 <value name=
"Points" value=
"1"/>
19 <value name=
"Lines" value=
"2"/>
20 <value name=
"Line strip" value=
"4"/>
21 <value name=
"Line loop" value=
"6"/>
22 <value name=
"Triangles" value=
"8"/>
23 <value name=
"Triangle strip" value=
"10"/>
24 <value name=
"Triangle fan" value=
"12"/>
25 <value name=
"Polygon" value=
"13"/>
26 <value name=
"Quads" value=
"14"/>
27 <value name=
"Quad strip" value=
"15"/>
30 <enum name=
"Exception Access">
31 <value name=
"None" value=
"0"/>
32 <value name=
"Execute" value=
"2"/>
33 <value name=
"Read" value=
"1"/>
34 <value name=
"Write" value=
"3"/>
38 <value name=
"Never" value=
"0"/>
39 <value name=
"Less" value=
"1"/>
40 <value name=
"Equal" value=
"2"/>
41 <value name=
"Lequal" value=
"3"/>
42 <value name=
"Greater" value=
"4"/>
43 <value name=
"Not Equal" value=
"5"/>
44 <value name=
"Gequal" value=
"6"/>
45 <value name=
"Always" value=
"7"/>
49 <value name=
"ETC2 RGB8" value=
"1"/>
50 <value name=
"ETC2 R11 UNORM" value=
"2"/>
51 <value name=
"ETC2 RGBA8" value=
"3"/>
52 <value name=
"ETC2 RG11 UNORM" value=
"4"/>
53 <value name=
"BC1 UNORM" value=
"7"/>
54 <value name=
"BC2 UNORM" value=
"8"/>
55 <value name=
"BC3 UNORM" value=
"9"/>
56 <value name=
"BC4 UNORM" value=
"10"/>
57 <value name=
"BC4 SNORM" value=
"11"/>
58 <value name=
"BC5 UNORM" value=
"12"/>
59 <value name=
"BC5 SNORM" value=
"13"/>
60 <value name=
"BC6H UF16" value=
"14"/>
61 <value name=
"BC6H SF16" value=
"15"/>
62 <value name=
"BC7 UNORM" value=
"16"/>
63 <value name=
"ETC2 R11 SNORM" value=
"17"/>
64 <value name=
"ETC2 RG11 SNORM" value=
"18"/>
65 <value name=
"ETC2 RGB8A1" value=
"19"/>
66 <value name=
"ASTC 3D LDR" value=
"20"/>
67 <value name=
"ASTC 3D HDR" value=
"21"/>
68 <value name=
"ASTC 2D LDR" value=
"22"/>
69 <value name=
"ASTC 2D HDR" value=
"23"/>
70 <value name=
"RGB565" value=
"64"/>
71 <value name=
"RGB5 X1 UNORM" value=
"65"/>
72 <value name=
"RGB5 A1 UNORM" value=
"66"/>
73 <value name=
"RGB10 A2 UNORM" value=
"67"/>
74 <value name=
"RGB10 A2 SNORM" value=
"69"/>
75 <value name=
"RGB10 A2UI" value=
"71"/>
76 <value name=
"RGB10 A2I" value=
"73"/>
77 <value name=
"RGB332 UNORM" value=
"75"/>
78 <value name=
"RGB233 UNORM" value=
"76"/>
79 <value name=
"Z24X8 UNORM" value=
"77"/>
80 <value name=
"R32 FIXED" value=
"81"/>
81 <value name=
"RG32 FIXED" value=
"82"/>
82 <value name=
"RGB32 FIXED" value=
"83"/>
83 <value name=
"RGBA32 FIXED" value=
"84"/>
84 <value name=
"R11F G11F B10F" value=
"89"/>
85 <value name=
"R9F G9F B9F E5F" value=
"91"/>
86 <value name=
"VARYING POS" value=
"94"/>
87 <value name=
"VARYING DISCARD" value=
"95"/>
88 <value name=
"R8 SNORM" value=
"99"/>
89 <value name=
"R16 SNORM" value=
"100"/>
90 <value name=
"R32 SNORM" value=
"101"/>
91 <value name=
"RG8 SNORM" value=
"107"/>
92 <value name=
"RG16 SNORM" value=
"108"/>
93 <value name=
"RG32 SNORM" value=
"109"/>
94 <value name=
"RGB8 SNORM" value=
"115"/>
95 <value name=
"RGB16 SNORM" value=
"116"/>
96 <value name=
"RGB32 SNORM" value=
"117"/>
97 <value name=
"RGBA8 SNORM" value=
"123"/>
98 <value name=
"RGBA16 SNORM" value=
"124"/>
99 <value name=
"RGBA32 SNORM" value=
"125"/>
100 <value name=
"R8UI" value=
"131"/>
101 <value name=
"R16UI" value=
"132"/>
102 <value name=
"R32UI" value=
"133"/>
103 <value name=
"RG8UI" value=
"139"/>
104 <value name=
"RG16UI" value=
"140"/>
105 <value name=
"RG32UI" value=
"141"/>
106 <value name=
"RGB8UI" value=
"147"/>
107 <value name=
"RGB16UI" value=
"148"/>
108 <value name=
"RGB32UI" value=
"149"/>
109 <value name=
"RGBA8UI" value=
"155"/>
110 <value name=
"RGBA16UI" value=
"156"/>
111 <value name=
"RGBA32UI" value=
"157"/>
112 <value name=
"R8 UNORM" value=
"163"/>
113 <value name=
"R16 UNORM" value=
"164"/>
114 <value name=
"R32 UNORM" value=
"165"/>
115 <value name=
"R32F" value=
"167"/>
116 <value name=
"RG8 UNORM" value=
"171"/>
117 <value name=
"RG16 UNORM" value=
"172"/>
118 <value name=
"RG32 UNORM" value=
"173"/>
119 <value name=
"RG32F" value=
"175"/>
120 <value name=
"RGB8 UNORM" value=
"179"/>
121 <value name=
"RGB16 UNORM" value=
"180"/>
122 <value name=
"RGB32 UNORM" value=
"181"/>
123 <value name=
"RGB32F" value=
"183"/>
124 <value name=
"RGBA4 UNORM" value=
"186"/>
125 <value name=
"RGBA8 UNORM" value=
"187"/>
126 <value name=
"RGBA16 UNORM" value=
"188"/>
127 <value name=
"RGBA32 UNORM" value=
"189"/>
128 <value name=
"RGBA32F" value=
"191"/>
129 <value name=
"R8I" value=
"195"/>
130 <value name=
"R16I" value=
"196"/>
131 <value name=
"R32I" value=
"197"/>
132 <value name=
"R16F" value=
"199"/>
133 <value name=
"RG8I" value=
"203"/>
134 <value name=
"RG16I" value=
"204"/>
135 <value name=
"RG32I" value=
"205"/>
136 <value name=
"RG16F" value=
"207"/>
137 <value name=
"RGB8I" value=
"211"/>
138 <value name=
"RGB16I" value=
"212"/>
139 <value name=
"RGB32I" value=
"213"/>
140 <value name=
"RGB16F" value=
"215"/>
141 <value name=
"RGBA8I" value=
"219"/>
142 <value name=
"RGBA16I" value=
"220"/>
143 <value name=
"RGBA32I" value=
"221"/>
144 <value name=
"RGBA16F" value=
"223"/>
145 <value name=
"RGBA4" value=
"232"/>
146 <value name=
"RGBA8 2" value=
"237"/>
147 <value name=
"RGB10 A2 2" value=
"238"/>
150 <enum name=
"Block Format">
151 <!--- 16x16 block u-interleaved -->
152 <value name=
"Tiled" value=
"0"/>
153 <value name=
"Linear" value=
"2"/>
154 <value name=
"AFBC" value=
"3"/>
157 <enum name=
"Mipmap Mode">
158 <value name=
"Nearest" value=
"0"/>
159 <value name=
"None" value=
"1"/>
160 <value name=
"Trilinear" value=
"3"/>
164 <value name=
"Single" value=
"0"/>
165 <!-- N samples, 1 surface, resolved -->
166 <value name=
"Average" value=
"1"/>
167 <!-- N samples, 1 surface, unresolved -->
168 <value name=
"Multiple" value=
"2"/>
169 <!-- N samples, N surfaces -->
170 <value name=
"Layered" value=
"3"/>
173 <enum name=
"Stencil Op">
174 <value name=
"Keep" value=
"0"/>
175 <value name=
"Replace" value=
"1"/>
176 <value name=
"Zero" value=
"2"/>
177 <value name=
"Invert" value=
"3"/>
178 <value name=
"Incr Wrap" value=
"4"/>
179 <value name=
"Decr Wrap" value=
"5"/>
180 <value name=
"Incr Sat" value=
"6"/>
181 <value name=
"Decr Sat" value=
"7"/>
184 <enum name=
"Texture Dimension">
185 <value name=
"Cube" value=
"0"/>
186 <value name=
"1D" value=
"1"/>
187 <value name=
"2D" value=
"2"/>
188 <value name=
"3D" value=
"3"/>
191 <enum name=
"Texture Layout">
192 <!--- 16x16 block u-interleaved -->
193 <value name=
"Tiled" value=
"1"/>
194 <value name=
"Linear" value=
"2"/>
195 <value name=
"AFBC" value=
"12"/>
198 <enum name=
"Wrap Mode">
199 <value name=
"Repeat" value=
"8"/>
200 <value name=
"Clamp to Edge" value=
"9"/>
201 <value name=
"Clamp" value=
"10"/>
202 <value name=
"Clamp to Border" value=
"11"/>
203 <value name=
"Mirrored Repeat" value=
"12"/>
204 <value name=
"Mirrored Clamp to Edge" value=
"13"/>
205 <value name=
"Mirrored Clamp" value=
"14"/>
206 <value name=
"Mirrored Clamp to Border" value=
"15"/>
209 <struct name=
"Midgard Sampler">
210 <field name=
"Magnify Nearest" size=
"1" start=
"0" type=
"bool" default=
"true"/>
211 <field name=
"Minify Nearest" size=
"1" start=
"1" type=
"bool" default=
"true"/>
212 <field name=
"Mipmap Mode" size=
"2" start=
"3" type=
"Mipmap Mode" default=
"Nearest"/>
213 <field name=
"Normalized Coordinates" size=
"1" start=
"5" type=
"bool" default=
"true"/>
214 <field name=
"LOD Bias" size=
"16" start=
"0:16" type=
"int" default=
"0"/>
215 <field name=
"Minimum LOD" size=
"16" start=
"1:0" type=
"uint" default=
"0"/>
216 <field name=
"Maximum LOD" size=
"16" start=
"1:16" type=
"uint" default=
"1"/>
217 <field name=
"Wrap Mode S" size=
"4" start=
"2:0" type=
"Wrap Mode" default=
"Clamp to Edge"/>
218 <field name=
"Wrap Mode T" size=
"4" start=
"2:4" type=
"Wrap Mode" default=
"Clamp to Edge"/>
219 <field name=
"Wrap Mode R" size=
"4" start=
"2:8" type=
"Wrap Mode" default=
"Clamp to Edge"/>
220 <field name=
"Compare Function" size=
"3" start=
"2:12" type=
"Func" default=
"Never"/>
221 <field name=
"Seamless Cube Map" size=
"1" start=
"2:15" type=
"bool" default=
"true"/>
222 <field name=
"Border Color R" size=
"32" start=
"4:0" type=
"float" default=
"0.0"/>
223 <field name=
"Border Color G" size=
"32" start=
"5:0" type=
"float" default=
"0.0"/>
224 <field name=
"Border Color B" size=
"32" start=
"6:0" type=
"float" default=
"0.0"/>
225 <field name=
"Border Color A" size=
"32" start=
"7:0" type=
"float" default=
"0.0"/>
228 <struct name=
"Midgard Texture" size=
"8">
229 <field name=
"Width" size=
"16" start=
"0:0" type=
"uint" modifier=
"minus(1)"/>
230 <field name=
"Height" size=
"16" start=
"0:16" type=
"uint" modifier=
"minus(1)"/>
231 <field name=
"Depth" size=
"16" start=
"1:0" type=
"uint" modifier=
"minus(1)"/>
232 <field name=
"Array size" size=
"16" start=
"1:16" type=
"uint" modifier=
"minus(1)"/>
233 <field name=
"Format" size=
"22" start=
"2:0" type=
"uint"/>
234 <field name=
"Dimension" size=
"2" start=
"2:22" type=
"Texture Dimension"/>
235 <field name=
"Texel ordering" size=
"4" start=
"2:24" type=
"Texture Layout"/>
236 <field name=
"Unknown" size=
"1" start=
"2:28" type=
"bool" default=
"true"/>
237 <field name=
"Manual stride" size=
"1" start=
"2:29" type=
"bool" default=
"false"/>
238 <field name=
"Levels" size=
"8" start=
"3:24" type=
"uint"/>
239 <field name=
"Swizzle" size=
"12" start=
"4:0" type=
"uint"/>
242 <struct name=
"Bifrost Sampler" size=
"8">
243 <field name=
"Type" size=
"4" start=
"0:0" type=
"uint" default=
"1"/>
244 <field name=
"Wrap Mode R" size=
"4" start=
"0:8" type=
"Wrap Mode" default=
"Clamp to Edge"/>
245 <field name=
"Wrap Mode T" size=
"4" start=
"0:12" type=
"Wrap Mode" default=
"Clamp to Edge"/>
246 <field name=
"Wrap Mode S" size=
"4" start=
"0:16" type=
"Wrap Mode" default=
"Clamp to Edge"/>
247 <field name=
"Seamless Cube Map" size=
"1" start=
"0:23" type=
"bool" default=
"true"/>
248 <field name=
"Normalized Coordinates" size=
"1" start=
"0:25" type=
"bool" default=
"true"/>
249 <field name=
"Minify Linear" size=
"1" start=
"0:27" type=
"bool" default=
"false"/>
250 <field name=
"Magnify Linear" size=
"1" start=
"0:28" type=
"bool" default=
"false"/>
251 <field name=
"Mipmap Mode" size=
"2" start=
"0:30" type=
"Mipmap Mode" default=
"Nearest"/>
252 <field name=
"Minimum LOD" size=
"13" start=
"1:0" type=
"uint" default=
"0"/>
253 <field name=
"Compare Function" size=
"3" start=
"1:13" type=
"Func" default=
"Never"/>
254 <field name=
"Maximum LOD" size=
"13" start=
"1:16" type=
"uint" default=
"0"/>
255 <field name=
"LOD bias" size=
"16" start=
"2:0" type=
"uint" default=
"0"/>
258 <struct name=
"Bifrost Texture" size=
"8">
259 <field name=
"Type" size=
"4" start=
"0:0" type=
"uint" default=
"2"/>
260 <field name=
"Dimension" size=
"2" start=
"0:4" type=
"Texture Dimension"/>
261 <field name=
"Format" size=
"22" start=
"0:10" type=
"uint"/>
262 <field name=
"Width" size=
"16" start=
"1:0" type=
"uint" modifier=
"minus(1)"/>
263 <field name=
"Height" size=
"16" start=
"1:16" type=
"uint" modifier=
"minus(1)"/>
264 <field name=
"Swizzle" size=
"12" start=
"2:0" type=
"uint"/>
265 <field name=
"Texel ordering" size=
"4" start=
"2:12" type=
"Texture Layout"/>
266 <field name=
"Levels" size=
"5" start=
"2:16" type=
"uint"/>
267 <field name=
"Minimum LOD" size=
"13" start=
"3:0" type=
"uint" default=
"0"/>
268 <field name=
"Maximum LOD" size=
"13" start=
"3:16" type=
"uint" default=
"0"/>
269 <field name=
"Surfaces" size=
"64" start=
"4:0" type=
"address"/>
272 <struct name=
"Stencil">
273 <field name=
"Reference Value" size=
"8" start=
"0" type=
"uint"/>
274 <field name=
"Mask" size=
"8" start=
"8" type=
"uint" default=
"0xFF"/>
275 <field name=
"Compare Function" size=
"3" start=
"16" type=
"Func"/>
276 <field name=
"Stencil Fail" size=
"3" start=
"19" type=
"Stencil Op"/>
277 <field name=
"Depth Fail" size=
"3" start=
"22" type=
"Stencil Op"/>
278 <field name=
"Depth Pass" size=
"3" start=
"25" type=
"Stencil Op"/>
281 <struct name=
"Uniform Buffer">
282 <field name=
"Entries" size=
"12" start=
"0" type=
"uint" modifier=
"minus(1)"/>
283 <field name=
"Pointer" size=
"52" start=
"12" type=
"address" modifier=
"shr(4)" element=
"16" count=
"Entries"/>
286 <struct name=
"Viewport">
287 <field name=
"Minimum X" size=
"32" start=
"0:0" default=
"-INFINITY" type=
"float"/>
288 <field name=
"Minimum Y" size=
"32" start=
"1:0" default=
"-INFINITY" type=
"float"/>
289 <field name=
"Maximum X" size=
"32" start=
"2:0" default=
"+INFINITY" type=
"float"/>
290 <field name=
"Maximum Y" size=
"32" start=
"3:0" default=
"+INFINITY" type=
"float"/>
291 <field name=
"Minimum Z" size=
"32" start=
"4:0" default=
"0.0" type=
"float"/>
292 <field name=
"Maximum Z" size=
"32" start=
"5:0" default=
"1.0" type=
"float"/>
293 <field name=
"Scissor Minimum X" size=
"16" start=
"6:0" default=
"0" type=
"uint"/>
294 <field name=
"Scissor Minimum Y" size=
"16" start=
"6:16" default=
"0" type=
"uint"/>
295 <field name=
"Scissor Maximum X" size=
"16" start=
"7:0" type=
"uint"/>
296 <field name=
"Scissor Maximum Y" size=
"16" start=
"7:16" type=
"uint"/>